THE "ART Of WAR"
DYNASTY WARRIORS II
SPECIAL [ABRIDGED-VERSION]

Contents
========
0.    INTRODUCTION
I.    The ARTS Of WAR
II.   MUSOU MODE & FREE MODE
III.  The "THREE KINGDOMS"
IV.   The SYSTEM
V.    RULES Of ENGAGEMENT
VI.   The BATTLEFIELD
VII.  KEY EVENTS
VIII. TRICKS
IX.   SECRETS & CODES
X.    SPOILS OF WAR
XI.   THEATRICAL TRAILERS
XII.  FAMOUS QUOTES
XIII. NUFF PROPS & SPECIAL THANKS


0. INTRODUCTION
===============

COMMENTARY:
   Since the release of Dynasty Warriors 2 in the U.S, I've become
a real "BIG" Fan of the Three Kingdoms Period. The game grasped my
attention... the moment I saw the first few screen shots of it online.
Ironically, everytime I play the game and learn more about the
characters and their history... the more I regret falling asleep
back in highschool, during my history lessons! I find it typical...
that it took a videogame to spark my interest, although I still find
those RTK Strategy games rather distasteful! For those of you who've
never played this game, you're in for a real treat...


STORY:
   During the 2nd century, the Roman Empire was at its peak. It had
extended its reach throughout most of Europe and to Western Asia.
But what about China? What are all the warriors of legend doing?
What is about to happen? It's only a matter of time before widespread
corruption ends the Han Dynasty's 400-year rule. Dynasty Warriors aka:
Romance of the 3 Kingdoms is an epic tale of courage and valor. Three
kingdoms wage war for control of China.

   Select from a total of 28 characters and help change the course
of history. Whether you play as one of the Five Tiger Generals,
as Lu Bu's mistress, or even as Lu Bu himself, you can alter the
outcome of this epic saga. You are a solitary warrior, who will
ultimately determine how the three kingdoms become one. Succeed and
you will be immortalized in China's annals. Fail, and you will be no
more than an anonymous warrior who fell in battle.


I. The ARTS Of WAR
==================

(A) BASIC ATTACKS & COMBOS
++++++++++++++++++++++++++

   To face other warriors on the battlefield, you must know the basic
forms of combat. Which are the following:


Normal Attack
-------------

   Each warrior's normal attack is different, but it is usually the
quickest one-hit attack available. From this attack, warriors can
go into various combos.


Double Attack
-------------

   A quick two-hit combo, but you can't continue from here unless
you move on to a triple attack. Even slow warriors have a good chance
of landing it, but when using a fast warrior, the second hit almost
always lands.


Triple Attack
-------------

   Here is where the differences between the fast and slow warriors
usually come into play. If you're surrounded and can't guard your
back, moving into a triple attack usually isn't a good idea. You
have other options. Only use the triple attack for linear attacks.
Even then it may be good to move on to a four hit attack combo.


Four Hit-Combo
--------------

   Use a four hit attack combo against generals and other high-ranking
warriors. You can also use it to slash your way into the midst of
your opponents.


(B) JUGGLING & COMBO ATTACKS
++++++++++++++++++++++++++++

   To execute a combo, you must link at least two different attacks
to make the overall assault last longer. There are several ways to
do this. The easiest, most basic way to initiate a combo is by lifting
the enemy warrior off of the ground. You can do this with a lifting
charge attack, and then follow up with a normal combo of up to four
hits. If you knock down an opposing warrior, execute a normal attack
right away to juggle him on the ground.

   You can do this with almost all of the characters. You can also start
a combo directly after a stunning charge attack. Immediately after you
finish a charge attack, follow up with a normal attack. You might be
able to get in a few extra hits, and with the faster warriors, you'll be
able to get in an eight-hit combo.


(C) ATTACK MOTIONS & RANGE
++++++++++++++++++++++++++

   Each weapon in Dynasty Warriors 2 has different characteristics.
By learning those characteristics, you'll be better able to use
each warrior effectively.


Vertical Swing
--------------

   The vertical swing - either upward from the feet or downward
from overhead - has three strong points. It works well against
mounted enemies by knocking them off their horses, making them
vulnerable. The vertical swing is also great when used against
characters that are already on the ground. You can juggle opponents
and do even more damage. It also works well on a slant. In the hilly
levels, warriors with a vertical swing have the advantage.


Horizontal Swing
----------------

   The horizontal swing hits a wide range of enemies and, in most
cases, lets the warrior move in closer for another attack. When
attacking, the warrior's sides are guarded, unlike the vertical
swing. The horizontal swing is good when you are on the move and
don't have time to work your way around an entire group.


(D) CHARGE ATTACKS
++++++++++++++++++

   A Charge Attack is a very "flashy" move usually used to scatter
or quickly dispatch the enemy! It has it's downsides however,
it doesn't inflict much damage (to strong or stronger generals),
it's very brief and it leaves you completely vulnerable to enemy
attack when it's finished! On the plus-side it can be woven into
almost any combo attack, thus making it a very valuable technique!


(E) MUSOU ATTACKS
+++++++++++++++++

   A Musou Attack is the deadliset technique in a characters arsenal!
It's "flamboyant," and usually drains an enemies energy efficiently.
It can be used to scatter troops or back you in a 1-on-1 confrontation,
and like a Charge Attack it can be used in a combo! There are "3"
different types of Musou Attacks: NORMAL, JUGGLING, and REPELLING.
They vary among characters, some are better than others.


[NORMAL/STANDARD] MUSOU ATTACKS
-------------------------------

   Normal Musou's are the standard type of Super Attacks... they are
good for 1-on-1 confrontations, but the only draw-back is that they
can easily be "countered" or interrupted by an enemy's "Musou Attack."
But they can be "MODIFIED" to perform like a Juggling Musou Attack when
you press; SQUARE, TRIANGLE. This juggles your character (momentarily).
You can capitalize on this by following up with your Musou Attack! The
only problem... is you're open to attack while you're waiting for your
target to fall, and if you're hit, sometimes you can miss your mark!

NOTE: The following characters use "NORMAL" Musou Attacks;
LIU BEI, SUN JIAN, SUN QUAN, ZHANG LIAO, SIMA YI, LU XUN,
LU MENG, SUN SHANG XIANG, DONG ZHUO, YUAN SHAO, ZHANG JIAO.


[JUGGLERS] MUSOU ATTACKS
------------------------

   Juggling Musou's are by far the "BEST" they render your target
completely helpless! Leaving "NO" room for the enemy to counter or
interrupt your Musou with their own Musou Attack!

NOTE: The following characters use "JUGGLING" Musou Attacks;
ZHANG FEI, ZHAO YUN, HUANG ZHONG, ZHUGE LIANG, CAO CAO, DIAN WEI,
XIAHOU DUN, XIAHOU YUAN, ZHOU YU, GAN NING, DIAO CHAN.


[REPELLING] MUSOU ATTACKS
-------------------------

   Repelling Musou's are the worst of the 3, the intensity of the 1st
blow strikes your opponent (or opponents) out of range! It's "BEST" used
when your character is bogged down or completely surrounded by enemy
troops! Like a NORMAL/STANDARD Musou, a REPELLING Musou can be
"MODIFIED" to perform like a Juggling Musou Attack when you press;
SQUARE, TRIANGLE. SEE: NORMAL/STANDARD for more details!

NOTE: The following characters use "REPELLING" Musou Attacks;
GUAN YU, MA CHAO, JIANG WEI, XU ZHU, TAISHI CI, LU BU.



(F) DUELING 1-on-1
++++++++++++++++++

  This by far one the best features of the game because the gameplay is
fairly cooperative! The first step of mastering 1-on-1 confrontations
is to know your characters abilities, as well as your opponents (strong
points & weakness), and use them to your advantage! There are certain
techniques regardless of any character's abilities that are
"UNIVERSAL!" Example: Any SQUARE, SQUARE, TRIANGLE technique will
render the opposing party in a dizzy stupor! Any SQURE, SQUARE, SQUARE,
TRIANGLE technique is generally the strongest Charge Technique.
Charging an Arrow will also leave your opponent listless! The
"KEY" is to concentrate on your position, technique, and above all else
"TIMING!" Rely on the basics and save the fancy stuff for sure kills!


Learn the Basics
----------------

1) Never let your defense down unless you're attacking!

2) Learn to read your adversary... even try to predict their next move!

3) Practice interrupting a character's normal moves...

4) When being overwhelmed by an opponent, use your counter!

5) Evasive manuevers, if a foe is opening up with a serious attack,
then dance out of range! Then dart back in while their guards
temporairly down and take advantage of the situation.

6) When you break the enemies guard, always follow-up with a combo,
musou, or a combo that ends with a musou!


Become Advanced
---------------

1) Master interrupting the enemies Musou Attacks with your own. Which
is done in-between strikes!

2) Master locking blades, learn to time your strike with the enemies,
once your blades are locked use this opportunity to phyically over-
power your opponent, then attack them while they're open!

3) Never forget your supply of arrows, especially if you're low on
energy! Charge 1 to make your rival dizzy, or use your Musou to release
a barrage of them!

4)It behooves you to learn infinite combos, when push comes to shove &
you have exhausted your resources; power, arrows etc... then learning
to use infinte combos, which will save your ass in times of need!


(G) MOUNTED ATTACKS
+++++++++++++++++++

  When you see a horse with no rider, you have the option to mount it.
If you decide to do so, you'll not only have better mobility, but you'll
also be above your enemies (which is to your advantage because it makes
it more difficult for the enemies to attack you). Be careful, though;
the enemies will try to jump and knock you off the horse. When you get
on a horse, your moves change. But you can still block while you're on
horseback. You'll only have three attacks, and your combos will be
limited, based on how well you steer your steed. Despite the
limitations, you'll see the good side to being on a horse as you advance
through the levels.


Bowling on Horseback
--------------------

  While riding a horse, you can pick up speed and bowl your enemies
over, knocking them to the ground and doing a substantial amount of
damage. However, this is not always possible against an enemy of
superior power!

NOTE: Always remember, a horse's ability to charge is directly
prorpotional to the attack strength of the officer riding it.


Attacking on horseback
----------------------

   While on horseback, you have four different attacks to choose from:
bowling, normal, charge, and the Musou attack. All these attacks have
the same range, but the damage increases accordingly.

NOTE: If you plan on traveling great distances it's best to keep your
own horse. While fighting enemy troops you may have a tendancy to veer
off from your steed... which usually disappears after you've left it
behind, depending on the distance moved from it!


(H) SPECIAL ATTACKS
+++++++++++++++++++

Dash Attack
-----------

   You can use the dash attack when you are joining a fight in which
your allies desperately need assistance. It's not a good idea to use
this attack when you're alone.


(I) DEFENSE
+++++++++++

Guarding and Counters
---------------------

   When on the defensive, if any warrior attacks you from the front,
you'll block the attack. Once you block, you can do a quick counter,
which, with most warriors, will send the enemies in front of you to the
ground.


Locked in Combat
----------------

   Your warrior becomes locked in combat if both you & another warrior
attack each other with the same force at the same time. It also happens
if you exchange numerous comparable-quality blows in succession. If you
become locked in combat, press any button as quickly as possible. If
you're quicker than the opponent, you'll force him back and he'll be
left wide open. If you're slower than the opponent, you will be wide
open, so be careful.


(J) ENGAGING the ENEMY
++++++++++++++++++++++

   When you have only a few men with you it's difficult to engage a
group of enemy warriors and survive, especially in the higher-level
battles. Stay with the troops that are advancing to avoid being
surrounded and massacred. Once you have six or more bodyguards,
moving ahead will be easier.

   If you see a small group of enemies approaching, you can switch to
your bow and hit the warrior in the lead. By knocking him down you will
delay his troops, they will not advance 'till he recovers. Use this to
your advantage, the same can be done when faced with multiple groups of
enemies; just switch back and forth among the leaders.

   You can do several things once the enemy units are upon you. If a
horde of them charge you, it might be smart to start with a Musou attack
to spread them out a bit. By the time you take out a group of them, your
Musou Charge Meter will be fully charged again. Also, if you're using a
warrior with a range of six or more, you can move toward enemies as they
approach and break them up with one of your swinging attacks.

   Always watch for enemy units who drop helpful items. Don't pass by
the Axe or Armor of Mars...in many situations, those items will save
your life. Also watch for Meat Buns. If your Life Meter gets too low,
don't hang around the battle...fall back and use your bow. That helps
you see what items are dropped so you can rush in when you see a Meat
Bun.


(K) MOBILITY on the BATTLE FIELD
++++++++++++++++++++++++++++++++

   You have a clear objective for each battle. However, as the battle
progresses, situations might arise in which you need to backtrack
to help other units. An example of this is in the Hu Lao Gate battle,
when your commander is ambushed. In order to help quell this attack, you
need to get back to your command fast. If you run through enemy units,
you normally come out on the other side pretty well off, but it's
smarter to find a horse so you can get there faster. If you run the
whole way you might be too late.


Keeping Track of Units on Your Maps
-----------------------------------

   A quick way to see how much progress the other generals made is
to switch to the main map. Here you'll be able to find the location
of other major leaders in the battle, whether friend or foe. Re-asses
your strategy to make it through the level with minimum casualties.

   As a quick reference, you can use the small map in the top right
corner of the screen. Each red dot represents a single enemy unit.
Bright red dots represent a general or some other type of leader.
Blue dots represent your troops, and light blue dots are your leaders.
Flashing yellow dots indicate where battles are taking place.
Be careful not to let the enemy forces push back your forces...
that could spell the end of the battle.

   You can toggle the map on the top right of your screen to show a
zoomed-in view of your surrounding area. On the zoomed-in map, it's
easier to see how many enemy units are approaching and the different
paths you can take. With every major occurrence in the game, you are
automatically switched to the zoomed-out version of the map, which shows
you where the event is happening.


Messages
--------

   You'll receive messages across your screen during each battle.
These messages help tell you what's going on in the battle. You'll
find out about morale, advancements, and other battles that are raging
on the map. In a heated battle, you might not be able to read all of the
messages sent, because you only can see three or four at a time in the
review area, so try to catch as many of them as possible when they first
arrive.



II. MUSOU MODE & FREE MODE
==========================

Musou Mode
----------

   Musou mode is the story mode. In Musou mode, you progress through
five battles, all of which have something to do with the warrior or
kingdom that you are fighting for. Progress is quickest in this mode,
so you don't have much time to mess around. You need to win each battle
quickly. Always be aware of your commander; if he dies, you'll have to
begin again, and that's not fun.

   While in Musou mode, you can't go back and replay another level,
and you can't change to another warrior in the middle of a series of
battles. Once you get far along in Musou mode, you won't want to
start with another character anyway, because the first character's
achievements will be lost. Fortunately, the character will still keep
his or her advancements in strength.

   Make sure you understand the role of your warrior in each battle.
If you're trying to prevent enemy troops from getting through,
be sure that's what you focus on so you don't get in trouble with your
commander... and remember: you don't want to let him die. If he does,
the battle will end.


Free Mode
---------

   In Free mode, you have more options. You can play any map you've
reached in Musou mode. When you start the game, the first two battles
will be unlocked. These are the battles that every warrior fights in.
You can't use other maps until you get to the third battle with a
warrior in Musou mode. Each kingdom has its own battles to fight; when
you reach a new battle, you unlock it.

   In Free mode you don't have to fight in any order, and you can fight
the same battle several times. You can fight each battle in different
ways, and doing so lets you test the different paths you can take.
Experiment with several warriors in Free mode so you can see what it's
like to start in different positions.



III. The "THREE KINGDOMS"
=========================

COMMENTARY:
   Since no one else has done this in their own DW2 FAQ, I've taken
the liberty of naming "ALL" the character's Charges, Musou Attacks,
and Combos... based upon the nature & appearance of their moves. Hell,
I couldn't resist using a little creative embellishment. Lastly, the
character Bio's vary in order & in length, due to the significance
or popularity of each individual character.


SHU KINGDOM; Historical Insignia: GREEN
---------------------------------------

   The Shu kingdom was founded by Liu Bei... with his brothers in arms,
Guan Yu & Zhang Fei. They gathered many great men around them, including
the legendary Prime Minister Zhuge Liang. United in their dream to
restore the later Han Dynasty to power, this small kingdom holds its own
against the much larger kingdoms of Wei & Wu.


