^EŽOš –³‘o‚Q –ҏ«“` Shin Sangoku Musou 2 Moushouden
Hardest Difficulty Complete Enemy Drop List
Version 1.00 (11.6.02)
Written by –³“ñ@”E Muni Shinobu (muni_shinobu@yahoo.com)



HARDEST DIFFICULTY COMPLETE ENEMY DROP LIST

* This list is based on Free Mode Hardest Difficulty (Å‹­).
* Enemy generals might drop different things in Musou Mode.
* Total Defense is the combined sum of enemy generals and entry point captains.
* Total Weapons and Items do not include weapons and items in wooden boxes.
** Usually the Attack+ and Defense+ are the same in Hard Difficulty and Hardest Difficulty.

** Usually the Attack+ and Defense+ are 1/2 in Normal Difficulty and below.

*** I had contemplated translating all the names, but since there are too many names that
 I do not know how to pronounce in Chinese, nor how to romanize and spell in English,
 and since also listing translations will result in a more complicated format of the document,
 I decided against it.


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y“ð“ì‚̐킢z
[Battle of Ru Nan]



‰©‹Ð“} Scenario (‰©‹Ð“} vs “¢”°ŒR)

Total Attack = +11
Total Defense = +17
Total Weapons = 5
Total Items = 5

‰½i@@@Attack +1
@羖õ  @  Item Pouch
‘‚‘€@@@Defense +4
@‰ÄŒò“Ձ@Attack +2
@‰ÄŒò•£@Attack +2
@«back-up troop
@‘‚m@@Weapon Chest
@‘‚^@@Weapon Chest
‘·Œ˜@@@Defenst +4
@‰©ŠW@@Attack +2
@’ö•@@Weapon Chest
@ŠØ“–@@Weapon Chest
—«”õ@@@Defense +4
@ŠÖ‰H@@Attack +2
@’£”ò@@Attack +2
—«à@@@Item Pouch
@’£’´@@Item Pouch
c•á“@@Item Pouch
Žé™M@@@Weapon Chest
@œIA@@Item Pouch
Entry Point@Defense +1 (x5)



“ì”ØŒR Scenario (“ì”ØŒR vs ˜A‡ŒR)

Total Attack = +22
Total Defense = +30
Total Weapons = 5
Total Items = 5

”Š‹—º@@Defense +8
@”n持@@Item Pouch
@œ@‰»@@Attack +1
@’£—ƒ@@Item Pouch
Ži”nœò@@Defense +8
@Ži”nº@Attack +1
Žüàï@@@Defense +8
@”Š‹àõ@Defense +1
@’š•ò@@Item Chest
‘‚‘€@@@Attack +8
@‘‚^@@Weapon Chest
@‘·—ç@@Attack +1
@‹–ƒ`ƒ‡@Item Pouch
”n‘Ё@@@Attack +2
@‰¤•½@@Attack +1
™·@@@Weapon Chest
@ŽéŠº@@Item Pouch
‘‚‹x@@@Weapon Chest
@–ž’ž@@Weapon Chest
@æÉ省@@Item Pouch
«after player approach ”Š‹—º at the center of map
˜C•z@@@Attack +8
Entry Point@Defense +1 (x5)


------------------------------------------------------------------------


yŒÕ˜SŠÖ‚̐킢z
[Battle of Hu Lao Gate]



“Ÿ‘ìŒR Scenario (“Ÿ‘ìŒR vs ˜A‡ŒR)

Total Attack = +12
Total Defense = +17
Total Weapons = 3
Total Items = 3

å͏Ё@@@Defense +2
@•¶X@@Item Pouch
‘‚‘€@@@Defense +2
@‰ÄŒò“Ձ@Attack +4
@‘‚m@@Weapon Chest
@‘‚^@@Item Pouch
‘·Œ˜@@@Defense +2
@’ö•@@Item Pouch
@ŠØ“–@@Weapon Chest
—«”õ@@@Defense +2
@ŠÖ‰H@@Attack +4
@’£”ò@@Attack +4
Œö‘·ƒTƒ“@Defense +1
å͏p@@@Defense +1
«if player enter the Northwestern mountain path when å͏Рis still alive
Šç—ǁ@@@Weapon Chest
Entry Point@Defense +1 (x7)



˜A‡ŒR Scenario (˜A‡ŒR vs “Ÿ‘ìŒR)

Total Attack = +11
Total Defense = +14
Total Weapons = 3
Total Items = 3

“Ÿ‘ì@@@n/a
@—›Žò@@Item Pouch
@—›–ց@@Item Pouch
˜C•z@@@Attack +4
@’£—Ɂ@@Attack +4
@‚‡@@Weapon Chest
渐ä@@@Defense +4
‰Ø—Y@@@Weapon Chest
@™‰h@@Item Pouch
æɃN@@@Defense +2
@‰¤•û@@Defense +1
«after ally troop reach map Southeast area
—›ƒJƒN@@Weapon Chest
@ŒÓçf@@Attack +1
ŠsƒV@@@Attack +2
@æ⛨@@Defense +!
Entry Point@Defense +1 (x6)



