Kongming’s Archives –> Legend of Cao Cao –> FAQs and Walkthroughs Author: Taishi Ci 2.0; FAQ: legend_of_cao_cao.txt; Ver. 1.0
===================================
LEGEND OF CAO CAO WALKTHROUGH
===================================

====================
TABLE OF CONTENTS
====================

Introduction..........................................................[LOCC1]
Gameplay Basics.......................................................[LOCC2]
Walkthrough...........................................................[LOCC3]
     Main Path
          Yellow Scarves..............................................[1B]
          Si Shui Guan................................................[2B]
          Hu Lao Guan.................................................[3B]
          Dong Zhuo Pursuit...........................................[4B]
          Yellow Scarves in Qingzhou..................................[5B]
          Attack on Xuzhou............................................[6B]
          Reclaiming Yanzhou..........................................[7B]
          Ambush at Yanzhou...........................................[8B]
          Second Assault on Yanzhou...................................[9B]
          The Emperor's Flight........................................[10B]
          Dian Wei's Stand............................................[11B]
          Yuan Shu....................................................[12B]
          Revenge at Wan..............................................[13B]
          Rescue at Xuzhou............................................[14B]
          Lu Bu at Baimen.............................................[15B]
          Capturing Xiao Pei..........................................[16B]
          Battle of Baima.............................................[17B]
          Battle of Yellow River......................................[18B]
          Guan Du.....................................................[19B]
          Retreat from Cangting.......................................[20B]
          Ru Nan......................................................[21B]
          Skirmish at Liyang..........................................[22B]
          Battle of Ye................................................[23B]
          Seige of Nan Pi.............................................[24B]
          Guo Jia's Fate..............................................[25B]
          Bo Wang Slope...............................................[26B]
          Chang Ban...................................................[27B]
          Chi Bi......................................................[28B]
          Flight along Hua Rong Dao...................................[29B]
          He Fei......................................................[30B]
          Tong Gate...................................................[31B]
     Villain/Neutral Path
          Hanzhong....................................................[32V]
          Second Defense of He Fei....................................[33V]
          Ru Xu Kou...................................................[34V]
          Mt. Ding Jun................................................[35V]
          Han River...................................................[36V]
          Ma Chao's Raid..............................................[37V]
          Fan Castle..................................................[38V]
          Breakthrough at Hanzhong....................................[39V]
          Battle of Jianjiao..........................................[40V]
          Cheng Du....................................................[41V]
          Baidicheng..................................................[42V]
          Return to Chi Bi............................................[43V]
          Return to Ru Xu Kou.........................................[44V]
          Jian Ye.....................................................[45V]
     Hero Path
          Mt. Ding Jun................................................[32H]
          Rescue at Mai Castle........................................[33H]
          Xiangyang...................................................[34H]
          Return to Chi Bi............................................[35H]
          Ru Xu Kou...................................................[36H]
          Jian Ye.....................................................[37H]
          Stone Warrior Formation.....................................[38H]
          Baidicheng..................................................[39H]
          Yangping Guan...............................................[40H]
          Battle of Jianjiao..........................................[41H]
          Hanzhong Mountains..........................................[42H]
          Hall of the Demon King......................................[43H]
Item List.............................................................[LOCC4]
Spells List...........................................................[LOCC5]
Special Items Guide...................................................[LOCC6]
Thanks................................................................[LOCC7]
Legal Stuff...........................................................[LOCC8]

======================
INTRODUCTION [LOCC1]
======================

          Sangokushi Sousouden, or Legend of Cao Cao, is a part of the Legends SRPG
 series made by KOEI, and is the third game in the series. The first game, Sangokushi
 Eiketsuden, focuses on Liu Bei and Shu-Han, while the second game, Sangokushi Koumeiden,
 focuses on Zhuge Liang and Latter Shu. Legend of Cao Cao, as you might have guessed,
 focuses on Cao Cao and the formation of the Wei kingdom. The only version of the
 game so far is on PC.

          I first learned of this series from a thread on Scholars of Shen Zhou,
 and managed to track down a copy from a Chinese site. Having played through the
 game three times now, I think I've learned a thing or two about it. To help all
 the other Three Kingdoms fans who don't read Chinese or Japanese, I decided to create
 this guide, which, as far as I know, is the only English guide for Legend of Cao
 Cao to date. Hopefully this guide will help you appreciate the game.

          About the story: I make the assumption that if you were dedicated enough
 to find a copy of LoCC and this guide, you know at least the basics of Three Kingdoms
 characters and battles, so you should have some idea what's going on. As for the
 details, and the plots of the latter battles, I've written down what seemed to make
 sense, but I make no guarantees that I've got it all right.

=========================
GAMEPLAY BASICS [LOCC2]
=========================

Storyline Branching
--------------------------------

          During the cutscenes between battles, you will notice a bar in the upper-right
 that determines how "good" you are. This bar is used to show what storyline branch
 you will be going on when they split at a certain point in the game. If there is
 more blue than red, then you are moving towards the "Hero" path; if there is more
 red than blue, you are moving towards the "Villain" path. You will be given choices
 during the cutscenes that will increase the length of either the red bar or the
 blue bar by certain amounts. After a while, when one of the bars becomes long enough,
 the shorter bar will turn yellow: this is to let you know that you are now following
 that path's storyline. If you make it to the storyline branch, but neither bar has
 turned yellow, then you are on the "Neutral" path, which follows the Villain path
 with some minor adjustments in details.

Class Triangle
----------------------

          Although there are many different classes in LoCC, most of them boil down
 to four basic classifications: infantry, cavalry, archer, or mage. The first three
 follow a rock-paper-scissors system where any one of them is strong against one
 and weak to another. In this case, infantry are strong against archers, who are
 strong against cavalry, who are strong against infantry. Therefore, it's best to
 plan ahead with your units and have the right unit for the job against a particular
 enemy. As for mages, they are very weak to physical attacks, but strong against
 magic. Keep your mages in the rear where they can cast their spells safely.

Infantry classes: Soldier, Monk, Bandit, Pirate
Cavalry classes: Cavalry, Xi Liang Cavalry, Special Cavalry, Ruler
Archer classes: Archer, Mounted Archer
Mage classes: Attack Mage, Status Mage, Healing Mage, Strategist, Mounted Strategist,
 Master Strategist

          There are a few classes that don't fit into this grouping as easily. The
 beast tamers are about as strong to all three physical attacks, but suffer against
 magic. The Songstress could be considered a cross between a infanty and a mage,
 as they have evasion comparable to a Monk, but a low defense when they do get hit.
 The Catapult has the highest range of any physical unit, but has low defenses like
 a mage.

Attack & Movement Issues
-----------------------------------------

          For most attacks, the attack unit will attack once, then the defending
 unit will get a counterattack. It's possible for a unit to hit twice in one attack,
 or sometimes to counter a counterattack, although this happens rarely.

          In general, cavalry classes move across normal terrain the fastest, but
 are hampered by mountains or forests and can barely move in water. Classes on foot
 move slower overall but have better movement through rough terrain.

          There is a special feature concerning movement in LoCC: units are able
 to block enemies from moving past them. For example, let's say your unit has 5 movement.
 Your normal path would look like this:

A   +   +   +   +   B

          where A is your unit and B is your maximum movement range. However, if
 there is an enemy unit next to (but not adjacent to) any of those squares, then
 you cannot move past that square:

                X
A   +   +   +   +   B

          In this example, you cannot move past the square that X is next to. You
 would have to move to that square and then wait until your next turn to continue
 moving forward. The good news is that this also applies to the enemies: if you can
 block a two-square doorway with one unit, then they cannot pass through that turn
 unless they kill your unit.

Magic and Terrain
----------------------------

          The four basic types of attack magic will be either fire-based, water-based,
 earth-based, or wind-based. Whether or not you can use a certain type of attack
 magic will depend on the terrain and/or the weather. Fire-based magic can be used
 anywhere, as long as it's not raining. Wind-based magic can be used anywhere that
 isn't a village or inside a castle. Earth-based terrain can be used on enemies standing
 on mountains or on rocky terrain. Lastly, water-based tactics can only be used if
 an enemy is standing in water, next to water, or in snow.

Terranigma Freak's Comments on Beans and Stats
------------------------------------------------------------------------------

Those beans increase your growth rate numbers by 2 points. And when used in battle,
 they act as a stats booster for a random number of turns. Different types of equipment
 gives you different types of beans. Check your inventory whenever you sell a maxed
 out equipment. You'll see a bean appear in it. don't worry, I'll tell you what gives
 you what. 

Lance = Power Bean 
Sword = Experience Bean (just more experience for leveling up) 
Bow = Luck Bean 
Staff = Luck Bean 
Catapult = Power Bean 
Fan = Intel Bean 
Magic Sword = Intel Bean 
Armor = Leadership Bean 
Clothing = Reflex Bean 

So, let say you have a Power Bean, if you use it on Cao Ren, his 88 strength will
 increase to 90, thus making his strength growth into S rank. Naturally, the lower
 the number, the more beans you need. It's not wise to try and make someone with
 low intelligence and boost them to 90. It's much better and easier to boost someone
 with moderately high stats to make them even better. 

Revised Character Growth Explaination
A character's growth rates dependson their class base rank and their profile. It's
 not just their profile that decides their growth. It's actually an average of their
 class based growth along with their profile that decides their growth rates, not
 just the profile. 

1. If someone's class has S rank in stat, but someone's profile is below 90, then
 their growth is only A rank. For example, Cao Ren's class has S rank base strength,
 but Cao Ren's profile gives him only 88 strength, then that means his strength growth
 is only A rank. But if you give him a strength bean to boost it by 2 point (each
 bean boost 2 points), then it'll be 90, and his strength growth becomes S rank.
 

2. If the class based stats are A rank, but the profile is only good enough for B
 rank, all you have to do is boost the profile stat to 70 or above to make it A rank
 again. If it's B to down to C, then a profile of 50 or above will return it to B
 rank growth. 

3. If the class based stats are S rank, but the profile stats are lower than 50,
 then the growth rate becomes a B rank. 

4. Only B rank and C rank can boost growth rates, if it's A rank or S rank, it cannot
 go up any further. For example, when your class based stat is B and you want to
 raise it to A, you need a 90 or more in order to boost it to A rank. You need 70
 or more point to go from C to B rank.

