Kongming’s Archives –> Dynasty Tactics –> FAQs and Walkthroughs Author: Agung Pujanata; FAQ: dynasty_tactics.txt; Ver. 0.5
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                        D Y N A S T Y    T A C T I C S 
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                              DYNASTY TACTICS FAQ
                           December 15, 2002, ver. 0.5
                         for the PS2  (English version)
                     Agung Pujanata (apujanata@yahoo.com)

 Copyright 2002 Agung Pujanata

 This document is protected by US Copyright Law, and the Berne Copyright
 Convention of 1976.  It is for private and personal use only--it cannot
 be reprinted in part or in whole, or reproduced in any way or in any
 form (written or otherwise).  It is a free document that cannot be used
 in any sort of commercial transaction, including selling it or giving
 it away as a gift.  This FAQ cannot be referenced, altered, or used by
 anybody (including webmasters, publishers, and magazine staff) without
 my express written permission.
 This FAQ was created and is owned by me, Agung Pujanata . It can be found at (www.GameFAQs.com) or other
 website listed in section 8 "Website Hosting of this FAQ".
 I would like to hear from you if you've spotted this FAQ being
 plagiarized in any sort of publication, or hosted at website other than
 the ones I have listed in section 8.  You can reach me at:
 .
 All trademarks and copyrights contained in this document are owned by
 their respective trademark and copyright holders.

Dynasty Tactics is (c) Koei

This FAQ was written for English version of Dynasty Tactics (in Japan, it
was released under the Sangokushi Senki title)


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TABLE OF CONTENTS - DYNASTY TACTICS
---------------------------------------

 1.  REVISION HISTORY
 2.  INTRODUCTION
 3.  MENU AND GENERAL TACTIC
        3.1   Main Menu
        3.2   Save/Load Menu
        3.3   Map Menu
        3.4   Battle Menu and Tutorial Explanation
        3.5   Unit Statistic Explanation
        3.6   General Tactic

 4.  SCENARIO WALKTHROUGH
        4.1   Liu Bei Campaign
        4.2   Cao Cao Campaign
        4.3   Sun Ce Campaign

 5.  APPENDIX
        5.1   Tactic List
        5.2   Unit List
        5.3   General List
        5.4   Skill List
        5.5   Item List
        5.6   Formation List
        5.7   Terrain and Random Event List
        5.8   Trump List
        5.9   Duel List

 6.  ANSWERS TO THE MOST-ASKED QUESTIONS AND TEXT
        6.1   Question and Answer
        6.2   Help Text

 7.  SPECIAL THANKS
 8.  WEBSITE HOSTING OF THIS FAQ


==============================================================================
  1.  REVISION HISTORY
==============================================================================

VERSION 0.5  (December 15, 2002)
 - Added 5.9 Duel List. Added diagram for Unit List.
Size : 184 KB.

VERSION 0.4  (November 18, 2002)
 - Completed conversion to English version. Keep on completing all list. Fill
   up the Q&A Section with formulas (Deeds, army etc)
 - Moved in game text from here to my generals bio FAQ.
Size : 142 KB.

VERSION 0.3  (November 9, 2002)
 - Removed General Text and put it in different file. Added Trump List.
Size : 120 KB.

VERSION 0.2  (November 2, 2002)
 - Continuing with conversion from Japanese version to English version. Added
   Random Event List and General Text.
 - Added information from Michael Martin on Cao Cao walkthrough.
Size : 110 KB.

VERSION 0.1  (October 13, 2002)
 - Start conversion from Japanese version to English version.
Size : 79 KB.


==============================================================================
  2.  INTRODUCTION
==============================================================================

Koei is a company that is famous for their strategy/simulation game.
My first encounter of this company is a game called "Romance of the three
Kingdom", a PC game of war in the Three Kingdom era. Then the next game I play
is "Nobunaga Ambition", a PC game of war in the Japan, during the Oda Nobunaga
era. Then follow a series of update of the Romance of the Three Kingdom and
Nobunaga series, all on PC. But I have never been enticed to play the Romance
of the Three Kingdom (or for short ROTK) in videogame or console, until
Dynasty Tactics (in Japanese language version the title is Sangokushi Senki)
arrive. This game is very tactic heavy, and I found it very attractive. I even
purchase the English version after I purchased the Japanese version because
I like it so much.

You can get the latest version of this FAQ at GameFAQs (refer to the top of
the FAQ for instruction). This guide is for the Dynasty Tactics, or DT.

If you're reading a version of this FAQ that has been translated,
HTML'ized, or whatever, please send all inquiries to those people who
did the changes and not me, as they may have an older version or have
added their own corrections and I won't be able to help you.

I WILL NOT answer any gameplay related questions about this game, especially
the ones that has been answered in this FAQ. If I received this kind of
e-mail, I will delete it straight away, so do not expect any response from
me.


==============================================================================
  3.  MENU AND GENERAL TACTIC
==============================================================================

General Button usage :
"X"        select
"Triangle" cancel

------------------------------------------------------------------------------
  3.1  MAIN MENU
------------------------------------------------------------------------------

General Button usage :
"X"        select
"Triangle" cancel


When you first play the game (there is no save game of DT in memory card), you
will automatically be brought forward to the tutorial menu. There will be
three set of training. Details of how you can finish the tutorial can be seen
at section "3.4 Battle Menu, Action Menu and Tutorial Explanation" below.
After you finished the three tutorial, you will then choose the character you
want to play with. Suggestion : In my opinion, Cao Cao is the easiest, Sun Ce
is middle, Liu Bei is the hardest.

After you have saved at least once, every time you start, you will see the
following menu [MAIN MENU] :

1. NEW GAME
      Select Character
         Liu Bei
         Cao Cao
         Sun Ce
      Controls (Tutorial, the one that you have just gone through)
         Basics of Battle
         Tactical Combo
         Tactical Link
2. LOAD
3. RESUME BATTLE
4. 2 PLAYER MODE
5. GAME SETTINGS
   BGM                 ON/OFF
   Sound               Stereo/Mono
   Dolby Digital 5.1   On/Off
   Subtitles           On/Off
   Vibration           On/Off
   Screen Adjust
   Default
6. HISTORY

Menu Explanation
Load : You will be asked for the memory slot (1 or 2), and then you
   choose the saved game you wanted to restore.
Resume Battle : This is used to restore in-battle-savegame. For details on
   saving in-battle-savegame, please see section "3.4 Battle Menu" below. Note
   that the only way to restore in-battle-savegame is through this menu.
Two Player Game : You and your friend will be given random officers, and you
   can start duking it out.
History : After you finished a scenario, and choose to save the history data,
   you can access this menu. Otherwise, it is locked/empty. This info is
   contributed by Tarrot, since it is taking me forever to get into
   finishing one of the walkthrough.


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  3.2  SAVE/LOAD MENU
------------------------------------------------------------------------------

When you press select in the map menu, you will be brought to this menu.

SAVE
LOAD
OPTION
DATABASE (list of Generals you have owned, throughout your history of playing
   Dynasty Tactics).

I believe all of the menu is self explanatory. For details of the map menu,
please see section "3.3 Map Menu" below.

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  3.3  MAP MENU
------------------------------------------------------------------------------

General Button usage :
"X"        select
"Triangle" cancel
"Square"   objective
"Circle"   move cursor to capital/palace
"Select"   show up Save/Load Menu
"Start"    end turn, start movement (army and envoy), and start battle (if
           there is any)
"R1"       go to your army
"L1"       go to your army
"R2"       show list of your Free Officer
"L2"       show list of civilian


This menu will show up most of the time. This is the menu that pop up when you
moved the cursor around in the map, hence the name, "Map Menu". Depending on
the cursor position, the menu that show up will be either only the first three
option or the complete menu. Complete menu will only show up when you put your
cursor on your capital city (city that have your color and have flag on it).
By default, every beginning turn, the cursor will automatically moved to your
capital city.

1. ARMY (active only if you have army on this location)
   Select the name of the commander (leader) of an army
      "X" on table top
         Move Army (move this army to new location)
         Form Army (change the members of the army)
         Disband Army (all army member will return to capital as available
            general)
      "X" on any of the four row below the table top (General name)
         Tactics (used to change the active tactics. Mostly of concern if your
            officer have learned more tactics than available slots. For
            details of tactics, see 5.1 Tactic List)
         Unit Type (to change unit type. For details of unit type, see 5.2
            Unit List)
         Item (to give or remove an item, which can be weapon, book etc. For
            details of item, please see 5.5 Item List)

2. ENVOY (active only if you have envoy on this location)
   Select Officer
      Move (move the envoy to new location)
      Relieve (cancel the duty and the officer will return to capital as free
         general)
      Tactics (used to change the active tactics. Mostly of concern if your
         officer have learned more tactics than available slots. For
         details of tactics, see 5.1 Tactic List)
      Unit Type (to change unit type. For details of unit type, see 5.2
         Unit List)
      Item (to give or remove an item, which can be weapon, book etc. For
         details of item, please see 5.5 Item List)

3. CIVILIAN (Officer that have not joined any liege/character, active only if
      there is at least one civilian in this location). Civilian is denoted by
      white flag in the location.

4. FREE OFFICER (Officer under your command, but not joined into army or
      tasked as envoy)

5. FORM ARMY
   Select Commander for Army (only those officer that have flag in their
      statistic screen will be available for Commander slot)
   Move cursor up and down to select other position. (First row is
      Commander, second row is the strategist (this person can use 'tactics
      links'), third and fourth row is the general/underling).
   Note on army : There is a limit to the total number of army that you can
      form, based on the number of city you have. For explanation on the
      limit, see section 6.1 Question and Answer

6. NAME ENVOY
   Select Officer that you wanted to utilize as envoy ("Triangle" to get out
   from selection screen). After selecting, menu no 2 [Envoy] will be enabled,
   and you can use the envoy (dispatch him to the target location).
7. END TURN (can also be done through the "start" button).

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City type
There are many type of point/node in the map.
Capital      : node that have very big house on it
Big City     : node that have big house on it
City         : node that have small house on it (small color on top of house)
Battlefields : node that have no house on it (no color on top, can't be
               conquered)
Your HQ is the location that has flag with your color (Sun Ce red, Cao Cao
blue, Liu Bei Green) on it.

------------------------------------------------------------------------------
Every general can have three status :
- Joined in army (use menu no. 5 [form army] to create it, and menu no. 1
     [army] to move it, edit it, view it or disband it).
- On duty as envoy (use menu no. 6 [name envoy] to select, menu no. 2 [envoy]
     to move it, view it or relieve/disband it). If your general have
     diplomacy skill, then he can be used for creating alliance between other
     liege and you.
- Free (use menu no. 4 [free officer] to view their statistic)

------------------------------------------------------------------------------


------------------------------------------------------------------------------
  3.4  BATTLE MENU, ACTION MENU AND TUTORIAL EXPLANATION
------------------------------------------------------------------------------

Battle Menu
In battle, if you press "select" button, battle menu will appear.
SAVE (Save in-battle-save, which can be restored later using option 3 of Main
   Menu. For details see 3.1 Main Menu). After saving, you can reset or stand
   by the PS2. The only way to restore the in-battle-save is through the "Main
   Menu". There can only be one in-battle-save per memory card.
AUTO (let the computer play for you).
GAME SETTINGS
DATABASE (of General that are currently in battle).

------------------------------------------------------------------------------
Start of Battle, Formation

During the start of the battle, you will be asked to select which formation
you wanted to use. Based on the terrain type, there will be different
formation available for you to choose. Depending on the formation you choose,
all of your strategist will get additional tactic that is the result of
formation. For which formation resulted in what tactic, see section "5.6
Formation List". The rules to determine which Commander will be CC is based
on ??(not clear yet). My theory is 
1. Army that have the liege in it.
2. Army that have the highest average level of officers in them
This theory has not been tested yet.


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Battle End
Battle will end if one of thing happens :
1.  Your CC (the one that have big flag) is Knocked out (have 0 soldier).
    This will result in you losing the battle.
2.  Enemy CC is K.O (defeated or captured). This will result in you winning
    the battle.
3.  Days reached zero. The attacking side lose.

The side that loses the battle will release all of enemy officers captured
during the battle, while the winning side will keep all enemy officers they
captured during battle.

Example : Sun Ce are attacking Liu Biao. In Sun Ce side, Cheng Pu was captured
by Liu Biao. In Liu Biao side, Gan Ning was captured by Sun Ce. If Sun Ce win,
Sun Ce will get Gan Ning, while he retain (not lose) Cheng Pu. Should Liu Biao
win, Liu Biao will get Cheng Pu, while retaining Gan Ning.

------------------------------------------------------------------------------
During battle, every officer will do the following phase :
1. Move
2. Decide on the facing direction.
3. Choose from a list of menu (attack, bow, done, tactic, destroy, heal, build
   entice, lure, melee, press)

Move phase will show the square that the officer can move to, which is
denoted by blue square. Red square mean a square that the unit can move to,
and the officer can do tactics on this square.

Decide on direction to face will determine what square you can attack, and
also whether you can do any tactic on that direction. Direction arrow that
were colored red mean that you can do tactic if you are facing that direction.

Choose from ACTION MENU :
1.  ATTACK: will show up if you officer is facing an enemy unit.

2.  BOW: will show up if your officer is an archer type unit, and in your
       direction, exist enemy that you can shoot.

3.  DONE: if you do-not-want-to/can-not do anything.

4.  TACTIC: will show up if you put your officer on the red square, and face
       the right direction (usually toward enemy, but not always, depending
       on the unit's available tactics). After you choose tactic, if your
       officer is a strategist, you will be given another option : USE (first
       row) and LINK (second row). For explanation of [Use] and [Link], and
       their difference, please see "Tutorial Explanation" below.

5.  DESTROY: will show up if your unit is in front of destructible things
       (like castle gate, fence, depot, tower).

6.  BUILD : will only show up if your unit is builder or heavy arms type, and
       fulfill the requirement of at least one of the sub command. For details
       of the sub command, see section "5.2 Unit List"

7.  HEAL : Will only show up if your unit is special type, and your front is
       ally unit. This will also remove confused status of the ally.

8.  ENTICE : Will only show up if your unit has spy skill, adjacent to enemy
       unit, and enemy unit has morale less than 40. Some general, especially
       the one in the CC position, are immune to entice (can not be enticed).
       Once the unit successfully execute [entice], the unit will leave the
       battlefield together with enticed unit, and will show up in the capital.

9.  LURE  : Can only be used by Crossbow unit.

10. MELEE : Can only be used by Pikemen unit.

11. PRESS : Can only be used by Brigadiers unit.



Every battle will last no more than 30 days. Every beginning of day, there
will be a countdown of days, beginning with 29, and counting down. Once the
countdown reach zero, the attacking army automatically lose.

------------------------------------------------------------------------------
Turn
Every beginning of day, every unit will have a big number floating on top of
it. This number signify the move list. Unit that have number 1 will move
first, then the unit that have number 2, then unit number 3, and so on. After
every move, every unit will have their number decreased by one (unit no 2
become unit no 1, unit no 3 become unit no 2, and so on), unless the unit
is tied up in the [tactic link] or became confused. Unit that is tied up
in [tactic link] (for detail see tutorial explanation) will have a cage
surrounding them, while confused unit animation will keep on turning and
turning until they are not confused anymore. The number is based on the
morale of unit, which in turn are based on "Leadership" capabilities of
officers in the beginning of battle. The higher the morale value of an unit,
that unit will move earlier.
Example: Your have Cao Cao and Xiahou Dun, while enemy have Sun Ce and Zhou
   Yu. Morale of Cao Cao is 54, Xiahou Dun is 42, Sun Ce is 53, Zhou Yu is
   41. Therefore, Cao Cao will move first, then Sun Cen second, Xiahou Dun
   third, Zhou Yu fourth.
Note : The morale can be changed by many things, like tactic (example : [awe]
   will decrease enemy morale, while [revive] will increase allied morale),
   depot (increase allied morale), healing. If you wanted to setup tactic
   combo, it is very important to also consider the morale of the unit, but
   based on the move list at the beginning of turn (morale changes in the
   turn does not affect current move list, it will only affect next turn move
   list.

On the beginning of the turn, sometime you will also be awarded trump. This
will be executed by your strategist. My theory is that trump is not random, it
is awarded based on formation of your army/enemy army, or any other condition.
This event can also depend on your advisor intelligence. I will need to do more
research on this subject/area.
Some of the special event :
- Make one of the enemy unit confused
- Change one unit turn to the last (biggest number or last to move in a turn)
- Enjoy the skill effect (example : Guard)
- Increase all of our general's morale (+5), while decreasing all of enemy
  general's morale (-5)
For detailed list of trump, see section 5.8 Trump List.

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Tutorial Text
This section is for those that miss some of the finer point in battle. This
cover all the text that is shown during the tutorial mode.

I use the following convention:
Front mean the current facing of the unit
Left mean the left side of current facing of the unit
Right mean the right side of current facing of the unit
Back mean the behind of current facing facing of the unit
If unit is facing north, then front=North, left=West, right=East, back=South
If unit is facing West, then front=West, left=South, right=North, back=East

Tutorial 1 : General Battle
This is a short tutorial explaining the flow of battle and the method for
giving orders. The number that appears above each unit is its turn for this
round. The unit with the highest morale moves first, regarless of whether it
is friend or foe. Let's try giving orders. Guan Yu's unit has the highest
morale, so its turn comes first. Begin by selecting the unit's destination
with directional pad, then press X to confirm. There are various types of
terrain, each with its own level. Movement between squares that vary by two
or more levels is impossible. For example, to move from plains to river, you
have to go by way of shoals. From plains to mountain, you must go by way of
hills. Liu Bei's turn is next. Order his unit using the same process. To
view detailed information on a unit, move the cursor over that unit and press
"square".

When it's the turn of an enemy unit, they move in a similar fashion. This
ends one round. Now you move to the next round. Again, order is determined by
morale. If your unit is adjacent to, and facing, an enemy unit, you can
[attack]. Attacking from the side or rear is more effective than from the
front. All officers have certain Tactics that they can use. These tactics can
be used whenever specific conditions have been met. Squares where Tactics can
be used are highlighted in red. Move to the red square and press "X". Red
arrows show the directio you need to face to use a tactics. Select the
direction shown by a red arrow. Select a tactic using "X". You can confirm
conditions needed to use a tactic by pressing "R2". Using up and down on the
"Left analog", you can change the camera's zoom. Use the "Right analog" to
change the camera angle. Once you've used a tactics, it becomes disabled
until the next battle. However, if you defeat an enemy unit, one tactic is
randomly restored to you. Additionally, you can sometimes steal an enemy
tactic when you either attack from behind or defeat them with a tactic.
Proceeding in this manner, you have 30 days to gain victory by defeating the
enemy commander. If time runs out, either the side with the least troops, or
the attacking side, loses. All right, let's see if you can defeat the enemy
in 30 days.

Tutorial 2 : Tactical Combos
Tactical combos are one of the most important features of this game. Once a
tactics has been used, other tactics whose conditions have been met will be
triggered. Only the top tactics can be used in a combo. When the proper
conditions are met, it will be triggered. In the case of Xiahou Dun's unit,
the top tatics is [awe]. If its conditions are met, a tactical combo will
follow. If you wish to change the order of your equipped tactics, press "O".
Let's change Xiahou Yuan's top tactic to [charge]. Press "O". All right,
let's try a tactical combo. Select a red square destination and red direction.
Select a tactics using "X". The  more tactics combined, the greater the
effect. However, tactics from units unrelated to a previously used tactic will
not be triggered. Now, try to win this battle combining as many tactics as
you can.
Result : Xiahou Dun (one eyed officer) will do tactic attack, and as result
  of this tactic attack, the enemy will move in front of Xiahou Yuan, and
  Xiahou Yuan will attack the enemy using his tactic (alway first row
  tactic). If you have not changed Xiahou Yuan tactic, then you will only get
  two attack, one from Cao Cao and another from Xiahou Dun.

Tutorial 3 : Tactical Links
Lastly, let's cover tactical links, and how strategists play a very important
role in using them. You can select a tactic without immediately using it.
This is called a Tactical Link. Only strategists can create a tactical link.
A tactical link is released as a result of an allied unit using a tactic,
regardless of the ally location. Also, the Link's target is unable to move.
Now let's try using a link. From this point, we will not restrict your
actions. We will give advice, but the decision is up to you, so be careful.
Without moving, select [done] for Sun Ce. First, using Zhou Yu, link the
tactic [muddle]. Have Huang Gai use [boost] on Sun Ce. How did it go ?
When its turn comes, an enemy unit that has been targeted with a Link will
attempt to free itself. If it fails, that unit will be unable to do anything
for one turn. If it is successful, the targeted Link is broken, and the morale
of the unit that created the Tactical Link will decrease.
Another thing to remember : If the unit that created the tactical link is
attacked, it takes heavy damage and the Link is broken. Activities on the
battlefield help officers to accumulate Deeds. As the number of Deeds grows,
the officer advances in rank. When an officer is promoted, they gain abilities
depending on their current unit type. Occasionally, the also learn new Tactics
at that time. If you want to save data and quit during a battle, use "select"
to call up the Options menu. Now it is time to begin a true saga.


------------------------------------------------------------------------------
  3.5  UNIT STATISTIC EXPLANATION
------------------------------------------------------------------------------

Unit Statistic Screen 1 ASCII (Unit/Troop focus)

 ----------------------------------------------
|    ___________             _____________     |
|   |           |  Flag     |   Upper     |    |
|   |           |           |             |    |
|   | Portrait  |           |    Axis     |    |
|   |           |           |             |    |
|   |           |           |Left    Right|    |
|    -----------             -------------     |
|                                              |
|   Name   :                                   |
|   Skill  :                                   |
|   Troops :                Deeds :            |
|   EXP    :                Level :            |
|   Type   :                                   |
|   Item   :                                   |
|                                              |
 ----------------------------------------------

Unit Statistic Screen 2 ASCII (General focus)
 ----------------------------------------------
|    ___________             _____________     |
|   |           |  Flag     |   Upper     |    |
|   |           |           |             |    |
|   | Portrait  |           |    Axis     |    |
|   |           |           |             |    |
|   |           |           |Left    Right|    |
|    -----------             -------------     |
|                            _____________     |
|   Name  :                 |             |    |
|   Skill :                 |    Active   |    |
|    _______________        | Tactic List |    |
|   |               |       |             |    |
|   |  Friend List  |       |             |    |
|   |               |       |             |    |
|    ---------------         -------------     |
 ----------------------------------------------

To change from screen 1 to screen 2 and vice versa, press "square" button.

