ROMANCE OF THE THREE KINGDOMS VII
By: Evil R (Ragnorock99@hotmail.com)
This guide is for personal use only. Any commercial distributions will not
be tolerated. If you wish to use it on your site, you must ask me to have
my approval.
Version 1.0
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-Table of Contents-
I. Introduction
II. General Information
III. The Menu
A) Overview
B) Main Commands
IV. Different Modes
V. Officer types
VI. Skills and Tactics
VII. Friends
VIII. Fame and Promotions
Much more to come
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-----I. Introduction-----
RTK7 is part of Koei's RTK series since 1987. Personally, I only played
RTK 2, 3, 4, 5, and 7. The goal of the game is still to unify China,
however, how you can do to achieve this goal is quite different from previous
RTKs. This time, you don't need to be the ruler to unify China. You can be an
officer as well. As ruler, you duty is to use your generals' maximum efficiency
to help you conquer the land. As an officer, your duty is to help your ruler to
govern the people, give him good advises and devise the best possible plan to
vanquish your enemies. Since the game features multiple endings depend on your
action throughout the game, if you act like a merciless killer, your newly
united country will not last very long.
All information inside this FAQ is based on the PC version of the game.
There might be some differences in the PS2 version.
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-----II. General information-----
When you start the game you can either start a new game or create your own
officers. A new game features 7 historical scenarios for you to choose ranging
from year 189 to year 257. After you have chosen a scenario, you'll be able to
choose from any general available in the game (include your custom ones). If
your general is a ruler, you'll be playing as a ruler (pretty obvious, I know).
If your general is an officer, you'll be playing the officer mode. Like in
previous RTKs, you can start with your own custom rulers/generals in any blank
cities.
After all that, you will be in the option menu. You can then choose other
options such as:
Family: If you want the family line to be historical or not.
Compatibility: If you want the in game general's compatibility historical
or not (Example, CaoCao and Yuan Shao never liked each other so an alliance
would be difficult after the first scenario).
Personality: Determines your generals' historical personalities.
Starting City: Not to sure about its effect.
Difficulty: Easy or Hard
Custom generals: Make them appear in the game or not.
Training degree: Limited or unlimited (where you can train the general you
choose to have 100 in every stats).
Other options include music on/off, sound effect on/off, etc. These commands
don't take a genius to understand.
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-----III. The Menu-----
A) Overview
Let's begin with an overview of the organize phase of the game. On the left
you can see your general's portrait/name, the dates, the name of the city.
Below your name, your current actions points are displayed.
The few buttons beside your portrait have different functions. The one on
the bottom is his personal information includes a short biography, his stats,
skills, salary, rank, etc. The one in the middle gives detail information of
your current stationed city. The top one gives you access to all information
of your domain including all your cities, officers, and equipments.
On the top of the window, you have a mini map of China. Beside it, you have
a line of button with different functions. The first one is the "function"
key where you can save/load/restart/quit your current game. The second one
is the "information" key where you can view all your forces and your enemies'
forces if you have spied them in advance. The third key is the country map,
where you can view the current position of the Emperor, natural disasters,
harvest, merchants' locations, and special products of each city
(metal/wood/horses/mines, etc).
To the right of the window, you have information of your stationed city.
Gold, food values, populations, agriculture, economy, security, technology,
defense values are present. Others includes stationed soldier, the number
of officers, free officers, people's loyalty, etc.
Action points:
Whether you are an officer or ruler, you'll have a number of actions points
every turn/month. What ever you do takes up AP. When your AP runs out, you'll
have to rest for that month. As a general rule, personal participation takes
more AP then if you give orders to others. AP will regenerate every month.
The amount depends on your position and your politic value:
Ruler->Governor->Advisor->normal->free. The maximum value is 200.
Gold: Used for everything. Recruiting soldiers, perform civil affaires,
paying officers, etc.
Food: Other than to maintain your army, it is also consumed when you
recruit soldiers.
Population: The more people in a city, the more taxes you'll collect.
In order to increase your population, don't recruit too much soldiers
and keep the security value high so people are not afraid of coming in.
Agriculture: The higher the value, more provision will be harvested at July.
Economy: The higher the value, the higher the income.