“ì”ØŒR Scenario (“ì”ØŒR vs “Ÿ‘ìŒR)

Total Attack = +22
Total Defense = +29
Total Weapons = 2
Total Items = 2

“Ÿ‘ì@@@Defense +8
@—›–ց@@Attack +2
渐ä@@@Defense +8
˜C•z@@@Attack +8
@‚‡@@Attack +2
’£—Ɂ@@@Defense +4
™‰h@@@Attack +4
‰Ø—Y@@@Weapon Chest
—›ƒJƒN@@Attack +4
@ŒÓçf@@Attack +2
ŠsƒV@@@Item Pouch
æɃN@@@Weapon Chest
—›Žò@@@Item Pouch
Entry Point@Defense +1 (x9)


------------------------------------------------------------------------


y—«•\ŠïPíz
[Surprise Attack of Liu Biao]



‰©‹Ð“} Scenario (‰©‹Ð“} vs “¢”°ŒR)

Total Attack = +12
Total Defense = +21
Total Weapons = 0
Total Items = 1

‘·Œ˜@@@Defense +8
@ŠØ“–@@Attack +2
—«•\@@@Defense +8
‘·ô@@@Attack +4
‰©ŠW@@@Attack +4
‘勪@@@Item Pouch
«after reaching map South area
ƒJƒC—ǁ@@Attack +2
Entry Point@Defense +1 (x5)


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yˆ¶é‚̐킢z
[Battle of Wan Castle]



“Ÿ‘ìŒR Scenario (“Ÿ‘ìŒR vs ˜A‡ŒR)

Total Attack = +12
Total Defense = +19
Total Weapons = 2
Total Items = 1

’£J@@@Defense +8
@æɃN@@Item Pouch
—«”õ@@@Defense +8
æâ‰_@@@Weapon Chest
ŠÖ‰H@@@Attack +8
’£”ò@@@Attack +4
ŒÓŽÔŽ™@@Weapon Chest
Entry Point@Defense +1 (x3)


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yŒàŒSU—ªíz
[Strategic Battle of Wu County]



“ì”ØŒR Scenario (“ì”ØŒR vs “¢”°ŒR)

Total Attack = +12
Total Defense = +12
Total Weapons = 3
Total Items = 2

”Š‹—º@@n/a
@”n持@@Attack +2
@œ@‰»@@Attack +2
—¤‘»@@@Defense +8
@ŽéŠº@@Attack +2
ŠÃ”J@@@Weapon Chest
@™·@@Attack +2
@”Š‹àõ@Item Pouch
˜C–ց@@@Weapon Chest
@‘S‘Ž@@Attack +2
«after reaching map Southwest area
‘¾ŽjŽœ@@Weapon Chest
@ŠØ“–@@Attack +2
@Ó‹Ô@@Item Pouch
Entry Point@Defense +1 (x4)


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yŠ¯“n‚̐킢z
[Battle of Guan Du]



“Ÿ‘ìŒR Scenario (“Ÿ‘ìŒR vs ‘‚‘€ŒR)

Total Attack = +22
Total Defense = +22
Total Weapons = 3
Total Items = 3

‘‚‘€@@@n/a
@—›“T@@Attack +2
@’öƒCƒN@Defense +2
‰ÄŒò“Ձ@@Attack +8
@䤝¿@@Defense +2
@ŽjŸÐ@@Weapon Chest
‹–ƒ`ƒ‡@@Defense +8
@Šyi@@Weapon Chest
‘‚m@@@Weapon Chest
‘‚^@@@Item Pouch
@—«‰„@@Item Pouch
’£ƒRƒE@@Defense +4
@˜°‹Ö@@Item Pouch
«together with castle attacking towers
™W@@@Attack +4
«after castle Northern wall falls
‰ÄŒò•£@@Attack +8
@æɃN@@Defense +2
Entry Point@Defense +1 (x4)



å͏ЌR Scenario (å͏ЌR vs ‘‚‘€ŒR)

Total Attack = +20
Total Defense = +22
Total Weapons = 4
Total Items = 3

‘‚‘€@@@n/a
‰ÄŒò“Ձ@@Attack +4
@˜°‹Ö@@Item Pouch
‰ÄŒò•£@@Defense +4
@Šyi@@Weapon Chest
‹–ƒ`ƒ‡@@Attack +4
@—›“T@@Defense +2
‘‚m@@@Weapon Chest
@䤝¿@@Defense +2
‘‚^@@@Item Pouch
@ŽjŸÐ@@Item Pouch
’£—Ɂ@@@Defense +4
@’öƒCƒN@Defense +2
@—«‰„@@Defense +1
ŠÖ‰H@@@Attack +8
@鰑±@@Weapon Chest
@‘vŒ›@@Item Pouch
«after a certain period of time
™W@@@Attack +4
Entry Point@Defense +1 (x7)


------------------------------------------------------------------------


y渐äç—¢sz
[Diao Chan's Thousand Mile Journey]



˜C•zŒR Scenario (˜C•zŒR vs 渐äŒR)

