===================================
LEGEND OF CAO CAO WALKTHROUGH
===================================
====================
TABLE OF CONTENTS
====================
Introduction..........................................................[LOCC1]
Gameplay Basics.......................................................[LOCC2]
Walkthrough...........................................................[LOCC3]
Main Path
Yellow Scarves..............................................[1B]
Si Shui Guan................................................[2B]
Hu Lao Guan.................................................[3B]
Dong Zhuo Pursuit...........................................[4B]
Yellow Scarves in Qingzhou..................................[5B]
Attack on Xuzhou............................................[6B]
Reclaiming Yanzhou..........................................[7B]
Ambush at Yanzhou...........................................[8B]
Second Assault on Yanzhou...................................[9B]
The Emperor's Flight........................................[10B]
Dian Wei's Stand............................................[11B]
Yuan Shu....................................................[12B]
Revenge at Wan..............................................[13B]
Rescue at Xuzhou............................................[14B]
Lu Bu at Baimen.............................................[15B]
Capturing Xiao Pei..........................................[16B]
Battle of Baima.............................................[17B]
Battle of Yellow River......................................[18B]
Guan Du.....................................................[19B]
Retreat from Cangting.......................................[20B]
Ru Nan......................................................[21B]
Skirmish at Liyang..........................................[22B]
Battle of Ye................................................[23B]
Seige of Nan Pi.............................................[24B]
Guo Jia's Fate..............................................[25B]
Bo Wang Slope...............................................[26B]
Chang Ban...................................................[27B]
Chi Bi......................................................[28B]
Flight along Hua Rong Dao...................................[29B]
He Fei......................................................[30B]
Tong Gate...................................................[31B]
Villain/Neutral Path
Hanzhong....................................................[32V]
Second Defense of He Fei....................................[33V]
Ru Xu Kou...................................................[34V]
Mt. Ding Jun................................................[35V]
Han River...................................................[36V]
Ma Chao's Raid..............................................[37V]
Fan Castle..................................................[38V]
Breakthrough at Hanzhong....................................[39V]
Battle of Jianjiao..........................................[40V]
Cheng Du....................................................[41V]
Baidicheng..................................................[42V]
Return to Chi Bi............................................[43V]
Return to Ru Xu Kou.........................................[44V]
Jian Ye.....................................................[45V]
Hero Path
Mt. Ding Jun................................................[32H]
Rescue at Mai Castle........................................[33H]
Xiangyang...................................................[34H]
Return to Chi Bi............................................[35H]
Ru Xu Kou...................................................[36H]
Jian Ye.....................................................[37H]
Stone Warrior Formation.....................................[38H]
Baidicheng..................................................[39H]
Yangping Guan...............................................[40H]
Battle of Jianjiao..........................................[41H]
Hanzhong Mountains..........................................[42H]
Hall of the Demon King......................................[43H]
Item List.............................................................[LOCC4]
Spells List...........................................................[LOCC5]
Special Items Guide...................................................[LOCC6]
Thanks................................................................[LOCC7]
Legal Stuff...........................................................[LOCC8]
======================
INTRODUCTION [LOCC1]
======================
Sangokushi Sousouden, or Legend of Cao Cao, is a part of the Legends SRPG
series made by KOEI, and is the third game in the series. The first game, Sangokushi
Eiketsuden, focuses on Liu Bei and Shu-Han, while the second game, Sangokushi Koumeiden,
focuses on Zhuge Liang and Latter Shu. Legend of Cao Cao, as you might have guessed,
focuses on Cao Cao and the formation of the Wei kingdom. The only version of the
game so far is on PC.
I first learned of this series from a thread on Scholars of Shen Zhou,
and managed to track down a copy from a Chinese site. Having played through the
game three times now, I think I've learned a thing or two about it. To help all
the other Three Kingdoms fans who don't read Chinese or Japanese, I decided to create
this guide, which, as far as I know, is the only English guide for Legend of Cao
Cao to date. Hopefully this guide will help you appreciate the game.
About the story: I make the assumption that if you were dedicated enough
to find a copy of LoCC and this guide, you know at least the basics of Three Kingdoms
characters and battles, so you should have some idea what's going on. As for the
details, and the plots of the latter battles, I've written down what seemed to make
sense, but I make no guarantees that I've got it all right.
=========================
GAMEPLAY BASICS [LOCC2]
=========================
Storyline Branching
--------------------------------
During the cutscenes between battles, you will notice a bar in the upper-right
that determines how "good" you are. This bar is used to show what storyline branch
you will be going on when they split at a certain point in the game. If there is
more blue than red, then you are moving towards the "Hero" path; if there is more
red than blue, you are moving towards the "Villain" path. You will be given choices
during the cutscenes that will increase the length of either the red bar or the
blue bar by certain amounts. After a while, when one of the bars becomes long enough,
the shorter bar will turn yellow: this is to let you know that you are now following
that path's storyline. If you make it to the storyline branch, but neither bar has
turned yellow, then you are on the "Neutral" path, which follows the Villain path
with some minor adjustments in details.
Class Triangle
----------------------
Although there are many different classes in LoCC, most of them boil down
to four basic classifications: infantry, cavalry, archer, or mage. The first three
follow a rock-paper-scissors system where any one of them is strong against one
and weak to another. In this case, infantry are strong against archers, who are
strong against cavalry, who are strong against infantry. Therefore, it's best to
plan ahead with your units and have the right unit for the job against a particular
enemy. As for mages, they are very weak to physical attacks, but strong against
magic. Keep your mages in the rear where they can cast their spells safely.
Infantry classes: Soldier, Monk, Bandit, Pirate
Cavalry classes: Cavalry, Xi Liang Cavalry, Special Cavalry, Ruler
Archer classes: Archer, Mounted Archer
Mage classes: Attack Mage, Status Mage, Healing Mage, Strategist, Mounted Strategist,
Master Strategist
There are a few classes that don't fit into this grouping as easily. The
beast tamers are about as strong to all three physical attacks, but suffer against
magic. The Songstress could be considered a cross between a infanty and a mage,
as they have evasion comparable to a Monk, but a low defense when they do get hit.
The Catapult has the highest range of any physical unit, but has low defenses like
a mage.
Attack & Movement Issues
-----------------------------------------
For most attacks, the attack unit will attack once, then the defending
unit will get a counterattack. It's possible for a unit to hit twice in one attack,
or sometimes to counter a counterattack, although this happens rarely.
In general, cavalry classes move across normal terrain the fastest, but
are hampered by mountains or forests and can barely move in water. Classes on foot
move slower overall but have better movement through rough terrain.
There is a special feature concerning movement in LoCC: units are able
to block enemies from moving past them. For example, let's say your unit has 5 movement.
Your normal path would look like this:
A + + + + B
where A is your unit and B is your maximum movement range. However, if
there is an enemy unit next to (but not adjacent to) any of those squares, then
you cannot move past that square:
X
A + + + + B
In this example, you cannot move past the square that X is next to. You
would have to move to that square and then wait until your next turn to continue
moving forward. The good news is that this also applies to the enemies: if you can
block a two-square doorway with one unit, then they cannot pass through that turn
unless they kill your unit.
Magic and Terrain
----------------------------
The four basic types of attack magic will be either fire-based, water-based,
earth-based, or wind-based. Whether or not you can use a certain type of attack
magic will depend on the terrain and/or the weather. Fire-based magic can be used
anywhere, as long as it's not raining. Wind-based magic can be used anywhere that
isn't a village or inside a castle. Earth-based terrain can be used on enemies standing
on mountains or on rocky terrain. Lastly, water-based tactics can only be used if
an enemy is standing in water, next to water, or in snow.
Terranigma Freak's Comments on Beans and Stats
------------------------------------------------------------------------------
Those beans increase your growth rate numbers by 2 points. And when used in battle,
they act as a stats booster for a random number of turns. Different types of equipment
gives you different types of beans. Check your inventory whenever you sell a maxed
out equipment. You'll see a bean appear in it. don't worry, I'll tell you what gives
you what.
Lance = Power Bean
Sword = Experience Bean (just more experience for leveling up)
Bow = Luck Bean
Staff = Luck Bean
Catapult = Power Bean
Fan = Intel Bean
Magic Sword = Intel Bean
Armor = Leadership Bean
Clothing = Reflex Bean
So, let say you have a Power Bean, if you use it on Cao Ren, his 88 strength will
increase to 90, thus making his strength growth into S rank. Naturally, the lower
the number, the more beans you need. It's not wise to try and make someone with
low intelligence and boost them to 90. It's much better and easier to boost someone
with moderately high stats to make them even better.
Revised Character Growth Explaination
A character's growth rates dependson their class base rank and their profile. It's
not just their profile that decides their growth. It's actually an average of their
class based growth along with their profile that decides their growth rates, not
just the profile.
1. If someone's class has S rank in stat, but someone's profile is below 90, then
their growth is only A rank. For example, Cao Ren's class has S rank base strength,
but Cao Ren's profile gives him only 88 strength, then that means his strength growth
is only A rank. But if you give him a strength bean to boost it by 2 point (each
bean boost 2 points), then it'll be 90, and his strength growth becomes S rank.
2. If the class based stats are A rank, but the profile is only good enough for B
rank, all you have to do is boost the profile stat to 70 or above to make it A rank
again. If it's B to down to C, then a profile of 50 or above will return it to B
rank growth.
3. If the class based stats are S rank, but the profile stats are lower than 50,
then the growth rate becomes a B rank.
4. Only B rank and C rank can boost growth rates, if it's A rank or S rank, it cannot
go up any further. For example, when your class based stat is B and you want to
raise it to A, you need a 90 or more in order to boost it to A rank. You need 70
or more point to go from C to B rank.
(thanks to Terranigma Freak for this section)
=======================
WALKTHROUGH [LOCC3]
=======================
Walkthrough Terms
------------------------------
Conditions for Victory: what you what you need to do to win, and how long
you have to do it
Player Units: which units you must take, and how many extra units you
can take
Enemies: which enemies are on the map to start with, and how many of them
Enemy Reinforcements: which enemies will show up when certain conditions
are met
Allies: which allies you have if any, and how many of them
Allied Reinforcements: which allies will show up when certain conditions
are met
Map Items: there are certain squares on maps that contain items; this shows
what items are where
Rewards: what you get for completing the battle or defeating certain enemies
Special Items: the Special Item(s) for that battle, and how to get them
Events: things that happen on the battle which impact it, such as ambushes
and duels
Comments: my personal tactics for the specific battle
_________
Prologue
Story:
Cao Cao and some soldiers are walking down the street when Xu Zijiang stops
them. You'll have a choice here, which will affect your red-blue bar up top a good
deal. The bar dictates how good/evil your actions are. Pick the top choice for a
red boost or the bottom choice for a blue boost. After this, you'll begin a battle.
-------------------------------------
Battle 1B: Yellow Scarves
-------------------------------------
Conditions for Victory:
Defeat Zhang Bao and Zhang Liang within 20 turns!
Player Units:
Cao Cao
Enemies:
Bandit x 12
Zhang Bao (Status Mage)
Zhang Liang (Status Mage)
Allies:
Soldier x 2
Calvary x 2
Archer x 1
Liu Bei (Ruler)
Guan Yu (Special Cavalry)
Zhang Fei (Special Cavalry)
Map Items:
Tent where Zhang Bao stands: Herb
Upper tent in SE corner of camp: Herb
Lower tent in SE corner of camp: Herb
Rewards:
1000 Gold
Special Items:
Way of Peace (kill Zhang Bao)
Events:
If Cao Cao moves next to Zhang Bao, there will be some extra dialogue.
Comments:
The Scarves are camped out in the middle of the map, with the Zhang brothers
in the middle and a few bandits at the bottom killing off some Han troops. The Han
forces will get their turn to move and, on the enemy turn, Liu Bei and his brothers
will show up in the northeast. On the second friendly turn, Liu Bei's group will
light a few fires, Xu Zijiang uses a fire spell to cause the fires to engulf the
top half of the camp, and all the Scarves will become confused.
Cao Cao and two Wei officers will also arrive and move south to the camp
entrance. Xu Zijiang will pop up and offer to show you the battle basics; pick the
first option each time to learn, or pick the second option if you already know how
to play (or you're like me and don't understand what he's saying anyway). If you've
beaten the game and are playing through a consecutive time, Xu Zijiang will also
offer to boost your level a little for each time you have completed the game (so
if this is your third game, you can boost up two levels); if you turn him down,
he'll give you some gold instead. Finally, if you have completed the special items
collection, he will offer to give you one of each item for free; you can take his
offer or decline.
To win this battle you need to kill the two Zhang brothers in the middle.
You can only control Cao Cao in this battle, so just move him around and hit some
Scarves so you'll know how the battle system works. Don't worry, the rest of your
army is powerful enough to easily kill all the enemies. Make sure to move Cao Cao
over to the tents so you can raid them for treasure. Zhang Bao tends to cast Poison
on your units while the other Scarves just attack. After both Zhang brothers are
dead, the battle ends and you'll get 1000 gold. You'll be asked to save your game
as well.
Staying low level:
The enemies in LoCC have levels based not on the map, but of the average
level of your active party (all party members on the map). You might therefore want
to keep your level low in order to force the enemies to have less strength and abilities.
For this map, just move Cao Cao to the tents for the free items while Liu Bei's
group and the Han soldiers kill everyone.
____________________________
Chapter 1: Birth of a Conquerer
=============
INTERLUDE
=============
Story:
You'll learn the backstory here. 1800 years ago, in 184 AD, the Han dynasty,
which had ruled over China for centuries, had become corrupt and inept. Zhang Jiao
and his brothers Zhang Bao and Zhang Liang started a revolt, the Yellow Turban Rebellion,
to try and overthrow the Han. The Han forces, including Cao Cao, managed to suppress
the rebellion, but the damage to the Han was already done. Five years later, after
Emperor Ling's death, the leader of the Army He Jin called all of Han's generals
to the capital Luoyang to eradicate the Ten Eunuchs. During the confusion, Xi Liang
governer Dong Zhuo manages to seize power. At a banquet, he proposes removing the
young current Emperor, Emperor Shao, and replacing him with another prince, Liu
Xie. Cao Cao and his friend Yuan Shao are against the plot, but with Li Ru and Lu
Bu on Dong Zhuo's side, they can do nothing.
Later that night, at minister Wang Yun's house, Cao Cao comes to talk about
Dong Zhuo. There will two more red-blue choices here; top is for red and bottom
is for blue. Cao Cao says he'll assassinate Dong Zhuo himself, and Wang Yun gives
him the Seven Star Sword for the job. Cao Cao fails at the attempt, however, and
flees to nearby Chen Liu as a fugitive. He begins building an army, and calls for
local lords to form a coalition to topple Dong Zhuo and save the Emperor. Cao Cao
decides to enlist capable officers for the coming battles. His relatives, Xiahou
Dun and Xiahou Yuan, arrive and join his army, and Yue Jin and Li Dian also come
to aid Cao Cao. The last to join up are Cao Cao's brother and cousin, Cao Hong and
Cao Ren.
The local governers arrive at Cao Cao's camp to form the coalition. Cao
Cao recommends that Yuan Shao, because of his family name and his high position,
be elected Grand Commander, and he accepts. The coalition army moves out from Chen
Liu on their march to Luo Yang. Before they can reach the capital, though, they
must pass through two gates: Si Shui Guan and Hu Lao Guan. Dong Zhuo sends one of
his most able generals, Hua Xiong, to guard Si Shui Guan. Yuan Shao asks who will
lead the vanguard in the attack, and Sun Jian volunteers.
Now you'll be at the Camp Menu. This is what you'll be looking at before
most battles. Click on your officers and they'll tell you some info (not much use
if you can't read Chinese). For the bottom buttons, the far-right will show you
your items, the center-right brings up a shop menu, the center-left will bring up
your equipment menu, and the far-left button will show you the deployment menu.
The items menu will bring up a list of everything the Wei army has bought
or found. The first page has all your equipment; click on the tab at the top to
look at consumables. If an item you have can be sold, click on it and you will have
the option to sell it for 75% of its buying price.
The shop menu lists the items that the local shops have for sale. Again,
equipment is the default and consumables are on the other tab. There's no need to
buy equipment yet as only the default items are for sale, but you may want to buy
some beans (a healing item) if you think you'll need them.
The equipment menu lets you equip the gear you've found during the game.
Unless you bought something (or loaded the special items), the Way of Peace will
be the only thing here; equip it on someone if you like. The deployment menu selects
the officers you'll be taking on the next mission. Click on the officers to move
them to the bottom. Each battle has a minimum and maximum number of officers you'll
have to bring, and sometimes you'll have to bring certain officers (like Xiahou
Dun here) for story purposes. You'll have to bring at least four officers, but you're
able to deploy all seven if you like. Press the confirm button here once you've
got who you want and you'll head to the battlefield.
------New Characters------
CAO CAO: Main character. Cao Cao is an excellent all around character with some awesome
tactics. His attack tactics isn't his main strong point, it's his stats boosting
tactic. That tactic boosts pretty much all his stats (except for mind, or magic
power in RPG terms) for a random number of turns. His Wind and Fire Attack spells
are weak, but can come in handy once in awhile. He can also heal, but again, it's
weak. Cao Cao probably ranks second out of everyone for being the hardest to hit.
But that doesn't mean you should be careless. There is an easy way to equip Cao
Cao with some of the easist to find special treasures that can really beef him up.
His Sword of Heaven, (the default sword he comes with) the Silver Armor, and the
Wind God Shield will reduce both physical and tactical damage by a grand total of
30%. None of his growth can go up any high so don't ever waste your stats boosting
beans on him.
XIAHOU DUN: Definitely a top 5 character. He has excellent growth and really good
reflex. He has the third highest reflex of anyone (either tied or a little below
Cao Cao). Xiahou Dun can execute quite a few double attacks and dodge often. He
is tied with Xu Chu for raw power. You might consider giving Xiahou Dun 12 luck
beans to turn his luck growth to A rank, but it's pretty hard.
XIAHOU YUAN: He is a good all around character with good growths. You might want
to use 5 defense beans to increase it from B to A. It's pretty easy to do, but I
wouldn't try it with his other stats.
YUE JIN: Better than Cao Hong and has potential, but Li Dian has better potential.
It takes 6 strength beans to boost his strength growth from B to A. While you only
need 2 luck bean to go from B to A. Neither of them are hard to accomplish. Boosting
reflex requires 18 beans, very hard so I wouldn't bother.
LI DIAN: Li Dian's strength is in his potential, not his original stats. You need
to give him some beans to really make use of him. You need 4 strength beans to go
from B to A, 1 intelliegnce bean to go from B to A, and 8 reflex beans to go from
B to A. Intelligence is pointless so I wouldn't waste my time with intelligence,
but if you bring up his strength and reflex, he becomes the best tank.
CAO REN: Decent mounted character, but you have better generals available. Forget
this guy when you get Zhang Liao. If you still want to use him, you should definitely
give him 1 strength bean to increase his strength growth. Yes, 1 bean is enough
to make him stronger, but still not as good as Xiahou Dun or Zhang Liao.
CAO HONG: Crap. Just ditch him as soon as you can. Cao Hong is an armor unit, and
armor units have one advantage; they can travel normally in water terrain. Very
helpful in Wu chapters. That doesn't save Cao Hong though. I wouldn't waste my beans
on him either.
--------------------------
New Shop Inventory
--------------------------------
Equipment:
Short Sword.........500G
Spear......................500G
Bow.........................500G
Leather Armor.......700G
Consumables:
Herb.........................100G
=============
END INTERLUDE
=============
------------------------------------
Battle 2B: Si Shui Guan
------------------------------------
Conditions for Victory:
Defeat all enemies within 20 turns!
Player Units:
Cao Cao
Xiahou Dun
5 Other Units (at least 2)
Enemies:
Soldier x 7
Archer x 4
Cavalry x 3
Li Su (Status Mage)
Hua Xiong (Xi Liang Cavalry)
Li Jue (Soldier)
Guo Si (Soldier)
Allies:
Soldier x 5
Cheng Pu (Cavalry)
Huang Gai (Cavalry)
Sun Jian (Ruler)
Yuan Shao (Ruler)
Guan Yu (Special Cavalry)
Map Items:
Lower tent inside gate: Antidote
Reward:
1100 Gold
Glove (kill Hua Xiong)
Special Items:
Ancestral Sword (protect Sun Jian)
Events:
Yuan Shao and his soldiers will not move from their position.
If Hua Xiong attacks someone, there will be dialogue between the coalition
officers, after which Guan Yu will begin moving toward Hua Xiong's position.
If Guan Yu moves next to Hua Xiong, they will duel and Hua Xiong will be
killed.
If you complete the battle and Sun Jian is still alive, he will give you
the Ancestral Sword.
Comments:
This is your first real battle. Dong Zhuo's army is defending the gate
here, and Sun Jian is already at the front line with his troops weakened from battle.
Your units are along the east side of the map, with coalition forces above and below
you. Several more enemies will pop up in the south and north forests. To win you'll
need to kill all enemies, although this isn't too hard a task.
Move your forces west to help Sun Jian. Most of the Wu forces will fall
quickly, but you should try to keep Sun Jian alive. Use some healing items on him
if his health gets low. Once Hua Xiong attacks someone, Yuan Shao will ask who will
battle him and Guan Yu appears to take him on. Between your forces, Sun Jian's group,
and Guan Yu you should easily clear out the enemy in front of the gate. If Guan
Yu stands next to Hua Xiong, they'll enter a duel, which is just a cutscene of the
two officers fighting. Most of the time duels are just triggered for flavor purposes,
but sometimes on of the officers will retreat or will die outright. Guan Yu will
easily kill Hua Xiong. Hua Xiong drops a glove upon death. Now send your cavalry
to take out the soldiers guarding the gate, and then send your own soldiers after
the archers on top. Finish off Li Su and the remaining soldier to win the battle.
Make sure to walk onto the tents to get the items. Don't worry if one of your officers
is defeated, they'll just withdraw. If Sun Jian is still alive, he'll give you his
Ancestral Sword.
Staying low level:
Just focus on the weak generics and let Guan Yu and the Wu troops go after
Hua Xiong and the officers.
=============
INTERLUDE
=============
Story:
Dong Zhuo learns that Hua Xiong is dead and Si Shui Guan has fallen to
the coalition. Lu Bu volunteers himself to go and defend Hu Lao Guan. Dong Zhuo
decides to go as well. At the coalition's main camp, Yuan Shu is yelled out for
failing to deliver the needed supplies to Sun Jian. Sun Jian himself soon arrives
and takes out his anger on Yuan Shu. Liu Bei and Cao Cao resolve the arguement,
and Yuan Shao informs the lords that their next target is Hu Lao Guan.
You'll be at the camp screen again. Give the glove from Hua Xiong to someone.
If you got the sword from Sun Jian, you can give it to one of your officers for
a few extra points of attack. Deploy your units for the next battle when ready.
=============
END INTERLUDE
=============
----------------------------------
Battle 3B: Hu Lao Guan
----------------------------------
Conditions for Victory:
Defeat all enemies within 15 turns!
Player Units:
Cao Cao
Xiahou Dun
5 Other Units (at least 2)
Enemies:
Archer x 10
Cavalry x 4
Soldier x 4
Zhang Ji (Cavalry)
Fan Chou (Cavalry)
Lu Bu (Special Cavalry)
Li Ru (Attack Mage)
Dong Zhuo (Xi Liang Cavalry)
Allies:
Soldier x 4
Tao Qian (Cavalry)
Yuan Shao (Ruler)
Liu Bei (Ruler)
Guan Yu (Special Cavalry)
Zhang Fei (Special Cavalry)
Map Items:
Lu Bu's starting tent: Herb
Rewards:
1100 gold
Helmet
Events:
Tao Qian and Liu Bei's groups will begin moving after the Wei officers
approach the enemy. Yuan Shao's group will not move from their position until turn
four.
If Liu Bei, Guan Yu, or Zhang Fei move next to Lu Bu, they will have a
duel (just that brother against Lu Bu, not all three of them together). None of
these duels have an effect on the battle.
When Lu Bu dies, all enemies inside the gate will retreat, and all remaining
enemies will become confused.
Comments:
Keep your forces together and focus on the same units so you can thin the
crowd a little. Tao Qian's group will serve as targets for the enemy, while Liu
Bei and his brothers will definately help out killing the enemy. On turn four Yuan
Shao will talk to Cao Cao and you'll have a choice. After this, Yuan Shao's troops
will also begin moving and attacking the enemy. Zhang Fei, Guan Yu, and Liu Bei
can each duel Lu Bu, although this doesn't make him retreat. Liu Bei and Yuan Shao
will heal your troops if they get weak, so don't waste your healing items. After
you've killed Lu Bu, Dong Zhuo and all units inside the gate will retreat, and any
remaining enemies will become confused, making them easy to finish off.
Staying low level:
Wait until Lu Bu is exposed and then kill him. Now let your allies slaughter
the confused enemies.
=============
INTERLUDE
=============
Story:
With Hu Lao Guan under their control, nothing stands between the coalition
army and Luo Yang. Dong Zhuo decides to burn the capital and move his army and the
people of Luo Yang west to the old capital of Chang An. There is a scene where Wang
Yun and Diao Chan talk together. The coalition troops arrive in the burnt-out shell
of Luo Yang. Yuan Shao decides to stay at Luo Yang instead of continuing after Dong
Zhuo. Depending on how you answer (there is a very slight red-blue effect upon your
answer), Cao Cao will either send out his own army in pursuit of Dong Zhuo, or will
agree to stay behind with the others.
If you agreed with Yuan Shao, skip this battle and go down to the next
one. Otherwise, equip your new gear and buy some healing items if you want (the
shop doesn't have any new gear), then deploy for the next battle.
=============
END INTERLUDE
=============
-------------------------------------------
Battle 4B: Dong Zhuo Pursuit
-------------------------------------------
Conditions for Victory:
Defeat Li Ru within 20 turns!
Player Units:
Cao Cao
Xiahou Dun
5 Other Units (at least 2)
Enemies:
Soldier x 4
Archer x 1
Li Ru (Attack Mage)
Enemy Reinforcements:
Xu Rong's Group
---------------------------
Soldier x 3
Archer x 2
Xu Rong (Cavalry)
Li Jue's Group
----------------------
Soldier x 3
Archer x 2
Li Jue (Soldier)
Lu Bu's Group
-----------------------
Cavalry x 3
Mounted Archer x 2
Lu Bu (Special Cavalry)
Map Items:
Western Fort: Strong Herb
Rewards:
1200 gold
Shield (kill Xu Rong)
Special Items:
Shadow Horse (kill Li Ru)
Events:
If any of your units enters the mountains southwest of the western fort
or the forest northeast of the western fort, all three ambush groups will immediately
appear.
If any of your units reaches the river and none of the ambushes have been
triggered, all three ambush groups will appear on the enemy's next turn.
If you triggered the ambushes by uncovering Xu Rong's group or Li Jue's
group, Lu Bu's group will not move until turn ten.
If you reach turn eleven, Cao Cao will have a choice. The first option
changes the victory condition to moving Cao Cao to the line on the far left edge
of the road. The second option will keep the victory condition the same.
Comments:
Dong Zhuo will realize you're coming after him and will retreat, leaving
you to deal with his rear guard. Move forward and clear out the small garrison at
the fort. Heal up if you need to and move just south of your current position to
the mountains. Xu Rong's and Li Jue's ambush parties will be exposed, as well as
Lu Bu's cavalry appearing across the river. Stay where you are and work on killing
the enemies below you. Lu Bu won't move as long as you don't approach the river
and the other ambush party will take a few turns to reach you, so you should be
able to clear out the area in time. Engage the other ambush group once you're done,
and be careful not to let the enemy gang up on you. Killing Xu Rong will net you
a shield. Lu Bu will start moving toward you on the enemy's tenth turn, likely killing
some of your officers. On your eleventh turn, Cao Cao will have the option to retreat;
pick the first choice and your victory condition will change. Now just have your
army hold back Lu Bu while Cao Cao moves to the exit panels on the far left. Once
you reach the panel, Cao Cao will retreat and you'll win the battle.
If you want to actually kill Li Ru, Terranigma Freak has this strategy:
"...you can win this chapter without having to run away. You have to kill Li Ru.
When Lu Bu attacks you, he's in the upper section of the map. Split your team into
2 groups. Bait him and surround him with 4 units to keep him from moving. Heal with
lots of beans. And the people who surround him shouldn't attack him. The other group
should go for the lower group of enemies. If you have the chance, charge through
and ignore them and go for Li Ru. If you kill him, you win and get the Grey Horse
special item."
Staying low level:
The best way, of course, would be to skip this level. But if you do play
it, just wait until turn 11 and then retreat without killing too many people.