LIU BEI:
   Considered to be the most virtuous ruler in the entire story.
Liu, Guan Yu, and Zhang Fei swore an oath of brotherhood to restore the
Hans, rule with virtue, and destroy the rebels. After the Yellow Turban
Rebels were destroyed, he helped LU BU when he was fleeing from Cao Cao,
however LU BU later back stabbed Liu Bei by rebelling against him. After
his defeat, he was forced to flee to Yuan Shao, but after Yuan Shao
died, he left and reunited with his brothers. Eventually, He persuaded
Zhuge Liang to become his Advisor.

   After many defeats by Cao Cao, Liu Bei went south to Sun Quan.
There he and Zhuge Liang helped Zhou Yu defeat Cao Cao at the Battle at
Redwall. With Zhuge Liang, his two brothers, and Zhao Yun the conquered
the west and there Liu Bei became the first emperor of the Shu Han
Dynasty. After Guan and Zhangs death, he went on a massive vengeance
counter attack but was beaten back by Lu Xun of Wu. Liu Bei died of
exhaustion and depression at the age of 55.

   Liu is quite an average warrior, he has medium reach, limited defense
and power. Nonetheless, he's not to be underestimated. He performs
combos quite easily, due to the large steps he takes when advancing!

Weapon: Long Sword (Sword of Fate)
Life: 220
Attack: 88
Defense: 90
Reach: 5
Horse: (Stallion of the Storm) & (Stallion of Fierce Winds)
       (Dilu Horse)

Dash Attack: LOW RAIL STROKE
Charge Attack: STORM SHADOW
Musou Attack: HIDDEN DRAGON

Special Combos & Juggles:
-------------------------

Advancing Fate:
SQUARE, SQUARE, SQUARE, SQUARE.

White Shadow:
SQUARE, SQUARE, TRIANGLE.

Hidden Shadow:
SQUARE, SQUARE, SQUARE, TRIANGLE.

Moment Of Truth:
SQUARE, TRIANGLE, pause a sec, SQUARE, SQUARE, SQUARE, SQUARE.

True Virtue:
SQUARE, TRIANGLE, pause a sec, SQUARE, SQUARE, TRIANGLE.

Flashing Virtue:
SQUARE, TRIANGLE, pause a sec, SQUARE, SQUARE, SQUARE, TRIANGLE.

Reveling Scorn:
SQUARE, SQUARE, SQUARE, CIRCLE.

Mighty Assault:
SQUARE, SQUARE, TRIANGLE, CIRCLE.

Shining Virtue:
SQUARE, TRIANGLE, pause a sec, CIRCLE.

Blade of Retribution:
SQUARE, TRIANGLE, pause a sec, SQUARE, SQUARE, SQUARE, CIRCLE.



GUAN YU:
   Also known as Lord Kuan or Kuan the Noble. Yu was one of the most
feared and respected Generals in all of China. He, Liu Bei, and Zhang
Fei swore an oath of brotherhood and promised to fight the rebels,
rule with virtue, and restore the Han Dynasty. He furnished the famous
weapon called the "Black Dragon," and rode the famous steed, "The Red
Hare." After Liu Bei's defeat at Xu Chou, Liu Bei fled to Yuan Shao, and
Guan Yu was forced to join Cao Cao under certain circumstances.
The brothers were reunited and Guan Yu served him until Liu Bei finally
became the Emperor of Shu.

   He was the first of the Five Tiger Generals, and Governor of
Jingzhou. He was captured by Lu Meng during the Battle at Yi Ling and
both he, and his son Guan Ping were executed by Sun Quan of Wu. Guan
Yu's spirit haunted Lu Meng to death. Guan Yu also killed Yan Liang, Wen
Chou, Pang De, Hua Xiong, some of the most strongest and bravest
officers. Today, Guan Yu is the God of War and temples were built in his
honor.

   The weight of Yu's weapon slows down his attacks, but his power
compensates for this. Yu's biggest weakness is the inability to cover
his rear. Since his Musou Attack "BREATH Of FIRE" repels opponents it
would be wise to juggle the enemy first (SQUARE, TRIANGLE), this way you
inflict more damage... and you can guage when to peform the move so you
can finish your advesary off! Otherwise your opponent (especially a High
Ranking General or Commander), will have a better opportunity to
replenish their energy if you simply knock them down (out of
range)without finishing them!

NOTE: Refer to IV. The SYSTEM for detailed info.

Weapon: Halberd (Qinglong Yanyue Dao: Green Dragon Crescent-Moon Saber)
              (Green Dragon Blade) or (Black Dragon)
Life: 280
Attack: 98
Defense: 84
Reach: 9
Horse: (Red Hare)

Dash Attack: BROAD SCISSOR STROKE
Charge Attack: BLACK SNARE
Musou Attack: BREATH Of FIRE

Special Combos & Juggles:
-------------------------

Dark Saber:
SQUARE, SQUARE, SQUARE, SQUARE.

Parting Seas:
SQUARE, SQUARE, TRIANGLE.

White Lightning, Black Snare:
SQUARE, SQUARE, SQUARE, TRIANGLE.

No Mercy:
SQUARE, TRIANGLE, pause a sec, SQUARE, SQUARE, SQUARE, SQUARE.

Dark Dragon:
SQUARE, TRIANGLE, pause a sec, SQUARE, SQUARE, TRIANGLE.

Black Dragon:
SQUARE, TRIANGLE, pause a sec, SQUARE, SQUARE, SQUARE, TRIANGLE.

Parting Ways:
SQUARE, SQUARE, SQUARE, CIRCLE.

Jaded Dragon:
SQUARE, TRIANGLE, pause a sec, CIRCLE.

Fire Storm:
SQUARE, TRIANGLE, pause a sec, SQUARE, SQUARE, SQUARE, CIRCLE.



ZHANG FEI:
   His nickname was Flying Virtue. He swore an oath of brotherhood to
Liu Bei and Guan Yu and promised to fight for the good of the people and
rule virtuously. He fought long and hard with his brothers and was one
of the most feared Generals ever. He was however bad tempered and stupid
and a drunkard. Only Ma Chao and Lu Bu were able to hold their own in a
fight against Zhang Fei.

   Once when Liu Bei was fleeing to Liu Biao, Cao Cao's army came behind
them and Zhang Fei rode up to them alone challenging them
to a duel. None dared to fight him and the entire army turned back.
When Guan Yu was with Cao Cao, Guan Yu told all of Cao Cao's officers to
write on their sleeves, "Beware of Zhang Fei." He became one of the Five
Tiger Generals but was assassinated soon after his brother Guan was
captured and killed.

   Fei is one of the strongest fighters in the game... but he has no way
of guarding his back. What he lacks in speed, he makes up for with sheer
strength! Another plus besides his strength is his Musou Attack
"POISON STEEL," it juggles opponents... and inflicts heavy damage to the
enemys life meter!

Weapon: Serpent Spear (Zhangba Xiemao - Eight-Meter Snake Spear)
                      (Cobra) (Serpent Tongue) (Octane Serpent Spear)
Life: 280
Attack: 99
Defense: 83
Reach: 9

Dash Attack: RUSHING SIDE-ARM
Charge Attack: VENOM
Musou Attack: POISON STEEL

Special Combos & Juggles:
-------------------------

Approaching Thunder:
SQUARE, SQUARE, SQUARE, SQUARE.

Rolling Thunder:
SQUARE, SQUARE, TRIANGLE.

Touch of Venom:
SQUARE, SQUARE, SQUARE, TRIANGLE.

Flying Virtue:
SQUARE, TRIANGLE, pause a sec, SQUARE, SQUARE, SQUARE, SQUARE.

Serpents Fang:
SQUARE, TRIANGLE, pause a sec, SQUARE, SQUARE, TRIANGLE.

Spitting Cobra:
SQUARE, TRIANGLE, pause a sec, SQUARE, SQUARE, SQUARE, TRIANGLE.

5 Deadly Venoms:
SQUARE, SQUARE, SQUARE, CIRCLE.

Striking Serpent:
SQUARE, TRIANGLE, pause a sec, CIRCLE.

Poison Fang:
SQUARE, TRIANGLE, pause a sec, SQUARE, SQUARE, SQUARE, CIRCLE.



ZHAO YUN:
   Known as the Dragon child. He saved Gongsun Zan from Wen Chou and
became an officer under Gongsun. After Gongsun Zans defeat by Yuan Shao,
Zhao Yun turned his allegiance to Liu Bei. He served Liu Bei loyally and
was a very feared warrior. He saved Liu Chan from the enemies by dashing
into enemy army alone and fighting his way through. He found out Cai Mao
was going to assassinate Liu Beiand saved him.

   Yun was Zhuge Liang's favorite General because he was cautious and
brave. He once fought a duel against Xiahou Dun and his very banners
alone scared Cao Cao away from seizing a city. He assisted Zhuge Liang
on the Northern Campaigns and became one of the Five Tiger Generals.
After Liu Bei died, Zhao Yun became the Pillar of the State. He lived to
be 80 and his death was deeply mourned.

   Yun's weapon has one of the broadest strokes in the game, & his spear
protects him on "ALL" sides! His Musou Attack "BITING MIRAGE" is nearly
as deadly as Zhang Fei's but it lacks the amount of power as Fei's.

Weapon: Spear (Spear of the Eclipse)
Life: 240
Attack: 97
Defense: 89
Reach: 9

Dash Attack: LUNGING SLASH
Charge Attack: SOLAR FLARE
Musou Attack: BITING MIRAGE

Special Combos & Juggles:
-------------------------

Driving Lancer:
SQUARE, SQUARE, SQUARE, SQUARE.

Dividing Mist:
SQUARE, SQUARE, TRIANGLE.

Solar Mist:
SQUARE, SQUARE, SQUARE, TRIANGLE.

Parting Mist:
SQUARE, TRIANGLE, pause a sec, SQUARE, SQUARE, SQUARE, SQUARE.

Gaping Maelstrom:
SQUARE, TRIANGLE, pause a sec, SQUARE, SQUARE, TRIANGLE.

HailStorm:
SQUARE, TRIANGLE, pause a sec, SQUARE, SQUARE, SQUARE, TRIANGLE.

Lunging Mirage:
DASH ATTACK, CIRCLE.

Reverse Hollow End:
SQUARE, SQUARE, SQUARE, CIRCLE.

Full Divide:
SQUARE, TRIANGLE, pause a sec, CIRCLE.

Ill Divide:
SQUARE, TRIANGLE, pause a sec, SQUARE, SQUARE, SQUARE, CIRCLE.

NOTE: For Zhao Yun's Lunging Mirage, the timing is crucial...
also make sure your target is centered directly in front of you!


HUANG ZHONG:
   Huang Zhong was a magnificent man, tall and straight with a beard
of flowing silver. He received his reputation as a mighty warrior
only late in life. At sixty, he was still able to bend the three hundred
catty bow and was a perfect archer. His skill was so great, that he was
said to be able to pierce a willow leaf at a hundred paces.
Huang Zhong was a famous archer and warrior.

   Originally, he served under Liu Biao and then Han Xuan, but turned
his allegence to Liu Bei after the fight with Guan Yu. For his deeds
of valor, he was appointed to one of the Five Tiger Generals of Shu.
He was very active under Liu Bei, fighting in the west and subduing
the barbarians of Western China. But he is generally remembered for
the Battle of Guan Du, where he coaxed the general in charge of defense,
Xiahou Yuan, out to fight him in a duel. Huang then cut
the man in two!!!!!

   Zhong is very strong & his age does not affect his fighting skill!
He advances very quickly when attacking, but his strength is limited
by the reach of his sword! Also his accuracy with a bow is unsurpassed,
he does almost twice the damage of any other warrior!

Weapon: Sword, (Sanjian Gong - Triple-Arrow Bow)
Life: 220
Attack: 95
Defense: 93
Reach: 4

Dash Attack: RISING KNEE
Charge Attack: METAL MANTIS
Musou Attack: DARK HORIZON

Special Combos & Juggles:
-------------------------

Parting Grass:
SQUARE, SQUARE, SQUARE, SQUARE.

Stinging Edge:
SQUARE, SQUARE, TRIANGLE.

Praying Mantis:
SQUARE, SQUARE, SQUARE, TRIANGLE.

Outer Edge:
SQUARE, TRIANGLE, pause a sec, SQUARE, SQUARE, SQUARE, SQUARE.

Steel Mantis:
SQUARE, TRIANGLE, pause a sec, SQUARE, SQUARE, TRIANGLE.

Cold Steel:
SQUARE, TRIANGLE, pause a sec, SQUARE, SQUARE, SQUARE, TRIANGLE.

Full Eclipse:
SQUARE, SQUARE, SQUARE, CIRCLE.

Faded Horizon:
DASH ATTACK, CIRCLE.

Lightning-Moon Saber Technique:
SQUARE, SQUARE, TRIANGLE, CIRCLE.

Absolute Mow-Down:
SQUARE, TRIANGLE, pause a sec, CIRCLE.

Jagged Edge:
SQUARE, TRIANGLE, pause a sec, SQUARE, SQUARE, SQUARE, CIRCLE.



MA CHAO:
   The oldest son of Ma Teng. After Cao Cao killed his father, he and
his friend Pang De attacked Cao Cao and almost killed him but Xu Zhu
rescued Cao Cao. Pang De joined Cao Cao and Ma Chao joined another
ruler. Ma Chao attacked Liu Bei and fought against Zhang Fei and they
were both impressed by each other's strength and courage. Zhuge Liang
was able to get Ma Chao to join them. Ma Chao became a famous hero under
Liu Bei and one of the prestigious Five Tiger Generals.

   Because of the way Ma Chao holds his Trident it has a much shorter
range. Furthermore he swings it overhead... so his attack range is not
broad as it could be! Lastly, his attacks don't inflict much damage, but
they do spread out enemies, by knocking them far away. This enables you
to single out key a adversary!

Weapon: Trident
Life: 250
Attack: 98
Defense: 87
Reach: 8

Dash Attack: COUNTER FLIP
Charge Attack: SIDE WINDER
Musou Attack: SHINING TRIDENT

Special Combos & Juggles:
-------------------------

Faded Edge:
SQUARE, SQUARE, SQUARE, SQUARE.

Stinging Spike:
SQUARE, SQUARE, TRIANGLE.

Shimmering Trident:
SQUARE, SQUARE, SQUARE, TRIANGLE.

Weeping Dragon:
SQUARE, TRIANGLE, pause a sec, SQUARE, SQUARE, SQUARE, SQUARE.

Dragon Bit:
SQUARE, TRIANGLE, pause a sec, SQUARE, SQUARE, TRIANGLE.

Lashing Fork:
SQUARE, TRIANGLE, pause a sec, SQUARE, SQUARE, SQUARE, TRIANGLE.

Spit Fire:
DASH ATTACK, CIRCLE. (Positioning Ma Chao is crucial)

Reveling Fury:
SQUARE, SQUARE, SQUARE, CIRCLE.

Dragon's Bane:
SQUARE, TRIANGLE, pause a sec, CIRCLE.

Acid Edge:
SQUARE, TRIANGLE, pause a sec, SQUARE, SQUARE, SQUARE, CIRCLE.

NOTE: The "SPIT FIRE" Technqiue is very difficult and is best used on
a group as opposed to a single adversary!



JIANG WEI:
   He was an excellent general with skills rivaling those of Zhao Yun's
and intelligence rivaling that of Zhuge Liang! He became a general
towards the final days of the Shu Kingdoms existence. After Zhuge Liang
died, he turned over all his forces to Jiang Wei. Jiang Wei continued
the Northern Campaigns but failed. He defended the Shu Kingdom for some
time using wise strategies against Deng Ai and killed Guo Huai in a
duel. Although he was an active participant in the northern campaigns he
couldn't keep the territories after Zhuge Liang's untimely death.

   He joined the Wei force after Shu fell. With the help of Xiahou Ba,
the defended the country but exhausted the countries strength and it
fell to Deng Ai. Later, he joined the rebel Zhong Hui in a revolt
against Sima Zhao but it was useless. Jiang Wei committed suicide on the
battlefield.

   Because of his arc, Wei is very good at fighting against mounted
enemies. His reach also plays a key factor, it's long enough that he can
still do considerable damage from a distance. His moves are identical to
Mao Chao's!