(thanks to Terranigma Freak for this section)

=======================
WALKTHROUGH [LOCC3]
=======================

Walkthrough Terms
------------------------------

          Conditions for Victory: what you what you need to do to win, and how long
 you have to do it
          Player Units:  which units you must take, and how many extra units you
 can take
          Enemies:  which enemies are on the map to start with, and how many of them

          Enemy Reinforcements: which enemies will show up when certain conditions
 are met
          Allies: which allies you have if any, and how many of them
          Allied Reinforcements: which allies will show up when certain conditions
 are met
          Map Items: there are certain squares on maps that contain items; this shows
 what items are where
          Rewards: what you get for completing the battle or defeating certain enemies

          Special Items: the Special Item(s) for that battle, and how to get them

          Events: things that happen on the battle which impact it, such as ambushes
 and duels
          Comments: my personal tactics for the specific battle

_________ 
Prologue 

Story:

          Cao Cao and some soldiers are walking down the street when Xu Zijiang stops
 them. You'll have a choice here, which will affect your red-blue bar up top a good
 deal. The bar dictates how good/evil your actions are. Pick the top choice for a
 red boost or the bottom choice for a blue boost. After this, you'll begin a battle.


-------------------------------------
Battle 1B: Yellow Scarves
-------------------------------------

Conditions for Victory:

          Defeat Zhang Bao and Zhang Liang within 20 turns!

Player Units:

          Cao Cao
 
Enemies: 

          Bandit x 12
          Zhang Bao (Status Mage) 
          Zhang Liang (Status Mage)

Allies: 

          Soldier x 2 
          Calvary x 2 
          Archer x 1
          Liu Bei (Ruler) 
          Guan Yu (Special Cavalry) 
          Zhang Fei (Special Cavalry) 

Map Items: 

          Tent where Zhang Bao stands: Herb
          Upper tent in SE corner of camp: Herb
          Lower tent in SE corner of camp: Herb

Rewards: 

          1000 Gold 

Special Items: 

          Way of Peace (kill Zhang Bao) 

Events:

          If Cao Cao moves next to Zhang Bao, there will be some extra dialogue.


Comments:

          The Scarves are camped out in the middle of the map, with the Zhang brothers
 in the middle and a few bandits at the bottom killing off some Han troops. The Han
 forces will get their turn to move and, on the enemy turn, Liu Bei and his brothers
 will show up in the northeast. On the second friendly turn, Liu Bei's group will
 light a few fires, Xu Zijiang uses a fire spell to cause the fires to engulf the
 top half of the camp, and all the Scarves will become confused.

          Cao Cao and two Wei officers will also arrive and move south to the camp
 entrance. Xu Zijiang will pop up and offer to show you the battle basics; pick the
 first option each time to learn, or pick the second option if you already know how
 to play (or you're like me and don't understand what he's saying anyway). If you've
 beaten the game and are playing through a consecutive time, Xu Zijiang will also
 offer to boost your level a little for each time you have completed the game (so
 if this is your third game, you can boost up two levels); if you turn him down,
 he'll give you some gold instead. Finally, if you have completed the special items
 collection, he will offer to give you one of each item for free; you can take his
 offer or decline.

          To win this battle you need to kill the two Zhang brothers in the middle.
 You can only control Cao Cao in this battle, so just move him around and hit some
 Scarves so you'll know how the battle system works. Don't worry, the rest of your
 army is powerful enough to easily kill all the enemies. Make sure to move Cao Cao
 over to the tents so you can raid them for treasure. Zhang Bao tends to cast Poison
 on your units while the other Scarves just attack. After both Zhang brothers are
 dead, the battle ends and you'll get 1000 gold. You'll be asked to save your game
 as well. 

Staying low level: 

          The enemies in LoCC have levels based not on the map, but of the average
 level of your active party (all party members on the map). You might therefore want
 to keep your level low in order to force the enemies to have less strength and abilities.
 For this map, just move Cao Cao to the tents for the free items while Liu Bei's
 group and the Han soldiers kill everyone.

____________________________ 
Chapter 1: Birth of a Conquerer 

=============
  INTERLUDE
=============

Story: 

          You'll learn the backstory here. 1800 years ago, in 184 AD, the Han dynasty,
 which had ruled over China for centuries, had become corrupt and inept. Zhang Jiao
 and his brothers Zhang Bao and Zhang Liang started a revolt, the Yellow Turban Rebellion,
 to try and overthrow the Han. The Han forces, including Cao Cao, managed to suppress
 the rebellion, but the damage to the Han was already done. Five years later, after
 Emperor Ling's death, the leader of the Army He Jin called all of Han's generals
 to the capital Luoyang to eradicate the Ten Eunuchs. During the confusion, Xi Liang
 governer Dong Zhuo manages to seize power. At a banquet, he proposes removing the
 young current Emperor, Emperor Shao, and replacing him with another prince, Liu
 Xie. Cao Cao and his friend Yuan Shao are against the plot, but with Li Ru and Lu
 Bu on Dong Zhuo's side, they can do nothing. 

          Later that night, at minister Wang Yun's house, Cao Cao comes to talk about
 Dong Zhuo. There will two more red-blue choices here; top is for red and bottom
 is for blue. Cao Cao says he'll assassinate Dong Zhuo himself, and Wang Yun gives
 him the Seven Star Sword for the job. Cao Cao fails at the attempt, however, and
 flees to nearby Chen Liu as a fugitive. He begins building an army, and calls for
 local lords to form a coalition to topple Dong Zhuo and save the Emperor. Cao Cao
 decides to enlist capable officers for the coming battles. His relatives, Xiahou
 Dun and Xiahou Yuan, arrive and join his army, and Yue Jin and Li Dian also come
 to aid Cao Cao. The last to join up are Cao Cao's brother and cousin, Cao Hong and
 Cao Ren.

          The local governers arrive at Cao Cao's camp to form the coalition. Cao
 Cao recommends that Yuan Shao, because of his family name and his high position,
 be elected Grand Commander, and he accepts. The coalition army moves out from Chen
 Liu on their march to Luo Yang. Before they can reach the capital, though, they
 must pass through two gates: Si Shui Guan and Hu Lao Guan. Dong Zhuo sends one of
 his most able generals, Hua Xiong, to guard Si Shui Guan. Yuan Shao asks who will
 lead the vanguard in the attack, and Sun Jian volunteers.

          Now you'll be at the Camp Menu. This is what you'll be looking at before
 most battles. Click on your officers and they'll tell you some info (not much use
 if you can't read Chinese). For the bottom buttons, the far-right will show you
 your items, the center-right brings up a shop menu, the center-left will bring up
 your equipment menu, and the far-left button will show you the deployment menu.


          The items menu will bring up a list of everything the Wei army has bought
 or found. The first page has all your equipment; click on the tab at the top to
 look at consumables. If an item you have can be sold, click on it and you will have
 the option to sell it for 75% of its buying price.
          The shop menu lists the items that the local shops have for sale. Again,
 equipment is the default and consumables are on the other tab. There's no need to
 buy equipment yet as only the default items are for sale, but you may want to buy
 some beans (a healing item) if you think you'll need them.
          The equipment menu lets you equip the gear you've found during the game.
 Unless you bought something (or loaded the special items), the Way of Peace will
 be the only thing here; equip it on someone if you like. The deployment menu selects
 the officers you'll be taking on the next mission. Click on the officers to move
 them to the bottom. Each battle has a minimum and maximum number of officers you'll
 have to bring, and sometimes you'll have to bring certain officers (like Xiahou
 Dun here) for story purposes. You'll have to bring at least four officers, but you're
 able to deploy all seven if you like. Press the confirm button here once you've
 got who you want and you'll head to the battlefield.

------New Characters------
CAO CAO: Main character. Cao Cao is an excellent all around character with some awesome
 tactics. His attack tactics isn't his main strong point, it's his stats boosting
 tactic. That tactic boosts pretty much all his stats (except for mind, or magic
 power in RPG terms) for a random number of turns. His Wind and Fire Attack spells
 are weak, but can come in handy once in awhile. He can also heal, but again, it's
 weak. Cao Cao probably ranks second out of everyone for being the hardest to hit.
 But that doesn't mean you should be careless. There is an easy way to equip Cao
 Cao with some of the easist to find special treasures that can really beef him up.
 His Sword of Heaven, (the default sword he comes with) the Silver Armor, and the
 Wind God Shield will reduce both physical and tactical damage by a grand total of
 30%. None of his growth can go up any high so don't ever waste your stats boosting
 beans on him.

XIAHOU DUN: Definitely a top 5 character. He has excellent growth and really good
 reflex. He has the third highest reflex of anyone (either tied or a little below
 Cao Cao). Xiahou Dun can execute quite a few double attacks and dodge often. He
 is tied with Xu Chu for raw power. You might consider giving Xiahou Dun 12 luck
 beans to turn his luck growth to A rank, but it's pretty hard.

XIAHOU YUAN: He is a good all around character with good growths. You might want
 to use 5 defense beans to increase it from B to A. It's pretty easy to do, but I
 wouldn't try it with his other stats.

YUE JIN: Better than Cao Hong and has potential, but Li Dian has better potential.
 It takes 6 strength beans to boost his strength growth from B to A. While you only
 need 2 luck bean to go from B to A. Neither of them are hard to accomplish. Boosting
 reflex requires 18 beans, very hard so I wouldn't bother.

LI DIAN: Li Dian's strength is in his potential, not his original stats. You need
 to give him some beans to really make use of him. You need 4 strength beans to go
 from B to A, 1 intelliegnce bean to go from B to A, and 8 reflex beans to go from
 B to A. Intelligence is pointless so I wouldn't waste my time with intelligence,
 but if you bring up his strength and reflex, he becomes the best tank.

CAO REN: Decent mounted character, but you have better generals available. Forget
 this guy when you get Zhang Liao. If you still want to use him, you should definitely
 give him 1 strength bean to increase his strength growth. Yes, 1 bean is enough
 to make him stronger, but still not as good as Xiahou Dun or Zhang Liao.

CAO HONG: Crap. Just ditch him as soon as you can. Cao Hong is an armor unit, and
 armor units have one advantage; they can travel normally in water terrain. Very
 helpful in Wu chapters. That doesn't save Cao Hong though. I wouldn't waste my beans
 on him either.
--------------------------


New Shop Inventory
--------------------------------

Equipment:

          Short Sword.........500G

          Spear......................500G

          Bow.........................500G

          Leather Armor.......700G

Consumables:

          Herb.........................100G

=============
END INTERLUDE
=============

------------------------------------
Battle 2B: Si Shui Guan
------------------------------------

Conditions for Victory:

          Defeat all enemies within 20 turns!