------------------------------------------------------------------------------
Screen 1 explanation
Portrait is the portrait of the general.

If there is a flag symbol, then it means that you can use this officer to
become Commander of your army. If there is no flag, then you can not use this
officer to become CC, but he can be in the other three position.

In the upper right part of general's (unit) screen, there is a picture of
three axis. This three axis represent general statistics, and their meaning
is as follows:
Up Axis    : Strength (short : STR)
Left Axis  : Intelligence (short : INT)
Right Axis : Leadership (short : LEA)

Name : It is the name of the general. The English name is usually two or three
word. The name in Chinese is usually 4 character/kanji (chinese character),
but the English name will use the first two or three character. Example : Guan
Yu's complete name in Chinese is Guan Yu Yun Chang, but in English, he is
known as Guan Yu.

Skill : Is a skill that the general inherently have. When the situation is
right (fulfill the trigger requirement), then the effect will be activated.
When you are in battle, the general that have their skill activated will be
having an aura in his unit animation (aura is like the unit is on fire). For
detail of the skill, please see section "5.4 Skill list"

Troops : the maximum value of this is closely tied to the level the officer
is. The formula is as follows : (Level + 2)* 1000. So, if for example Sun Ce
is level 4, then the maximum value of his soldier amount is 6000. If the value
is not maximum, then it will automatically increase each turn, provided that
you put the general in "Capital", "Big City" or "City" node, and your supply
line (connection between current location and capital was not cut-off. In 
"fort" node, the general will NOT increase his soldier value toward maximum
value. For detail of node, see section "3.3 Map Menu".

EXP : It is the value of the training that the entire troops received. This
will affect the starting morale of the troops in the battle. The higher the
value, the better. To increase the training value, you need to have the
officer participate in a war and win it (+3 for main army, +2 for second
army).
Every officer have sets of training value, one for each soldier type/ unit
type. This value is closely related to the unit type. Training value for a
soldier type will not increase because of an increase in other soldier type.
Example : In my game, Huang Gai have a higher training value (34) if he is an
archer unit. For infantry type, his training value is 30.

Type : There can be several unit type and their subtype (for details see
section "5.2 Unit List"). For summary, the differences between unit type is
as follows :
Infantry : Short range, normal movement, Standard attack, High defence.
Archer   : Long range, normal movement, weaker attack, weaker defence.
Cavalry  : Short range, fast to front, High attack, standard defence.
Special  : to be used to purposes other than war (heal, create tower).
Every officer has a fixed unit type. If he can only have two soldier type,
for example infantry and bow, then this will not change at all during the
game. For detail of each officer, please see "5.3 General List"

Deeds : Every battle have possibility to increase this value. The higher the
deeds value, the better, since this value determine the level of the general.

Level : Level value is determined by Deeds value. The range is as follows
(still in draft, not finished yet)
Lvl  From - To      Tactics  Formula Start    Formula Increase
0  :                               0                20
1  :   20 -   70       3          20                60
2  :   87 -  178       3          80               100
3  :  183 -  319       3         180               140
4  :  327 -  499       4         320               180
5  :  500 -  717       4         500               220
6  :  722 -  979       4         720               260
7  :  980 - 1269       5         980               300
8  : 1283 - 1610       5        1280               340
9  : 1633 - 1992       5        1620               380
10 : 2025 - 2338       6        2000               420
11 : 2582 - 2784       6        2420               460
12 : 2894 - 3330       6        2880               500
13 :                            3380               540
14 :                            3920               580
15 :                            4500               620
16 :                            5120               660

Actual result, based on game result is in the From - To column.
I have deduced the formula used to determine the limit of next level, and
I put it on the above table as formula start and formula increase. Formula
start is the starting point of the level, and the formula end is (formula
start of next level - 1). If you examine the "formula increase", you will
see that "formula increase" will increase by 40 every level.
Next level formula start = current level formula start + current level
                           formula increase.
Example : Your character is level 3, he will increase if his deeds became
320 or more, or 180 + 140

Based on the table above, if the officer's deeds have moved him/her into a
next level area, then the general will:
1. Increase "maximum soldier amount" value by 1000/level.
2. Increase their statistics (STR, INT, LEA) by 4/level.
   This increase will be distributed based on the "type" that the officer
   have during the level increase. See "5.2 Unit List" for list of unit type
   and sub-type, including their distribution of statistics increase.
3. Acquire new tactic (possible, but not always)

Example : Sun Ce deeds increase from 310 to 400. It means his level will
increase from level 3 to level 4. The effect of the level increase will
increase his maximum soldier from 5,000 to 6,000. Since Sun Ce is using
Infantry, sub type Spearmen, then the 4 increase of statistics will be
distributed as follows : STR 2, INT 1, LEA 1. If Sun Ce is using Archer,
sub type Crossbow, then his increase will be distributed as follows : STR 0,
INT 1, LEA 3.

Item  : Item that were used by the general. One officer can use only one item
at a time, but the item can be changed.


------------------------------------------------------------------------------
Screen 2 explanation

Active Tactic List : List of Active Tactic, strategem that the officer can use
in battle. The maximum I have encountered so far is 6 active tactics. There is
a difference between tactics learned and active tactics. Active tactics is
the ones that is shown in the unit screen and during battle. But learned
tactics can only be seen during changing tactics screen. It is possible that
your learned tactics is less than the available active tactics slot. If that
is the case, then you will have empty slot, which you can only fill after
you learn new tactic.
Example : Sun Ce is a level 6 general, he have learned 5 tactics, but he can
only use 4 of them for his use in battle.

Friend List : This show all the general this unit is friendly with. Example:
In Zhou Yu friend list, Sun Ce is named there, so Zhou Yu is friendly with Sun
Ce. Some of the effect of being friendly that I have noticed so far :
1. You can recruit a civilian using the general he is friendly with. To refer
   back to the example, if Zhou Yu is a civilian, he can be recruited by
   Sun Ce. To recruit Zhou Yu character, you can :
   a put Sun Ce in an army (Sun Ce can be the Commander, strategist or even
     the general, his position in the army does not matter). Then move the
     army that contain Sun Ce to the location where Zhou Yu reside.
   b name Sun Ce as envoy, and move Sun Ce to the location where Zhou Yu
     reside.
   In beginning of the next turn, Zhou Yu will automatically ask to join you.
   You can choose "X" to accept, or choose "Triangle" to reject him.
   The difference between the above two method is method A is slower (4 node
   as opposed to 6 node for envoy), could not move into location without
   fight, but can change at any time (using Arm Form menu).
   Note about recruiting : If Zhou Yu does not have Sun Ce's name in Zhou
   Yu's friend list, but Sun Ce have Zhou Yu name in Sun Ce's friend list,
   Sun Ce can still recruit Zhou Yu.

2. When traveling together in an army, there is a possibility of an
   interaction between friendly generals. In cases I have encountered so far,
   the result can be :
   - increase in deeds
   - new tactic that is teached by the officer's friend
   - increase in statistics (STR, INT, LEA)
   - increase in EXP.
Please be aware that friend list may change from one task/chapter to another.
The friend list can also be a little bit random from game to game.
Example : when Zhuge Jin show up, he has only Zhang Zhao in his friend list.
But in later task, the list will change to include Zhuge Liang name.

------------------------------------------------------------------------------
  3.6  GENERAL TACTIC
------------------------------------------------------------------------------

- Try as much as possible to daisy-chain tactics (combo tactics). You can
  capture enemy general if you hit him hard and his soldier amount become
  zero. At the end of combo, there will be a message. One message say that the
  general escape, while another message say that the general is captured.
- If you are given a certain amount of time to do task, and you can finish it
  earlier, delay the finish until the last moment so you can do other things
  like recruiting general, conquering city (if allowed), get into more war
  since you were attacked continuosly (see Sun Ce Campaign, Task 6A).
- Remember that general that does not have the full soldier allowed, will only
  replenish its soldier if staying at city, not at fort. So try to avoid
  putting your general in a fort. Replenishment rate varied, but I am not sure
  what factor it depend on. It could be level of the general, type of city he
  is on. Minimize movement for this general, since moving him around will
  lessen his replenishment (around 50% decrease). You can also edit the army
  so the officer become free officer, since free officer replenish faster.
- Make use of the soldier type and their distribution of attribute increase.
  For general with high intelligence, it is better to use the special unit
  type, while for general with high strength, it is better to use the cavalry
  type.
- Please note the statistics of the general, and select the tactics that he is
  best at. High strength general select STR tactics, while highly intelligent
  officer select INT tactics.
- Also note that some skill will give unlimited tactic (example : [Menace] and
  [Conqueror] give unlimited use of STR tactics), so for officer that have
  [menace] or [conqueror], choose your active tactic using STR tactics, and 
  unit type that give excellent increase in STR (example : cavalry).
- Most skill will be actived if your morale is over 80. If your general have
  skill that give unlimited tactic, use depots to increase your morale, or
  skill like revive, let them activate their skill, and you can use the same
  tactics over and over again. Using depots is much better. Once you got
  tactics like [Pit] and [Taunt], build depot, hang around (not move forward),
  once your morale is over 80 and your skill activated, just use [Pit] and
  [Taunt] over and over again.
- The terrain should be considered when you are executing Pit tactics,
  or for that matter any tactis that get the enemy to move, since those tactic
  will only be succesfull if the enemy can move toward the target square. So
  if any of the square have difference of more than 1 level, you can not
  execute Pit Tactic. Use [Taunt] instead.

------------------------------------------------------------------------------
Contribution from Michael Martin
------------------------------------------------------------------------------
How you handle the battles in the game will depend a lot on your usual
approach to these sorts of games.  Do you hang back and wait for the enemy to
come to you, or do you charge them?  Do you surround and isolate or send your
armies out to duke it out one-on-one?

My usual strategy is to obtain generals with the Pit and Taunt abilities as
soon as possible and use them to pull enemy generals across the field into
traps of 3 to 5 units and eliminate half of the enemy army before they can
cross the field to do battle.  This strategy is almost always successful,
and makes resting in between battles or switching out damaged generals
unnecessary.

When using this strategy high morale is key (I almost always use the Scale
formation for the extra Revive abilities) so that your units act first and
you have time to set up your trap and trigger it.  Morale is also important
because if you have the Strategy ability equipped on one or more of your
generals with Pit or Taunt, you can use it to pull unit after unit across
the field and deal with them 1 on 10 (you ARE using two Spies every battle,
right?).

Also important to do immediately is target any and all enemy units that have
Pit or Taunt before worrying about anyone else.  These are the guys who can
screw up this strategy by pulling one or more of your units across the
battlefield.  Even if your general survives this (and all the other moves his
army pulls on you), they’re liable to be quite damaged by the end of the
battle.  I try to make a point of capturing all enemy generals I see with
either Pit or Taunt in their list so the enemy can’t use them in any
subsequent fights.

------------------------------------------------------------------------------
End of Michael Martin contribution

To be completed later

==============================================================================
  4.  SCENARIO WALKTROUGH
==============================================================================

------------------------------------------------------------------------------
  4.1  LIU BEI CAMPAIGN
------------------------------------------------------------------------------

M Meeva (for more details, see the thank you section) is the one writing the
walkthrough in this section, since I am still in the Sun Ce scenario, and it
will be too long before I start on Liu Bei path.

M Meeva walktrough start here
------------------------------------------------------------------------------

  As a quick note, Liu Bei's Campaign is considered the hardest of the  three
rulers and with good reason. So if you haven't played much of the game or
really know about combos I suggest saving Liu Bei's campaign until you have 
a bit more play time with the game. Also, to make his campaign easier I
suggest that you learn how to set up a high number of combos so you will
capture every enemy general you face. This will help you in the long run.
  Also to keep some consistency with the rest of the FAQ I'll try and 
follow Michael Martin's format.

Endings :
  I might do a flow chart of Liu Bei's endings, but right now its getting
quite confusing to map out Liu Bei's path, especially since his path always
seems to give more than one option, but we'll see...
-----------Events:-----------




=============================================================================
EVENT 1 - OATH IN THE GARDEN
=============================================================================
Objective: Defeat Cao Ren
Starting officers: Liu Bei, Guan Yu, Zhang Fei
Opposing officers: Cao Ren, Yue Jin, Li Dian


    This battle is pretty simple and should not give you much trouble. I
suggest capturing Yue Jin and Li Dian as well. Heck restart if you can't get
both of them, you'll need every officer you can get, especially in the early
stages of Liu Bei's campaign. Also note that Cao Ren is uncapturable, and
since he is the leader make sure that you defeat him after you capture Li
Dian and Yue Jin.

Post-event:
[Occupy Xiao Pei]



=============================================================================
EVENT 2 - LU BU, HONORED GUEST
=============================================================================
Objective: (A) Ally with Lu Bu within the time given or
           (B) Fight Lu Bu within the time given
           (C) Do nothing (Not listed in the game objectives)
Turns: 5 Turns
Year: 195
Capital: Xia Pi
-----------------------------------------------------------------------------
NOTE:

Although the game gives you two options there is a "hidden" option so to
speak, and that involves not attacking or becoming allies with Lu Bu in the
time given. It should be noted that doing this will eventually lead you to
the same path as if you fought Lu Bu, but this is for those wondering how to
unlock the scene 3b.

Also since Liu Bei lacks a lot of men at the beginning its important to
recruit everyone you possibly can. It might be time consuming be every so
often be sure to check the Civilian List and Officer List (by pressing L2,
R2) and see each of their friend list. If your officer are friends with
someone and they haven't been picked up yet (shown in white) go get them.
Also if the civilians are friends with one of you officers (in Liu Bei's 
case the color will be green), send that officer to recruit them.

This will help in the long run as you will have plenty of guys to spare,
although you probably won't even use most of them, but its better than 
letting the enemy have them and use them against you.

And of course if they do use men against you, be sure to capture as many of
their guys as possible.

Also one final tip, more often than not the game gives you more than enough
turns to complete an objective. Use this to you advantage to recruit and
fight/capture as many enemy generals as possbile before completing an
objective.

-----------------------------------------------------------------------------

  You'll have some freedom in this round as no one will attack you. So take
your time to recruit whoever you can this round.

Turn 1:

1. Remove Guan Yu's item, the Blue Dragon.
    - Note that Guan Yu already has the ability given by the Blue Dragon, 
      and it would be put to better use on someone else of your choosing.
2. Remove Guan Yu from your army and appoint him as an Envoy.
    - Send Guan Yu to recruit Zhou Cang
3. Move one army unit to occupt the vacant Lang Ye

[Occupy Lang Ye]

Turn 2:

1. Move Guan Yu to Zhou Cang's spot to recruit him the next turn.
2. Move Liu Bei to the captial so he can recruit Jian Yong.

[Jian Yong visits Liu Bei]
[Guan Yu brings in Zhou Cang]
[Mi Zhu joins]

Turn 3:

1. Relieve Guan Yu as an envoy and place him back into the army.
2. Form a 2nd army if you have not already done so.
3. If you want to ally with Lu Bu start sending a Diplomat to Lu Bu's 
   capital

Turn 4:

1. Appoint Mi Zhu as an envoy and recruit Mi Fang
2. Keep moving your Diplomat to Lu Bu's capital if you want to ally with 
   him.

[Mi Zhu brings in Mi Fang]

Turn 5:

1. Appoint Mi Fang as an Envoy to recruit Cao Bao
2. Move your Diplomat to Lu Bu's capital and ally with him

-OR-

2. Move both of your armies to Xiao Pei and declare war on Lu Bu
    - If you take this option be sure to capture as many generals as you can

[Xiao Pei occupied]

-OR-

2. Do nothing


   Depending on what you did in your final turn will determine the next 
path that you will take. If you allied with Lu Bu see Event 3a, if you didn't
do anything see Event 3b, if you attacked Lu Bu see Event 3c.


=============================================================================
EVENT 3a - LU BU, ALLY
=============================================================================
Objective: Wipe out Yuan Shu within the time given
    Turns: 12 Turns
     Year: 196
  Capital: Xia Pi

[Mi Fang brings Cao Bao]

    Note: Now that you are allies with Lu Bu if you don't do anything Lu Bu
will wipe out all of Yuan Shu's forces and take over all his cities but one.
I suggest that you use both of your armies and do the fighting yourself, so
that you can create two full armies as well as gain the experience and deeds
for your own guys.

Turn 1:

1. Move both of you armies to Jiao and declare war on Yuan Shu
2. Take Liu Bei out of your army and send him to recruit Zhao Yun and 
   Gongsun Zan.

[Jia has been occupied]

Turn 2:

1. Move both of your armies to Ru Nan.
2. Continue moving Liu Bei towards Zhao Yun and Gongsun Zan
3. Check your Officer and Civilian list to see if other officers can be
   recruited.

[Ru Nan has been occupied]
[Mo Tzu found]
[Zhao Yun vists Liu Bei]

Turn 3:

1. Move one of your armies to Shou Chun and occupy it.
2. You should now be able to form two full armies at this point, do so.

[Shou Chun has been occupied]

Turn 4 - 11:

1. You should now be free to recruit whoever you can at this point without
   having to worry too much about Yuan Shu attacking or Lu Bu attacking 
   and taking over anymore of Yuan Shu's cities, take the time to recruit
   everyone you can.

Turn 12:

1. Move your armies to Wan to destory Yuan Shu.

[Wan has been occupied]
[The 6 books found]

    Once you've finished see event 4a.



=============================================================================
EVENT 3b - LU BU'S INVASION
=============================================================================
Objective: Wipe out Lu Bu within the time given
    Turns: 8 Turns
     Year: 196
  Capital: Xia Pi

[Mi Fang brings Cao Bao]

    Now is the time for you to start battling again. Lu Bu is quite powerful
with some strong generals under him as well. Do your best to capture every
general Lu Bu's got. Also be sure to defeat Lu Bu at least once with a 3-hit
combo. You will get the Crescent item from him, which gives the skill 
Menace, one of my favorite skills.

    You will also become allies with Cao Cao, and if you attack Lu Bu's
captial with just one army Cao Cao will send one of his armies to assist 
you. You will want to do the attacking with your own guys as you will want
to receive the EXP and deeds for your own guys. This alliance will also
help recruit some guys faster.

Turn 1:

1. Move both of your armies and occupy Xiao Pei
    - Lu Bu will start attacking you at this point, be sure to capture as 
      many of his guys as you can, most notably Chen Gong and Zhang Liao

[Xiao Pei occupied]

Turn 2 -7:

1. Move both of your armies to Lu and hold position there.
2. Once you've occupied Lu you should have enough cities to create two full
   armies. Take Liu Bei out of one of them and use him to recruit Zhao Yun
   and Gongsun Zan two powerful guys you will want. Also recruit anyone 
   else that you can.
3. Also be sure to at least recruit Chen Gui

Turn 8:

1. Attack Lu Bu's capital

   Once you've finished Lu Bu, see Event 4b.



=============================================================================
EVENT 3c - LU BU'S ASSAULT
=============================================================================
Objective: Wipe out Lu Bu within the time given
    Turns: 8 Turns
     Year: 196
  Capital: Xia Pi

[Mi Fang brings Cao Bao]

    Hopefully in the last turn you managed to capture some if not all of Lu
Bu's generals, and with the occupation of Xiao Pei you should be able to add 
at
least one more general to your army, be sure to do so. Also note that you 
have
now become allies with Cao Cao,and by allying with Cao Cao this will also 
help
you recruit guys Zhao Yun and Gongsun Zan much easier, and without worry of
being kicked out for being in someone else's territory.

    Finally be sure to defeat Lu Bu with a 3-hit combo at least once to get
the Crescent item from him. This gives you the skill Menance, a nice skill
indeed.

Turn 1:

1. Move both of your armies to Lu.

Turn 2 - 7:

1. I suggest waiting at Lu until the final turn and attack Lu Bu in the 
   final turn. This should give you an oppurtinity to level up your guys as
   well as take Lu Bu's men for yourself, as Lu Bu will attack you every so
   often.
2. Be sure to AT LEAST RECRUIT ZHAO YUN, as well as anyone else that you 
   can.

Turn 8:

1. Attack Lu Bu's capital


    Once you've finished Lu Bu, see Event 4b.


=============================================================================
EVENT 4a - LU BU, CRAZED TIGER
=============================================================================
Objective: Occupy Xin Pe within the time given
    Turns: 4 Turns
     Year: 205
  Capital: Wan

Turn 1 - 3:

1. Hopefully you still have two full armies from the last round. If you wait
   until the last turn you should have a few guys automatically join you.

Turn 4:

1. Move both your armies to Xin Pe and a spy if you got one.
    - Be sure to capture as many guys as you can. Also be sure to kill Lu Bu
      with at least a 3 hit combo to get his Crescent item.

    Once you've captured Xin Pe, see Event 5a.

=============================================================================
EVENT 4b - GUAN YU'S ESCAPE
=============================================================================
Objective: Stop Cao Cao's movement South within the time given
    Turns: 2 Turns
     Year: 207
  Capital: Xin Ye

Turn 1:

1. Move both of your armies to Wan to occupy it.
    - Note if you occupy Wan Cao Cao will attack you twice instead of once.
      If your confident that your guys are strong enough to fight Cao Cao 
      try to take as many of his officers as you can. This will also keep
      your capital safe from attack if you can repel Cao Cao's army.
2. If possible, try to recruit one or two guys near you without having to
    take out any guys from your armies.

Turn 2:

1. Hold your position at Wan

    Once you've finished that, see event 5b.

============================================================================= 
EVENT 5a - LU BU, ONCE AGAIN
=============================================================================
Objective: (A) Ally with Lu Bu and occupy Xu Chang within the time given
           (B) Recapture Wan within the time given
    Turns: 6 Turns
     Year: 206
  Capital: Xin Ye

Turn 1:

 1. If you want to ally with Lu Bu I suggest doing it in this turn
    - This will also help speed up the process of recruting some guys.

-OR-

 1. Take the time to recruit whoever and on the final turn attack Wan


    To be finished at another date



============================================================================= 
EVENT 5b - JING IN TURMOIL
=============================================================================
Objective: (A) Stop Cao Cao's movement South within the time given
           (B) Attack any of Liu Zong's cities (not listed in game)
    Turns: 2 Turns
     Year: 208
  Capital: Xin Ye

Turn 1:

 1. Move your main army to Wan and hold your position there.
 2. If you didn't create that third army earlier do so now, and occupy
    Yong An if you already haven't, in fact move that army there regardless
    of if you've already occupied it or not.