Weapon: Trident
Life: 220
Attack: 94
Defense: 94
Reach: 8

Dash Attack: COUNTER FLIP
Charge Attack:  SIDE WINDER
Musou Attack: SHINING TRIDENT

Special Combos & Juggles:
-------------------------

Faded Edge:
SQUARE, SQUARE, SQUARE, SQUARE.

Stinging Spike:
SQUARE, SQUARE, TRIANGLE.

Shimmering Trident:
SQUARE, SQUARE, SQUARE, TRIANGLE.

Weeping Dragon:
SQUARE, TRIANGLE, pause a sec, SQUARE, SQUARE, SQUARE, SQUARE.

Dragon Bit:
SQUARE, TRIANGLE, pause a sec, SQUARE, SQUARE, TRIANGLE.

Lashing Fork:
SQUARE, TRIANGLE, pause a sec, SQUARE, SQUARE, SQUARE, TRIANGLE.

Reveling Fury:
SQUARE, SQUARE, SQUARE, CIRCLE.

Spit Fire:
DASH ATTACK, CIRCLE. (Positioning Jiang Wei is crucial)

Dragon's Bane:
SQUARE, TRIANGLE, pause a sec, CIRCLE.

Acid Edge:
SQUARE, TRIANGLE, pause a sec, SQUARE, SQUARE, SQUARE, CIRCLE.

NOTE: The "SPIT FIRE" Technqiue is very difficult and is best used on
a group as opposed to a single adversary!



ZHUGE LIANG:
   One of world's greatest strategist, who managed to outwit everyone;
his plots and traps were effective and decisive. Zhuge Liang was the
master-mind behind splitting China into 3 kingdoms. He joined Liu Bei's
entourage when Liu Bei pledged his utmost sincerity and eagerness. Liang
was Liu Bei's chief advisor and eventually became the prime minister of
Shu Han. He ran six northern campaigns against Wei.  In the midst of his
sixth campaign, Zhuge Liang died of illness in the year 234 at the age
of fifty-four.

   Zhuge Liang has the shortest reach & life meter in the game. However
his high defensive skills somewhat compensate for this, but not
entirely! Personally I think he's a waste of time & only recommend him
to "DIE-HARD FANS"!

Weapon: Fans
Life: 200
Attack: 90
Defense: 100
Reach: 1

Dash Attack: FANING BACKHAND
Charge Attack: MYSTIC FAN
Musou Attack: REFLECTION Of DECEPTION

Special Combos & Juggles:
-------------------------

Windy Spirit:
SQUARE, SQUARE, SQUARE, SQUARE.

Floating Spirit:
SQUARE, SQUARE, TRIANGLE.

Under Current:
SQUARE, SQUARE, SQUARE, TRIANGLE.

Updraft:
SQUARE, TRIANGLE, pause a sec, SQUARE, SQUARE, SQUARE, SQUARE.

Updraft, Low Breeze:
SQUARE, TRIANGLE, pause a sec, SQUARE, SQUARE, TRIANGLE.

Rapture:
SQUARE, TRIANGLE, pause a sec, SQUARE, SQUARE, SQUARE, TRIANGLE.

Magestic Mysticisim:
SQUARE, SQUARE, SQUARE, CIRCLE.

Sleeping Dragon:
SQUARE, TRIANGLE, pause a sec, CIRCLE.

Deep Breeze:
SQUARE, TRIANGLE, pause a sec, SQUARE, SQUARE, SQUARE, CIRCLE.



WEI KINGDOM; Historical Insignia: BLUE
--------------------------------------

   Wei is the large area of Northern China ruled by the legendary
Cao Cao, fueled by ambitious rulers, intent on uniting China under
one rule. Cao Cao built up an impressive army by gathering the best
fighters in China. Of the 3 warring states, his was the closest to
realizing the dream of unification.


CAO CAO:
   Once a small officer under Dong Zhuo. He tried to assassinate Dong
Zhuo, failed, but Chen Gong saved him. He joined the League Against Dong
Zhuo as a General. After Dong Zhuo's death, he recruited the remnants of
the Yellow Turban Rebels into his army and became very powerful. He
destroyed Lu Bu, Yuan Shao, Ma Teng, and many other rulers. He fought
Liu Bei several times, and was even able to recruit Guan Yu, an
archenemy of his, but only for a while.

   Cao conquered the northern half of China but met a crushing defeat at
the Battle of Redwall when he tried to invade the south. Later he met
another defeat at the Battle of Yi Ling (A three way war between him,
Sun Quan, and Liu Bei) but these defeats did not harm his superior hold
on half of China. He died when he was 66 from a brain tumor (210 AD).

   He has a very unique fighting style, his combination of strength &
defense makes him a formidable opponent. He is a stronger & more
effective sword fighter than many of the other warriors, & he also
starts off with 6 personal body guards!

Weapon: Long Sword (Yitian Jian - Sword of Heaven/Supporter of Heaven)
                   (Sword of Trust)(Heaven's Prop)(Black Pommel)
Life: 240
Attack: 93
Defense: 98
Reach: 5
Horse: (Jue Ying aka; Shadowless) (Flying Lightning) (Shadow Runner)
       (Fergana Horse)

Dash Attack: THRUSTING SIDE-ARM
Charge Attack: BURNING PHOENIX
Musou Attack: SCREAMING PHOENIX

Special Combos & Juggles:
-------------------------

Advancing Trust:
SQUARE, SQUARE, SQUARE, SQUARE.

Lightning Trust:
SQUARE, SQUARE, TRIANGLE.

Approaching Storm:
SQUARE, SQUARE, SQUARE, TRIANGLE.

Heaven's Peerless Blade:
SQUARE, TRIANGLE, pause a sec, SQUARE, SQUARE, SQUARE, SQUARE.

Scorching Phoenix:
SQUARE, TRIANGLE, pause a sec, SQUARE, SQUARE, TRIANGLE.

Between Heaven & Earth:
SQUARE, TRIANGLE, pause a sec, SQUARE, SQUARE, SQUARE, TRIANGLE.

Fearless "Black" Pommel Technique:
DASH ATTACK, CIRCLE. (Positioning Cao Cao after 1st blow is critical)

Tragic End:
SQUARE, SQUARE, TRIANGLE, CIRCLE.

Earth, Wind & Fire:
SQUARE, SQUARE, SQUARE, CIRCLE.

Raging Phoenix:
SQUARE, TRIANGLE, pause a sec, CIRCLE.

Shades of Flame:
SQUARE, TRIANGLE, pause a sec, SQUARE, SQUARE, SQUARE, CIRCLE.



DIAN WEI:
   One of Cao Cao's first officers. He was a man of tremendous strength
and was feared by every one. He dueled against Xu Huang who eventually
joined Cao Cao. However, Dian Wei's life was short lived when he was
killed while trying to protect his Lord during a fight against Lu Bu.
Cao Cao mourned his death more than the death of his eldest son Cao Ang
who was also killed in the same battle.

   Dian is by far one of the strongest in the game! His battle Axe
allows him to mow through the enemy with little resistance. His power is
comparable to Zhang Fei's & the mighty LU BU! Yet his down-side is he
can't cover his rear, and his Musou "IRON REAVER" repels enemies!

Weapon: Giant "Battle" Axe (Whispering Blade)
Life: 270
Attack: 98
Defense: 85
Reach: 5

Dash Attack: HEAD BUTT
Charge Attack: COLD REAVER
Musou Attack: IRON REAVER

Special Combos & Juggles:
-------------------------

Soul Reaver:
SQUARE, SQUARE, SQUARE, SQUARE.

Stunning Reaver:
SQUARE, SQUARE, TRIANGLE.

Swaying Reaver:
SQUARE, SQUARE, SQUARE, TRIANGLE.

Reverse Iron Side:
SQUARE, TRIANGLE, pause a sec, SQUARE, SQUARE, SQUARE, SQUARE.

Reverse Iron Side; Metal Reaver:
SQUARE, TRIANGLE, pause a sec, SQUARE, SQUARE, TRIANGLE.

Reverse Iron Hide:
SQUARE, TRIANGLE, pause a sec, SQUARE, SQUARE, SQUARE, TRIANGLE.

Goblin Reaver Technique:
SQUARE, SQUARE, SQUARE, CIRCLE.

Goblin Cleaver:
SQUARE, TRIANGLE, pause a sec, CIRCLE.

Demon Cleaver:
SQUARE, TRIANGLE, pause a sec, SQUARE, SQUARE, SQUARE, CIRCLE.



XIAHOU DUN:
   One of Cao Cao's first Generals, he recommended Dian Wei. During the
fight against Lu Bu, he was shot in the left eye. He pulled out the
arrow with the eye still on it and said, "Essence from my father, blood
of my mother, I can not throw this away," and he swallowed it. He was a
famous warrior and probably Cao Cao's bravest and loyal. Xiahou Dun
fought in wars all around China and died of old age soon after Cao Cao.
Sadly, Xiahou Dun wasn't used to his full potential and he was the first
victim of to fall into Zhuge Liang's traps. He dueled against Zhao Yun.

   Xiahou Dun uses a broad sword, yet the head of his blade is
noticebly wider than the shaft! It has a much wider area of attack
than the average sword used by other characters. You can use it to
defend yourself from the front & sides. He's a serious power house...
yet Dun's broad sword hinders him from effectively guarding his rear!

Weapon: Broad Sword
Life: 250
Attack: 97
Defense: 88
Reach: 6

Dash Attack: FLOATING BROAD-SIDE
Charge Attack: BLADE Of ANNIHILATION
Musou Attack: METAL MASSACRE

Special Combos & Juggles:
-------------------------

Moment Of Pain:
SQUARE, SQUARE, SQUARE, SQUARE.

Violent Thunder:
SQUARE, SQUARE, TRIANGLE.

Glorious Death:
SQUARE, SQUARE, SQUARE, TRIANGLE.

Mass Mayhem:
SQUARE, TRIANGLE, pause a sec, SQUARE, SQUARE, SQUARE, SQUARE.

Complete Annihilation:
SQUARE, TRIANGLE, pause a sec, SQUARE, SQUARE, TRIANGLE.

Total Annihilation:
SQUARE, TRIANGLE, pause a sec, SQUARE, SQUARE, SQUARE, TRIANGLE.

Over-Kill:
SQUARE, SQUARE, SQUARE, CIRCLE.

Pending Doom:
DASH ATTACK, CIRCLE.

Last Stand:
SQUARE, SQUARE, TRIANGLE, CIRCLE.

Heavy Metal:
SQUARE, TRIANGLE, pause a sec, CIRCLE.

Rue Sword:
SQUARE, TRIANGLE, pause a sec, SQUARE, SQUARE, SQUARE, CIRCLE.

NOTE: Any SQUARE, TRIANGLE combo can be substituted with Dun's
DASH ATTACK: (FLOATING BROAD-SIDE) It also juggles opponents.



XIAHOU YUAN:
   Yuan was a trusted officer of Cao Cao. An efficient archer-one of the
best of his time. The only general who could compare to him was Huang
Zhong. While Xiahou was in charge of defending a city... Zhong
challenged & killed him.

   Xiahou Yuan is a large man, but not very strong. Although his attacks
are somewhat weak compared to others, they are quick and difficult for
enemies to counter once set into motion! His moves are identical to
Huang Zhong & Gan Ning!

Weapon: Sword
Life: 250
Attack: 95
Defense: 90
Reach: 4

Dash Attack: RISING KNEE
Charge Attack: COLD REAPER
Musou Attack: DARK HORIZON

Special Combos & Juggles:
-------------------------

Parting Grass:
SQUARE, SQUARE, SQUARE, SQUARE.

Stinging Reaper:
SQUARE, SQUARE, TRIANGLE.

Staying Reaper:
SQUARE, SQUARE, SQUARE, TRIANGLE.

Mowing Scissor Drill:
SQUARE, TRIANGLE, pause a sec, SQUARE, SQUARE, SQUARE, SQUARE.

Grim Reaper:
SQUARE, TRIANGLE, pause a sec, SQUARE, SQUARE, TRIANGLE.

Morning Star:
SQUARE, TRIANGLE, pause a sec, SQUARE, SQUARE, SQUARE, TRIANGLE.

Total Eclipse:
SQUARE, SQUARE, SQUARE, CIRCLE.

Faded Horizon:
DASH ATTACK, CIRCLE.

Crescent-Moon Saber Technique:
SQUARE, SQUARE, TRIANGLE, CIRCLE.

Absolute Mow-Down:
SQUARE, TRIANGLE, pause a sec, CIRCLE.

Jagged Edge:
SQUARE, TRIANGLE, pause a sec, SQUARE, SQUARE, SQUARE, CIRCLE.



ZHANG LIAO:
   He once served Lu Bu, after Lu Bu's defeat he wanted death but Guan
Yu wanted to vouch his own life to save Zhang Liao's. Cao Cao was truly
impressed with Zhang Liao's demeanor, so he recruited him into his army.
Liao was known for having held back the forces of the Wu Kingdom many
times. In one particular battle Zhang held off the Wu force of
approximately 10,000 with only 800 men. It was said that when he
fought... it were as if he was possessed by demons!

   He fought in many wars around China and also invaded Sun Quan's
territory where he killed the warrior Taishi Ci. His name became so
feared in Wu that children could be made to stop crying by the mention
of his name. He fought in the Yi Ling Battle with Cao Hong and Cao Ren
but was defeated and killed by Zhao Yun.

   Zhang Liao is one of the few warriors who can defend his back. Liao
has an extremely long reach & good strength. The downside... is that
he's rather slow.

Weapon: Halberd
Life: 240
Attack: 94
Defense: 92
Reach: 9

Dash Attack: SCISSOR STROKE
Charge Attack: HELL-WIND
Musou Attack: TAXING DEMON

Special Combos & Juggles:
-------------------------

Floating Spear:
SQUARE, SQUARE, SQUARE, SQUARE.

Splitting Red Sky:
SQUARE, SQUARE, TRIANGLE.

Advanced Hell-Wind:
SQUARE, SQUARE, SQUARE, TRIANGLE.

Hades Fury:
SQUARE, TRIANGLE, pause a sec, SQUARE, SQUARE, SQUARE, SQUARE.

Fire & Brimstone:
SQUARE, TRIANGLE, pause a sec, SQUARE, SQUARE, TRIANGLE.

Inferno:
SQUARE, TRIANGLE, pause a sec, SQUARE, SQUARE, SQUARE, TRIANGLE.

Demon Death-Rake:
SQUARE, SQUARE, SQUARE, CIRCLE.

Devil's Rage
DASH ATTACK, CIRCLE.

Hell in High Water:
SQUARE, SQUARE, TRIANGLE, CIRCLE.

Hellish Nightmare:
SQUARE, TRIANGLE, pause a sec, CIRCLE.

Glimpse of Hell:
SQUARE, TRIANGLE, pause a sec, SQUARE, SQUARE, SQUARE, CIRCLE.



XU ZHU:
   He was once a Yellow Turban Rebel but joined Cao Cao when he was
defeated by him. He was active in the Battle of Redwall and saved Cao
Cao's life on many occasions. During the fight against Lu Bu when a
flaming pillar almost crushed Cao Cao, when Huang Gai almost killed
Cao Cao the Redwall, and when Ma Chao attacked the capital. Xu Zhu
became leader of the Tiger Corps and was nicknamed "Crazy Tiger" for his
exceptional exploits. He was destroyed Yuan Shu.

   This guy is one of the hardest hitters in the game. He's very good
defensively, and he's very, very, strong, but he's is the slowest
fighter in the game. This largely negates his advantages. So you'll have
to be careful when attacking, his lack of speed and vulnerability from
behind, is his weakness. Since he's so slow his moves can be easily
interrupted too.

   A helpful tactic, is to use his "FINAL IMPACT" technique, this should
give him some room, when he's surrounded by enemy troops! Lastly, his
Musuo Attack repels enemies, the key to using it effectively, is to
cause a considerable amount of damage first. Then try and make your
opponents "dizzy". While their dazed, perform his Musou Attack...
they'll usually hover a foot off the ground while you're pulverizing
them it!

NOTE: When facing strong fighters like LU BU or Zhang Fei, use his
repeling combos; Final Impact & Full Iron Impact! The latter combo does
extensive damage!