Player Units:
  
          Cao Cao
          Xiahou Dun
          5 Other Units (at least 2)

Enemies: 
	
          Soldier x 7
          Archer x 4
          Cavalry x 3
          Li Su (Status Mage)
          Hua Xiong (Xi Liang Cavalry)
          Li Jue (Soldier)
          Guo Si (Soldier)

Allies: 

          Soldier x 5
          Cheng Pu (Cavalry) 
          Huang Gai (Cavalry) 
          Sun Jian (Ruler) 
          Yuan Shao (Ruler)
          Guan Yu (Special Cavalry)

Map Items:

          Lower tent inside gate: Antidote

Reward: 

          1100 Gold
          Glove (kill Hua Xiong)

Special Items: 

          Ancestral Sword (protect Sun Jian) 

Events:

          Yuan Shao and his soldiers will not move from their position.

          If Hua Xiong attacks someone, there will be dialogue between the coalition
 officers, after which Guan Yu will begin moving toward Hua Xiong's position.

          If Guan Yu moves next to Hua Xiong, they will duel and Hua Xiong will be
 killed.

          If you complete the battle and Sun Jian is still alive, he will give you
 the Ancestral Sword.

Comments:

          This is your first real battle. Dong Zhuo's army is defending the gate
 here, and Sun Jian is already at the front line with his troops weakened from battle.
 Your units are along the east side of the map, with coalition forces above and below
 you. Several more enemies will pop up in the south and north forests. To win you'll
 need to kill all enemies, although this isn't too hard a task.

          Move your forces west to help Sun Jian. Most of the Wu forces will fall
 quickly, but you should try to keep Sun Jian alive. Use some healing items on him
 if his health gets low. Once Hua Xiong attacks someone, Yuan Shao will ask who will
 battle him and Guan Yu appears to take him on. Between your forces, Sun Jian's group,
 and Guan Yu you should easily clear out the enemy in front of the gate. If Guan
 Yu stands next to Hua Xiong, they'll enter a duel, which is just a cutscene of the
 two officers fighting. Most of the time duels are just triggered for flavor purposes,
 but sometimes on of the officers will retreat or will die outright. Guan Yu will
 easily kill Hua Xiong. Hua Xiong drops a glove upon death. Now send your cavalry
 to take out the soldiers guarding the gate, and then send your own soldiers after
 the archers on top. Finish off Li Su and the remaining soldier to win the battle.
 Make sure to walk onto the tents to get the items. Don't worry if one of your officers
 is defeated, they'll just withdraw. If Sun Jian is still alive, he'll give you his
 Ancestral Sword.

Staying low level:

          Just focus on the weak generics and let Guan Yu and the Wu troops go after
 Hua Xiong and the officers. 

=============
  INTERLUDE
=============

Story:

          Dong Zhuo learns that Hua Xiong is dead and Si Shui Guan has fallen to
 the coalition. Lu Bu volunteers himself to go and defend Hu Lao Guan. Dong Zhuo
 decides to go as well. At the coalition's main camp, Yuan Shu is yelled out for
 failing to deliver the needed supplies to Sun Jian. Sun Jian himself soon arrives
 and takes out his anger on Yuan Shu. Liu Bei and Cao Cao resolve the arguement,
 and Yuan Shao informs the lords that their next target is Hu Lao Guan.

          You'll be at the camp screen again. Give the glove from Hua Xiong to someone.
 If you got the sword from Sun Jian, you can give it to one of your officers for
 a few extra points of attack. Deploy your units for the next battle when ready.


=============
END INTERLUDE
=============

----------------------------------
Battle 3B: Hu Lao Guan 
---------------------------------- 

Conditions for Victory: 

          Defeat all enemies within 15 turns!

Player Units:

          Cao Cao
          Xiahou Dun
          5 Other Units (at least 2)

Enemies:

          Archer x 10
          Cavalry x 4 
          Soldier x 4
          Zhang Ji (Cavalry)
          Fan Chou (Cavalry)
          Lu Bu (Special Cavalry)
          Li Ru (Attack Mage)
          Dong Zhuo (Xi Liang Cavalry)

Allies: 

          Soldier x 4 
          Tao Qian (Cavalry) 
          Yuan Shao (Ruler) 
          Liu Bei (Ruler) 
          Guan Yu (Special Cavalry) 
          Zhang Fei (Special Cavalry) 

Map Items:

          Lu Bu's starting tent: Herb

Rewards: 

          1100 gold
          Helmet 

Events:

          Tao Qian and Liu Bei's groups will begin moving after the Wei officers
 approach the enemy. Yuan Shao's group will not move from their position until turn
 four.

          If Liu Bei, Guan Yu, or Zhang Fei move next to Lu Bu, they will have a
 duel (just that brother against Lu Bu, not all three of them together). None of
 these duels have an effect on the battle.

          When Lu Bu dies, all enemies inside the gate will retreat, and all remaining
 enemies will become confused.

Comments:

          Keep your forces together and focus on the same units so you can thin the
 crowd a little. Tao Qian's group will serve as targets for the enemy, while Liu
 Bei and his brothers will definately help out killing the enemy. On turn four Yuan
 Shao will talk to Cao Cao and you'll have a choice. After this, Yuan Shao's troops
 will also begin moving and attacking the enemy. Zhang Fei, Guan Yu, and Liu Bei
 can each duel Lu Bu, although this doesn't make him retreat. Liu Bei and Yuan Shao
 will heal your troops if they get weak, so don't waste your healing items. After
 you've killed Lu Bu, Dong Zhuo and all units inside the gate will retreat, and any
 remaining enemies will become confused, making them easy to finish off.

Staying low level:

          Wait until Lu Bu is exposed and then kill him. Now let your allies slaughter
 the confused enemies.

=============
  INTERLUDE
=============

Story: 

          With Hu Lao Guan under their control, nothing stands between the coalition
 army and Luo Yang. Dong Zhuo decides to burn the capital and move his army and the
 people of Luo Yang west to the old capital of Chang An. There is a scene where Wang
 Yun and Diao Chan talk together. The coalition troops arrive in the burnt-out shell
 of Luo Yang. Yuan Shao decides to stay at Luo Yang instead of continuing after Dong
 Zhuo. Depending on how you answer (there is a very slight red-blue effect upon your
 answer), Cao Cao will either send out his own army in pursuit of Dong Zhuo, or will
 agree to stay behind with the others.

          If you agreed with Yuan Shao, skip this battle and go down to the next
 one. Otherwise, equip your new gear and buy some healing items if you want (the
 shop doesn't have any new gear), then deploy for the next battle.

=============
END INTERLUDE
=============

-------------------------------------------
Battle 4B: Dong Zhuo Pursuit
-------------------------------------------
 
Conditions for Victory:

          Defeat Li Ru within 20 turns!

Player Units:

          Cao Cao
          Xiahou Dun
          5 Other Units (at least 2)

Enemies:

          Soldier x 4
          Archer x 1
          Li Ru (Attack Mage)

Enemy Reinforcements:

          Xu Rong's Group
          ---------------------------
          Soldier x 3
          Archer x 2
          Xu Rong (Cavalry)

          Li Jue's Group
          ----------------------
          Soldier x 3
          Archer x 2
          Li Jue (Soldier)

          Lu Bu's Group
          -----------------------
          Cavalry x 3
          Mounted Archer x 2
          Lu Bu (Special Cavalry)

Map Items:

          Western Fort: Strong Herb

Rewards: 

          1200 gold
          Shield (kill Xu Rong)

Special Items:

          Shadow Horse (kill Li Ru) 

Events:

          If any of your units enters the mountains southwest of the western fort
 or the forest northeast of the western fort, all three ambush groups will immediately
 appear.

          If any of your units reaches the river and none of the ambushes have been
 triggered, all three ambush groups will appear on the enemy's next turn.

          If you triggered the ambushes by uncovering Xu Rong's group or Li Jue's
 group, Lu Bu's group will not move until turn ten.

          If you reach turn eleven, Cao Cao will have a choice. The first option
 changes the victory condition to moving Cao Cao to the line on the far left edge
 of the road. The second option will keep the victory condition the same.

Comments:

          Dong Zhuo will realize you're coming after him and will retreat, leaving
 you to deal with his rear guard. Move forward and clear out the small garrison at
 the fort. Heal up if you need to and move just south of your current position to
 the mountains. Xu Rong's and Li Jue's ambush parties will be exposed, as well as
 Lu Bu's cavalry appearing across the river. Stay where you are and work on killing
 the enemies below you. Lu Bu won't move as long as you don't approach the river
 and the other ambush party will take a few turns to reach you, so you should be
 able to clear out the area in time. Engage the other ambush group once you're done,
 and be careful not to let the enemy gang up on you. Killing Xu Rong will net you
 a shield. Lu Bu will start moving toward you on the enemy's tenth turn, likely killing
 some of your officers. On your eleventh turn, Cao Cao will have the option to retreat;
 pick the first choice and your victory condition will change. Now just have your
 army hold back Lu Bu while Cao Cao moves to the exit panels on the far left. Once
 you reach the panel, Cao Cao will retreat and you'll win the battle.

          If you want to actually kill Li Ru, Terranigma Freak has this strategy:
 "...you can win this chapter without having to run away. You have to kill Li Ru.
 When Lu Bu attacks you, he's in the upper section of the map. Split your team into
 2 groups. Bait him and surround him with 4 units to keep him from moving. Heal with
 lots of beans. And the people who surround him shouldn't attack him. The other group
 should go for the lower group of enemies. If you have the chance, charge through
 and ignore them and go for Li Ru. If you kill him, you win and get the Grey Horse
 special item." 

Staying low level: 

          The best way, of course, would be to skip this level. But if you do play
 it, just wait until turn 11 and then retreat without killing too many people.

=============
  INTERLUDE
=============

Story: 

          The coalition breaks down as the lords leave for their own reasons. Wang
 Yun decides to use Diao Chan to strain relations between Dong Zhuo and Lu Bu. It
 works and Lu Bu kills Dong Zhuo, but Li Jue and Guo Si drive him off and force Wang
 Yun to kill himself. Meanwhile, Cao Cao's troops are trying to set up a flag when
 Dian Wei comes along and sets it up himself. Cao Cao adds him to the Wei lineup.
 Next Xun Yu and Xun You arrive to work for Cao Cao, and you'll get another red-blue
 choice. Cao Cao decides to go fight some Yellow Scarves who are causing trouble.