Total Attack = +12
Total Defense = +12
Total Weapons = 3
Total Items = 2

渐ä@@@n/a
@«after 渐ä break through 1st gate
@鰑±@@Item Pouch
@‘vŒ›@@Item Pouch
@«after 渐ä reach 5th gate
@’£—Ɂ@@Attack +8
@‚‡@@Weapon Chest
«after 渐ä break through 2nd gate
‰©ŠW@@@Defense +4
ŠÃ”J@@@Weapon Chest
«after 渐ä break through 3rd gate
‹–ƒ`ƒ‡@@Defense +4
“Tèè@@@Weapon Chest
«after 渐ä break through 4th gate
ŠÖ‰H@@@Defense +4
’£”ò@@@Attack +4



渐äŒR Scenario (渐äŒR vs ˜C•zŒR)

Total Attack = +12
Total Defense = +12
Total Weapons = 3
Total Items = 2

«after breaking through 4th gate
˜C•z@@@Weapon Chest (if playing as 渐ä, it will be 渐ä's 5th weapon)
@’£—Ɂ@@Attack +4
@‚‡@@Weapon Chest
@«immediately after game start
@鰑±@@Item Pouch
@‘vŒ›@@Item Pouch
«after 1st gate open
‘¾ŽjŽœ@@Defense +4
˜C–ց@@@Attack +4
«after 2nd gate open
‰ÄŒò“Ձ@@Defense +4
’£ƒRƒE@@Weapon Chest
«after 3rd gate open
æâ‰_@@@Defense +4
‰©’‰@@@Attack +4


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y’·â‚̐킢z
[Battle of Chang Ban]



“Ÿ‘ìŒR Scenario (“Ÿ‘ìŒR vs —«”õŒR)

Total Attack = +22
Total Defense = +22
Total Weapons = 3
Total Items = 3

—«”õ@@@n/a
@”Š‹—º@Defense +8
@«ambush troop, will retreat if ”Š‹—º is defeated
@”n持@@Defense +4
@œ@‰»@@Weapon Chest
æâ‰_@@@Attack +4
@Žü‘q@@Weapon Chest
@”n—ǁ@@Defense +4
’£”ò@@@Attack +8
@—«••@@Item Pouch
‘·Š£@@@Item Pouch
âô–F@@@Attack +2
’k@@@Weapon Chest
âôŽ±@@@Defense +2
ŠÈ贁@@@Defense +2
«back-up troop
ŠÖ‰H@@@Attack +8
@ŠÖ•½@@Item Pouch
Entry Point@Defense +1 (x2)



å͏ЌR Scenario (å͏ЌR vs —«”õŒR)

Total Attack = +22
Total Defense = +22
Total Weapons = 3
Total Items = 3

—«”õ@@@n/a
@”Š‹—º@Defense +8
@«ambush troop, will retreat if ”Š‹—º is defeated
@”n持@@Defense +4
@œ@‰»@@Weapon Chest
æâ‰_@@@Attack +4
@Žü‘q@@Weapon Chest
@”n—ǁ@@Defense +4
’£”ò@@@Attack +8
@—«••@@Item Pouch
‘·Š£@@@Item Pouch
âô–F@@@Attack +2
’k@@@Weapon Chest
âôŽ±@@@Defense +2
ŠÈ贁@@@Defense +2
«back-up troop
ŠÖ‰H@@@Attack +8
@ŠÖ•½@@Item Pouch
Entry Point@Defense +1 (x2)



‰©‹Ð“} Scenario (‰©‹Ð“} vs “¢”°ŒR)

Total Attack = +22
Total Defense = +22
Total Weapons = 4
Total Items = 3

åÍ꤁@@@Weapon Chest
@‚——@@Attack +2
åÍ杁@@@Item Pouch
@å͏®@@Item Pouch
@䤃Vƒ“@Defense +2
Šç—ǁ@@@Weapon Chest
•¶X@@@Weapon Chest
ŠØ–ҁ@@@Attack +4
ŠÖ‰H@@@Defense +8
@~˜°àù@@Item Pouch
@˜CˆÐƒRƒE@Item Pouch
’£”ò@@@Attack +8
«after å͏Рtroop arrival
å͏Ё@@@n/a
’£ƒRƒE@@Attack +8
—«”õ@@@Defense +8
Entry Point@Defense +1 (x4)
(after å͏Рtroop arrival, one more entry point will appear at map bottom right)



“ì”ØŒR Scenario (“ì”ØŒR vs 册R)

Total Attack = +22
Total Defense = +29
Total Weapons = 4
Total Items = 5

—«”õ@@@Defense +8
@—«••@@Attack +2
”Š‹—º@@Defense +8
@”n持@@Defense +2
@œ@‰»@@Defense +2
@«ambush troop, will appear after player approach ”Š‹—º
@‰¤•½@@Weapon Chest
@‚ãā@@Item Pouch
@—›‰ø@@Item Pouch
ŠÖ‰H@@@Attack +8
@’ÂŽ®@@Defense +2
@ŠÖ•½@@Weapon Chest
’£”ò@@@Attack +8
@’£äš@@Item Pouch
ŒµŠç@@@Attack +4
”n‘Ё@@@Item Pouch
«ambush troop
’£—ƒ@@@Defense +4
—›Œµ@@@Weapon Chest
–Ð’B@@@Item Pouch
ŠÖ‹»@@@Weapon Chest
Entry Point@Defense +1 (x3)