=============
INTERLUDE
=============
Story:
The coalition breaks down as the lords leave for their own reasons. Wang
Yun decides to use Diao Chan to strain relations between Dong Zhuo and Lu Bu. It
works and Lu Bu kills Dong Zhuo, but Li Jue and Guo Si drive him off and force Wang
Yun to kill himself. Meanwhile, Cao Cao's troops are trying to set up a flag when
Dian Wei comes along and sets it up himself. Cao Cao adds him to the Wei lineup.
Next Xun Yu and Xun You arrive to work for Cao Cao, and you'll get another red-blue
choice. Cao Cao decides to go fight some Yellow Scarves who are causing trouble.
The shop's lineup has expanded. Equip the shield and any other items you
might have, and deploy.
------New Characters------
XUN YU: He's an attack based tactican. USE ALL tacticans. They don't need any boosting
since their main strength is their intelligence, and every single one of your tacticans
have S rank intel growth from the start. I think their real weakness is that it's
hard to increase their armor's experience points. You have to take damage for it
to go up. One of the most obvious ways is to get hit by tactics since they can take
tactical damage better than the physical units. The other way is to walk up to an
enemy tactican and wack him with a physical attack, he'll counter with his own physical
attack doing very little damage and giving you some armor experience points. This
trick works for all your tacticans.
XUN YOU: He's a healer and uses support based tactics. Use him. Here's another tip
if you're having trouble raising the weapon experience points of any of the tactic
based guys. You might consider spamming your tactics when victory is clearly in
sight. That extra few turn of spamming could net you about 10 weapons experience
point in a few turns. This trick works for all your tacticans.
DIAN WEI: IN-FREAKING-SANE!!! Sadly, despite his historical profile giving him a
100 point strength, he is limited by his class abilities. His strength won't be
as high as Xu Chu or Xiahou Dun or Zhang Liao. But he has so many advantages it's
not even funny. Ok, this guy has the best reflex growth tied with Diao Chan. That
means Dian Wei will have a much higher accuracy than other. It's virtually impossible
to hit him; he can pull off critical and/or consecutive attacks like mad, and can
use 2 of the best special weapons in the game. And the only one able to pull off
4 critical attacks! If you equip the Twin Whips, you have a character who can pull
off 3 critical attacks in one turn if you're lucky! Sure, the odds of pulling off
a consecutive attack plus a critical twice is rare, but seeing 2 critical attacks
is not. His class is martial artist type meaning most terrain can't slow him down
and can travel like normal in water. Dian Wei has tactics that can be used despite
his low intel. First of all, his lower strength isn't an issue when you use his
strength boost tactic (looks just like an up arrow icon) making up for his slightly
lower strength--and his strength not bad to begin with--along with even deadlier
tactics when he class changes. This guy can lower people's reflex (yellow down arrow
icon I believe) and can poison people. While poison's damage isn't high, especially
with Dian Wei, poison can cause all sorts of headaches. It can do damage and poison
enemies for a random amount of turns, or it can do damage and not poison. It can
also poison and not do damage, and it can completely miss. Poison can slowly drain
enemy's HP, very nice! Reflex down reduces the same amount no matter the intelligence!!!
Oh and if you still want to make him more powerful, give him 11 luck beans to increase
his luck growth. It's pretty hard to do, but the rewards are great.
--------------------------
New Shop Inventory
-------------------------------
Equipment:
Rod.................500G
Fan..................500G
Staff.................500G
Robe...............500G
Consumables:
Antidote.........300G
==============
END INTERLUDE
==============
---------------------------------------------------------
Battle 5B: Yellow Scarves In Qingzhou
---------------------------------------------------------
Conditions for Victory:
Defeat all enemies within 20 turns!
Player Units:
Cao Cao
Dian Wei
Xun Yu
Xun You
6 Other Units (at least 2)
Enemies:
Bandits x 27
Map Items:
Northwest village: Herb
Rewards:
1300 gold
Special Items:
Dark Taoist Robe (choose Xun Yu's or Xun You's plan)
Flying Dragon Robe (choose Dian Wei's plan)
Events:
Before the battle begins, you are asked to select a plan from among three
options. If you pick Xun Yu's plan, all enemies in the northwest block will be eliminated.
If you pick Dian Wei's plan, two enemies from each block will be eliminated. If
you pick Xun You's plan, the block to your east will move to your starting position
while your troops move to surround it, as well as confuse some of the Scarves.
Comments:
Before you can move, Xun Yu, Dian Wei, and Xun You will come forward and
present plans. You'll have a choice of who to agree with. Pick the plan you like
and go from there. Xun Yu and Xun You are your first mages, with Xun Yu using attack
magic and Xun You using healing magic. The fire spell will work on almost any terrain
(unless it's raining), while the earth magic works around hills and mountains. Nothing
too hard here, just take the enemy one block at a time and you'll do fine. The enemies
won't stray from their villages for a few turns, so you shouldn't be flanked. You'll
get a robe as bounty, which differs depending on whose plan you went with.
Staying low level:
Choose Xun Yu's plan so you'll have the least amount of enemies, and try
to keep your levels balanced without letting one or two people get too much experience.
=============
INTERLUDE
=============
Story:
Guo Jia and Cheng Yu arrive at Cao Cao's court and pledge to serve him.
Cao Cao's father was on his way to visit him, but he was killed by Zhang Kai, a
subordinate of Tao Qian. Cao Cao decides to invade Xuzhou in anger. Liu Bei leaves
Gongsun Zan and moves south to help Tao Qian. Meanwhile Lu Bu takes Yanzhou while
Cao Cao is away.
You can now buy more gloves and shields if you'd like. Give the robe you
picked up to Dian Wei or one of your mages. For the first time, you won't be able
to deploy everyone, so pick the officers you prefer and let the others warm the
bench.
------New Characters------
CHENG YU: Same as Xun Yu. Alternate between him and Xun Yu, or use both at once,
it's up to you.
GUO JIA: Kind of a dark magic like class. You'll probably be using his poison as
his main offensive attack. His class give him better healing abilities compared
to Chen Yu and Xun Yu, but not as good a Xun You and Man Chong. He can also lower
enemy stats and cause other status problems to the enemies.
--------------------------
New Shop Inventory
-------------------------------
Equipment:
Shield.............1000G
Glove..............1000G
==============
END INTERLUDE
==============
----------------------------------------------
Battle 6B: Attack on Xuzhou
----------------------------------------------
Conditions for Victory:
Defeat Tao Qian within 20 turns!
Player Units:
Cao Cao
Guo Jia
Cheng Yu
7 Other Units (at least 3)
Enemies:
Soldier x 15
Archer x 7
Cavalry x 4
Mounted Archer x 2
Catapult x 1
Tao Qian (Cavalry)
Mi Zhu (Mounted Archer)
Enemy Reinforcements:
Liu Bei (Ruler)
Guan Yu (Special Cavalry)
Zhang Fei (Special Cavalry)
Zhao Yun (Special Cavalry)
Map Items:
Western Vilage: Herb
Tent inside West Gate: Herb
Reward:
1300 Gold
Special Items:
Silver Armor (agree to retreat, or kill Tao Qian)
Events:
If any of your units enters the castle, all enemies besides Tao Qian will
break position and move to intercept your forces.
If Cao Cao moves next to Mi Zhu or Tao Qian there will be some extra dialogue.
On turn eight, the enemy reinforcements will arrive to the north of the
castle. After some dialogue you will be given a choice of whether to retreat. If
you pick the first choice, the battle ends and you receive the Silver Armor. If
you pick the second choice, the battle remains as is.
Comments:
Tao Qian's main army is inside the castle, with smaller groups at the outposts
around it. Move forward and clear out the outpost in front of you. The cavalry in
front of the castle will begin attacking you, so get rid of them as well. Now move
foward to the gate and kill off the infantry guarding the gate. The archers and
the catapult will take shots at you, so once you clear an opening move through and
take them out as well. Once you're inside the castle, the soldiers from the other
outposts will begin moving toward you. On turn 8, Liu Bei's group will arrive and
Cao Cao will talk with him. You'll have a choice here, pick the first one to retreat
and receive a new armor or the second choice to keep fighting. Defeat Tao Qian to
win the battle.
Staying low level:
Stay at the starting point the whole time. Only the cavalry will attack
you, so deal with them and then wait until Liu Bei arrives, then retreat.
=============
INTERLUDE
=============
Story:
Cao Cao will cease his attack on Xuzhou as he learns that Lu Bu has come
from behind and taken Yanzhou while he was away. He returns to Yanzhou to deal with
Lu Bu. Yu Jin will enter your service here. You'll access the camp menu. Deploy
who you want and move out.
------New Characters------
YU JIN: He's a foot based archer so his attacks are a bit more versitile than Xiahou
Yuan, but he can't move as far as the mounted ones. Forget this guy, he sucks. Use
Xu Huang if you want a foot based archer. He's superior in every way!
-----------------------------------
==============
END INTERLUDE
==============
-----------------------------------------------
Battle 7B: Reclaiming Yanzhou
-----------------------------------------------
Conditions for Victory:
Defeat all enemies within 20 turns!
Player Units:
Cao Cao
Dian Wei
Yu Jin
7 Other Units (at least 3)
Enemies:
Cavalry x 18
Mounted Archer x 10
Soldier x 4
Archer x 4
Zang Ba (Bandit)
Zhang Liao (Special Cavalry)
Chen Gong (Attack Mage)
Lu Bu (Special Cavalry)
Reward:
1300 gold
Special Items:
Li Guan's Bow (defeat all enemies)
Events:
If Dian Wei moves next to Zhang Liao, they'll have a duel. This has no
effects on the battle.
On the enemy's third turn, Zhang Liao's group and Zang Ba's group will
move to attack you if you have not already reached them. On the enemy's fourth turn,
the mounted troops inside the castle will move to attack you. On the enemy's sixth
turn, the gate gaurds will move to attack you.
On turn seven, you will have the option to retreat or stay. The first option
changes the victory condition to moving Cao Cao to the northwest corner of the map,
and will also cause Lu Bu's main group to move to attack you. The second choice
keeps the battle as is.
Comments:
For victory here you have to kill everyone, which doesn't look easy. Lu
Bu's in the castle with both the north and the west gates well fortified. Go after
whichever gate you think will be easier and focus on it. Zhang Liao and Zang Ba
will start moving on the enemy's third turn if you're not already near one of them,
and Chen Gong will send out the gate guards after you on turn four, so you're going
to have your hands full. Just kill whoever you can while keeping your health up.
If you want, put Dian Wei next to Zhang Liao and they'll duel, although this affects
nothing. On turn seven, you'll have an option to retreat. If you pick the first
choice, the victory condition will change to getting Cao Cao back to the starting
position. You're probably surrounded at this point, though, so have the rest of
your army break a path for Cao Cao to escape through. Get Cao Cao to the escape
point and you're clear. You don't have to retreat, though. If you can manage to
defeat all the enemies, you won't have to do the next two battles, plus you'll get
Li Guan's Bow. Skip down to battle 10 if you defeated everyone.
Staying low level:
Keep Cao Cao at the start and wait until turn seven, then just move Cao
Cao up to the exit point.
=============
INTERLUDE
=============
Story:
Lu Bu gloats over his victory, while Cao Cao formulates plans to take back
Yanzhou. A man from the castle will arrive and offers to open the gate at night
to let you in. Liu Ye also joins you now. Buy items if you need them and move out.
------New Characters------
LIU YE: He's the only catapult you get. Catapults aren't very accurate or powerful,
but they can attack from very far away, and they function just like archers giving
you more damage on mounted units. One more thing, he can hit 5 units at once and
gets his own exclusive catapult that can poison enemies. He's an accquired taste.
Very unique and fun to use. Some of you might not like him though. He's hard to
level up at first, but once he class changes he can attack 5 units at once. Liu
Ye and Zhang Liao are my number one choice for reflex beans. Catapults miss often
due to low reflex growth, but if you can give him 9 or more reflex beans, you'll
have better results. Oh yeah, he could also use 9 strength beans. There's not much
competion for these, so I would definitely give those to him as well. If you manage
to give him 9 of both beans mentioned above, you'd be crazy not to bring Liu Ye
to battle!
-----------------------------------
==============
END INTERLUDE
==============
-----------------------------------------------
Battle 8B: Ambush at Yanzhou
-----------------------------------------------
Conditions for Victory:
Move Cao Cao to the escape point within 20 turns!
Player Units:
Cao Cao
Dian Wei
Liu Ye
8 Other Units (at least 4)
Enemies:
Soldier x 8
Archer x 8
Bandit x 6
Cavalry x 4
Mounted Archer x 2
Zang Ba (Bandit)
Zhang Liao (Special Cavalry)
Chen Gong (Attack Mage)
Lu Bu (Special Cavalry)
Rewards:
1400 gold
Special Items:
Chain Mail (Defeat all enemies)
Events:
At the start of the battle, you can choose to send in all your forces or
just half. Either way, Cao Cao, Dian Wei, and three other units will enter the middle
of the castle. Selecting the first choice will move Liu Ye and the rest of your
army inside the gate and confuse them. Selecting the second choice leaves them outside
the gate.
Once Cao Cao gets close to a gate, the enemies in the middle of the castle
will move to attack you.
Once Cao Cao actually exits through a gate, all of the gate guards will
move to attack you.
Comments:
The merchant will tell you to come inside. You'll have the option of sending
in your whole army or just half. After Cao Cao's group reaches the center, Chen
Gong will spring his trap and fire will start burning across the city as Lu Bu's
ambush troops appear. If you sent your whole army inside then your rear guard will
become confused, however if you told them to wait they'll be outside the city and
won't able to meet up with you for a few turns. Luckily, the fire blocks Lu Bu's
group in the center from getting at you, although Chen Gong can still hit you with
his magic. You'll need to break out of the north gate, since the east gate is blocked
off, so move your troops north and kill enemies along the way. Hurry and make an
opening through the enemies so Cao Cao can get out, and then block the gate with
your own people to slow down Zhang Liao's pursuit. You should be able to reach the
exit in a few turns and (once again) retreat. Again, you can opt to fight the enemy
here if you think you can defeat them. Winning will earn you a Chain Mail armor
and you won't have to fight the next battle. Go to battle 10 if you won here.
Staying low level:
Choose to leave half your army outside. Use your outer forces to kill one
of the north gate's guards while Cao Cao's group deals with the bandits near their
area. Then just send Cao Cao out the north gate to the exit.
=============
INTERLUDE
=============
Story:
Tao Qian dies and Liu Bei takes over Xuzhou in his stead. Cao Cao backs
off for a while so he can make a better plan for beating Lu Bu. While chasing some
Scarves, you'll meet Xu Chu and, after you trick him into falling in a pit, he'll
join up. You'll get to bring everyone for this battle.
------New Characters------
Like Dian Wei, he can use tactics. Yeah, his earth based tactics don't hurt as much
until he gets the really powerful ones, but he also has the ability to travel freely
on rough/mountainous terrain. Also, he can lower enemy's defense to make use of
his already high strength. Plus, Like Dian Wei, you might find yourself playing
defensively in some chapters waiting for enemies to come to you. What better way
to screw them up when you can lower their defense or cause a little extra damage
while the enemies are trying to approach you!? Also, unlike the tacticans, tactics
aren't you main weapon, so you have no need to worry about MP. Once it runs out,
you can attack with your regular attacks. It doesn't get any better than this. Oh
yeah, he's the only one who can equip the featherless arrow allowing him to attack
like an archer. His only weakness is naval battles. If you still want to make him
better try giving him 11 reflex beans to give him a big jump. It's pretty hard,
but like Dian Wei, the results are spectacular.
----------------------------------
==============
END INTERLUDE
==============
-----------------------------------------------------------
Battle 9B: Second Assault on Yanzhou
-----------------------------------------------------------
Conditions for Victory:
Defeat all enemies within 20 turns!
Player Units:
Cao Cao
Dian Wei
Xu Chu
Xiahou Dun
11 Other Units (at least 6)
Enemies:
Cavalry x 10
Mounted Archer x 7
Soldier x 4
Archer x 4
Zang Ba (Bandit)
Zhang Liao (Special Cavalry)
Chen Gong (Attack Mage)
Lu Bu (Special Cavalry)
Rewards:
1500 Gold
Map Items:
Fort by west gate: Herb
Special Items:
Lu Bu's Bow (have the scene where the merchant closes the gates, then you
must forgive the merchant after the battle)
Events:
On the enemy's fourth turn, the forces in the middle of the castle will
move to attack you. On the enemy's sixth turn, the gate guards will move to attack
you.
If all enemies leave the castle, the gates will immediately be closed by
the merchant from before and all enemies will become confused.
If Xu Chu, Xiahou Dun, or Dian Wei move next to Lu Bu there will be some
extra dialogue.
If the gates were closed, after finishing the battle Cao Cao will talk
to the merchant and you will be given a choice of whether to forgive him. Selecting
the first option earns you Lu Bu's Bow; selecting the second option gives you some
gold.
Comments:
Lu Bu's troops are set up pretty much the same as Battle 7, just now you're
in the southwest corner. Zhang Liao and Zang Ba will move their groups toward you
while the troops in the castle wait. Go to either group and start clearing them
out. Zang Ba's special item, the Featherless Arrow, allows him to attack from further
way, so watch out for him. The inner castle groups will begin their attack on their
fourth turn, although the gate guards won't move. On the sixth enemy turn, Lu Bu
will order the gate guards to attack too, so you'll have everyone coming at you.
Wait for all of Lu Bu's forces to leave the castle and the merchant from before
will close the gates, confusing Lu Bu's army and making it easy to defeat. If you
move Xu Chu next to Lu Bu they'll talk and take a few swipes at each other, this
also works with Xiahou Dun and Dian Wei. Chen Gong will run around healing people,
but you can take advantage of this by always leaving one enemy injured. He'll tend
to keep healing til his MP runs out. Defeat all the enemies to win the battle. Even
though there are a lot of them, if you brought everyone you should be able to endure
long enough to kill them all. After they're dead Cao Cao will enter the castle and
will talk to the merchant. You can choose to forgive him or not. If you do, you
get Lu Bu's Bow; if not, some money.
Staying low level:
Well, you have to kill everyone and you don't have any allies this time
to take the EXP for you, so just fight this battle as you usually would. Try to
let Dian Wei get a lot of EXP, he'll need it later. Make sure to have your lower
level people get in some killing blows too, especially your mages.
=============
INTERLUDE
=============
Story:
Lu Bu swears revenge and retreats to Xuzhou, where he stays with Liu Bei.
Meanwhile, Emperor Xian talks to Jia Xu and decides to flee with several ministers
from Chang An. A messenger is sent to Yuan Shao but he refuses to help. Cao Cao
is contacted and agrees to assist the Emperor's escape.
In the camp, give Lu Bu's Bow to one of your archers if you got it. You
get to deploy everyone again, so do so.
New Shop Inventory
--------------------------------
Equipment:
Catapult....................500G
Consumables:
Paralysis Herb........300G
==============
END INTERLUDE
==============
--------------------------------------------------
Battle 10B: The Emperor's Flight
--------------------------------------------------
Conditions for Victory:
Protect the Emperor until he reaches the escape point/Defeat all enemies
within 20 turns!
Player Units:
Cao Cao
14 Other Units (at least 9)
Enemies:
Cavalry x 6
Mounted Archer x 6
Xu Huang (Archer)
Li Jue (Soldier)
Guo Si (Soldier)
Allies:
Soldier x 2
Emperor Xian (Emperor)
Map Items:
Southwest village: Herb
Southeast village: Herb
Northeast village: Herb
Rewards:
1500 gold
Special Items:
Golden Armor (when talking to the Emperor, pick the first choice)
Sage's Sword (when talking to the Emperor, pick the second choice)
Events:
If Cao Cao moves next to Xu Huang, Li Jue, or Guo Si there will be some
extra dialogue.
If Cao Cao moves next to Emperor Xian you will be given a choice. Selecting
the first option will get you a Golden Armor. Selecting the second choice will get
you a Sage's Sword. You'll get whichever item you chose at the end of the battle.
Assuming there is nothing blocking him from moving, Emperor Xian will reach
the escape point on his eighth turn.
Comments:
The Emperor and two friendly officers are over on the left, just south
of the Li Jue/Guo Si army. Cao Cao's army is spread out on the other side of the
mountain. For this mission, you need to protect the Emperor until he arrives at
the escape point above your starting point. Quickly move around the bend and help
the Han officers fight back the enemy army. The Emperor will move around behind
you, so don't worry about him unless an enemy manages to get past you. Have Cao
Cao move next to the Emperor and he'll ask you a question; your answer will be important
when the battle ends. You can also move Cao Cao next to Xu Huang and they'll have
a conversation. The enemy army isn't very strong here; you should have no problems.
The Emperor should reach the escape point by turn 8 or so, but if you can destroy
all the enemies before then, you'll get either the Sage's Sword or Golden Armor
depending on how you answered the Emperor.
Staying low level:
Move all of your forces west so you can put a wall between the Emperor
and the enemy; they're just there as diversion, don't actually fight anyone. Have
Cao Cao and Xun You escort the Emperor to the exit once he gets close, in case he
needs healing.
=============
INTERLUDE
=============
Story:
The Emperor, now safe, leaves for Xu Chang. Man Chong arrives, and Cao
Cao sends him to recruit Xu Huang; they both join your army. The court is moved
to Xu Chang, Cao Cao's capital. Liu Bei and his brothers come to Xu Chang, having
been driven out of Xuzhou by Lu Bu. Cao Cao wants to get rid of Lu Bu, but decides
to first secure his rear by taking care of Zhang Xiu.
Equip all your best gear on Dian Wei and buy a lot of healing items. You
only get 9 people for this battle which includes Cao Cao and Dian Wei. Pick your
people and move out...or not. Jia Xu comes in and tells you that Zhang Xiu surrenders.
In the next scene you'll get another red-blue choice. If you picked the red choice,
Cao Cao decides to have some fun with one of the castle women. Zhang Xiu gets pissed
off and Hu Che Er and Jia Xu help him launch an ambush. You'll be thrown into battle.
------New Characters------
MAN CHONG: He's a healer just like Xun You. Use him, he's useful.
XU HUANG: He's the only other foot based archer besides Yu Jin. Xu Huang is also
suprior to Yu Jin in every way. Like many others, he require reflex beans if you
want him to become unstoppable. Of course with so many people needing reflex beans,
it could be hard to decide. Give Xu Huang 6 of them if you want to see the results.
-----------------------------------
==============
END INTERLUDE
==============
--------------------------------------------
Battle 11B: Dian Wei's Stand
--------------------------------------------
Conditions for Victory:
Move Cao Cao to the escape point within 20 turns!
Player Units:
Cao Cao
Dian Wei
Cao Hong
6 Other Units (at least 3)
Enemies:
Soldier x 9
Archer x 5
Hu Che Er (Monk)
Jia Xu (Status Mage)
Zhang Xiu (Cavalry)
Allied Reinforcements:
Cao An Min (Mounted Archer)
Rewards:
1500 Gold
Special Items:
Flying Dragon Robe (kill Hu Che Er)
Phoenix Robe (finish battle without saving Dian Wei)
Events:
Dian Wei will have special dialogue if he falls to 2/3 health, 1/3 health,
and if he dies.
If Dian Wei moves next to Zhang Xiu there will be some extra dialogue.
If Dian Wei moves next to Hu Che Er they will duel. This has no effect
on the battle.
If Dian Wei dies during this battle, it will be a permanent death and you
lose him forever. You will get the Phoenix Robe after the battle, though.
If Cao Cao approaches the west gate, Cao An Min will arrive as reinforcements.
Once Cao Cao reaches the escape point, the rest of your army arrives. If
Dian Wei is already dead, you simply retreat. If he is still alive, you'll be given
a choice of whether to retreat or to go back to save Dian Wei. Selecting the first
option will end the battle, but you will lose Dian Wei even if he is still alive.
Selecting the second choice changes the victory condition to bringing Dian Wei to
the escape point. Note that if you change the victory condition but then Dian Wei
dies, you will still beat the level.
Comments:
Cao Ang doesn't last long as Hu Che Er quickly kills him. If you want to
save Dian Wei, then this fight will be incredibly difficult. You'll only have five
officers here (Cao Cao, Dian Wei, and the first three officers you picked for deployment),
while you're surrounded by fire and the enemy. Dian Wei is at the east gate, and
is pretty much cut off from the rest of the army. Note that if Dian Wei dies here,
it's permanent. Have Dian Wei move away from the east gate and towards the south
gate, with the other officers helping him. Move Cao Cao out the west gate to make
Cao An Min show up as help. Once Cao Cao reaches the escape point, Cao Hong and
the rest of your troops will arrive at the same area. You'll have the option of
retreating or going back to save Dian Wei. If you leave, Dian Wei will die; but
if you stay, you'll need to get him to the escape spot. Have your slower forces
move to the west gate to divert attention while your faster forces move around to
the south, where Dian Wei should be. Keep him healed and kill any soldiers in his
way so he can run to the river. Once he's across, he'll escape and you're done.
If you can, try and kill Hu Che Er during the fight for his robe.
Staying low level:
If you don't care about Dian Wei, just move Cao Cao to the exit and leave.
If you want to save him, use the same strategy as above, but don't attack with your
diversionary group and only have your escort group kill soldiers that are blocking
Dian Wei's way. Dian Wei should be healing every turn.
=============
INTERLUDE
=============
Story:
If Dian Wei died there will be a monument for him that Cao Cao mourns at
for a bit. Cao Cao leaves Wan behind and considers his options. He decides to attack
Yuan Shu, who has proclaimed himself Emperor, and forms a coalition with Liu Bei,
Lu Bu, and Sun Ce to defeat him. Pick your units and go.
New Shop Inventory
-------------------------------
Equipment:
Helmet............1000G
==============
END INTERLUDE
==============
---------------------------------
Battle 12B: Yuan Shu
---------------------------------
Conditions for Victory:
Defeat all enemies within 20 turns!/Defeat Yuan Shu within 12 turns!
Player Units:
Cao Cao
Guo Jia
10 Other Units (at least 6)
Enemies:
Archer x 12
Soldier x 8
Bandit x 4
Monk x 2
Catapult x 2
Yuan Shu (Cavalry)
Allies:
Bandit x 2
Cavalry x 2
Lu Bu (Special Cavalry)
Sun Ce (Ruler)
Liu Bei (Ruler)
Guan Yu (Special Cavalry)
Zhang Fei (Special Cavalry)
Map Items:
Northeast tent inside castle: Confusion Herb
Rewards:
1500 Gold
Class Seal (choose to defeat Yuan Shu)
Special Items:
Leaf Fan (finish the battle)
Wheel (finish the battle)
Events:
Lu Bu's troops will not move until you enter the castle.
Comments:
An advisor will ask you how you plan to fight the battle. Pick the first
option to have 20 turns to kill everyone, or the second option to have 12 turns
to kill Yuan Shu. The coalition forces surround the castle (which seems to be in
a marsh or something) with Cao Cao up top, Liu Bei on the right, Lu Bu on the left
and Sun Ce in the bottom-left corner. Begin moving down to the entrance and taking
out the guards there. You'll notice you can't just go straight south from here to
Yuan Shu, as the water in front of the north gate is too deep. You'll have to go
around to one of the other gates. The east gate is the best bet as Liu Bei's group
is very strong and might even be inside the castle by the time you get there. Move
over to Yuan Shu and defeat him. Go kill the rest of the enemies now if you need
to. Once you win, you'll get the money and a few prizes.
Staying low level:
Go with the plan to kill Yuan Shu. Ignore the north gate and walk around
to the east gate. Help Liu Bei and Zhang Fei clear out the enemies, and make sure
to heal them (Guan Yu doesn't move much for some reason). Then cover them as they
enter the middle and kill Yuan Shu.
=============
INTERLUDE
=============
Story:
Cao Cao returns to Xuchang, while Liu Bei gets permission from Lu Bu to
stay in Xiao Pei. You'll learn that Li Jue and Guo Si have died while fighting each
other. In the council meeting, you'll get another red-blue choice. With Yuan Shu
dealt with, Cao Cao moves back to Wan to get revenge on Zhang Xiu for his night
ambush.
Give Liu Ye the Wheel and the Leaf Fan to one of your mages. The Class
Seal is an item used to class change at levels 15 and 30; chances are your levels
aren't that high yet, so hang onto it.
==============
END INTERLUDE
==============
------------------------------------------
Battle 13B: Revenge at Wan
------------------------------------------
Conditions for Victory:
Defeat all enemies within 20 turns!