          The shop's lineup has expanded. Equip the shield and any other items you
 might have, and deploy.

------New Characters------
XUN YU: He's an attack based tactican. USE ALL tacticans. They don't need any boosting
 since their main strength is their intelligence, and every single one of your tacticans
 have S rank intel growth from the start. I think their real weakness is that it's
 hard to increase their armor's experience points. You have to take damage for it
 to go up. One of the most obvious ways is to get hit by tactics since they can take
 tactical damage better than the physical units. The other way is to walk up to an
 enemy tactican and wack him with a physical attack, he'll counter with his own physical
 attack doing very little damage and giving you some armor experience points. This
 trick works for all your tacticans.

XUN YOU: He's a healer and uses support based tactics. Use him. Here's another tip
 if you're having trouble raising the weapon experience points of any of the tactic
 based guys. You might consider spamming your tactics when victory is clearly in
 sight. That extra few turn of spamming could net you about 10 weapons experience
 point in a few turns. This trick works for all your tacticans.

DIAN WEI: IN-FREAKING-SANE!!! Sadly, despite his historical profile giving him a
 100 point strength, he is limited by his class abilities. His strength won't be
 as high as Xu Chu or Xiahou Dun or Zhang Liao. But he has so many advantages it's
 not even funny. Ok, this guy has the best reflex growth tied with Diao Chan. That
 means Dian Wei will have a much higher accuracy than other. It's virtually impossible
 to hit him; he can pull off critical and/or consecutive attacks like mad, and can
 use 2 of the best special weapons in the game. And the only one able to pull off
 4 critical attacks! If you equip the Twin Whips, you have a character who can pull
 off 3 critical attacks in one turn if you're lucky! Sure, the odds of pulling off
 a consecutive attack plus a critical twice is rare, but seeing 2 critical attacks
 is not. His class is martial artist type meaning most terrain can't slow him down
 and can travel like normal in water. Dian Wei has tactics that can be used despite
 his low intel. First of all, his lower strength isn't an issue when you use his
 strength boost tactic (looks just like an up arrow icon) making up for his slightly
 lower strength--and his strength not bad to begin with--along with even deadlier
 tactics when he class changes. This guy can lower people's reflex (yellow down arrow
 icon I believe) and can poison people. While poison's damage isn't high, especially
 with Dian Wei, poison can cause all sorts of headaches. It can do damage and poison
 enemies for a random amount of turns, or it can do damage and not poison. It can
 also poison and not do damage, and it can completely miss. Poison can slowly drain
 enemy's HP, very nice! Reflex down reduces the same amount no matter the intelligence!!!
 Oh and if you still want to make him more powerful, give him 11 luck beans to increase
 his luck growth. It's pretty hard to do, but the rewards are great.
--------------------------

New Shop Inventory
-------------------------------

Equipment: 

          Rod.................500G

          Fan..................500G

          Staff.................500G

          Robe...............500G


Consumables: 

          Antidote.........300G

==============
END INTERLUDE
==============

---------------------------------------------------------
Battle 5B: Yellow Scarves In Qingzhou
---------------------------------------------------------

Conditions for Victory:

          Defeat all enemies within 20 turns!

Player Units:

          Cao Cao
          Dian Wei
          Xun Yu
          Xun You
          6 Other Units (at least 2)

Enemies:

          Bandits x 27

Map Items:

          Northwest village: Herb

Rewards:

          1300 gold

Special Items: 

          Dark Taoist Robe (choose Xun Yu's or Xun You's plan)
          Flying Dragon Robe (choose Dian Wei's plan)

Events:

          Before the battle begins, you are asked to select a plan from among three
 options. If you pick Xun Yu's plan, all enemies in the northwest block will be eliminated.
 If you pick Dian Wei's plan, two enemies from each block will be eliminated. If
 you pick Xun You's plan, the block to your east will move to your starting position
 while your troops move to surround it, as well as confuse some of the Scarves.

Comments:

          Before you can move, Xun Yu, Dian Wei, and Xun You will come forward and
 present plans. You'll have a choice of who to agree with. Pick the plan you like
 and go from there. Xun Yu and Xun You are your first mages, with Xun Yu using attack
 magic and Xun You using healing magic. The fire spell will work on almost any terrain
 (unless it's raining), while the earth magic works around hills and mountains. Nothing
 too hard here, just take the enemy one block at a time and you'll do fine. The enemies
 won't stray from their villages for a few turns, so you shouldn't be flanked. You'll
 get a robe as bounty, which differs depending on whose plan you went with.

Staying low level:

          Choose Xun Yu's plan so you'll have the least amount of enemies, and try
 to keep your levels balanced without letting one or two people get too much experience.


=============
   INTERLUDE  
=============

Story: 

          Guo Jia and Cheng Yu arrive at Cao Cao's court and pledge to serve him.
 Cao Cao's father was on his way to visit him, but he was killed by Zhang Kai, a
 subordinate of Tao Qian. Cao Cao decides to invade Xuzhou in anger. Liu Bei leaves
 Gongsun Zan and moves south to help Tao Qian. Meanwhile Lu Bu takes Yanzhou while
 Cao Cao is away.

          You can now buy more gloves and shields if you'd like. Give the robe you
 picked up to Dian Wei or one of your mages. For the first time, you won't be able
 to deploy everyone, so pick the officers you prefer and let the others warm the
 bench.

------New Characters------
CHENG YU: Same as Xun Yu. Alternate between him and Xun Yu, or use both at once,
 it's up to you.

GUO JIA: Kind of a dark magic like class. You'll probably be using his poison as
 his main offensive attack. His class give him better healing abilities compared
 to Chen Yu and Xun Yu, but not as good a Xun You and Man Chong. He can also lower
 enemy stats and cause other status problems to the enemies.
-------------------------- 

New Shop Inventory
-------------------------------

Equipment: 

          Shield.............1000G

          Glove..............1000G

==============
END INTERLUDE
==============

----------------------------------------------
Battle 6B: Attack on Xuzhou
----------------------------------------------

Conditions for Victory:

          Defeat Tao Qian within 20 turns!

Player Units:

          Cao Cao
          Guo Jia
          Cheng Yu
          7 Other Units (at least 3)

Enemies:

          Soldier x 15
          Archer x 7
          Cavalry x 4
          Mounted Archer x 2
          Catapult x 1
          Tao Qian (Cavalry)
          Mi Zhu (Mounted Archer)

Enemy Reinforcements:

          Liu Bei (Ruler)
          Guan Yu (Special Cavalry)
          Zhang Fei (Special Cavalry)
          Zhao Yun (Special Cavalry)

Map Items:

          Western Vilage: Herb
          Tent inside West Gate: Herb

Reward:

          1300 Gold

Special Items:

          Silver Armor (agree to retreat, or kill Tao Qian) 

Events:

          If any of your units enters the castle, all enemies besides Tao Qian will
 break position and move to intercept your forces.

          If Cao Cao moves next to Mi Zhu or Tao Qian there will be some extra dialogue.


          On turn eight, the enemy reinforcements will arrive to the north of the
 castle. After some dialogue you will be given a choice of whether to retreat. If
 you pick the first choice, the battle ends and you receive the Silver Armor. If
 you pick the second choice, the battle remains as is.

Comments:

          Tao Qian's main army is inside the castle, with smaller groups at the outposts
 around it. Move forward and clear out the outpost in front of you. The cavalry in
 front of the castle will begin attacking you, so get rid of them as well. Now move
 foward to the gate and kill off the infantry guarding the gate. The archers and
 the catapult will take shots at you, so once you clear an opening move through and
 take them out as well. Once you're inside the castle, the soldiers from the other
 outposts will begin moving toward you. On turn 8, Liu Bei's group will arrive and
 Cao Cao will talk with him. You'll have a choice here, pick the first one to retreat
 and receive a new armor or the second choice to keep fighting. Defeat Tao Qian to
 win the battle.

Staying low level:

          Stay at the starting point the whole time. Only the cavalry will attack
 you, so deal with them and then wait until Liu Bei arrives, then retreat.

=============
  INTERLUDE  
=============

Story:

          Cao Cao will cease his attack on Xuzhou as he learns that Lu Bu has come
 from behind and taken Yanzhou while he was away. He returns to Yanzhou to deal with
 Lu Bu. Yu Jin will enter your service here. You'll access the camp menu. Deploy
 who you want and move out.

------New Characters------
YU JIN: He's a foot based archer so his attacks are a bit more versitile than Xiahou
 Yuan, but he can't move as far as the mounted ones. Forget this guy, he sucks. Use
 Xu Huang if you want a foot based archer. He's superior in every way!
-----------------------------------

==============
END INTERLUDE
==============

-----------------------------------------------
Battle 7B: Reclaiming Yanzhou
-----------------------------------------------
 
Conditions for Victory:

          Defeat all enemies within 20 turns!

Player Units:

          Cao Cao
          Dian Wei
          Yu Jin
          7 Other Units (at least 3)

Enemies:

          Cavalry x 18
          Mounted Archer x 10
          Soldier x 4
          Archer x 4
          Zang Ba (Bandit)
          Zhang Liao (Special Cavalry)
          Chen Gong (Attack Mage)
          Lu Bu (Special Cavalry)

Reward:

          1300 gold

Special Items:

          Li Guan's Bow (defeat all enemies) 

Events:

          If Dian Wei moves next to Zhang Liao, they'll have a duel. This has no
 effects on the battle.

          On the enemy's third turn, Zhang Liao's group and Zang Ba's group will
 move to attack you if you have not already reached them. On the enemy's fourth turn,
 the mounted troops inside the castle will move to attack you. On the enemy's sixth
 turn, the gate gaurds will move to attack you.

          On turn seven, you will have the option to retreat or stay. The first option
 changes the victory condition to moving Cao Cao to the northwest corner of the map,
 and will also cause Lu Bu's main group to move to attack you. The second choice
 keeps the battle as is.

Comments:

          For victory here you have to kill everyone, which doesn't look easy. Lu
 Bu's in the castle with both the north and the west gates well fortified. Go after
 whichever gate you think will be easier and focus on it. Zhang Liao and Zang Ba
 will start moving on the enemy's third turn if you're not already near one of them,
 and Chen Gong will send out the gate guards after you on turn four, so you're going
 to have your hands full. Just kill whoever you can while keeping your health up.
 If you want, put Dian Wei next to Zhang Liao and they'll duel, although this affects
 nothing. On turn seven,  you'll have an option to retreat. If you pick the first
 choice, the victory condition will change to getting Cao Cao back to the starting
 position. You're probably surrounded at this point, though, so have the rest of
 your army break a path for Cao Cao to escape through. Get Cao Cao to the escape
 point and you're clear. You don't have to retreat, though. If you can manage to
 defeat all the enemies, you won't have to do the next two battles, plus you'll get
 Li Guan's Bow. Skip down to battle 10 if you defeated everyone.