Weapon: Giant Mace
Life: 280
Attack: 99
Defense: 83
Reach: 5

Dash Attack: TUCK & ROLL
Charge Attack: FLYING MACE
Musou Attack: STUNNING MACE

Special Combos & Juggles:
-------------------------

Glancing Blow:
SQUARE, SQUARE, SQUARE, SQUARE.

Stunning Blow:
SQUARE, SQUARE, TRIANGLE.

Final Impact:
SQUARE, SQUARE, SQUARE, TRIANGLE.

Full Mace:
SQUARE, TRIANGLE, pause a sec, SQUARE, SQUARE, SQUARE, SQUARE.

Dark Flying Mace:
SQUARE, TRIANGLE, pause a sec, SQUARE, SQUARE, TRIANGLE.

Full Iron Impact:
SQUARE, TRIANGLE, SQUARE, SQUARE, SQUARE, TRIANGLE.

Full Impact:
SQUARE, SQUARE, SQUARE, CIRCLE.

Iron Haul:
SQUARE, TRIANGLE, pause a sec, CIRCLE.

Full Iron Mace Technique:
SQUARE, TRIANGLE, pause a sec, SQUARE, SQUARE, SQUARE, CIRCLE.



SIMA YI:
   The infamous Wei strategist who consistently turned back Zhuge
Liang's Northern Campaign! He was a very wise man and the only person
not to be outsmarted by Zhuge Liang. Zhuge Liang got him mixed up in a
plot of rebellion, which got Sima Yi dismissed from office. After the
Wei Kingdom met several defeats from the hands of the crafty Zhuge
Liang, Cao Rui restored Sima Yi back to power. Sima Yi successfully
defended the Wei Kingdom from Zhuge Liangs Northern Campaigns. When
Zhuge Liang died, he attacked the Shu camps but saw Zhuge Liang sitting
on top of his carriage which frightened Sima Yi. He later found out that
it was only a wooden carving of the dead leader. Sima Yi died soon
after.

   Sima Yi's weapon is quite similar to Liu Bei's, except Yi supposedly
has a higher level of attack & defense. Yet his life meter is short...
when using him, avoid fighting in the center of group. It's best to wait
for back up, then concentrate on the Unit Captains & Generals, while
your men attend to the masses.

Weapon: Broad Sword
Life: 220
Attack: 89
Defense: 99
Reach: 5

Dash Attack: LOW RAIL STROKE
Charge Attack: STRATEGIC STRIKE
Musou Attack: BLADE Of DECEPTION

Special Combos & Juggles:
-------------------------

Advancing Strike:
SQUARE, SQUARE, SQUARE, SQUARE.

Bright Counter Strike:
SQUARE, SQUARE, TRIANGLE.

Advancing Reverse Counter Strike:
SQUARE, SQUARE, SQUARE, TRIANGLE.

Lasting Counter Strike:
SQUARE, TRIANGLE, pause a sec, SQUARE, SQUARE, SQUARE, SQUARE.

Strategic Counter Strike:
SQUARE, TRIANGLE, pause a sec, SQUARE, SQUARE, TRIANGLE.

Reverse Counter Strike:
SQUARE, TRIANGLE, pause a sec, SQUARE, SQUARE, SQUARE, TRIANGLE.

Fleeting Deception:
SQUARE, SQUARE, SQUARE, CIRCLE.

Art Of Intrigue:
SQUARE, SQUARE, TRIANGLE, CIRCLE.

Sharp Deception:
SQUARE, TRIANGLE, pause a sec, CIRCLE.

Sword of Deception:
SQUARE, TRIANGLE, pause a sec, SQUARE, SQUARE, SQUARE, CIRCLE.



WU KINGDOM; Historical Insignia: RED
------------------------------------

   It took approximately three generations for the Wu Kingdom to rise to
power! Founded by Sun Jian, who was slain before Wu actually came to
power, it was developed by his children. The Wu Kingdom's position in
the basin of the Yangtze River allows it a large sphere of influence.


SUN JIAN:
   He was active in the battle against Dong Zhuo and the Yellow Turban
Rebels. After he was able to capture the old capital Lo Yang, Dong Zhuo
moved it to Chang An. Sun Jian found the Hereditary Seal (an Imperial
Crown) and stole it. Yuan Shao suspected Sun Jian of the theft and Sun
Jian denied it saying that if he did, he would die a horrible death. On
his way home, Yuan Shao ordered that Liu Biao stop him. Sun Jian fought
Liu Biao but he was struck & killed by many arrows.

  Sun Jian is very powerful, although his fighting style isn't unique,
he uses it much better than other warriors do, due to his strength and
defensive prowess.

Weapon: Long Sword (Guding Jian - Ancestral Sword)
                   (Gu Ding Sword)
Life: 250
Attack: 93
Defense: 92
Reach: 5

Dash Attack: LOW RAIL STROKE
Charge Attack: FLAMING BACKHAND
Musou Attack: CROUCHING TIGER

Special Combos & Juggles:
-------------------------

Tiger's Claw:
SQUARE, SQUARE, SQUARE, SQUARE.

Flaming Short Hand:
SQUARE, SQUARE, TRIANGLE.

Burning Reversal:
SQUARE, SQUARE, SQUARE, TRIANGLE.

Creeping Tiger:
SQUARE, TRIANGLE, pause a sec, SQUARE, SQUARE, SQUARE, SQUARE.

Parting Flames:
SQUARE, TRIANGLE, pause a sec, SQUARE, SQUARE, TRIANGLE.

Searing Flame:
SQUARE, TRIANGLE, pause a sec, SQUARE, SQUARE, SQUARE, TRIANGLE.

Burning Sensation:
SQUARE, SQUARE, SQUARE, CIRCLE.

Mighty Tiger Assault:
SQUARE, SQUARE, TRIANGLE, CIRCLE.

Ferocious Tiger Claw:
SQUARE, TRIANGLE, pause a sec, CIRCLE.

Flaming Tiger:
SQUARE, TRIANGLE, pause a sec, SQUARE, SQUARE, SQUARE, CIRCLE.



SUN QUAN:
   He was a such a fierce warrior... that he would go out alone on
horseback and hunt tigers! Quan was the first Emperor of the Wu Kingdom,
and Sun Jian's second son. He inherited the lands of Wu
from his older brother Sun Ce who laid down the foundations. He was
installed as the new ruler at a very early age, and became friends
with Lu Su and Zhou Yu. He housed Liu Bei after Liu Biao's defeat.
He invited scholars and warriors from everywhere to join his army
including Gan Ning a former pirate.

   Quan appointed Zhou Yu as Commander-In-Chief during the Battle at
Redwall and made Lu Su his assistant. He also sought the help of Zhuge
Liang who was with Liu Bei, and recruited Zhuge Liang's older brother,
Zhuge Jin into his counsel. After Cao Pi proclaimed himself Emperor of
Wei, Sun Quan proclaimed himself the Emperor of Wu and Liu Bei became
Emperor of Shu thus starting the Three Kingdoms. He far outlived his
brother and father; he even outlived Lu Xun. He died when he was 81.
The Wu Kingdom was the last of the Three Kingdoms to fall (since the Wei
Kingdom fell into the hands of the Jin Kings).

Has the same moves & attributes as his father (Sun Jian)!

Weapon: Broad Sword (Guding Jian - Ancestral Sword)
Life: 230
Attack: 92
Defense: 90
Reach: 5
Horse:

Dash Attack: LOW RAIL STROKE
Charge Attack: FLAMING BACKHAND
Musou Attack: CROUCHING TIGER

Special Combos & Juggles:
-------------------------

Tiger's Claw:
SQUARE, SQUARE, SQUARE, SQUARE.

Flaming Short Hand:
SQUARE, SQUARE, TRIANGLE.

Burning Reversal:
SQUARE, SQUARE, SQUARE, TRIANGLE.

Creeping Tiger:
SQUARE, TRIANGLE, pause a sec, SQUARE, SQUARE, SQUARE, SQUARE.

Parting Flames:
SQUARE, TRIANGLE, pause a sec, SQUARE, SQUARE, TRIANGLE.

Searing Flame:
SQUARE, TRIANGLE, pause a sec, SQUARE, SQUARE, SQUARE, TRIANGLE.

Burning Sensation:
SQUARE, SQUARE, SQUARE, CIRCLE.

Mighty Tiger Assault:
SQUARE, SQUARE, TRIANGLE, CIRCLE.

Ferocious Tiger Claw:
SQUARE, TRIANGLE, pause a sec, CIRCLE.

Flaming Tiger:
SQUARE, TRIANGLE, pause a sec, SQUARE, SQUARE, SQUARE, CIRCLE.



ZHOU YU:
   He was sworn brother and brother in law to Sun Ce and helped in
capturing south China. He married the 2nd most beautiful woman in all of
China (Sun Ce's wife's sister). After Ce died, he served Sun Quan. Zhou
Yu recommended Lu Su to Sun Quan and was appointed Commander In Chief
during the Battle at Redwall. He got Cai Mao mixed up in a conspiracy
which made Cao Cao put him to death.

   Later he tried to assassinate Liu Bei but changed his mind after he
saw the hero Guan Yu standing next to him. He also got Zhuge Liang and
Pang Tong to help him win a stunning, unexpected, total success over Cao
Cao during Redwall even though he was outnumbered 10 to 1. Eventually he
died of illness. Zhou Yu was one of the most highly decorated officers
in Wu.

   One-on-One this guy's no joke, his style is abstract & his combos are
complex. Although, Yun's power isn't any where near porportional to his
speed. He moves so fast... that he can successfully counter or interrupt
anyones combo, this makes him a great defensive fighter!

Weapon: (Guding Jian - Ancestral Sword)
Life: 220
Attack: 90
Defense: 98
Reach: 5

Dash Attack: ADVANCING MID-SLASH
Charge Attack: WHIMSICAL FLASH
Musou Attack: SCARLET TEARS

Special Combos & Juggles:
-------------------------

Slashing Talons:
SQUARE, SQUARE, SQUARE, SQUARE.

Lunging Blade:
SQUARE, SQUARE, TRIANGLE.

Silent Wing:
SQUARE, SQUARE, SQUARE, TRIANGLE.

Silent Wings:
SQUARE, SQUARE, SQUARE, TRIANGLE, TRIANGLE, TRIANGLE.

Piercing Sparrow:
SQUARE, TRIANGLE, pause a sec, SQUARE, SQUARE, SQUARE, SQUARE.

Gliding Sparrow:
SQUARE, TRIANGLE, pause a sec, SQUARE, SQUARE, TRIANGLE.

Weeping Sparrow:
SQUARE, TRIANGLE, pause a sec, SQUARE, SQUARE, SQUARE, TRIANGLE.

Diving Sparrow:
SQUARE, TRIANGLE, pause SQUARE, SQUARE, TRIANGLE, TRIANGLE, TRIANGLE.

Mark of Death:
SQUARE, SQUARE, SQUARE, CIRCLE.

Scarlet Wine:
DASH ATTACK, CIRCLE.

Sword of Ruin Technique:
SQUARE, SQUARE, TRIANGLE, CIRCLE.

Weeping Scarlet Tears:
SQUARE, TRIANGLE, pause a sec, CIRCLE.

Ebony Tears:
SQUARE, TRIANGLE, pause a sec, SQUARE, SQUARE, SQUARE, CIRCLE.



GAN NING:
   He was once a famous pirate known as "Bandit of the Colored Sails."
He received recommendation by Lu Meng and so he served Sun Quan in the
Wu Kingdom's navy, and was responsible for leading a suicide squad
against Cao Cao. He took 100 Calvary troops and literally hacked through
the enemy. Not a single man under his command died in that mission. Sun
Quan, upon learning of Gan Ning's bravery, said, "Cao Cao may have Zhang
Liao, but we have Gan Ning!" Gan Ning was one of the fiercest generals
and was an Admiral during the Battle of Red Wall. Yet he was killed at
Yi Ling, and his corpse was scavenged upon by crows.

   Gan Ning's moves are identical to Huang Zhong's and Xiahou Yuan's!
But his attributes put him ahead of the latter two. He's better than
most fighters in a One-on-One match, due to his speed & strength!

Weapon:
Life: 240
Attack: 98
Defense: 88
Reach: 4

Dash Attack: RISING KNEE
Charge Attack: DARK HORIZON
Musou Attack: GLEAMING BARRAGE

Special Combos & Juggles:
-------------------------

Parting Grass:
SQUARE, SQUARE, SQUARE, SQUARE.

Dark Embrace:
SQUARE, SQUARE, TRIANGLE.

Wicked Embrace:
SQUARE, SQUARE, SQUARE, TRIANGLE.

Flesh & Bone:
SQUARE, TRIANGLE, pause a sec, SQUARE, SQUARE, SQUARE, SQUARE.

Steel Temperance:
SQUARE, TRIANGLE, pause a sec, SQUARE, SQUARE, TRIANGLE.

Dark Temperance:
SQUARE, TRIANGLE, pause a sec, SQUARE, SQUARE, SQUARE, TRIANGLE.

Wicked End:
SQUARE, SQUARE, SQUARE, CIRCLE.

Faded Barrage:
DASH ATTACK, CIRCLE.

Wicked Saber Technique:
SQUARE, SQUARE, TRIANGLE, CIRCLE.

Absolute Mow-Down:
SQUARE, TRIANGLE, pause a sec, CIRCLE.

Jagged Edge:
SQUARE, TRIANGLE, pause a sec, SQUARE, SQUARE, SQUARE, CIRCLE.



LU XUN:
   One of the greatest officers ever in the Wu Kingdom. Lu Xun was
recommended by Lu Meng and Han Ze when he was only 25. He gave advice to
Lu Meng on how to capture Guan Yu at the Battle at Yi Ling. He became
Upholder of the State and defended the Wu Kingdom from Liu Bei's forces.
Lu Xun lived a long life and was the most decorated Wu officer.

   Lu Xun's infinite combo "White Tiger Talon" is deadly at close
quarters, he also has many moves that stun enemies. There are quite a
few characters that can't cover their rear... Lu Xun happens to be one
of the weakest in this department. His Musuou Attack "WILD PHEASANTS"
doesn't cover his back either, so when your fighting in massive crowds,
it's best to use hit and run tactics.

Weapon: Twin Swords (Shuang Jian - Double Swords) (Swords-of-War)
Life: 200
Attack: 93
Defense: 97
Reach: 4

Dash Attack: TWIN BRIDGE-TECHNIQUE
Charge Attack: TWIRLING BLADES
Musou Attack: WILD PHEASANTS

Special Combos & Juggles:
-------------------------

Twin Flow:
SQUARE, SQUARE, SQUARE, SQUARE.

Twin Heavens:
SQUARE, SQUARE, TRIANGLE.

Sweeping Swallow:
SQUARE, SQUARE, SQUARE, TRIANGLE.

Razor's Talons:
SQUARE, TRIANGLE, pause a sec, SQUARE, SQUARE, SQUARE, SQUARE.

Falling Swallow:
SQUARE, TRIANGLE, pause a sec, SQUARE, SQUARE, TRIANGLE.

When Doves Cry:
SQUARE, TRIANGLE, pause a sec, SQUARE, SQUARE, SQUARE, TRIANGLE.

White Tiger Talon:
SQUARE, TRIANGLE, pause a sec, SQUARE, SQUARE, pause a sec, repeat.

Twin Tornados:
SQUARE, SQUARE, SQUARE, CIRCLE.

Drunken Wild Style:
DASH ATTACK, CIRCLE.

Shadow Skill:
SQUARE, SQUARE, TRIANGLE, CIRCLE.

Wild Seasons:
SQUARE, TRIANGLE, pause a sec, CIRCLE.

Drunken Swallow:
SQUARE, TRIANGLE, pause a sec, SQUARE, SQUARE, SQUARE, CIRCLE.



LU MENG:
   Lu was a Wu officer after the Battle of Red Wall, he was also one of
the main supporters of the Wu Kingdom after Zhou Yu's death. When Lu was
younger, he was a great fighter. He thought that was all he needed to be
successful, but Sun Quan taught him that he also needed to know the
strategies & politics of war. From that point on, Meng studied furiously
to advance. Lu Meng proposed to invite Gan Ning and Lu Xun to Sun Quan.
He was active in the Battle at Yi Ling where he captured the invincible
Guan Yu and Guan Ping. He was later killed in battle by Zhang Liao!