Player Units:
Cao Cao
7 Other Units (at least 4)
Enemies:
Soldier x 6
Archer x 2
Jia Xu (Status Mage)
Zhang Xiu (Cavalry)
Enemy Reinforcements:
Castle Ambush Group
-------------------------------
Soldier x 6
Archer x 4
Mountain Ambush Group A
--------------------------------------
Bandit x 9
Mountain Ambush Group B
--------------------------------------
Cavalry x 4
Mounted Archer x 2
Liu Biao's Reinforcements
-------------------------------------
Cavalry x 8
Mounted Archer x 4
Map Items:
Southernmost tent in castle: Herb
Northern tent in middle of castle: Herb
Southern tent in middle of castle: Herb
Camp in middle of castle: Confusion Herb
Fort in middle of castle: Strong Herb
Rewards:
1600 gold
Class Seal (if you defeat all enemies)
Events:
If Cao Cao moves next to Zhang Xiu or Jia Xu there will be some extra dialogue.
Once one of your units enters the castle, the Castle Ambush Group will
appear on the enemy's next turn.
On your next turn after the Castle Ambush Group appears, you'll be given
the option of whether to retreat. Selecting the first choice changes the victory
condition to moving Cao Cao to the northeast corner. Selecting the second option
keeps the battle as is.
If you decide to retreat, moving any unit into the eastern half of the
mountains will trigger Mountain Ambush Group A on the enemy's next turn. If a unit
enters the southern path from there, it will trigger Mountain Ambush Group B in
the northern path, and vice versa. If you have a unit in both paths at the same
time, the ambush will not trigger.
If you decide to defeat all enemies, Liu Biao's group will arrive on the
enemy's seventh turn. They will retreat if you kill everyone inside the castle before
they reach it; otherwise you have to kill them too.
Comments:
Zhang Xiu only starts out with a few more troops than you do. Kill the
guards at the center gate and enter the castle through the gate and the holes to
the north and south. Ambush troops will appear inside the castle. You'll have the
option to retreat (the escape point is to the northwest past the mountains). If
you do, bandits will ambush you when you get close to the escape point, with some
cavalry popping up in the south, so be sure to bring an escort. You can also decide
to stay and fight. Most of the enemies, other than Zhang Xiu and Jia Xu, are weaker
than you are, so keep your people together as you defeat them. Enemy reinforcements
will arrive on turn seven, but they're so far away that you'll have plenty of time
to clean out the castle before they reach you. If you kill everyone inside before
the reinforcements reach the castle you'll win, but if you're too slow you'll have
to kill them too. Block the entrances so they can't all get in, and pick them off
one by one. When everyone is dead, you'll get your rewards.
Staying low level:
Send Cao Cao and most of your army to the northeast while one of your units
enters the castle through the holes in the wall. When the ambush troops appear,
choose to retreat and help Cao Cao get to the escape point to win.
=============
INTERLUDE
=============
Story:
Zhang Xiu has been defeated for now, so Cao Cao returns to Xuchang. At
the same time, Yuan Shao and Gongsun Zan are fighting again in the north. Another
red-blue choice is in the next scene, but this time blue is the first choice and
red is the bottom. Zhang Fei stole some horses from Lu Bu, so he decides to attack
Xiao Pei. Cao Cao moves to assist Liu Bei.
The equipment in the shop now has better swords, spears, and bows, so buy
some gear for your preferred generals. If you have any level 3 weapons or armor
left over, you can sell them for special stat-boosting beans. The type of bean depends
on the weapon or armor type being sold. Check the stat-boosting section for specifics.
New Shop Inventory
-------------------------------
Equipment:
Bronze Sword.........1000G
Javelin.......................1000G
Long Bow.................1000G
Consumables:
Confusion Herb.........300G
==============
END INTERLUDE
==============
----------------------------------------------
Battle 14B: Rescue at Xuzhou
----------------------------------------------
Conditions for Victory:
Protect Liu Bei/Defeat all enemies within 20 turns!
Player Units:
Cao Cao
Xiahou Dun
9 Other Units (at least 5)
Enemies:
Archer x 4
Cavalry x 3
Mounted Archer x 2
Monk x 2
Soldier x 1
Bandit x 1
Attack Mage x 1
Status Mage x 1
Cao Xing (Mounted Archer)
Gao Shun (Xi Liang Cavalry)
Chen Gong (Attack Mage)
Zang Ba (Bandit)
Wei Xu (Xi Liang Cavalry)
Song Xian (Cavalry)
Zhang Liao (Special Cavalry)
Hou Cheng (Cavalry)
Lu Bu (Special Cavalry)
Allies:
Liu Bei (Ruler)
Guan Yu (Special Cavalry)
Zhang Fei (Special Cavalry)
Map Items:
Chen Gong's Gate: Magic Pot
Rewards:
1700 Gold
Special Items:
Featherless Arrow (kill Zang Ba)
Events:
Xiahou Dun and Cao Xing will duel before the battle begins. This permanently
changes Xiahou Dun's picture but does not affect the battle itself.
You will be given a choice when the battle begins. Selecting the first
option will make the victory condition saving Liu Bei. Selecting the second option
will remove Liu Bei and co. from battle and make the victory condition to defeat
all enemies. If you select the first choice, but then Liu Bei is defeated, the brothers
will be removed from battle and the victory condition will switch to defeat all
enemies.
If one of your units gets close to Lui Bei's area, all enemies will abandon
their posts and move to attack you.
If Cao Cao moves next to Liu Bei you'll get a Class Seal.
If Cao Cao moves next to Zang Ba or Zhang Liao there will be some extra
dialogue.
Comments:
Liu Bei and his brothers are gathered at the southern fotress just west
of the city, near Lu Bu and his core group. Xiahou Dun's force is nearby, with your
main army up north at the gate that Chen Gong's guarding. Gao Shun's force moves
up to Xiahou Dun, and in a duel with Cao Xing, Xiahou Dun gets his eye shot out.
You'll be asked whether you want to protect Liu Bei; first choice will make the
victory conditions protect Liu Bei and second will make it defeat all enemies. If
you pick the second choice Mi Zhu will open the castle gate and let Liu Bei inside,
and he'll also do this if you pick the first choice and Liu Bei is defeated. Go
ahead and pick the first option, Liu Bei can hold out for a few turns on his own
and Guan Yu and Zhang Fei can easily kill some of Lu Bu's group before they fall.
If you're defending Liu Bei, see if you can get Cao Cao down to his position and
he'll give you a Class Seal. Have Xiahou Dun's group retreat north and meet up with
your main army. While doing this, move your main army over to the gate and kill
off Chen Gong. Now have someone strong, like Xu Chu, stand at the gate and hold
back the enemy, with some archer support if possible, while you kill off Gao Shun's
force. Zhang Liao (and Chen Gong, if you ignored the gate) will start moving on
the enemy's fourth turn. If Liu Bei dies, Lu Bu's group will move north along the
east side, so both he and Zhang Liao will have to go through your unit guarding
the gate. Defeat the enemy as they come and you should be able to kill everyone
before time runs out.
Staying low level:
Again, you have to kill everyone so this can be difficult, although Liu
Bei can help you out by taking some EXP. Try to keep him alive as long as you can.
Remember to spread the EXP around for your lower-level people.
=============
INTERLUDE
=============
Story:
Lu Bu returns to Xuzhou, takes Diao Chan and retreats to Xia Pi. Cao Cao
and Liu Bei continue the attack on Lu Bu. You should probably upgrade your equipment
now if you haven't already, and give Xu Chu the Featherless Arrow (only Bandits
can equip it). Go ahead and deploy everyone for the next battle.
==============
END INTERLUDE
==============
-------------------------------------------
Battle 15B: Lu Bu at Baimen
-------------------------------------------
Conditions for Victory:
Defeat all enemies within 20 turns!
Player Units:
Cao Cao
14 Other Units (at least 9)
Enemies:
Archer x 8
Soldier x 7
Bandit x 2
Catapult x 2
Monk x 1
Hou Cheng (Cavalry)
Wei Xu (Xi Liang Cavalry)
Song Xian (Cavalry)
Gao Shun (Xi Liang Cavalry)
Zhang Liao (Special Cavalry)
Chen Gong (Attack Mage)
Diao Chan (Songstress)
Lu Bu (Special Cavalry)
Allies:
Liu Bei (Ruler)
Guan Yu (Special Cavalry)
Zhang Fei (Special Cavalry)
Sun Qian (Archer)
Map Items:
Left tent inside castle: Herb
Fort inside castle: Strong Herb
Camp inside castle: Red Herb
Rewards:
1800 Gold
Class Seal
Horse (kill Hou Cheng)
Copper Shield (kill Gao Shun)
Mage's Hat (kill Chen Gong)
Special Items:
Lu Bu's Halberd (defeat all enemies)
Events:
If Cao Cao moves next to Hou Cheng or Diao Chan, they will have a duel.
Dueling Hou Cheng will kill him, while dueling Diao Chan has no effect on the battle
(although it's pretty funny to see).
If Xiahou Dun moves next to Wei Xu, they will duel and Wei Xu will be killed.
If Cao Cao or Liu Bei move next to Lu Bu there will be some extra dialogue.
If Guan Yu moves next to Zhang Liao, they will have a duel. This has no
effect on the battle.
Once a friendly unit enters the castle, Lu Bu and Diao Chan will have a
long dialogue, after which all enemies will begin moving.
Comments:
Wow, check out that snow...Your army's split into three groups, at north,
west, and east, with Liu Bei's group at the southern gate. Move forward and clear
out the enemy. Liu Bei's group is attacking the weakest gate, so they'll have it
clear rather quickly. Press on to the gates yourself and kill the enemy. Note that
the snow prevents you from using fire magic, although you can use water magic on
any enemies standing in snow. Xiahou Dun can have a duel with Wei Xu, which will
eliminate him, so do that if you want. Xiahou Yuan can also duel Song Xian, Cao
Cao can duel Hou Cheng, and just for fun, move Cao Cao next to Diao Chan and they'll
have a duel too. You shouldn't have too many problems here. Lu Bu, Chen Gong, Hou
Cheng, and Gao Shun will each drop items when they die. Kill everyone here (even
Diao Chan) and you'll be done.
Staying low level:
You don't have much choice when it comes to killing the gate guards. Try
and trigger the duels so you won't have to take that EXP from higher level enemies.
Liu Bei's group will easily reach the inside of the castle, though, so he'll likely
take a few enemies off your hands once inside. Try to keep the brothers healthy
if you can and they'll mop up.
=============
INTERLUDE
=============
Story:
Lu Bu pleads for his life, but Cao Cao has him executed. He lets Diao Chan
live, though. Zhang Liao asks to be executed like Lu Bu, but Cao Cao decides to
add him to his army. You'll have a short chat with Xun Yu in the garden as Chapter
1 ends.
_______________________
Chapter 2: Battle for Hebei
A quick red-blue choice with Liu Bei. Yuan Shu attempts to flee north to
his brother's territory, but Cao Cao sends out Liu Bei to intercept him and Yuan
Shu dies. In the meantime, Liu Ye is sent to Wan to talk with Jia Xu. Zhang Xiu
surrenders, for real this time. Jia Xu enters Cao Cao's service. Cao Cao learns
of the Jade Belt plot, which Liu Bei was a part of, and swears to get Liu Bei.
Note: Sometime during this chapter, you'll probably reach level 15 with
several of your units. Once at that level, you can upgrade your class using the
Class Seal item. Simply use the item in battle as you would a normal consumable.
You'll notice that Zhang Liao, Jia Xu, and even Diao Chan are in your army
now. Deploy for battle when you're ready.
------New Characters------
ZHANG LIAO: He is a little weaker than Xiahou Dun, but like Li Dian, he has good
potential. Unlike Li Dian, he's still quite a worthy addition to your team without
using the stats beans on him. My advise, use reflex beans on him to make him on
par with Dun. Oh yeah, according to the chinese sites, they recommend getting Zhang
Liao when he's under level 15 for the best results. Enemy levels are based on the
average level of your team.
JIA XU: Another Guo Jia on your side. Nothing wrong with that.
DIAO CHAN: She's like a mini Dian Wei, but not quite. She's really weak and has low
HP. She can also use the 2 awesome weapons Dian Wei can use, and has her own special
tactics. She has a tactic that can boost other people's (but not her own) strength.
She can remove status affects, and she can automatically recover and remove status
affects on all units surrounding her at the beginning of each turn. She also has
a tactic that can suck enemy's HP and restore her own. Actually, Guo Jia and Jia
Xue also has this tactic but it's inaccurate. I brought this tactic up because Diao
Chan can use the shooting stars. That means she can confuse people and have 100%
accuracy when she (or Guo Jia and Jia Xue) uses the HP drain move. If you lost Dian
Wei, then I suggest you give all your strength boosting beans to Diao Chan and try
to get her strength up. Give her 4 luck beans to boost luck, and 13 leadership beans
to boost defense growth. It's boosting her defense that's the toughest part.
-----------------------------------
New Shop Inventory
--------------------------------
Equipment:
Bamboo Rod........1000G
Heavy Catapult....1000G
Iron Fan.................1000G
Magic Sword........1000G
Mage Hat...............1000G
Consumables:
Strong Herb............300G
Class Seal.............1000G
==============
END INTERLUDE
==============
--------------------------------------------
Battle 16B: Capturing Xiao Pei
--------------------------------------------
Conditions for Victory:
Defeat Guan Yu within 25 turns!
Player Units:
Cao Cao
Zhang Liao
Diao Chan
Guo Jia
Jia Xu
Xun Yu
4 Other Units
Enemies:
Soldier x 8
Cavalry x 6
Mounted Archer x 2
Archer x 2
Catapult x 1
Mi Zhu (Mounted Archer)
Jian Yong (Archer)
Guan Yu (Special Cavalry)
Enemy Reinforcements:
Liu Bei's Group
----------------------
Liu Bei (Ruler)
Zhang Fei (Special Cavalry)
Sun Qian (Archer)
Cavalry x 2
Mounted Archer x 1
Map Items:
Northern fort: Strong Herb
Xiao Pei fort: Strong Herb
Rewards:
1900 Gold
Events:
Liu Bei's ambush group will appear if you do any of the following: Approach
the southern mountains (near where it touches the forest), move a unit into or past
the forest on the north bank, move a unit anywhere past the west bridge on the south
bank, or kill Mi Zhu. If you trigger them by the south bank, they will appear on
the enemy's turn; otherwise, they will appear immediately. In any event, they will
head for your position.
Once you kill Liu Bei, you will be given a choice of how to deal with Guan
Yu. Selecting either choice will change the victory condition to defeating Guan
Yu. Guan Yu and his cavalry troops will leave the city on their next turn. Guan
Yu will spend a few turns wandering around where Liu Bei's ambush was if none of
your units move into his range, while the cavalry troops will move toward Cao Cao's
position.
If Cao Cao moves next to Guan Yu, there will be some extra dialogue. It
will change depending on which choice you made.
If Diao Chan moves next to Guan Yu, there will be some extra dialogue.
If Zhang Liao moves next to Guan Yu, they will duel. This has no effect
on the battle.
If you capture the fort in Xiao Pei, there will be some extra dialogue.
Comments:
Guan Yu is holding the city across the map and he's your target for victory
here. Jian Yong and Mi Zhu are manning a smaller outpost to your right, so go attack
them. Once you kill Mi Zhu (or approach the base of the mountain south of the bridges),
Liu Bei and Zhang Fei will arrive to the south and will head for your position,
so use a few units to block the bridge while you finish off the outpost. Quickly
kill off Liu Bei and Zhang Fei before they can do too much damage. After you kill
Liu Bei, Cao Cao will note that Guan Yu is alone and you'll have a choice; the first
choice changes the victory condition to reaching Guan Yu and the second changes
it to defeating him. Either way, Guan Yu and his cavalry will now leave the city
and move toward you. Wait for Guan Yu to reach you and then just surround him and
kill him. Zhang Liao can have a duel with Guan Yu if you want to see that.
Staying low level:
Ignore Mi Zhu's fort and just go south along the river to Xiao Pei. When
Liu Bei comes out, kill him and Zhang Fei so Guan Yu will exit the city. Surround
him when he gets close and kill him.
=============
INTERLUDE
=============
Story:
Guan Yu is captured and brought forth to Cao Cao, where he gives his three
conditions. You'll get another red-blue choice. He agrees to serve you until he
finds out where Liu Bei's gone. Liu Bei happens to have run away north and joined
up with Yuan Shao. There will be several scenes involving Guan Yu, such as when
Cao Cao gives him Red Hare. The women in one of the scenes are Liu Bei's wives,
in case you're confused. After a few more scenes you'll learn that Cao Cao and Yuan
Shao will be fighting each other.
==============
END INTERLUDE
==============
-----------------------------------------
Battle 17B: Battle at Baima
-----------------------------------------
Conditions for Victory:
Defeat all enemies within 25 turns!
Player Units:
Cao Cao
9 Other Units (at least 5)
Enemies:
Cavalry x 9
Mounted Archer x 4
Soldier x 2
Healing Mage x 1
Status Mage x 1
Yan Liang (Cavalry)
Ju Shou (Attack Mage)
Yuan Shao (Ruler)
Allied Reinforcements:
Guan Yu (Special Cavalry)
Map Items:
Yuan Shao's fort: Strong Herb
Rewards:
1900 Gold
Special Items:
Bean Bag (kill Yan Liang)
Events:
Before the battle begins, you will be given the option of whether to reinforce
the western or northern groups.
On your third turn, Guan Yu will arrive north of the castle. He will move
toward Yan Liang.
If Guan Yu moves next to Yan Liang, they will have a duel and Yan Liang
will be killed. He drops the Bean Bag item.
If Cao Cao moves next to Ju Shao or Yuan Shao, there will be some extra
dialogue.
Comments:
Yuan Shao's army is camped along the northern bank and Yan Liang is guarding
the north bridge. Some generic soldiers try to take him on...yeah, that didn't work
out too well. You'll have a choice of whether to send additional soldiers to the
west or north, so pick the one you think needs the men (or woman, if you're using
Diao Chan) and send Cao Cao's group to the other bridge. Yan Liang won't be moving
from his spot, therefore sending them west might be best. Notice that Yan Liang
has some type of auto-potion ability where he'll instantly recover 30 HP after getting
hit (including counters), so don't bother fighting him just yet. Have a couple of
soldiers wait near him while you send the main army across the west bridge, defeating
each squad as they reach you. Guan Yu will arrive on turn three near the castle
and will move north to duel Yan Liang, killing him off. Yan Liang will drop his
Bean Bag upon death. Have any soldiers who were waiting nearby move north with Guan
Yu to help him attack Yuan Shao's now lightly defended flank while your main army
finishes off the enemy in their area. You might want to watch out for Ju Shou (the
attack mage) when you reach Yuan Shao, but other than him there are no real threats.
Gang up on Yuan Shao and finish him off, then kill any enemies you might not have
killed yet for the win.
Staying low level:
Another defeat all enemies battle. Just help Guan Yu stay healthy while
he kills the enemies, and remember to keep your levels balanced.
=============
INTERLUDE
=============
Story:
Yuan Shao and Wen Chou get mad at Liu Bei since it was Guan Yu that killed
Yan Liang. At the camp, Cao Cao praises Guan Yu and continues his advance against
Yuan Shao. The shop now sells new armor and robes. You might want to give someone
the pouch that Yan Liang dropped in order to get the auto-potion ability, although
note it does use items from your supply. Deploy and move out for the next battle.
New Shop Inventory
-------------------------------
Equipment:
Reinforced Armor.......1000G
Martial Robe................1000G
==============
END INTERLUDE
==============
--------------------------------------------------
Battle 18B: Battle at Yellow River
--------------------------------------------------
Conditions for Victory:
Defeat all enemies within 25 turns!
Player Units:
Cao Cao
Zhang Liao
8 Other Units (at least 4)
Enemies:
Cavalry x 9
Mounted Archer x 5
Soldier x 5
Archer x 1
Healing Mage x 1
Status Mage x 1
Wen Chou (Cavalry)
Guo Tu (Status Mage)
Shen Pei (Attack Mage)
Ju Shou (Attack Mage)
Yuan Shao (Ruler)
Allies:
Wooden Oxen x 1 (only if you selected the second plan)
Guan Yu (Special Cavalry)
Map Items:
Wen Chou's tent: Herb
Yuan Shao's tent: Herb
Rewards:
2000 gold
Special Items:
Silver Mirror Shield (kill Wen Chou)
Events:
Before the battles begins, you will be given a choice of how to deal with
Wen Chou. The first option will have Guan Yu lure Wen Chou and the two enemies closest
to him south between the forest and the mountain, where your troops will ambush
them and the two enemies will become confused. The second option will create some
wooden decoys which will lure all of Wen Chou's group to the same spot, whereupon
your troops will ambush them and all of the enemies in the group except Wen Chou
become confused.
If you selected the second plan and the remaining Wooden Oxen enters the
city inside the castle, he will retreat and you will receive a free Stong Herb.
If Guan Yu moves next to Wen Chou, there will be a duel and Wen Chou will
be killed. He drops the Silver Mirror Shield.
If Cao Cao moves next to Ju Shao or Yuan Shao, there will be some extra
dialogue.
Comments:
Cao Cao and Guan Yu will talk here and you'll have a choice of plans again.
Pick the plan you want, either way you'll quickly dispatch those enemies. Wen Chou
will try and retreat north to his tent, so try and slow him down until Guan Yu can
reach him and kill him in a duel. If you picked the second plan and the wooden decoy
that Wen Chou left alive makes it back to the city, you'll get an item. Guo Tu's
group will start moving on the enemy's third turn. Once you've cleared out Wen Chou's
army, sweep south and free up the bridge for your other squad to move north if they're
still being held up. Otherwise, help Guan Yu defeat all the cavalry coming your
way before you once again gang up on Yuan Shao and beat him, along with anyone else
still alive.
Staying low level:
Use the second plan so all the enemies are confused, then clear a path
for Guan Yu to reach Wen Chou. Have your weaker people kill the confused enemies
remaining, then help Guan Yu raid Yuan Shao's camp.
=============
INTERLUDE
=============
Story:
Yuan Shao is pissed that Guan Yu killed Wen Chou too. Liu Bei decides to
send Sun Qian to tell Guan Yu where he is. Zhang Liao learns that Guan Yu is getting
ready to leave and tells Cao Cao about it. You'll get another red-blue choice. Cao
Cao doesn't want to lose Guan Yu, but he upholds their agreement and lets him leave
(the first choice has them meeting in the field while the second choice is a formal
send-off in the court). Guan Yu goes off to be with Liu Bei in Ru Nan. You'll also
learn that Sun Ce has died and Sun Quan has taken his place as head of Wu. Yuan
Shao's advisors fight amongst themselves and so Yuan Shao is indecisive as to what
to do, and he throws Ju Shou in jail after Tian Feng slanders him. Cao Cao marches
for Guan Du in order to deal Yuan Shao a decisive blow. Stock up if you need to,
this is a big one. Deploy your best troops and go.
==============
END INTERLUDE
==============
--------------------------------
Battle 19B: Guan Du
--------------------------------
Conditions for Victory:
Defeat Yuan Shao within 25 turns!
Player Units:
Cao Cao
Xu Chu
12 Other Units (at least 7)
Enemies:
Soldier x 13
Archer x 4
Cavalry x 4
Monk x 3
Mounted Archer x 2
Bandit x 2
Catapult x 2
Gao Lan (Mounted Archer)
Zhang He (Mounted Archer)
Chun Yuqiong (Soldier)
Guo Tu (Status Mage)
Shen Pei (Attack Mage)
Yuan Tan (Cavalry)
Yuan Shang (Cavalry)
Feng Ji (Healing Mage)
Yuan Shao (Ruler)
Xu You (Healing Mage) (only if you select the third option)
Map Items:
Southern fort: Herb
Eastern fort: Strong Herb
Wu Chao lower tent: Peach
Wu Chao upper tent: Peach
Yuan Shao's main camp, lower tent: Herb
Yuan Shao's main camp, middle tent: Herb
Yuan Shao's main camp, upper tent: Herb
Rewards:
2100 Gold
Golden Helmet (kill Chun Yuqiong)
Glove (kill Gao Lan)
Special Items:
Poison Catapult (complete the battle)
Events:
Before the battle begins, Xu You will move down to your camp and you will
have a choice. The first two choices are whether to attack the main camp or the
Wu Chao supply depot; selecting either will remove Xu You from the battle. The last
choice is to kill Xu You, but this will move him back to Yuan Shao's camp and cause
lots of enemies to move toward both Wu Chao and your base.
Assuming you picked the first or second choice, Zhang He's group will begin
moving on the enemy's third turn and Gao Lan's group will begin moving on the enemy's
fourth turn.
If any of your units enters Wu Chao, all the Wu Chao units will become
confused.
If you kill all the enemies in Wu Chao, all remaining enemies will have
their defense lowered.
If Xu Chu moves next to Zhang He, they will have a duel and Zhang He will
retreat from battle.
If Cao Cao moves next to Gao Lan, he will kill Gao Lan (no duel).
If Cao Cao moves next to Yuan Shao, there will be some extra dialogue.
Comments:
You'll hear the "epic" music here for the first time. Xu You will move
from Yuan Shao's main camp all the way to your camp, where he tells Cao Cao about
the supply camp that a drunken Chun Yuqiong is guarding. You'll have three options
here; the first and second appear to do the same thing, which is remove Xu You from
the battle and cause Yuan Shao not to move. The third choice, on the other hand,
sends Xu You back to Yuan Shao's camp and causes Yuan Shao to send large forces
toward his supply camp and to your camp. Either way you're given 25 turns to kill
Yuan Shao. I'm assuming here you pick the first choice. Yuan Shao won't move for
two turns, so make a block of troops to the northwest of your camp to defend while
you send a smaller squad northeast to raid the supply camp. Yuan Shao will order
Zhang He and Gao Lan to attack you on turn three, and Guo Tu and Shen Pei begin
moving on their fifth turn. They'll reach your block of troops in a couple of turns,
so eliminate them as they approach. If Xu Chu is in your defense group, have him
stand next to Zhang He; they'll duel and Zhang He will retreat. Meanwhile your raiders
should kill Chun Yuqiong and the other two soldiers in the supply camp. After you
kill them, all of Yuan Shao's troops will have their defense reduced. If Cao Cao
moves next to Gao Lan, he'll kill Gao Lan for you. Your raiders should move on to
the mountain pass and clear that out, then wait for a bit. Yuan Shao will send a
lot of his troops south to your main army, leaving his camp easier to invade. Yuan
Shao will freak out once you enter his camp and most of his troops will move to
defend him, including some of the ones attacking your defense force. Mop up whoever
stays behind down south and have your forces converge on the camp. Destroy anyone
who gets in your way and terminate Yuan Shao yet again. You'll get a new catapult
as reward.
Staying low level:
Bring Zhang Liao and the Xiahou's, along with all your mages. Have your
cavalry move north to raid the camp while you form a wall with your soldiers. Have
the mages pick off the enemies since they're probably lower-level, and make sure
to have Xu Chu duel Zhang He so you don't get his EXP. You should be able to defeat
Gao Lan's cavalry group before Guo Tu and Shen Pei can reach you. Once the camp
is secured, move west to Yuan Shao and assassinate him for the win. You'll probably
get a lot of EXP in this level, but don't worry; the next level will make up for
it.
=============
INTERLUDE
=============
Story:
Zhang He switches sides and joins Wei. Ju Shou, who was in prison, is also
brought forth but refuses to join. Yuan Shao flees from the battlefield, and has
Tian Feng executed. In a meeting his sons and advisors continue to argue. Cao Cao
moves to pursue. The next battle is an easy one, so bring your lower level people
so they can level up.
------New Characters------
ZHANG HE: If you don't want to use Xiahou Yuan, you can use Zhang He. Without the
beans, Zhang He still has suprior luck and reflex compared to Xiahou Yuan. But he
doesn't join as early as Xiahou Yuan.
-----------------------------------
==============
END INTERLUDE
==============
---------------------------------------------------
Battle 20B: Retreat from Cangting
---------------------------------------------------
Conditions for Victory:
Defeat all enemies within 25 turns!
Player Units:
Cao Cao
Xu Chu
Cheng Yu
Zhang He
9 Other Units (at least 4)
Enemies:
Cavalry x 8
Mounted Archer x 4
Soldier x 4
Archer x 4
Yuan Tan (Cavalry)
Yuan Xi (Cavalry)
Yuan Shang (Cavalry)
Yuan Shao (Ruler)
Map Items:
North tent: Herb
Rewards:
2100 Gold
Special Items:
Wind God's Shield (kill Yuan Shao)
Events:
When the battle begins, you will only have Cao Cao, Xu Chu, and Cheng Yu.
Xu Chu will run up to Yuan Shao's army's rear. The plan is to lure Yuan Shao down
to where Cao Cao is by using Xu Chu as a decoy, so have him walk south back towards
Cao Cao. Don't move Cao Cao or Cheng Yu north or else you will spring the ambush
early.
If Xu Chu's health falls below half before he gets back to Cao Cao, you'll
be given the choice of whether to continue as planned or spring the ambush now.
Selecting the first choice will keep everything as is. Selecting the second choice
will cause the rest of your units to appear and confuse about a third of Yuan Shao's
units, who will begin attacking you.