Staying low level:

          Keep Cao Cao at the start and wait until turn seven, then just move Cao
 Cao up to the exit point.

=============
   INTERLUDE   
=============

Story:

          Lu Bu gloats over his victory, while Cao Cao formulates plans to take back
 Yanzhou. A man from the castle will arrive and offers to open the gate at night
 to let you in. Liu Ye also joins you now. Buy items if you need them and move out.


------New Characters------
LIU YE: He's the only catapult you get. Catapults aren't very accurate or powerful,
 but they can attack from very far away, and they function just like archers giving
 you more damage on mounted units. One more thing, he can hit 5 units at once and
 gets his own exclusive catapult that can poison enemies. He's an accquired taste.
 Very unique and fun to use. Some of you might not like him though. He's hard to
 level up at first, but once he class changes he can attack 5 units at once. Liu
 Ye and Zhang Liao are my number one choice for reflex beans. Catapults miss often
 due to low reflex growth, but if you can give him 9 or more reflex beans, you'll
 have better results. Oh yeah, he could also use 9 strength beans. There's not much
 competion for these, so I would definitely give those to him as well. If you manage
 to give him 9 of both beans mentioned above, you'd be crazy not to bring Liu Ye
 to battle!
-----------------------------------

==============
END INTERLUDE
==============

-----------------------------------------------
Battle 8B: Ambush at Yanzhou
-----------------------------------------------

Conditions for Victory:

          Move Cao Cao to the escape point within 20 turns!

Player Units:

          Cao Cao
          Dian Wei
          Liu Ye
          8 Other Units (at least 4)

Enemies:

          Soldier x 8
          Archer x 8
          Bandit x 6
          Cavalry x 4
          Mounted Archer x 2
          Zang Ba (Bandit)
          Zhang Liao (Special Cavalry)
          Chen Gong (Attack Mage)
          Lu Bu (Special Cavalry)

Rewards:

          1400 gold

Special Items:

          Chain Mail (Defeat all enemies)

Events:

          At the start of the battle, you can choose to send in all your forces or
 just half. Either way, Cao Cao, Dian Wei, and three other units will enter the middle
 of the castle. Selecting the first choice will move Liu Ye and the rest of your
 army inside the gate and confuse them. Selecting the second choice leaves them outside
 the gate.

          Once Cao Cao gets close to a gate, the enemies in the middle of the castle
 will move to attack you.

          Once Cao Cao actually exits through a gate, all of the gate guards will
 move to attack you.

Comments:

          The merchant will tell you to come inside. You'll have the option of sending
 in your whole army or just half. After Cao Cao's group reaches the center, Chen
 Gong will spring his trap and fire will start burning across the city as Lu Bu's
 ambush troops appear. If you sent your whole army inside then your rear guard will
 become confused, however if you told them to wait they'll be outside the city and
 won't able to meet up with you for a few turns. Luckily, the fire blocks Lu Bu's
 group in the center from getting at you, although Chen Gong can still hit you with
 his magic. You'll need to break out of the north gate, since the east gate is blocked
 off, so move your troops north and kill enemies along the way. Hurry and make an
 opening through the enemies so Cao Cao can get out, and then block the gate with
 your own people to slow down Zhang Liao's pursuit. You should be able to reach the
 exit in a few turns and (once again) retreat. Again, you can opt to fight the enemy
 here if you think you can defeat them. Winning will earn you a Chain Mail armor
 and you won't have to fight the next battle. Go to battle 10 if you won here.

Staying low level:

          Choose to leave half your army outside. Use your outer forces to kill one
 of the north gate's guards while Cao Cao's group deals with the bandits near their
 area. Then just send Cao Cao out the north gate to the exit.

=============
   INTERLUDE   
=============

Story:

          Tao Qian dies and Liu Bei takes over Xuzhou in his stead. Cao Cao backs
 off for a while so he can make a better plan for beating Lu Bu. While chasing some
 Scarves, you'll meet Xu Chu and, after you trick him into falling in a pit, he'll
 join up. You'll get to bring everyone for this battle.

------New Characters------
Like Dian Wei, he can use tactics. Yeah, his earth based tactics don't hurt as much
 until he gets the really powerful ones, but he also has the ability to travel freely
 on rough/mountainous terrain. Also, he can lower enemy's defense to make use of
 his already high strength. Plus, Like Dian Wei, you might find yourself playing
 defensively in some chapters waiting for enemies to come to you. What better way
 to screw them up when you can lower their defense or cause a little extra damage
 while the enemies are trying to approach you!? Also, unlike the tacticans, tactics
 aren't you main weapon, so you have no need to worry about MP. Once it runs out,
 you can attack with your regular attacks. It doesn't get any better than this. Oh
 yeah, he's the only one who can equip the featherless arrow allowing him to attack
 like an archer. His only weakness is naval battles. If you still want to make him
 better try giving him 11 reflex beans to give him a big jump. It's pretty hard,
 but like Dian Wei, the results are spectacular.
----------------------------------

==============
END INTERLUDE
==============

-----------------------------------------------------------
Battle 9B: Second Assault on Yanzhou
-----------------------------------------------------------

Conditions for Victory:

          Defeat all enemies within 20 turns!

Player Units:

          Cao Cao
          Dian Wei
          Xu Chu
          Xiahou Dun
          11 Other Units (at least 6)

Enemies:

          Cavalry x 10
          Mounted Archer x 7
          Soldier x 4
          Archer x 4
          Zang Ba (Bandit)
          Zhang Liao (Special Cavalry)
          Chen Gong (Attack Mage)
          Lu Bu (Special Cavalry)
 
Rewards:

          1500 Gold

Map Items:

          Fort by west gate: Herb

Special Items:

          Lu Bu's Bow (have the scene where the merchant closes the gates, then you
 must forgive the merchant after the battle)

Events:

          On the enemy's fourth turn, the forces in the middle of the castle will
 move to attack you. On the enemy's sixth turn, the gate guards will move to attack
 you.

          If all enemies leave the castle, the gates will immediately be closed by
 the merchant from before and all enemies will become confused.

          If Xu Chu, Xiahou Dun, or Dian Wei move next to Lu Bu there will be some
 extra dialogue.

          If the gates were closed, after finishing the battle Cao Cao will talk
 to the merchant and you will be given a choice of whether to forgive him. Selecting
 the first option earns you Lu Bu's Bow; selecting the second option gives you some
 gold.

Comments:

          Lu Bu's troops are set up pretty much the same as Battle 7, just now you're
 in the southwest corner. Zhang Liao and Zang Ba will move their groups toward you
 while the troops in the castle wait. Go to either group and start clearing them
 out. Zang Ba's special item, the Featherless Arrow, allows him to attack from further
 way, so watch out for him. The inner castle groups will begin their attack on their
 fourth turn, although the gate guards won't move. On the sixth enemy turn, Lu Bu
 will order the gate guards to attack too, so you'll have everyone coming at you.
 Wait for all of Lu Bu's forces to leave the castle and the merchant from before
 will close the gates, confusing Lu Bu's army and making it easy to defeat. If you
 move Xu Chu next to Lu Bu they'll talk and take a few swipes at each other, this
 also works with Xiahou Dun and Dian Wei. Chen Gong will run around healing people,
 but you can take advantage of this by always leaving one enemy injured. He'll tend
 to keep healing til his MP runs out. Defeat all the enemies to win the battle. Even
 though there are a lot of them, if you brought everyone you should be able to endure
 long enough to kill them all. After they're dead Cao Cao will enter the castle and
 will talk to the merchant. You can choose to forgive him or not. If you do, you
 get Lu Bu's Bow; if not, some money.

Staying low level:

          Well, you have to kill everyone and you don't have any allies this time
 to take the EXP for you, so just fight this battle as you usually would. Try to
 let Dian Wei get a lot of EXP, he'll need it later. Make sure to have your lower
 level people get in some killing blows too, especially your mages.

=============
   INTERLUDE    
=============

Story:

          Lu Bu swears revenge and retreats to Xuzhou, where he stays with Liu Bei.
 Meanwhile, Emperor Xian talks to Jia Xu and decides to flee with several ministers
 from Chang An. A messenger is sent to Yuan Shao but he refuses to help. Cao Cao
 is contacted and agrees to assist the Emperor's escape.

          In the camp, give Lu Bu's Bow to one of your archers if you got it. You
 get to deploy everyone again, so do so.

New Shop Inventory
--------------------------------

Equipment: 

          Catapult....................500G

Consumables:

          Paralysis Herb........300G

==============
END INTERLUDE
==============

--------------------------------------------------
Battle 10B: The Emperor's Flight
--------------------------------------------------

Conditions for Victory:

          Protect the Emperor until he reaches the escape point/Defeat all enemies
 within 20 turns!

Player Units:

          Cao Cao
          14 Other Units (at least 9)

Enemies:

          Cavalry x 6
          Mounted Archer x 6
          Xu Huang (Archer)
          Li Jue (Soldier)
          Guo Si (Soldier)

Allies:

          Soldier x 2
          Emperor Xian (Emperor)

Map Items:

          Southwest village: Herb
          Southeast village: Herb
          Northeast village: Herb

Rewards:

          1500 gold

Special Items:

          Golden Armor (when talking to the Emperor, pick the first choice)
          Sage's Sword (when talking to the Emperor, pick the second choice)

Events:

          If Cao Cao moves next to Xu Huang, Li Jue, or Guo Si there will be some
 extra dialogue.

          If Cao Cao moves next to Emperor Xian you will be given a choice. Selecting
 the first option will get you a Golden Armor. Selecting the second choice will get
 you a Sage's Sword. You'll get whichever item you chose at the end of the battle.


          Assuming there is nothing blocking him from moving, Emperor Xian will reach
 the escape point on his eighth turn.