   Lu Meng has awesome reach with his weapon. His only problem is his
lack of speed. He isn't as slow as some, but he's slow enough that
enemies can successfully counter most of his attacks... actually his
movements are identical to Zhang Liao's!

Weapon: Spear (Spear of Mortal Thorns)
Life: 228
Attack: 92
Defense: 96
Reach: 9

Dash Attack: SCISSOR STROKE
Charge Attack: CRIMSON TIDE
Musou Attack: STREAMING DEATH SCYTHE

Special Combos & Juggles:
-------------------------

Streaming Scissors:
SQUARE, SQUARE, SQUARE, SQUARE.

Low Tide:
SQUARE, SQUARE, TRIANGLE.

Death Rake:
SQUARE, SQUARE, SQUARE, TRIANGLE.

Cross Guard:
SQUARE, TRIANGLE, pause a sec, SQUARE, SQUARE, SQUARE, SQUARE.

Wavering Tide:
SQUARE, TRIANGLE, pause a sec, SQUARE, SQUARE, TRIANGLE.

Red Dawn:
SQUARE, TRIANGLE, pause a sec, SQUARE, SQUARE, SQUARE, TRIANGLE.

Bloody Rake:
SQUARE, SQUARE, SQUARE, CIRCLE.

Splitting Marrow Technique:
DASH ATTACK, CIRCLE.

Hell and High Water:
SQUARE, SQUARE, TRIANGLE, CIRCLE.

Bleeding Death Scythe:
SQUARE, TRIANGLE, pause a sec, CIRCLE.

Stream of Blood:
SQUARE, TRIANGLE, pause a sec, SQUARE, SQUARE, SQUARE, CIRCLE.



TAISHI CI:
   He helped save Kong Rong from the remnants of the Yellow Turban
Rebels. Ci joined a small ruler in the south and fought against Sun Ce.
He dueled personally with Sun Ce and they were impressed with each
other's skill. Taishi Ci was captured but Sun Ce let him go. The next
day Taishi Ci returned with his army and surrendered to Sun Ce. He was
in the Battle of Redwall but didn't fight. Later, Zhang Liao attacked
the Wu Kingdom and Taishi Ci was killed in battle.

   This guy has a very limited arsenal, he's strong... but his attacks
are so linear that they can't effectively attack anyone except those who
are directly in front of him. Wandering into the center of a large
battle with him would probably be catastrophic.

Weapon: Steel Tusks (Striking Hand)
Life: 260
Attack: 97
Defense: 87
Reach: 4

Dash Attack: RUSHING SIDE-THRUST
Charge Attack: ADVANCING SMITE
Musou Attack: DREADED FOE HAMMER

Special Combos & Juggles:
-------------------------

Tortoise Tromp:
SQUARE, SQUARE, SQUARE, SQUARE.

Iron Hide:
SQUARE, SQUARE, TRIANGLE.

Hammering Eruption:
SQUARE, SQUARE, SQUARE, TRIANGLE.

Turtle Tremor:
SQUARE, TRIANGLE, pause a sec, SQUARE, SQUARE, SQUARE, SQUARE.

Turtle Thrust:
SQUARE, TRIANGLE, pause a sec, SQUARE, SQUARE, TRIANGLE.

Dreaded Hammer:
SQUARE, TRIANGLE, pause a sec, SQUARE, SQUARE, SQUARE, TRIANGLE.

Shell Plow:
SQUARE, SQUARE, SQUARE, CIRCLE.

Tortoise Shell Crack:
SQUARE, TRIANGLE, pause a sec, CIRCLE.

Splitting Anvil:
SQUARE, TRIANGLE, pause a sec, SQUARE, SQUARE, SQUARE, CIRCLE.



SUN SHANG XIANG:
   She Sun Quan's younger sister. A skilled fighter, she never had any
difficulty learning the finer points of martial arts.She was also
betrothed to Liu Bei for the sake of keeping peace between the Wu and
Shu Kingdoms. Initially the betrothal was a ploy to assassinate Liu, but
Sun Shang's mother liked Liu Bei... and thought he had promise as
a ruler, so the assassination was called off! She later commited suicide
by drowning, during the Battle of Yi Ling... fearing that
Liu Bei had been killed.

   Sun Shang is a quick fighter, but she has a weak defense, and a short
range of attack. To compensate, she must use hit and run tactics. Shang
can easily work her way through lower level troops, but she needs a
strategy when fighting a foe with superior strength!

Weapon: Steel Discs
Life: 200
Attack: 94
Defense: 96
Reach: 2

Dash Attack: TWIN BRIDGE-TECHNIQUE
Charge Attack: SUNFLOWER
Musou Attack: SEAMLESS SPIRAL

Special Combos & Juggles:
-------------------------

Singing Discs:
SQUARE, SQUARE, SQUARE, SQUARE.

Whispering Willows:
SQUARE, SQUARE, TRIANGLE.

Withering Willow:
SQUARE, SQUARE, SQUARE, TRIANGLE.

Weeping Willow:
SQUARE, TRIANGLE, pause a sec, SQUARE, SQUARE, SQUARE, SQUARE.

Willow of the Wisps:
SQUARE, TRIANGLE, pause a sec, SQUARE, SQUARE, TRIANGLE.

Kiss of Death:
SQUARE, TRIANGLE, pause a sec, SQUARE, SQUARE, SQUARE, TRIANGLE.

Lightning Spirals Technique:
SQUARE, SQUARE, SQUARE, CIRCLE.

Twin Fears:
DASH ATTACK, CIRCLE.

Liquid Shadow Skill:
SQUARE, SQUARE, TRIANGLE, CIRCLE.

Flashing Flight:
SQUARE, TRIANGLE, pause a sec, CIRCLE.

Liquid Skill:
SQUARE, TRIANGLE, pause a sec, SQUARE, SQUARE, SQUARE, CIRCLE.



Extra Characters
++++++++++++++++

COMMENTARY:
The characters in this section, are playable in "FREE MODE" only!

DONG ZHUO:
   The first real villain in the Epic. He saved the capital, Lo Yang,
from destruction by the Yellow Turban Rebels. He rose to high power and
became ignorant and controlled the Emperor like a puppet. Once he was
almost assassinated by Cao Cao. He was able to recruit Lu Bu and made
him his personal bodyguard and adopted son. With Lu Bu on his side, he
was able to repel the attacks on him by the League Against Dong Zhuo
which was formed by Yuan Shao.

   Later, he was forced to move the capital from Lo Yang to Chang An
because Sun Jian, broke through the camps. In Chang An he ruled with
extreme violence. He was so ignorant, that he was eventually
assassinated by Lu Bu, his adopted son. His head was severed and put on
public display! It is said that there was so much "FAT" in his body that
the guards lit a fire in his navel; as it burned grease from the corpse
ran over the ground.

   One of the strongest Warriors in the game, he has a huge life meter
and very strong defense! This combination makes his fat ass a serious
contender. Because he's quite a strong character, his eight personal
guards are also very formidable. Zhuo's primary attacks focus mainly on
enemies directly in front of him... like all warriors who use a sword,
his weak point is his rear!

Weapon: Long Sword (Sword of Seven Stars)
Life: 280
Attack: 130
Defense: 130
Reach: 5

Dash Attack: LOW RAIL STROKE
Charge Attack: FLAMING BACKHAND
Musou Attack: REIGN Of TERROR

Special Combos & Juggles:
-------------------------

Mid Slaughter:
SQUARE, SQUARE, SQUARE, SQUARE.

Cut Throat:
SQUARE, SQUARE, TRIANGLE.

Hidden, Blade of Tyranny:
SQUARE, SQUARE, SQUARE, TRIANGLE.

Endless Torment:
SQUARE, TRIANGLE, pause a sec, SQUARE, SQUARE, SQUARE, SQUARE.

Rising Slaughter:
SQUARE, TRIANGLE, pause a sec, SQUARE, SQUARE, TRIANGLE.

Blade of Tyranny:
SQUARE, TRIANGLE, pause a sec, SQUARE, SQUARE, SQUARE, TRIANGLE.

Rabid Fury:
SQUARE, SQUARE, SQUARE, CIRCLE.

Endless Torture:
SQUARE, SQUARE, TRIANGLE, CIRCLE.

Treacherous Reign:
SQUARE, TRIANGLE, pause a sec, CIRCLE.

Dark Reign:
SQUARE, TRIANGLE, pause a sec, SQUARE, SQUARE, SQUARE, CIRCLE.



LU BU:
   The strongest and most feared Warrior in the Three Kingdoms period.
He joined the "Evil" Prime Minister Dhong Zhuo, after being bribed for
"Red Hare" (Chi Tu Ma). One of the greatest horses in Chinese History. A
giant stallion of red color, supposedly able to gallop 250 miles a day,
decorated with lavish silk, gold, and jewels. LU then betrayed his
adoptive father Ding Yuan, by killing him. Hours later, Ding Yuan's head
lay in Dong Zhuo's camp, his adopted son having realigned himself with
his former enemies. Ultimately, although he was untrustworthy, LU BU
possessed uncanny skills. When LU faced the Allied Forces at Hu Lao
Gate, he fought a duel with Liu Bei, Guan Yu, & Zhang Fei at the same
time, until he was finally forced to retreat due to fatigue from battle!

   He fell in love with a beautiful maiden named Diao Chan. However, she
was Dong Zhuo's concubine. This made LU BU jealous. Eventually LU BU
killed Dong Zhuo too, so he could have Dong's mistress. Throughout out
his life he participated in many battles, but in the end, LU BU's men
betrayed him, by turning him over to Cao Cao, who inevitably had him
executed. To this day LU BU's name is synonymous with treachery.

   LU BU has "NO EQUALS" on the battlefield! He can wade through enemy
troops with the greatest of ease! His power is so immense that he
doesn't even need a strategy, and the sheer intensity of his attacks can
break even the best-defenses. He has the highest Life Meter, Attack,
Defense, and Reach! The man is damned near invincible!

NOTE: When using his Musou Attack "Sudden Death" it's best to juggle
your opponent first by pressing SQUARE, TRIANGLE. This will open the
enemy up for numerous strikes, as opposed to using his Musou without
juggling... which will simply repel your desired target out of
striking range! Also his "Hidden Scorpion" does extensive damage,
this is one of the best moves to use when fighting a strong warrior!

Weapon: (Lunar Spear - Crescent Moon, Chinese Halbred)
        (Fangtian Huaji - Drawed Pole-Axe of Square Heaven)
Life: 300
Attack: 160
Defense: 160
Reach: 10
Horse: (Red Hare)

Dash Attack: RIPPING SPIRAL
Charge Attack: SCORCHING HEAVEN
Musou Attack: SUDDEN DEATH

Special Combos & Juggles:
-------------------------

Biting Steel:
SQUARE, SQUARE, SQUARE, SQUARE.

Scorching Steel:
SQUARE, SQUARE, TRIANGLE.

Hidden Scorpion:
SQUARE, SQUARE, SQUARE, TRIANGLE.

Dripping Scorpion:
SQUARE, TRIANGLE, TRIANGLE.

Shower of Treachery:
SQUARE, TRIANGLE, pause a sec, SQUARE, SQUARE, SQUARE, SQUARE.

Looming Doom:
SQUARE, TRIANGLE, pause a sec, SQUARE, SQUARE, TRIANGLE.

Bleeding Demon:
SQUARE, TRIANGLE, pause a sec, SQUARE, SQUARE, SQUARE, TRIANGLE.

Lighting Rod:
SQUARE, TRIANGLE, pause a sec, CIRCLE.

Hollow End:
SQUARE, SQUARE, SQUARE, CIRCLE.

Magnificent End:
SQUARE, SQUARE, TRIANGLE, CIRCLE.

Armageddon:
SQUARE, TRIANGLE, pause a sec, SQUARE, SQUARE, SQUARE, CIRCLE.


TIP: Here's a few tips on how to fight against LU BU 1-on-1! There is
NO one... I reiderate... "NO" one, stronger than LU BU! In order to
succesfully beat him, you must out out-manuver, out-smart, and rely on
sheer skill! The "BEST" characters to use are the ones with juggling
Musou's. Those that don't use juggling Musou's are in for a harder
time! NOTE: While in the face-off position ALWAYS hold the guard
button!

On the OFFENSIVE
----------------

  I love to fight LU BU at close quarters. Watch his movement, if you
see him preparing to attack, then try either of the following:

1) Attack him first! LU BU's easy to out gun... to the trained eye!
Initiate a Chain Combo, preferablly one that ends in a Charge Attack or
Musou Attack!

2) Or you can simply intiate a Musou Attack! If you're using a
character who uses a NORMAL/STANDARD or REPELING Musou Attack then
try juggling him first (SQUARE, TRIANGLE)! SEE I. The ARTS Of WAR;
(E) MUSOU ATTACKS, for more details. NEVER... EVER use Standard or
Repelling Musou's with out modifying either first, or LU BU will more
than likely counter your Musou Attack with his own!

If he's preparing to do a Charge Attack try either of the following:

1) Jump straight up (NOT away or over), once you've jumped his
"Scorching Heaven," he will be wide open! Either before or after you
descend, attack... get in as many hits as possible! Whatever offensive
method you decide... combo, musou, whatever.

2) Initiate an barrge of attacks... try to get in as much damage as you
can! If possible try to end your combo with a Musou Attack, unless your
characters Musou is a Standard or Repelling Musou! If you're using a
character that uses either Musou Attacks... then initiate a
juggle combos first!

3) There a 2 techniques in paticular that will help you out depending
upon your circumnstances:

A. SQUARE, SQUARE, SQUARE, TRIANGLE. This is the strongest Charge
Attack! When LU BU's to much to handle use it to put some distance
between the 2 of you!

B. SQUARE, SQUARE, TRIANGLE, CIRCLE. This will render him helpless in
any event. It is possible to end it with the TRIANGLE, in which case
you can use simply finish with your Musou Attack or you can use arrows
instead!

4. At a distance you have the upper hand, you can wait until he's
atleast at good distance away or relatively close (NOT too close),
whatever makes you comfortable! Then light his ASS up with a string of
Arrows! Charge "1" to make him dizzy (and do whatever), or let loose a
Musou Attack (of arrows) while he's dizzy or even when he's not dizzy!


On the DEFENSIVE
----------------

  LU BU without question is prone to releasing a flurry of attacks...
without any tactics involved! You can exploit his attacks to your own
means! When he's simply swinging, try one or all of the following:

1) Counter him (try and catch him on his 1st swing), he's by far one of
the easiset characters to counter because he's so predictable! He may
be fast but he's not that resourcefull! If by chance you're using a
character who can follow through after performing a counter, then by
all means do so. Try to end your combo with a Musou Attack!

2) As a matter of fact some characters are much faster than LU BU, if
you see him gearing up to strike, simply out gun him with a Chain Combo,
Musou Attack, or Chain Combo that ends with a Charge or Musou!

3) When push comes to shove and all your energy & power is spent, rely
on counters and evasive manuevers! If you feel you need to make an
immediate retreat... then do so! If you need to go and he's bearing
down on you... then face him! Wait for him to strike then counter (then
leave)! REMEMBER you can always COUNTER!


TIP: The "KEY" is to wear him down, get him to exhaust all his life!
If you constantly knock him down he will more than likely keep
replenishing his energy! This will take quite a while, but that's half
the FUN!

FINAL NOTE: If you want to eliminate him quickly, then get inside his
defenses and perform chain combos (WITHOUT knocking him down)! Since he
hasn't fallen he won't feel the need to replenish his energy! When
you've finally worked him down to a small amount of energy (I'll leave
that up to your professional judgement), initiate a Musou Attack or
chain combo ending with a Musou Attack!



DIAO CHAN:
   Supposedly one of the most beautiful women in Chinese history, she
was adopted by a court official at a very young age and raised as his
own daughter. Her "father" devised a clever scheme to use her to end
Dong Zhuo's despotic reign. Diao became Dong Zhuo's concubine, at the
same time she secretly seduced LU BU. Ultimately, her adopted-father's
goal was to use her... in order to pit LU BU against Dong Zhuo.