Security: Security plays an important role in the game. When you perform
civil affaires, a low security city will perform poorly. Also, since people
actually feel insecure, your population might even drop. It also has other
important functions that will be discussed later on.
Technology: In order to make advance siege weapons, you'll have to
increase this value.
Defense: Strengthen your castle's defensive power during a siege battle.
People's loyalty: High loyalty can be very rewarding. The people might
offer you gold and treasure. The Way of Peace for example, can only be
obtain by visiting the people frequently. Even the Imperial Seal can be
found in peasants' house (if not appeared in the game already). When people's
loyalty is high, when you perform civil affaires, they will offer their help
and great results can be obtained. It is also vital for obtaining the best
ending.
Advisor only: Right of speaks value. Increase it by offering the right
advises to your ruler.
B) Main commands
Now we can look at the main commands of the game. They are positioned
on the bottom of the screen. From left to right:
**Ruler's Commands**
1) Human Affaires:
Transport: Send resources to other cities.
Summon: Gather officers from anywhere in your nation to the city
where you issued that order.
Move: Move officers of the current city to desired city.
Search: Search the current city for undiscovered officers.
Hire: Hire any officers that you have previously spied on. You have
to use the Spy command to access those officers location/information
before you can hire them.
2) Diplomacy:
State: Give gold to the Emperor in order for him to reward you with a rank
Break: Break alliance with an ally.
Warn: Threaten an enemy to surrender.
Join: Join attack on 1 city with your ally.
Ally: Make an alliance with another ruler.
Gift: Give gold to another ruler in order to increase your
nations' friendship.
3) Army:
Sell: Sell provisions. People with the "Merchant" skill grant
better result.
Buy: Buy provisions. People with the "Merchant" skill grant better result.
Train: Train your troops for better performance on the battlefield.
High War officer is needed.
Draft: Draft soldiers for your army. Use high Charm officers for
better results.
War: Invade other territories.
4) Civil Affaires
Repair: Strengthen the castle walls
Technology: Increase the city's technology.
Make: Make new weapons for any officer.
Security: Increase the city's security.
Economy: Increase the city's economy.
Agriculture: Increase the city's crops rating.
5) Plot:
Sabotage: Weaken your neighboring cities' defense.
Hide: Send officers to get hired by another nation as spies
Spreading rumors: Create distrust between that ruler and his
officers/people.
Persuasion: You can persuade an officer to join you. If succeed,
he will switch to your side when you enter battle with him.
6) Spy: Send spies to gather information on a city. If that officer has the
"Spy" skill, he will bring back information of target city's surrounding
cities as well.
7) Administration:
Fire: Fire an officer.
Punish: Punish an officer by taking one of his treasures/weapons.
Reward: Reward one of your general with a treasure.
Assign: Assign a delegation goal for your cities.
Types:
-No task (direct command)
-Concentrate on civil affaires
-Concentrate on technology
-Concentrate on defense (choose an enemy city that you expect an invasion)
-Concentrate on offense (choose an enemy city you want to invade)
-Wait
Rank: Give a title to your general. A higher rank equals to more Tactical
points to spend on more useful tactics in battle (More on Tactical points in
the War section).
Assign a Governor: Pretty self-explanatory. Increase loyalty of the assigned
officer.
Assign an Advisor: Increase loyalty of the assign officer. An decrease in
loyalty of the previous advisor.
Salary: Increase the salary of your officers in order to keep them loyal to
you.
8) Personal Commands:
Personal Money:
-Take out: Take money of your country and put them into your own pockets.
-Donate: Give out personal money to the state. Greatly increase your fame.
-Sell: Sell your treasures.
-Buy: Buy treasures.
9) Friend:
-Visit: Visit your friend. Visiting can have various results.
(More on that in the Friends section)
-Gift: Give gold to your friend to increase friendship.
-Letter: Write letters to your friend in order to increase friendship.
The best way to start a friendship.
10) Self:
-Resign: Resign your current position and become a wanderer.
-Patrol: Visit your people to increase their loyalty.
-Train: Train your self to become the most powerful general of the 3 kingdoms.
11) Rest: End your turn.
**Advisor Commands**
All ruler commands: Minus the administration.