If Xu Chu makes it back to the area where Cao Cao was and you have not
yet sprung the ambush, then all your units will appear and about half of Yuan Shao's
army will become confused. They will begin moving back toward the tent to the far
north and will ignore your units for the most part.
Any enemy unit that reaches the area around the far north tent will retreat
from the battle.
Comments:
Yuan Shao's army is in a long line through the canyon while Cao Cao, Xu
Chu, and Cheng Yu are at a dry riverbed to the far south. Xu Chu starts off by running
right up to Yuan Shao's rear guard. Move Xu Chu back towards Cao Cao and, like idiots,
Yuan Shao's entire army will follow him back. If Xu Chu gets hit, have him heal
himself as he returns south. Cao Cao will get worried, but pick the first choice
and don't move. Anyway, once Xu Chu is close to Cao Cao, your party will spring
up in the forests along the canyon, confusing large parts of Yuan Shao's army. Go
to town on them, and make sure you kill Yuan Shao so he'll drop his Wind God's Shield
(you may need to put your strongest people in those spots to kill him fast enough).
If any enemies lose confusion, they'll ignore your army and flee north to the area
around the tent, which is their escape point and lets them leave the battlefield.
Just slaughter the enemy, they won't bother fighting back. Make sure to let your
lower level people get in some kills so they won't fall behind, and have fun with
this easy battle.
Staying low level:
Effortless. Just have Xu Chu make it back to Cao Cao so the ambush goes
off, then wait for the enemies to flee. Kill Yuan Shao if you want his Wind God's
Shield; otherwise, just sit back and wait until they're all gone.
=============
INTERLUDE
=============
Story:
Yuan Shao dies from his injuries and his sons mourn his death. Cao Cao
is sad to hear that his old friend has died, but he presses on to conquer the north.
However, Liu Bei is causing trouble in Ru Nan, so Cao Cao moves south to deal with
him. Liu Bei hires some old Scarves officers, Liu Pi and Gong Du, to help him out.
New Shop Inventory
-------------------------------
Equipment:
Bronze Shield..........2000G
Silver Glove..............2000G
==============
END INTERLUDE
==============
-----------------------------
Battle 21B: Ru Nan
-----------------------------
Conditions for Victory:
Defeat Liu Bei within 25 turns!
Player Units:
Cao Cao
Zhang Liao
Zhang He
Xiahou Yuan
11 Other Units (at least 6)
Enemies:
Soldier x 6
Bandit x 4
Wooden Oxen x 3
Archer x 2
Catapult x 2
Gong Du (Bandit)
Liu Pi (Bandit)
Mi Fang (Mounted Archer)
Sun Qian (Archer)
Zhou Cang (Bandit)
Guan Ping (Cavalry)
Zhao Yun (Special Cavalry)
Guan Yu (Special Cavalry)
Zhang Fei (Special Cavalry)
Liu Bei (Ruler)
Map Items:
Tent inside city: Herb
Fort inside city: Peach
Rewards:
2200 gold
Class Seal
Events:
Before the battle begins, you will be asked how you want the ambushes to
work. The first choice will put three soldiers near the oxen and six near the city;
the second choice puts six near the oxen and three near the city; and the third
choice calls off the ambushes and just puts everyone at your starting camp. Assuming
you pick one of the first two options, Guan Yu and Zhang Fei will lead some troops
to attack but will pull back to the outpost if Liu Bei is threatened. Also, Liu
Bei may begin moving toward the city if he is threatened and the city is somewhat
secured by the enemy.
If any of the Wooden Oxen make it inside Liu Bei's outpost, all of the
outpost units will get a stat-boost. The first ox will give a defense-up, the second
ox a strength-up, and the last ox a reflex-up. However, if you kill any of the oxen
before then, they will drop Strong Herbs.
If Xiahou Yuan moves next to Gong Du, they will have a duel and Gong Du
will die.
If Zhang He moves next to Liu Pi, they will have a duel and Liu Pi will
die.
If Zhang Liao moves next to Zhao Yun, they will have a duel. This has no
effect on the battle.
Comments:
Liu Bei, Guan Yu, Zhang Fei, and Zhao Yun are camped out in the crater-like
valley in the middle of the map. More Liu Bei forces are in the southwest city,
where one of the officers leads the wooden oxen out the east gate. Gong Du leaves
the city with his supply train. Zhang Liao will ask how you want the ambushes to
proceed. The first choice is the best, so pick it unless you want a challenge. Whatever
your choice, your mission here is to kill Liu Bei. If you went ahead with the ambushes,
Xiahou Yuan can have a duel with Gong Du and will kill him Indiana Jones style (you'll
know what I mean when you see it). Zhang He can also have a duel with Liu Pi. Take
out the oxen for some free items. Your city-taking force should break through the
north gate pretty easily. Guan Yu will lead a squad to help the city while Zhang
Fei will try to assist the oxen, leaving Liu Bei's camp at half strength; good news
for your main camp, who should be heading that way. Zhang Liao and Zhao Yun can
have a duel if they meet up. Your ambush forces might have some problems, seeing
as they'll have strong officers coming after them, but you should be able to use
your main force to easily get into Liu Bei's camp and kill him. Liu Bei might try
to run away to the southwest city, so follow him down there and finish him off.
Staying low level:
Pick the first choice, and kill off Gong Du and Liu Pi with the duels.
You can raid the oxen too if you want. Wait for Guan Yu and Zhang Fei to move south
and then have your main camp raid Liu Bei from behind. You'll still have to deal
with Zhao Yun though. Don't let Liu Bei retreat to the city, or you'll have a hell
of a time killing him.
=============
INTERLUDE
=============
Story:
Liu Bei and Zhang Fei retreat while Guan Yu stays behind to hold off Cao
Cao. You'll get another red-blue choice. Cao Cao agrees to let Guan Yu go as thanks
for his service, and Liu Bei goes to Jingzhou to stay with Liu Biao. Cao Cao marches
back north to assault the Yuan family at Liyang. Stock up if you need to and move
out.
==============
END INTERLUDE
==============
----------------------------------------------
Battle 22B: Skirmish at Liyang
----------------------------------------------
Conditions for Victory:
Defeat Yuan Tan and Yuan Xi within 25 turns!
Player Units:
Cao Cao
Guo Jia
9 Other Units (at least 5)
Enemies:
Archer x 18
Soldier x 11
Catapult x 7
Monk x 4
Guo Tu (Status Mage)
Feng Ji (Healing Mage)
Yuan Tan (Cavalry)
Yuan Xi (Cavalry)
Enemy Reinforcements:
Feng Ji's Group
----------------------
Cavalry x 6
Mounted Archer x 2
Feng Ji (Healing Mage)
Shen Pei's Group
-------------------------
Cavalry x 6
Mounted Archer x 2
Shen Pei (Attack Mage)
Yuan Shang's Group
-------------------------
Cavalry x 6
Mounted Archer x 2
Yuan Shang (Cavalry)
Map Items:
Upper tent inside castle: Herb
Lower tent inside castle: Herb
Camp inside castle: Magic Pot
Fort inside castle: Peach
Rewards:
2200 Gold
Class Seal (defeat all enemies)
Special Items:
Seven Star Sword (kill Feng Ji, even if he escapes and returns he'll drop
it)
Events:
Feng Ji will spend all his turns running north, and will reach his exit
point by the enemy's seventh turn if not blocked. Once he gets there, he will retreat
from battle. On you third turn after he retreats (most likely turn ten), he'll be
back with his reinforcements. You'll be given a choice of whether to retreat or
stay; the first option is to retreat and the second is to keep fighting. Five turns
later (most likely turn fifteen) Shen Pei will arrive with more reinforcements.
You will get the same choice as you did last time. Finally, Yuan Shang will bring
the last batch of reinforcements five turns later (most likely turn twenty), and
you will get the choice one last time. If you choose to retreat at any of the opportunities,
you'll finish the battle. Note that if Guo Jia dies, you will NOT get the choice
of whether to retreat or not.
Note that if you kill Feng Ji before he can retreat, you will prevent all
reinforcements from coming. This is impossible on your first playthrough, however.
If Cao Cao moves next to Yuan Tan, there will be some extra dialogue.
Comments:
Yuan Tan's got his group guarding the castle while Yuan Xi is far north
in a camp; you'll need to kill both to win the battle. If you've been leveling up
a lot then this might be your first battle with upgraded enemies. You can avoid
this by bringing some lower level people to change the level average. Feng Ji will
make a beeline to the north end of the battlefield, where he'll retreat. It's hard
to stop him since he moves so fast. Focus on the castle here and kill everyone inside.
Yuan Tan and Guo Tu will try and flee the castle once you're inside, so send some
troops to block the north gate before you enter. Then finish off any enemies that
moved south from the camps just north of you. A few turns after Feng Ji retreats
he'll return with some reinforcements up north; pick the second option to keep fighting
and they'll move south toward you. Move north a little and let them come to you,
taking them out one by one. Feng Ji drops his sword when you kill him. On turn 15
Shen Pei shows up with even more reinforcements. If you're starting to get worn
out by now, use a couple of strong troops to block the area between the walls while
you attack Yuan Xi's area. Yuan Shang shows up on turn 20 with yet more reinforcements
for even more fun, so quickly kill Yuan Xi before you run out of time. Once he's
dead, what's left of the Yuan family's army will retreat and you'll be done.
If you're playing the game at least your third time through, you can make
this battle easier: "It's possible to stop Feng Ji, but you need to have beaten
the game at least twice and choose to get all the special items. Have a mounted
archer equip Di Lu and then have a healer increase his movement and charge after
Feng Ji. This'll stop the reinforcements from appearing. Again, this is only possible
when you play the game a third time (and provided you got all the treasures). "
Thanks to Terranigma Freak for the tip.
Staying low level:
Easiest battle in the game to avoid leveling up. Just wait until Feng Ji
comes back with the reinforcements and then retreat.
=============
INTERLUDE
=============
Story:
Yuan Tan and Guo Tu retreat. Yuan Tan and Yuan Shang begin fighting over
who Yuan Shao's successor is, and Yuan Tan leaves Yuan Shang behind to go to Bei
Ping. Yuan Tan meets with his advisors and decides to form an alliance with Cao
Cao so he can defeat Yuan Shang. Cao Pi comes of age and joins your forces, and
Xin Pi comes to help Cao Cao on Yuan Tan's behalf. You'll get another red-blue choice
here (this time, blue is the first choice and red is the bottom one). Cao Cao moves
forward to Ye, the Yuan family's main city.
------New Characters------
CAO PI: Another mounted archer officer. You don't really need to mess with him since
Xiahou Yuan and Zhang He are probably built up by this point.
-----------------------------------
==============
END INTERLUDE
==============
-----------------------------------
Battle 23B: Battle of Ye
-----------------------------------
Conditions for Victory:
Defeat all enemies within 25 turns!
Player Units:
Cao Cao
Guo Jia
Cao Pi
8 Other Units (at least 4)
Enemies:
Archer x 10
Soldier x 8
Monk x 4
Catapult x 4
Ju Gu (Archer)
Shen Pei (Attack Mage)
Enemy Reinforcements:
Yuan Shang's Group
----------------------------
Cavalry x 4
Mounted Archer x 4
Soldier x 2
Archer x 1
Yuan Shang (Cavalry)
Allies:
Xin Pi (Healing Mage)
Allied Reinforcements:
Bandit x 2
Map Items:
Tent inside fort: Herb
Fortress inside fort: Strong Herb
Upper tent in outer castle: Herb
Lower tent in outer castle: Herb
Upper tent in inner castle: Herb
Lower tent in inner castle: Herb
Camp in inner castle: Magic Pot
Fortress in inner castle: Peach
Rewards:
2300 Gold
Class Seal
Special Items:
Fire God's Fan (defend Xin Pi until he can open the castle's inner gate,
then kill Shen Pei)
Events:
Before the battle begins, you'll be given a choice here on where to attack
first, the castle or the fort. If you choose the castle, Xin Pi will start walking
over to the south gate. If you choose the fort, Xin Pi will follow your army until
you kill Yuan Shang, at which point he will begin walking over to the south gate.
Either way, if he arrives at the south gate, one of the enemy soldiers will convert
to a friendly bandit and the south gate will open. Now Xin Pi will enter the castle
and will try to approach the area around the inner east gate. If he makes it there
alive and you haven't killed all enemies in the outer castle, another enemy will
convert and open the gate.
Note that you MUST protect Xin Pi until he opens the south gate, or you
cannot finish the battle. After he opens it, he is expendable, but if you want the
Fire God's Fan you'll need to protect him until he opens the inner gate as well.
You must leave at least one enemy in the outer castle alive for him to open the
inner gate.
If you kill everyone in the outer castle before Xin Pi opens the inner
gate, Shen Pei will set the inner castle on fire, killing himself and the other
three units inside. He will not drop the Fire God's Fan this way, though.
After you kill a few of the enemies in the fort, Yuan Shang's reinforcements
will immediately arrive across the river.
If Cao Cao moves next to Ju Gu or Shen Pei, there will be some extra dialogue.
Comments:
Shen Pei will close off the castle gates so you can't get at him. You'll
have a decision; pick the first choice to attack the castle or the second to focus
on the fort. Guo Jia isn't feeling too well, it seems...anyway, start moving towards
the castle. Xin Pi will move over to the castle's south gate and convinces one of
the soldiers there to open it. Help protect Xin Pi until he can reach the inner
gate, but make sure you leave at least one enemy in the outer section alive. Watch
out for the upgraded catapults, they hit in a cross effect attack (target and all
directly adjacent targets) so spread out until you've demolished them. If you got
Xin Pi to open the inner gate, kill Shen Pei so he'll drop his fan; this will also
open the outer east gate. When they're all dead leave the castle and attack the
fort; if the bandits are still alive they'll tend to stay in the castle for a few
turns. Once you've killed a few enemies, Yuan Shang's army arrives across the river
from you. Get inside the fort and guard the entrance while you finish off any enemies
still inside. Yuan Shang's forces shouldn't be too much of a hassle for you to take
care of. Ju Gu and his group aren't too tough either so plow through them for the
victory.
Staying low level:
Ignore Xin Pi and attack the fort. Get inside when Yuan Shang shows up
and fend off his forces. Now go to the castle and kill all the outer enemies so
Shen Pei will burn himself up.
=============
INTERLUDE
=============
Story:
Cao Pi runs in first to get his share of the bounty. You'll get another
red-blue choice. Guo Jia shows signs of sickness in the meeting but shrugs it off.
With Yuan Shang driven back, Cao Cao cancels his alliance with Yuan Tan and begins
his attack on Bei Ping. Note that the Remedy is now on sale if you want to stock
up on some for the coming battles.
New Shop Inventory
-------------------------------
Consumables:
Silence Herb...........300G
Remedy..................1000G
==============
END INTERLUDE
==============
-----------------------------------------
Battle 24B: Seige of Nan Pi
-----------------------------------------
Conditions for Victory:
Defeat Yuan Tan within 25 turns!
Player Units:
Cao Cao
Guo Jia
Cao Pi
10 Other Units (at least 5)
Enemies:
Soldier x 12
Archer x 8
Catapult x 5
Guo Tu (Status Mage)
Xin Ping (Catapult)
Yuan Tan (Cavalry)
Enemy Reinforcements:
West Gate Ambush
---------------------------
Bandit x 4
South Gate Ambush
----------------------------
Bandit x 4
Map Items:
Camp inside castle: Magic Pot
Rewards:
2400 Gold
Class Seal
Blue Hat (kill Guo Tu)
Glove (kill Xin Ping)
Special Items:
Golden Armor (kill Yuan Tan)
Events:
After you kill any unit outside a gate, the corresponding ambush group
will appear immediately. You cannot trigger these ambushes yourself by moving into
their area.
After killing fourteen enemies, the west gate will open and you will be
given a choice. The first choice changes nothing; the second choice opens the south
gate, removes Xin Pi from battle, and causes Yuan Tan to attack you directly; the
third choice opens the south gate, moves Xin Ping inside the inner castle, and removes
four enemies (one soldier, one catapult, and two archers) from the battle.
If Cao Hong moves next to Yuan Tan or Li Dian moves next to Guo Tu, there
will be a duel. In both duels, the enemy is killed.
If Cao Cao moves next to Yuan Tan, there will be some extra dialogue.
Comments:
Another snow map. Yuan Tan has got some serious defense here, including
lots of annoying catapults. Your army will split up to break through the gates.
Remember to leave your soldiers scattered to avoid letting the catapults do too
much damage. When you kill one of the units guarding a gate, four more enemies will
pop up in the woods near that gate; this goes for both gates, so watch out. After
getting rid of a few more gate guards, Yuan Tan will open the west gate and the
enemy will swarm you. You'll get another choice here; I went with the third choice
as it's easiest. Guo Tu will drop some gear when you kill him, and so will Xin Ping.
Hold out until Yuan Tan reaches you, surround him and slay him. You'll get the Golden
Armor as reward.
Staying low level:
Pick the second choice so Yuan Tan will come to you, then kill him when
he gets close.
=============
INTERLUDE
=============
Story:
Yuan Tan is dead, but Yuan Shang and Yuan Xi continue fleeing north to
the desert. Cao Cao follows them north. Zhang Liao and Guo Jia volunteer to attack
the fleeing enemy. You'll only get seven people on the next battle.
==============
END INTERLUDE
==============
---------------------------------------
Battle 25B: Guo Jia's Fate
---------------------------------------
Conditions for Victory:
Defeat Yuan Shang/Move Guo Jia to the escape point within 25 turns!
Player Units:
Cao Cao
Guo Jia
Zhang Liao
4 Other Units (at least 1)
Enemies:
Soldier x 5
Archer x 4
Catapult x 1
Yuan Xi (Cavalry)
Yuan Shang (Cavalry)
Enemy Reinforcements:
Southern Ambush
-------------------------
Bandit x 8
Monk x 4
Northern Ambush
-------------------------
Bandit x 4
Tiger Trainer x 4
Monk x 2
Map Items:
Center fort: Strong Herb
Rewards:
2500 Gold
Class Seal (save Guo Jia)
Special Items:
Heaven's Manuel (complete the battle without saving Guo Jia)
Events:
Before the battle begins, you will be asked whether you want to have Guo
Jia retreat. Selecting the first option will make the victory condition defeating
Yuan Shang; selecting the second option will make the victory condition moving Guo
Jia to the escape point. Guo Jia begins this battle with his health dropped, and
it will continue to drop every five turns starting from turn five. He cannot die
this way, though. Also note that there is no penalty if Guo Jia dies; if your goal
was to help him escape, then it will just switch to defeating Yuan Shang.
If you are attacking Yuan Shang, then the Northern Ambush will trigger
if any unit is in or north of the river after turn two. If you are saving Guo Jia,
the Northern Ambush group will trigger regardless of your position on turn three.
If you choose to save Guo Jia, the Southern Ambush will appear immediately.
If Cao Cao moves next to Yuan Xi or Yuan Shang, there will be some extra
dialogue.
If you do not finish the battle by having Guo Jia escape, he will permanently
die.
Comments:
Guo Jia's sickness has grown much worse and Zhang Liao asks you to get
him off the battlefield. Another choice pops up. The first option will continue
the attack, in which case you'll need to kill Yuan Shang. The second option will
make the victory condition protecting Gua Jia until he reaches the escape point.
Defeating Yuan Shang: Move north across the river and engage the outpost
troops. On turn three, Yuan Shang will spring the ambush troops in the forests around
you. Watch out for the tigers; their attack works the same as Zhang Fei's Viper
Blade, ie they'll hit the target and anyone behind them. Don't worry if Guo Jia
dies here, there'll be some extended dialogue but you won't lose. Quickly move northeast
to the castle and break through to Yuan Shang, then defeat him to win.
Having Guo Jia retreat: Yuan Shang will spring up some ambush troops between
you and the exit, so this won't be effortless. Luckily Yuan Shang's main army won't
move while you're doing this. The soldiers will easy to take out although the monks
can use magic, so get rid of them first so they won't hurt Guo Jia. On turn three
Yuan Shang's ambush troops will appear in the forests around the fort north of the
river. They'll be down where you are pretty quickly, so form a defense wall against
them while you have one or two soldiers escort Guo Jia to the exit. Once Guo Jia
retreats you've won.
Staying low level:
Choose to retreat and then just block the enemies with your extra troops
while Guo Jia escapes.
=============
INTERLUDE
=============
Story:
If you didn't have Guo Jia retreat then his condition will become too far
gone and he'll hand over the Heaven's Manual before he passes away. If you did save
him, there will be an extra scene with the Yuan's in their fort. The northern Gongsuns,
who fear Cao Cao, ambush Yuan Shang and Yuan Xi as they retreat, killing them and
sending their heads to Cao Cao. With their deaths, the Yuan family has been wiped
out and Cao Cao finally controls He Bei.
__________________________________
Chapter 3: Birth of the Three Kingdoms
Cao Cao's aged during all the fighting, as you can see by his new picture.
Now that the north is conquered, Cao Cao and his advisors ponder where to go next.
You'll get another red-blue choice during the meeting with Cao Zhi. Cao Cao decides
to move south to Jingzhou, where Liu Bei is guarding Xinye for Liu Biao, and sends
Li Dian and Cao Ren to fight him. They're defeated, though, and report to Cao Cao
that Liu Bei had a brilliant strategist on his side. Cheng Yu knows it's Xu Shu,
so he tricks Xu Shu into coming to Xuchang by forging a letter from Xu Shu's mother.
Xu Shu's mother is disappointed that he fell for such a simple ploy and kills herself
(bummer...). Too bad that Liu Bei already found a new strategist, Zhuge Liang. Another
red-blue choice comes up (this one is blue first and red second). Yu Jin and Li
Dian go back to Xinye, with Xiahou Dun this time. Zhuge Liang and Liu Bei make plans
for how to meet this threat.
No Cao Cao for this battle, Xiahou Dun's in charge. Restock, pick your
people and move out.
New Shop Inventory
-------------------------------
Equipment:
Swift Horse..............2000G
Gold Helmet.............2000G
Consumables:
Magic Pot......500G
==============
END INTERLUDE
==============
----------------------------------------
Battle 26B: Bo Wang Slope
----------------------------------------
Conditions for Victory:
Move Xiahou Dun to the escape point/Defeat Zhuge Liang within 25 turns!
Player Units:
Xiahou Dun
Yu Jin
Li Dian
6 Other Units (at least 3, Cao Cao and Guo Jia are unavailable)
Enemies:
Bandit x 10
Archer x 2
Cavalry x 1
Guan Ping (Cavalry)
Liu Feng (Soldier)
Guan Yu (Special Cavalry)
Zhang Fei (Special Cavalry)
Zhao Yun (Special Cavalry)
Liu Bei (Ruler)
Mi Fang (Mounted Archer)
Mi Zhu (Mounted Archer)
Zhuge Liang (Master Strategist)
Allies:
Wooden Oxen x 4
Rewards:
2500 Gold
Special Items:
Zhuge Liang's Robe (kill Zhuge or bring him to critical)
Events:
Before the battle begins, you will have the option of having half of your
army follow Xiahou Dun into the forest or all of them. Either way, some of the units
with Xiahou Dun will become confused, and the Wooden Oxen will always become confused.
The enemy will set more fires if you leave half your army behind.
If Xiahou Dun moves next to Liu Bei or Zhuge Liang, there will be some
extra dialogue.
Comments:
Xiahou Dun and Cao Ren will move forward following Liu Bei's group. You
have the option of having the rest of the army wait behind or follow you into the
forest. After you've moved, the trap is sprung and several ambush parties appear
and burn the forest around you. You'll need to get Xiahou Dun back north to the
escape point to win. Move your main army down to open up a path through the enemies
so Xiahou Dun can get through. You may want to leave a couple of people down south
to hold off the enemy while Xiahou Dun runs north. When he's in the clear, your
army will retreat and you'll win. You can also play offense here, by moving your
forces south to Zhuge Liang's fort. You can win the battle by killing him. He'll
drop a robe as a reward if you defeat him.
Staying low level:
Have your army move into the forest with you so they'll distract the enemy.
Just kill who you need to in order to get Xiahou Dun back north across the river.
=============
INTERLUDE
=============
Story:
Xiahou Dun's army returns to Xu Chang to report their failure. Another
red-blue choice here. Cao Cao decides to go to battle himself and marches south.
Liu Biao quickly surrenders, causing Liu Bei to flee south to Chang Ban. You'll
meet Wen Pin and the other Xiahou's before you head off to battle.
==============
END INTERLUDE
==============
-----------------------------------
Battle 27B: Chang Ban
-----------------------------------
Conditions for Victory:
Defeat Liu Bei within 25 turns!
Player Units:
Cao Cao
Xiahou Dun
Zhang He
7 Other Units (at least 3, Guo Jia is not available)
Enemies:
Soldier x 2
Cavalry x 2
Mounted Archer x 1
Jian Yong (Archer)
Zhao Yun (Special Cavalry)
Mi Fang (Mounted Archer)
Mi Zhu (Mounted Archer)
Zhang Fei (Special Cavalry)
Liu Bei (Ruler)
Civilian x 8
Enemy Reinforcements:
Guan Yu's Group
------------------------
Cavalry x 4
Mounted Archer x 2
Guan Yu (Special Cavalry)
Zhuge Liang's Group
-----------------------------
Archer x 4
Soldier x 3
Liu Qi (Mounted Archer)
Sun Qian (Archer)
Zhuge Liang (Master Strategist)
Allies:
Wen Pin (Cavalry)
Xiahou En (Cavalry)
Xiahou Jie (Cavalry)
Map Items:
Villages: Herb
Rewards:
2500 Gold
Class Seal (defeat Liu Bei)
Special Items:
Six Arts of War (kill Mi Fang)
Three Ploys (kill Mi Zhu)
Silver Armor/Sword of Light (after Xiahou En duels Zhao Yun, defeat him
and pick the first choice for the armor or the second choice for the sword)
Events:
When the battle begins, only Xiahou Dun, Zhang He, and your allies will
be on the battlefield. Cao Cao and the other units will arrive on turn three.
When Xiahou En moves next to Zhao Yun (he always does this), they will
have a duel and Xiahou En will die. Zhao Yun will take the Sword of Light that Xiahou
En was carrying. If you later defeat Zhao Yun before he crosses the Chang Ban bridge,
you can choose whether to spare Liu Chan or not. The first option will get you Zhao
Yun's Silver Armor, while the second option will have him give back the Sword of
Light.
Zhang Fei will stop at the Chang Ban bridge, and will not move from that
spot for the rest of the battle. If Xiahou Jie moves next to him, they will duel
and Xiahou Jie will be killed. If you kill Zhang Fei, he will break the bridge when
he dies so you can't use it.
If Liu Bei reaches the upper-middle section of the map (by turn seven if
he is not blocked), Guan Yu's reinforcements will arrive in the southeast corner.
Zhuge Liang's reinforcements will arrive along the eastern river on turn
twelve.
If Wen Pin moves next to Liu Bei, they will duel. This has no effect on
the battle.
If Liu Bei makes it to the southwest corner, all enemies will retreat from
battle. You still win if this happens.
Comments:
Liu Bei's army will move south from their starting position, except for
Zhao Yun who moves north to the village to look for Lady Mi and Liu Chan. Zhang
Fei waits at the Chang Ban bridge. It'll just be Xiahou Dun, Zhang He, and the Cai's
when the battle begins. Move south and get in some hits on Zhao Yun. Xiahou En will
run over to him and they'll duel, which ends with Zhao Yun killing him. On turn
three your main army will arrive. If Zhao Yun gets past the bridge he'll tell Liu
Bei about Lady Mi's death, but you can kill him before he gets away and you'll have
a choice of what to do with him; the first option will get you his Silver Armor,
while the second option will have him give back the Sword of Light. As this is the
only way to get the Sword of Light, I suggest you pick the second choice. By this
point Liu Bei will be too far to catch up, but you can cut him off. If you look
just to the right of your starting area, you'll see a shallow section of river you
can cross. You can move some people through here and be able to meet up with Liu
Bei. Block his path so he can't get away. Guan Yu and Zhuge Liang will arrive with
reinforcements once Liu Bei gets to a certain point, and if you can kill them before
you kill Liu Bei, you'll get another class change item. Finish off Liu Bei when
you're done.
Staying low level:
Sit still for fifteen turns. Liu Bei retreats, you win.
=============
INTERLUDE
=============
Story:
Liu Bei flees to Jiangxia, and he sends Zhuge Liang to Wu to propose an
alliance with Sun Quan. After some debate, Sun Quan agrees and moves to Chi Bi to
face Cao Cao's massive navy. The Wei troops, used to the plains of the north, are
not used to fighting on ships, but Pang Tong comes to see Cao Cao and suggests chaining
the ships so the soldiers won't get seasick. Another red-blue choice for you here
(blue is top and red is bottom). If you saved Guo Jia he'll have recovered and you'll
be using him in the next battle, otherwise you'll be using Cheng Yu. Guo Jia will
inform you that chaining the ships would cause the whole navy to burn if fire was
used; if he's dead, you'll get no such warning and some generic officers will chain
the ships. Assemble your army and begin the battle of Chi Bi.