   Diao Chan is one of the quickest characters in the game. Her defense
is okay & she pulls off combos quite easily, but the nature of her moves
are mediocre at best!

Weapon: Enchanted Maces
Life: 240
Attack: 120
Defense: 140
Reach: 3

Dash Attack: ADVANCING FLIP-KICK
Charge Attack: MAIDEN DANCE
Musou Attack:  IRON BUTTERFLY

Special Combos & Juggles:
-------------------------

Advancing Rhythm:
SQUARE, SQUARE, SQUARE, SQUARE.

Playful Rhythm:
SQUARE, SQUARE, TRIANGLE.

Masquerade:
SQUARE, SQUARE, SQUARE, TRIANGLE.

Deadly Rhythm:
SQUARE, TRIANGLE, pause a sec, SQUARE, SQUARE, SQUARE, SQUARE.

Vengeful Lust:
SQUARE, TRIANGLE, pause a sec, SQUARE, SQUARE, TRIANGLE.

Rhythmic Hallucination:
SQUARE, TRIANGLE, pause a sec, SQUARE, SQUARE, SQUARE, TRIANGLE.

Iron Maiden:
SQUARE, SQUARE, SQUARE, CIRCLE.

Burning Desire:
SQUARE, TRIANGLE, pause a sec, CIRCLE.

Last Dance:
SQUARE, TRIANGLE, pause a sec, SQUARE, SQUARE, SQUARE, CIRCLE.



YUAN SHAO:
   Was a member of one of the Han Dynasty's noble houses, and the ruler
of north China. He was the Commander In Chief in League against Dong
Zhuo. He suspected Sun Jian of stealing the Hereditary Seal and ordered
Liu Biao to stop him. After Dong Zhuo's death, he went back home and
attacked Gongsun Zan. Shao also housed Liu Bei after Lu Bu's previous
betrayal to his guest. Towards the end his lack of ambition, and
indecisive behavior (verging on INCOMPETENCE) cost him the battle at
Guang Du, by Cao Cao! Yuan failed to listen to the advice of Tian Feng
along with his strategists, Guo Jia and Cheng Yu. After he lost the
battle, Shao became very sick... he made his son Yuan Shang successor,
then died soon after.

   Shao is a good character to use for simply walking around and
slashing enemies. He's quite strong, like Dong Zhuo & Zhang Jiao he
starts with 8 personal guards. His attributes are virtually identical to
Dong Zhuo's.

Weapon: Long Sword
Life: 270
Attack: 125
Defense: 125
Reach: 5

Dash Attack: LOW RAIL STROKE
Charge Attack: FLAMING BACKHAND
Musou Attack: DEATH'S BANE

Special Combos & Juggles:
-------------------------

Rebel Claw:
SQUARE, SQUARE, SQUARE, SQUARE.

Conquering Ambition:
SQUARE, SQUARE, TRIANGLE.

Methodic Glare:
SQUARE, SQUARE, SQUARE, TRIANGLE.

Advancing Doom:
SQUARE, TRIANGLE, pause a sec, SQUARE, SQUARE, SQUARE, SQUARE.

Burning Noble:
SQUARE, TRIANGLE, pause a sec, SQUARE, SQUARE, TRIANGLE.

Rebellious Claw:
SQUARE, TRIANGLE, pause a sec, SQUARE, SQUARE, SQUARE, TRIANGLE.

Bane:
SQUARE, SQUARE, SQUARE, CIRCLE.

Mighty Assault:
SQUARE, SQUARE, TRIANGLE, CIRCLE.

Divine Severance:
SQUARE, TRIANGLE, pause a sec, CIRCLE.

Black Lotus:
SQUARE, TRIANGLE, pause a sec, SQUARE, SQUARE, SQUARE, CIRCLE.



Zhang Jiao:
   Jiao represented the people's frustration under a cruel and corrupted
Han Dynasty. Rumored to have received the Book of Heaven, Jiao took up
the study of magic & sorcery. After mastering the Mystic Arts, he
founded his own religion... the Yellow Turban Bandits! He died of
illness the same year. After several months of fighting, Cao Cao and Sun
Jian quelled what was left of the rebellion.

   Zhang Jiao isn't very strong, but he's quick. Relying on speed, he
can do a great deal of damage with little interruption. Like "all" the
warriors who use swords, his weakness is covering his back!

Weapon: Long Sword
Life: 250
Attack: 125
Defense: 130
Reach: 5

Dash Attack: LOW RAIL STROKE
Charge Attack: FLAMING BACKHAND
Musou Attack: BURNING HEAVEN

Special Combos & Juggles:
-------------------------

Mad Heretic:
SQUARE, SQUARE, SQUARE, SQUARE.

Soul Shock:
SQUARE, SQUARE, TRIANGLE.

Sword of Omens:
SQUARE, SQUARE, SQUARE, TRIANGLE.

Heaven's Scorn:
SQUARE, TRIANGLE, pause a sec, SQUARE, SQUARE, SQUARE, SQUARE.

Heavens Will:
SQUARE, TRIANGLE, pause a sec, SQUARE, SQUARE, TRIANGLE.

Heaven's Wrath:
SQUARE, TRIANGLE, pause a sec, SQUARE, SQUARE, SQUARE, TRIANGLE.

Art of Heaven:
SQUARE, SQUARE, SQUARE, CIRCLE.

Mighty Assault:
SQUARE, SQUARE, TRIANGLE, CIRCLE.

Celestial Blaze:
SQUARE, TRIANGLE, pause a sec, CIRCLE.

Heaven's Rebellion:
SQUARE, TRIANGLE, pause a sec, SQUARE, SQUARE, SQUARE, CIRCLE.



IV. The SYSTEM
==============

CHARACTER RATING
----------------
  This section is desgined to gauge each individual character's physical
aptitude by "Historical Reference." There are those who simply like to
"MAX OUT" their favorite characters, well I've taken a more  "REALISTIC"
approach with this chart. I've rated each character based on their
"notoriety," from the novel, skill, & nature of their moves in the game!

  Each meter has a total of 21 bars... (LIFE, POWER, DEFENSE). It takes
a total of 8 to 10 points to fill 1 bar!

NOTE: Stats with ??? should either remain the same or be altered at your
own discretion.

SHU KINGDOM
+++++++++++

LIU BEI; LIFE - 19, POWER - 16, DEFENSE - 13.

GUAN YU; LIFE - 19, POWER - 19, DEFENSE - 19.

ZHANG FEI; LIFE - 20, POWER - 20, DEFENSE - 20.

ZHAO YUN; LIFE - 19, POWER - 18, DEFENSE - 17.

HUANG ZHONG; LIFE - 18, POWER - 16, DEFENSE - 14.

MA CHAO; LIFE - 19, POWER - 18, DEFENSE - 17.

JIANG WEI; LIFE - 18, POWER - 16, DEFENSE - 14.

ZHUGE LIANG; LIFE - ???, POWER - ???, DEFENSE - ???.


WEI KINGDOM
+++++++++++

CAO CAO; LIFE - 18, POWER - 16, DEFENSE - 14.

DIAN WEI; LIFE - 20, POWER - 20, DEFENSE - 20.

XIAHOU DUN; LIFE - 19, POWER - 18, DEFENSE - 16.

ZHANG LIAO; LIFE- 18, POWER - 18, DEFENSE - 18.

XIAHOU YUAN; LIFE - 17, POWER - 16, DEFENSE - 15.

XU ZHU; LIFE - 18, POWER - 20, DEFENSE - 13.

SIMA YI; LIFE - 16, POWER - 14, DEFENSE - 12.


WU KINGDOM
++++++++++

SUN JIAN; LIFE - 19, POWER - 18, DEFENSE - 17.

SUN QUAN; LIFE - 18, POWER - 16, DEFENSE - 14.

ZHOU YU; LIFE - 18, POWER - 16, DEFENSE - 14.

LU XUN; LIFE - 16, POWER - 14, DEFENSE - 13.

GAN NING; LIFE - 19, POWER - 17, DEFENSE - 15.

LU MENG; LIFE - 17, POWER - 17, DEFENSE - 17.

TAISHI CI; LIFE - 18, POWER - 18, DEFENSE - 18.

SUN SHANG XIANG; LIFE - ???, POWER - ???, DEFENSE - ???.


MISCELLANEOUS
+++++++++++++

DONG ZHUO; LIFE - 18, POWER - 17, DEFENSE - 15.

LUBU; LIFE - 21, POWER - 21, DEFENSE - 21.

DIAO CHAN; LIFE - ???, POWER - ???, DEFENSE - ???.

YUAN SHAO; LIFE - 17, POWER - 16, DEFENSE - 15.

ZHANG JIAO; LIFE - 16, POWER - 14, DEFENSE - 12.


CHARACTER PERFORMANCE
---------------------

   This section is desgined to relate the "BEST" characters who excel in
certain situations, due to Performance; Style, Power, Defense etc. This
section is also based upon a matter of "opinion." So don't come bitchin
to me that I forgot to put a particular character in a certain area or
one doesn't belong under one (or more) of the following!

(A) Best for 1-on-1 combat (when fighting Generals or Commanders):
LU BU, ZHANG FEI, GUAN YU, DIAN WEI, ZHAO YUN, GAN NING, HUANG ZHONG,
XIAHOU YUAN, XIAHOU DUN, ZHOU YU, CAO CAO, SUN JIAN, SUN QUAN, LIU BEI,
DONG ZHUO, YUAN SHAO, SIMA YI.


(B) Best for Clearing out Enemy Troops:
LU BU, ZHANG FEI, GUAN YU, DIAN WEI, ZHAO YUN, MA CHAO, JIANG WEI,
SUN SHANG XIANG, XU ZHU.


(C) Easiest/Best Multi-Hit Combo (withOUT using their Musou Attack):
ZHOU YU, LU XUN, SUN SHANG XIANG, DIAO CHAN.


(D) Best MIX of 1-on-1 and Clearing Ability:
LU BU, ZHANG FEI, GUAN YU, DIAN WEI, ZHAO YUN.


(E) Best Musou Attack:
ZHANG FEI, ZHAO YUN, ZHOU YU, XIAHOU DUN, DIAN WEI, GAN NING,
HUANG ZHONG, XIAHOU YUAN, CAO CAO.

NOTE: Primarily any character who's Musou Attack "JUGGLES," inflicts
a substantial amount of damage without initially repeling their target
out of range!



V. RULES Of ENGAGEMENT
======================

COMMENTARY:
   There are a few characters that are able to extend the regular
"normal-special" combo (SQUARE, TRIANGLE, SQUARE, SQUARE, SQUARE,
CIRCLE) into a combo with infinity hits (99), if your skill permits!


(A) The FORMULA
---------------

   I am not talking about Lu Xun's infinite air juggle or his
"jump slash" technique. The way to do it is simply this:

SQUARE, TRIANGLE, SQUARE, SQUARE, SQUARE... SQUARE, SQUARE, SQUARE...
SQUARE, SQUARE, SQUARE... SQUARE, SQUARE, SQUARE... etc, then end it
with or without a CIRCLE if you need to. The "key" is to extend the
"SQUARE, SQUARE, SQUARE," depending on the speed of your character.

   Look for the "SWEET SPOT" or hit area of the 3rd normal swing, and
timing of when to hit your enemy. In essence your just synchronizing
your strikes! Ideally, whoever is kind of fast and has a wide range
motion for the 3rd normal hit works best because the 3rd hit in each
"SQUARE, SQUARE, SQUARE" is very crucial to keep the combo chain going.
If you miss the 2nd, but make the 3rd, you may still be able to keep it
going. But if you miss the third, the combo ends.

   However, not everybody has a wide range 3rd hit can do it. Take "Zhao
Yun" for example, always misses the 3rd swing because his 3rd hit is
only around the tip of his spear, not the entire stem. This makes him
miss every time when the enemy is very close.


(B) IN-DEPTH GUIDE
------------------

   Do a 'SQUARE, TRIANGLE' to lift your enemy into the air, then move
your character to a favorable spot (that "SWEET SPOT" where your 1st hit
won't miss) a little bit before the enemy lands on the ground. Once the
enemy's body lands and bounces, do the 'SQUARE, SQUARE, SQUARE'
Technique while advancing towards the enemy at the same time, keeping
him/her in your hitting range. Don't forget to move slightly left or
right to keep him/her in your "sweet spot" for your 3rd hit, so you
won't miss.

   After the 3rd hit, keep approaching while timing when the enemy lands
bounces again, then "REPEAT" another set of "SQUARE, SQUARE, SQUARE"
again and again. Finish him off with a "Musou Attack" for a great
finale! Or use it as a safety finish if you misses the previous 3rd hit.
Lastly, it's easier to miss when the enemy is dead while you are still
chaining the combo. So practice with enemies with a longer life or a
boss in a not too crowded area.

   The easiest characters I found to pull this off so far are Ma Chao &
Jiang Wei. They're two of the fastest tacticians with a spear, and both
have a very good 3rd swing. You just need to locate your enemy slightly
to your left to make sure the 3rd hit won't miss. But the "sweet spot"
for their 3rd hit is really big! Another character that is real good is
Gan Ning and others with the same style (Huang Zhong & Xiahou Yuan).
Even though their 3rd hit is a narrow stab and is quite hard to aim at
times, yet their style of slashes somehow keeps the enemy in decent
range, making the foot-work on following the enemy's hovering body a bit
easier!

   This is a pretty advance combo to pull off because you need to know
your moves & "sweet spot" really well. You must position your character
at the right spot at the right time within a split of a second. But when
you are able to pull this off more and more often after some practice,
it feels so good because you are really using skill to beat the bosses
without avoiding from knocking them down! This way they are unable to
stand up & recover. If you are good, they will only fall once and will
never stand back up! No more sneaky sniper attack, nor ''3 slashes and
go'' formula. Just beat them with a skillful and deadly combo! And the
hit count is all up to your "Art of War".


(C) ALTERNATE FORMULA
---------------------

   Liu Bei & fighter's with the same style (Sun Jian, Sun Quan, Yuan
Shao, Sima Yi, Dong Zhuo, Zhang Jiao), posses superb combo ability!
Instead of doing Ma Chao & Gan Ning's infinite combo, Liu Bei goes just
SQUARE, SQUARE continuously instead of SQUARE, SQUARE, SQUARE, after
lifting your enemy into the air! Strike right when the enemy lands and
does the little bounce on the ground. And surprisingly, the percentage
of pulling off this infinite combo is almost a 100%!! This is due to the
wide hitting range of Liu Bei's first 2 normal slashes, and his big
forward steps in every move. Other characters like Xiahou Yun, Guan
Yu..etc. can do the same, but either they're too slow to keep up the
combo, or the enemy will bounce out of range.



VI. The BATTLEFIELD
===================

Yellow Turban Rebellion
+++++++++++++++++++++++

   In Spring of the year 184, Zhang Jiao raised the Chinese people
against the decadent & corrupt Han Dynasty! Followers of Zhang proudly
wore yellow cloths around their heads. Thus was born the "Yellow Turban
Rebellion." The beleaguered Han sent out their call for help & ordered a
campaign against the "Yellow Turbans" who numbered in the hundreds of
thousands. From all across the country brave men and women stood to
answer this call of duty. Their stories... their legends are about to
begin...

   Led by Zhang Jiao, the Yellow Turban Rebels take on the armies led by
He Jin, Liu Bei, Cao Cao, & Sun Jian, united they were known as the
Imperial Forces.


Strategy for the Allied Forces:
-------------------------------

   Secure all Enemy's Gates within encampment (Generals & Gate
Captains), work your way inside the interior of its forces! Once you
reach the ravine, you have 2 of the following options;

1. In the event you choose to face Zhang Bao then you may either;
foolishly confront him while his winds keep you at bay, in which case
you'll be an easy target for his archers! Or you can trick him into
coming down to you...

NOTE: See; VII. TRICKS (Coaxing Zhang Bao)!

2. You can also double back and use the Eastern Route through the rough
terrain, which will give you the option of flanking Zhang Bao (and) or
proceeding towards the East, in which event you will face Zhang Liang,
before you reach Zhang Jiao!

Before you reach Zhang Liang you have another 2 options. Follow the
trail West of Zhang Liang's location & you will have to go through a
ravine; in which case will be bombarded with falling boulders! Take the
trail to the South of his position and you will flank him!