------------------------------------------------------------------------


yÔ•Ç‚̐킢z
[Battle of Chi Bi]



˜C•zŒR Scenario (˜C•zŒR vs “Ÿ‘ìŒR)

Total Attack = +22
Total Defense = +22
Total Weapons = 3
Total Items = 4

“Ÿ‘ì@@@n/a
@æɃN@@Item Pouch
@«after 3:00.00
@c•á“@Defense +1
@’£’´@@Item Pouch
—›Žò@@@Defense +8
—›ƒJƒN@@Attack +4
@‰¤•û@@Defense +4
ŠsƒV@@@Defense +4
@‹•ã@@Item Pouch
—›–ց@@@Attack +2
™‰h@@@Weapon Chest
@æ⛨@@Weapon Chest
«Œà Wu back-up troop event
‰©ŠW@@@Attack +8
ŠÃ”J@@@Weapon Chest
˜C–ց@@@Attack +8
‘¾ŽjŽœ@@Item Pouch
Entry Point@Defense +1 (x5)



“Ÿ‘ìŒR Scenario (“Ÿ‘ìŒR vs ˜C•zŒR)

Total Attack = +22
Total Defense = +30
Total Weapons = 2
Total Items = 2

˜C•z@@@Defense +8
@ŒÓçf@@Defense +4
@’£Ï@@Attack +2
@žæâf@@Defense +1
渐ä@@@Defense +8
’£—Ɂ@@@Weapon Chest
‚‡@@@Attack +4
‘vŒ›@@@Defensse +4
鰑±@@@Item Pouch
«å†  Shu back-up troop event
ŠÖ‰H@@@Attack +8
’£”ò@@@Weapon Chest
«é° Wei back-up troop event
“Tèè@@@Item Pouch
‰ÄŒò“Ձ@@Attack +8
Entry Point@Defense +1 (x5)



‰©‹Ð“} Scenario (‰©‹Ð“} vs “¢”°ŒR)

Total Attack = +22
Total Defense = +22
Total Weapons = 3
Total Items = 4

‘·Œ˜@@@Weapon Chest
Žüàï@@@Defense +8
@—½“@@Defense +4
@ŽéŽ¡@@Item Pouch
’ö•@@@Defense +4
ŠØ“–@@@Weapon Chest
«å† Shu back-up troop event
—«”õ@@@Item Pouch
@Žü‘q@@Weapon Chest
æâ‰_@@@Attack +8
@Œà—–@@Item Pouch
«å͏РYuan Shao back-up troop event
å͏Ё@@@Item Pouch
@Šç—ǁ@@Defense +1
«‘‚‘€ Cao Cao back-up troop event
‘‚‘€@@@n/a
@‘‚m@@Attack +2
‰ÄŒò“Ձ@@Attack +8
@Šyi@@Attack +4
Entry Point@Defense +1 (x5)



“ì”ØŒR Scenario (“ì”ØŒR vs 鰌R)

Total Attack = +22
Total Defense = +30
Total Weapons = 3
Total Items = 3

‘‚‘€@@@Defense +8
@–ž’ž@@Item Pouch
@‘‚²@@Item Pouch
@—›“T@@Weapon Chest
@˜°‹Ö@@Attack +2
áJ•P@@@Defense +8
@‘‚^@@Item Pouch
‰ÄŒò“Ձ@@Attack +8
‰ÄŒò•£@@Attack +8
‘‚˜¡@@@Attack +4
‘‚m@@@Weapon Chest
™W@@@Weapon Chest
Šyi@@@Defense +4
äïàî@@@Defense +4
’öƒCƒN@@Defense +1
Entry Point@Defense +1 (x5)


------------------------------------------------------------------------


y¬“s§ˆ³íz
[Chen Du Faceoff Battle]



“ì”ØŒR Scenario (“ì”ØŒR vs 册R)

Total Attack = +12
Total Defense = +21
Total Weapons = 2
Total Items = 2

—«”õ@@@Defense +8
@–@³@@Item Pouch
@‰¤•½@@Attack +2
@Œà—–@@Weapon Chest
”Š‹—º@@Defense +8
@’£—ƒ@@Weapon Chest
@”n持@@Item Pouch
«ambush troop event (defeat –@³ or pass through the center mountain path)
æâ‰_@@@Attack +4
@”n‘Ё@@Attack +4
ƒzƒE“@@Defense +4
@ŒµŠç@@Attack +2
«ally confusion event
™Y“ˍœ@@Meat Bun (HP +100)
–ØŽ­‘剤@Meat Bun (HP +100)
Entry Point@Defense +1 (x1)


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yàMŠÖ‚̐킢z
[Battle of Tong Gate]



“Ÿ‘ìŒR Scenario (“Ÿ‘ìŒR vs ˜A‡ŒR)