Turn 2:

 1. Keep your main force at Wan and hold your position there.

-OR-

 1. Keep your main force at Wan and hold your position there and use the other 
    army you used to occupy Yong An and use them to attack either Shang Yong 
    or Xiang Yang and declare war on Liu Zong.
    - Personally I'd recommened attacking Xiang Yang. Your third army might be
      at a slight disadvantage, considering at this point you can probably 
      only put three people in it, but if you have an extra spy it evens
      things up a bit. I'd also recommened just aiming for Liu Zong. Doing
      this will make the next scenario much eaiser.

    If you declared war on Liu Zong's see event 6c, otherwise see Event 6d.



============================================================================= 
EVENT 6a - ???
=============================================================================

To be completed at a later date



============================================================================= 
EVENT 6b - ???
=============================================================================

To be completed at a later date



============================================================================= 
EVENT 6c - BATTLE FOR JING
=============================================================================
Objective: Occupy Shang Yong, Xiang Yang, Jiang Ling, and Jiang Xia within
           the time given.
    Turns: 12 Turns
     Year: 208
  Capital: Xin Ye

Turn 1:

 1. Move your two main armies to Wan and let them hold position there.
    - Note that Cao Cao will still attack you so you will probably want to 
      place your strongest guys in this army.
 2. If you didn't attack and occupy Xiang Yang in the last scenario do so now.
    - Note that if you already occupied Xiang Yang in the last scenario you
      can now fill up that third army as well as create one more. Do so and
      use these armies to attack Liu Zong.
 3. You should also start recruting people again as you will actually have
    time in this scenario to actually recruit people.

Turn 2 - 11:

 1. Keep your main force at Wan.
 2. Use your secondary army to take over the rest of Liu Zong's cities. I
    suggest waiting until the final turn to take over the last city.
    - This will give you the oppurtinity to capture more of Cao Cao's men as
      well as recruit more people. You won't have to worry too much about 
      capturing Liu Zong's men. Once you wipe him out you'll be free to 
      recruit all of his men.
 3. Continue to recruit people.

Turn 12:

 1. Take over the last of Liu Zong's cities.

    Once you've taken over the last required city see event 7b.



============================================================================= 
EVENT 6d - SLEEPING DRAGON
=============================================================================

To be completed at a later date



============================================================================= 
EVENT 7a - ???
=============================================================================



============================================================================= 
EVENT 7b - THE GREATER GOOD
=============================================================================
Objective: (A) Stop Cao Cao's movement South withing the time given and
           (B) Occupy Chang Sha, Gui Yang, Ling Ling, and Wu Ling
    Turns: 6 Turns
     Year: 209
  Capital: Xiang Yang

[Zhuge Liang joins]

Turn 1: 

 1. Cao Cao will continue to attack you once again so place your strongest
    armies in Wan to repel him.
    - Note, when Cao Cao's forces attack and you do not completely defeat 
      everyone in the unit, or everyone with the general capability, when 
      defeated that army will get put in Nan Mi. If this happens that army
      will try to occupy Shang Yong. I suggest moving your army from Wan to 
      Nan Mi and finish off the rest of their forces then move them back to 
      Wan.
 2. Continue to recruit whoever you can.

-ALSO-

  3. If you want to occupy the four cities to the south send your second army
     and some spies down there on the first turn. If not just hold Cao Cao off
     for six turns and wait for the scenario to end.

Turn 2:

 1. Hold your position at Wan

-AND/OR-

 2. Attack and occupy Chang Sha.

Turn 3:

 1. Continue to hold position at Wan.

-AND/OR-

 2. Attack and occupy Gui Yan.

Turn 4:

 1. Hold position at Wan once again.

-AND/OR-

 2. Attack and occupy Ling Ling.

Turn 5:

 1. Once again keep holding your position at Wan.

-AND/OR-

 2. Move your army to Shiang Nan and declare war on Jin Xuan
    - Note that Jin Xuan's army is usually in this area at this turn and
      blocks you from attacking his only city. Its best to attack him here and
      take his men as well as give you a chance to level up your guys.

Turn 6:

 1. Continue to hold your position at Wan.

-AND/OR-

 2. Attack and occupy Wu Ling


    If you took over Chang Sha, Gui Yang, Ling Ling, and Wu Ling see event 8f,
if you just held off Cao Cao's attack see event 8e.



============================================================================= 
EVENT 7c - ZHUGE LIANG IN WU
=============================================================================

To be completed at a later date



============================================================================= 
EVENT 8a - ???
=============================================================================

To be completed at a later date



============================================================================= 
EVENT 8b - ???
=============================================================================

To be completed at a later date



============================================================================= 
EVENT 8c - ???
=============================================================================

To be completed at a later date



============================================================================= 
EVENT 8d - ???
=============================================================================

To be completed at a later date



============================================================================= 
EVENT 8e - ???
=============================================================================

To be completed at a later date



============================================================================= 
EVENT 8f - ZHUGE LIANG'S PLAN
=============================================================================

To be completed at a later date



============================================================================= 
EVENT 8g - CAO CAO'S FATE
=============================================================================

To be completed at a later date


------------------------------------------------------------------------------
M Meeva walkthough end here.

Historically :
Liu Bei died on year 223.
Guan Yu died on year 220.
Zhang Fei died on year ??? (after Guan Yu died)
Zhuge Liang died on year 234.

To be completed later.

------------------------------------------------------------------------------
  4.2  CAO-CAO CAMPAIGN
------------------------------------------------------------------------------

Michael Martin (for more details, see the thank you section) is the one
writing the walkthrough in this section, since I am still in the Sun Ce
scenario, and it will be too long before I start on the Cao Cao path.

Michael Martin walktrough start here
------------------------------------------------------------------------------
NOTE:  For purposes of this Walkthrough section, I will distinguish between an
"ARMY" and an army.  An army is, unless otherwise specified, a single army
composed of a commander, a strategist, and two supporting generals.  An "ARMY"
is a group composed of two full armies, of four units each, and two units with
the Spy ability, for a total of ten units on the field.  Once you start
capturing and recruiting generals in larger and larger quantities, it is
always worth it to send out "ARMIES" of ten units each.  Even if all your
spies do is build structures before combat, heal the occasional unit and
perhaps use Revive to raise morale or trigger a chain of tactics, it’s worth
it to have them on the field.  You can travel with less, but why would you?

That said, below I’ll discuss each of the endings for the Cao Cao campaign
and the Events leading up to that ending.  I will also note where different
choices will lead to different paths.

Event List :

Event 1a – Emperor
Event 2a – War Council
Event 3a – Yuan Shu the Pretender
Event 3b – Fate of the Beast
Event 4a – The Beast Departs
Event 4b – On Heroes
Event 5a – Liu Bei’s Betrayal
Event 5b - 
Event 5c – Truce
Event 5d – The Noble Guan Yu
Event 6a – The Beast’s Plan ??
Event 6b – Farewell, Guan Yu
Event 7a - The Beast's Plan ??
Event 7b - 
Event 7d - Deathbed
Event 8a – Power
Event 8b - 
Event 8c - 
Event 9a – Guo Jia’s Death
Event 10a – Greed
Event 10b - 
Event 10c - 
Event 10d – South or East?
Event 11a - 
Event 11b - 
Event 11c – Farewell, Guan Yu
Event 12a – Zhuge Liang’s Shadow
Event 12b - 
Event 12c – Ma Chao’s Revolt
Event 13a – Heroes Divided
Event 13b - 
Event 13c - 
Event 13d – To Han Zhong
Event 14a – Guan Yu Comes North



Ending 1 - 
  Path: Event 1a – Emperor
        Event 2a – War Council
        Event 3a – Yuan Shu the Pretender
        Event 4a – The Beast Departs
        Event 5a – Liu Bei’s Betrayal
        Event 6a – The Beast’s Plan
        Event 8a – Power
        Event 10a – Greed
        Event 12a – Zhuge Liang’s Shadow
        Event 13a – Heroes Divided

Ending 2 - 
  Path: Event 1a - Emperor
        Event 2a - War Council
----------------------------------------------------------------------------
        Event 3a – Yuan Shu the Pretender
        Event 4a – The Beast Departs
        Event 5c – Truce
-OR-
        Event 3b – Fate of the Beast
        Event 4b – On Heroes
        Event 5d – The Noble Guan Yu
        Event 6a - 
        Event 7a – The Beast’s Plan
-----------------------------------------------------------------------------
        Event 8c - 
        Event 10b - 
        Event 12b - 
        Event 13b - 

Ending 3 - 
  Path: Event 1a - Emperor
        Event 2a - War Council
------------------------(option 1)-------------------------------------------
        Event 3a – Yuan Shu the Pretender
        Event 4a – The Beast Departs
        Event 5b - 
        Event 7b - 
        Event 8b - 
        Event 9a – Guo Jia’s Death
        Event 10d – South or East?
        Event 11b - 
        Event 13c - 
-OR-
        Event 3b – Fate of the Beast
        Event 4b – On Heroes
        Event 5d – The Noble Guan Yu
        Event 6b – Farewell, Guan Yu
        Event 7d - Deathbed
        Event 9a – Guo Jia’s Death
        Event 10d - 
        Event 11b - 
        Event 13c - 
-OR-
        Event 3a – Yuan Shu the Pretender
        Event 4a – The Beast Departs
        Event 5c - Truce
        Event 8c - 
        Event 10c - 
        Event 11a - 
        Event 13c - 
-OR-
        Event 3b – Fate of the Beast
        Event 4b – On Heroes
        Event 5d – The Noble Guan Yu
        Event 6a - 
        Event 7a – The Beast’s Plan
        Event 8c - 
        Event 10c - 
        Event 11a - 
        Event 13c - 
-----------------------------------------------------------------------------

Ending 4 – “Three Kingdoms”
  Path: Event 1a – Emperor
        Event 2a – War Council
        Event 3b – Fate of the Beast
        Event 4b – On Heroes
        Event 5d – The Noble Guan Yu
        Event 6b – Farewell, Guan Yu
        Event 7d - Deathbed
        Event 9a – Guo Jia’s Death
        Event 10d – South or East?
        Event 11c – Farewell, Guan Yu
        Event 12c – Ma Chao’s Revolt
        Event 13d – To Han Zhong
        Event 14a – Guan Yu Comes North

-----------
Events:
-----------

=============================================================================
EVENT 1A – EMPEROR
=============================================================================
Objective:          Win initial battle
Starting officers:  Cao Cao, Xiahou Dun, Xiahou Yuan, Guo Jia
Opposing officers:  Li Jue (in castle), Guo Si, [Archers]

Notes:
1) Attempt to capture Guo Si (combo of III or better will do it), as you can
   use him later to recruit assorted officers
2) Defeat Archers so they aren’t harassing you when you break down the
   castle gates
3) Defeat Li Jue (you can’t capture him, so don’t worry too much about
   positioning for a tactical combo

Post-Event:
 [Occupy Chang An]
 [Acquire Item: Avenger]
 [Li Jue’s forces are eliminated]


=============================================================================
EVENT 2A – WAR COUNCIL
=============================================================================
Objective:  (A) Wipe out Yuan Shu within the time given; or
            (B) Wipe out Lu Bu within the time given
     Time:  8 Turns
     Year:  197
  Capital:  Xu Chang

-----------------------------------------------------------------------------
NOTE:  You’ll have until you attack either Lu Bu or Yuan Shu to recruit
officers unhindered. You should ALWAYS recruit any spare officer you can
using envoys you aren’t using elsewhere, even if the officer is subpar,
because each new officer has still other officers on their Friends list
which you might want to use.  This recruitment chain can make running
through your Free Officers list a time consuming process, but it’s also the
best way to 
(A) give yourself as many officers as you need for your armies, and 
(B) deny the use of as many officers as possible to your enemies.

ALWAYS recruit, and ALWAYS try to capture officers whenever you can. You
get stronger and your enemies get weaker each time they throw themselves at
you if you can pick up one or two generals each time.

ALWAYS try and capture at least one general from each new region you invade,
as they are usually friends with the people in that region, so when it
becomes yours and/or neutral, you can start a recruitment chain with the
captured officer and eventually pick up most/all of the officers there.
-----------------------------------------------------------------------------

TURN 1:

 [Xun Yu and Xu Huang join Cao Cao]

 1.  Appoint Cao Ren and Xun Yu as envoys.
   - Send Cao Ren to Chen Liu to recruit Mao Jie (a *very* useful spy, I’ve
     found).
   - Send Xun Yu to Luo Yang to recruit Cheng Yu.
 2.  Send Cao Cao’s army to occupy Lu.

 [Occupy Lu]
 [Yu Jin joins Cao Cao]
 [Envoys bring in Cheng Yu and Mao Jie]

TURN 2:

 1.  Disband envoys Cao Ren and Xun Yu.
 2.  Form a second army of Li Dian (personal choice, as I like the way his
     tactics develop -- at later levels he gets All Attack, Aid, Revive,
     Circle, etc.) (equip w/ Meng De from Cao Cao to give him Overlord),
     Cheng Yu, Xu Huang and a fourth officer of your choice (I used Xun
     Yu for now).
 3.  Equip the Avenger on one of your units not otherwise equipped with an
     item to increase their strength.
 4.  Appoint Mao Jie as envoy.
 5.  Form third army of last four generals (mine is led by Cao Ren).
 6.  Move all to Jiao.

 [Xin Ping joins Cao Cao]
 [Cao Hong joins Cao Cao]

TURN 3:
-----------------------------------------------------------------------------
NOTE:  Your actions in this turn will lead to either Event 3A or 3B:
       - Attacking Yuan Shu --> Event 3A
       - Attacking Lu Bu --> Event 3B
-----------------------------------------------------------------------------

(If attacking Yuan Shu)
 1.  Move Cao Cao/Li Dian/Mao Jie to Ru Nan.
 2.  Move Cao Ren to Shou Chun.

(If attacking Lu Bu)
 1.  Move Cao Cao/Li Dian/Mao Jie to Xia Pi.

TURN 4:

(If attacking Yuan Shu)
 1.  Battle at Ru Nan.

Notes:  Try to capture Ji Ling (combo IV or better needed) or any other
        single officer you can.

Post-Battle:
 [Occupy Ru Nan]
 [Acquire Item: Mo Tzu]
 [Occupy Shou Chun]
 [Yuan Shu’s forces eliminated]
 [Lu Bu eliminates Liu Bei]
 [Cao Cao decides to attack Lu Bu]

(If attacking Lu Bu)
 1.  Battle at Xia Pi.

Notes:  Try to capture Zhang Liao (he’s *very* useful); capture at least one
        officer to start recruitment chain.

Post-Battle:
 [Occupy Xia Pi]
 [Acquire Item: Xun Tzu]
 [Lu Bu’s forces eliminated]
 [Lu Bu has been killed]
 [Liu Bei and followers join Cao Cao]

-----------------------------------------------------------------------------
NOTE:  If you acquire Liu Bei (by attacking Lu Bu), Liu Bei will leave you
right after event 3B, so do not use any of his three main officers (Liu Bei,
Zhang Fei and Guan Yu) in the armies you use to attack Lu Bu, as you don’t
want to give them experience you could better use on officers you’ll get to
keep.
-----------------------------------------------------------------------------


=============================================================================
EVENT 3A – YUAN SHU THE PRETENDER
=============================================================================
Objective:  Wipe out Lu Bu in the time given
     Time:  20 turns
     Year:  198
  Capital:  Xu Chang

TURN 1:

 1.  Move Cao Cao/Li Dian to Jiao.
 2.  Move Mao Jie to Ding Tao to recruit Man Chong.
 3.  Disband Cao Ren’s army (if needed) to form 2 armies with a moderate
     fighting strength (you’ll outnumber your opponent 8 to 4 anyway) and
     move both of these armies to invade Wan (both for the territory and to
     capture the 6 Books item).

 [Lu Bu declares war on you]
 [You have declared war on Zhang Xiu]

-----------------------------------------------------------------------------
NOTE:  Lu Bu invaded Shou Chun in my game (it is the logical choice for him),
       but the two armies in Jiao moved to Shou Chun because it is adjacent
       and attaacked him.  By leaving them in Jiao, you also protect other
       cities like this.
-----------------------------------------------------------------------------

 [Battle at Shou Chun]

-----------------------------------------------------------------------------
NOTE:  Try to capture/defeat as many officers as possible to weaken Lu Bu.
       Try in particular to capture Zhang Liao, as he is very useful.
       Capturing Gao Shun is pretty easy, and he can be used to recruit in
       that area later.

NOTE:  Defeat Lu Bu with a high tactical combo (I did it w/ III) to acquire
       the Crescent item, which grants Menace.
-----------------------------------------------------------------------------

 [Battle at Wan] – Try to capture at least one officer to start recruiting.

 [Occupy Wan]
 [Acquire Item: 6 Books]
 [Zhang Xiu’s forces eliminated]

TURN 2:

 1.  Move weaker of western armies to Wei Shing.
 2.  Check surrounding cities for recruitment.
 3.  Edit Cao Cao’s or Li Dian’s army to include Man Chong as strategist,
     and equip Man Chong with 6 Books.
 4.  Equip the Crescent on one of your officers if you obtained it.
 5.  Move Cao Cao/Li Dian/Mao Jie to Xiao Pei [Battle].

 [Occupy Xiao Pei]
 [Occupy Wei Shing]

TURN 3:

 1.  Move army from Wei Shing northwest to An Dang.
 2.  Check for recruitment – in particular, Zhong Yao in Chang An, as he is a
     second Spy. Xun You can recruit him.

 [Occupy An Dang]
 [Sima Lang joins Cao Cao]

TURN 4:

 1.  Move army from An Dang southwest to Tian Shui (location of Harness).
 2.  Appoint Zhong Yao as envoy and move him to Xiao Pei to complete Cao Cao’s
     *ARMY*.
 3.  Recruit new officers.

 [Occupy Tian Shui]
 [Acquire Item: Harness] – See Troop-Type Trick in Kong Ming’s Items FAQ.

TURN 5:

 1.  Move army from Tian Shui south to Wu Du.
 2.  Upgrade any cavalry units you want using the Harness.
 3.  Move Cao Cao’s *ARMY* to Xia Pi.  [Battle] – If you haven’t, make sure
     you capture at least one officer from this area to start a recruitment
     chain.

 [Occupy Xia Pi]
 [Acquire Item:  Xun Tzu]
 [Lu Bu’s forces eliminated]
 [Occupy Wu Du]


=============================================================================
EVENT 3B – FATE OF THE BEAST
=============================================================================
Objective:  Wipe out Yuan Shu and Zhang Xiu
     Time:  10 turns
     Year:  198
  Capital:  Xu Chang

Notes: Yuan Shu will declare war on you after you make your first moves, but
       I recommend disbanding Cao Cao’s army (leave Li Dian’s in the capital)
       on turn one and recruiting anyway.

TURN 1:

 [Kong Rong brought in by Liu Bei]

 1.  Send Mao Jie to Ding Tao to recruit Man Chong.
 2.  Disband Cao Cao’s army.
 3.  Get all possible recruits.
   - Send Cao Cao, Gao Shun and Liu Bei to Xia Pi.
   - Send Guan Yu and Xiahou Dun to Chen Liu.
   - Send Guo Si to Chang An.
 4.  Form army of “useless” generals (Liu Bei’s officers not currently
     recruiting, since he’s going to defect, and anyone else you’re not using
     to recruit that has poor combat skills -- you only need 2-3 officers in
     this army, as they won’t fight).
   - Send this army to Hong Nong.

[You should acquire 5-6 or more officers this turn from recruitment, including
Chen Gong (has Taunt) and Man Chong (has Pit).]

 [Yuan Shu has declared war on you]
 [Jiao has fallen]

TURN 2:

 1.  Disband envoys as needed (esp. Cao Cao, Xiahou Dun, etc.) to reform your
     armies.

*My armies at this time were as follows:
Army 1: Can Cao, Chen Gong, Xiahou Dun, Zhang Liao
Army 2: Li Dian, Cheng Yu, Xu Huang, Man Chong
Spy 1: Mao Jie

 2.  Move NW army west from Hong Nong to occupy An Ding.
 3.  Appoint Xun You as envoy and send him to Chang An to recruit Zhong Yao
     (your second Spy).
 4.  Form two armies of four generals each from your extra generals.  These
     should be reasonable in fighting strength, but don’t have to be anything
     special as they’re mostly a deterrent.
   - Move these armies to one square northwest of Ru Nan.
 5.  Send Cao Cao/Li Dian/Mao Jie to Jiao (unless Yuan Shu invaded somewhere
     else).
 6.  Send Cao Ren’s army (form one of you disbanded it) to Lang Ye.

-----------------------------------------------------------------------------
NOTE:  Yuan Shu will only send a single army of four at you, as his pool of
       officers isn’t very large.  He should not attack any place you have
       two armies of four -- use this to contain him
-----------------------------------------------------------------------------

 [Battle at Jiao]
   - Capture at least one officer.
   - Defeat all officers before Yuan Shu to reduce his fighting capability.

TURN 3:

 1.  Move NW army to Tian Shui.
 2.  Move Cao Ren’s army to occupy Cheng Yang.
 3.  Appoint Zhong Yao envoy (you obtained him through Xun You at Chang An)
 4.  Move your first completed *ARMY* (Cao Cao and Li Dian’s armies of four
     and two spies, Mao Jie and Zhong Yao) to attack Ru Nan.

 [Occupy Ru Nan]
 [Acquire Item: Mo Tzu]
 [Yuan Shu’s forces eliminated]
 [Occupy Tian Shui]
 [Acquire Item: Harness] - **see Troop-Type Trick on Kong Ming’s Item FAQ
 [Occupy Cheng Yang]
 [Sima Lang Joins Cao Cao]

TURN 4:

 1.  Move NW army south to occupy Wu Du
 2.  Disband Cao Ren’s army and reform it in the capital (effectively gives
     you extra movement, as you still get four squares after reforming).
   - Move reformed army northwest to Hong Nong.
 3.  Move Cao Cao’s *ARMY* to one square outside of Wan for invasion on
     Turn 9.

 [Occupy Wu Du]

-----------------------------------------------------------------------------
NOTE:  From this point forward, because there’s no way to predict exactly
       which officers will become available for you, I will not mention
       recruitment as part of the turn-by-turn moves, but you should always
       be checking your Friends lists and the Friends lists on civilians and
       recruiting with envoys every chance you get.