NOTE: Once you have dealt with either Bao or Liang (or both), proceed
towards Zhang Jiao... dispatching any Gate Captains you may come across
& deal with Jiao at your own leisure!


Strategy for the Yellow Turbans:
--------------------------------

Systematically defeat all Generals of each Army. Destroy He Jin...



Battle at Hu Lao Gate
+++++++++++++++++++++

   The Campaign against the Yellow Rebels was successful. However, the
hard won peace was short lived. Emperor Ling died and the land was once
again plunged into war. One man clawed his way to the  top during this
time of turmoil. His name was Dong Dhuo... Dong seized control of the
armies and enlisted as his personal bodyguard the fierce LU BU. Secure
in this power, he began his own despotic rule. Han loyalist determined
to end the depravity of Dong Zhuo. They gathered their forces into a
strong alliance and chose Yuan Shao to lead them. In 191, the two forces
met at the impregnable Hu Lao Gate. The battle to save the Han was once
again about to begin...

   The allied forces, led by Yuan Shao, clashes with the force led
by the tyrant Dong Zhuo. Lu Bu, the strongest warrior in the Three
Kingdoms period, and his co-conspirator & mistress Diao Chan also appear
in this stage.

Strategy for the Allied Forces:
-------------------------------

   Secure all gates, assist your comrades when nescessary (fellow
Generals). Neutralize LUBU... monitor Yuan Shao's position (in case of
an ambush), slay Dong Zhuo.

NOTE: It's best to secure the gate nearest to LU BU's location before
facing him! This way his support diminshes drastically!


Strategy for Dong Zhuo's Forces:
--------------------------------

   Systematically defeat all Leaders of each Army. NOTE: Monitor Diao
Chan's unit... in case LU BU and his men (Zhang Liao & Gao Shun) decide
to switch sides!

NOTE: LU BU will only switch sides in "FREE MODE," you must be a General
under Dong Zhuo's command or play the role of Dong Zhuo!



Battle at Guan Du
+++++++++++++++++

   The Alliance had destroyed Dong Zhuo. Still, the Han remained
powerless as each Lord began to dream his own dreams of conquest and
power. War once again brings chaos to China. Each Lord pitted his
ambition and remaining men against all comers. The warring states period
was at hand. Two Lords stood out: Yuan Shao, master of the four
provinces of He Bei, and Cao Cao, Guardian of the Emperor. In the year
200, these Great Lords faced off at Guan Du. Only one would survive to
gain control of the richest land of China. The heavens weep. The Land
groans. Battle once again is joined...

   Cao Cao and Yuan Shao fight for control over China's central plains.
Facing certain defeat at the hands of Yuan Shao's much larger forces,
Cao Cao must attempt a bold tactical move, he attempts to burn Shao's
provisions.


Strategy for Yuan Shao's Forces:
--------------------------------

   Cut off all support surrounding the castle (There are 3 Gates; 2
behind Guan Du, 1 adjacent)... lay Guan Du under siege! Remember to
monitor your Supply Depot guarded by Chun Yuqiong, located in the
central area of the Map! If you loose your supplies, this will weaken
your forces dramatically! Cao Cao will then proceed an all out assault
on HQ!

NOTE: If you play as Liu Bei or Zhang Fei and fight for Yuan Shao, then
advance on Guan Yu's position, located in the North. Guan Yu will draw-
back... and retreat! Subsequently this is another tactic that weakens
Cao Cao's forces (ONLY in the NORTH)! Remember his actual stronghold
"Guan Du" is in the South-East!


Strategy for the Wei Kingdom:
-----------------------------

NOTE: Choose between Strategies A or B

PLAN (A) Take out both Generals (Yuan Shang & Zhang He), secure both
gates on the main grounds, both are adjacent to the river. Cross the
river and secure all gates surronding Yuan Shao's encampment! Locate
Yuan Shao's Supply Depot, slay the commanding officer (Chun Yuqiong).
Attack Yuan Shao's HQ!

PLAN (B) Take out both Generals Yuan Shang & Zhang He, secure both gates
adjacent to the river. Force Yuan Shao's troops to advance on Guan Du,
by killing Yan Liang! Weaken Shao's offensive by locating
his Supply Depot, slay the commanding officer (Chun Yuqiong). Advance on
Yuan Shao's position!

NOTE: If you play as Guan Yu and fight for Cao Cao, then head towards
Yan Jin Stronghold Gate, located in the upper North-West corner. Liu Bei
will draw-back... and retreat! Subsequently this is another tactic that
helps weaken Yuan Shao's forces, leaving him with only 3 Generals
(Yan Liang, Wen Chou, and Chun Yuqiong) in the Northern District!



Battle of Chang Ban
+++++++++++++++++++

   The Alliance had destroyed the ambition of Dong Zhuo. Still, the Han
remained powerless as each Lord began to dream his own dreams of
conquest and power. In the Year 200, Cao Cao defeats Yuan Shao and gains
control over the Central plains. Supreme power rests in his hands and
his forces grow tremendously. Cao Cao works to bring the entire land
under his control. In 208, he personally leads his men south to Jing.
After years of wandering Liu Bei had finally come to rest in Jing. Now
he must find a way to escape the overwhelming force soon to reach him...

   Liu Bei's force fights furiously to defend itself against Cao Cao and
the Wei army, who are pressing in from all directions. The two
commanders exchange devastating blows in this stage.


Strategy for the Wei Kingdom:
-----------------------------

   Overwhelm & decimate Lei Bei's forces, cut them off before they
retreat to the North!


Strategy for the Shu Kingdom:
-----------------------------

NOTE: Choose between Strategies A or B

PLAN (A) Quickly secure the 3 enemy gates within the southwest region.
Destroy all Cao Cao's opposing Forces within the vicinity... monitor the
battle field, hold your position & wait for the arrival of Wei's
reinforcements. All you need to do is mop up Cao Cao's Foot-Soldiers &
Generals; Cao Pi, Cao Zhang, and Xiahou En... then advance on Cao Cao!

PLAN (B) Eliminate Dian Wei and Xhu Zhu as soon as possible!  Head to
the East "immediately," take out the gate directly South of the "key"
bridge! Advance up North and dispatch Cao Ren, if Cao Cao's
reinforcements arrive before you finish him off... then continue to
proceed as planned! Once you've finished Ren then return south to the
bridge and assist (or prepare to assist) Zhang Fei! You must accomplish
all the above before Cao Cao's troops have the opportunity to mobolize
and reach the bridge!

   In the event that you accomplish all the above, and Zhang Fei is
still located in the central area, then advance on his position and
assist him there! By this time Liu Bei should be safe in the
North/North-East, and Cao's remaining generals will be descending on
your position from the Nort-West! When Fei retreats... take leave with
him! Leave him behind only under the following circumnstances:

1) Enemy Troops are attempting to cross (or have crossed) the bridge!

2) He dies before the 2 of you reach the bridge!

   If the latter happens then it will be up to you to keep Cao Cao's
Forces at bay until the reinforcements arrive! If you're "REAL" good,
Cao Cao's force won't even be able to cross the Bridge!

NOTE; Liu Bei's son (the "baby") only appears "after" Cao Cao's
reinforcements arrive!



Battle at Chi Bi
++++++++++++++++

   The Alliance had destroyed the ambition of Dong Zhuo. Still, the Han
remained powerless as each Lord began to dream his own dreams of
conquest and power. Chief among these was Cao Cao. He gains control of
the Emperor, defeats Yun Shao, and wins control over most of the North.
In 208, Cao Cao began his southern campaign. He easily gained control of
Jing and continued on towards Yang, the land ruled by Sun Quan. Sun
called up his elite naval forces to thwart the invasion. However, still
he was vastly outnumbered. Zhou Yu commands the defense. Victory or
death. The defense of Wu begin...

   Sun Quan's will attempt to use firetraps to end Cao Cao's plan to
unite all of China, by taking the Wu kingdom. This stage consists of
many boats tied together, and is mazelike in its complexity.


Strategy for the Wei Kingdom:
-----------------------------

   Cut off all advancing Forces at the docks, quickly neutralize Wu's
"key" General (Zhou Yu), his role is essential in giving Wu the upper-
hand. Time is of the essence, you don't want Huang Gai to burn your
Naval Ships & Docks! Slay Yu then concentrate your efforts on Lu Meng,
Lu Xun, & Gan Ning! Dispatch them at your own leisure. Next; Secure the
South-East Perimeter by killing Zhou Tai & claim the nearest gate (it's
not nescessary to claim the one in the farthest South-Eastern corner)!

   At this point all your doing is slowly working your way towards Sun,
after systematically clearing all the generals in your region! Simply
proceed towards him while eliminating any opposition! Dispatch the Gate
Captain first (located in the rear of his sector) then concentrate on
Sun Quan!

NOTE: I usually take out the archers also, in the towers and on the
ground after I've dealt with the Gate Captain! It's not nescessary but
it does make your task much easier!


Strategy for the Wu Kingdom:
----------------------------

   Cut off all advancing Forces in the South-West Region (Xiahou Dun,
Yue Jin & Xiahou Yuan), head North-West (behind enemy lines, collect
arrows along the way)... defeat all opposing forces in the region (Xu
Zhu & Zhang He), claim all 3 enemy gates. If Huang Gai's Unit is in
jeopardy while you're in route, then by all means abandon your mission
and help him (If not then proceed as planned)!

   After finishing your grueling task, work your way South-East and help
support Huang Gai. Wait for Zhuge Liang to summon the wind (which will
happen once you've earned 100 kills), shortly after... Zhou Yu will give
the order to set fire to Cao Cao's Navy! Aid fellow comrades who need
critical support (while monitoring Cao Cao's movements from time to
time, if he's on the run apprehend him before escapes)! If no one needs
assistance then immediately push North, position yourself behind Cao
Cao's Unit. Either wait for Cao Cao to escape or initiate an all out
assault from his rear!



Battle at He Fei
++++++++++++++++

   The naval forces of Sun Quan deal Cao Cao a major defeat. Cao Cao is
forced to relinquish even his recently won Jing as he is driven back
north. The real benefactor of this battle is Liu Bei. As Cao is driven
back, he gains control of southern Jing. He later moves to Shu and
builds his forces. In the year 215, Sun Quan and Liu Bei plan a joint
attack on Cao Cao. They agree to move north, Sun Quan to He Fei and Liu
Bei to Hon Zhong. Sun Quan gathers a hundred thousand men, and
personally begins the invasion. In Wei, Cao Cao, is informed of the
attack and personally leads his army to repel the invasion. He swears to
repay Sun for his humiliating defeat at Chi Bi...

   The Wu & Wei armies wage a battle for control of He Fei. Ultimately
the outcome of the battle is characterized by the guerilla units led by
Zhang Liao & Gan Ning!


Strategy for the Wei Kingdom:
-----------------------------

   Take control of all bridges! Quickly neutralize Gan Ning's troop.
Work your way to Wu's HQ.


Strategy for the Wu Kingdom:
----------------------------

   Tactfully immobilize all Wei Units in the southeast. Quickly "RE-
GROUP", prepare to repel Zhang Liao's assault upon HQ. Next secure all
boarders, working your way towards Wei!



Battle at Yi Ling
+++++++++++++++++

   At Chang Ban, Liu Bei barely escapes with his life. Joining forces
with Sun Quan, he manages to destroy Cao Cao's pursuit. At the same time
, he regains control of Jing. They call this the Battle of Chi Bi. With
Jing as a base, Liu Bei turns west to Shu. Winning control of Shu, he is
finally in a position to begin Zhuge Liangs "Heavenly Triangle."
However, Sun feels threatned by Bei's growth. He allies with Wei and
together they seize control of Jing. A furious Bei swears revenge. By
221, Bei's army had been attacking Yi Ling castle for a year. The men
are exhausted and so worn out that at first they don't notice Wu's
counter-attack...

Liu Bei attempts to save Guan Yu, who is surrounded by the Wu forces.
The Shu forces close in from three sides. Horrible weather conditions
and difficult roads await the two armies.


Strategy for the Shu Kingdom:
-----------------------------

   Assist Guan Yu, systematically take all the roads in the North,
quickly neutralize Lu Xun & his remaining forces. After defeating Lu Xun
"REGROUP", and attack enemy troops that have landed to the east of Shu
HQ's (ONLY if necessary). Lastly, converge on Wu HQ.


Strategy for the Wu Kingdom:
----------------------------

   Destroy Guan Yu & his troop, systematically take all roads in the
North. Next, assist Lu Xun in the South... converge on Shu HQ (use the
roads, "NOT" the maze!)

Note: However if you are playing as "Lu Xun," dispatch Zhang Fei first,
manuever through the mountain pass behind Zhang Fei's encampment...
Lu Xun will automatically set fire to Fei's camp! Then proceed to
dispatch Guan Yu and Zhao Yun! If you're playing the role of another
Wu General then take the following steps:

(A) Clear out the two enemy gates on the path to the rear of Zhang Fei's
camp. Once that's done, head back to the mouth of the pass and assist Lu
Xun.

(B) While in transit, you should fight Yan Yan, and sometimes Zhang Bao.
Defeat them both as quickly as possible. If Zhang Fei heads towards your
position and blocks the path to the rear of the camp, then just restart
the battle, since it's virtually impossible to get Lu Xun to the other
side without killing Zhang Fei, negating the whole ordeal.

(C) Make sure to slay any soldiers obstructing Lu Xun. With the two
gates gone, this should be a simple task. Be quick about it, or Zhang
Fei will surely come to hinder your progess.

(D) Once the path is clear, inch forward, making sure that Lu Xun trails
you. Once he reaches the camp, he will say something to the effect of "I
have reached the rear of Zhang Fei's camp," and the event will start.



Battle on the Plains of Wu Zhang
++++++++++++++++++++++++++++++++

   Liu Bei manages to defeat the forces of Sun Quan at Yi Ling and
retake Jing. He goes on to take all of Wu. Now there are only two forces
in the land. In 227, Bei begins a campaign against the traitor who
destroyed the Han, Cao Cao and his Wei. However, the brilliant offensive
strategies od Shu's Zhuge Liang are conquered by the superb defensive
planning of Wei's Sima Yi. Neither can hold the advantage for very long.
In 234, Liu Bei moves to break the deadlock. Following Zhuge's advice,
he moves his forces to the plains of Wu Zhang. Cao Cao moves once again
to stop Liu Bei's advance. He heads with Sima Yi to Wu Zhang. Two
armies, two brilliant strategists, only one outcome. The fate of China
is about to be decided...

   This is a major battle fought by the Shu and Wei forces. The stage is
split by a river, which makes four different front lines. This is the
last battle between the Shu and Wei forces.


Strategy for the Wei Kingdom:
-----------------------------

Take over all fronts on the river and converge on Wei HQ.


Strategy for the Shu Kingdom:
-----------------------------

Take over all fronts on the river and converge on Shu HQ.

NOTE: Locate as many arrows as you can, you shouldn't need more than
70... depending on your characters "power!" After killing Zhuge Liang
you can sprint to either stairway located on the EAST & WEST ends of the
castle (located outside of the entrance where Liu Bei is waiting)! Use
your map to locate Liu Bei's position!

   Once you've located him, position yourself on his EAST or WEST flank,
depending upon which side of the stairs you ascended! Use R1, to locate
your mark! Use your professional judgement as to what method
(CHARGE/MUSOU) by bow & quiver you will use to kill him!



VII. KEY EVENTS
===============

Dispatching Key Warriors
------------------------

   For every famous warrior you dispatch, you receive bonus points.
You can receive many points while taking your time in the battles. Try
to take out as many generals and famous warriors as you can. Doing that
isn't too difficult during the Yellow Turban Rebellion, but on some of
the other stages you'll encounter a lot of difficulty.


Events
------

   Throughout the battles, specific events will either help or hinder
your movement or cause. The key to events is to react appropriately.
Some of them happen when you reach a particular location in the game,
others are timed. Whenever an event happens, a large flashing circle
will appear on the map in the top right corner of your screen. If you
see in an event movie that your troops are getting wiped out, get over
to their location and help them out.


Location Events
---------------

   Location events occur when troops or certain warriors reach a
particular point. If you've played the level before and know that an
enemy general is going to do some major damage to your plans if he
reaches a particular point, make sure to stop him before he gets there.
Some location events will help you, though many of them won't. Watch and
learn so that when you go through the battle again you'll know what to
expect and when to expect it.