Total Attack = +12
Total Defense = +11
Total Weapons = 4
Total Items = 1

”n’´@@@n/a
@”n‘Ё@@Weapon Chest
@ƒzƒE“¿@Weapon Chest
ŠØ‹@@@Defense +4
’ö‹â@@@Attack +4
¬‹X@@@Weapon Chest
—›Š¬@@@Defense +4
—kH@@@Item Pouch
Œò‘I@@@Weapon Chest
«å† Shu back-up troop event
’£”ò@@@Attack +8
Entry Point@Defense +1 (x3)


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y‡”ì‚̐킢z
[Battle of He Fei]



“Ÿ‘ìŒR Scenario (“Ÿ‘ìŒR vs ŒàŒR)

Total Attack = +22
Total Defense = +22
Total Weapons = 4
Total Items = 3

‘·ô@@@n/a
@ŠØ“–@@Item Pouch
@’š•ò@@Weapon Chest
@ŽéŠº@@Item Pouch
@àNàö@@Defense +1
˜C–ց@@@Attack +8
@Ó‹Ô@@Item Pouch
’ö•@@@Defense +4
—½“@@@Attack +2
@Žé‘R@@Weapon Chest
™·@@@Weapon Chest
«1st Œà Wu ambush troop event, map Northwest
‘¾ŽjŽœ@@Attack +8
@“ŸP@@Defense +2
«2nd Œà Wu ambush troop event, map center
ŠÃ”J@@@Weapon Chest
Žü‘ׁ@@@Attack +4
«3rd Œà Wu ambush troop event, map Southeast
—¤‘»@@@Defense +8
@˜Dl@@Defense +4
Entry Point@Defense +1 (x3)



å͏ЌR Scenario (å͏ЌR vs ŒàŒR)

Total Attack = +22
Total Defense = +22
Total Weapons = 4
Total Items = 3

‘·Œ @@@n/a
@Žü‘ׁ@@Attack +4
@™·@@Weapon Chest
@«2nd Œà Wu ambush troop event (4:00.00)
@—½“@@Attack +2
˜C–ց@@@Attack +8
@Ó‹Ô@@Item Pouch
ŠÃ”J@@@Attack +8
@ŽéŠº@@Item Pouch
@«1st Œà Wu ambush troop event (2:00.00)
@ŠØ“–@@Weapon Chest
—¤‘»@@@Defense +8
‘¾ŽjŽœ@@Weapon Chest
@“ŸP@@Item Pouch
’ö•@@@Defense +4
@’š•ò@@Defense +2
@Žé‘R@@Weapon Chest
àNàö@@@Defense +1
«2nd Œà Wu ambush troop event (4:00.00)
˜Dl@@@Defense +4
Entry Point@Defense +1 (x3)



“ì”ØŒR Scenario (“ì”ØŒR vs ŒàŒR)

Total Attack = +24
Total Defense = +30
Total Weapons = 4
Total Items = 3

‘·ô@@@Defense +8
@Žü‘ׁ@@Attack +4
—¤‘»@@@Defense +8
’ö•@@@Weapon Chest
@’š•ò@@Attack +2
@«1st Œà Wu ambush troop event, map Northwest
@Žé‘R@@Weapon Chest
˜Dl@@@Item Pouch
@Ó‹Ô@@Item Pouch
@àNàö@@Defense +1
™·@@@Weapon Chest
ŽéŠº@@@Item Pouch (after 1st Œà Wu ambush event, ŽéŠº will become ŠØ“–'s sub-general)

“ŸP@@@Defense +2
«1st Œà Wu ambush troop event, map Northwest
˜C–ց@@@Attack +8
ŠØ“–@@@Item Pouch
@ŽéŠº@@Item Pouch (prior to 1st Œà Wu ambush event, ŽéŠº is his own general)
«2nd Œà Wu ambush troop event, map center
‘·®@@Attack +8
@—½“@@Attack +2
«3rd Œà Wu ambush troop event, map Southeast
‘勪@@@Defense +8
Entry Point@Defense +1 (x3)


------------------------------------------------------------------------


yžæé‚̐킢z
[Battle of Fan Castle]



å͏ЌR Scenario (å͏ЌR vs ˜A‡ŒR)

Total Attack = +12
Total Defense = +20
Total Weapons = 1
Total Items = 1

ŠÖ‰H@@@Defense +8
‘·Œ @@@Defense +8
@—¤‘»@@Attack +4
ŠÖ•½@@@Defense +2
ŠÃ”J@@@Weapon Chest
«Œà Wu back-up troop event (with ŠÖ‰H alive)
˜C–ց@@@Attack +8
@Ó‹Ô@@Item Pouch
Entry Point@Defense +1 (x2)


------------------------------------------------------------------------


y’èŒRŽR‚̐킢z
[Battle of Ding Jun Mountain]



“Ÿ‘ìŒR Scenario (“Ÿ‘ìŒR vs 册R)

Total Attack = +12
Total Defense = +13
Total Weapons = 4
Total Items = 3

—«”õ@@@n/a
@—«••@@Weapon Chest
”Š‹—º@@Defense +8
@–Ð’B@@Weapon Chest
‰©’‰@@@Item Pouch (ˆÕ‚µ‚¢ Easy Difficulty and above = ‹¶Œ‚p‘)
@–@³@@Item Pouch
«1st å† Shu ambush troop event
ŠÖ‰H@@@Attack +8
@ŠÖ•½@@Item Pouch
«2nd å† Shu ambush troop event
’£”ò@@@Attack +4
@—‹“º@@Weapon Chest
æâ‰_@@@Defense +4
@—›Œµ@@Weapon Chest
Entry Point@Defense +1 (x1)