Self:
-Revolt: Try to kill your ruler and take over his nation. If succeed, you will
have possession of that ruler's territory. If failed, you will die and
game over.
-Resign: Become a free officer.
-Recommend: Recommends an officer to your ruler. Same function as the Hire
command.
-Visit: Visit any city to discover any free officers.
-Patrol: Increase the people's loyalty.
-Train: Increase your stats.
Rest: End your turn.
**Governor Commands**
Same as ruler, but only apply to your own city.
Officer:
You can perform civil affaire and train troops personally.
You can't order other officer to do anything.
Free Officer:
Wander: Move to another city.
Spy: Gather information on a city.
Money: Buy/Sell treasures.
Friend: Nothing new
Self:
-Offer: Offer your service to a ruler.
-Independence: Become a new ruler at a blank city.
-Revolt: Revolt against the governor/ruler of that city.
-Visit: Discovering free officers.
-Patrol: Increase people's loyalty.
-Train: Increase your stats.
Rest: zzzzzzzzzzzz...
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-----IV. Different Modes-----
A. Ruler Mode
The role of a ruler is pretty simple: unite China. To accomplish this grand
goal, the ruler must be vigilant.
At interior, you must carry out correct human affaire policy to gather
brilliant people for your nation. And at the same time, rightfully govern your
territories to make them stronger in order to renovate your army.
To foreign, you must continuously gather information of your enemies in order
to have a better grasp of the situation. Use the "befriends those far away and
attack those nearby strategy" to slowly expend your territory.
Although the ruler has absolute power in his country, he cannot possibly
perform every task by himself. It is wise to give out direct command in one
important city and let your other talented generals to govern your other
cities.
Since order your generals to carry out different task take less action points
than the ruler personal participation, it would be wise to know what
orders should you do personally or let your generals perform them. The ruler's
judgment is quite important.
Also, the role of the ruler are not just given out orders, he must also
exchange ideas and get familiar with his subordinates. You can ask them to
help you to improve your personal skills. Also, awards should be given out
at the right moment and your generals will stay loyal to you.
B. Officer Mode
Officer mode can be classed into 4 categories.
1) Free Officer
You start the game as a free officer. You have no master to serve. Now it
is up to you to decide what you want to do. You can train yourself to become
stronger. You can make friends and gather information. You can offer your
service to anyone that pleases you or you can become a ruler in a blank city.
You can travel around. The options are numerous. However, there is a major
problem and that is you have no income. Without money, you won't be able
to buy powerful weapons or precious war scrolls.
Anyway, if you are new to RTK games, you might avoid this mode first since
it can be hard to grasp the charm of RTK if you don't participate in any
warfare.
2) Normal officer
Now that you have offered your service to a warlord, you have a position
in his army and you have a starting salary. You will receive your pay on
month 1, 4, 7, 10. You can raise your salary by serving more years under
your ruler and by becoming more famous and earn more military merits by
fighting wars.
The role of an ordinary officer is to support your ruler. You'll often ask
by your ruler/governor to carry out multiple tasks or participate in battles.
Of course, you have the choice to refuse their command, but that is unwise
since you can be promoted to higher rank officer only if you increase you
fame and military achievement by performing different tasks. You can be
promoted to advisor, governor or even the successor of the ruler.
However, if you only want to be an outstanding normal officer, you can
refuse to be advisor/governor.
If your intelligence is high, then you should aim to become an advisor.
If your war power is high, then you should fight more battles to achieve
a higher rank and aim to become a governor.
However, if your ruler's force is very vast and it is very really hard
for you to become someone remarkable, then you should consider to abandon
your ruler and serve someone not as powerful in order to use your potential
to 100%.
3) Governor
Now that you become famous and possess great abilities by either training
or fighting war, your ruler can trust you with one of his cities in your
hands. Now you basically become the "ruler" of your city. You can almost
access to all Ruler commands in your city. You cannot give orders to other
cities. And plus, whatever you do, you must ask your ruler for authorization.
If your friendship level is high with your ruler, your ideas will rarely be
rejected. Most importantly, you must govern the city the way, your ruler
assign you. If he tells you to prepare a city that concentrate on warfare,
and all you do is civil affairs, your rank might be reduced.