==============
END INTERLUDE
==============
---------------------------
Battle 28B: Chi Bi
---------------------------
Conditions for Victory:
Defeat all enemies/Move Cao Cao to the escape point within 25 turns!
Player Units:
Cao Cao
Zhang Liao
Cheng Yu
Guo Jia (if alive)
11/12 Other Units (at least 6/7)
Enemies:
Pirate x 6
Han Dang (Mounted Archer)
Chen Wu (Archer)
Jiang Qin (Pirate)
Xu Sheng (Mounted Archer)
Ding Feng (Monk)
Dong Xi (Soldier)
Pan Zheng (Soldier)
Ling Tong (Cavalry)
Gan Ning (Pirate)
Lu Meng (Attack Mage)
Taishi Ci (Cavalry)
Cheng Pu (Cavalry)
Zhou Tai (Pirate)
Huang Gai (Cavalry)
Lu Su (Attack Mage)
Lu Xun (Strategist)
Zhou Yu (Strategist)
Sun Quan (Ruler)
Allies:
Soldier x 8
Archer x 8
Rewards:
2500 Gold
Special Items:
Li Guan's Bow (kill Chen Wu)
Blue Pouch Book (kill Huang Gai)
Dragon Scale Armor (kill Han Dang)
Peaceful Technique (defeat Zhou Yu)
Twin Staffs (defeat all enemies)
Events:
Huang Gai's group will launch the fire attack as the battle begins. If
you do not have Guo Jia, it will kill all your allies and cause widespread fires;
if you do have him, there are fewer fires and your allies survive.
If you do not have Guo Jia, you will be given a choice after the fire attack.
The first two choices make the victory condition to move Cao Cao to the northwest
corner, while the third choice is to proceed with the battle and defeat all enemies.
If Zhang Liao moves next to Huang Gai, they will duel and Huang Gai will
be killed. He drops his Blue Pouch Book.
If Cao Cao moves next to Sun Quan, there will be some extra dialogue.
Comments:
This battle will be different depending on whether or not Guo Jia is still
alive.
Guo Jia absent: Huang Gai uses the fire attack and your entire fleet is
burned thanks to the chains, killing all your allies as well as causing fires across
your camp on the north bank. There will also be ambush parties on the left and right
banks, led by Ling Tong and Taishi Ci respectively. Sun Quan and his officers will
come up from the south near Huang Gai and Zhou Yu will come up from the southeast.
You'll get a choice here; the first two make the victory condition to move Cao Cao
to the northwest corner, while the third choice is to proceed with the battle and
kill everyone. You could try the third choice for a challenge, although it will
be much harder than if you had Guo Jia. Assuming you want to retreat, move to the
left and have someone strong (hopefully equiped with the Bean Bag) block the path
between the ships while you deal with the left bank's ambush group. This might take
a few turns. Get Cao Cao out of there once you have a chance and send him off to
the northwest corner to retreat from this debacle.
Guo Jia present: Huang Gai's fleet will come up from the southwest and
his fire boats will cause some damage, but the damage is nowhere near as severe
as the above scenario and your allies aren't killed. There will still be ambush
parties on the left and right banks, led by Ling Tong and Taishi Ci respectively.
Sun Quan and his officers will come up from the south and Zhou Yu will come up from
the southeast. You'll need to defeat everyone in this battle. (Note that if enough
of your troops are killed, you will get the option of whether to retreat; if you
select the first option, you'll need to move Cao Cao to the upper left corner).
This is the first battle in the game where your water tactics really shine, as most
of the battlefield is waterbound. Move your forces to the banks to take out the
ambush groups while you let your large fleet of friendly forces occupy Sun Quan's
navy. They should be able to live long enough for you to clear out the banks, and
might even kill an enemy or two. Get a good setup on the banks and wait for the
navy to come out of the water. Much of the fleet will be moving to the east bank,
so be very careful with your army on that side. Sun Quan himself will move straight
north toward your camp, so put a couple people up there to welcome him. Note that
when you attack Han Dang, due to his armor you'll be depleting his MP before his
HP, although you'll get this armor yourself when you kill him. Make sure you have
Zhang Liao duel Huang Gai when he comes close; Zhang Liao will kill him and you'll
get a scroll. Zhou Yu's book will regenerate his MP each turn; again, you'll get
this item when he dies. Mop up the remains of the Wu army and, just for fun, try
to get Guo Jia to kill off Sun Quan. For this history-altering victory, you'll be
given the Twin Staffs.
=============
INTERLUDE
=============
Story:
If you won at Chi Bi, skip to Battle 30. Liu Bei and Zhuge Liang plan to
ambush Cao Cao's fleeing army. Zhuge sends out Zhao Yun and Zhang Fei, but Guan
Yu gets angry that he isn't included. Zhuge decides to have him be the final ambush.
At your camp, it's just Zhang Liao and Cheng Yu with Cao Cao. Restock and begin
your retreat. You won't get to choose who you deploy; the battle starts as soon
as you hit the deployment button.
==============
END INTERLUDE
==============
-----------------------------------------------------------
Battle 29B: Flight along Hua Rong Dao
-----------------------------------------------------------
Conditions for Victory:
Move Cao Cao to the escape point within 25 turns!
Player Units:
Cao Cao
Zhang Liao
Cheng Yu
Xu Chu
Xu Huang
Enemies:
Pirate x 5
Lu Meng (Attack Mage)
Enemy Reinforcements:
Zhao Yun's Group
-------------------------
Archer x 2
Bandit x 2
Monk x 2
Zhao Yun (Special Cavalry)
Gan Ning's Group
-------------------------
Pirate x 4
Gan Ning (Pirate)
Zhang Fei's Group
--------------------------
Archer x 2
Bandit x 2
Monk x 2
Zhang Fei (Special Cavalry)
Ling Tong's Group
--------------------------
Pirate x 4
Ling Tong (Cavalry)
Map Items:
Eastern village: Strong Herb
Central village: Strong Herb
Western village: Strong Herb
Rewards:
2700 Gold
Events:
If any of your units tries to move through the forest south of the eastern
village, Zhao Yun's group will appear. If they move around the south of the forest,
Gan Ning's group will appear instead.
If any of your units tries to move through the snowy mountain pass, Zhang
Fei's group will appear. If they move along the path south of the mountains, Ling
Tong's group will appear instead.
If Xu Chu moves next to Zhang Fei, they will have a duel. This has no effect
on the battle.
Once any unit moves to the escape point, Guan Yu will appear and you'll
be given a choice. The first choice will have Cao Cao talk to Guan Yu and the second
choice will have him duel Guan Yu. You will win the battle either way.
Comments:
It's just Cao Cao, Zhang Liao, and Cheng Yu starting out, although Xu Chu
and Xu Huang soon join. Lu Meng's group is right behind you, so get moving. Gather
around the village north of your position, then defeat Lu Meng and his troops when
they reach you so they won't be bothering you for the rest of the battle. Zhao Yun's
group will ambush you in the forest south of the first village, so keep them occupied
while Cao Cao stays moving. You could avoid them by going south around the forest,
but then Gan Ning will ambush you with some pirates. From that general area you
have two choices, the long path around the south or the snowy valley pass to the
north. If you take the snowy pass, Zhang Fei will ambush you with more troops; take
the long way around, and Ling Tong will greet you. At this point you'll probably
have to kill some of the enemies in order to pass by, just watch out for the officers.
When you finally reach the end, Guan Yu's group shows up. You have two choices here;
the first choice will compel Guan Yu to remember how well Cao Cao treated him before,
while the second choice will pit Guan Yu against Cao Cao in a duel. Either way he'll
retreat and you'll win the battle.
=============
INTERLUDE
=============
Story:
Unable to score the decisive victory he desired, Cao Cao returns to Xu
Chang and leaves Zhang Liao behind to guard He Fei. Liu Bei begins to reoccupy Southern
Jing while Sun Quan goes back to Jian Ye. Sun Quan decides to make his own move
against Cao Cao, and marches on He Fei.
It'll be Zhang Liao in charge this time. Go ahead and spread the wealth
from Chi Bi if you got any, and restock if you need to.
==============
END INTERLUDE
==============
---------------------------
Battle 30B: He Fei
---------------------------
Conditions for Victory:
Defeat all enemies within 25 turns!
Player Units:
Zhang Liao
Yue Jin
Li Dian
4 Other Units (at least 1, Cao Cao is unavailable)
Enemies:
Pirate x 6
Archer x 6
Mounted Archer x 2
Bandit x 2
Cavalry x 1
Taishi Ci (Cavalry)
Zhang Hong (Status Mage)
Lu Su (Attack Mage)
Cheng Pu (Cavalry)
Sun Quan (Ruler)
Map Items:
Sun Quan's tent: Strong Herb
Rewards:
2600 Gold
Saddle (kill Cheng Pu)
Special Items:
Mirror Armor (kill Taishi Ci)
Art of War (kill Zhang Hong)
Events:
Before the battle you are given a choice. The first selection will open
the west gate, move half of Taishi Ci's group inside the castle, and confuse those
units. The second selection will move all your units except Li Dian through the
south gate and will confuse half of Sun Quan's group.
When you defeat Sun Quan, if Lu Su and/or Zhang Hong are still alive, they
will retreat as well.
Unlike normal battles, you will not lose if your leader (Zhang Liao) is
killed.
Comments:
For once, you're on defense. This battle will be easier after the troubles
you had at Chi Bi. Sun Quan's squad is near the south gate while Taishi Ci's larger
army is over at the west gate. A few bandits will set fire in the city, and you'll
be asked what to do about the Wu army. For the first option, your troops will line
up along the west side of the castle, the gate will open and Taishi Ci's army will
enter, but his front line wil become confused. For the second option, the south
gate will open and your army will charge outside, confusing Sun Quan's front line.
Either plan is fine since you have to kill everyone anyway. I went with the first
choice. Quickly take out as many confused units as you can. Note that you can't
hit Taishi Ci with missles because of his Mirror Armor. Taishi Ci will drop his
armor when you kill him, Cheng Pu drops his horse when he dies, and Zhang Hong will
drop a scroll. As usual, clear out enemies inside the castle and then block off
the gate so the enemies have to come through you. It's okay if Zhang Liao dies here,
you won't get a game over, so don't feel you must keep him alive at all costs. Finish
off everyone and you've completed the battle.
=============
INTERLUDE
=============
Story:
Cao Cao talks to Cao Zhi again. You'll learn that Wu and Shu are fighting
over land in Southern Jing, and Zhou Yu has passed away due to battle wounds and
stress. There's another red-blue choice here (blue is top and red is bottom). Ma
Teng arrives and speaks to the Emperor. After this is another red-blue choice. Cao
Cao has Ma Teng executed in order to remove him as a problem. His son, Ma Chao,
is not happy to hear this and sets out from Xi Liang on a campaign to the capital.
Cao Cao moves his army to engage him at Tong Gate.
==============
END INTERLUDE
==============
----------------------------------
Battle 31B: Tong Gate
----------------------------------
Conditions for Victory:
Defeat Han Sui within 25 turns!
Player Units:
Cao Cao
Cao Hong
Xu Huang
Jia Xu
Xu Chu
8 Other Units (at least 3, Zhang Liao not available)
Enemies:
6 Soldiers
4 Xi Liang Cavalry
4 Tiger Tamers
4 Archers
2 Catapults
Healing Mage
Pang De (Soldier)
Ma Dai (Xi Liang Cavalry)
Ma Chao (Xi Liang Cavalry)
Han Sui (Attack Mage)
Map Items:
Tent in enemy camp: Strong Herb
Rewards:
2700 Gold
Shield (kill Han Sui)
Events:
The first selection will move your advance force south of the river while
Ma Chao's perimeter moves north to meet you, as well as cause a spirit to freeze
your camp walls. The second selection appears to do nothing (somebody correct me
on this if you figure it out).
The rest of your units will arrive in the southeast corner on turn four.
If Xu Chu moves next to Ma Chao, they will have two duels. They have no
effect on the battle.
Once one of your units enters the enemy camp, any enemy units that are
not immediately in range of your units will begin moving back to the camp.
If Cao Cao moves next to Pang De or Ma Dai, there will be some extra dialogue.
Comments:
Ma Chao and friends are down south at their camp while yours is north of
the river. You get a choice here again. Your target here is not Ma Chao himself,
but Han Sui in Ma Chao's camp. Have your advance force pull back to your fort; Ma
Chao's army will follow you up there. On turn four your ambush will appear in the
southeast forest. Move them over to the poorly guarded fort and take out Han Sui.
Note that if Xu Chu meets Ma Chao, they will have two duels back to back. Once you're
inside Ma Chao's camp, Han Sui will tell the others and enemies will move to protect
him, including the gate guards. Kill off the enemy if they bother you, but keep
hitting Han Sui until he dies. If you manage to take out Ma Chao's group, send your
northern people down to the camp to help out. Han Sui will drop a shield when he
dies.
=============
INTERLUDE
=============
Note: The storylines split here. Keep reading for the Villain/Neutral path or search
for H0 to skip down to the Hero section for the Hero path.
Story:
Ma Chao, Ma Dai, and Pang De retreat and go to stay with Zhang Lu in Han
Zhong. Cao Cao and his advisors deliberate the current situation, and Sima Yi joins
your army. You'll learn that Liu Bei, on pretense of protecting Yizhou, moved his
army into the region and captured Cheng Du, replacing the region's governer Liu
Zhang, although he lost Pang Tong in the campaign. Sun Quan and Liu Bei's relations
have been strained due to Liu Bei's refusal to return Jingzhou. Cao Cao decides
to contain the threat of Shu by moving to invade Han Zhong.
The shops have finally updated. Buy some new gear if you can afford it and restock.
------New Characters------
SIMA YI: Only mounted tactican in the game. Use him. He also has this wind based
tactic that can hit pretty much every enemy anywhere on the map. Provided they're
not in places that protects them from wind tactics. It's pretty cool how you can
take a good chunk of many enemies' HP before you even get near them.
-------------------------------------
New Shop Inventory
-------------------------------
Equipment:
Saber.................3000G
Pike...................3000G
Great Bow.......3000G
==============
END INTERLUDE
==============
----------------------------------
Battle 32V: Han Zhong
----------------------------------
Conditions for Victory:
Defeat Zhang Lu within 25 turns!
Player Units:
Cao Cao
Xu Chu
11 Other Units (at least 6, Zhang Liao is unavailable)
Enemies:
Archer x 8
Catapult x 8
Soldier x 5
Tiger Trainer x 2
Bear Trainer x 2
Bandit x 1
Zhang Wei (Cavalry)
Yan Pu (Attack Mage)
Zhang Lu (Status Mage)
Enemy Reinforcements:
Xi Liang Cavalry x 6
Pang De (Soldier)
Map Items:
South gate: Potent Magic Pot
East gate: Potent Magic Pot
Center fort: Strong Herb
Tent in city: Strong Herb
Rewards:
3700 Gold
Special Items:
Dark Taoist Robe (kill Yan Pu)
Sage's Sword (make Zhang Lu surrender)
Events:
Pang De's group will arrive on turn six.
If Xu Chu moves next to Pang De, they will have a duel. This has no effect
on the battle.
If you defeat Pang De, he will surrender and your victory condition will
change to Make Zhang Lu Surrender (done by moving Cao Cao next to him).
If Cao Cao moves next to Yan Pu, there will be some extra dialogue.
Comments:
You'll be up in the northwest here, blocked off by two gates held by Zhang
Lu's troops. Zhang Lu himself is your target here, hiding down in the southeast
castle. Move over to the eastern gate (the enemy won't move) and start killing the
enemy. Remember to keep your soldiers staggered so the catapults can only hit one
at a time. Send your excess soldiers down to the south gate, just so they have something
to do. Pang De will arrive on turn 5 with enemy reinforcements. Try and take the
fort (guarded by Beast Trainers) before he can reach you so you'll have a defensive
advantage. Watch out for the bears since they can inflict the Don't Move status
if they hit. Let the Xi Liang cavalry come to you and take them all out, as well
as Pang De. Xu Chu and Pang De will have a duel if they meet up. When you kill Pang
De, he and Cao Cao will have a long talk before he dies (the game changes your victory
condition here; it's now just reach Zhang Lu). Keep going east to the castle, break
through one of the gates (remember to scatter until you neutralize the catapults)
and move Cao Cao next to Zhang Lu. Zhang Lu will make this take a little longer
since he'll be healing wounded units, but it's not too bad. When you meet Zhang
Lu, he'll talk with you and cough up a sword before ending the battle.
=============
INTERLUDE
=============
Story:
Cao Cao recruits the captured Pang De into the Wei army. At Cheng Du, Liu
Bei is told of the invasion, and Zhuge Liang advises to him to repulse the Wei army.
On the China map, you'll see that Liu Bei has moved north, Guan Yu and Lu Su are
discussing the future of Jingzhou, and Sun Quan has moved to attack Wei once again.
You'll be in control of Zhang Liao and co. again for the next battle.
------New Characters------
PANG DE: If you skipped out on Li Dian and Yue Jin, Pang De is the armor unit to
use. He is very powerful. In the Villain path, Pang De gets the award for killing
the most people via cinematic battles. Don't bother with beans. Pang De joins too
late to make use of them. Besides, he's quite powerful without them.
-------------------------------------
==============
END INTERLUDE
==============
-------------------------------------------------------
Battle 33V: Second Defense of He Fei
-------------------------------------------------------
Conditions for Victory:
Defeat Sun Quan
Player Units:
Zhang Liao
Li Dian
Yue Jin
7 Other Units (at least 3, Cao Cao is unavailable)
Enemies:
Pirate x 8
Archer x 4
Dong Xi (Soldier)
Gan Ning (Pirate)
Lu Meng (Attack Mage)
Sun Quan (Ruler)
Enemy Reinforcements:
Cavalry x 4
Mounted Archer x 2
Xu Sheng (Mounted Archer)
Ling Tong (Cavalry)
Rewards:
3700 Gold
Class Seal
Events:
Before the battle begins, you'll be given a choice. The first selection
will keep your castle troops where they are; the second selection will move them
into the long grassy area to the left. Either way, after some scenes, you will have
Gan Ning's group surrounded and confused.
If Zhang Liao moves next to Sun Quan, or if Yue Jin moves next to Gan Ning,
there will be some extra dialogue.
Comments:
You'll be asked here whether you want the troops in the castle to move
south when you spring your ambush; pick the first option for them to stay or the
second option for them to move into the long, grassy area to the left of your ambush.
Either way, Zhang Liao and Li Dian will hide in the water while Yue Jin moves south.
Gan Ning and Yue Jin will "duel" and Yue Jin will run back north, bringing Gan Ning's
group with him. Sun Quan's group will also move north. After Yue Jin moves up far
enough Zhang Liao and Li Dian will reappear, confusing all of Gan Ning's group.
Sun Quan is your target for this battle. Quickly kill Gan Ning and Lu Meng before
they overcome the confusion, then deal with the rest of the group. Your other soldiers
should move down from the castle or, if they're on the grass, come in from above
to help annihilate the enemy (you'll run into Sun Quan if you try and go around
from behind). Ling Tong will arrive on the enemy's second turn in the south with
some reinforcements, but you should easily be able to kill Sun Quan before they
can reach your position since he runs right up to you. Defeat him and you're done.
=============
INTERLUDE
=============
Story:
Yue Jin returns to Xu Chang to report the victory, and requests reinforcements.
Cao Cao sends the main army down to He Fei to help Zhang Liao. The shop has new
weapons if you'd like to purchase a few.
New Shop Inventory
-------------------------------
Equipment:
Metal Rod..................3000G
Large Catapult.........3000G
Steel Fan...................3000G
Mystic Sword...........3000G
==============
END INTERLUDE
==============
--------------------------------
Battle 34V: Ru Xu Kou
--------------------------------
Conditions for Victory:
Defeat Sun Quan within 25 turns!
Player Units:
Cao Cao
Sima Yi
Zhang Liao
Li Dian
Yue Jin
Pang De
9 Other Units (at least 4)
Enemies:
Pirate x 10
Archer x 3
Catapult x 2
Ling Tong (Cavalry)
Dong Xi (Soldier)
Chen Wu (Archer)
Xu Sheng (Mounted Archer)
Lu Meng (Attack Mage)
Pan Zhang (Soldier)
Jiang Qin (Pirate)
Zhang Zhao (Attack Mage)
Zhou Tai (Pirate)
Sun Quan (Ruler)
Enemy Reinforcements:
Gan Ning's Group
---------------------------
Monk x 2
Bandit x 1
Gan Ning (Pirate)
Zhang Zhao's Group
-------------------------------
Cavalry x 4
Mounted Archer x 3
Zhang Zhao (Attack Mage)
Map Items:
Left tent in Sun Quan's camp: Strong Herb
Right tent in Sun Quan's camp: Strong Herb
Camp in Sun Quan's camp: Potent Magic Pot
Rewards:
3800 Gold
Class Seal (defeat Sun Quan)
Special Items:
Li Guan's Bow (kill Chen Wu)
Flying Dragon Robe (kill Gan Ning)
Chain Mail (kill Dong Xi)
Events:
You will be missing some units when the battle starts; they will arrive
in the river on turn three.
Gan Ning's ambush will appear on the enemy's fourth turn. If any of Gan
Ning's units moves onto the fort at your base, you'll lose the battle.
If Pang De moves next to Chen Wu, they will duel and Chen Wu will die.
He drops Li Guan's Bow.
If one of your units makes it to the far shore, Zhang Zhao will retreat
from the battle. He will return three turns later with his reinforcements. You will
be given the option to retreat at this point; first option to retreat or second
option to keep fighting.
Lu Xun's group will arrive on the enemy's tenth turn. You will be given
another option to retreat.
Comments:
Your camp's to the north, Sun Quan's is down south, and you've got a large
river between you. Ling Tong's fleet is already close to you, so have your officers
in the water fight them and move your camp forces down to help out (you can leave
Sima Yi in the camp since he has no water magic). You may want to lure them closer
north if you can so the enemies on the far bank won't hit you with magic. The rest
of your army led by Pang De will arrive on turn three, in the river to your left.
On the enemy's third turn Sun Quan will order Lu Meng's group to move forward, so
be ready for them. Make sure to move Pang De over to Chen Wu and he'll kill him
in a duel. Dong Xi will give you some armor when he dies, and Chen Wu drops his
bow. Begin sending people back to your camp once the river is under control. Gan
Ning will appear in the northeast on the enemy's fourth turn, so you'll need to
defend against his raid. Kill him to get another dragon shirt. Then just go to the
south bank and demolish Sun Quan's camp. Zhang Zhao will retreat when you get to
the south bank and returns a few turns later with reinforcements, which will prompt
the option to retreat or stay and fight. Run if you want, or just group together
and take down these last enemies.
=============
INTERLUDE
=============
Story:
Cao Cao and Sun Quan both pull back to their captials. Cao Cao discusses
the Three Kingdoms with Sima Yi as the chapter ends.
_________________________________
Chapter 4: End of the Three Kingdoms
While talking to Jia Xu, you'll get another red-blue choice. Liu Bei begins
his invasion of Hanzhong, and Cao Hong returns to Xuchang to request reinforcements.
You'll be controlling Xiahou Yuan for this battle.
==============
END INTERLUDE
==============
------------------------------------
Battle 35V: Mt. Ding Jun
------------------------------------
Conditions for Victory:
Defeat all enemies within 20 turns!
Player Units:
Xiahou Yuan
Zhang He
Cao Hong
7 Other Units (at least 3)
Enemies:
Xi Liang Cavalry x 4
Cavalry x 3
Mounted Archer x 2
Monk x 2
Archer x 2
Soldier x 2
Status Mage x 2
Attack Mage x 1
Meng Da (Soldier)
Lei Tong (Monk)
Fa Zheng (Healing Mage)
Yan Yan (Cavalry)
Wei Yan (Cavalry)
Ma Chao (Xi Liang Cavalry)
Zhao Yun (Special Cavalry)
Huang Zhong (Mounted Archer)
Enemy Reinforcements:
Wu Lan's Group
-------------------
Soldier x 2
Archer x 2
Wu Lan (Soldier)
Zhang Fei's Group
-----------------------------
Cavalry x 2
Mounted Archer x 2
Zhang Fei (Special Cavalry)
Liu Feng's Group
---------------------------
Bandit x 4
Liu Feng (Soldier)
Allies:
Bandit x 4
Soldier x 3
Guo Huai (Archer)
Rewards:
3800 Gold
Saddle (kill Yan Yan)
Glove (kill Lei Tong)
Imperial Seal (defeat all enemies)
Events:
If any of Ma Chao's units moves past the northwest gates, ???'s group will
appear in the northwest corner. If any enemies move onto the southern camp, Zhang
Fei's group will appear at the south. If any enemies move onto the center camp,
Liu Feng's group will appear near Meng Da. If any enemies move onto the fort where
Xiahou Yuan starts, you'll be given the option to retreat.
If Xiahou Yuan moves next to Huang Zhong, they will have a duel and Xiahou
Yuan will be permanently killed. If you then complete the battle, you will receive
the Shadow Runner.
If Zhang He moves next to Lei Tong, they will have a duel and Lei Tong
will be killed.
Comments:
Huang Zhong and Yan Yan are leading the attack here, just to prove they're
not too old for battle. Zhao Yun, Fa Zheng, Ma Chao, and Wei Yan are also backing
them up. You'll need to kill everyone to win, not just Huang Zhong. Your army is
split into seperate camps, which can be confusing, but they're supplemented by some
friendly soldiers at most spots so don't worry. Ma Chao will have to break through
one of your gates in the northwest for him to get to the main battle; you should
be able to hold them off, but the magic user in the group will annoy you by casting
Confuse a lot. If one of Ma Chao's men manages to kill one of your gate guards (probably
Cao Hong) more forces will arrive in the northwest. Xiahou Yuan's camp isn't near
any enemies, so send your soldiers there to the other camps as reinforcements. Unless
you have a death wish, keep Xiahou Yuan far away from Huang Zhong; they have a duel,
where Huang Zhong will permanently kill Xiahou Yuan. Yan Yan will drop a horse when
you kill him, and Lei Tong drops a glove. Keep killing as many people down south
as you can, since you most likely can't move north to reach Ma Chao. Once Ma Chao
gets inside your castle, you'll have a choice of whether to retreat (again, I retreated).
Your army will pull out and you'll "win" the battle. If you do manage to kill everyone,
skip down to Battle 38.
=============
INTERLUDE
=============
Story:
If Xiahou Yuan died, then his death will be mourned. Cao Cao moves to attempt
to reclaim the territory. Buy the new armor first if you can afford it.
New Shop Inventory
--------------------------------
Equipment:
Metal Armor.......3000G
Blue Robe................3000G
Bronze Shield.............2000G
==============
END INTERLUDE
==============
---------------------------------
Battle 36V: Han River
---------------------------------
Conditions for Victory:
Defeat all enemies within 30 turns!
Player Units:
Cao Cao
Xu Chu
13 Other Units (at least 8)
Enemies:
Soldier x 10
Archer x 6
Cavalry x 3
Bear Tamer x 2
Tiger Tamer x 2
Attack Mage x 1
Status Mage x 1
Zhang Yi (Soldier)
Meng Da (Soldier)
Liu Feng (Soldier)
Huang Zhong (Mounted Archer)
Zhang Fei (Special Cavalry)
Liu Bei (Ruler)
Zhuge Liang (Master Strategist)
Map Items:
Zhuge's tent: Strong Herb
South tent: Strong Herb
Rewards:
4000 Gold
Special Items:
Zhuge's Hat (defeat all enemies)
Events:
Before the battle begins, and on every second turn thereafter, drums will
play that drain your defense.
If enough of your units are killed, you'll be given the option to retreat.
If Cao Cao moves next to Liu Bei or Zhuge Liang, there will be some extra
dialogue.
On turn twelve, there will be a scene and you will automatically retreat
if you haven't already won.
Comments:
Zhuge Liang will use some kind of ploy to decrease your defense as the
battle begins. You'll need to kill everyone here to win. Move southwest to engage
Liu Bei's army. They won't move, so you'll have to go to them. On the enemies second
turn Zhuge Liang will order the army to attack, and Zhang Yi's and Meng Da's armies
will come after you. The gong ploy will go off again on your third turn, lowering
your defense. Keep killing off the enemies, and try and bring your defense back
up. Liu Feng's troops (the beast trainers) will begin moving on the enemies' fourth
turn, and the gong will sound again on turn five. Watch out for the tigers, they'll
hit anyone standing behind their target (same as Zhang Fei's weapon). Liu Bei's
group moves on enemy turn five, but you should have another turn before any of them
reach you. More gongs on turn seven. Zhuge himself will move on turn eight, but
by then his group should be the only one left alive. Finish him off for the win.