------------------------------------------------------------------------


yˆÎ—˂̐킢z
[Battle of Yi Ling]



“Ÿ‘ìŒR Scenario (“Ÿ‘ìŒR vs 册R)

Total Attack = +22
Total Defense = +22
Total Weapons = 3
Total Items = 3

—«”õ@@@n/a
@ŠÖ‹»@@Attack +2
@’£äš@@Weapon Chest
@ŠÖõ@@Item Pouch
@¹–€žh@Defense +2
@”n—ǁ@@Defense +2
@«player enters Î•º”ªw stone maze
@—‹“º@@Item Pouch
”n’´@@@Attack +8
@”n‘Ё@@Defense +4
‰©’‰@@@Item Pouch
@ŒµŠç@@Weapon Chest
«¹–€žh defeated, or 2:00.00 passed
‰©Œ @@@Attack +4
«‰©’‰ defeated, or 4:00.00 passed
鰉„@@@Weapon Chest
«”n’´ defeated, or 6:00.00 passed
æâ‰_@@@Attack +8
«player enters map Southwest area, or 11:00.00 passed
”Š‹—º@@Defense +8
Entry Point@Defense +1 (x4)



‰©‹Ð“} Scenario (‰©‹Ð“} vs 册R)

Total Attack = +22
Total Defense = +22
Total Weapons = 4
Total Items = 3

—«”õ@@@n/a
@ŠÖ‹»@@Attack +2
@’£äš@@Weapon Chest
@ŒµŠç@@Weapon Chest
@«–¯ enter Î•º”ªw Stone Maze
@Œà—–@@Item Pouch
”n’´@@@Attack +8
@”n‘Ё@@Defense +4
@ŠÖõ@@Item Pouch
æâ‰_@@@Attack +8
‰©’‰@@@Weapon Chest
鰉„@@@Weapon Chest
—‹“º@@@Item Pouch
«3:00.00 pass
¹–€žh@@Defense +2
«12:00.00 pass, or –¯ enter map West Center area
‰©Œ @@@Attack +4
«15:00.00 pass, or –¯ enter map Northwest area
”n—ǁ@@@Defense +4
«20:00.00 pass, or –¯ enter map Southwest area
”Š‹—º@@Defense +8
«10:00.00 pass, if ‰©’‰ is still alive, appearing from map Northeast
Supply Team@Item Pouch (ˆÕ‚µ‚¢ Easy Difficulty and above = ‹¿—‹‘M‹|)
Entry Point@Defense +1 (x4)



“ì”ØŒR Scenario (“ì”ØŒR vs ŒàŒR)

Total Attack = +22
Total Defense = +30
Total Weapons = 3
Total Items = 4

‘·Œ @@@Defense +8
@™·@@Weapon Chest
@Žü‘ׁ@@Weapon Chest
@Ó‹Ô@@Item Pouch
@—½“@@Item Pouch
ŠÃ”J@@@Attack +8
@ŠØ“–@@Attack +2
’ö•@@@Attack +4
ŽéŠº@@@Attack +4
Žé‘R@@@Attack +4
’š•ò@@@Item Pouch
«3:00.00 pass, or ŽéŠº defeated
”Š‹àõ@@Defense +2
@àNàö@@Item Pouch
@‘·èî@@Weapon Chest
«5:00.00 pass
—¤‘»@@@Defense +8
«—¤‘» fire attack succeeded (8:00.00 pass or —¤‘» crosses to the South side of the Northeast
 bridge), or —¤‘» or ŠÃ”J defeated
”Š‹—º@@Defense +8
Entry Point@Defense +1 (x4)


------------------------------------------------------------------------


y“ì”؂̐킢z
[Battle of Nan Man]



‰©‹Ð“} Scenario (‰©‹Ð“} vs “ì”ØŒR)
Total Attack = +22
Total Defense = +23
Total Weapons = 3
Total Items = 3

–Њl@@@n/a
@–ЗD@@Attack +4
@贃KƒC@Weapon Chest
j—Z@@@Defense +8
@ˆ¢‰ïšf@Item Pouch
–А߁@@@Attack +4
™Y“ˍœ@@Attack +4
‘Ñ—ˆ“´Žå@Attack +4
@‚’è@@Weapon Chest
“Ÿ’ƒ“߁@@Item Pouch
@Žé–J@@Weapon Chest
žSŽv‘剤@Attack +4
«certain enemy generals defeated, or certain time passed
”Š‹—º@@Defense +8
@”n持@@Item Pouch
@œ@‰»@@Attack +2
Entry Point@Defense +1 (x7)



“ì”ØŒR Scenario (“ì”ØŒR vs 册R)