NOTE:  Sometimes you will have an officer who has someone on their Friends
       list without being on that civilian’s Friends list. If you check the
       lists carefully on your Free Officers, you should be able to recruit
       several extra officers that will otherwise take much longer to obtain.
-----------------------------------------------------------------------------

TURN 5:

 1.  Move NW army south to occupy Yong An on Turn 6.
 2.  Move Cao Ren’s army to occupy Wei Shing.

 [Occupy Wei Shing]

TURN 6:

 1.  Move NW army to occupy Yong An.

 [Occupy Yong An]

TURN 7:

 1.  Move NW army west then south to occupy Fu Lin on Turn 8.

TURN 8:

 1.  Move NW army to occupy Fu Lin.

 [Occupy Fu Lin]

TURN 9:

 1.  Move Cao Cao’s *ARMY* to attack Wan.

 [Occupy Wan]
 [Acquire Item: 6 Books] (*very* nice item for people w/ Pit or Taunt)
 [Zhang Xiu’s forces eliminated]


=============================================================================
EVENT 4A – THE BEAST DEPARTS
=============================================================================
Objective:  (A) Occupy Chen Liu, Pu Yang, Ping Yuan, He Nei or Jin Yang; or
            (B) Negotiate a truce with Yuan Shao
     Time:  6 turns
     Year:  200
  Capital:  Xu Chang

-----------------------------------------------------------------------------
NOTE:  Your actions in this Event will lead to one of the following:
       - Occupy Chen Liu then Ally with Liu Bei --> Event 5A
       - Occupy Chen Liu then occupy Guan Du --> Event 6B
       - Accept truce with Yuan Shao on any turn --> Event 5C
-----------------------------------------------------------------------------

 [Lu Bu has joined Cao Cao]
 [Sima Yi has joined Cao Cao]
 [Yuan Shu has requested a ceasefire] – He will send an envoy to you every 
round you don’t attack him.

TURN 1:

 1.  Send out envoys to recruit all possible from Xia Pi and other nearby 
cities after your defeat of Lu Bu.
 2.  Leave Cao Cao’s ARMY intact and in Xu Chang to protect your capital.

 [Cao Zhen joins Cao Cao]

-----------------------------------------------------------------------------
NOTE:  If you accept the truce proposal, this Event ends; go to Event 5C.  If 
not, proceed to Turn 2.
-----------------------------------------------------------------------------

TURN 2:

 1.  Move Cao Cao’s ARMY north to invade Chen Liu.

 [Occupy Chen Liu]
 [Liu Bei has proposed to defect]

TURN 3:

-----------------------------------------------------------------------------
NOTE:  If you send an Envoy to Liu Bei, he will defect and ally with you.  
This leads to Event 5A.  If you take this path, Liu Bei will stay with you 
until event 13A, at which point he’d be quite strong anyway, so feel free to 
use him and his officers in secondary armies as much as you like.
-----------------------------------------------------------------------------

 1.  Move Cao Cao’s ARMY north to Chen Liu. (You get reset after invading.  
The city is yours, but your army is returned to Xu Chang).
 2.  Send out recruitment envoys.  If you haven’t already obtained him, 
double check to see if Xu Shu is to the southwest in Xin Ye.  Cheng Yu can 
recruit him, and he has very nice skills for the strategist role – even if 
you only obtain him to prevent the enemy from using him!
 3.  Form a second ARMY (with 2 armys of 4 and only 1 spy if you don’t yet 
have 2 extras)
   - Move second ARMY east to Xiao Pei.

 [Battle at Chen Liu] – Capture Tian Feng if possible!  His pit tactics are 
irritating when set against you and he makes a great strategist.

TURN 4:

1.  Edit existing armies to incorporate Tian Feng (if you captured him) and 
Xu Shu.

[My current armies are as follows:
ARMY 1: Cao Cao, Tian Feng, Xiahou Dun, Zhang Liao
ARMY 2: Li Dian, Man Chong, Xu Huang, Xu Shu
SPY 1: Mao Jie
SPY 2: Zhang Yao]

 2.  Leave Cao Cao’s ARMY in Chen Liu to defend and capture officers while 
second ARMY moves east to capture Lang Ye and Cheng Yang.

TURN 5:

 1.  Defend Chen Liu with Cao Cao’s ARMY.
 2.  Capture Lang Ye with second ARMY.

 [Occupied Lang Ye]

TURN 6:

 1.  Defend Chen Liu with Cao Cao’s ARMY.
 2.  Capture Cheng Yang with second ARMY.

 [Occupied Cheng Yang]

TURN 7:

 1.  Split second ARMY and send one army northeast to occupy Dong Lai.
 2.  Send the second army northwest to occupy Chi.
 3.  Form an extra army from your reserve officers in the capital and send it 
northwest to occupy He Nei.
 4.  If you are allying with Liu Bei, send an Envoy with the Diplomat skill 
north to Guan Du and leave Cao Cao’s ARMY in Chen Liu. (Leads to Event 5A)
     If you are occupying Guan Du, Move Cao Cao’s ARMY north to Guan Du. 
(Leads to Event 6B)

 [Occupied He Nei]
 [Occupied Chi]
 [Occupied Dong Lai]

*If attacking Guan Du:
 [Occupied Guan Du]
 [Acquired Item: Blue Dragon] – High combo (III or better) from Guan Yu.
 [Liu Bei’s forces have been eliminated]

-----------------------------------------------------------------------------
NOTE:  When I chose to invade Guan Du on this turn, I also lost Chen Liu 
when the AI attacked it on the same turn.  You could prevent this by 
creating a third ARMY from your free officers and moving it north to Chen
Liu, but you can also recapture it in Event 6B easily enough.)
-----------------------------------------------------------------------------

=============================================================================
EVENT 4B – ON HEROES
=============================================================================
Objective:  Wipe Out Liu Bei
     Time:  8 Turns
     Year:  199
  Capital:  Xu Chang

TURN 1:

 1.  Move Cao Cao’s ARMY east to Jiao.
 2.  Send secondary ARMY north to Chen Liu

-----------------------------------------------------------------------------
NOTE: My army at Jiao got pulled southeast into a battle at Shou Chun, but 
without its spies, when Liu Bei invaded there.  The advantage of moving to
Jiao is that you cover all adjacent territories like this, so if Liu Bei
invades anywhere on this turn, you’ll engage him.)
-----------------------------------------------------------------------------

 [Item Acquired: Blue Dragon] – High Combo (III or better) from Guan Yu

TURN 2:

 1.  Move Cao Cao’s ARMY northeast to Guang Ling.
 2.  Move Cao Cao’s two spies to rejoin his ARMY in Guang Ling.
 3.  Move secondary army from Chen Liu east to Xiao Pei.

-----------------------------------------------------------------------------
NOTE:  If you move your secondary army to Xiao Pei, make sure it’s combat
ready, as Liu Bei’s army will get pulled into combat when you invade.  He
should already be weakened from battling Cao Cao at Shou Chun, so should be
easy to defeat.
-----------------------------------------------------------------------------

 [Occupied Xiao Pei]

TURN 3:

 1.  Move Cao Cao’s ARMY northwest to Xia Pi.

 [Occupied Xia Pi]
 [Liu Bei’s forces eliminated]



=============================================================================
EVENT 5A – LIU BEI’S BETRAYAL
=============================================================================
Objective:  Wipe out Yuan Tan
     Time:  15 Turns
     Year:  201
  Capital:  Xu Chang

 [Lu Bu, Cheng Dong, and Zhang Liao leave your army]
 [Liu Bei and his officers join Cao Cao]

-----------------------------------------------------------------------------
NOTE:  From Event 5A, Liu Bei and his officers should stay with you for most 
of the rest of the game, so feel free to use them as officers in secondary 
armies as needed.  Mostly they are useful in that they open up a whole new 
field of officer recruitment, and you should always check carefully whether 
you can use them in that capacity first.
-----------------------------------------------------------------------------

TURN 1:

 1.  The first order of business is to reform your armies.  The loss of Zhang
Liao hurts (if you’ve been using him as much as I have), but you’ll get him
back after Lu Bu betrays you and you defeat him again.  (You didn’t really
think he’d changed, did you?)

[For reference, my current armies are as follows:
ARMY 1:
ARMY 2:
SPY 1: Mao Jie
SPY 2: Zhang Yao]



=============================================================================
EVENT 5B – 
=============================================================================
Objective:  
     Time:  
     Year:  
  Capital:  

[UNKNOWN HOW TO REACH THIS EVENT]

=============================================================================
EVENT 5C – TRUCE
=============================================================================
Objective:  
     Time:  
     Year:  
  Capital:  


=============================================================================
EVENT 5D – THE NOBLE GUAN YU
=============================================================================
Objective:  (A) Occupy Chen Liu, Pu Yang, Ping Yuan, He Nei or Jin Yang; or
            (B) Negotiate a truce with Yuan Shao
     Time:  6 Turns
     Year:  200
  Capital:  Xu Chang

 [Guan Yu has joined Cao Cao]
 [Sima Yi has joined Cao Cao]

-----------------------------------------------------------------------------
NOTE:  This event is basically the same as Event 4A.
-----------------------------------------------------------------------------


=============================================================================
EVENT 6A – 
=============================================================================
Objective:  
     Time:  
     Year:  
  Capital:  


=============================================================================
EVENT 6B – DEATHBED
=============================================================================
Objective:  Wipe out Yuan Tan
     Time:  10 Turns
     Year:  204
  Capital:  Xu Chang

 [Guan Yu has joined Cao Cao]
 [Guo Jia has left the battle front due to illness]



------------------------------------------------------------------------------
Michael Martin walkthough end here.

Historically :
Cao Cao died on year 220.
Xiahou Yuan died on year 218.


To be completed later.

------------------------------------------------------------------------------
  4.3  SUN CE CAMPAIGN
------------------------------------------------------------------------------

Task List is a contribution by "M Meeva" (see thank you section for details).
------------------------------------------------------------------------------
  TASK LIST
------------------------------------------------------------------------------
  1. Sun Ce's Beginning                Year 195
  2. Sun Ce at Jiang Dong              Year 195
  3. Kingdom of Wu                     Year 200
 4a. Cao Cao takes the North           Year 205
 4b. Sun Quan's Stand                  Year 208
 5a. Shoot for the sun                 Year 205
 5b. Night before Chi Bi
 6a. The fleeing Liu Bei
 6b. Liu Bei borrows Jiang Xia
 6c. Zhou Yu's Chi Bi
 7a. Assault on Mt. Jiu Tie
 7b. Zhou Yu's Chi Bi
 7c. Zhou Yu's Two Kingdoms
 7d. Liu Bei takes Jing
 8a. Sun Ce and Zhou Yu
 8b. Sun Quan's Stand
 9a. Sun Ce's determination
 9b. Sun Ce and Yi
 9c. Liu Bei betreays Liu Zhang
 9d. Sun Quan and Guan Yu
10a. Advance on Cao Cao
10b. Advance on Yi
11a. Zhou Yu's departure
11b. Liu Bei defends Yi
11c. Two Kingdoms
11d. Broken Swords
11e. Liu Bei's vengeance
12a. Zhou Yu's Return
12b. Sun Quan's stand
13a. Journey
13b. Unification
13c. Two Kingdoms
13d. Three Kingdoms
13e. Zhuge Liang's death

------------------------------------------------------------------------------
End of M Meeve contribution

------------------------------------------------------------------------------
Task One : Sun Ce's Beginning (By my father's Sword)
------------------------------------------------------------------------------
In the first battle, you will encounter 3 enemy generals, one of them is
inside castle (Liu Yong), while the other two is outside of the castle (Taishi
Ci and Zhang Ying). You will have three generals. Sun Ce, Zhou Yu (strategist)
and Huang Gai.

I suggest you finish the two that are outside castle. Make yourself familiar
with your general's tactic, and combo your tactic as much as possible.

It is possible to capture Taishi Ci, if you do the tactical combo using all
of your officers (three of them).

After defeating the two enemy, use Sun Ce to break down the castle door
(remember, use [destroy] to break down castle door), and position Zhou Yu and
Huang Gai on the left and right square of Sun Ce. Let Liu Yong approach Sun
Ce, while your other units (which were bow unit) attack him from afar.

Captured : Taishi Ci, Zhang Ying

Go to Task Two.

After you win your first battle, you will encounter MAP MENU. Save your game
using "select" button, which will cause SAVE/LOAD MENU to appear. Note that
since you have not saved anything yet, you will need to use menu "new game"
to create a new savegame. Note that the year of the first task is 195AD.

------------------------------------------------------------------------------
Task Two : Sun Ce at Jiang Dong
------------------------------------------------------------------------------
Objective : Wipe out Yan Bai Hu and Wang Lang within the time given.
Time      : 6 turns
Year      : 195
Capital   : Lu Jiang
Yan Bai Hu is in Wu, Wang Lang is in Kuai Ji. Both of them are east (right)
of Jian Ye.

------------------------------------------------------------------------------
General Note :
I started attacking the two city on turn 4 (remaining 3 turn) and turn 6
(remaining 1 turn).

------------------------------------------------------------------------------
Turn by turn Note :

Starting no of generals : 8 generals
Cheng Pu, Han Dang, Huang Gai, Sun Ce, Taishi Ci, Zhang Ying, Zhang Zhao,
Zhou Yu

Turn 1
  Recruit Zhu Zhi using Cheng Pu, Liu Yong using Zhang Ying, Chen Gui using
  Zhang Zhao, Chen Wu using Huang Gai, Hua Xin using Han Dang, Zhou Tai
  using Sun Ce. Move Taishi Ci (Taishi Ci and Zhou Yu) to Shi Shin, south
  of Jian Ye.
  Occupied  : Shi Shin

Turn 2
  Recruited : Chen Wu, Hua Xin, Liu Yong, Zhou Tai (NB), Zhu Zhi.
  Recruit Jiang Qin using Zhou Tai. Finish recruiting Chen Gui with Zhang
  Zhao.
  Move Taishi Ci army to Jang An, Sun Ce army and Cheng Pu army to Shi Shin.
  Occupied  : Jang An.

Turn 3
  Recruited : Jiang Qin, Chen Gui
  Move Cheng Pu army to Pan Yang, Taishi Ci army to Jian An, Zhou Tai army
  to Shi Shin.
  Acquired  : Spell Book (INT +10), On Policy (Skill : Diplomat)
  Occupied  : Jian An, Pan Yang.

Turn 4
  Sun Ce army (Sun Ce, Zhou Yu, Taishi Ci and Han Dang) attack Kuai Ji. Give
  Spell book to Zhou Yu, and "Sun Tzu" to Han Dang. Move Zhou Tai army to
  Wu Chang, Cheng Pu army to Yu Jang, Huang Gai army to Bo Luo.
  Recruit Lu Fan with Hua Xin and Zhuge Jin with Zhang Zhao. Move Chen Gui
  (spy) to Kuai Ji also.
  Defending : Wang Lang, Yu Fan.
  Captured  : Yu Fan
  Occupied  : Wu Chang, Yu Jang.

Turn 5
  Recruited : Lu Fan, Zhuge Jin, Wang Lang (by Chen Gui)
  Recruit Pan Zhang with Chen Wu.
  Move Zhou Tai army to Lu Kou, Cheng Pu army to Lu Ling, Huang Gai army to
  Nan Hai. 
  Occupied  : Lu Kou, Lu Ling, Nan Hai.

Turn 6
  Recruited : Pan Zhang
  Attack Wu with Sun Ce (Sun Ce, Zhou Yu, Taishi Ci, Cheng Pu) and Zhou Tai
  (Zhou Tai, Zhuge Jin, Pan Zhang, Han Dang). Move Huang Gai to Yu Lin.
  Defending : Yan Bai Hu, Yan Xing
  Captured  : Yan Xing
  Acquired  : History book (LEA +20)


Note on recruiting : see section 3.5, Screen 2, Friend List explanation.

The turn by turn note above mentioned army composition. You are always free
to change the composition as you like. I just put the best combination (in my
opinion) that I use in my game. NB means Not bad (TL0 is 90 or more, but
less than 100), G/Good (TL0 = 100 or more).

Go to Task Three.

------------------------------------------------------------------------------
Task Three : Kingdom of Wu
------------------------------------------------------------------------------
Objective : Occupy either Lu Kou or Xu Chang within the time given.
Time      : 10 turns
Year      : 200
Capital   : Jian Ye

------------------------------------------------------------------------------
General Note :
This is an conquering and recruiting task. You can not have a fight with Cao
Cao or Liu Biao, since once you attack one of them, the task end.
Remember that to get any item in a city, you need to conquer it, and you will
need to carry minimal two general in an army (one general will not be enough).
City that you have conquered will change color to your color (which in Sun
Ce case is red).
In Jiao Zhi area, you will learn the skill "Pit".
Depending on whether you attack Cao Cao or Liu Biao, you will get different
result and different next scenario.

Attack Liu Biao result : Sun Ce will not die (yet), Sun Quan will not
appear (yet). Next Scenario is Year 205. I will explore this branch first.
I will refer to this branch as Four A branch.

Attack Cao Cao result : Sun Ce will die (which is historically correct), the
liege title will transfer to Sun Ce's brother, Sun Quan, and he will inherit
Sun Jian's (Sun Ce's and Sun Quan's father) sword. Next Scenario is Year 208.
I will refer to this branch as Four B branch.

------------------------------------------------------------------------------
Turn by turn Note :

Starting no of generals : 21 generals
Chen Gui, Chen Wu, Cheng Pu, Han Dang, Hua Xin, Huang Gai, Jiang Qin
Liu Yong, Lu Fan, Pan Zhang, Sun Ce, Taishi Ci, Wang Lang, Yan Xing,
Yu Fan, Zhang Ying, Zhang Zhao, Zhou Tai, Zhou Yu, Zhu Zhi, Zhuge Jin.

Turn 1
  Recruited : Yan Jun by Zhuge Jin
  Recruit Dong Xi with Zhou Tai, Gu Yong with Zhang Zhao, Kan Ze with Huang
  Gai, Lu Ji with Yu Fan, Yan Bai Hu with Wang Lang, Zhang Hong with Yan
  Jun, Zhang Xun with Sun Ce.
  Move Army 1 to Jang An.

Turn 2
  Recruited : Dong Xi, Gu Yong, Kan Ze, Lu Ji, Yan Baihu, Zhang Hong, Zhang
              Xun.
  Recruit Chen Deng with Chen Gui, Lei Bo with Zhang Xun, Xu Sheng with Zhou
  Tai. Move Army 1 to Jian An.

Turn 3
  Recruited : Chen Deng, Lei Bo, Xu Sheng
  Recruit Chen Qun with Chen Gui, Mi Zhu with Chen Deng, Xu Jing with Yan
  Baihu. Move Army 1 to Bo Luo.

Turn 4
  Recruited : Mi Zhu
  Continue with recruiting Chen Qun and Xu Jing. Recruit Chen Jiao with
  Chen Deng, Mi Fang and Sun Qian with Mi Zhu. Move Army 1 to Yu Lin.

Turn 5
  Recruited : Chen Qun, Mi Fang, Sun Qian.
  Continue with recruiting Chen Jiao and Xu Jing. Recruit Cao Bao with
  Mi Fang, Zhu Ran with Pan Zhang. Move Army 1 to Jiao Zhi to learn [Pit] or
  Gather.

Turn 6
  Recruited : Cao Bao, Lu Meng, Zhu Ran.
  Continue with recruiting Chen Jiao and Xu Jing. Move Army 1 to Gau Yau.

Turn 7
  Recruited : Chen Jiao, Xu Jing
  Recruit Bu Zhi with Zhang Hong. Move Army 1 to Long Chuan.

Turn 8
  Recruited : Bu Zhi
  Recruit Zhu Huan with Zhu Zhi  Move Army 1 to to Chai Sang.

Turn 9
  Recruited : Zhu Huan
  Attack Wu Chang using Sun Ce (Sun Ce, Zhou Yu, Taishi Ci, Chen Wu).

Notable new general : Lu Meng (automatically appear on turn 6), Xu Sheng, Zhu
Huan.

------------------------------------------------------------------------------
Task Four A : Cao Cao take the North (Aim for the Heavens)
------------------------------------------------------------------------------
Objective : Occupy Jiang Xia within the time given.
Time      : 6 turns
Year      : 205
Capital   : Jian Ye


------------------------------------------------------------------------------
General Note :
You will have to attack twice, once to Lu Kou, second to Jiang Xia.


------------------------------------------------------------------------------
Turn by turn Note :

Starting no of generals : 43 generals

Bu Zhi, Cao Bao, Chen Deng, Chen Gui, Chen Jiao, Chen Qun, Chen Wu,
Cheng Pu, Dong Xi, Gu Yong, Han Dang, Hua Xin, Huang Gai, Jiang Qin,
Kan Ze, Lei Bo, Liu Yong, Lu Fan, Lu Ji, Lu Meng, Mi Fang,
Mi Zhu, Pan Zhang, Sun Ce, Sun Qian, Taishi Ci, Wang Lang, Xu Jing,
Xu Sheng, Yan Baihu, Yan Jun, Yan Xing, Yu Fan, Zhang Xun, Zhang Ying,
Zhang Zhao, Zhang Hong, Zhou Tai, Zhou Yu, Zhu Huan, Zhu Ran, Zhu Zhi,
Zhuge Jin


Turn 1
  Recruited : Sun Shao (automatic)
  Recruit Kong Rong using Yu Fan or Zhang Hong, Ling Tong using Lu Meng,
  Liu Feng using Mi Fang, Quan Zong using Zhu Huan.
  Move Taishi Ci army (Taishi Ci, Zhou Yu, Huang Gai, Empty) and Xu Sheng
  army (Xu Sheng, Zhou Tai, , Cheng Pu, Empty) to Chai Sang (the leftmost
  node that is on the right of Wu Chang. Don't forget to bring your spies
  (Cheng Gui and Wang Lang).

Turn 2
  Recruited : Ling Tong, Quan Zong
  Recruit Ding Feng (Lu Jiang) using Chen Wu. Move Yu Fan to Lu and Mi Fang
  to Chang Sha.
  Edit Taishi Ci army so it consist of Sun Ce, Zhou Yu, Taishi Ci and Cheng
  Pu. Edit Zhou Tai army so it consist of Xu Sheng, Lu Meng, Huang Gai and
  Zhou Tai. Attack Lu Kou using Sun Ce and Xu Sheng army. Try to capture
  Pang Tong using combo tactics. I captured Pang Tong using combo of 4
  tactics. On how many combo is necessary to capture enemy general, see
  section 6.1 Question and Answers.
  Defending : Liu Biao (CC), Cai Mao, Gan Ning, Huang Zu,
              Su Fei, Xiang Chong, Xu Shu, Zhang Yun.
  Captured  : Cai Mao, Gan Ning (G), Huang Zu, Su Fei, Xiang Chong (NB),
              Xu Shu (G), Zhang Yun.