You'll get Zhuge's hat as reward.
=============
INTERLUDE
=============
Story:
A soldier tells you that Ma Chao came around from behind and is burning
your supply camp. Restock and deploy.
==============
END INTERLUDE
==============
-----------------------------------------
Battle 37V: Ma Chao's Raid
-----------------------------------------
Conditions for Victory:
Defeat all enemies within 30 turns!
Player Units:
Cao Cao
7 Other Units (at least 4)
Enemies:
Bandit x 4
Soldier x 2
Monk x 2
Archer x 2
Tiger Tamer x 2
Bear Tamer x 2
Liu Feng (Soldier)
Meng Da (Soldier)
Wu Lan (Soldier)
Wei Yan (Cavalry)
Ma Chao (Xi Liang Cavalry)
Enemy Reinforcements:
Cavalry x 4
Mounted Archer x 3
Huang Zhong (Mounted Archer)
Zhang Fei (Special Cavalry)
Zhao Yun (Special Cavalry)
Liu Bei (Ruler)
Zhuge Liang (Master Strategist)
Allies:
Soldier x 2
Archer x 1
Cao Zhang (Cavalry)
Map Items:
Left tent: Peach
Right tent: Peach
Rewards:
4200 Gold
Gold Helmet (kill Wu Lan)
Special Items:
Viper Blade (defeat Zhang Fei)
Twin Swords (defeat Liu Bei)
Dilu Horse (defeat all enemies)
Events:
If Cao Cao moves next to Wu Lan, Wei Yan, Ma Chao, or Cao Zhang, there
will be some extra dialogue.
If Cao Zhang moves next to Wu Lan, they will have a duel and Wu Lan will
be killed.
Comments:
Ma Chao and co. are scattered in your camp, and Liu Feng and Meng Da ambush
you from behind. However, a force led by Cao Zhang arrives in the north to help
out. Ignore Liu Feng's group and move north to help Cao Zhang fight Ma Chao. Cao
Zhang's group should be able to deal with the north half of the camp on their own.
On the enemy's third turn, Zhuge Liang and Liu Bei arrive in the south and you'll
be asked whether to retreat. If you pick the first choice, the victory condition
will change to moving Cao Cao to the north exit of the camp. The second choice continues
the fight. If the camp is pretty much within your control, you might consider staying
around, but if things aren't looking good just get Cao Cao to retreat. If you do
fight, remember to block off the south gate and use magic or archers to help if
you have them. It may take a while, but if you can stay healthy you should be able
to outlast them.
=============
INTERLUDE
=============
Story:
Cao Cao could not hold Hanzhong against the skill of Zhuge Liang's strategy.
He decides to turn south, to Jingzhou, where Guan Yu governs the region. Cao Ren
and Man Chong are at Xiangyang defending the area. Cao Cao decides to send Yu Jin
to help reinforce Xiangyang, but Pang De begs to be sent as well to prove his worth
to Cao Cao, promising to kill Guan Yu or die trying. Cao Cao lets him go. Meanwhile,
Cao Cao sends an alliance offer to Sun Quan, asking him to help in the attack on
Jingzhou. Sun Quan accepts, and sends Lu Meng as commander of the Wu forces. If
you did not get Cao Zhang in the last battle, then he will arrive during Cao Cao's
meeting and join up.
You're Yu Jin now. Restock and head for battle.
------New Characters------
CAO ZHANG: He's better than Cao Ren and quite powerful. He's not too bad, but don't
waste your beans on him since he joins pretty late. Not bad if you need an extra
character.
-------------------------------------
==============
END INTERLUDE
==============
---------------------------------
Battle 38V: Fan Castle
---------------------------------
Conditions for Victory:
Defeat all enemies within 20 turns!
Player Units:
Cao Cao
Cao Ren
Man Chong
Pang De
Yu Jin
10 Other Units (at least 5)
Enemies:
Soldier x 11
Archer x 6
Cavalry x 4
Mounted Archer x 2
Tiger Tamer x 2
Bear Tamer x 1
Catapult x 1
Liao Hua (Bandit)
Yi Ji (Healing Mage)
Wang Pu (Soldier)
Guan Suo (Cavalry)
Guan Ping (Cavalry)
Guan Yu (Special Cavalry)
Zhou Cang (Bandit)
Map Items:
Fence north tent: Strong Herb
Fence fort: Peach
Fence south tent: Strong Herb
South camp's tent: Strong Herb
South camp's fort: Peach
Rewards:
4100 Gold
Helmet (kill Wang Pu)
Events:
If any of the enemies move onto the fort inside the castle, you will lose
the battle.
If Pang De moves next to Zhou Cang, they will have a duel and Pang De will
permanently die. If after this you complete the battle, you will get the Shooting
Star weapon. Also, if Pang De moves next to Guan Yu, they will have a duel and Guan
Yu will retreat.
Once most of the enemies north of the main enemy camp are dead, you'll
get a choice. The first option changes nothing, but the second option gives all
enemies a free strength-up spell.
Once the south camp begins moving, Wang Pu will order a retreat a few turns
later. He will retreat, and all other enemies will begin moving back to the camp.
If an enemy moves south far enough to line up with the south fort, they will retreat.
Your turn limit will change to thirty turns when this event happens.
Comments:
Cao Ren and Man Chong are in the castle, Yu Jin's group is on the north
mountains about to fight Guan Yu's fleet, and your main force is about to tackle
the Shu-held gate in the middle. Pang De starts out near Zhou Cang; this is bad,
you'll need to stay away from him or Pang De will suffer permanent death in a duel.
He'll be safe once you take out Zhou Cang. By now Sima Yi probably has his fourth
level wind spell, which hits everyone on the map; pretty useful. You also likely
have one or two healers who know the mega-healer spell, so use that too for wounded
people in far off places; Yi Ji will certainly be abusing it. After killing enough
enemies you'll get a choice. If you want a little extra challenge, try the second
choice. Either way the southern camp will now move north. Clear out all the enemies
that you can. On the enemy's eighth turn, Wang Pu will call the retreat and the
remaining enemies will begin moving back to their camp. Once all enemies are dead
or have retreated, you're done.
=============
INTERLUDE
=============
Story:
Guan Yu retreats to Fan castle, where Lu Meng and Wu surround him and execute
him. Lu Meng, however, is haunted by Guan Yu's spirit and dies. Sun Quan tries to
avoid the curse by sending Guan Yu's head to Cao Cao, but Cao Cao gives the head
a state burial in honor of the service that Guan Yu did for him. Another red-blue
choice in the next scene. In Chengdu, Liu Bei and Zhang Fei are outraged over Guan
Yu's death. Liu Bei wants to attack Sun Quan at once, but Zhao Yun and Zhuge Liang
do not agree. Zhang Fei is soon assassinated by some of his soldiers he mistreated,
and his head is brought to Sun Quan. Liu Bei's army marches to Yiling to fight Wu.
To repel him, Sun Quan sends out the young strategist Lu Xun. Liu Bei's army is
defeated, and at Baidicheng, Liu Bei dies of shame over being unable to avenge his
brothers. His incompetant son Liu Chan takes over as head of Shu. Cao Cao takes
advantage of the change in leadership by attacking Hanzhong, where Zhuge Liang has
come to meet him.
==============
END INTERLUDE
==============
-----------------------------------------------------------
Battle 39V: Breakthrough at Hanzhong
-----------------------------------------------------------
Conditions for Victory:
Move Cao Cao to the far side of the east gate within 30 turns!
Player Units:
Cao Cao
Sima Yi
Xu Chu
12 Other Units (at least 7)
Enemies:
Soldier x 8
Archer x 8
Catapult x 4
Sun Qian (Archer)
Zhang Ji (Monk)
Zhang Yi (Soldier)
Jian Yong (Archer)
Wang Ping (Archer)
Ma Su (Status Mage)
Zhao Yun (Special Cavalry)
Zhuge Liang (Master Strategist)
Enemy Reinforcements:
Wei Yan's Group
--------------------------
Bear Tamer x 2
Tiger Tamer x 2
Guan Xing (Cavalry)
Guan Suo (Cavalry)
Zhang Bao (Cavalry)
Wei Yan (Cavalry)
Ma Chao's Group
---------------------------
Xi Liang Cavalry x 4
Liao Hua (Bandit)
Li Yan (Soldier)
Ma Dai (Xi Liang Cavalry)
Ma Chao (Xi Liang Cavalry)
Map Items:
Tent north of south gate: Strong Herb
Left fort inside south gate: Peach
Right fort inside south gate: Peach
Tent south of south gate: Strong Herb
Tent west of east gate: Strong Herb
Upper fort in east gate: Peach
Lower fort in east gate: Peach
Tent east of east gate: Strong Herb
Rewards:
4400 Gold
Events:
Before the battle begins, you'll have the option of whether to set an ambush
behind the south gate. The first option will keep your army as is; the second option
will make half your army disappear so they can set up the ambush.
If you uncover either ambush, then the other one will appear as well. Whenever
the ambushes appear, about half the guards from either gate will begin moving toward
you.
On turn seven, if you decided to set an ambush, then your ambush troops
will appear behind the south gate and all the enemies at that gate will become confused.
If you have not yet triggered the enemy ambushes, then they will be sprung, but
the east gate guards will not move.
If Cao Cao moves next to Ma Chao, there will be some extra dialogue.
Comments:
Sima Yi will point out the south gate and ask you if you want to try an
ambush. Pick the first option to keep all your people together, or the second option
to send half your army as an ambush. Your goal here is to reach the far side of
Zhuge Liang's gate, but you should go ahead and attack the south gate first. If
you get close to either gate, Zhuge Liang will spring his own ambushes as Wei Yan
and Ma Chao pop up behind you. You can expose the ambushes yourself by moving a
unit over to one of the hills. Your ambush troops will return on turn seven behind
the south gate, which will confuse all the soldiers at that gate. What I did is
to send the ambush and then just wait until turn seven. If your ambush goes off
and you haven't triggered the Shu ambushes, Zhuge will send them out anyway but
the east gate guards won't move. Have your ambush troops take out the south gate
while your main army deals with the ambushes. When you've finally killed everyone,
blitz the east gate and clear a path through for Cao Cao. Get him to the east side
of the gate and the enemy will retreat, giving you the victory.
=============
INTERLUDE
=============
Story:
Zhuge Liang retreats, and Cao Cao presses on towards Chengdu.
==============
END INTERLUDE
==============
------------------------------------------
Battle 40V: Gates of Yizhou
------------------------------------------
Conditions for Victory:
Move Cao Cao to the exit point past the west/east gate within 30 turns!
Player Units:
Cao Cao
Sima Yi
13 Other Units (at least 8)
Enemies:
Soldier x 10
Archer x 8
Catapult x 8
Cavalry x 4
Wei Yan (Cavalry)
Ma Su (Status Mage)
Guan Xing (Cavalry)
Guan Suo (Cavalry)
Zhang Bao (Cavalry)
Jiang Wei (Attack Mage)
Zhao Yun (Special Cavalry)
Zhuge Liang (Master Strategist)
Enemy Reinforcements:
Li Yan's Group
-----------------------
Bandit x 6
Wang Ping (Archer)
Li Yan (Soldier)
Xi Liang/Nanman Group
--------------------------------------
Xi Liang Cavalry x 1
Ma Dai (Xi Liang Cavalry)
Ma Chao (Xi Liang Cavalry)
Meng You (Tiger Tamer)
Meng Huo (Bear Tamer)
Zhu Rong (Songstress)
Liao Hua's Group
---------------------------
Bandit x 6
Wu Yi (Monk)
Liao Hua (Bandit)
Map Items:
Left tent in north gate: Strong Herb
Right tent in north gate: Strong Herb
Center tent: Strong Herb
Center fort: Peach
Upper tent in west gate: Strong Herb
Lower tent in west gate: Strong Herb
Upper tent in east gate: Strong Herb
Lower tent in east gate: Strong Herb
Rewards:
4500 Gold
Special Items:
Green Dragon Jade (complete the battle)
Zhuge Liang's Fan (defeat Zhuge Liang)
Events:
Before the battle begins, you must select which gate you want to break
through. First choice is the west gate, second choice is the east gate.
When you approach the north gate, Wei Yan and Ma Su will start moving down
to where Guan Xing and Guan Suo are.
After a few turns in the center area, Zhuge will call the ambushes out.
Li Yan's group will appear near the north gate and the Xi Liang/Nanman group will
appear south of the center fort.
When you approach either gate, Liao Hua's group will appear on the enemy's
next turn and some of the gate guards will begin attacking you.
Comments:
Sima Yi will ask you which southern gate you want to pass through; first
choice is the west gate and second choice is the east gate. You'll have to go through
the north gate first, though. Remember to stay staggered as you approach to avoid
being hit by the catapults, although it can be hard in this cramped space. Ma Su
and Wei Yan will run away once you're inside their gate, and they'll hang out with
Guan Xing's fort guards. Take them out too. On the enemy's sixth turn, Zhuge will
summon Meng Huo, Zhu Rong, and the Xi Liang officers as reinforcements just south
of the middle fotress, and Jiang Wei will bring out some troops around the north
gate. Simply demolish Meng Huo's group, then sit at the fortress and take out the
reinforcements when they get down to you. When all is said and done, begin attacking
your designated gate. After beginning your attack, the last enemy ambushes will
pop up in the area near the center fort and the other gate will move to attack you.
Hold them off with your rear guard and blitz through the gate until Cao Cao is through
to the other side.
=============
INTERLUDE
=============
Story:
Having overcome Shu's defenses, Cao Cao and the Wei army march on Cheng
Du to put an end to Shu and Zhuge Liang once and for all. You'll be using all the
Cao's in the next battle for some reason, so buy them some new equipment if you've
been neglecting them.
==============
END INTERLUDE
==============
--------------------------------
Battle 41V: Cheng Du
--------------------------------
Conditions for Victory:
Make Liu Chan surrender/Defeat Liu Chan within 30 turns!
Player Units:
Cao Cao
Xiahou Dun
Cao Zhang
Cao Ren
Cao Hong
Cao Pi
9 Other Units (at least 4)
Enemies:
Soldier x 14
Archer x 6
Monk x 4
Catapult x 2
Attack Mage x 1
Healing Mage x 1
Zhang Ji (Monk)
Zhang Yi (Soldier)
Jiang Wan (Attack Mage)
Fei Wei (Healing Mage)
Zhuge Liang (Master Strategist)
Liu Chan (Soldier)
Enemy Reinforcements:
Ma Liang's Group
---------------------------
Soldier x 5
Archer x 1
Healing Mage x 1
Attack Mage x 1
Jian Yong (Archer)
Wang Ping (Archer)
Wu Yi (Monk)
Yi Ji (Healing Mage)
Sun Qian (Archer)
Liao Hua (Bandit)
Li Yan (Soldier)
Ma Liang (Attack Mage)
Zhao Yun's Group
----------------------------
Catapult x 4
Cavalry x 2
Xi Liang Cavalry x 2
Ma Chao (Xi Liang Cavalry)
Zhao Yun (Special Cavalry)
Zhu Rong's Group
----------------------------
Archer x 2
Tiger Tamer x 1
Xi Liang Cavalry x 1
Ma Dai (Xi Liang Cavalry)
Zhang Bao (Cavalry)
Wei Yan (Cavalry)
Zhu Rong (Songstress)
Meng Huo's Group
-----------------------------
Archer x 2
Tiger Tamer x 1
Bear Tamer x 1
Meng You (Tiger Tamer)
Guan Suo (Cavalry)
Guan Xing (Cavalry)
Meng Huo (Bear Tamer)
Rewards:
4600 Gold
Special Items:
Red Phoenix Jade (complete the battle)
Silver Armor (kill Zhao Yun)
Events:
You'll have a choice at the start of whether or not you want to make Liu
Chan surrender. If you pick the first choice, you only need to move Cao Cao next
to Liu Chan; if you pick the second choice, you have to defeat him.
Once you move inside the outer section of the castle, Ma Liang's group
will appear near the gates.
Killing either of the guards at the gate just south of the top two gates
will trigger Zhao Yun's group inside that gate.
Killing either of the two guards at the west fence will trigger Zhu Rong's
group; doing the same at the east gate will trigger Meng Huo's group.
If Xiahou Dun moves next to Zhao Yun, they will have a duel and Zhao Yun
will be killed. He drops his Silver Armor.
When you reach the innermost part of the castle, any ambushes that have
not been triggered will appear, and most enemies will begin moving toward you.
Comments:
Chances are you haven't used most of the Cao's in a while, so just move
them near the enemy so they can be targets. Split up and take out the gate guards.
Shu reinforcements will arrive in the castle on the enemy's second turn, so you'll
have to deal with them next. Zhuge will annoy you greatly during this by spamming
his Heal 3 spell from within the castle keep. At least now all the Shu officers
will die will you kill them this time. Slaughter them and converge on the inner
second gate. When you kill one of these guards, Ma Chao and Zhao Yun will spring
up inside the gate. Block off the gate with some strong troops, you know the drill.
Watch out for those catapults though. Zhao Yun drops his Silver Armor when you off
him. Don't get too close to the gate to the inner sanctum; just kill the enemies
and then move to one of the side barricades. When you get close, Meng Huo/Zhu Rong
will arrive behind the gate and you'll need to clear them out quickly. Now move
to the side gate to the inner castle and break a path open to move Cao Cao through.
Xu Chu can duel one of the cavalry officers and kill him. Move Cao Cao next to Liu
Chan and he'll surrender the city, giving you the victory.
=============
INTERLUDE
=============
Story:
Cao Cao has captured Cheng Du and crushed Shu. Zhuge Liang, Jiang Wei,
and Ma Su flee the fallen kingdom. When Cao Cao learns of this, he quickly mobilizes
his army to catch the running strategists.
==============
END INTERLUDE
==============
-----------------------------------
Battle 42V: Baidicheng
-----------------------------------
Conditions for Victory:
Defeat all enemies within 30 turns! (it's not what the actual condition
says, but you can still win the battle this way)
Player Units:
Cao Cao
Sima Yi
8 Other Units (at least 4)
Enemies:
Soldier x 9
Catapult x 7
Archer x 4
Bear Tamer x 2
Xi Liang Cavalry x 1
Status Mage x 1
Healing Mage x 1
Meng You (Tiger Tamer)
Meng Huo (Bear Tamer)
Zhu Rong (Songstress)
Li Yan (Soldier)
Fei Wei (Healing Mage)
Jiang Wan (Attack Mage)
Ma Dai (Xi Liang Cavalry)
Ma Su (Status Mage)
Jiang Wei (Attack Mage)
Zhuge Liang (Master Strategist)
Enemy Reinforcements:
Bandit x 3
Monk x 3
Bear Tamer x 3
Meng You (Tiger Tamer)
Meng Huo (Bear Tamer)
Zhu Rong (Songstress)
Wooden Soldier x 4 (summoner: Jiang Wei)
Map Items:
Upper tent inside castle: Strong Herb
Lower tent in castle: Strong Herb
Camp inside castle: Potent Magic Pot
Fort inside castle: Peach
Rewards:
4600 Gold
Special Items:
White Tiger Jade (complete the battle)
Events:
Before the battle begins, you'll be given the option of whether to bribe
the Nanman. The first option will reject the notion, while the second will offer
them 1000 gold. They'll ask for more, and you'll get the same options but with 2000
gold. Zhu Rong will say it's not enough, and you'll get the options again with 4000
gold. If you pay them the 4000, they'll take the money and leave.
If you bribed the Nanman, they'll come back on turn seven with some extra
troops. On turn nine, Jiang Wei will open the closed south gate so they can reach
your army quicker.
When you get close to the inner castle, Zhuge Liang will open the east
gates and retreat, while Jiang Wei will begin summoning wooden soldiers. You can
prevent both of these by killing Jiang Wei before they happen.
Comments:
Zhuge and his remaining loyal officers are holed up in a castle, with the
Nanman troops guarding the gate. Sima Yi mentions that the Nanman aren't very loyal
and that you could probably buy them off. You can try it, but Zhu Rong will reject
your initial offers of 1000 and 2000 gold; you'll need to give them 4000 for them
to retreat. If you don't bother paying, just plow through them.The next couple of
gates aren't too hard to get through, but some annoying cataupults on the other
side of the wall will pummel you, so watch out. If you did pay off the Nanman troops,
they'll reappear outside the castle on turn seven, so you'll have to turn around
and deal with them next. Jiang Wei will open the middle gate for the Nanman on turn
nine if they left and came back, so that's one incentive if you decided to pay them.
When you get close to the middle of the castle, Jiang Wei will summon some wood
soldiers to block the gate and allows Zhuge Liang to flee out the east gate. You
can prevent this by killing Jiang Wei as soon as you enter the middle, though. Work
fast and kill all the enemies within thirty turns for the victory.
=============
INTERLUDE
=============
Story:
Zhuge Liang retreats once again, mourning for his allies who stayed behind
and died. He seeks employment with Sun Quan in order to keep the fight against Cao
Cao going. Cao Cao continues his relentless pursuit.
==============
END INTERLUDE
==============
------------------------------------------
Battle 43V: Return to Chi Bi
------------------------------------------
Conditions for Victory:
Defeat Zhuge Liang within 30 turns!
Player Units:
Cao Cao
14 Other Units (at least 9)
Enemies:
Pirate x 9
Soldier x 7
Archer x 4
Cavalry x 3
Mounted Archer x 2
Monk x 2
Wooden Soldier x 8 (summoners: Zhang Zhao, Lu Su)
Zhang Zhao (Attack Mage)
Lu Su (Attack Mage)
Pan Zhang (Soldier)
Ding Feng (Monk)
Xu Sheng (Mounted Archer)
Zhou Tai (Pirate)
Jiang Qin (Pirate)
Quan Cong (Archer)
Ling Tong (Cavalry)
Lu Xun (Strategist)
Zhuge Jin (Healing Mage)
Sun Quan (Ruler)
Zhuge Liang (Master Strategist)
Map Items:
Pan Zhang's tent: Strong Herb
Zhang Zhao's tent: Strong Herb
Lu Su's tent: Strong Herb
Rewards:
4900 Gold
Special Items:
Dark Warrior Jade (complete the battle)
Events:
Before the battle begins, you'll be asked whether you want to split your
forces. The first option will keep your army together; the second will send half
your army east instead of west.
If you get close to Sun Quan's camp, then Zhuge will panic and the enemies
will retreat.
Comments:
Sun Quan has agreed to fight you. Cao Cao demands that Zhuge Liang be turned
over, but Sun Quan rebuffs him and some of the Wu strategists summon up some wooden
soldiers. You'll be asked whether to split your forces; the first choice will keep
them together and the second choice will split them into two groups. Lu Xun's navy
pops up on the far right side after this. Move south toward the shore. Ling Tong's
group and all the Wu boats will come after you. Split up and take care of both groups
until they've been destroyed. Now land in the middle and take out the strategists
so they'll stop making new wood soldiers. Sun Quan will probably send his men after
you now, but you can just move around through the forest to the bottom of his camp
and take out Zhuge Liang before they can cause too much trouble. You'll get the
Dark Warrior Jade for winning.
=============
INTERLUDE
=============
Story:
Cao Cao decides to take the opportunity to destroy Wu as well. Stock up
and prepare for the march to Jian Ye.
==============
END INTERLUDE
==============
-------------------------------------------------
Battle 44V: Return to Ru Xu Kou
-------------------------------------------------
Conditions for Victory:
Defeat Zhuge Liang within 15/30 turns!
Player Units:
Cao Cao
11 Other Units (at least 7)
Enemies:
Pirate x 6
Soldier x 2
Archer x 2
Zhou Tai (Pirate)
Jiang Qin (Pirate)
Ding Feng (Monk)
Quan Cong (Archer)
Xu Sheng (Mounted Archer)
Zhang Zhao (Attack Mage)
Ling Tong (Cavalry)
Lu Su (Attack Mage)
Sun Quan (Ruler)
Zhuge Liang (Master Strategist)
Enemy Reinforcements:
Lu Xun's Group
-------------------------
Pirate x 7
Lu Xun (Strategist)
Jiang Wei's Group
----------------------------
Bear Tamer x 1
Tiger Tamer x 1
Monk x 1
Status Mage x 1
Meng You (Tiger Tamer)
Meng Huo (Bear Tamer)
Zhu Rong (Songstress)
Jiang Wei (Attack Mage)
Wooden Soldier x 8 (summoners: Zhang Zhao, Lu Su)
Rewards:
5000 Gold
Events:
Before the battle begins, you'll be given a choice. The first option will
give you fifteen turns to kill Zhuge Liang; the second choice will give you thirty
turns and will move your army into the river.
If you picked the second choice at the start, then Lu Xun's group will
appear on the enemy's third turn, and Jiang Wei's group will appear on the enemy's
eighth turn. If you picked the first choice, both groups will appear immediately.
When you get close to Sun Quan's camp, Zhang Zhao and Lu Su will begin
summoning Wooden Soldiers.
If you picked the first choice, the enemies will retreat when you have
killed most of them.
Comments:
You're back at Ru Xu Kou, only this time you're the one attacking. For
the choice here, the first option will cause Lu Xun, Jiang Wei, and the Nanman troops
to appear and you'll only have 15 turns to kill Zhuge Liang. The second choice sends
your army forward into the river and gives you 30 turns. If you want an easy battle,
pick the first choice. All the enemy units will appear on the map and will begin
moving toward you (except Sun Quan's camp). Just move back into your fort and hold
them off for five turns. After five turns, Zhuge decides to retreat and you'll win.
If you want to actually kill everyone, though, pick the second choice and move down
to the enemy navy in the river and kill them all. If you picked the second choice,
Lu Xun's group will appear on the enemy's third turn, so you'll need to deal with
them too. Once they're all gone, sail to the south bank and hit a few of the enemies.
This will cause them to start moving, so back up into the river where you can seperate
them and take them out one at a time. The Nanman army will arrive on the enemy's
8th turn if you picked the second choice, and they'll move up toward you as well.
Once you've been on the south bank for a couple of turns, Zhang Zhao and Lu Su will
start making more of those wooden soldiers. Have your stronger forces hold them
off while you send a few people around the side to Zhuge. Defeat him for the win.
=============
INTERLUDE
=============
Story:
Sun Quan retreats once again, this time to his capital of Jian Ye. Cao
Cao prepares for the final battle over control of China. Spend all your money on
any items you'll need, and begin the last battle.
==============
END INTERLUDE
==============
-----------------------------
Battle 45V: Jian Ye
-----------------------------
Conditions for Victory:
Defeat Sun Quan and Zhuge Liang within 40 turns!
Player Units:
Cao Cao
14 Other Units (at least 9)
Enemies:
Catapult x 12
Archer x 8
Soldier x 6
Status Mage x 4
Tiger Tamer x 1
Cavalry x 1
Wooden Soldier x 12 (summoners: Zhang Zhao, Lu Su, Jiang Wei)
Pan Zhang (Soldier)
Ding Feng (Monk)
Zhou Tai (Pirate)
Quan Cong (Archer)
Xu Sheng (Mounted Archer)
Zhang Zhao (Attack Mage)
Meng You (Tiger Tamer)
Meng Huo (Bear Tamer)
Zhu Rong (Songstress)
Ling Tong (Cavalry)
Lu Su (Attack Mage)
Jiang Wei (Attack Mage)
Zhuge Jin (Healing Mage)
Sun Quan (Ruler)
Zhuge Liang (Master Strategist)
Rewards:
A red/yellow bird icon on the title screen
A free extra level on your next playthrough
A sense of satisfaction
Events:
When one of your units reaches the innermost section of the castle, Zhuge
will also start summoning Wooden Soldiers.
Comments:
You'll need to kill both Zhuge Liang and Sun Quan for victory. Your army
is split up into three groups, each attacking a gate, and unless you want to walk
all the way around the outside of the castle, your groups won't meet up until you're
in the very middle where Zhuge is. Large amounts of archers and catapults are spread
out here as well, placed behind walls where you can't get at them. Plus the wooden
soldiers will keep respawning every few turns until you eliminate their respective
summoners (Jiang Wei, Zhang Zhao, and Lu Su). Move over to the gate guards, and
when you get close, they'll begin moving. You can then lure them back and divide
them up so you can kill them without too much of a problem. Have whoever has on
the Mirror Armor go attack the archers and catapults. Once you've finally managed
to get past each group's initial gates, come together and attack the center. When
you approach, Zhuge will summon his own wooden soldiers and Sun Quan will start
moving. He'll run right up to you, so you can easily defeat him. Zhuge will stay
on his fortress, though, so you'll have to go through the wooden soldiers plus the
magic casters inside. Try and kill the three summoners so you won't have to deal
with the wooden soldiers respawning all the time, then break through to the fortresses,
surround Zhuge, and pummel him into submission. When both him and Sun Quan are dead,
every character you have still alive will say something and then the battle, and
the war, are over.