Total Attack = +9
Total Defense = +18
Total Weapons = 5
Total Items = 5

—«”õ@@@Defense +4
@Œà—–@@Attack +1
@–@³@@Attack +1
@ŠÖ‹»@@Item Pouch
@ŠÖõ@@Weapon Chest
”Š‹—º@@Defense +4
‘·®@@Defense +4
@—‹“º@@Attack +1
@‰©Œ @@Weapon Chest
@’ÂŽ®@@Item Pouch
—«••@@@Item Pouch
–Ð’B@@@Item Pouch
@¹–€žh@Attack +1
ŒµŠç@@@Item Pouch
@‰¤•½@@Attack +1
@’£äš@@Weapon Chest
”n—ǁ@@@Weapon Chest
”n’´@@@Attack +4
@”n‘Ё@@Weapon Chest
Entry Point@Defense +1 (x6)


------------------------------------------------------------------------


yŠX’à‚̐킢z
[Battle of Jie Ting]



å͏ЌR Scenario (å͏ЌR vs ‘‚‘€ŒR)

Total Attack = +12
Total Defense = +11
Total Weapons = 3
Total Items = 3

Ži”nœò@@n/a
@Ži”nº@Item Pouch
@‘·—ç@@Weapon Chest
@hƒs@@Item Pouch
@«1st ‘‚‘€ Cao Cao ambush troop (approximately 1:30.00 passed)
@™W@@Weapon Chest
‰ÄŒò“Ձ@@Defense +4
@“Tèè@@Attack +4
@‘‚^@@Item Pouch
‰ÄŒò•£@@Defense +4
@‹–ƒ`ƒ‡@Weapon Chest
«2nd ‘‚‘€ Cao Cao ambush troop (approximately 3:00.00 passed)
’£—Ɂ@@@Attack +8
Entry Point@Defense +1 (x3)


------------------------------------------------------------------------


yÎ’à‚̐킢z
[Battle of Shi Ting] (aka You Ting)



“ì”ØŒR Scenario (“ì”ØŒR vs ŒàŒR)

Total Attack = +12
Total Defense = +12
Total Weapons = 2
Total Items = 3

‘·ô@@@Item Pouch
@’ö•@@Attack +2
@«4th Œà Wu ambush troop (approximately 6:00.00 passed, North Fort), or player enter
 North Fort area
@Žü‘ׁ@@Attack +2
@˜Dl@@Defense +2
‘勪@@@Item Pouch
@ŠØ“–@@Defense +2
@«3rd Œà Wu ambush troop (3:00.00 passed, South Fort), or player enter South Fort area

@Ó‹Ô@@Defense +1
@“ŸP@@Attack +1
«1st Œà Wu ambush troop (2:00.00 passed, West Fort)
ŠÃ”J@@@Weapon Chest
@ŽéŠº@@Defense +2
—¤‘»@@@Item Pouch
«2nd Œà Wu ambush troop (2:30.00 passed, East Fort)
‘·®@@Weapon Chest
@’š•ò@@Attack +2
«3rd Œà Wu ambush troop (3.00.00 passed, South Fort), or player enter South Fort area

—½“@@@Attack +2
àNàö@@@Defense +1
«4th Œà Wu ambush troop (approximately 6:00.00 passed, North Fort)
Žé‘R@@@Attack +1
@™·@@Attack +2
Entry Point@Defense +1 (x4)


------------------------------------------------------------------------


y‡”ìVé•ïˆÍíz
[Seige of the He Fei New Castle]



“Ÿ‘ìŒR Scenario (“Ÿ‘ìŒR vs ŒàŒR)

Total Attack = +22
Total Defense = +22
Total Weapons = 2
Total Items = 2

‘·ô@@@n/a
@’ö•@@Attack +2
@—½“@@Weapon Chest
—¤‘»@@@Defense +8
@Žé‘R@@Item Pouch
ŠÃ”J@@@Attack +8
‘·®@@Defense +8
@’š•ò@@Defense +1
˜C–ց@@@Attack +8
”Š‹àõ@@Item Pouch
‘·èî@@@Weapon Chest
’£³@@@Attack +4
Entry Point@Defense +1 (x5)



–ЊlŒR Scenario (“ì”ØŒR vs 鰌R)

Total Attack = +22
Total Defense = +30
Total Weapons = 1
Total Items = 0

‘‚‘€@@@Defense +8
”Š‹—º@@Defense +8
’£ƒRƒE@@Attack +8
áJ•P@@@Defense +8
‘‚m@@@Attack +4
@‰ÄŒò‰¶@Attack +4
‘‚^@@@Weapon Chest
Šyi@@@Attack +4
—›“T@@@Defense +2
«2nd é° Wei back-up troop appearance (approximately 5:00.00 passed)
’öƒCƒN@@Attack +2
Entry Point@Defense +1 (x4)



j—ZŒR Scenario (“ì”ØŒR vs ˜A‡ŒR)

Total Attack = +22
Total Defense = +22
Total Weapons = 0
Total Items = 1

˜C•z@@@n/a
渐ä@@@Defense +8
@‚‡@@Attack +4
@’š•ò@@Defense +1
Žüàï@@@Defense +8
@—½“@@Attack +2
¬‹ª@@@Attack +8
@‘·èî@@Attack +4
‘‚˜¡@@@Item Pouch
áJ•P@@@Attack +4
Entry Point@Defense +1 (x5)