Turn 3
  Recruited : Ding Feng (NB), Liu Feng
  Recruit Wen Pin using Cai Mao (and Guan Ping using Liu Feng).
  Move Yu Fan to Ping Yuan
  Move the spies (Wang Lang and Chen Gui) to Jiang Xia.

Turn 4
  Recruit Lu Xun (who just appear) using Kan Ze. Move Yu Fan to Bo Hai,
  Cai Mao to Wan (and Liu Feng to Chen Liu)

Turn 5
  Recruited : Kong Rong, Lu Xun (G), Wen Ping.
  
Turn 6
  Attack Jiang Xia using Sun Ce (Sun Ce, Zhou Yu, Taishi Ci, Gan Ning)
  and Cheng Pu (Cheng Pu, Lu Xun, Xu Shu, Zhu Huan).
  Defending : Liu Biao, Pang Tong, Huo Jun, Liu Qi.
  Captured  : Huo Jun, Liu Qi, Pang Tong (G).

Go to Task Five A

------------------------------------------------------------------------------
Task Four B : Sun Quan's Stand (Successor)
------------------------------------------------------------------------------

Objective : Occupy Jiang Xia within the time given
Timme     : 8 turns
Year      : 208


------------------------------------------------------------------------------
Task Five A : Shoot for the Sun
------------------------------------------------------------------------------
Objective : - Work to pacify the land within the time given
              or
            - Ally with Liu Bei within the time given
Time      : 4 turns
Year      : 205
Capital   : Jian Ye


------------------------------------------------------------------------------
General Note :
You need to decide which scenario you wanted to follow. Ally with Liu Bei,
(follow Six B) or do not ally with Liu Bei (follow Six A)
Nothing much to do here.

Attack option : Go to Six A
Just attack the rebel using your best Armies.

Ally option : Go to Six B
Sent a general with [Diplomacy] skill to fulfill the ally with Liu Bei
requirement

------------------------------------------------------------------------------
Turn by turn Note :

Starting no of generals : 61 generals

Bu Zhi, Cai Mao, Cao Bao, Chen Deng, Chen Gui, Chen Jiao, Chen Qun,
Chen Wu, Cheng Pu, Ding Feng, Dong Xi, Gan Ning, Gu Yong, Han Dang,
Hua Xin, Huang Gai, Huang Zu, Huo Jun, Jiang Qin, Kan Ze, Kong Rong,
Lei Bo, Ling Tong, Liu Feng, Liu Qi, Liu Yong, Lu Fan, Lu Ji,
Lu Meng, Lu Xun, Mi Fang, Mi Zhu, Pan Zhang, Pang Tong, Quan Zong,
Su Fei, Sun Ce, Sun Qian, Sun Shao, Taishi Ci, Wang Lang, Wen Pin,
Xiang Chong, Xu Jing, Xu Sheng, Xu Shu, Yan Baihu, Yan Jun, Yan Xing,
Yu Fan, Zhang Xun, Zhang Ying, Zhang Yun, Zhang Zhao, Zhang Hong, Zhou Tai,
Zhou Yu, Zhu Huan, Zhu Ran, Zhu Zhi, Zhuge Jin

Turn 1
  Recruit Liu Zong with Cai Mao, Xiang Lang with Xiang Chong, Yang Xiu
  with Kong Rong (Guan Ping with Liu Feng).

Turn 2
  Move Cai Mao and Xiang Chong to Jiang Ling, Kong Rong to Wan (Liu Feng
  to Chen Liu)

Turn 3
  Move Cai Mao and Xiang Chong to Xiang Yang, Kong Rong to Chang An
  (Liu Feng to Luo Yang).

Turn 4
  Recruited : Liu Zong, Xiang Lang, Yang Xiu.
  Attack Fei Zhan at Shi Shin using Sun Ce (Sun Ce, Zhou Yu, Taishi Ci, Gan
  Ning) and Cheng Pu (Cheng Pu, Lu Xun, Pang Tong, Zhu Huan). Don't forget
  to bring along your spies (Chen Gui and Wang Lang).
  Defending : Fei Yi.



------------------------------------------------------------------------------
Task Five B : Night before Chi Bi
------------------------------------------------------------------------------

------------------------------------------------------------------------------
Task Six A : The Fleeing Liu Bei (Conqueror)
------------------------------------------------------------------------------
Objective : Occupy Lu Kou within the time given
Time      : 6 turns
Year      : 205
Capital   : Jian Ye

------------------------------------------------------------------------------
General Note :
Put your best two army in Wu Chang, let Cao Cao attack you. Every battle,
let the CC alive (and the sub CC if necessary), and win by having the day
counter to zero (defending side will automatically win). On Turn 5, defeat
the CC, so that you are free to attack Lu Kou on turn 6.
Try to capture as much of Cao Cao's general as possible. If you do it right,
you can get 20 or more generals from Cao Cao

------------------------------------------------------------------------------
Turn by turn Note :

Starting no of generals : 64 generals

Bu Zhi, Cai Mao, Cao Bao, Chen Deng, Chen Gui, Chen Jiao, Chen Qun,
Chen Wu, Cheng Pu, Ding Feng, Dong Xi, Gan Ning, Gu Yong, Han Dang,
Hua Xin, Huang Gai, Huang Zu, Huo Jun, Jiang Qin, Kan Ze, Kong Rong,
Lei Bo, Ling Tong, Liu Feng, Liu Qi, Liu Yong, Liu Zong, Lu Fan,
Lu Ji, Lu Meng, Lu Xun, Mi Fang, Mi Zhu, Pan Zhang, Pang Tong,
Quan Zong, Su Fei, Sun Ce, Sun Qian, Sun Shao, Taishi Ci, Wang Lang,
Wen Pin, Xiang Chong, Xiang Lang, Xu Jing, Xu Sheng, Xu Shu, Yan Baihu,
Yan Jun, Yan Xing, Yang Xiu, Yu Fan, Zhang Xun, Zhang Ying, Zhang Yun,
Zhang Zhao, Zhang Hong, Zhou Tai, Zhou Yu, Zhu Huan, Zhu Ran, Zhu Zhi,
Zhuge Jin


Turn 1
  Recruited : Lu Su by Zhuge Jin (random ??)
  Your one unit is automatically combined into one unit. Edit your unit so
  that it became Sun Ce (Sun Ce, Zhou Yu, Taishi Ci, Gan Ning) and move it
  to Wu Chang. Create Cheng Pu army (Cheng Pu, Pang Tong, Lu Xun, Zhu Huan)
  and move them to Chai Sang, near Wu Chang. Don't forget to sent any
  spies you have (Wang Lang & Chen Gui in my case) into Lu Kou or Wu Chang
  (suggested).
  Recruit Guan Ping using Liu Feng (or recruit Meng Da using Liu Feng).

Turn 2
  Recruited : Sun Qian.
  Move Cheng Pu to Wu Chang. Move Liu Feng to Chen Liu.
  Cao Cao will attack you. Use combo to get the best general, and defeat
  all generals, except CC. If you defeat CC, then Cao Cao will not attack
  you any more, and when you attack Lu Kou, you will encounter Xiahou Dun
  and Cao Cao himself. But if you let the CC live (by not defeating him,
  run away and erecting barricade using your three builder general : Zhou
  Yu, Pang Tong and Lu Xun), and the day counter reach zero, you will
  automatically win, and Cao Cao will still attack you next turn. This way,
  you will get more generals. Let Cao Ren alive.
  Attacking : Cao Ren (CC), Xiahou Yuan (C), Sima Yi(S), Xu Zhu,
              Xun You, Xun Yu (S), Yan Liang, Yu Jin.
  Captured  : Xu Zhu, Xun You (NB), Xun Yu, Yan Liang, Yu Jin (NB).
  Note : Sima Yi and Xiahou Yuan can not be captured.

Turn 3
  Move Liu Feng to Luo Yang. Cao Cao will attack again. Leave Cao Ren
  and CC (Xiahou Dun) alive.
  Attacking : Xiahou Dun (CC), Cao Ren (C), Cao Zhen, Guo Jia (S),
              Hao Zhao, Xiahou Yuan, Xu Huang, Xu You (S).
  Captured  : Cao Zhen, Hao Zhao (G), Xu Huang (G), Xu You.
  Note : Guo Jia, Xiahou Yuan can not be captured.

Turn 4
  Move Liu Feng to He Dong. Recruit Man Chong with Xu Huang. Cao Cao will
  attack again. Leave Cao Ren and CC (Xiahou Dun) alive.
  Attacking : Cao Ren (CC), Xiahou Dun (C), Gao Shun, Jiang Wan,
              Ma Liang (S), Mao Jie (S), Xiahou Ba, Xiahou Yuan
  Captured  : Gao Shun (NB), Jiang Wan (NB), Ma Liang, Mao Jie, Xiahou Ba

Turn 5
  Recruited : Guan Ping
  Move Xu Huang to Ding Tao.
  Defeat Cao Ren and Xiahou Dun so you will not be attacked next turn.
  This is necessary, so that you can attack Lu Kou on your last turn.
  If you wanted to get more general, just defeat Xiahou Dun, and leave
  alone Cao Ren. In this case, in the next turn, you will fight Cao Cao
  and Cao Ren.
  Attacking : Cao Ren (CC), Xiahou Dun (C), Feng Ji (S), Gongsun Zan,
              Jia Kui, Xiahou Yuan, Wang Can (S), Zhou Cang
  Captured  : Feng Ji, Gongsun Zan, Jia Kui, Wang Can, Zhou Cang.

Turn 6
  Recruited : Man Chong
  Attack Lu Kou using your best generals.
  Defending : Cao Cao (CC), Deng Ai, Dian Wei, Tian Feng (S).
              Cao Ren (C), Guo Tu (S), Niu Jin, Xiahou Yuan.
  Captured  : Deng Ai (G), Dian Wei (NB), Guo Tu, Niu Jin, Tian Feng (NB)
  Acquired  : Meng De (from Cao Cao)

Note on capturing enemy : If you managed to get Pang Tong and Zhou Yu to reach
level 5, they will learn [Pit]. This is one of the useful tactics to capture
enemy general, so use it wisely. Sima Yi also have [Pit]. Gan Ning also get a
useful tactics when he reached level 5, [Taunt]. Taunt is easier to use than
[Pit], since it does not take into consideration the terrain like Pit, but
Taunt have a negative of giving enemy morale boost, so if you wanted to use
[Taunt], better make sure that you defeated the enemy right away.
Total no of general : 79

Go to Task Seven A

------------------------------------------------------------------------------
Task Six B ?? : Liu Bei borrows Jiang Xia (The Moment Of Truth)
------------------------------------------------------------------------------
Objective : Attack Cao Cao's city.
Time      : 6 turns
Year      : 205
Capital   : Jian Ye

General Note :
Just attack Lu Kou. If you sent only one army, then Liu Bei will automatically
sent his unit to help you. But if you sent two army, or have other army nearby
when you sent the one army to attack Lu Kou, then Liu Bei will not sent any
troops, since you will automatically attack with two troops (the other troops
will move automatically to any city tht you are attacking or being attacked
if the city is within movement range).

Turn by turn Note :
Easy way (One fight) :
  On turn 1 : Attack Lu Kou using the unit that is automatically created by
the computer. Liu Bei will sent another army (Liu Bei, Zhuge Liang, Guan Yu,
Zhang Fei). You should be able to win this battle easily.

Not so easy way (Many fight) :
  On turn 1 : Your one unit is automatically combined into one unit. Edit your
one unit so that it became Taishi Ci (Taishi Ci, Zhou Yu, Huang Gai, Gan Ning)
and move it to Wu Chang. Create Zhou Tai army (Zhou Tai, Pang Tong, Lu Xun,
Zhu Sheng) and move them as close as possible to Wu Chang.
  On turn 2 : Move Zhou Tai to Wu Chang. After you end the turn, Cao Cao will
attack you. Use combo to get the best general, and defeat all generals, saving
the CC for the last. If you defeat the CC, then Cao Cao will not attack you
any more, and when you attack the glowing city, you will encounter Xiahou Dun
and Cao Cao himself. But if you let the CC live (by not defeating him, run
away and erecting barricade using your three special general : Zhou Yu, Pang
Tong and Lu Xun), and the day counter reach zero, you will automatically win,
and Cao Cao will still attack you next turn. What I did is let Cao Ren (the CC
in my game) alive, and I captured Yu Jin and Xu Zhu.
  On turn 3 : Do nothing. After the fight, I captured Xu Huang (I used a combo
of 4 generals, and one of the combo is almost 13,000 soldier killed) and Hao
Zhao. Capturing Xu Huang made my day, and it is quite difficult to capture
him. See 6A for note on [Pit] and [Taunt].
  On turn 4 : Do nothing. After the fight, I captured Sima Lang, Xiahou Ba, Xu
You. The only one that is not bad is Xiahou Ba, the other two is useless.
  On turn 5 : This turn I was not attacked, so I decided to start the fight on
Lu Kou. On the fight, I encounter Cao Cao. Managed to capture Deng Ai
and Zhang Liao. Deng Ai is even more difficult to capture than Xu Huang. I
capture him using a six move tactic (combo), with he become zero after 4
combo, and the last combo alone generate more than 50,000 soldier killed.
If you can only get one general, try to get Deng Ai, since his statistic is
better all-around. I also managed to get Cao Cao's book using combo. This book
give you the evil Hero ?? capability, which in my opinion is very useful.

From Cao Cao's general, I managed to capture : Yu Jin, Xu Zhu, Hao Zhao, Xu
Huang (must get), Sima Lang (useless), Xiahou Ba, Xu You (useless), Deng Ai
(must get), Zhang Liao (must get).

Cao Cao's armies :
Xiahou Dun, Guo Jia, Hao Zhao, Xu Huang
Xiahou Yuan, Xun Huo ??, Yu Jin, Xu Zhu
Cao Ren, Sima Yi, Yue Jin, Dian Wei
Cao Cao, Tian Feng, Deng Ai, Zhang Liao


------------------------------------------------------------------------------
Task Seven A : Assault on Mt. Jiu Tie
------------------------------------------------------------------------------

Objective : Occupy Jiang Ling, Jiang Xia, Xiang Yang, Chang Sha, Ling Ling,
            Gui Yang, and Wu Ling within the time given
Time      : 10 turns
Year      : 205
Capital   : Jian Ye

------------------------------------------------------------------------------
General Note :
Just attack the four city that is glowing in the east south part of the map.
Suggested order of attack : Chang Sha, Wu Ling, Ling Ling, and Gui Yang.
Also attack the two Cao Cao city (Jiang Ling and Xiang Yang), which you can
occupy without any resistance.
My armies composition (from best to worst):
Army 1 : Sun Ce, Zhou Yu, Taishi Ci, Deng Ai
Army 2 : Cheng Pu, Pang Tong, Lu Xun, Xu Huang
Army 3 : Gan Ning, Lu Meng (S), Hao Zhao, Zhu Huan
Army 4 : Xu Zhu, Xu Shu (S), Xu Zhu, Yan Liang.

Han Xuan army : Han Xuan, Hu Ban, Huang Zhong, Wei Yan
Jin Xuan army : Jin Xuan, Gong Zhi, Sha Moke
Zhao Fan army : Zhao Fan, Bao Long
Liu Du army   : Liu Du, Liu Xian, Xing Daorong

------------------------------------------------------------------------------
Turn by turn Note :

Starting no of generals : 91 generals

Bu Zhi, Cai Mao, Cao Bao, Cao Zhen, Chen Deng, Chen Gui, Chen Jiao,
Chen Qun, Chen Wu, Cheng Pu, Deng Ai, Dian Wei, Ding Feng, Dong Xi,
Feng Ji, Gan Ning, Gao Shun, Gongsun Zan, Gu Yong, Guan Ping, Guo Tu,
Han Dang, Hao Zhao, Hua Xin, Huang Gai, Huang Zu, Huo Jun, Jia Kui,
Jiang Qin, Jiang Wan, Kan Ze, Kong Rong, Lei Bo, Ling Tong, Liu Feng,
Liu Qi, Liu Yong, Liu Zong, Lu Fan, Lu Ji, Lu Meng, Lu Su,
Lu Xun, Ma Liang, Man Chong, Mao Jie, Mi Fang, Mi Zhu, Niu Jin,
Pan Zhang, Pang Tong, Quan Zong, Su Fei, Sun Ce, Sun Qian, Sun Shao,
Taishi Ci, Tian Feng, Wang Can, Wang Lang, Wen Pin, Xiahou Ba, Xiang Chong,
Xiang Lang, Xu Huang, Xu Jing, Xu Sheng, Xu Shu, Xu You, Xu Zhu,
Xun You, Xun Yu, Yan Baihu, Yan Jun, Yan Liang, Yan Xing, Yang Xiu,
Yu Fan, Yu Jin, Zhang Xun, Zhang Ying, Zhang Yun, Zhang Zhao, Zhang Hong,
Zhou Cang, Zhou Tai, Zhou Yu, Zhu Huan, Zhu Ran, Zhu Zhi, Zhuge Jin

Turn 1
  Recruit Chen Lin using Wang Can, Chen Zhen using Ma Liang, Deng Zhi and
  Fei Yi using Jiang Wan, Guan Xing using Guan Ping, Guo Huai using Cao Zhen,
  Jiang Wei using Xiahou Ba, Liu Ye using Man Chong, Meng Da using Liu Feng,
  Wang Fu using Zhou Cang, Zhao Yun using Gongsun Zan.
  Move Sun Ce, Cheng Pu to Pan Yang. Move Gan Ning, Army 4 and Army 5 to
  Chai Sang (north of Pan Yang).
  Note : Since you are sending so many envoy, and most of them is not
  diplomat, you will find that some of your envoy is caught and sent
  back to your capital. The important envoy that you should avoid being
  captured is : Jiang Wan, Guan Ping, and Gongsun Zan. They are important
  because the general they recruit can recruit another general in this
  event, while the other general do not have any chain. Should any of the
  not so important envoy caught/failed, just re-sent them again. Just
  remember that you should not have any failure that prevent you from
  recruiting the above mentioned general in this event. If you failed to
  recruit all general, just re-load.

Turn 2
  Recruited : Liu Ye
  Move Gongsun Zan, Ma Liang and Wang Can to Lu.
  Move Cao Zhen, Liu Feng and Xiahou Ba to Wan.
  Move Jiang Wan and Zhou Cang to  Jiang Ling. Move Guan Ping to Pu Yang.
  Attack Chang Sha with Sun Ce and Cheng Pu. Attack Jiang Ling with Gan Ning.
  Move Army 4 to Jiang Xia, Army 5 to Lu Kou.
  Defending : Han Xuan (CC), Huang Zhong (S), Hu Ban, Wei Yan.
  Captured  : Hu Ban, Huang Zhong (NB), Wei Yan
  Acquired  : Book of Arms (Xiang Yang), On Archery (Huang Zhong)
  Occupied  : Jiang Ling, Chang Sa.

Turn 3
  Move Gongsun Zan, Ma Liang and Wang Can to Ping Yuan.
  Move Cao Zhen, Liu Feng and Xiahou Ba to Han Zhong.
  Move Jiang Wan and Zhou Cang to Ba Shi. Move Guan Ping to Ye.
  Attack Xiang Yang with Gan Ning. Edit 5th army to include Wei Yan,
  so that you can recruit Han Xuan. Move Army 4 to Yong An, Army 5 to
  Chang Sa.

Turn 4
  Occupied  : Xiang Yang and Yong An.
  Recruited : Chen Zhen, Deng Zhi, Han Xuan.
  Move Gongsun Zan and Wang Can to Bo Hai. Move Guan Ping to Chau Ge.
  Move Cao Zhen and Xiahou Ba to Tian Shui. Move Liu Feng to Wu Zhang
  Yuan. Move Jiang Wan to Jiang Zhou, Zhou Cang to Guang Han.
  Attack Wu Ling with Sun Ce, Cheng Pu and Army 5. Move Army 3 to Jian
  Ping, Army 4 to Jian Ge.
  Defending : Jin Xuan (CC), Gong Zhi (S), Sha Moke
  Captured  : Gong Zhi, Sha Moke
  Occupied  : Wu Ling

Turn 5
  Recruited : Chen Lin, Fei Yi, Guan Xing, Guo Huai (G), Jiang Wei (G),
              Meng Da, Wang Fu, Zhao Yun (G).
  Recruit Dong Yun using Fei Yi, Fei Zhan using Sha Moke, Jin Xuan using
  Gong Zhi, Zhang Bao using Guan Xing.
  Move Army 3 to Shang Yong, Army 4 to  Wu Du, Sun Ce army and Army 5 to
  Chie Lan, Cheng Pu army to Fu Lin.
  Edit Army 4 to include Zhao Yun, so he can recruit Wang Ping.
  Create Army 6 and 7, and move them to Pan Yang.

Turn 6
  Occupied  : Chie Lan, Fu Lin, Shang Yong, Wu Du.
  Recruited : Fei Zhan, Wang Ping (NB), Zhang Bao.
  Move Fei Yi to Han Fong, Gong Zhi to Wu Ling.
  Move Army 6 and 7 to Chang Sa, Army 3 to Han Fong, Army 5 to Jian Ning,
  Sun Ce Army to Jiang Yang. Move Cheng Pu army to Wu Yang. Army 4 stay in
  place.
  Occupied  : Jiang Yang, Jian Ning
  Acquired  : Treatise (Jian Ning)

Turn 7
  Recruited : Jin Xuan
  Move Fei Yi to Zi Tong.
  Swap Army 6 with Sun Ce army, Army 7 with Cheng Pu army. Swap Cheng Pu
  with Zhao Yun as CC. Attack Ling Ling with Sun Ce and Zhao Yun. You will
  fight with Liu Du not on Ling Ling, but on Shiang Nan, so remember to
  put your spies (Guo Tu and Chen Gui) in Shiang Nan.
  Move Army 4 to Yong An, include Zhang Bao in Army 4 so he can recruit Wu
  Ban. Move Army 6 from Jiang Yang to Ju Ti, Army 5 to Yue Jiun, Army 7 from
  Wu Yang to Tan Jr.
  Defending : Liu Du (CC), Liu Xian (S), Xing Daorong
  Captured  : Liu Xian, Xing Daorong

Turn 8
  Occupied  : Ju Ti, Yue Jiun
  Recruited : Dong Yun, Wu Ban.
  Attack Ling Ling again with Sun Ce and Cheng Pu.
  Move Army 5 to Yun Nan, Army 6 to Jiang Yang. Include Dong Yun in Army 6
  so he can recruit Liu Ba. Move Army 7 to Jian Ning.
  Defending : Liu Du (CC)
  Occupied  : Ling Ling, Yun Nan
  Acquired  : On Valor (Ling Ling), Wu Tzu (Yun Nan)

Turn 9
  Recruited : Liu Ba
  Move Army 5 to Yong Chang. Reform Army 5 so that it will consist of only
  one strategist (Zhou Yu in my case). He will learn [Gather]. Substitute
  one of either Sun Ce army or Zhao Yun army with Liu Xian, so he can
  recruit Liu Du. Substitute one general of Army 7 with Dong Yun, so he can
  recruit Li Hui.