=============
ENDING
=============
Story:
Sun Quan makes it back to his ruined throne room, where he collapses. Cao
Cao enters and observes the area, then sends Xiahou Dun and Xun Yu to find Zhuge
Liang. Zhuge is outside somewhere, and Sima Yi walks over to him. They have a nice
long chat, where Sima Yi begs Zhuge to help rebuild the kingdom. With all of China
under his control, Cao Cao returns to Xuchang and reports to the Emperor. The next
part is different depending on what path you did.
Villain Path: The map of China comes up and all of Cao Cao's enemies are
shown, then disappear in the order he defeated them.
Neutral Path: Cao Cao forces the Emperor to step down, and Cao Pi becomes
Emperor (they even change his face portrait to an older version of him).
Either path: Cao Cao and his officers appear, then you'll get to see your
officers' stats as the credits roll. At the end of the credits, you'll see a red
bird (if you did the Villain Path) or a yellow bird (if you did the Neutral Path)
on the screen. When you load the game again, the bird will be on the title screen,
indicating that you beat the Villain/Neutral Storyline.
========================
THIS GAME IS COMPLETE!
========================
---------------------------
HERO PATH [H0]
Story:
Ma Chao, Ma Dai, and Pang De go off to Han Zhong to stay with Zhang Lu.
At the gate, Cao Cao meets Sima Yi and he joins your army. Liu Bei moves west from
Jingzhou to meet Liu Zhang at Yizhou, where he agrees to defend against Zhang Lu.
He takes Pang Tong with him and leaves Zhuge Liang back in Jing. At night during
a storm, Zhuge becomes weak and is possessed by a demon. Sima Yi seems to notice
this from his residence. Back in Yizhou, Pang Tong is ambushed by Liu Zhang's men
and dies. Liu Bei sends Guan Ping to bring Zhuge Liang to Yizhou as replacement,
and with his now-evil help, Liu Zhang is crushed by Liu Bei. Sun Quan is also on
the move back towards He Fei. During the meeting, Diao Chan comes in with a secret
plan. She uses some Scarves soldiers to capture Han Zhong. Zhang Lu is brought before
Cao Cao, and Pang De agrees to serve Wei. Cao Zhang also arrives to help his father.
Xiahou Yuan is sent to Mt. Ding Jun to help Cao Hong guard it. Zhuge Liang leads
the attack on Han Zhong while Liu Bei returns to Jing. At night, Pang De and Cheng
Yu have a little chat before the battle.
The shop has updated at last. Buy the new stuff and move out.
New Shop Inventory
-------------------------------
Equipment:
Saber.................3000G
Pike...................3000G
Great Bow.......3000G
==============
END INTERLUDE
==============
-------------------------------------
Battle 32H: Mt. Ding Jun
-------------------------------------
Conditions for Victory:
Defeat all enemies within 25 turns!
Enemies:
Cavalry x 6
Mounted Archer x 4
Xi Liang Cavalry x 4
Archer x 2
Monk x 2
Soldier x 2
Status Mage x 2
Ma Chao (Xi Liang Cavalry)
Fa Zheng (Healing Mage)
Zhao Yun (Special Cavalry)
Yan Yan (Cavalry)
Huang Zhong (Mounted Archer)
Lei Tong (Monk)
Wei Yan (Cavalry)
Meng Da (Soldier)
Allies:
Bandit x 4
Soldier x 3
Guo Huai (Archer)
Rewards:
2700 Gold
Saddle (kill Yan Yan)
Special Items:
Imperial Seal (defeat all enemies before turn 10)
Comments:
Lots of dialogue at the beginning of the battle, which ends with Guan Yu
and Zhuge leaving the battlefield. Your forces are really spread out here, so be
careful. Move Xiahou Yuan's group over to one of the other ones so they can help
out. Your guys will probably be swarmed quickly; there's not much you can do about
it except try and stay healed up. If one of Ma Chao's group manages to break through
through one of the north gates, some reinforcements will arrive in the northwest
corner to help him out. Again, like He Fei, don't worry if Xiahou Yuan gets killed
here, you won't get a game over. Note that if Xiahou Yuan encounters Huang Zhong,
they'll have a duel; unlike the Red path, Xiahou Yuan will only be defeated, not
killed. If an enemy manages to reach either the fort inside the castle or the spot
where Xiahou Yuan started, you'll be given the option to retreat or stay. Zhuge
will show up if you choose to retreat and, strangely, will order the Shu army to
pull out.
=============
INTERLUDE
=============
Story:
Guan Yu is told by a cavalry officer that Liu Bei has been injured and
is dying. On his deathbed, Liu Bei says he's sorry for breaking the oath before
he passes away. Guan Yu runs off. At the Wei camp, your officers are puzzled over
Shu's actions. Xiahou Yuan and the others leave, and Diao Chan comes in with a message
from Guan Yu requesting aid. You'll be given the Dilu horse and Liu Beu's Twin Blades.
Prepare to move out once again.
==============
END INTERLUDE
==============
-------------------------------------------------
Battle 33H: Rescue at Mai Castle
-------------------------------------------------
Conditions for Victory:
Protect Guan Yu/Move Guan Yu to Wang Pu within 25 turns!
Enemies:
Pirate x 16
Archer x 8
Pan Zheng (Soldier)
Jiang Qin (Pirate)
Zhuge Jin (Healing Mage)
Zhou Tai (Pirate)
Xu Sheng (Mounted Archer)
Ding Feng (Monk)
Lu Meng (Attack Mage)
Sun Quan (Ruler)
Allies:
Soldier x 3
Archer x 1
Healing Mage x 1
Liao Hua (Bandit)
Zhou Cang (Bandit)
Wang Pu (Soldier)
Guan Yu (Special Cavalry)
Rewards:
2900 Gold
Special Items:
Viper Blade (defeat all enemies)
Comments:
The Shu forces are surrounded by the Wu army in their castle. Zhang Fei
and Guan Yu's sons are soon defeated right before the Wei army arrives. You'll have
to choose which battle condition you want when you begin the battle. Quickly move
south and start killing the troops around the north gate. Guan Yu can take care
of himself, but sadly the other Shu troops are not very strong and they'll be slaughtered
by the Wu army. Get inside the castle as soon as you can, even if you don't need
to save Wang Pu it makes a nice defensive position. From here just kill off the
Wu army as it comes to you. Make sure to leave some people outside to help Guan
Yu.
=============
INTERLUDE
=============
Story:
Guan Yu finds the dying Zhang Fei along the road and manages to hear his
last words before Zhang Fei dies. Guan Ping also comes near, but he collapses and
dies soon after. Guan Yu decides to work with Cao Cao in order to avenge his fallen
family. Meanwhile, Zhuge and Zhou Yu are discussing Cao Cao. You'll get a quick
recap of the recent events where you learn that Evil Zhuge cooperated with Zhou
Yu and Wu to bring Liu Bei down. With Liu Bei and Zhang Fei dead, Cao Cao moves
south into Jing.
Guan Yu has Red Hare and his Blue Dragon Halberd on him, if you want to
move those items to someone else. Restock and then move out.
==============
END INTERLUDE
==============
----------------------------------
Battle 34H: Xiangyang
----------------------------------
Conditions for Victory:
Defeat Sun Quan within 30 turns!
Enemies:
Pirate x 11
Soldier x 2
Monk x 2
Archer x 3
Mounted Archer x 1
Quan Cong (Archer)
Ling Tong (Cavalry)
Ding Feng (Monk) Xu Sheng (Mounted Archer)
Zhou Tai (Pirate)
Zhuge Jin (Healing Mage)
Sun Quan (Ruler)
Pan Zheng (Soldier)
Jiang Qin (Pirate)
Lu Su (Attack Mage)
Gan Ning (Pirate)
Rewards:
3000 Gold
Class Seal
Comments:
It's only a few enemies at the start. Move your forces south toward the
mountains. When you get close to the shore, Pan Zheng's ambush will be exposed and
Lu Su comes in with his navy. You'll get a choice here; the first choice will remove
Sun Quan, Zhou Tai, and Zhuge Jin from the battle and changes the victory condition
to defeating all enemies. The second choice keeps the battle as is. Picking the
second choice will cause Sun Quan to charge out of the castle. If you picked that
choice then the battle is pretty easy, just hold on until Sun Quan gets close and
then murder him. If you selected the other choice, then stay back and let the enemies
come to you while you pick them off one by one.
=============
INTERLUDE
=============
Story:
Zhuge and Zhou Yu have another meeting. Cao Cao continues his attack on
Wu.
==============
END INTERLUDE
==============
------------------------------------------
Battle 35H: Return to Chi Bi
------------------------------------------
Conditions for Victory:
Defeat Sun Quan within 30 turns!
Enemies:
Pirate x 24
Soldier x 11
Archer x 7
Monk x 4
Cavalry x 2
Catapult x 2
Mounted Archer x 1
Status Mage x 1
Zhou Tai (Pirate)
Zhou Yu (Strategist)
Jiang Qin (Pirate)
Lu Xun (Strategist)
Ding Feng (Monk)
Gan Ning (Pirate)
Pan Zheng (Soldier)
Qian Cong (Archer) Lu Su (Attack Mage)
Xu Sheng (Mounted Archer)
Ling Tong (Cavalry)
Lu Meng (Attack Mage)
Zhang Zhao (Attack Mage)
Zhuge Jin (Healing Mage)
Sun Quan (Ruler)
Rewards:
3200 Gold
Comments:
You get yet another choice at the start. The first option will have your
fleet wait while Lu Xun's group moves closer; the second will move you down to Gan
Ning's fleet. I went with the first option. Let Lu Xun come to you and then start
hitting his fleet quickly, before they can do too much damage to you (and they do
a lot). Try and get your mages to use their multi-target spells to clear out the
enemy. Once you kill Lu Xun, Sun Quan will order Zhou Yu's navy to attack. Finish
off the remaining enemies and turn around so you're ready to face him. Defeat his
group in the same way you did Lu Xun's. After you kill Zhou Yu, Ding Feng's group
will get the order to attack and they'll come after you. Beware, they have catapults
with them which will really annoy you. Stay spread out and annihilate the enemy.
Once you've defeated most of the Wu navy, Sun Quan will sound the retreat and you'll
win the battle.
=============
INTERLUDE
=============
Story:
Sun Quan and Zhou Yu run away. Cao Cao follows them further into Wu.
==============
END INTERLUDE
==============
----------------------------------
Battle 36H: Ru Xu Kou
----------------------------------
Conditions for Victory:
Defeat Sun Quan within 30 turns!
Enemies:
Pirate x 19
Soldier x 7
Archer x 7
Catapult x 2
Mounted Archer x 1
Zhou Tai (Pirate)
Zhou Yu (Strategist)
Gan Ning (Pirate) Xu Sheng (Mounted Archer)
Qian Cong (Archer)
Ling Tong (Cavalry)
Pan Zheng (Soldier)
Zhuge Jin (Healing Mage)
Lu Su (Attack Mage)
Zhang Zhao (Attack Mage)
Sun Quan (Ruler)
Lu Xun (Strategist)
Jiang Qin (Pirate)
Rewards:
3400 Gold
Class Seal
Comments:
More starting choices. First choice will keep your army on the bank, while
the second will send you down into the river. I picked the second choice. If you
can, stay where you are for the first turn and let Zhou Yu and Gan Ning come to
you. Heal up any damage they did and then destroy their pirates. Again, multi-target
spells will be a big help here. Lu Xun's group will arrive to your right on the
enemy's second turn, so have some troops over there ready to face them. Notice that
Jiang Qin actually dies when you kill him. After you've crushed the Wu navy, move
south to the troops around the fence and pick them off with magic and arrows before
you engage them. Xu Sheng also dies for good here. Heal up and approach Sun Quan's
camp. Ding Feng and Lu Meng will arrive with ambush troops in the forest, and Sun
Quan charges forward. Hold off the enemy and pummel Sun Quan until he goes down.
The enemy will once again retreat and the field is yours.
=============
INTERLUDE
=============
Story:
Sun Quan and Zhou Yu continue their retreat all the way back to Jian Ye.
Cao Cao, eager to avenge his defeat at Chi Bi, marches on the Wu capital.
==============
END INTERLUDE
==============
-----------------------------
Battle 37H: Jian Ye
-----------------------------
Conditions for Victory:
Defeat Sun Quan within 40 turns!
Enemies:
Archer x 11
Catapult x 8
Soldier x 7
Pirate x 4
Monk x 2
Cavalry x 1
Status Mage x 1
Pan Zheng (Soldier)
Quan Cong (Archer) Zhou Tai (Pirate)
Gan Ning (Pirate)
Ding Feng (Monk)
Ling Tong (Cavalry)
Lu Su (Attack Mage)
Lu Meng (Attack Mage)
Zhang Zhao (Attack Mage)
Lu Xun (Strategist)
Zhuge Jin (Healing Mage)
Zhou Yu (Strategist)
Sun Quan (Ruler)
Wooden Soldier x 20
Rewards:
3500 Gold
Special Items:
Flying Dragon Ribe (kill Gan Ning)
Blue Shield (kill Ling Tong)
Iron Helmet (kill Pan Zheng)
Sage's Sword (kill Zhuge Jin)
Comments:
For this battle you're split into three groups, each focused on a different
gate. You'll meet a new enemy here, the Wooden Soldier; they're not the strongest
of enemies, but their strength lies in their ability to respawn every few turns
until the mage who summons them is killed. Luckily most of them are boxed in here,
unable to get at you. The catapults and archers, however, will annoy you to no end
here. Once you pass one of the inner gates, the wooden soldiers near that gate will
be released from their boxes and will start coming after you. You should send whoever
has the Mirror Armor you picked up at He Fei deal with the long-range units while
you attack the gates. Once you get to one of the innermost gates (where the mages
are), Sun Quan will order an all-out attack. A good strategy here is to use your
two side groups to run away to lure away most of the enemies while Cao Cao's group
moves in for the kill. Eliminate Sun Quan for the last time to capture the city.
Anyone you didn't already kill off will conviently die, except Zhou Yu who just
retreats.
=============
INTERLUDE
=============
Story:
Cao Cao meets Zhou Yu in the rubble of Sun Quan's throne room, and they
have a brief talk before Zhou Yu drops dead. Cao Cao has crushed Wu under the power
of his army.
____________________________________
Chapter 4: Resurrection of the Demon King
Your strategists will report on the situation. With Sun Quan dead and Wu
demolished, Cao Cao returns to Jing to begin his attack on Shu. You'll see evil
Zhuge again in a scene with Jiang Wei. Zhuge has set up a trap for Cao Cao, the
Stone Warrior Formation Maze.
==============
END INTERLUDE
==============
-------------------------------------------------------
Battle 38H: Stone Warrior Formation
-------------------------------------------------------
Conditions for Victory:
Reach the north end of the maze within 30 turns!
Enemies:
Clay Soldier x 16
Zhuge Liang (Master Strategist) x 4
Rewards:
3600 Gold
Special Items:
Green Dragon Jade (complete the battle)
Zhuge Liang's Hat (complete the battle)
Comments:
This battle's a different from usual. For starters, move everyone north
into the southwest square of the maze. Now send someone to the next square north;
this will cause the gate to the center-south square to open. Send another person
to that area to cause the gate to the northwest square to open. Zhuge will pop up
and taunt you before moving to the center-north square and summoning up a new enemy,
the Clay Soldiers. Send about half your army after him. These guys will cause confuse
with each punch, so be careful. Break through them and hit Zhuge; another Zhuge
arrives and moves to the middle-east square, where he also summons more Clay Soldiers.
Get your other group to attack this new threat. Once you hit this second Zhuge,
a third Zhuge will show up in the south-east square with yet more clay Soldiers.
Just move any troops out of the middle-west square to close a door so they can't
bother you. After you kill the other two Zhuge's, go south to deal with this one.
Once you've reached the southeast square, the door to the northeast square will
open along with another Zhuge. Kill this last Zhuge to open the northeast square's
north gate, then walk through for the victory.
=============
INTERLUDE
=============
Between battles: Zhuge Liang's maze couldn't stop Cao Cao, and he continues his march.
Restock and deploy.
==============
END INTERLUDE
==============
-----------------------------------
Battle 39H: Baidicheng
-----------------------------------
Conditions for Victory:
Defeat all enemies within 30 turns!
Enemies:
Soldier x 7
Archer x 6
Catapult x 6
Xi Liang Cavalry x 5
Monk x 2
Cavalry x 2
Zhang Yi (Soldier)
Ma Dai (Xi Liang Cavalry) Zhang Ji (Monk)
Wei Yan (Cavalry)
Ma Su (Status Mage)
Ma Liang (Attack Mage)
Jiang Wei (Attack Mage)
Zhuge Liang (Master Strategist)
Rewards:
3800 Gold
Special Items:
Red Phoenix Jade (complete the battle)
Comments:
Zhuge's guarding the castle here along with his strategist pals. Beging
by attacking the gate guards here, they shouldn't put up much of a fight. Once you're
inside, those catapults are going to be sniping at you the whole time, so try and
destroy them with spells. Take out the group to your left and continue inside. Zhang
Yi's group will move toward you following this; put Cao Cao next to him and they'll
have a quick duel where Cao Cao kills him. After killing Zhang Yi, you can choose
whether or not to taunt the other Shu generals; the first choice does nothing, while
the second choice opens the middle south gate. If you open the gate, Wei Yan's group
will charge you, so lure them south and away from their support before you eliminate
them. Once you've gone either through that gate or the one Ma Dai is guarding, Zhuge
and Jiang Wei will retreat, leaving Ma Liang and Ma Su to deal with you. Ma Liang
will summon some Wooden Soldiers, and Ma Dai's group will head for your position
if they're still alive. Since Zhuge was nice enough to leave the east gate open,
just go around from that side and ambush Ma Liang to remove those pesky Wooden Soldiers.
Then just finish off any remaining enemies and you're done.
=============
INTERLUDE
=============
Story:
With Ma Su and Ma Liang defeated, Cao Cao's army proceeds on its march
to Cheng Du.
==============
END INTERLUDE
==============
------------------------------------------
Battle 40H: Yangping Guan
------------------------------------------
Conditions for Victory:
Defeat all enemies within 30 turns!
Enemies:
Soldier x 8
Catapult x 6
Archer x 4
Yi Ji (Healing Mage)
Sun Qian (Archer)
Fa Zheng (Healing Mage)
Jian Yong (Archer)
Wei Yan (Cavalry)
Ma Su (Status Mage)
Rewards:
4000 Gold
Special Items:
Dark Warrior Jade (complete the battle)
Comments:
Not a lot of enemies to start with. Begin by clearing out the gate in front
of you, shouldn't be too hard. After everyone in the east gate is dead, fortify
the east gate and send a small group to attack Ma Su's group. Once you defeat him,
Ma Su will call his ambushes, with the Nanman troops appearing at your starting
point, Ma Chao's Xi Liang cavalry appearing on the far side of the west gate, and
Lei Tong's group past the north gate. You'll be asked whether you want to break
through the north gate or just defeat all enemies. Use your main army to easily
defeat the Nanman, who are cut off from support. By the time you've killed them,
Ma Chao should be at your doorstep, so turn around and deal with him next. Lei Tong's
group will garrison the north gate, and will only attack if you get close, so don't
worry about them. If you still need to defeat all enemies, go take out the west
gate; either way, once you're done, move north toward the north gate. Lure out Lei
Tong's soldiers and dispatch them. Then begin your attack on the gate. If you didn't
already conquer the west gate, Yi Ji will call for help and they'll start moving
toward you, but it's too late for them. When you get a path open, send Cao Cao through
and you've won.
=============
INTERLUDE
=============
Story:
Cao Cao crushed Ma Su's feeble defense force, although Ma Su himself managed
to escape. Sima Yi suggests a plan, and Jia Xu and Diao Chan go to carry it out,
making them unavailable for deployment. Restock if you need to, and deploy for the
next battle.
==============
END INTERLUDE
==============
----------------------------
Battle 41H: Jianjiao
----------------------------
Conditions for Victory:
Defeat all enemies within 30 turns!
Enemies:
Soldier x 11
Archer x 8
Catapult x 8
Cavalry x 2
Mounted Archer x 2
Liu Feng (Soldier)
Meng Da (Soldier)
Jiang Wan (Attack Mage)
Fei Wei (Healing Mage)
Zhao Yun (Special Cavalry)
Huang Zhong (Mounted Archer)
Wei Yan (Cavalry)
Ma Su (Status Mage)
Rewards:
4100 Gold
Special Items:
White Tiger Jade (complete the battle)
Comments:
Ma Su and Wei Yan are still retreating, and make it past the first gate
just as your army arrives. They'll spend their time fleeing to the northwest fence,
so move forward and assualt the first gate in front of you. Unlike the last level,
the guards aren't content to wait for you and will move to attack once you're near
the gate. Still, you should be able to defeat them without too much of a problem.
Then fortify the north half of this gate with your best officers. On the enemy's
fifth turn, Ma Su will be in position and will call out Ma Chao's Xi Liang cavalry
again. You'll once again be asked if you want to break through the gate in the northwest
or just defeat all enemies. If you picked to break through, the troops from the
east gate will decide to be helpful by also attacking you. Stay in the gate and
beat back the enemies. If you brought Sima Yi, have him use his ultimate wind spell
over and over to weaken the enemies; no one will be healing them. On the enemy's
seventh turn the Nanman join the fun by appearing at your starting point, so send
out some excess generals to repel them while you continue to hold out against the
main army. It's a battle of endurance, but unless you get poor luck with your hits
you should be able to win out in the end if you hold the gate. When you've finally
killed them all, just move up to the northwest gate. Don't forget to send someone
over to the east gate to grab the goodies at the forts. Most of the enemies at the
northwest are ranged, so you should easily be able to move past them/kill them for
the win.
=============
INTERLUDE
=============
Story:
Ma Su's flight ends with his death at the hands of Wei. Sima Yi reports
that Zhuge Liang has been spotted further north near Han Zhong, and Cao Cao moves
to engage. Meanwhile, we see Diao Chan and her Scarves buddies meet up with Xu Shu.
Diao Chan and Jia Xu return to Cao Cao's camp as Cao Cao prepares to move out. Bring
Sima Yi for the next battle to make it a lot easier.
==============
END INTERLUDE
==============
----------------------------------------------------
Battle 42H: Han Zhong Mountains
----------------------------------------------------
Conditions for Victory:
Defeat Jiang Wei within 40 turns!
Enemies:
Soldier x 12
Archer x 7
Xi Liang Cavalry x 7
Pirate x 5
Cavalry x 4
Mounted Archer x 2
Monk x 2
Healing Mage x 2
Attack Mage x 2
Ma Dai (Xi Liang Cavalry)
Ma Chao (Xi Liang Cavalry)
Wei Yan (Cavalry)
Zhao Yun (Special Cavalry)
Huang Zhong (Mounted Archer)
Jiang Wei (Attack Mage)
Rewards:
4200 Gold
Comments:
Evil Zhuge runs inside the mountain and leaves Jiang Wei and the Shu army
to hold you off. You can tell this battle is going to be epic just by looking at
it; not very many officers, but hordes of generic enemies are all across the map.
Mountains block the most direct path, so you'll have to move around from the bottom.
Make sure you bring Sima Yi, and have him spam his wind spell over and over so the
enemies along the way become weaker and easier to kill once you're in range. Begin
by moving south and taking out the small group in the forest. It always seems to
start off raining, so your attack mages should stay back until the rain stops. Try
and kill the enemies before their turns come up, or the healing mages down in the
river will heal them from afar. Once the first group falls, put all your mages on
the right side of your group and move further south to the mountain pass. Meng You
will show up at the pass and the Nanman troops will ambush you in the forest. Have
your people with the best defense hold back Meng You while you deal with the Nanman.
They are pretty hard to attack, and you'll likely be hurting once they're dead,
so heal up as you continue your march south. You'll have a nice rest spot here since
there are only a few enemies guarding a tent. Heal up and move off into the river.
You could just cross straight east, but leaving the healers behind will annoy you,
so go ahead and defeat them and their entourage. If you've been casting the wind
spell each turn they should be softened up a bit, making it easier. After they've
dropped, get out of the water and scale the mountain to reach Jiang Wei's camp.
Constant use of the wind spell will have turned this place into a ghost town by
now, making it smooth sailing to Jiang Wei. Unfortunately, once you enter the camp,
Jiang Wei will summon up some of your friends from Jian Ye, the Wooden Soldiers.
Plow through the rest of the enemies and execute Jiang Wei to conquer the battle.
=============
INTERLUDE
=============
Story:
Xu Shu enters Cao Cao's tent to tell you about Zhuge Liang. This is the
big one, so sell everything and spend all your cash on supplies before you move
out.
==============
END INTERLUDE
==============
-----------------------------------------------------
Battle 43H: Hall of the Demon King
-----------------------------------------------------
Conditions for Victory:
Reach the inner chamber within 40 turns!
Enemies:
Lu Su Ghost (Attack Mage)
Lu Meng Ghost (Attack Mage)
Zhou Yu Ghost (Strategist)
Sun Jian Ghost (Ruler)
Sun Ce Ghost (Ruler)
Sun Quan Ghost (Ruler)
Liu Bei Ghost (Ruler)
Zhang Fei Ghost (Special Cavalry)
Zhuge Liang (Master Strategist)
Wooden Soldiers
Clay Soldiers
Reward:
A blue bird icon on the title screen
A free extra level on your next playthrough
A sense of satisfaction
Comments:
You're inside the mountain now, with four rooms around you. Only the east
room, filled with water, is open. Inside are the ghosts of Wu's strategists, complete
with Wooden Soldiers. The ghosts are the same classes as when they were alive. Clear
out the wood soldiers and then exorcise the ghosts to make them stop spawning. After
they're dead, the south room will open, and the souls of the Sun family arrive along
with Clay Soldiers. The Clay Soldiers are going to quickly clog up the hallway to
the Sun room, so burn them with spells and rush in before they respawn. Once you're
done ghostbusting, the west room opens, but no one appears inside yet. Take the
time to move your people back out of the earth room and regroup in the middle, healing
if needed. Then bring some strong people followed by Cao Cao inside the room to
make the spirits of Liu Bei and Zhang Fei appear. They haven't got any soldiers,
so they just shut the door and confuse everyone outside. Send them back to the netherworld,
shouldn't be too hard. When they're laid to rest, the north room finally opens and
Zhuge appears. He decides to resummon all the people you just killed, so now you
get to kill them again. He laughs about something, but it seems like his demon summoning
ritual isn't working. Anyway move north and cut through the deadweights. Watch out,
the Wu strategists like to burn you while you're in the hallway. Did I mention these
guys respawn? Get behind them as soon as possible and take down Evil Zhuge for good.
=============
ENDING
=============
Story:
The demon king is in his Dark Warrior(Xuan Wu) secretly planning to recover
from his wound when Cao Cao comes barging in. Cao Cao said that it's all over, but
the demon king refuses to submit saying that everyone are just mere mortals and
that he is the all powerful demon king, but suddenly he can't move as Zhuge Liang
took the opportunity to kill the weakened Demon King by destroying all of his veins,
which the perishing demon king said that he cannot be killed by a mere mortal and
he is all that powerful (yeah, right). Then a dying Zhuge Liang comes back into
senses talking to a shocked Cao Cao, who said that he has killed the demon king
and Cao Cao attempts to heal him, but Zhuge said it's no use as he has destroyed
all of his veins, and that he has betrayed his lord Liu Bei and he's sorry for it
before he dies. Guan Yu then comes in and has apparently heard the dying Zhuge Liang's
last words. Guan Yu was about to kill Zhuge Liang, but instead agreed to have Zhuge
Liang buried near Liu Bei and Zhang Fei, as that would've been what Zhuge Liang
(the good one) had wanted anyway.
The scene goes to a mountain near Wu Zhang Plains a month later. Cao Cao
has ordered Xu Shu to go see him. Xu Shu said that has he demolished the altar yet
which Cao Cao said yes, but it was delayed due to Zhuge Liang's funeral. Xu Shu
finds a letter written by Zhuge Liang in Jiang Xia and gives it to Cao Cao, which
he reads.
The letter was writtened around some time after Chi Bi, which Zhuge Liang
begins by that whoever reads this letter, hopefully Xu Shu, Pang Tong, or anybody
else able can help him out as he's feeling that he won't be living much longer.
He's not afraid of dying, but he fears that he would cause sufferings to others.
He begins to talk about the Demon King's rebellion during 3000 years ago and now
he has awaken, now looking for a perfect host. The Demon King originally wanted
to possess Liu Bei, but instead possessed Zhuge Liang as Zhuge Liang voluntarily
agreed let him take over, not wanting his lord Liu Bei's heroic image to be tainted.