Comments:

          The Emperor and two friendly officers are over on the left, just south
 of the Li Jue/Guo Si army. Cao Cao's army is spread out on the other side of the
 mountain. For this mission, you need to protect the Emperor until he arrives at
 the escape point above your starting point. Quickly move around the bend and help
 the Han officers fight back the enemy army. The Emperor will move around behind
 you, so don't worry about him unless an enemy manages to get past you. Have Cao
 Cao move next to the Emperor and he'll ask you a question; your answer will be important
 when the battle ends. You can also move Cao Cao next to Xu Huang and they'll have
 a conversation. The enemy army isn't very strong here; you should have no problems.
 The Emperor should reach the escape point by turn 8 or so, but if you can destroy
 all the enemies before then, you'll get either the Sage's Sword or Golden Armor
 depending on how you answered the Emperor.

Staying low level:

          Move all of your forces west so you can put a wall between the Emperor
 and the enemy; they're just there as diversion, don't actually fight anyone. Have
 Cao Cao and Xun You escort the Emperor to the exit once he gets close, in case he
 needs healing.

=============
   INTERLUDE    
=============

Story:

          The Emperor, now safe, leaves for Xu Chang. Man Chong arrives, and Cao
 Cao sends him to recruit Xu Huang; they both join your army. The court is moved
 to Xu Chang, Cao Cao's capital. Liu Bei and his brothers come to Xu Chang, having
 been driven out of Xuzhou by Lu Bu. Cao Cao wants to get rid of Lu Bu, but decides
 to first secure his rear by taking care of Zhang Xiu.

          Equip all your best gear on Dian Wei and buy a lot of healing items. You
 only get 9 people for this battle which includes Cao Cao and Dian Wei. Pick your
 people and move out...or not. Jia Xu comes in and tells you that Zhang Xiu surrenders.
 In the next scene you'll get another red-blue choice. If you picked the red choice,
 Cao Cao decides to have some fun with one of the castle women. Zhang Xiu gets pissed
 off and Hu Che Er and Jia Xu help him launch an ambush. You'll be thrown into battle.


------New Characters------
MAN CHONG: He's a healer just like Xun You. Use him, he's useful.

XU HUANG: He's the only other foot based archer besides Yu Jin. Xu Huang is also
 suprior to Yu Jin in every way. Like many others, he require reflex beans if you
 want him to become unstoppable. Of course with so many people needing reflex beans,
 it could be hard to decide. Give Xu Huang 6 of them if you want to see the results.

-----------------------------------

==============
END INTERLUDE
==============

--------------------------------------------
Battle 11B: Dian Wei's Stand
--------------------------------------------

Conditions for Victory:

          Move Cao Cao to the escape point within 20 turns!

Player Units:

          Cao Cao
          Dian Wei
          Cao Hong
          6 Other Units (at least 3)

Enemies:

          Soldier x 9
          Archer x 5
          Hu Che Er (Monk)
          Jia Xu (Status Mage)
          Zhang Xiu (Cavalry)

Allied Reinforcements:

          Cao An Min (Mounted Archer)

Rewards:

          1500 Gold

Special Items:

          Flying Dragon Robe (kill Hu Che Er)
          Phoenix Robe (finish battle without saving Dian Wei)

Events:

          Dian Wei will have special dialogue if he falls to 2/3 health, 1/3 health,
 and if he dies.

          If Dian Wei moves next to Zhang Xiu there will be some extra dialogue.


          If Dian Wei moves next to Hu Che Er they will duel. This has no effect
 on the battle.

          If Dian Wei dies during this battle, it will be a permanent death and you
 lose him forever. You will get the Phoenix Robe after the battle, though.

          If Cao Cao approaches the west gate, Cao An Min will arrive as reinforcements.


          Once Cao Cao reaches the escape point, the rest of your army arrives. If
 Dian Wei is already dead, you simply retreat. If he is still alive, you'll be given
 a choice of whether to retreat or to go back to save Dian Wei. Selecting the first
 option will end the battle, but you will lose Dian Wei even if he is still alive.
 Selecting the second choice changes the victory condition to bringing Dian Wei to
 the escape point. Note that if you change the victory condition but then Dian Wei
 dies, you will still beat the level.

Comments:

          Cao Ang doesn't last long as Hu Che Er quickly kills him. If you want to
 save Dian Wei, then this fight will be incredibly difficult. You'll only have five
 officers here (Cao Cao, Dian Wei, and the first three officers you picked for deployment),
 while you're surrounded by fire and the enemy. Dian Wei is at the east gate, and
 is pretty much cut off from the rest of the army. Note that if Dian Wei dies here,
 it's permanent. Have Dian Wei move away from the east gate and towards the south
 gate, with the other officers helping him. Move Cao Cao out the west gate to make
 Cao An Min show up as help. Once Cao Cao reaches the escape point, Cao Hong and
 the rest of your troops will arrive at the same area. You'll have the option of
 retreating or going back to save Dian Wei. If you leave, Dian Wei will die; but
 if you stay, you'll need to get him to the escape spot. Have your slower forces
 move to the west gate to divert attention while your faster forces move around to
 the south, where Dian Wei should be. Keep him healed and kill any soldiers in his
 way so he can run to the river. Once he's across, he'll escape and you're done.
 If you can, try and kill Hu Che Er during the fight for his robe.

Staying low level:

          If you don't care about Dian Wei, just move Cao Cao to the exit and leave.
 If you want to save him, use the same strategy as above, but don't attack with your
 diversionary group and only have your escort group kill soldiers that are blocking
 Dian Wei's way. Dian Wei should be healing every turn.

=============
   INTERLUDE    
=============

Story:

          If Dian Wei died there will be a monument for him that Cao Cao mourns at
 for a bit. Cao Cao leaves Wan behind and considers his options. He decides to attack
 Yuan Shu, who has proclaimed himself Emperor, and forms a coalition with Liu Bei,
 Lu Bu, and Sun Ce to defeat him. Pick your units and go.

New Shop Inventory
-------------------------------

Equipment:

	   Helmet............1000G

==============
END INTERLUDE
==============

---------------------------------
Battle 12B: Yuan Shu
---------------------------------

Conditions for Victory:

          Defeat all enemies within 20 turns!/Defeat Yuan Shu within 12 turns!

Player Units:

          Cao Cao
          Guo Jia
          10 Other Units (at least 6)

Enemies:

          Archer x 12
          Soldier x 8
          Bandit x 4
          Monk x 2
          Catapult x 2
          Yuan Shu (Cavalry)

Allies:

          Bandit x 2
          Cavalry x 2
          Lu Bu (Special Cavalry)
          Sun Ce (Ruler)
          Liu Bei (Ruler)
          Guan Yu (Special Cavalry)
          Zhang Fei (Special Cavalry)

Map Items:

          Northeast tent inside castle: Confusion Herb

Rewards:

          1500 Gold
          Class Seal (choose to defeat Yuan Shu)
 
Special Items:

          Leaf Fan (finish the battle)
          Wheel (finish the battle)

Events:

          Lu Bu's troops will not move until you enter the castle.

Comments:

          An advisor will ask you how you plan to fight the battle. Pick the first
 option to have 20 turns to kill everyone, or the second option to have 12 turns
 to kill Yuan Shu. The coalition forces surround the castle (which seems to be in
 a marsh or something) with Cao Cao up top, Liu Bei on the right, Lu Bu on the left
 and Sun Ce in the bottom-left corner. Begin moving down to the entrance and taking
 out the guards there. You'll notice you can't just go straight south from here to
 Yuan Shu, as the water in front of the north gate is too deep. You'll have to go
 around to one of the other gates. The east gate is the best bet as Liu Bei's group
 is very strong and might even be inside the castle by the time you get there. Move
 over to Yuan Shu and defeat him. Go kill the rest of the enemies now if you need
 to. Once you win, you'll get the money and a few prizes.

Staying low level:

          Go with the plan to kill Yuan Shu. Ignore the north gate and walk around
 to the east gate. Help Liu Bei and Zhang Fei clear out the enemies, and make sure
 to heal them (Guan Yu doesn't move much for some reason). Then cover them as they
 enter the middle and kill Yuan Shu.

=============
   INTERLUDE    
=============

Story:

           Cao Cao returns to Xuchang, while Liu Bei gets permission from Lu Bu to
 stay in Xiao Pei. You'll learn that Li Jue and Guo Si have died while fighting each
 other. In the council meeting, you'll get another red-blue choice. With Yuan Shu
 dealt with, Cao Cao moves back to Wan to get revenge on Zhang Xiu for his night
 ambush.

          Give Liu Ye the Wheel and the Leaf Fan to one of your mages. The Class
 Seal is an item used to class change at levels 15 and 30; chances are your levels
 aren't that high yet, so hang onto it.

==============
END INTERLUDE
==============

------------------------------------------
Battle 13B: Revenge at Wan 
------------------------------------------

Conditions for Victory:

          Defeat all enemies within 20 turns!

Player Units:

          Cao Cao
          7 Other Units (at least 4)

Enemies:

          Soldier x 6
          Archer x 2
          Jia Xu (Status Mage)
          Zhang Xiu (Cavalry)

Enemy Reinforcements:

          Castle Ambush Group
          -------------------------------
          Soldier x 6
          Archer x 4

          Mountain Ambush Group A
          --------------------------------------
          Bandit x 9

          Mountain Ambush Group B
          --------------------------------------
          Cavalry x 4
          Mounted Archer x 2

          Liu Biao's Reinforcements
          -------------------------------------
          Cavalry x 8
          Mounted Archer x 4

Map Items:

          Southernmost tent in castle: Herb
          Northern tent in middle of castle: Herb
          Southern tent in middle of castle: Herb
          Camp in middle of castle: Confusion Herb
          Fort in middle of castle: Strong Herb

Rewards: 

          1600 gold
          Class Seal (if you defeat all enemies)

Events:

          If Cao Cao moves next to Zhang Xiu or Jia Xu there will be some extra dialogue.


          Once one of your units enters the castle, the Castle Ambush Group will
 appear on the enemy's next turn.

          On your next turn after the Castle Ambush Group appears, you'll be given
 the option of whether to retreat. Selecting the first choice changes the victory
 condition to moving Cao Cao to the northeast corner. Selecting the second option
 keeps the battle as is.

          If you decide to retreat, moving any unit into the eastern half of the
 mountains will trigger Mountain Ambush Group A on the enemy's next turn. If a unit
 enters the southern path from there, it will trigger Mountain Ambush Group B in
 the northern path, and vice versa. If you have a unit in both paths at the same
 time, the ambush will not trigger.

          If you decide to defeat all enemies, Liu Biao's group will arrive on the
 enemy's seventh turn. They will retreat if you kill everyone inside the castle before
 they reach it; otherwise you have to kill them too.