Turn 10
  Recruited : Liu Du, Li Hui.
  Attack Gui Yang with Sun Ce and Zhao Yun (don't forget to put Zhou Yu or
  any other general you choose back in his original army).
  Defending : Zhao Fan (CC), Bao Long (S)
  Captured  : Bao Long

Go to task Eight A

------------------------------------------------------------------------------
Task Seven B ?? :
------------------------------------------------------------------------------
Objective : Occupy Chang Sa, Ling Ling, Gui Yang, and Wu Ling within the time
            given.
Time      : 10 turns
Year      : 205
Capital   : Jian Ye

General Note :
Just attack the four city that is glowing in the east south part of the map.
Suggested order of attack : Chang Sha, Wu Ling, Ling Ling, and Gui Yang.
My armies composition (from best to worst):
Deng Ai (Deng Ai, Pang Tong, Xu Huang, Gan Ning)
Taishi Ci (Taishi Ci, Zhou Yu, Lu Xun, Xu Zhu)
Huang Gai (Huang Gai, Lu Meng, Zhou Tai, Xu Sheng)

Turn by turn Note :
  On turn 1 : Move Deng Ai (Deng Ai, Pang Tong, Xu Huang, Gan Ning) and Taishi
Ci (Taishi Ci, Zhou Yu, Lu Xun, Xu Zhu) to the city nearest the target cities.
Also move Huang Gai (Huang Gai, Lu Meng, Zhou Tai, Xu Sheng) to that city.
  On turn 2 : Attack Chang Sha city using Taishi Ci and Deng Ai. I captured
Huang Zhong and Wei Yan.
  On turn 3 : Attack Wu Ling city, using Taishi Ci and Deng Ai. I encounter
Liu Du/Duo ?? on the node west of Chang Sha, not on Wu Ling.
  On turn 4 : Attack Wu Ling city again, using Taishi Ci and Deng Ai. Capture
all general
  On turn 5 : Attack Ling Ling city, using Taishi Ci and Deng Ai.
  On turn 6 - 9 : You can recruit any general that was not captured by you.
You can also do as on turn 10 instruction.
  On turn 10 : Attack Gui Yang city, using Taishi Ci and Deng Ai.

After you finished this task, Sun Ce dies, and Sun Quan show up.

------------------------------------------------------------------------------
Task Eight A : Sun Ce and Zhou Yu
------------------------------------------------------------------------------
Objective : Attack the surrounding forces within the time given
Time      : 4 turns
Year      : 207
Capital   : Jian Ye

------------------------------------------------------------------------------
General Note :
Defeat Xu Gong in Wu and Shi Xie in Nan Hai.
Army 1 : Sun Ce, Zhou Yu (S), Taishi Ci, Deng Ai
Army 2 : Zhao Yun, Pang Tong (S), Lu Xun, Xu Huang
Army 3 : Cheng Pu, Lu Meng (S), Jiang Wei, Zhu Huan
Army 4 : Gan Ning, Xu Shu (S), Xu Zhu, Yan Liang.

Xu Gong army :
Shi Xie army :

------------------------------------------------------------------------------
Turn by turn Note :

Starting no of generals : 120 generals

Bao Long, Bu Zhi, Cai Mao, Cao Bao, Cao Zhen, Chen Deng, Chen Gui,
Chen Jiao, Chen Lin, Chen Qun, Chen Wu, Chen Zhen, Cheng Pu, Deng Ai,
Deng Zhi, Dian Wei, Ding Feng, Dong Xi, Dong Yun, Fei Yi, Fei Zhan,
Feng Ji, Gan Ning, Gao Shun, Gong Zhi, Gongsun Zan, Gu Yong, Guan Ping,
Guan Xing, Guo Huai, Guo Tu, Han Dang, Han Xuan, Hao Zhao, Hu Ban,
Hua Xin, Huang Gai, Huang Zhong, Huang Zu, Huo Jun, Jia Kui, Jiang Qin,
Jiang Wan, Jiang Wei, Jin Xuan, Kan Ze, Kong Rong, Lei Bo, Li Hui,
Ling Tong, Liu Ba, Liu Du, Liu Feng, Liu Qi, Liu Xian, Liu Ye,
Liu Yong, Liu Zong, Lu Fan, Lu Ji, Lu Meng, Lu Su, Lu Xun,
Ma Liang, Man Chong, Mao Jie, Meng Da, Mi Fang, Mi Zhu, Niu Jin,
Pan Zhang, Pang Tong, Quan Zong, Sha Moke, Su Fei, Sun Ce, Sun Qian,
Sun Shao, Taishi Ci, Tian Feng, Wang Can, Wang Fu, Wang Lang, Wang Ping,
Wei Yan, Wen Pin, Wu Ban, Xiahou Ba, Xiang Chong, Xiang Lang, Xing Daorong,
Xu Huang, Xu Jing, Xu Sheng, Xu Shu, Xu You, Xu Zhu, Xun You,
Xun Yu, Yan Baihu, Yan Jun, Yan Liang, Yan Xing, Yang Xiu, Yu Fan,
Yu Jin, Zhang Bao, Zhang Xun, Zhang Ying, Zhang Yun, Zhang Zhao, Zhang Hong,
Zhao Yun, Zhou Cang, Zhou Tai, Zhou Yu, Zhu Huan, Zhu Ran, Zhu Zhi,
Zhuge Jin

Turn 1
  Recruited : Sun Li, Sun Quan.
  Recruit Dong He with Dong Yun, Zhao Fan with Liu Du.
  Attack Wu with Sun Ce and Gan Ning. Move Army 3, 4, 5 and 6 to Pan Yang,
  army 7 and 8 to Jang An.
  Defending : Xu Gong

Turn 2
To be continued
  Captured  : Wu
  Fallen    : Yu Lin
  Recruit Xu Gong with Xu Jing. Move Dong Yun to Han Fong, Liu Du to Gui
  Yang.
  Move Sun Ce and Gan Ning (switched with army 5 and 6) to Lu Ling. Army 3
  and 4 to Chang Sha. Army 7 and 8 to Jian An.

Turn 3
  Recruited : Xu Gong, Zhao Fan
  Move Sun Ce and Gan Ning  to Gui Yang. Army 3 and 4 to Ling Ling, Army 7
  and 8 to Jian An. Gui Yang will be attacked by Shi Xie.
  Defending  : Sun Ce army, Zhao Yun army

Turn 4
  Recruited : Dong He
  Attack Nan Hai with Cheng Pu and Dian Wei, while Sun Ce and Gan Ning attack 
  Yu Lin. Battle at Nan Hai.
  Defending : Shi Xie.

If you failed to crush the rebel, you will be asked to attack Liu Zhang
(Sacrifice)

------------------------------------------------------------------------------
Task Eight B : Sun Quan's stand
------------------------------------------------------------------------------
Objective : Conquer Cheng Du. This city is owned by Liu Zhang
Time      : 8 turns
Year      : 208
Capital   : Jian Ye

General Note :
Although the task is to conquer Cheng Du, in reality once you make war on Liu
Zhang (by attacking any one of his city), the task will be considered
completed.

Turn by turn Note :
  On turn 1 : Move all armies to Luo Yang ??
  On turn 2 : Move all armies to Chang Sha.
  On turn 3 : Move your fighting armies to Wu Ling.
  On turn 5 : Move to conquer neutral city (Jian Ning city) to get Ancient
Book Guide item.
  On turn 6 : Move to conquer neutral city (?? city).
  On turn 7 : Move to conquer neutral city (Yun Nan city) to get "Book of
War ??" item.
  On turn 8 : Attack Liu Zhang.

Historically :
Sun Ce died on year 200.
Zhou Yu died on year 211.
Sun Quan died on year 251.

To be completed later.


------------------------------------------------------------------------------
Task Nine ?? : Sun Ce determination ?? (Sacrifice)
------------------------------------------------------------------------------
Objective : Fight Liu Zhang within the time given
Time      : 5 turns
Year      : 207
Capital   : Jian Ye

------------------------------------------------------------------------------
General Note :
Attacking any of  Liu Biao's city will end this event. Recruit remaining
civilians.
Army 1 : Sun Ce, Zhou Yu (S), Taishi Ci, Deng Ai
Army 2 : Zhao Yun, Pang Tong (S), Lu Xun, Xu Huang
Army 3 : Cheng Pu, Lu Meng (S), Jiang Wei, Zhu Huan
Army 4 : Gan Ning, Xu Shu (S), Xu Zhu, Yan Liang.

------------------------------------------------------------------------------
Turn by turn Note :

Starting no of generals : 125 generals

Turn 1
  Recruit Guan Suo using Guan Xing, Shi Xie using Xu Jing.
  Move Army 1, 2, 7 and 8 to Pan Yang, Army 3, 4, 5 and 6 to Chai Sang.

Turn 2
  Move Guan Xing to Jiao, Xu Jing to Gau Yau.
  Move Army 1, 2, 7 and 8 to Chang Sha, Army 3, 4, 5 and 6 to Jiang Ling.

Turn 3
  Move Guan Xing to Chen Liu, Xu Jing to Nan Hai.
  Move Army 1 and 2 to Wu Yang, Army 7 and 8 to Wu Ling, Army 3 and 4 to
  Shin Cheng.

Turn 4
  Recruited : Shi Xie
  Move Guan Xing to Luo Yang.
  Move Army 3 and 4 to Wei Shing.
  Occupied : Wei Shing.

Turn 5
  Move Guan Xing to Han Gu Guan.
  Attack Jiang Yang using Army 1 and 2 (Sun Ce and Zhao Yun), Han Zhong using
  army 3 and 4 (Cheng Pu and Gan Ning), Fu Lin using army 7 and 8, Yong An
  using army 5 and 6
  Jiang Yang battle :
    Defending : Liu Zhang (CC), Yan Yan (C), Wang Lei (S), Zhang Song (S),
                Fa Zheng, Li Yan, Wu Yi, Zhang Ren.
    Captured  : Fa Zheng, Li Yan, Wang Lei, Yan Yan, Zhang Ren, Zhang Song.
  Han Zhong battle :
    Defending : Zhang Lu (CC), Yan Pu (S), Yang Song, Zhang Wei.
    Captured  : Yan Pu, Yang Song, Zhang Wei
  Occupied : Fu Linn, Han Zhong, Jiang Yang, Yong An
  Acquired : War Manual (Han Zhong)


------------------------------------------------------------------------------
Task Ten ?? :
------------------------------------------------------------------------------
Objective : Attack Liu Zhang within the time given
Time      : 1 turns
Year      : 207
Capital   : Wu Ling

------------------------------------------------------------------------------
General Note :
Attacking any of  Liu Biao's city will end this event. Recruit remaining
civilians.
Army 1 : Sun Ce, Zhou Yu (S), Taishi Ci, Deng Ai
Army 2 : Zhao Yun, Pang Tong (S), Lu Xun, Xu Huang
Army 3 : Cheng Pu, Lu Meng (S), Jiang Wei, Zhu Huan
Army 4 : Gan Ning, Xu Shu (S), Xu Zhu, Yan Liang.

------------------------------------------------------------------------------
Turn by turn Note :

Starting no of generals : 135 generals

Turn 1
  Attack Jiang Zhou with Sun Ce and Zhao Yun.


------------------------------------------------------------------------------
Task Eleven B ?? : Liu Bei Defends Yi ??
------------------------------------------------------------------------------
Objective : Occupy Cheng Du within the time given
Time      : 12 turns
Year      : 207
Capital   : Wu Ling

------------------------------------------------------------------------------
General Note :
Annihilate Liu Biao. Beware of Liu Bei.
Army 1 : Sun Ce, Zhou Yu (S), Taishi Ci, Deng Ai
Army 2 : Zhao Yun, Pang Tong (S), Lu Xun, Xu Huang
Army 3 : Cheng Pu, Lu Meng (S), Jiang Wei, Zhu Huan
Army 4 : Gan Ning, Xu Shu (S), Xu Zhu, Yan Liang.

------------------------------------------------------------------------------
Turn by turn Note :

Starting no of generals : 135 generals

Turn 1
  Recruit Fei Shi with Li Yan, Guan Suo with Guan Xing, Zhang Lu with Yan Pu.
  Move army 1, 2 (Sun Ce and Zhao Yun), 7 and 8 to Jiang Zhou. Army 3, 4, 5
  and 6 to Guang Tan.
  Attacked by Liu Zhang at Jiang Zhou.
  Attacking : Liu Zhang (CC), Zhuge Liang (S), Liu Bei, Guan Yu.
  Acquired  : Blue Dragon (Guan Yu)

Turn 2
  Continue with recruiting Fei Shi, Guan Suo and Zhang Lu.
  Attack Jiang Yang with Army 3, 4, 5, 6. Attack Zi Tong with Army 1 and 2.
  Captured  : Zi Tong, Jiang Yang.
  Acquired  : Analects
  
Turn 3
  Recruited : Fei Zhi, Zhang Lu.
  Move Guan Suo to ??
  Attacked by Liu Zhang at Jiang Yang.
  Attacking : Zhang Fei (CC), Huang Quan (S), Lei Tonng, Wu Lan.
  Captured  : 


==============================================================================
  5.  APPENDIX
==============================================================================

------------------------------------------------------------------------------
  5.1  TACTIC LIST
------------------------------------------------------------------------------

Name    : Aid
Type    : LEA
Area    : 
Trigger : - Ally adjacent to the side (of us)
          - Enemy adjacent in front of ally
Effect  : - Attack enemy with Ally (Ally attack enemy)
          - Ally's morale rises

Name    : All Attack
Type    : LEA
Area    : 
Trigger : - Enemy adjacent in front
          - Ally also adjacent to enemy
Effect  : - Attack enemy with Ally (ally attack enemy)
          - Push enemy forward 1 square

Name    : All Charge
Type    : LEA
Area    : 
Trigger : - Enemy adjacent in front
          - Ally adjacent to the side (of us)
Effect  : - Charge enemy with ally
          - Push enemy back 3 squares (1 if cavalry class)

Name    : Ambush
Type    : INT
Area    : 2 (R) x 3 Column (G)
Trigger : - Acting unit in Forest or Grass
          - Enemy adjacent in front
Effect  : - Attack and confuse enemy
          - Enemy pulls away 1 square (3 if cavalry class)

Name    : Awe
Type    : STR
Area    : 
Trigger : - Enemy adjacent in front
Effect  : - Repel enemies lined up sideways in front
          - Enemy morale decreases

Name    : Boost
Type    : STR
Area    : 
Trigger : - Ally adjacent in front
Effect  : - Ally morale increase, moves forward 1 square, confusion is also
            removed

Name    : Charge
Type    : STR
Area    : 
Trigger : - Enemy adjacent in front
Effect  : - Attack, push enemy back 3 squares (1 if cavalry class)
          - Enemy faces acting unit

Name    : Circle
Type    : LEA
Area    : 
Trigger : - Adjacent anywhere except rear of enemy
          - Free to move adjacent to enemy rear
Effect  : - Move behind enemy
          - Attack enemy from rear
          - Enemy pushed forward 1 square and connfused

Name    : Decoy
Type    : INT
Area    : 
Trigger : - Enemy adjacent in front
Effect  : - Attack enemy
          - Lead enemy back 1 square

Name    : Feint
Type    : INT
Area    : 
Trigger : - Enemy adjacent in front
Effect  : - Enemy faces away from acting unit
          - Attack enemy, lower morale
          - Push enemy forward 1 square

Name    : Fire Arrow
Type    : STR
Area    : 3 Row x 3 Column
Trigger : - Archer class only
          - More than 1 enemy in range
Effect  : - Attack all enemy in range
          - Enemies pull away 1 square and are confused

Name    : Fire Attack
Type    : INT
Area    : 2 Row x 3 Column
Trigger : - Adjacent to enemy in Grass or Forest
Effect  : - Burn adjacent enemy and all enemies in range
          - Enemy pulls away 1 square and is confused

Name    : Flank
Type    : STR
Area    : 
Trigger : - Enemy adjacent in front facing sideways
Effect  : - Attack enemy, lower (enemy) morale
          - Push enemy forward 1 square

Name    : Flood
Type    : INT
Area    : 1 Row x 5 Column
Trigger : - Adjacent to enemy in River or Shoal
Effect  : - Attack all enemies in range
          - Enemy pulls away 1 square and is connfused

Name    : Gather
Type    : INT
Area    : 
Trigger : - Enemy adjacent in front
          - Other enemies lined up to the rear or to the side
Effect  : - Attack adjacent enemy
          - Other enemies gather around target enemy

Name    : Mislead
Type    : INT
Area    : 
Trigger : - Enemy adjacent in front
Effect  : - Enemy pulls away 3 squares

Name    : Muddle
Type    : INT
Area    : 
Trigger : - Enemy adjacent in front
          - 2 enemy units adjacent to each other
Effect  : - Enemy units fight each other
          - Enemy morale decreases
          - Acting unit (me) pulls away 1 square

Name    : Pierce
Type    : STR
Area    : 
Trigger : Enemy adjacent in front me
Effect  : Pass through enemy and advance 3 squares (behind enemy)

Name    : Pincer
Type    : LEA
Area    : 
Trigger : - Enemy between acting unit and ally
          - Enemy adjacent in front
Effect  : - Attack all enemies between acting unit and ally
          - Enemy pushed forward 1 square and confused

Name    : Pit
Type    : INT
Area    : 
Trigger : - Enemy in a direct line ahead of acting unit
          - No obstacles between enemy and acting unit
          - Terrain in front is Plains, Barren, or Grass
Effect  : - Lure enemy into a pit

Name    : Pursue
Type    : STR
Area    : 
Trigger : - Enemy adjacent in front facing away
Effect  : - Attack enemy, lower (enemy) morale
          - Push enemy forward 1 square

Name    : Raid
Type    : STR
Area    : 
Trigger : - Enemy adjacent in front
Effect  : - Attack all enemy lined up in front
          - Pass through all enemies

Name    : Repel
Type    : STR
Area    : 
Trigger : - Enemy adjacent in front
Effect  : - Attack and push back all adjacent enemies
          - Enemy change facing toward me

Name    : Revive
Type    : LEA
Area    : 
Trigger : - Ally adjacent in front
Effect  : - Ally morale rises, confusion is also removed

Name    : Rockslide
Type    : INT
Area    : 2 row x 3 column (behind) (red)
Trigger : - Enemy adjacent in front
          - Acting unit is on Mountain or Hill
Effect  : - Attack all enemies in range
          - Enemy pulls away 1 square and is confused

Name    : Shift
Type    : LEA
Area    : 
Trigger : - Ally adjacent in front
          - Enemy adjacent in front of ally
Effect  : - Ally attack enemy
          - Ally's morale rises
          - Exchange places with ally

Name    : Surround
Type    : LEA
Area    : 
Trigger : - Enemy adjacent in front
          - Ally in a direct line in front with a clear path to enemy
Effect  : - Attack enemy
          - Ally moves adjacent to enemy and attacks (enemy is confused)

Name    : Swarm
Type    : LEA
Area    : 
Trigger : - Enemy adjacent in front
          - Ally adjacent in rear
Effect  : - Acting unit and ally attack enemy
          - Enemy pushed back 1 square

------------------------------------------------------------------------------

Name    : Switch
Type    : 
Area    : 
Trigger : 
Effect  : 

------------------------------------------------------------------------------

Name    : Taunt
Type    : INT
Area    : 
Trigger : - Enemy in a direct line ahead of acting unit
          - No obstacles between enemy and acting unit
Effect  : - Enemy pulled adjacent in front of acting unit
          - Attack enemy
          - Enemy morale rises

Name    : Volley
Type    : STR
Area    : 3 row x 5 column
Trigger : - Archer class only
          - More than 1 enemy in range
Effect  : - Attack all enemies in range
          - Enemy pulls away 1 square


------------------------------------------------------------------------------
  5.2  UNIT LIST
------------------------------------------------------------------------------

Type     Subtype             Training Attack Defense STR INT LEA
Infantry Footmen                 1      25     30     2   0   2
         Infantry               25      30     40     1   0   3
         Rangers                50      30     40     0   0   4
         Spearmen               30      40     30     2   1   1
         Pikemen                70      40     50     1   2   1

Archer   Bowmen                  1      20     25     2   1   1
         Archers                25      30     20     1   1   2
         Marines                50      35     20     1   2   1
         Heavy Archers          40      40     15     1   1   2
         Crossbow               70      50     10     0   1   3

Cavalry  Horsemen                1      35     25     3   0   1
         Cavalry                30      45     30     4   0   0
         Brigadiers             70      45     45     3   1   0
         Bow Riders             40      35     25     2   2   0

Special  Special               N/A       5      5     0   4   0
         Builders                1      20     15     0   3   1
         Heavy Arms             40      25     20     0   2   2

Diagram of movement and attack range
Infantry Type
  Footmen      Infantry       Rangers      Spearmen      Pikesmen
|. . . . .|   |. . . . .|   |. . . . .|   |. . . . .|   |. . . . .|
|. . . . .|   |. . . . .|   |. . . . .|   |. . . . .|   |. . . . .|
|. . M . .|   |. . M . .|   |. . M . .|   |. . M . .|   |. . M . .|
|. . M . .|   |. . M . .|   |. . M . .|   |. . M . .|   |. . M . .|
|. M M M .|   |. M M M .|   |. M M M .|   |. M M M .|   |. M M M .|
|M M O M M|   |M M O M M|   |M M O M M|   |M M O M M|   |M M O M M|
|. M M M .|   |. M M M .|   |. M M M .|   |. M M M .|   |. M M M .|
 ---------     ---------     ---------     ---------     ---------

Archer Type
  Bowmen        Archers       Marines     Hvy Archers    Crossbow
|. . . . .|   |. . . . .|   |. . . . .|   |. . . . .|   |. . . . .|
|. . . . .|   |. . . . .|   |. . . . .|   |. . A . .|   |. . A . .|
|. . M . .|   |. A X A .|   |. . X . .|   |. . X . .|   |. . X . .|
|. A X A .|   |. A X A .|   |. A X A .|   |. . X . .|   |. A X A .|
|. X M X .|   |. X M X .|   |. X M X .|   |. X M X .|   |. X M X .|
|M M O M M|   |M M O M M|   |M M O M M|   |M M O M M|   |M M O M M|
|. M M M .|   |. M M M .|   |. M M M .|   |. M M M .|   |. M M M .|
 ---------     ---------     ---------     ---------     ---------

Cavalry Type
 Horsemen       Cavalry     Brigadiers    Bow Riders
|. . M . .|   |. . M . .|   |. . M . .|   |. . M . .|
|. . M . .|   |. . M . .|   |. . M . .|   |. . M . .|
|. . M . .|   |. . M . .|   |. . M . .|   |. . M . .|
|. . M . .|   |. . M . .|   |. . M . .|   |. . M . .|
|. M M M .|   |. M M M .|   |. M M M .|   |. M M M .|
|M M O M M|   |M M O M M|   |M M O M M|   |M M O M M|
|. . M . .|   |. . M . .|   |. . M . .|   |. . M . .|
 ---------     ---------     ---------     ---------

Special Type
  Special      Builders      Hvy Arms
|. . . . .|   |. . . . .|   |. . . . .|
|. . . . .|   |. . . . .|   |. . . . .|
|. . M . .|   |. . M . .|   |. . M . .|
|. . M . .|   |. . M . .|   |. . M . .|
|. M M M .|   |. M M M .|   |. M M M .|
|M M O M M|   |M M O M M|   |M M O M M|
|. M M M .|   |. M M M .|   |. M M M .|
 ---------     ---------     ---------


Starting Point  : O
Move            : M
Attack          : A (only for archer)
Move and Attack : X (only for archer)
Out of Range    : .