------------------------------------------------------------------------


yŒÜäŒ´‚̐킢z
[Battle of Wu Zhang Plain]



“Ÿ‘ìŒR Scenario (“Ÿ‘ìŒR vs 册R)

Total Attack = +22
Total Defense = +22
Total Weapons = 3
Total Items = 3

—«”õ@@@n/a
@—«••@@Defense +4
”Š‹—º@@Defense +8
@‚ãā@@Item Pouch
›IˆÛ@@@Attack +8
鰉„@@@Attack +4
æâ‰_@@@Weapon Chest
@œ@‰»@@Defense +1
«2nd å† Shu back-up troop event (approximately 6:00.00 passed)
’£”ò@@@Attack +4
’£äš@@@Attack +2 (will become ’£”ò's sub-general after ’£”ò appears)
«3rd å† Shu back-up troop message (approximately 8:00.00 passed)
ŠÖ‰H@@@Attack +4
@ŠÖ‹»@@Item Pouch
ƒzƒE“@@Weapon Chest
@’£—ƒ@@Weapon Chest
«1st å† Shu back-up troop event (2:00.00 passed)
”n’´@@@Item Pouch
”n‘Ё@@@Defense +4
Entry Point@Defense +1 (x5)



å͏ЌR Scenario (å͏ЌR vs ‘‚‘€ŒR)

Total Attack = +22
Total Defense = +22
Total Weapons = 3
Total Items = 3

‘‚‘€@@@n/a
@«3rd ‘‚‘€ Cao Cao back-up troop message (approximately 17:00.00 passed)
@‘‚^@@Attack +4
“Tèè@@@Attack +8
@‰ÄŒò‰¶@Attack +2
@Šyi@@Item Pouch
Ži”nœò@@Defense +8
‰ÄŒò•£@@Item Pouch
‰ÄŒò“Ձ@@Attack +8
’£—Ɂ@@@Weapon Chest
«2nd ‘‚‘€ Cao Cao back-up troop event (approximately 8:00.00 passed)
‹–ƒ`ƒ‡@@Item Pouch
@—›“T@@Defense +2
™W@@@Weapon Chest
«1st ‘‚‘€ Cao Cao back-up troop event (approximately 4:00.00 passed)
‘‚˜¡@@@Defense +4
‘‚m@@@Weapon Chest
Entry Point@Defense +1 (x8)


------------------------------------------------------------------------


yW—Ž‹~oíz
[Village Rescue Battle]



‰©‹Ð“} Scenario (‰©‹Ð“} vs “‘¯)

Total Attack = +12
Total Defense = +12
Total Weapons = 0
Total Items = 0

•›“ª—Ì (Bottom Left)@ Attack +8
•›“ª—Ì (Bottom Right)@Defense +8
•›“ª—Ì (Top Left)@@   Defense +4
•›“ª—Ì (Top Right)@@  Attack +4
«after •›“ª—Ì all defeated
“ª—́@@@@@@@   n/a
Entry Point@@@@@  Defense +1 (x1)


------------------------------------------------------------------------


yŽR‘¯“¢”°íz
[Mountain Bandits Battle]



“Ÿ‘ìŒR Scenario (“Ÿ‘ìŒR vs ŽR‘¯)

Total Attack = +20
Total Defense = +12
Total Weapons = 0
Total Items = 0

•›“ª—Ì (North)@ Attack +4
•›“ª—Ì (East)@   Defense +4
•›“ª—Ì (South)@ Defense +4
•›“ª—Ì (Center)@Defense +4
«after entering the center of the fort
“Tèè@@@@@  Attack +8
«approach “Tèè
‹–ƒ`ƒ‡@@@@  Attack +8


------------------------------------------------------------------------


yŒà…ŒRŒ‚‘ސíz
[Wu Navy Battle - Sea Bandits]



“ì”ØŒR Scenario (“ì”ØŒR vs ŒàŒR)

Total Attack = +12
Total Defense = +12
Total Weapons = 2
Total Items = 3

Žüàï@@@Item Pouch
¬‹ª@@@Item Pouch
™·@@@Weapon Chest
ŠÃ”J@@@Attack +8
@ŠØ“–@@Weapon Chest
‘¾ŽjŽœ@@Defense +8
@àNàö@@Attack +2
’ö•@@@Item Pouch
Žü‘ׁ@@@Attack +2
«back-up troop
˜Dl@@@Defense +2
Entry Point@Defense +1 (x2)


------------------------------------------------------------------------


This guide is written based on the Japanese version of the game
"^EŽOš –³‘o‚Q –ҏ«“`" - "Shin Sangoku Musou 2 Moushouden".


Shin Sangoku Musou 2 Moushouden official website:
http://www.gamecity.ne.jp/products/products/ee/new/smusou2/mosyo.htm

Official Musou Moushou Ranking Page:
http://www.gamecity.ne.jp/moushou/



This FAQ/Walkthrough can also be found at Muni Shinobu's FAQ Page:
http://www.geocities.com/muni_shinobu/faq/index.html



This Document Copyright 2002 –³“ñ@”E "Muni Shinobu"