Comments:

          Zhang Xiu only starts out with a few more troops than you do. Kill the
 guards at the center gate and enter the castle through the gate and the holes to
 the north and south. Ambush troops will appear inside the castle. You'll have the
 option to retreat (the escape point is to the northwest past the mountains). If
 you do, bandits will ambush you when you get close to the escape point, with some
 cavalry popping up in the south, so be sure to bring an escort. You can also decide
 to stay and fight. Most of the enemies, other than Zhang Xiu and Jia Xu, are weaker
 than you are, so keep your people together as you defeat them. Enemy reinforcements
 will arrive on turn seven, but they're so far away that you'll have plenty of time
 to clean out the castle before they reach you. If you kill everyone inside before
 the reinforcements reach the castle you'll win, but if you're too slow you'll have
 to kill them too. Block the entrances so they can't all get in, and pick them off
 one by one. When everyone is dead, you'll get your rewards.

Staying low level:

          Send Cao Cao and most of your army to the northeast while one of your units
 enters the castle through the holes in the wall. When the ambush troops appear,
 choose to retreat and help Cao Cao get to the escape point to win.

=============
   INTERLUDE    
=============

Story:

          Zhang Xiu has been defeated for now, so Cao Cao returns to Xuchang. At
 the same time, Yuan Shao and Gongsun Zan are fighting again in the north. Another
 red-blue choice is in the next scene, but this time blue is the first choice and
 red is the bottom. Zhang Fei stole some horses from Lu Bu, so he decides to attack
 Xiao Pei. Cao Cao moves to assist Liu Bei.

          The equipment in the shop now has better swords, spears, and bows, so buy
 some gear for your preferred generals. If you have any level 3 weapons or armor
 left over, you can sell them for special stat-boosting beans. The type of bean depends
 on the weapon or armor type being sold. Check the stat-boosting section for specifics.


New Shop Inventory
-------------------------------

Equipment:

          Bronze Sword.........1000G

          Javelin.......................1000G

          Long Bow.................1000G

Consumables:

          Confusion Herb.........300G

==============
END INTERLUDE
==============

----------------------------------------------
Battle 14B: Rescue at Xuzhou
----------------------------------------------
 
Conditions for Victory:

          Protect Liu Bei/Defeat all enemies within 20 turns!

Player Units:

          Cao Cao
          Xiahou Dun
          9 Other Units (at least 5)

Enemies:

          Archer x 4
          Cavalry x 3
          Mounted Archer x 2
          Monk x 2
          Soldier x 1
          Bandit x 1
          Attack Mage x 1
          Status Mage x 1
          Cao Xing (Mounted Archer)
          Gao Shun (Xi Liang Cavalry)
          Chen Gong (Attack Mage)
          Zang Ba (Bandit)
          Wei Xu (Xi Liang Cavalry)
          Song Xian (Cavalry)
          Zhang Liao (Special Cavalry)
          Hou Cheng (Cavalry)
          Lu Bu (Special Cavalry)

Allies:

          Liu Bei (Ruler)
          Guan Yu (Special Cavalry)
          Zhang Fei (Special Cavalry)

Map Items:

          Chen Gong's Gate: Magic Pot

Rewards:

           1700 Gold

Special Items:

          Featherless Arrow (kill Zang Ba)

Events:

          Xiahou Dun and Cao Xing will duel before the battle begins. This permanently
 changes Xiahou Dun's picture but does not affect the battle itself.

          You will be given a choice when the battle begins. Selecting the first
 option will make the victory condition saving Liu Bei. Selecting the second option
 will remove Liu Bei and co. from battle and make the victory condition to defeat
 all enemies. If you select the first choice, but then Liu Bei is defeated, the brothers
 will be removed from battle and the victory condition will switch to defeat all
 enemies.

          If one of your units gets close to Lui Bei's area, all enemies will abandon
 their posts and move to attack you.

          If Cao Cao moves next to Liu Bei you'll get a Class Seal.

          If Cao Cao moves next to Zang Ba or Zhang Liao there will be some extra
 dialogue.

Comments:

          Liu Bei and his brothers are gathered at the southern fotress just west
 of the city, near Lu Bu and his core group. Xiahou Dun's force is nearby, with your
 main army up north at the gate that Chen Gong's guarding. Gao Shun's force moves
 up to Xiahou Dun, and in a duel with Cao Xing, Xiahou Dun gets his eye shot out.
 You'll be asked whether you want to protect Liu Bei; first choice will make the
 victory conditions protect Liu Bei and second will make it defeat all enemies. If
 you pick the second choice Mi Zhu will open the castle gate and let Liu Bei inside,
 and he'll also do this if you pick the first choice and Liu Bei is defeated. Go
 ahead and pick the first option, Liu Bei can hold out for a few turns on his own
 and Guan Yu and Zhang Fei can easily kill some of Lu Bu's group before they fall.
 If you're defending Liu Bei, see if you can get Cao Cao down to his position and
 he'll give you a Class Seal. Have Xiahou Dun's group retreat north and meet up with
 your main army. While doing this, move your main army over to the gate and kill
 off Chen Gong. Now have someone strong, like Xu Chu, stand at the gate and hold
 back the enemy, with some archer support if possible, while you kill off Gao Shun's
 force. Zhang Liao (and Chen Gong, if you ignored the gate) will start moving on
 the enemy's fourth turn. If Liu Bei dies, Lu Bu's group will move north along the
 east side, so both he and Zhang Liao will have to go through your unit guarding
 the gate. Defeat the enemy as they come and you should be able to kill everyone
 before time runs out.

Staying low level:

          Again, you have to kill everyone so this can be difficult, although Liu
 Bei can help you out by taking some EXP. Try to keep him alive as long as you can.
 Remember to spread the EXP around for your lower-level people.

=============
   INTERLUDE    
=============

Story:

          Lu Bu returns to Xuzhou, takes Diao Chan and retreats to Xia Pi. Cao Cao
 and Liu Bei continue the attack on Lu Bu. You should probably upgrade your equipment
 now if you haven't already, and give Xu Chu the Featherless Arrow (only Bandits
 can equip it). Go ahead and deploy everyone for the next battle.

==============
END INTERLUDE
==============

-------------------------------------------
Battle 15B: Lu Bu at Baimen
-------------------------------------------

Conditions for Victory:

          Defeat all enemies within 20 turns!

Player Units:

          Cao Cao
          14 Other Units (at least 9)

Enemies:

          Archer x 8
          Soldier x 7
          Bandit x 2
          Catapult x 2
          Monk x 1
          Hou Cheng (Cavalry)
          Wei Xu (Xi Liang Cavalry)
          Song Xian (Cavalry)
          Gao Shun (Xi Liang Cavalry)
          Zhang Liao (Special Cavalry)
          Chen Gong (Attack Mage)
          Diao Chan (Songstress)
          Lu Bu (Special Cavalry)

Allies:

          Liu Bei (Ruler)
          Guan Yu (Special Cavalry)
          Zhang Fei (Special Cavalry)
          Sun Qian (Archer)

Map Items:

          Left tent inside castle: Herb
          Fort inside castle: Strong Herb
          Camp inside castle: Red Herb

Rewards:

          1800 Gold
          Class Seal
          Horse (kill Hou Cheng)
          Copper Shield (kill Gao Shun)
          Mage's Hat (kill Chen Gong)

Special Items: 

          Lu Bu's Halberd (defeat all enemies)

Events:

          If Cao Cao moves next to Hou Cheng or Diao Chan, they will have a duel.
 Dueling Hou Cheng will kill him, while dueling Diao Chan has no effect on the battle
 (although it's pretty funny to see).

          If Xiahou Dun moves next to Wei Xu, they will duel and Wei Xu will be killed.


          If Cao Cao or Liu Bei move next to Lu Bu there will be some extra dialogue.


          If Guan Yu moves next to Zhang Liao, they will have a duel. This has no
 effect on the battle.

          Once a friendly unit enters the castle, Lu Bu and Diao Chan will have a
 long dialogue, after which all enemies will begin moving.

Comments:

          Wow, check out that snow...Your army's split into three groups, at north,
 west, and east, with Liu Bei's group at the southern gate. Move forward and clear
 out the enemy. Liu Bei's group is attacking the weakest gate, so they'll have it
 clear rather quickly. Press on to the gates yourself and kill the enemy. Note that
 the snow prevents you from using fire magic, although you can use water magic on
 any enemies standing in snow. Xiahou Dun can have a duel with Wei Xu, which will
 eliminate him, so do that if you want. Xiahou Yuan can also duel Song Xian, Cao
 Cao can duel Hou Cheng, and just for fun, move Cao Cao next to Diao Chan and they'll
 have a duel too. You shouldn't have too many problems here. Lu Bu, Chen Gong, Hou
 Cheng, and Gao Shun will each drop items when they die. Kill everyone here (even
 Diao Chan) and you'll be done.

Staying low level:

          You don't have much choice when it comes to killing the gate guards. Try
 and trigger the duels so you won't have to take that EXP from higher level enemies.
 Liu Bei's group will easily reach the inside of the castle, though, so he'll likely
 take a few enemies off your hands once inside. Try to keep the brothers healthy
 if you can and they'll mop up.

=============
   INTERLUDE    
=============

Story:

          Lu Bu pleads for his life, but Cao Cao has him executed. He lets Diao Chan
 live, though. Zhang Liao asks to be executed like Lu Bu, but Cao Cao decides to
 add him to his army. You'll have a short chat with Xun Yu in the garden as Chapter
 1 ends.

_______________________ 
Chapter 2: Battle for Hebei 

          A quick red-blue choice with Liu Bei. Yuan Shu attempts to flee north to
 his brother's territory, but Cao Cao sends out Liu Bei to intercept him and Yuan
 Shu dies. In the meantime, Liu Ye is sent to Wan to talk with Jia Xu. Zhang Xiu
 surrenders, for real this time. Jia Xu enters Cao Cao's service. Cao Cao learns
 of the Jade Belt plot, which Liu Bei was a part of, and swears to get Liu Bei.

          Note: Sometime during this chapter, you'll probably reach level 15 with
 several of your units. Once at that level, you can upgrade your class using the
 Class Seal item. Simply use the item in battle as you would a normal consumable.


          You'll notice that Zhang Liao, Jia Xu, and even Diao Chan are in your army
 now. Deploy for battle when you're ready.