VIII. TRICKS
============

Resart Game
-----------

PRESS: SELECT & START at the same time. The game will immediately revert
to the title screen!


Character Models
----------------

  After each battle is won, wait till the screen switches to the score
board. Press & hold L1 or R1 &  your character will rotate enabling you
to see the character in a different perspective!


Free Health
-----------

   Find a save point in the game, even if you don't have a memory card.
When the computer asks you if you want to save you can either save or
decline the option. Once you return to the game you will have all of
your health restored.


Boosting Stats by Mount
-----------------------

   You must have a Horse to pull this trick off. Try this on a Gate
Captain or any General. Coax the opposition to follow you... while
holding L1 guide your horse to a corner (side of a mountain, fence,
barracks, wall, any tight enclosure, there are usually decent corners
available at most gates). While facing the corner, wait for the quarry
to attack. They'll try to jump & knock you off your steed!  At the very
moment they jump... pull back (REMEMBER to continue holding L1), or you
could simply block. They'll land directly infront of your horse... at
that moment, release L1 & charge them. Continue to bowl & attack them
until you reach atleast 24 hits. This will maximize your stat advantage.

Gate Captains: 8+ Defense
Generals: 8+ Attack

Remedies:
   Make sure you neuturalize any archers in the vicinity or they'll
shoot you in the back, also it helps to have your Musou Attack Guage
full. Sometimes other enemy soldiers will try to attack you while your
bowling the Gate Captain or General! Wait till they jump, then press &
hold the Musou Attack!


Boosting Stats by Bow & Quiver
------------------------------

   Try killing by using your Musou Attack while using the bow. When
killing officers in this manner, you can reach a 28-hit combo; but
instead of receiving "Attack/Defense +1", "+2", or "+4", you can get
"Attack/Defense +8".


Coaxing Zhang Bao
-----------------

   While making your way to the ravine where Zhang Bao is located...
stop, move just far enough to get him in your sites, press L2 so you can
confirm his position (switch to first person perspective)! Use your bow
an Arrows and shoot him. In some cases he will run to the adjacent
ravine, but usually he will more than likely come down to attack you!
Then you can finish him off at your own disposal, with NO hassle from
enemy archers & opposing winds!

NOTE: If your skill permits you may even be able to kill him before he
descends down the slope! I usually Charge my first arrow, then I follow
up with a Musou Attack!


Retaliating Retreat
-------------------

  This is a method I usually use when I'm completely outnumbered and
over powered by enemy troops (Comes in quite handy on HARD MODE)!

  When bogged down by enemy troops... and you need to make a hasty
retreat, check for any signs of an general trailing you with a steed!
The best way to check is to use your map (it beats turning around to
see), if you see an enemy approaching and thery're moving faster than
you are... then they're on a horse! As soon as they pass you,
immediately shoot him with an arrow! Try to hit him/her before they can
turn around. Hop on the horse and make a faster escape!

NOTE: The same thing goes if an enemy troop is advancing on your
position from in front of you. Snipe them with an arrow, steal their
mount and proceed on your way!



IX. SECRETS & CODES
===================

A. SECRETS
----------

Fight as Diao Chan, Dong Zhuo, Yuan Chao, and Zhang Jiao in Free Mode:
Successfully complete Musou mode with at least one member of each
kingdom. Note: This also unlocks the Side Selection in Free Mode.

Fight as Sun Quan:
Successfully complete Musou Mode with all Wu Kingdom members
(Zhou Yu, Lu Xun, Sun Shang Xiang, Taishi Ci, Gan Ning, Lu Meng).

Fight as Sima Yi:
Successfully complete Musou Mode as Xiahou Dun, Xiahou Yuan, Dian Wei,
Xu Chu, and Zhang Liao.

Fight as Cao Cao:
Successfully complete Musou Mode with all Wei Kingdom members including
Sima Yi.

Fight as Zhuge Liang:
Successfully complete Musou Mode as Guan Yu, Zhang Fei, Zhao Yun,
Ma Chao, Huang Zhong, and Jiang Wei.

Fight as Liu Bei:
Successfully complete Musou Mode with all Shu Kingdom members including
Zhuge Liang.

Fight as LU BU (Free mode only):
Beat Hulao Gate in Musou Mode or Free Mode with atleast 1000 KO's.

Alternate introduction sequence:
Successfully complete Musou Mode as any general.

Restore Health:
Pause game play, choose the save option, then resume game play without
saving.


B. CODES
--------

   Enter in the following codes at the title screen. If you enter the
codes correctly you should hear the sound of charging warriors.
NOTE: These codes are "ONLY" for the U.S Version...

Unlock All Hidden Characters:
SQUARE, R1, SQUARE, R2, SQUARE, R2, SQUARE, R1.

Free Mode Side Selection:
Hold the TRIANGLE button and press: R1, L1, L2, R2, R1, L1, L2, R2.

Opening Cinema Editor:
R2, R2, R2, L2, L2, L2, R1, L1.

BMG Test option:
L1(3), R1(3), L2, R2.


  Enter in the following codes at the title screen. If you enter
the codes correctly you should hear the sound of charging warriors.
NOTE: These codes are "ONLY" for the Japanese Version...

Unlock All Hidden Characters:
SQUARE, SQUARE, L1, L2, R1, R2, SQUARE, SQUARE.

Opening Cinema Editor:
L1, L2, R2, R1, L1, L2, R2, R1.

BMG Test option:
R1, R1, R2, R2, L1, L1, L2, L2.

NOTE: The Free Mode Side Selection Code is "UNIVERSAL!"



X. SPOILS OF WAR
================

   Last, but not least, this section consists of a list of all the "KEY"
Cinematic Scenes during gameplay. See: 5. KEY EVENTS; Events. This
section may be considered as a "SPOILER" for those who have not yet
played the game!

The Yellow Turban Rebellion:
Zhang Bao; Summons Wind-Storm
The Wind ceases, after Zhang Bao's death
Zhang Liang; Summons Rock-slide
Rock Slide ceases, after Zhang Liang's death
Zhang Jiao; Sacred Fire; Burn Non-Believers

Hu Lao Gate:
Archers on Fan Shui Gate
Xiahou Dun; Loses an Eye
Lu Bu's; Opening Cameo
Appearance of Hu Lao Gate

Guan Du:
Yuan Shao at Guan Du Castle
Bowmen at Guan Du Castle
Catapults at Guan Du Castle
Burning Supply Depot at Wu Chao
Cao Cao's cameo; So they've arrived

Chang Ban:
Wei's Reinforcements
Zhang Fei Protects Bridge
Shu's Reinforcements

Chi Bi:
Zhuge Liang; Summons South-East Winds
Zhou Yu sets Fire to Cao Cao's Navy
Cao Pi finds Cao Cao
Cao Cao Retreats

Hei Fei:
Zhang Liao; Ambush
Gan Ning; Counter Attacks
Wu's Reinforcements

Yi Ling:
Lu Xun, burns Zhang Fei's Camp
"Misty" Labyrinth

Wu Zhang Plains:
Zhuge Liang alerts his Archers
Ambush by Jiang Wei and Wei Yan
Sima Yi Orders Rock-slide
Falling Star, Zhuge Liang Dies

NOTE: Tecnically speaking the are also opening scenes for "FAMOUS"
characters, along with brief cameos when "you" have defeated them!
They may either die or flee depending upon when, where, & who you're
using at that paticular time!



XI. THEATRICAL TRAILERS
=======================

This section consists of pre-arranged FMV for the Opening Cinema Editor.
There are "5" Versions... "1" for each Kingdom and "2" for miscellaneous
characters, all of which have respectively been used to try and match
characters to each scenario and (or) weapons being used!
Characters are labeled from left to right, top to bottom.

(A) SHU KINGDOM
---------------
SECENE 1; (SHADOW FIGHTING): LIU BEI (or ZHUGE LIANG).
SECENE 2; (DUEL): LU BU, GUAN YU.
SECENE 3; (AMBUSH): ZHAO YUN.
SECENE 4; (JUGGERNAUT): ZHANG FEI, HUANG ZHONG.
SECENE 5; (EVASIVE MANEUVERS): MA CHAO.
SECENE 6; (WARLORD): LIU BEI (or ZHUGE LIANG).
SECENE 7; (THE CLASH): JIANG WEI, ZHANG FEI, GUAN YU, LIU BEI,
                       CAO CAO, DIAN WEI, XIAHOU DUN.
SECENE 8; (BATTLE ROYAL): LU MENG, SUN JIAN, LU XUN.
SECENE 9; (THE RIVALS): CAO CAO, ZHANG LIAO, DIAN WEI.
SECENE 10;(THE HEROS): ZHAO YU, GAN NING, TAISHI CI.


(B) WEI KINGDOM
---------------
SECENE 1; (SHADOW FIGHTING): SIMA YI (or CAO CAO).
SECENE 2; (DUEL): XIAHOU YUAN, HUANG ZHONG
SECENE 3; (AMBUSH): ZHAO YUN.
SECENE 4; (JUGGERNAUT): GUAN YU, ZHANG FEI.
SECENE 5; (EVASIVE MANEUVERS): DIAN WEI.
SECENE 6; (WARLORD): CAO CAO (or SIMA YI).
SECENE 7; (THE CLASH): MA CHAO, ZHANG FEI, GUAN YU, LIU BEI,
                       CAO CAO, DIAN WEI, XIAHOU DUN.
SECENE 8; (BATTLE ROYAL): LU MENG, ZHOU YU, LU XUN.
SECENE 9; (THE RIVALS): SUN JIAN, SUN QUAN, SUN SHANG XIANG.
SECENE 10;(THE HEROS): XHU ZHU, XIAHOU DUN, ZHANG LIAO.


(C) WU KINGDOM
--------------
SECENE 1; (SHADOW FIGHTING): SUN JIAN.
SECENE 2; (DUEL): ZHOU YU, MA CHAO.
SECENE 3; (AMBUSH): ZHAO YUN.
SECENE 4; (JUGGERNAUT): LU XUN, LU MENG.
SECENE 5; (EVASIVE MANEUVERS): GAN NING.
SECENE 6; (WARLORD): SUN QUAN.
SECENE 7; (THE CLASH): ZHAO YUN, ZHANG FEI, GUAN YU, ZHUGE LIANG,
                       SIMA YI, DIAN WEI, XIAHOU DUN.
SECENE 8; (BATTLE ROYAL): LU MENG, SUN QUAN, LU XUN.
SECENE 9; (THE RIVALS): LIU BEI, ZHANG FEI, GUAN YU.
SECENE 10;(THE HEROS): SUN SHANG XIANG, TAISHI CI, GAN NING.


(D) MISCELLANEOUS
-----------------
SECENE 1; (SHADOW FIGHTING): LU BU.
SECENE 2; (DUEL): YUAN SHAO, DONG ZHUO.
SECENE 3; (AMBUSH): JIANG WEI.
SECENE 4; (JUGGERNAUT): LUBU, ZHANG LIAO.
SECENE 5; (EVASIVE MANEUVERS): DIAO CHAN.
SECENE 6; (WARLORD): ZHANG JIAO.
SECENE 7; (THE CLASH): ZHAO YUN, ZHANG FEI, GUAN YU, ZHUGE LIANG,
                       SIMA YI, DIAN WEI, XIAHOU DUN.
SECENE 8; (BATTLE ROYAL): LU MENG, SUN QUAN, LU XUN.
SECENE 9; (THE RIVALS): DONG ZHUO, LU BU, DIAO CHAN.
SECENE 10;(THE HEROS): LU BU, CAO CAO, SUN QUAN.


(E) MISCELLANEOUS
-----------------
SECENE 1; (SHADOW FIGHTING): DIAO CHAN.
SECENE 2; (DUEL): LU BU, DONG ZHUO.
SECENE 3; (AMBUSH): MA CHAO.
SECENE 4; (JUGGERNAUT): ZHUGE LIANG, GUAN YU.
SECENE 5; (EVASIVE MANEUVERS): LU BU.
SECENE 6; (WARLORD): SIMA YI.
SECENE 7; (THE CLASH): ZHAO YUN, ZHANG FEI, GUAN YU, LIU BEI,
                       CAO CAO, DIAN WEI, XIAHOU DUN.
SECENE 8; (BATTLE ROYAL): LU MENG, SUN QUAN, LU XUN.
SECENE 9; (THE RIVALS): YUAN SHAO, ZHANG FEI, LIU BEI.
SECENE 10;(THE HEROS): CAO CAO, DIAN WEI, GUAN YU.



XII. FAMOUS QUOTES
==================

SHU KINGDOM
+++++++++++

ZHUGE LIANG
-----------
   "A military commander is a medeocrity, unless he is versed in the
patterns of the heavens, recognizes the advantages of the terrain, knows
the interaction of prognostic signs, understands the changes in the
weather, examines the maps of deployment, and is clear about the balance
of forces."

   "Those who are skilled in combat do not become angered, those who are
skilled at winning do not become afraid. Thus the wise win before they
fight, while the ignorant fight to win."

"Battle is not won by weapons alone."


LIU BEI
-------

   "Do no evilness because it is a small one; do not leave a small deed
undone because it is just a petty one."

LIU BEI, GUAN YU, ZHANG FEI:
(Oath of the Peach Garden)
   "We three---Liu Bei, Guan Yu, and Zhang Fei---though of different
families, swear brotherhood, and promise mutual help to one end. We will
rescue each other in difficulty; we will aid each other in danger. We
swear to serve the state and save the people. We ask not the same day of
birth, but we seek to die together. May Heaven, the all-ruling, and
Earth, the all-producing, read our hearts; and if we turn aside from
righteousness or forget kindliness, may Heaven and Human SMITE us!"


WEI KINGDOM
+++++++++++

CAO CAO
-------
"The true battle is not fought with men... it is fought with this."

"I would rather betray the world than let the world betray me!"

"I can turn my back on the world, but I can't allow the world to turn
its back on me."


SIMA YI
-------
"A wise ruler will assess every situation and give appropriate orders."


WU KINGDOM
++++++++++

TAISHI CI
---------
   "When a worthy man is born into a turbulent world, he has to be
a soldier and gird on a three spans sword to step on the mountain to
mend the sky. I have not rendered great service. Why must I die before I
have attained my desire?!"


MISCELLANEOUS
+++++++++++++

YUAN SHAO
---------
"If your sword is sharp, mine is never blunt."



XIII. NUFF PROPS & SPECIAL THANKS
================================
-=The ART Of WAR=- was produced & revised by Kwame'
aka: Tendo-GAI, Natt the HATT, & Lamagra1.

PROPS & SPECIAL THANKS to:
Lisan (my loving wife) for helping edit this piece.
KOEI, Lu Baihu's website, Prima Games, David's Three Kingdoms Page.
"PeterLao" for discovering "MORE" INFINITE COMBOS.
NekkiBasara for his strategy on the Battle at Yi Ling & Liu Bei's son.
Golem No9 with assistants on the "SPOILS OF WAR." & "Guan Du."
Last but not least www.gamefaqs.com message board.
This project couldn't have been done properly without you!


Learn more about the "THREE KINGDOMS"
+++++++++++++++++++++++++++++++++++++
http://www.threekingdoms.com
http://threekingdoms.cjb.net/
http://clubs.yahoo.com/clubs/shinsangokumusou.
http://www.3kingdoms.net
http://www.geocities.com/Tokyo/Garden/2744/Frames.html
http://hometown.aol.com/liubei98/main.html
http://lubaihu.homestead.com/
http://www.geocities.com/Athens/Troy/1156/three.html
http://www.geocities.com/Athens/Academy/7011/r3k.html


Copyright:  2001 KWAME'
All rights reserved including the right of reproduction in whole and in
part in any form of this document. DW2 is registered trademark of KOEI.
This FAQ and all of its contents is a registered trademark of Kwame'
Burney. This file is meant for personal use only! You may "NOT" use this
document for SALE or RENTAL! DO NOT: MODIFY, DIS-ASSEMBLE, DECOMPILE,
this document in any form or fashion. Violation of this disclaimer will
be considered as "PLAGIARISM", LEGAL ACTION "WILL" be taken!

-nuff said...