He stated that the SE winds during Chi Bi were the works of the demon king. He has
done all he could to fight against the demon king, but eventually will lose control
of his body. He hopes that if that does happen, he hopes that whoever's strong enough
will kill him. (Ironically that Cao Cao has weakened him real bad, but in the end,
Zhuge Liang killed the demon king).
Cao Cao finishes, stating out of everyone who has suffered, Zhuge Liang
suffered the most. Cao Cao then curiously asked why Xu Shu would help the demon
king by building the fake Green Dragon (Qing Long) Altar, Xu Shu stated that he
knows that the demon king is able to revive the dead, which Cao Cao knew that Xu
Shu really had wanted his mother revived. Xu Shu then goes tell this to the remaining
Shu officers.
The final scene is at Liu Bei's, Zhuge Liang's and Zhang Fei's burial site,
where Guan Yu is cleaning it for one last time. Cao Cao comes and pays respect to
the deceased. Guan Yu then asks permission from Cao Cao for him to leave as he wanted
to realise his brother's dream, which Cao Cao grants. Later, Xun Yu, Xiahou Dun,
Xu Zhu, and Diao Chan comes. Xu Zhu wanted to go back to his home village and continue
farming while Diao Chan wants to spread the true meaning of the Yellow Turban teachings
(At just before Zhang Lu surrendered to Cao Cao, Diao Chan told Cao Cao that her
parents were worshippers of the Yellow Turban teachings.), not the one which led
to the Yellow Turban Rebellion, with her two fellow worshippers. Cao Cao grants
them to leave and then feels a little sad, which Xun Yu and Xiahou Dun consoles
him, telling that they will stay with him forever and there's work to do. (thanks
to ultramanys for this translation)
========================
THIS GAME IS COMPLETE!
========================
=================
Items List [LOCC4]
=================
Herb: heals a unit for 30 HP. Can be bought in shops for 100 gold. Can be found in
tents in earlier battles.
Strong Herb: heals a unit for 80 HP. Can be bought in shops for 300 gold. Can be
found in tents in later battles.
Peach: fully heals a unit. Cannot be bought in shops. Can be found in forts in later
battles.
Magic Pot: restores 30 MP to a unit. Can be bought in shops for 500 gold. Can be
found in camps in mid-game battles.
Potent Magic Pot: restrores 80 MP to a unit. Cannot be bought in shops. Can be found
in tents in later battles.
Antidote: cures a unit of poison. Can be bought in shops for 300 gold. Can be found
in camps in early battles.
Confusion Herb: cures a unit of confusion. Can be bought in shops for 300 gold. Can
be found in camps in early battles.
Paralysis Herb: cures a unit of paralysis. Can be bought in shops for 300 gold.
Silence Herb: cures a unit of silence. Can be bought in shops for 300 gold.
Remedy: cures a unit of all status effects. Can be bought in shops for 1000 gold.
Class Seal: changes a unit to their next class if they are at level 15 or 30. Can
be bought in shops for 1000 gold. Is sometimes a reward from battles.
==========================
Character Spells List [LOCC5]
==========================
Ruler (Cao Cao, Liu Bei, Sun Jian/Ce/Quan, Yuan Shao)
---------
Wind (single-target wind, radius 4 squares, 6 MP)-default
Heal (single-ally healing, radius 4 squares, 6 MP)-level 6
All Up (self stat boost, 8 MP)-level 10
Multi-Wind (3x3-target wind, radius 4 squares, 12 MP)-upon first class change
MP Swap (single-ally MP restore, radius 3 squares, 24 MP)-level 20
Multi-Fire (cross-target fire, radius 4 squares, 12 MP)-level 25
Multi-Attack Down (3x3-target stat drain, radius 3 squares, 12 MP)-upon second class
change
Attack Mage
--------------------
Fire (single-target fire, radius 4 squares, 6 MP)-default
Earth (single-target earth, radius 4 squares, 6 MP)-default
Tactic Up (self stat boost, 3 MP)-default
Water (single-target water, radius 4 squares, 6 MP)-level 7
Heal (single-ally healing, radius 4 squares, 6 MP)-level 9
Multi-Fire (cross-target fire, radius 4 squares, 12 MP)-level 11
Multi-Earth (cross-target earth, radius 4 squares, 12 MP)-level 13
Multi-Water (cross-target water, radius 4 squares, 12 MP)-level 15
Wind (single-target wind, radius 4 squares, 6 MP)-upon first class change
Fire 2 (single-target greater fire spell, radius 3 squares, 10 MP)-level 17
Earth 2 (single-target greater earth spell, radius 3 squares, 10 MP)-level 19
Water 2 (single-target greater water spell, radius 3 squares, 10 MP)-level 21
HP-MP Switch (self HP-MP switch, 0 MP (24 HP))-level 23
Earth 3 (single-target greatest earth spell, radius 2 squares, 18 MP)-level 25
Water 3 (single-target greatest water spell, radius 2 squares, 20 MP)-level 27
Multi-Earth 2(cross-target greater earth spell, radius 3 squares, 20 MP)-level 29
Fire Wall (line-target greatest fire spell, radius 2 squares up/down/left/right from
caster, 24 MP)-upon second class change
Water Dragon (cross-target greatest water spell, radius 3 squares, 20 MP)-level 31
Fire Dragon (cross-target greatest fire spell, radius 3 squares, 20 MP)-level 33
Red Phoenix Flame (3x3-target ultimate fire spell, radius 4 squares, 40 MP)-level
35, must have Red Phoenix Jade equipped and it must be a sunny day
Healing Mage
---------------------
Heal (single-ally healing, radius 4 squares, 6 MP)-default
Reflex Up (cross-area stat boost, radius 4 squares, 6 MP)-default
Morale Up (cross-area stat boost, radius 4 squares, 6 MP)-default
Cure (single-ally status removal, radius 4 squares, 8 MP)-level 7
Defense Up (single-ally stat boost, radius 4 squares, 6 MP)-level 9
MP Restore (single-ally mp restore, radius 3 squares, 24 MP)-level 11
Strength Up (single-ally stat boost, radius 4 squares, 6 MP)-level 13
Defense Up (single-ally stat boost, radius 4 squares, 6 MP)-level 15
Heal 2 (single-ally greater healing, radius 3 squares, 10 MP)-upon first class change
Multi-Heal (cross-ally healing, radius 4 squares, 12 MP)-upon first class change
Multi-Morale Up (3x3-ally stat boost, radius 3 squares, 12 MP)-level 17
Multi-Reflex Up (3x3-ally stat boost, radius 3 squares, 12 MP)-level 19
Movement Up (single-ally movement boost, radius 3 squares, 8 MP)-level 21
Multi-Defense Up (cross-ally stat boost, radius 3 squares, 12 MP)-level 23
Heal 3 (single-ally greatest healing, anywhere on the battlefield, 18 MP)-level 25
Multi-Attack Up (cross-ally stat boost, radius 3 squares, 12 MP)-level 27
MP Restore 2 (single-ally greater mp restore, radius 2 squares, 48 MP)-level 29
Restore Action (gives ally another turn, radius adjacent, 24 MP)-upon second class
change
Multi-Cure (3x3 ally status removal, radius 3 squares, 18 MP)-level 31
Multi-Heal 2 (3x3 ally greater healing, radius 3 squares, 20 MP)-level 33
White Tiger Healing (full healing and cure on all units, 40 MP)-level 35, must have
White Tiger Jade equipped to use
Status Mage
-------------------
Reflex Down (cross-target stat drain, radius 4 squares, 6 MP)-default
Morale Down (cross-target stat drain, radius 4 sqaures, 6 MP)-default
Poison (single-target poison, radius 4 sqaures, 8 MP)-default
Drain (single-target health drain, radius 3 squares, 8 MP)-level 8
Heal (single-target healing, radius 4 squares, 6 MP)-level 9
Paralyze (single-target paralyze, radius 4 squares, 8 MP)-level 11
Strength Down (single-target stat drain, radius 4 squares, 6 MP)-level 13
Defense Down (single-target stat drain, radius 4 squares, 6 MP)-level 15
Confuse (single-target confusion, radius 4 squares, 8 MP)-upon first class change
Attack Down (single-target stat drain, radius 4 squares, 6 MP)-upon first class change
Silence (single-target spell block, radius 4 squares, 8 MP)-level 17
Heal 2 (single-ally greater healing, radius 3 squares, 10 MP)-level 19
Multi-Morale Down (3x3-target stat drain, radius 3 squares, 12 MP)-level 20
Multi-Reflex Down (3x3-target stat drain, radius 3 squares, 12 MP)-level 21
MP Drain (single-target MP drain, radius 3 squares, 4 MP)-level 23
Multi-Poison (cross-target poison, radius 3 squares, 18 MP)-level 25
Multi-Attack Down (cross-target stat drain, radius 3 squares, 12 MP)-level 27
Multi-Defense Down (cross-target stat drain, radius 3 squares, 12 MP)-level 29
Multi-Paralyze (cross-target paralyze, radius 3 squares, 18 MP)-level 30
Multi-Confuse (cross-target confusion, radius 3 squares, 18 MP)-upon second class
change
Death (single-target death spell, radius 3 squares, 16 MP)-level 31
Hexagram (3x3-target random effect, radius 3 squares, 20 MP)-level 33
Dark Warrior Spell (Hexagram on all targets and allies, 40 MP)-level 35, must have
the Dark Warrior Jade equipped
Monk (Dian Wei, various enemies)
---------
Strength Up (self stat boost, 3 MP)-default
Reflex Down (cross-target stat drain, radius 4 squares, 8 MP)-level 8
Poison (single-target poison, radius 4 squares, 8 MP)-upon first class change
Multi-Reflex Down (3x3-target stat drain, radius 3 squares, 12 MP)-upon second class
change
Bandit (Xu Chu, various enemies)
------------
Earth (single-target earth spell, radius 4 squares, 6 MP)-default
Defense Down (single-target stat drain, radius 4 squares, 6 MP)-level 8
Earth 2 (single-target greater earth spell, radius 3 squares, 10 MP)-upon first class
change
Earth 3 (single-target greatest earth spell, radius 2 squares, 18 MP)-upon second
class change
Songstress (Diao Chan, Zhu Rong)
----------------
Auto-Cure (all adjacent ally status removal, happens at beginning of turn)-default
Cure (single-ally status removal, radius 4 squares, 8 MP)-default
Strength Up (single-ally stat boost, radius 4 squares, 6 MP)-default
Drain (single-target health drain, radius 3 squares, 8 MP)-upon first class change
Multi-Cure (3x3 ally status removal, radius 3 squares, 18 MP)-level 22
Death (single-target death spell, radius 3 squares, 16 MP)-upon second class change
Mounted Strategist (Sima Yi) (starting from level 27)
-------------------------------
Fire (single-target fire, radius 4 squares, 6 MP)-default
Fire 2 (single-target greater fire spell, radius 3 squares, 10 MP)-default
Multi-Fire (cross-target fire, radius 4 squares, 12 MP)-default
Wind (single-target wind, radius 4 squares, 6 MP)-default
Wind 2 (single-target greater wind spell, radius 4 squares, 10 MP)-default
Multi-Wind (3x3-target wind, radius 4 squares, 12 MP)-default
Earth (single-target earth spell, radius 4 squares, 6 MP)-default
Earth 2 (single-target earth spell, radius 3 squares, 10 MP)-default
Earth 3 (single-target greatest earth spell, radius 2 squares, 18 MP)-default
Paralyze (single-target paralyze, radius 4 squares, 8 MP)-default
Heal (single-target healing, radius 4 squares, 6 MP)-default
Sunny Day (changes weather to sunny, 16 MP)-default
Cloudy Day (changes weather to cloudy, 10 MP)-default
Tactic Up (self stat boost, 3 MP)-default
HP-MP Switch (self HP-MP switch, 0 MP (24 HP))-default
Windstorm (wind spell on all possible targets, 24 MP)-level 29
Stormy Day (changes weather to stormy, 16 MP)-upon second class change
Fire Wall (line-target greatest fire spell, radius 2 squares up/down/left/right from
caster, 24 MP)-level 31
Wind Dragon (3x3-target greater wind spell, radius 4 squares, 20 MP)-level 32
Fire Dragon (cross-target greatest fire spell, radius 3 squares, 20 MP)-level 33
Green Dragon Thunder (hits an enemy with thunder with possible random targets afterward,
radius 3 squares, 40 MP)-level 35, Sima Yi must have the Green Dragon Jade equipped
and it must be a stormy day
Pirate (starting from level 21)
-------------
Water (single-target water, radius 4 squares, 6 MP)-default
Water 2 (single-target greater water spell, radius 3 squares, 10 MP)-default
Defense Down (single-target stat drain, radius 4 squares, 6 MP)-default
Water 3 (single-target greatest water spell, radius 2 squares, 20 MP)-level 30
Strategist (Zhou Yu and Lu Xun) (starting from level 27)
-----------------
Fire (single-target fire, radius 4 squares, 6 MP)-default
Multi-Fire (cross-target fire, radius 4 squares, 12 MP)-default
Water (single-target water, radius 4 squares, 6 MP)-default
Water 2 (single-target greater water spell, radius 3 squares, 10 MP)-default
Multi-Water (cross-target water, radius 4 squares, 12 MP)-default
Confuse (single-target confusion, radius 4 squares, 8 MP)-default
Heal (single-ally healing, radius 4 squares, 6 MP)-default
Multi-Water 2(cross-target water, radius 3 squares, 20 MP)-level 30
Water Dragon (single-target greatest water spell, radius 2 squares, 20 MP)-level
30
Fire Dragon (cross-target greatest fire spell, radius 3 squares, 20 MP)-level 33?
Master Strategist (Zhuge Liang) (starting from level 33)
----------------------------
Fire (single-target fire, radius 4 squares, 6 MP)-default
Fire 2 (single-target greater fire spell, radius 3 squares, 10 MP)-default
Multi-Fire (cross-target fire, radius 4 squares, 12 MP)-default
Fire Dragon (cross-target greater fire spell, radius 3 squares, 20 MP)-default
Water (single-target water, radius 4 squares, 6 MP)-default
Water 2 (single-target greater water spell, radius 3 squares, 10 MP)-default
Multi-Water (cross-target water, radius 4 squares, 12 MP)-default
Water Dragon(cross-target water, radius 3 squares, 20 MP)-default
Wind (single-target wind, radius 4 squares, 6 MP)-default
Wind 2 (single-target greater wind spell, radius 4 squares, 10 MP)-default
Multi-Wind (3x3-target wind, radius 4 squares, 12 MP)-default
Wind Dragon (3x3-target greater wind spell, radius 4 squares, 20 MP)-default
Earth (single-target earth spell, radius 4 squares, 6 MP)-default
Earth 2 (single-target earth spell, radius 3 squares, 10 MP)-default
Multi-Earth (cross-target earth, radius 4 squares, 12 MP)-default
Multi-Earth 2(cross-target greater earth spell, radius 3 squares, 20 MP)-default
Drain (single-target health drain, radius 3 squares, 8 MP)-default
Death (single-target death spell, radius 3 squares, 16 MP)-default
MP Drain (single-target MP drain, radius 3 squares, 4 MP)-default
Reflex Down (cross-target stat drain, radius 4 squares, 6 MP)-default
Multi-Reflex Down (3x3-target stat drain, radius 3 squares, 12 MP)-default
Morale Down (cross-target stat drain, radius 4 sqaures, 6 MP)-default
Multi-Morale Down (3x3-target stat drain, radius 3 squares, 12 MP)-default
Attack Down (single-target stat drain, radius 4 squares, 6 MP)-default
Multi-Attack Down (cross-target stat drain, radius 3 squares, 12 MP)-default
Defense Down (single-target stat drain, radius 4 squares, 6 MP)-default
Multi-Defense Down (cross-target stat drain, radius 3 squares, 12 MP)-default
Confuse (single-target confusion, radius 4 squares, 8 MP)-default
Multi-Confuse (cross-target confusion, radius 3 squares, 18 MP)-default
Poison (single-target poison, radius 4 sqaures, 8 MP)-default
Multi-Poison (cross-target poison, radius 3 squares, 18 MP)-default
Paralyze (single-target paralyze, radius 4 squares, 8 MP)-default
Multi-Paralyze (cross-target paralyze, radius 3 squares, 18 MP)-default
Silence (single-target spell block, radius 4 squares, 8 MP)-default
Hexagram (3x3-target random effect, radius 3 squares, 20 MP)-default
Heal (single-ally healing, radius 4 squares, 6 MP)-default
Heal 2 (single-ally greater healing, radius 3 squares, 10 MP)-default
Multi-Heal (cross-ally healing, radius 4 squares, 12 MP)-default
Multi-Heal 2 (3x3-ally healing, radius 3 squares, 20 MP)-default
Heal 3 (single-ally greatest healing, anywhere on the battlefield, 18 MP)-default
MP Restore (single-ally mp restore, radius 3 squares, 24 MP)-default
MP Restore 2 (single-ally greater mp restore, radius 2 squares, 48 MP)-default
Cure (single-ally status removal, radius 4 squares, 8 MP)-default
Multi-Cure (3x3 ally status removal, radius 3 squares, 18 MP)-default
Movement Up (single-ally movement boost, radius 3 squares, 8 MP)-default
Reflex Up (cross-area stat boost, radius 4 squares, 6 MP)-default
Multi-Reflex Up (3x3-ally stat boost, radius 3 squares, 12 MP)-default
Morale Up (cross-area stat boost, radius 4 squares, 6 MP)-default
Multi-Morale Up (3x3-ally stat boost, radius 3 squares, 12 MP)-default
Attack Up (single-ally stat boost, radius 3 squares, 6 MP)-default
Multi-Attack Up (cross-ally stat boost, radius 3 squares, 12 MP)-default
Defense Up (single-ally stat boost, radius 4 squares, 6 MP)-default
Multi-Defense Up (cross-ally stat boost, radius 3 squares, 12 MP)-default
Restore Action (gives ally another turn, radius adjacent, 24 MP)-default
Tactic Up (self stat boost, 3 MP)-default
HP-MP Switch (self HP-MP switch, 0 MP (24 HP))-default
============================
SPECIAL ITEMS GUIDE [LOCC6]
============================
1. Twin Blades
How to get it: On Villain Path, defeat Liu Bei at Ma Chao's Raid (Battle 37). On
Hero Path, automatic after Mt. Ding Jun (Battle 32).
Function: The wielder will always get a counter-counter-attack (ie, you attack, enemy
attacks, then you attack again).
2. Sword of Light
How to get it: On either path, defeat Zhao Yun at Chang Ban (Battle 27) and select
the second option.
Function: The wielder will do extra damage against mounted units.
3. Sword of Heaven:
How to get it: On either path, Cao Cao begins with it equipped.
Function: The wielder's evasion rate will rise.
4. Ancestral Sword:
How to get it: On either path, complete Si Shui Guan (Battle 2) with Sun Jian alive
and he will give you the sword.
Function: The wielder's critical rate will rise.
5. Black Dragon:
How to get it: On Hero Path only, Guan Yu joins with this equipped.
Function: When you attack someone with this equipped, they won't counter-attack.
6. Serpent Halberd:
How to get it: On Villain Path, defeat Zhang Fei at Ma Chao's Raid (Battle 37). On
Hero Path, automatic after Rescue at Mai Castle (Battle 33).
Function: When you attack someone with this equipped, any enemy in the same line
of attack will also be hit.
7. Lu Bu's Halberd:
How to get it: On either path, automatic after Lu Bu at Baimen (Battle 15).
Function: If you kill an enemy with this equipped, you will attack another enemy
if any more are in range (counter rules still apply).
8. Lu Bu's Bow:
How to get it: On either path, on Second Assault on Yanzhou (Battle 9) you must have
the scene where the merchant closes the gates, then after the battle you must select
the first option to get the bow.
Function: Inflicts Paralyze on an enemy if you hit them.
9. Li Guan's Bow:
How to get it: On either path, defeat all enemies at Reclaiming Yanzhou (Battle 7).
You can get another in either path by killing Chen Wu in later battles.
Function: Inflicts Silence on an enemy if you hit them.
10. Shooting Star:
How to get it: On Villain Path, at Fan Castle (Battle 38) have Pang De duel Zhou
Cong and then complete the level.
Function: Inflicts Confuse on an enemy if you hit them.
11. Twin Whips:
How to get it: On either path, defeat all enemies at Chi Bi (Battle 28).
Function: The wielder will always get a counter-counter-attack (ie, you attack, enemy
attacks, then you attack again).
12. Poison Catapult:
How to get it: On either path, automatic after Guan Du (Battle 19).
Function: Inflicts Poison on an enemy if you hit them.
13. Leaf Fan:
How to get it: On either path, select to defeat Yuan Shu within 12 turns when fighting
Yuan Shu (Battle 12) and you'll get it after the battle.
Function: Boosts the power of wind-based tactics.
14. Fire Fan:
How to get it: On either path, protect Xin Pi at Attack on Ye (Battle 23) until he
opens the castle's inner gate, then kill Shen Pei.
Function: Boosts the power of wind-based tactics.
15. Zhuge Liang's Fan:
How to get it: On Villain Path, defeat Zhuge Liang at Yangping Guan (Battle 40).
Function: Lowers the amount of MP needed for tactics.
16. Seven-Star Sword:
How to get it: On either path, kill Feng Ji at Skirmish at Liyang (Battle 22).
Function: Increase tactic's accuracy by 15%.
17. Sage's Sword:
How to get it: On either path, talk to the Emperor on The Emperor's Flight (Battle
10) and select the second choice, and you'll get it after the battle. You can get
another in Villain Path by making Zhang Lu surrender at Han Zhong (Battle 32).
Function: Increase Max MP by 20 points.
18. Mirror Armor:
How to get it: On either path, kill Taishi Ci at He Fei (Battle 30).
Function: Arrows and Catapults have a 0% of hitting you.
19. Golden Armor:
How to get it: On either path, talk to the Emperor on The Emperor's Flight (Battle
10) and select the first choice, and you'll get it after the battle. You can get
another on either path by killing Yuan Tan at Siege of Nan Pi (Battle 24).
Function: The wearer is immune to critical attacks.
20. Chain Mail:
How to get it: On either path, defeat all enemies at Ambush at Yanzhou (Battle 8).
You can get another on either path by killing Dong Xi in later battles.
Function: The wearer is immune to consecutive attacks.
21. Silver Armor:
How to get it: On either path, defeat Zhao Yun at Chang Ban (Battle 27) and select
the second option. You can get another on either path by killing Zhao Yun in later
battles.
Function: Reduces damage from tactic by 15%.
22. Dragon Scale Armor:
How to get it: On either path, kill Han Dang at Chi Bi (Battle 28).
Function: When you get hit, your MP goes down instead of your HP. You will lose HP
only when your MP bar is completely gone. Even if you have 1 MP left, you won't
take damage until it's gone.
23. Flying Draon Robe:
How to get it: On either path, select Dian Wei's plan at Yellow Scarves in Qingzhou
(Battle 5). You can get two more in either path by killing Hu Che Er at Dian Wei's
Stand (Battle 11) and by killing Gan Ning in later battles.
Function: Increase critical rate by 10 points.
24. Zhuge Liang's Robe:
How to get it: On either path, defeat Zhuge Liang or bring him under 1/4 health at
Bo Wang Slope (Battle 26).
Function: Increase tactical power by 10 points.
25. Dark Taoist Robe:
How to get it: On either path, choose Xun Yu's plan or Xun You's plan at Yellow Scarves
in Qingzhou. You can get another on Villain Path by killing Yan Pu at Han Zhong
(Battle 32).
Function: Increase Max MP by 20 points.
26. Phoenix Robe:
How to get it: On either path, complete Dian Wei's Stand (Battle 11) without saving
Dian Wei, and you'll get it after the battle.
Function: Recovers a bit of HP at the beginning of each turn.
27. Silver Mirror Shield:
How to get it: On either path, kill Wen Chou at Battle at Yellow River (Battle 18).
Function: Raises tactical evasion by 15%.
28. Wind God's Shield:
How to get it: On either path, defeat Yuan Shao at Retreat from Cangting (Battle
20).
Function: Raises physical and tactical evasion by 15%.
29. Wheel:
How to get it: On either path, automatic after Yuan Shu (Battle 12).
Function: Increase movement of catapults by 2 points. (Only Liu Ye can use this)
30. Shadow Runner:
How to get it: On Villain Path only, have Xiahou Yuan duel Huang Zhong at Mt. Ding
Jun (Battle 35) and then retreat.
Function: Increase movement by 2 points.
31. Grey Horse:
How to get it: On either path, kill Li Ru at Dong Zhuo Pursuit (Battle 4).
Function: Increase movement by 2 points.
32. Red Hare:
How to get it: On Hero Path only, Guan Yu joins with it equipped.
Function: Allows you to move in between units.
33. Di Lu:
How to get it: On Villain Path, defeat all enemies at Ma Chao's Raid (Battle 37).
On Hero Path, automatic after Mt. Ding Jun (Battle 32).
Function: Ignores terrain reductions allowing you to walk anywhere without losing
movement.
34. Iron Helmet:
How to get it: On either path, kill Pan Zhang in the later battles.
Function: Increase Max HP by 45 points.
35. Zhuge Liang's Hat:
How to get it: On Hero Path only, automatic after Stone Warrior Formation (Battle
38).
Function: Increase Max MP by 45 points.
36. Featherless Arrow:
How to get it: On either path, kill Zang Ba at Rescue at Xiao Pei (Battle 14).
Function: Allows you to attack enemies from one space away like an archer.
37. Art of War:
How to get it: On either path, kill Zhang Hong at He Fei (Battle 30).
Function: Gives you a little extra exp at the beginning of each turn.
38. Meng De:
How to get it: ?
Function: When you fight, you get a little more exp than normal.
39. Blue Pouch Book:
How to get it: On either path, kill Huang Gai at Chi Bi (Battle 28).
Function: Recovers a little HP at the start of each turn.
40. Way of Peace:
How to get it: On either path, kill Zhang Bao at Yellow Turbans (Battle 1).
Function: Recovers from any and all status effects at the beginning of your turn.
41. Peaceful Technique:
How to get it: On either path, defeat Zhou Yu at Chi Bi (Battle 28).
Function: Recovers a little MP at the beginning of each turn.
42. Heaven's Manuel:
How to get it: On either path, defeat Yuan Shang at Guo Jia's Fate (Battle 25).
Function: Allows you to mimic the tactics of anyone next to you.
43. Six Arts of War:
How to get it: On either path, kill Mi Fang at Chang Ban (Battle 27).
Function: Gains a bit of weapon exp at the beginning of each turn.
44. Three Ploys:
How to get it: On either path, kill Mi Zhu at Chang Ban (Battle 27).
Function: Gains a bit of armor exp at the beginning of each turn.
45. Bean Bag:
How to get it: On either path, kill Yan Liang at Battle at Baima (Battle 17).
Function: Automatically uses an Herb when you're attacked. Doesn't work if you run
out of Herbs.
46. Imperial Seal:
How to get it: On either path, defeat all enemies at Mt. Ding Jun (Battle 35/Battle
32)
Function: Unit equipped with this always gets critical attacks.
47. Green Dragon Jade:
How to get it: On Villain Path, automatic after Yangping Guan (Battle 40). On Hero
Path, automatic after Stone Warrior Formation (Battle 38).
Function: When equipped, unit may cast Green Dragon Thunder if they know it.
48. Red Phoenix Jade:
How to get it: On Villain Path, automatic after Cheng Du (Battle 41). On Hero Path,
automatic after Baidicheng (Battle 39).
Function: When equipped, unit may cast Red Phoenix Flame if they know it.
49. Dark Warrior Jade:
How to get it: On Villain Path, automatic after Baidicheng (Battle 42). On Hero Path,
automatic after Yangping Guan (Battle 40).
Function: When equipped, unit may cast Dark Warrior Spell if they know it.
50. White Tiger Jade:
How to get it: On Villain Path, automatic after Return to Chi Bi (Battle 43). On
Hero Path, automatic after Battle of Jianjiao (Battle 41).
Function: When equipped, unit may cast White Tiger Healing if they know it.
================
THANKS [LOCC7]
================
*Luo Guanzhong, for writing a classic story
*KOEI, for making a great series of Three Kingdoms games
*Lord Yuan Shu and Junsuijin, for running a great game site/forum (www.lordyuanshu.com)
*James, for running one of the most famous Three Kingdoms sites (www.kongming.net)
*All the LYS forum members, for being a great group of people
*Terranigma Freak and ultramanys, for help with basics and translations
*Al Gore, for inventing the Internet
=====================
LEGAL STUFF [LOCC8]
=====================
This guide is copyright (c) Taishi Ci, 2007. This guide is only to be hosted by www.lordyuanshu.com
and www.kongming.net. If you wish to post this guide on your site, you must get
full permission from the author, who may be contacted at straybow13@gmail.com