4) Advisor
With knowledge and wisdom, your ruler need you for advise. As an advisor,
you have access to 90% of your ruler's power. The only thing you can't do
is to raise your own salary or gives out titles to other generals or fire
people (And I wished to keep all the royal treasures to myself...oh well :)
The ruler will only assign the rank of advisor to the smartest officer.
In order to keep this position, you must constantly train yourself to be
smarter and gather more merit from either war or civil affaires.
Advisor also has a value for his "right to speak". Every time, you make a
suggestion to your ruler, your RTS value will decrease. If it falls below a
certain value, you can no more advise your ruler and your commands will be
severely limited. In order to increase this RTS value, make valid and correct
suggestions to your ruler. If the ruler ask you who is smarter between Zhang
Fei and Zhao Yun, you better answered Zhao Yun or you won't be an advisor for
long. You can also donate money in order to increase your RTS value.
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-----V. Officer Types-----
When creating custom officers the type of that officer is very important.
Different type of officer determines your initial selection of possible skills.
For example, Warrior type officer don't have access to "Spy" skill no matter
how many times you randomize the skill options.
Civil type officers don't have access to Martial Art tournament.
War type officers don't have access to poetry tournament.
All-rounded officers can have access to both.
Ordinary type also can participate to both (I think).
War type officer will have difficulty learning strategy type skills
(like Wile, Mystic, Spy, etc) or not able to learn it at all.
The same goes for Strategy type officers learning war skills (duel,
charge, etc).
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-----VI. Skills and Tactics-----
Personal skills:
Spy: Increase your Spy range. People with this skill can spy multiple cities
at once.
Invent: Skill needed to make advance weapons.
Tame: Skill needed to form elephant troops.
Trade: Can buy for less and sell for more.
Counter: Counter attack with arrows when hit by arrows.
Reversal: Cancel and counter enemy tactics. For example, enemy tries to set you
on fire and you can counter this by setting him on fire instead.
Aid: Recover from status attack (provoked, confused) the next turn.
Scout: Visible won't change even during bad weather. Can discover traps with
100% accuracy.
Valor: Enemy cannot use surround attacks on this officer's unit.
Charge: Inflict heavy damage to enemy (attack multiple times), higher efficiency
with cavalry units.
Duel: Increase in dueling power.
Dash: Increase in movement range. Decrease the number of escaping soldier when
using this command in battle. Officer with this skill also can use the "God
speed" tactic in battle.
Repair: Repair damaged castle gate in battle.
Navy: 3X normal attack power in water.
Missile: 1.25X more powerful than regular arrows.
Volley: Fire multiple arrows at all nearby units (ally included).
Riot: Can summon enemy peasant to revolt during a siege battle.
Wile: Use additional tactics in battle: Chain, Empty, Betrayal, and more
Rumor: Spread false rumor in battle. Force one enemy unit to retreat if
successful, if not, only some soldiers will retreat.
Chart: Additional tactics includes: Change weather, change wind, Bolt attack.
Flood: Flood attack during a siege battle.
Rally: Increase own units' moral.
Jeer: Insult the enemy to lower their moral.
Sap: Decrease castle's defense in a siege battle.
Mystic: Additional tactics include: Lightning,
Bless: Able to summon the 4 mystical beast to help you in battle.
Zeal: Recover more action points each turn.
Study: Get extra experience when training.
Doctor: Able to cure disease and recover wound faster.
Oracle: Random effect on the battlefield.
Critic: Fame increases of those who get evaluated by the officer with this
skill. (the most useless skill)
Wealth: Has other income than your salary.
Possible city where you can learn skills while training:
Study: Chang Sha
Zeal: Train your charm, any city
Trade: Train your politic in Luo Yang
Charge: Northern cities like Xi Liang (when training WAR)
Navy, Flood: Coastal cities (when training WAR)
The fastest way to learn skills is through your friends. To do so, you must
have a friendship of 80 or more with him. And make sure your stats are not
higher than him. Since there is a chance that you ask him to improve your stats
during one of your visit. If all your stats are higher than him, then he
will never be able to teach you anything since you are better than him in every
way. If that is the case, then you better find another friend.
Battle Tactics:
Coming Soon
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-----VII. Friends-----
Making friends in RTK 7 is vital for your survival. Not only your friends can
teach you lot of things, they can also be your successors if you passed away.
