Sango 2 offers a comfortable atmosphere that reminds you of the era in which you are playing. Overworld view provides the ability to travel between the major cities represented in China. Cities themselves are represented with individual views and are populated with different types of buildings. Portraits are both interesting and artistic. And combat looks about as chaotic as you might expect. When we receive our regular copy of the game we will elaborate on the details offered here.
You begin a new game by selecting a campaign. A few different difficulty levels are available. Unless you are familiar with the game you should start with the easiest difficulty setting. You will become familiar enough with battle and kingdom management as you play, but even on easy, you will find that the computer does not play around.
Overworld map and unit transportation.
Like other similar strategy games Sango 2 assigns officers attributes to represent their talent in different areas. Sango 2 uses Combat Skill, Intelligence and Leadership. You might guess at this point that the game is focused on battle. Each officer has different potential when commanding different unit types, Light Infantray, Heavy Infantry, Archers and Cavalry. Officers can gain level-ups to become stronger and also know individual skills which allow them to play a unique role in combat. You’ll also notice that even the best officers barely approach 90 in their top stats.
Kingdom development and politics play a lesser role in Sango 2 as compared to Romance of the Three Kingdoms. On the other hand, the role of kingdom management in Sango 2 is somewhat comparable to other real-time strategy games on the market. Basic political elements have been included, though. Sango 2 also features a kingdom development system which offers one of three progressive paths for new technology, Sky (Law and Order), Earth (Engineering) and People (Astrology and Alchemy).
Battle is the heart of Sango 2. Your officers each command a specific type of unit. Their attributes (e.g. Leadership) and command abilities play a role in how effectively they use different types of units. A unit type’s power is relative to the situation in which it is used (e.g. cavalry won’t hold up well against a rainstorm of arrows, but if they find themselves among the archers’ ranks, they will create a pleasant mess). Units hold formation and maintaining this formation is an important element of battle..
Sango 2 © 2007 Magitech Corporation
March 7, 2014