Special : Can not be selected. Envoy with [Spy] skill appears as this unit on
battlefield. Can do the following during battle :
1. [Heal]
2. [Entice] Once enemy's morale is less than 40, your spy can entice it.
      Note that not every enemy general can be enticed. You can not entice
      enemy CC.
3. Destroy any device (catapults, arbalests, fences, towers and depots) in
      one turn.

Builders : can do the following during battle :
1. Build fences. This will be on the three square in front of him. To
   destroy fences, one attack is needed.
2. Build towers. Towers have an area effect of 2 squares radius. All
   enemy that enter this area, or are in the area in the beginning of turn
   will be attacked. To destroy towers, two attacks are needed.
3. Build depots. Depots have an area effect of 3 squares radius. All
   of your unit in the area will have their morale increase by 5 at beginning
   of day. To destroy depots, three attacks are needed.
4. Heal
Towers and depots can only be build on certain terrain, like plain. There is
a limit of one towers and one depots for each builders. So if you have only
one builder, he can only create one tower and one depot. Tower and depot can
not be located too close.

Heavy Arms : can do the following during battle :
1. Build Catapults (shooting stone/boulder)
2. Build Arbalests (shooting arrow)
3. Heal

Heal is accessed through a special menu, [Heal], during battle. This will
heal / restore soldier under a general, up to the maximum value. If there is
a depot in range (3 square or less), the healing capability is increased.

------------------------------------------------------------------------------
  5.3  GENERAL LIST
------------------------------------------------------------------------------

131 of 225

Name            Flag  Lev  STR  INT  LEA  TL0  Skill          Inf Cav Arc Spe
Bao Long         No    4    33    9   24   50  Brute                  Yes
Bu Zhi           No    2    10   28   26   56  Diplomat       Yes
Cai Mao          No    3    35   27   37   87  Fame                   Yes
Cao Bao          No    4    33   16   27   60  Fame           Yes
Cao Xiu          No    4    40   29   35   88  Archery            Yes
Cao Zhang        No    4    49   15   33   81  Might              Yes Yes
Cao Zhen         No    4    39   21   39   83  Rage           Yes
Chen Deng        No    2    28   30   29   79  Guard                  Yes Yes
Chen Gui         No    2     2   40   14   48  Spy                        Yes
Chen Jiao        No    2    13   33   15   53  Diplomat       Yes
Chen Lin         No    5    15   30   28   53  Diplomat       Yes
Chen Qun         No    4    22   42   27   75  Diplomat       Yes
Chen Wu          No    2    35   19   35   81  Guard          Yes     Yes
Chen Zhen        No    4    27   33   30   74  Diplomat       Yes
Cheng Pu         Yes   1    38   44   37  115  Might          Yes     Yes
Deng Ai          Yes   7    58   39   48  117  Zeal           Yes Yes
Deng Zhi         No    4    31   34   35   84  Diplomat       Yes
Dian Wei         Yes   5    61   11   40   92  Guard          Yes
Ding Feng        Yes   3    43   29   37   97  Archery        Yes     Yes
Dong He          No    5    28   39   31   78  Diplomat               Yes
Dong Xi          No    3    40   19   34   81  Speed          Yes
Dong Yun         No    4    30   32   39   85  Diplomat       Yes
Fei Yi           No    4    18   36   34   72  Diplomat       Yes
Fei Zhan         No    5    34   10   35   59  Rage           Yes
Feng Ji          No    5    30   38   38   86  Wile           Yes
Gan Ning         Yes   3    56   34   40  114  Might                  Yes
Gao Shun         No    4    47   25   39   95  Speed              Yes
Gong Zhi         No    4    20   38   21   63  Spy                        Yes
Gongsun Zan      Yes   6    48   18   29   71  Rage               Yes
Gu Yong          No    2     8   34   26   60  Diplomat       Yes
Guan Ping        Yes   5    48   24   32   84  Speed              Yes
Guan Xing        Yes   5    52   22   29   83  Might              Yes
Guo Huai         No    5    39   39   42  100  Support                Yes
Guo Tu           No    4    28   37   33   82  Spy            Yes
Han Dang         No    1    38   24   37   95  Guard          Yes
Han Song         No    3    15   30   12   45  Diplomat       Yes
Han Xuan         No    5    31   15   22   48  Brute                  Yes
Hao Zhao         Yes   5    39   41   49  109  Guard          Yes     Yes Yes
Hu Ban           No    4    27   20   26   57  Support                Yes
Hua Xin          No    2    19   40   21   72  Brute          Yes
Huang Gai        Yes   2    43   31   38  104  Fortitude      Yes     Yes
Huang Zhong      Yes   5    52   21   43   96  Archer                 Yes
Huang Zu         No    3    34   17   29   68  Brute                  Yes
Huo Jun          No    3    30   26   32   76  Fame           Yes
Ji Ling          Yes   5    51   21   38   90  Fortitude      Yes Yes
Jia Kui          No    4    30   32   37   83  Support        Yes
Jiang Qin        No    3    39   24   38   89  Fame           Yes     Yes
Jiang Wan        No    4    27   40   39   90  Speed          Yes
Jiang Wei        Yes   5    52   39   48  119  Wile           Yes     Yes
Jin Xuan         No    5    28   14   29   51  Rage           Yes
Kan Ze           No    2    24   41   31   88  Fortitude              Yes
Kong Rong        No    3     9   35   23   55  Fortitude      Yes
Lei Bo           No    2    30   16   26   64  Brute              Yes
Li Hui           No    4    28   36   36   84  Diplomat       Yes
Ling Tong        No    3    47   17   32   84  Rage           Yes     Yes
Liu Ba           No    4    33   28   37   82  Rage           Yes
Liu Du           No    5    22   20   24   46  Diplomat       Yes
Liu Feng         No    5    37   20   31   68  Fame           Yes
Liu Qi           No    3    17   21   20   46  Support        Yes
Liu Xian         No    5    29   20   29   58  Diplomat       Yes
Liu Ye           No    4    24   37   28   73  Support        Yes
Liu Yong         No    2    11   22   13   38  Brute          Yes
Liu Zong         No    4    14   23   18   39  Diplomat       Yes
Lu Fan           No    2    20   30   23   65  Diplomat       Yes
Lu Ji            No    3    19   31   29   67  Diplomat       Yes
Lu Meng          Yes   2    37   43   42  114  Genius         Yes     Yes Yes
Lu Su            Yes   2    25   47   30   94  Support                Yes Yes
Lu Xun           Yes   3    28   54   42  112  Strategist     Yes     Yes Yes
Ma Liang         No    4    19   41   27   71  Diplomat       Yes
Man Chong        No    5    32   43   42   97  Guard                  Yes
Mao Jie          No    4    21   40   25   70  Spy                        Yes
Meng Da          No    5    33   38   32   83  Fame                   Yes
Mi Fang          No    4    32   15   23   54  Fame                   Yes
Mi Zhu           No    4    27   27   20   58  Support        Yes
Niu Jin          No    4    46   11   31   72  Fortitude      Yes Yes
Pan Zhang        No    3    44   20   36   88  Fame           Yes     Yes
Pang Tong        Yes   3    25   56   49  118  Strategist             Yes Yes
Quan Zong        No    3    40   28   36   92  Speed          Yes     Yes
Sha Moke         No    5    51    8   22   61  Archery                Yes
Su Fei           No    3    32   18   28   66  Support                Yes
Sun Ce           Yes   4    51   29   53  117  Conqueror      Yes Yes Yes
Sun Li           Yes   2    34   29   26   81  Rage           Yes     Yes
Sun Qian         No    2    16   29   24   61  Diplomat       Yes
Sun Quan         Yes   4    23   34   48   89  Hero           Yes     Yes
Sun Shao         No    2    35   30   34   91  Brute                  Yes
Taishi Ci        Yes   2    53   28   38  111  Menace         Yes     Yes
Tian Feng        Yes   5    15   62   34   91  Genius                     Yes
Wang Can         No    4    12   38   23   57  Fame           Yes
Wang Fu          No    4    18   29   29   60  Rage           Yes
Wang Lang        No    3    15   33   23   59  Spy            Yes         Yes
Wang Ping        No    5    43   28   44   95  Guard          Yes
Wei Yan          Yes   5    54   18   37   89  Might          Yes     Yes
Wen Pin          No    4    34   24   30   72  Support                Yes
Wu Ban           No    4    30   17   31   62  Speed          Yes
Xiahou Ba        Yes   4    51   17   33   85  Support            Yes Yes
Xiang Chong      No    3    32   38   39   97  Fame                   Yes
Xiang Lang       No    3    12   30   18   48  Support        Yes
Xing Daorong     No    5    41    4   30   55  Fortitude      Yes
Xu Gong          No    5    29   20   33   62  Brute          Yes
Xu Huang         Yes   5    67   28   40  115  Might          Yes Yes
Xu Jing          No    4    17   32   16   49  Diplomat       Yes
Xu Sheng         Yes   3    45   33   42  108  Guard          Yes     Yes
Xu Shu           Yes   3    28   54   30  100  Genius                     Yes
Xu You           No    4    14   45   19   62  Spy                        Yes
Xu Zhu           Yes   5    59    9   32   80  Menace         Yes
Xun You          No    4    23   49   40   96  Fame           Yes
Xun Yu           Yes   5    20   55   31   86  Genius                 Yes Yes
Yan Baihu        No    3    29   19   23   59  Brute          Yes
Yan Jun          No    2    10   30   22   54  Diplomat       Yes
Yan Liang        Yes   5    56   12   32   80  Might              Yes
Yan Xing         No    2    24   22   17   55  Brute                  Yes
Yang Xiu         No    4    13   40   14   51  Fame           Yes
Yu Fan           No    2    22   37   30   81  Diplomat               Yes
Yu Jin           Yes   5    50   25   41   96  Fame               Yes Yes
Yuan shao        Yes   8    36   33   39   76  Hero           Yes Yes
Yue Jin          Yes   5    48   21   43   92  Fortitude      Yes     Yes
Zhang Bao        Yes   5    45   15   41   81  Might          Yes
Zhang Hong       No    2    13   40   22   67  Diplomat       Yes
Zhang Xun        No    2    32   12   31   67  Support            Yes
Zhang Ying       No    2    27    8   23   50  Fame           Yes
Zhang Yun        No    3    31   26   33   78  Fame                   Yes
Zhang Zhao       Yes   1     7   41   20   64  Diplomat       Yes
Zhao Fan         No    5    28   24   29   61  Diplomat       Yes
Zhao Yun         Yes   5    68   27   39  114  Might          Yes Yes
Zhou Cang        No    4    47   14   35   80  Support        Yes
Zhou Tai         Yes   2    49   17   33   91  Might          Yes     Yes
Zhou Yu          Yes   2    31   53   40  116  Rage           Yes     Yes Yes
Zhu Huan         No    3    46   33   43  110  Guard          Yes
Zhu Ran          No    3    39   24   29   80  Speed                  Yes
Zhu Zhi          No    2    33   29   31   85  Support                Yes
Zhuge Jin        No    2    22   40   32   86  Support        Yes




Note on TL0 :
TL0 means Total Level 0 (zero). Basically it is a way to compare all the
general.

When you get a general, they will have varying level, which means varying
value in STR, INT and LEA. The problem is : How do you compare generals with
different level ? Otherwise, the value in STR, INT and LEA means nothing.
I come up with TL0, which calculated the total of all value in STR, INT and
LEA, and convert it into the value at level 0.
   Example : (I will use Sun Ce, my favorite general)
   Sun Ce           Yes   4    51   29   53  117
At level 4, Sun Ce has STR 51, INT 29, LEA 53 (not including his sword, 
since it is an item, and I never equip item when calculating TL0). His total
is 133. Since he is level 4, and every level give 4 additional value,
therefore his TL0 is 133 - 4 x 4 = 117, which is the value in his TL0 column.

Now, based on TL0, you can compare similar general, with different level.
TL0 is the basis that I use to select which general I use often (of course,
beside TL0, there are many other consideration, like skill, tactics they
have, unit they can convert to, but TL0 is the first filter). Usually I only
consider using general that have TL0 of 100 or more, except when the general
have skill which is very useful, like Overlord, Conqueror.


To be completed later

------------------------------------------------------------------------------
  5.4  SKILL LIST
------------------------------------------------------------------------------

Name       : Archery
Conditions : Morale 80 or above
Effect     : Bow attack damage +50%

Name       : Brute
Conditions : Adjacent to enemy with morale 40 or lower
Effect     : Attack +20%

Name       : Conqueror
Conditions : Morale 80 or above
Effect     : Attack, Defense +20%
             Unlimited use of STR Tactics

Name       : Diplomat
Conditions : Appoint as Envoy
Effect     : Diplomatic mission possible
             Pass through enemy bases safely

Name       : Fame
Conditions : Adjacent to allied commander
Effect     : Attack +20%

Name       : Fortitude
Conditions : Morale 40 or lower
Effect     : Attack +20%

Name       : Guard
Conditions : Morale 80 or above
Effect     : Defense +20%

Name       : Hero
Conditions : Morale 80 or above
Effect     : Unlimited use of LEA Tactics

Name       : Menace
Conditions : Morale 80 or above
Effect     : Unlimited use of STR Tactics

Name       : Might
Condiitons : Morale 80 or above
Effect     : Attack +20%

Name       : Overlord
Conditions : Morale 80 or above
Effect     : Unlimited use of INT Tactics, unlimited use of LEA Tactics

Name       : Rage
Conditinos : Allied unit destroyed
Effect     : Attack, defence +20%
             Morale rises

Name       : Speed
Conditions : Morale 80 or above
Effect     : Improved movement in bad terrain

Name       : Spy
Conditions : Appoint as Envoy on Map Screen
Effect     : Appear as Special units on battlefield

Name       : Strategy
Conditions : Morale 80 or above
Effect     : Unlimited use of INT Tactics

Name       : Support
Conditions : Morale 80 or above
Effect     : Adjacent Ally's direct attack damage +50%

Name       : Wile
Conditions : INT tactic used
Effect     : Damage by Tactics +50%

Name       : Zeal
Conditions : Gain Deeds
Effect     : Deeds gained are doubled


------------------------------------------------------------------------------
  5.5  ITEM LIST
------------------------------------------------------------------------------

Name      : Book of Arms
Effect    : Special +30 EXP, enable type.
Who/Where : Xiang Yang

Name      : History
Effect    : LEA +20
Who/Where : Yu Lin city

Name      : Lao Tzu
Effect    : Give Skill : Hero
Who/Where : Yuan Shao's item

Name      : Meng De
Effect    : Give skill : Overlord
Who/Where : Cao Cao's item

Name      : On Archery
Effect    : Skill : Archery
Who/Where : Huang Zhong's item

Name      : On Policy
Effect    : Give Skill : Diplomat
Who/Where : Pan Yang city

Name      : On Valor
Effect    : Skill : Zeal
Who/Where : Ling Ling City

Name      : Sun Tzu
Effect    : Give Skill : Genius
Who/Where : Jian Ye city

Name      : Spell book
Effect    : INT +10
Who/Where : Jian An city in Sun Ce's campaign.

Name      : Sun Blade
Effect    : STR +10
Who/Where : Sun Jian's weapon, inherited by Sun Ce at his campaign beginning,
            passed to Sun Quan when Sun Ce die.

Name      : Treatise
Effect    : LEA +10
Who/Where : Jian Ning city

Name      : Wu Tzu
Effect    : Skill : Support
Who/Where : Yun Nan city

Name      : 
Effect    : 
Who/Where : 

Name      : 
Effect    : 
Who/Where : 



To be completed later


------------------------------------------------------------------------------
  5.6  TACTIC TEACHER
------------------------------------------------------------------------------

Name      : Zi Shiu
Effect    : Tactic : Gather
Who/Where : Yong Chang

Name      : Zuo Chi
Effect    : Tactic : Pit
Who/Where : Jiao Zhi

To be completed later

------------------------------------------------------------------------------
  5.6  FORMATION LIST
------------------------------------------------------------------------------

All formation list will assume that you are attacking with 2 army and 2 spy.
Convention of number :
1.  CC of combined forces (have big flag on it)
2.  Advisor of the CC army (have small flag on it)
3.  Underling 1 on CC army (third row)
4.  Underling 2 on CC army (fourth row)
5.  CC of the second army (first row)
6.  Advisor of second army (second row)
7.  Underling 1 on second army (third row)
8.  Underling 2 on second army (fourth row)
9.  Spy 1
0.  Spy 2
A.  Additional (Tower if defending, Depot if attacking)

If you are attacking with one army, just use the number 1 to 4 position.

The battle map is 16x16 square, with your army occuping one side of it, and
the enemy occupying the other side (opposite your army).


Name     : Box
Tactics  : Shift
Position :  |. . . . . . . . . . . . . . . .|
            |. . . . . . . . . . . . . . . .|
            |. . . . . . . . . . . . . . . .|
            |. . . . . . . . . . . . . . . .|
            |. . . . . . . . . . . . . . . .|
            |. . . . 9 . 5 . 2 . 6 . . . . .|
            |. . . . . 0 . 3 . 4 . . . . . .|
            |. . . . . . 7 . 1 . 8 . . . . .|
             -------------------------------

Name     : Crown
Tactics  : Decoy
Position :  |. . . . . . . . . . . . . . . .|
            |. . . . . . . . . . . . . . . .|
            |. . . . . . . . . . . . . . . .|
            |. . . . . . . . . . . . . . . .|
            |. . . . . . . . 2 . . . . . . .|
            |. . . . . 6 . 4 . 3 . 5 . . . .|
            |. . . . . . 8 . 1 . 7 . . . . .|
            |. . . . . . 0 . . . 9 . . . . .|
             -------------------------------

Name     : Flat
Tactics  : Ambush
Position :  |. . . . . . . . . . . . . . . .|
            |. . . . . . . . . . . . . . . .|
            |. . . . . . . . . . . . . . . .|
            |. . . . . . . . . . . . . . . .|
            |. . . . . . . . . . . . . . . .|
            |. . . . 6 . 4 A A 3 . 5 . . . .|
            |. . . 0 . 8 . 2 1 . 7 . 9 . . .|
            |. . . . . . . . . . . . . . . .|
             -------------------------------

Name     : Gap
Tactics  : Circle
Position :  |. . . . . . . . . . . . . . . .|
            |. . . . . . . . . . . . . . . .|
            |. . . . . . . . . . . . . . . .|
            |. . . . . . . . . . . . . . . .|
            |. . . . . . . . 9 . . 3 . . . .|
            |. . . 2 . . 6 . . . . . . . 4 .|
            |. 5 . . . . . . . 1 . . 7 . . .|
            |. . . . 8 . . . . . . . . . . 0|
             -------------------------------

Name     : Layer
Tactics  : Boost
Position :  |. . . . . . . . . . . . . . . .|
            |. . . . . . . . . . . . . . . .|
            |. . . . . . . . . . . . . . . .|
            |. . . . . . . . . . . . . . . .|
            |. . . . . . . . . . . . . . . .|
            |. . . . 6 . 4 . 3 . 5 . . . . .|
            |. . . . . . . . . . . . . . . .|
            |. . 0 . 8 . 2 . 1 . 7 . 9 . . .|
             -------------------------------

Name     : Mongol
Tactics  : Swarm
Position :  |. . . . . . . . . . . . . . . .|
            |. . . . . . . . . . . . . . . .|
            |. . . . . . . . . . . . . . . .|
            |. . . . . . . . . . . . . . . .|
            |. . . . . . . . . A 0 . . . . .|
            |. . . . . . 3 . 2 . . . . . . .|
            |. . . . A 7 . 1 . 6 . . . . . .|
            |. . . . 9 . 5 . 4 . 8 . . . . .|
             -------------------------------

Name     : Oval
Tactics  : All Charge
Position :  |. . . . . . . . . . . . . . . .|
            |. . . . . . . . . . . . . . . .|
            |. . . . . . . . . . . . . . . .|
            |. . . . . . . . . . . . . . . .|
            |. . . . . . 5 1 2 6 . . . . . .|
            |. . . . . 3 . . . . 4 . . . . .|
            |. . . . . 7 . . . . 8 . . . . .|
            |. . . . . . 9 . . 0 . . . . . .|
             -------------------------------

Name     : Ram
Tactics  : Pierce
Position :  |. . . . . . . . . . . . . . . .|
            |. . . . . . . . . . . . . . . .|
            |. . . . . . . . . . . . . . . .|
            |. . . . . . . . . . . . . . . .|
            |. . . . . . . . 2 . . . . . . .|
            |. . . . . . 4 . 1 . 3 . . . . .|
            |. . . . . 6 . 8 . 7 . 5 . . . .|
            |. . . . . . 0 . . . 9 . . . . .|
             -------------------------------

Name     : Ring
Tactics  : Aid
Position :  |. . . . . . . . . . . . . . . .|
            |. . . . . . . . . . . . . . . .|
            |. . . . . . . . . . . . . . . .|
            |. . . . . . . . . . . . . . . .|
            |. . . . . . . . . . . . . . . .|
            |. . . . . 9 . 2 . 3 . . . . . .|
            |. . . . 0 . 7 . 1 . 6 . . . . .|
            |. . . . . 8 . 5 . 4 . . . . . .|
             -------------------------------

Name     : Scale
Tactics  : Revive
Position :  |. . . . . . . . . . . . . . . .|
            |. . . . . . . . . . . . . . . .|
            |. . . . . . . . . . . . . . . .|
            |. . . . . . . . . . . . . . . .|
            |. . . . . . . 0 . 9 . . . . . .|
            |. . . . . . 6 . 2 . 5 . . . . .|
            |. . . . . 8 . 4 . 3 . 7 . . . .|
            |. . . . . . . . 1 . . . . . . .|
             -------------------------------

Name     : Snake
Tactics  : Surround
Position :  |. . . . . . . . . . . . . . . .|
            |. . . . . . . . . . . . . . . .|
            |. . . . . . . . . . . . . . . .|
            |. . . . . . . . . . . . . . . .|
            |. . . . . . . . . . . . . . . .|
            |. . . . 6 . . . . 5 . . . . . .|
            |. . . 8 . 4 . . 3 . 7 . . . . .|
            |. . 0 . . . 2 1 . . . 9 . . . .|
             -------------------------------

Name     : Spear
Tactics  : Charge
Position :  |. . . . . . . . . . . . . . . .|
            |. . . . . . . . . . . . . . . .|
            |. . . . . . . . . . . . . . . .|
            |. . . . . . . . . . . . . . . .|
            |. . . . . . . 4 2 3 . . . . . .|
            |. . . . . . 6 0 . 9 5 . . . . .|
            |. . . . . 8 . . 1 . . 7 . . . .|
            |. . . . . . . . . . . . . . . .|
             -------------------------------

Name     : Swan
Tactics  : Pincer
Position :  |. . . . . . . . . . . . . . . .|
            |. . . . . . . . . . . . . . . .|
            |. . . . . . . . . . . . . . . .|
            |. . . . . . . . . . . . . . . .|
            |. . 0 . . . . . . . . . . 9 . .|
            |. . . . 6 . . . . . . 5 . . . .|
            |. . . . . 8 4 . . 3 7 . . . . .|
            |. . . . . . . 2 1 . . . . . . .|
             -------------------------------

Name     : Track
Tactics  : Pursue
Position :  |. . . . . . . . . . . . . . . .|
            |. . . . . . . . . . . . . . . .|
            |. . . . . . . . . . . . . . . .|
            |. . . . . . . . . . . . . . . .|
            |. . . . . . . . . . . . . . . .|
            |. . . 0 . . 4 . . . 3 . 9 . . .|
            |. . . . . . . 8 . 7 . . . . . .|
            |. . . . . . 6 2 1 . 5 . . . . .|
             -------------------------------

Name     : Wrap
Tactics  : Flank
Position :  |. . . . . . . . . . . . . . . .|
            |. . . . . . . . . . . . . . . .|
            |. . . . . . . . . . . . . . . .|
            |. . . . . . . . . . . . . . . .|
            |. . . 0 . . . . . . . 9 . . . .|
            |. . . . 5 . . . . . 4 . . . . .|
            |. . . . . 3 . 6 . 2 . . . . . .|
            |. . . . . . 8 1 7 . . . . . . .|
             -------------------------------

Note : When you are attacking, you will get one to three depots. When you are
       defending, you will get one to three towers.