You start by introduce yourself to strangers with letters. After a few
letters, you can then proceed to meet them personally, or give them gift to
further increase your friendship. Sending letters only cannot make your
friendship surpass 50. When you visit your friend, lot of things can happen.
Visits:
1) Critics: Friendship below 50, your friend has the critic skill. Result,
your Fame will increase.
2) Money aid: Friendship over 21, your friend has wealth skill, your money
is less than 500.
3) Heal: Friendship over 51, you or your friend has Doctor skill. Wound,
sickness will recover.
4) Hunt: Friendship over 21, you and your friend has Duel skill.
Encounter tiger.
5) Life increase: Friendship over 81, your friends has Oracle skill. You pay
10000 gold to increase your life span.
6) Visit famous sites: Friendship over 81, city that has a famous site.
7) Teaching a skill: Friendship over 81, a skill you don't have. Your stats
(no need to be all of them) are lower than your friend.
Your friend will improve one of your stats and teaches you
a random skill that you don't have.
There are other discussion between you and your friends that I find not
important enough to list. Try to experience them all by yourself.
Training:
Training by yourself is a slow and a waste of time by yourself when you can
study under one of your friend. You can train with help of your friend to gain
much more experience than you train solo. However, there is one condition and that
is your friends' stats much be lower in order for them to help you.
A list of famous site:
(When ever I put ???? for the description, it means that
I don't know how to translate that place in English so if someone can send me a
list of names in English, he will get credit)
Cities (30 sites)
Bei Ping: Great Walls
(City to the left of Bei Ping): Peach forest
Bei Hai: Tai Mountain
Xiao Pei: Confucious' temple
Luo Yang: WhiteHorse Temple
Chang An: Tome of the first Emperor
Tong Guan: ????
Chang Sha: Dong Ting Lake
Qiao: ????
Cheng Yang: ????
Xia Pi: ????
Jian Ye: Yellow Mountain
Si Nong: ????
Wu Du: ????
Han Zhong: ZhongNan Mountain
Cheng Du: ????
Jian Zhou: ????
Yong An: White King castle
Yun Nan: Stone Forest
Jian Xia: Chi Bi (Where CaoCao fought against Liu Bei + Sun Quan)
Xiang Yang: ????
Xin Ye: ????
Wan: Song Mountain
Jiang Ling: YuQuan Temple
Ling Ling: ????
Lu Jiang: Lu Mountain
Wu: GanLu temple
An Ding: Jie Ting (you know this place if you played DW3)
Hui Ji: ????
Chai Chang: ????
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-----VIII. Fame and Promotions----
Fame and merits determine your rank. The higher your fame, the better
promotions you'll receive. As a ruler, you receive your rank from the Emperor.
To do so, you must achieve a certain level of popularity and you also have to
give gold to the emperor and agree to his orders in order for him to grant you
a title. In order to get promoted, you need to earn fame and merits by performing
tasks and fighting wars.
Here are requirements for the last few hard to earn titles.
Archduke:
1) Rank must be Prime Minister
2) Ruler's fame over 16000
3) Han Emperor under control
4) Imperial contribution value over 200
King (01):
1) Rank must be Archduke
2) Ruler's fame over 18000
3) Han Emperor under control
4) Imperial contribution over 230
King (02):
1) Rank below Prime Minister
2) Ruler's fame over 18000
3) Han Emperor not under control
4) No other forces have ranked King or Emperor.
Emperor:
Emperor gives you his throne.
1) Rank is King
2) Ruler's fame over 20000
3) Han Emperor under control
Self proclaim Emperor (01):
1) Rank is King
2) Ruler's fame over 20000
3) Control over 35 cities.
Self proclaim Emperor (02):
1) Rank is King
2) Have possession of the Imperial Seal
3) Ruler's fame over 20000
4) Control over 30 cities.
To become emperor without the imperial seal, you must first lower the Han
Emperor's influence. To do this, simply give him gold and refuse to perform
the task he asks you several times. Eventually, his influence will be very
low and some of your officer will suggest you to become Emperor.
When I say Han emperor under control, I mean that he lives in one of your
cities. The difference is that if he is not under your control, your gift
of gold will not raise your imperial contribution a lot. When he is under
you "protection", each gift will raise your imperial contribution by a
good amount.
Officer promotions:
First Rank: Troops 20000, Salary 150, Merit 10000
Second Rank: Troops 17000, Salary 100, Merit 5000
Third Rank: Troops 15000, Salary 60, Merit 1500
Fourth Rank: Troops 12000, Salary 30, Merit 500
Fifth Rank: Troops 10000, Salary 10
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-----The 4 Sacred Beasts-----
The Bless skill allows you to command the 4 sacred beasts in battle. To obtain
Bless you need to:
Reach the top 10 famous general list posted by the Northern & Southern Mystics.
Command 4 different unit types other than Foot. They will reward you with cash
and this skill.
After you obtain your skill, go hunting with your friend. If you encounter
a tiger and beat it, it will become one of the 4 sacred beasts and you can
then summon it in battle. The sacred beasts can only be used once and they
are gone. You must hunt them down again if you wish to use them in another
battle. More information on hunting in the next section.
The 4 sacred beasts
Kirin: Recover all troop (dead and wounded) to MAX.
Yellow Dragon: Lightning attack cause 90% damage on all enemy units near the
summoner. Best used during siege battles.
Great Roc: Confuse and paralyze all enemy troops. Best used at the beginning
of your turn or else most enemy units will recover the next turn.
Phoenix: Recover all wounded soldiers and set fire on all enemies.
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-----Troops Types-----
Here is a chart that determines every type of troops' strength and weakness.
Direct Attack
Offensive Defense
Foot Teng Jia Horse Tower Crossbow Catapult Cavalry Elephant
Foot 0 80% 60% 0 120% 0 40% 20%
Teng Jia 120% 0 80% 20% 140% 20% 60% 80%
Horse 140% 120% 0 140% 140% 140% 80% 60%
Tower Same as foot
Crossbow 80% 60% 60% 80% 0 80% 40% 20%
Catapult Same as foot
Cavalry 160% 140% 120% 160% 160% 160% 0 80%
Elephant 180% 160% 140% 180% 180% 180% 120% 0
The chart reads like this. From left, unit name can use his % of strength
against unit on the left. So Foot units can only use 80% of his normal attack
power when facing Teng Jia units.
*Note 1: The above damage are from direct contact only. ARCHER units should
not participate in hand to hand combat. They should use indirect attacks.
*Note 2:The above are the units type' own strength and weakness against
each other. Moral, officer and terrain influences are not included.
Although damage is important, unit's mobility should also take into account.
Foot units have better mobility on mountains and forest. While cavalry units
fight better on plains. Elephant are powerful, but very slow. So don't just
rely on brute force alone. Use the terrain to your advantage.
Arms needed to build all types of unit in the game.
Teng Jia units:
Technology 200, gold 1000, cities produce rattan.
Horse units:
Technology 100, gold 500, cities produce horses.
Armor:
Technology 100, gold 800, cities produce ore.
Harness:
Technology 300, gold 1000, cities produce horse and ore.
Bow:
Technology 100, gold 300, cities produce wood.
Crossbow:
Technology 300, gold 500, cities produce wood.
Arbalest:
Technology 500, gold 1200, cities produce leather. Archer units attack 2 times.
Fireball:
Technology 900, gold 3000, cities produce sulfur, nitrate. Catapult can shoot fireballs.
Tower:
Technology 600, gold 1500, cities produce leather.
Catapult:
Technology 700, gold 2000.
Elephant:
Gold 10000. Yong Chang city only.
Wood Ox:
Technology 1000, Gold 4000. Equiped on Foot/Teng Jia units. Heavy damage to elephant
units.
Ship:
Technology 500, gold 2500, coastal cities. Increase mobility on the sea.
Barge:
Gold 1000, costal cities. Increase mobility on coastal type terrains.
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A lot more to come
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Credits:
Koei: For releasing this game 2.5 years after the PC version.
www.gameking.com.cn/glmj_yy/gl/gls.htm" target="_blank">http://www.gameking.com.cn/glmj_yy/gl/gls.htm: For various information.
Revelated: For English translation of skill names, troop names, weapon names, and
other English names.