Name     : 
Tactics  : 
Position :  |. . . . . . . . . . . . . . . .|
            |. . . . . . . . . . . . . . . .|
            |. . . . . . . . . . . . . . . .|
            |. . . . . . . . . . . . . . . .|
            |. . . . . . . . . . . . . . . .|
            |. . . . . . . . . . . . . . . .|
            |. . . . . . . . . . . . . . . .|
            |. . . . . . . . . . . . . . . .|
             -------------------------------

To be completed later


------------------------------------------------------------------------------
  5.7  TERRAIN AND RANDOM EVEN LIST
------------------------------------------------------------------------------

Terrain Type    Height  Defence
Mountain          +2    
Hill              +1
Plain              0
Grass              0
Forest             0
Shoal             -1
River             -2

When moving your troops (moving from A to B), you can not move directly from
position that has two or more difference in height.
Example : When you are on River, you can not move to Plain, if you do not go
through Shoal first.

            | P  P  P  P  P |
            | P  SB P  SC P |
            | R  S  RA S  R |
             ---------------
Unit A that is in River (RA) can not move forward to P that is in front of
him. He can only move to Shoal B (SB) or Shoal C (SC), since shoal is higher
1 level only compared to River.

The Height will also determine the level of defence. The higher the height,
you will receive less damage, so try to avoid staying at a river square.

Random Event :

Name    : Army Training
Effect  : EXP +5 (both)

Name    : Defeat bandits
Effect  : Deeds +50 (both)

Name    : Kill wild beasts
Effect  : Deeds +10, STR +1 (both)

Name    : Learn Tactics
Effect  : One tactics that teacher have was learned by student.

Name    : Training
Effect  : STR +2 (for student only)

Name    : Teach Strategy
Effect  : INT +2 (for student only)



Name    : 
Effect  : 


To be completed later

------------------------------------------------------------------------------
  5.8  TRUMP LIST
------------------------------------------------------------------------------

Name    : Block
Effect  : Change all allied unit's condition to [Guard]

Name    : Confuse
Effect  : Confuse 1 enemy

Name    : Contain
Effect  : Block all enemy tactics for one turn

Name    : Muster
Effect  : Raise allie's morale and lower enemy morale

Name    : Panic
Effect  : Confuse all enemy unit

Name    : Scout
Effect  : All enemy unit are unable to use skill ??

Name    : Stalwart
Effect  : Change all allied unit's condition to Rage

Name    : Stall
Effect  : One Enemy unit does not move this turn ??

Name    : Starve
Effect  : Enemy unit skill are inactive for one turn ??



Name    : 
Effect  : 

To be completed later

------------------------------------------------------------------------------
  5.9  DUEL LIST
------------------------------------------------------------------------------

This section is contributed and confirmed by many person. See thank you list
for all person who have contributed to the duel list.

Gan Ning vs Zhang Liao
Result 1  : Even matched, both generals morale increase by 10
Result 2  : Zhang Liao wins ??
Zhang Liao: "Who is foolish enough to challenge Zhang Liao!"
Gan Ning  : "Don't tell me you never heard of Gan Ning!"

Guan Yu vs. Xu Huang
Result 1 : Both general morale increase by 10
Result 2 : Xu Huang is defeated by Guan Yu
Xu Huang : "General...its an honor to meet you...you have my respect
Guan Yu  : "Hmph...thats good for you...yet...you tell me this and still wish
           to fight?"
Xu Huang : "My respect for you is personal...and my killing you...that is my
           duty!
They battle and Xu Huang is startled by a mighty swing from Guan Yu
Xu Huang : "The rumors about you are true!"

Lubu vs Zhang Fei
Result 1  : Lu Bu wins the battle, both general morales increase by 10
Zhang Fei : "Lubu prepare to die! Zhang Fei is here and your head is mine!"
Lu Bu     : "Who do you think you are? Scum...be gone!"
Zhang Fei : "(grunts in frustration) Don't say that...have you absolutely
            no shame?"
Lu Bu     : "(whispers) Vermin...I'll teach you!"

Famous General (Guan Yu, Lubu, etc...) vs no name general or computer
generated generic forces
Result 1  : Enemy general defeated.

Example :
Zhao Yun vs Xing Daorong
Zhao Yun     : Learn your place.
Xing Daorong : UHHG!
Zhao Yun     : Do any here desire the head of Zhao Yun?

It is possible that all general that have Flag (can command) can be
considered as famous general.

==============================================================================
  6.  ANSWER TO THE MOST-ASKED QUESTION AND TEXT
==============================================================================

------------------------------------------------------------------------------
  6.1  QUESTION AND ANSWER
------------------------------------------------------------------------------
Since no one have asked me any question, therefore I am making up all the
question in this section. If you have question that was not covered by this
FAQ, please e-mail me and I will put it in this section.

Q : My general is slow in increasing his deeds and level. What can I do
    to speed up his experience.
A : - First, you need to take him into battle. This should be obvious and have
      been done by you. No pain, no gain. No battle, (almost) no deeds.
    - Second, during the battle, every attack will increase experience.
      What I have found out so far (not complete yet, might be inaccurate) :
      - Attack, normal    :   1 Deeds
      - Tactic 1          :   2 Deeds
      - Tactic 2          :   6 Deeds
      - Tactic 3          :  12 Deeds
      - Tactic 4          :  20 Deeds
      - Tactic 5          :  30 Deeds
      - Tactic 6          :  42 Deeds
      - Tactic 7          :  56 Deeds
      - Tactic 8          :  72 Deeds
      - Tactic 9          :  90 Deeds
      - Tactic 10         : 110 Deeds
      - Defeat NoName     :  15 Deeds
      - Defeat Strategist :  20 Deeds
      - Defeat CC         :  30 Deeds
      Therefore, if you have unlimited tactics, it is suggested that you
      keep on using those unlimited tactics (like revive, boost). Tactic 2
      to 10 will be counted only if it is a combo. Otherwise, it will be
      considered tactic 1.
    - Use "On Valor", an item that increase experience result from battle
      (give zeal skill).
    - The special tactics (with "fire" and slow-motion effect) does not give
      additional deeds.

Example :
Pang Tong : Tactic 1
Zhou Yu   : Tactic 2
Sun Ce    : Tactic 3
Taishi Ci : Tactic 4

Pang Tong will get 2 Deeds, Zhou Yu 6 deeds, Sun Ce 12 deeds, Taishi Ci 20 Deeds.


Note :
What I have found out (but have tested out comprehensively), is that it does
not matter whether the enemy general are captured in the tactic 1, tactic 2, 3
or even 4, the above list is the valid as long as the general is captured.

I have not test the following ones :
Victim are not defeated/captured.
Victim are defeated, but not captured.
Whether the type of tactics have any effect on the deeds.

Q : I wanted to recruit A (insert name of general here). But he does not have
    any name in his friend list. Can I still recruit him ?
A : Although A does not have any names in his friend list, but you may still
    be able to recruit A, if you have B who have A in his (B) own name list.
    The friend list can also change, so you can also wait until the changes
    in friend list make one of you officers friendly with A.

Q : I have problem capturing general using tactics combo. I have no problem
    defeating them, but capturing them, it is very difficult (if not
    impossible)
A : Some of the general can not be captured (like any lord/liege when they are
    in lord/liege capacity), but the general rules for capturing general that
    I have found out, besides making their soldier count zero :
    Level 4   3 combo
    Level 5   4 combo
    Level 6   4 combo ??
    Level 7   5 combo ??
    Level 8   5 combo

    You also need to bring the total soldier of the target general to zero
    or minus in addition to executing the required number of tactics combo
    before you can capture him/her.
    Therefore if you have executed 4 tactics (3 revive, 1 awe), with
    zero damage to the enemy, it will not capture level 5 general.

Q : Can you tell how I can increase my morale, so that I can activate 
    Conqueror, Overlord and any other skills that require morale over 80 ?
A : Depot : +5/day
    Heal  : +2/time
    Skill [Boost], [Revive]
    Skill will be executed at the beginning of every new day.
    Note : All effect is cumulative. If you general is in an area covered
          by 3 depot, he will increase his morale by 15 every day.

Q : I could not add more general / create more army. What happened ?
A : There is a limit to the total number of generals that you can put
    into army. Every city you own add to the limit total as follows :
    - Capital  : 3 generals
    - Big City : 2 generals
    - City     : 1 general
    - HQ       : 4 general
    - 6  to 11 cities : bonus 1 general
    - 12 to 17 cities : bonus 2 general
    - 18 to 23 cities : bonus 3 general
    - 24 to 29 cities : bonus 4 general
    So, if you have 1 Capital, 2 City, you will have a limit of 9
    generals that can be put into army (2x4 + 1x1).
    It is possible that there are other factor beside the type of city you
    own/control, like the number of total cities you have.
    1 Ca, 5 Ci : 13 gen
    1 Ca, 4 B, 11 Ci : 29 gen
    1 Ca, 5 B, 11 Ci : 32 gen
    2 Ca, 5 B, 11 Ci : 36 gen

Q : I wanted to attack xxx (city), but I could not. What happened ?
A : There is a limit on which enemies you can attack, or how far you can
    attack the enemies. General guidance :
    War     : You can attack cities that have war status
    Normal  : You can declare war / attack this cities
    Neutral : You could not attack this cities.
    Ally    : You also could not attack this cities.

Q : I could not build a depot/tent/fence in a square
A : Some requirement for building things :
    - Could not be build on barren square (depot)
    - Could not be build on forest (depot, tower, fence)
    - Could not be build if the general already built depot/tower. Only one
      tower and one depot allowable per general. If you have 3 builder
      general, you can built three tower and three depot. Fence have no
      limitation.

Q : How come the damage that I inflict on the enemy change ?
A : Damage depend on :
    - Whether your tactics is special (on fire/slow motion)
    - The lower your enemy morale, the more damage
    - The higher your morale is, the more damage.

Q : 
A : 

Sample of tactics :

   -------------------------------
  |. . . . . . . . . . . . . . . .|
  |. . . . . . . . . . . . . . . .|
  |. 6 4 . . 2 . . . . . . . . . .|
  |7 . . . . . 3 . . . . . . . . .|
  |. . 5 . . . . . . . . . . . . .|
  |9 . 0 . . . . . . . . . . . . .|
  |. 8 . . . . . . . . . . . . . .|
  |. . . . . . . . . . . . . . . .|
  |. . . . . B . . . . . . . . . .|
  |. . . . A . . . . . . . . . . .|
  |. . . . . . . . . . . . . . . .|
  |. . . . . . . . . . . . . . . .|
  |. . . . . . . . . . . . . . . .|
  |. . . . 1 . . . . . . . . . . .|
  |. . . . . . . . . . . . . . . .|
  |. . . . . . . . . . . . . . . .|
   -------------------------------

1  Pang Tong  Pit           1,572 
2  Zhou Yu    Pit           1,632 
3  Xu Huang   Charge        7,227 
4  Sun Ce     Repel        18,760 
5  Deng Ai    Pincer       35,791 
6  Wang Lang  Aid          43,344 
7  Chen Gui   Taunt         8,909 
8  Lu Xun     Taunt        30,035 
9  Taishi Ci  Repel        63,150 
0  Cheng Pu   Fire attack  99,999 
   Total :                310,419

A Victim A
B Victim B

Another sample of tactics :
   -------------------------------
  |. . . . . . . . . . . . . . . .|
  |. . . . . . . . . . . . . . . .|
  |. . . . . . . . . . . . . . . .|
  |. . . . . . . . . . . . . . . .|
  |. . . . . . . . . . . . . . . .|
  |. . . . . . . . . . . . . . . .|
  |. . 9 1 . . . . . . . . . . . .|
  |. . 7 . . . . . . . . . . . . .|
  |. 0 8 . . . . . . . . . . . . .|
  |. . 3 . . . . . . . . . . . . .|
  |. 2 . . B . . . . . . . . . . .|
  |. 5 . . . . . . . . . . . . . .|
  |. . 4 . . . . . . . . . . . . .|
  |. . 6 A . . . . . . . . . . . .|
  |. . . . . . . . . . . . . . . .|
  |. . . . . . . . . . . . . . . .|
   -------------------------------

1  Zhou Yu      Pit       1,603
2  Pang Tong    Pit       1,778
3  Taishi Ci    Repel     6,132
4  Sun Ce       Raid     20,989
5  Zhao Yun     Raid     24,543
6  Lu Xun       Taunt     9,809
7  Chen Gui     Decoy     6,692
8  Deng Ai      Pincer   92,274
9  Xu Huang     Repel    94,753
0  Guo Tu       Aid      99,999
   Total :              358,572 

A Victim A Liu Xian Lev 4, Morale 49
B Victim B Liu Du   Lev 4, Morale 53

   -------------------------------
  |. . . . . . . . . . . . . . . .|
  |. . . . . . . . . . . . . . . .|
  |. . . . . . . . . . . . . . . .|
  |. . . . . . . . . . . . . . . .|
  |. . . . . . . . . . . . . . . .|
  |. . . . . . . . . . . . . . . .|
  |. . . . . . . . . . . . . . . .|
  |. . . . . . . . . . . . . . . .|
  |. . . . . . . . . . . . . . . .|
  |. . . . . . . . . . . . . . . .|
  |. . . . . . . . . . . . . . . .|
  |. . . . . . . . . . . . . . . .|
  |. . . . . . . . . . . . . . . .|
  |. . . . . . . . . . . . . . . .|
  |. . . . . . . . . . . . . . . .|
  |. . . . . . . . . . . . . . . .|
   -------------------------------

------------------------------------------------------------------------------
  6.2  HELP TEXT
------------------------------------------------------------------------------

Skill
The majority of officers each have a skill. Among these skills, some become
effective during battle, after certain conditions are met. When the skills
are in effect, attack and defense levels can change, and/or an unlimited
number of tactics can be used. To confirm these skills and their conditions
for activation, press "square" to see the officer information, and then press
"R2".

Move Army
To move an army, select [Move] from the [Army Commands] menu. An army can move
4 bases away in friendly territory and 1 base away in enemy territory. You can
check the status of your relations with other forces in the upper-right corner
of the base information screen. Movement through your allies' territory is the
same as through your own. You can declare war on forces with with which you
have [Normal] relations by advancing your armies into their territory. You can
only declare war on a force with whom you have [Normal] relations. However,
there will be times that you are not allowed to move outside areas pertinent
to your current objectives.


Form Army
The new army appears at the capital. Allied units can at times join battles in
neighboring bases as reinforcements. Selecting an officer's name will remove
that officer from the army. You can then replace that slot with other
candidates.

Name Envoy
You move an envoy the same way that you move an army. An envoy with the
[Diplomat] skill can negotiate a truce if moved to the capital of an enemy
force. At the capital of a force with whom you have [normal] relations, an
envoy can negotiate an alliance. An envoy with the [Spy] skill can prepare
the battlefield for an upcoming battle by building facilities.

End of Turn
When all is done, select [End Turn] at your capital, and your armies will move
in order of the LEA ability of the commanders.

Troops restoration.
All units that do not participate in battle will have some troops restored
each turn. Troops in an officer's unit are restored faster if the officer is
relieved from an army. However, if the officer is in a base that is cut off
from the capital, the troops are not restored. Units in an army can change
their unit type. To change unit type, select an army. Then select one of the
officers in that army.

Special Unit
Special Units have abilities that other unit types do not. First, they can
restore troops in units by treating their wounded and gathering deserters.
This restoration also cures confusion within the unit and breaks Tactical
Links targeted at them. Builders can construct facilities such as Towers,
Depots, and Fences. A Tower will automatically attack any enemy unit that
comes into range. Depots augment a special unit's healing ability. They also
raise the morale of nearby allied units. Only 1 Tower and 1 Depot can be built
per army. However, if those are destroyed, others can be built. There is no
limit to the number of fences that can be built

Spy skills
Envoys with the [Spy] skill can appear on the battlefield as [Special] unit.
[Special] units will set up facilities before the battle begins.
Although they are unable to build facilities during the battle, they can
destroy enemy facilities in one turn.
Also, they can entice an enemy unit whose morale has fallen below 40 into
defecting.
The enemy's main officers (commander candidates) and officers without names
cannot be enticed.
After enticing an enemy unit, the [Special] unit will leave the battlefield.

Trump
If an army has appointed a strategist, then [Trump] can be used during battle.
If the Strategist comes up with a Trump, it will be shown in the menu before
a round beginuys.
Select and use a Trump from the menu.
Trumps do not have to be used immediately. They will still be available in
later turns.
You can gather up to 5 trumps during a battle.
Trumps can have various effects.
The best way to find out what each does is to use them during battle.


Miscellaneous
The strategist may be able to equip additional tactics, depending on the
formation chosen.
But, the additional tactic is available only for this battle.
If the strategist already has 6 tactics equipped, no more can be added.

With multiple envoys and armies, the "L1""R1" button scan be useful. This will
allow you to jump between all of the bases where you have either an army or an
envoy. Pressing the "R2" button will show you a list of all of your officers,
and the "L2" button will display a list of all civilians.

Advanced units have special commands that you can use. Pikemen can use the
[Melee] Tactic to stall an enemy unit whose turn comes after its.
Brigadiers can use [Press] to push an enemy unit one square.
[Crossbow] units can use [Lure] to pull an enemy unit forward one square.
These commands will trigger any Tactical Links and all Tactical Combos whose
conditions have been fulfilled.


==============================================================================
  7.  SPECIAL THANKS
==============================================================================

Special thanks to Michael Martin (thelael@yahoo.com) who wrote the walkthrough
for Cao Cao scenario and gave me permission to incorporate it in my FAQ. He
also submit some general tactic that he used in his game.

Special thanks to M Meeva (mmeeva@hotmail.com) who gave me task list for Sun
Ce and for his walkthrough for Liu Bei scenario.

Special thanks to the following person for contributing and confirming section
5.9 Duel List (note that all person name is the username on gameFAQs board) :
   - Insomniac999
   - SpAz
   - Sun Xiao
   - Tabris


Thanks to Tarrot (assasinz@hotmail.com) for History menu information.

Thanks to peoples that have alerted me to the incorrect information
contained in my FAQ, which I have corrected as per their information.
- Incorrect statement that Zhang Fei died before Guan Yu. By Adrian Jenkins
  (jenkins@math.wisc.edu) and Qu?nh D??ng (nintendo8184@hotmail.com)
- It is not leadership that determine who move first, but morale. By Andrew
  Juljenjai (juljenjaiandrew@hotmail.com)
- Huang Gai's skill is incorrectly stated as Genius (should be fortitude). By
  SpAz from gamefaqs board.




==============================================================================
  8.  WEBSITE HOSTING OF THIS FAQ
==============================================================================

 1.  GAMEFAQS (www.GameFAQs.com)
 2.  KongMing (www.kongming.net) : This website have info on all 3 Kingdoms
     and Dynasty Warriors games, and also reference from the book. This is a
     good site to go if you like the three kingdom era and would like to know
     more of it.

If you found any other website who posted my FAQ, but I have not listed them
here, please let me know by e-mailing me at apujanata at yahoo.com. The only
site that I update directly is the GameFAQS, so it is possible that other
site does not have my latest FAQ, since they have to download the latest FAQ
from GameFAQS themselves.

Copyright 2002 Agung Pujanata