------New Characters------
ZHANG LIAO: He is a little weaker than Xiahou Dun, but like Li Dian, he has good
 potential. Unlike Li Dian, he's still quite a worthy addition to your team without
 using the stats beans on him. My advise, use reflex beans on him to make him on
 par with Dun. Oh yeah, according to the chinese sites, they recommend getting Zhang
 Liao when he's under level 15 for the best results. Enemy levels are based on the
 average level of your team.

JIA XU: Another Guo Jia on your side. Nothing wrong with that.

DIAO CHAN: She's like a mini Dian Wei, but not quite. She's really weak and has low
 HP. She can also use the 2 awesome weapons Dian Wei can use, and has her own special
 tactics. She has a tactic that can boost other people's (but not her own) strength.
 She can remove status affects, and she can automatically recover and remove status
 affects on all units surrounding her at the beginning of each turn. She also has
 a tactic that can suck enemy's HP and restore her own. Actually, Guo Jia and Jia
 Xue also has this tactic but it's inaccurate. I brought this tactic up because Diao
 Chan can use the shooting stars. That means she can confuse people and have 100%
 accuracy when she (or Guo Jia and Jia Xue) uses the HP drain move. If you lost Dian
 Wei, then I suggest you give all your strength boosting beans to Diao Chan and try
 to get her strength up. Give her 4 luck beans to boost luck, and 13 leadership beans
 to boost defense growth. It's boosting her defense that's the toughest part.
-----------------------------------

New Shop Inventory
--------------------------------

Equipment:

          Bamboo Rod........1000G

          Heavy Catapult....1000G

          Iron Fan.................1000G

          Magic Sword........1000G

          Mage Hat...............1000G

Consumables:

          Strong Herb............300G

          Class Seal.............1000G

==============
END INTERLUDE
==============

--------------------------------------------
Battle 16B: Capturing Xiao Pei 
--------------------------------------------
 
Conditions for Victory:

          Defeat Guan Yu within 25 turns!

Player Units:

          Cao Cao
          Zhang Liao
          Diao Chan
          Guo Jia
          Jia Xu
          Xun Yu
          4 Other Units

Enemies:

          Soldier x 8
          Cavalry x 6
          Mounted Archer x 2
          Archer x 2
          Catapult x 1
          Mi Zhu (Mounted Archer)
          Jian Yong (Archer)
          Guan Yu (Special Cavalry)

Enemy Reinforcements:

          Liu Bei's Group
          ----------------------
          Liu Bei (Ruler)
          Zhang Fei (Special Cavalry)
          Sun Qian (Archer)
          Cavalry x 2
          Mounted Archer x 1

Map Items:

          Northern fort: Strong Herb
          Xiao Pei fort: Strong Herb
 
Rewards:

          1900 Gold

Events:

          Liu Bei's ambush group will appear if you do any of the following: Approach
 the southern mountains (near where it touches the forest), move a unit into or past
 the forest on the north bank, move a unit anywhere past the west bridge on the south
 bank, or kill Mi Zhu. If you trigger them by the south bank, they will appear on
 the enemy's turn; otherwise, they will appear immediately. In any event, they will
 head for your position.

          Once you kill Liu Bei, you will be given a choice of how to deal with Guan
 Yu. Selecting either choice will change the victory condition to defeating Guan
 Yu. Guan Yu and his cavalry troops will leave the city on their next turn. Guan
 Yu will spend a few turns wandering around where Liu Bei's ambush was if none of
 your units move into his range, while the cavalry troops will move toward Cao Cao's
 position.

          If Cao Cao moves next to Guan Yu, there will be some extra dialogue. It
 will change depending on which choice you made.

          If Diao Chan moves next to Guan Yu, there will be some extra dialogue.


          If Zhang Liao moves next to Guan Yu, they will duel. This has no effect
 on the battle.

          If you capture the fort in Xiao Pei, there will be some extra dialogue.


Comments:

          Guan Yu is holding the city across the map and he's your target for victory
 here. Jian Yong and Mi Zhu are manning a smaller outpost to your right, so go attack
 them. Once you kill Mi Zhu (or approach the base of the mountain south of the bridges),
 Liu Bei and Zhang Fei will arrive to the south and will head for your position,
 so use a few units to block the bridge while you finish off the outpost. Quickly
 kill off Liu Bei and Zhang Fei before they can do too much damage. After you kill
 Liu Bei, Cao Cao will note that Guan Yu is alone and you'll have a choice; the first
 choice changes the victory condition to reaching Guan Yu and the second changes
 it to defeating him. Either way, Guan Yu and his cavalry will now leave the city
 and move toward you. Wait for Guan Yu to reach you and then just surround him and
 kill him. Zhang Liao can have a duel with Guan Yu if you want to see that. 

Staying low level:

          Ignore Mi Zhu's fort and just go south along the river to Xiao Pei. When
 Liu Bei comes out, kill him and Zhang Fei so Guan Yu will exit the city. Surround
 him when he gets close and kill him. 

=============
   INTERLUDE    
=============

Story:

          Guan Yu is captured and brought forth to Cao Cao, where he gives his three
 conditions. You'll get another red-blue choice. He agrees to serve you until he
 finds out where Liu Bei's gone. Liu Bei happens to have run away north and joined
 up with Yuan Shao. There will be several scenes involving Guan Yu, such as when
 Cao Cao gives him Red Hare. The women in one of the scenes are Liu Bei's wives,
 in case you're confused. After a few more scenes you'll learn that Cao Cao and Yuan
 Shao will be fighting each other.

==============
END INTERLUDE
==============

-----------------------------------------
Battle 17B: Battle at Baima
-----------------------------------------

Conditions for Victory:

          Defeat all enemies within 25 turns!

Player Units:

          Cao Cao
          9 Other Units (at least 5)

Enemies:

          Cavalry x 9
          Mounted Archer x 4
          Soldier x 2
          Healing Mage x 1
          Status Mage x 1
          Yan Liang (Cavalry)
          Ju Shou (Attack Mage)
          Yuan Shao (Ruler)
 
Allied Reinforcements:

          Guan Yu (Special Cavalry)

Map Items:

          Yuan Shao's fort: Strong Herb

Rewards:

          1900 Gold

Special Items:

          Bean Bag (kill Yan Liang)

Events:

          Before the battle begins, you will be given the option of whether to reinforce
 the western or northern groups.

          On your third turn, Guan Yu will arrive north of the castle. He will move
 toward Yan Liang.

          If Guan Yu moves next to Yan Liang, they will have a duel and Yan Liang
 will be killed. He drops the Bean Bag item.

          If Cao Cao moves next to Ju Shao or Yuan Shao, there will be some extra
 dialogue.

Comments:

          Yuan Shao's army is camped along the northern bank and Yan Liang is guarding
 the north bridge. Some generic soldiers try to take him on...yeah, that didn't work
 out too well. You'll have a choice of whether to send additional soldiers to the
 west or north, so pick the one you think needs the men (or woman, if you're using
 Diao Chan) and send Cao Cao's group to the other bridge. Yan Liang won't be moving
 from his spot, therefore sending them west might be best. Notice that Yan Liang
 has some type of auto-potion ability where he'll instantly recover 30 HP after getting
 hit (including counters), so don't bother fighting him just yet. Have a couple of
 soldiers wait near him while you send the main army across the west bridge, defeating
 each squad as they reach you. Guan Yu will arrive on turn three near the castle
 and will move north to duel Yan Liang, killing him off. Yan Liang will drop his
 Bean Bag upon death. Have any soldiers who were waiting nearby move north with Guan
 Yu to help him attack Yuan Shao's now lightly defended flank while your main army
 finishes off the enemy in their area. You might want to watch out for Ju Shou (the
 attack mage) when you reach Yuan Shao, but other than him there are no real threats.
 Gang up on Yuan Shao and finish him off, then kill any enemies you might not have
 killed yet for the win.

Staying low level:

          Another defeat all enemies battle. Just help Guan Yu stay healthy while
 he kills the enemies, and remember to keep your levels balanced.

=============
   INTERLUDE    
=============

Story:

          Yuan Shao and Wen Chou get mad at Liu Bei since it was Guan Yu that killed
 Yan Liang. At the camp, Cao Cao praises Guan Yu and continues his advance against
 Yuan Shao. The shop now sells new armor and robes. You might want to give someone
 the pouch that Yan Liang dropped in order to get the auto-potion ability, although
 note it does use items from your supply. Deploy and move out for the next battle.
 

New Shop Inventory
-------------------------------

Equipment:

          Reinforced Armor.......1000G

          Martial Robe................1000G

==============
END INTERLUDE
==============

--------------------------------------------------
Battle 18B: Battle at Yellow River
--------------------------------------------------

Conditions for Victory:

          Defeat all enemies within 25 turns!

Player Units:

          Cao Cao
          Zhang Liao
          8 Other Units (at least 4)

Enemies:

          Cavalry x 9
          Mounted Archer x 5
          Soldier x 5
          Archer x 1
          Healing Mage x 1
          Status Mage x 1
          Wen Chou (Cavalry)
          Guo Tu (Status Mage)
          Shen Pei (Attack Mage)
          Ju Shou (Attack Mage)
          Yuan Shao (Ruler)
 
Allies:

          Wooden Oxen x 1 (only if you selected the second plan)
          Guan Yu (Special Cavalry)

Map Items:

          Wen Chou's tent: Herb
          Yuan Shao's tent: Herb

Rewards:

          2000 gold

Special Items:

          Silver Mirror Shield (kill Wen Chou) 

Events:

          Before the battles begins, you will be given a choice of how to deal with
 Wen Chou. The first option will have Guan Yu lure Wen Chou and the two enemies closest
 to him south between the forest and the mountain, where your troops will ambush
 them and the two enemies will become confused. The second option will create some
 wooden decoys which will lure all of Wen Chou's group to the same spot, whereupon
 your troops will ambush them and all of the enemies in the group except Wen Chou
 become confused.

          If you selected the second plan and the remaining Wooden Oxen enters the
 city inside the castle, he will retreat and you will receive a free Stong Herb.


          If Guan Yu moves next to Wen Chou, there will be a duel and Wen Chou will
 be killed. He drops the Silver Mirror Shield.

          If Cao Cao moves next to Ju Shao or Yuan Shao, there will be some extra
 dialogue.

Comments:

          Cao Cao and Guan Yu will talk here and you'll have a choice of plans again.
  Pick the plan you want, either way you'll quickly dispatch those enemies. Wen Chou
 will try and retreat north to his tent, so try and slow him down until Guan Yu can
 reach him and kill him in a duel. If you picked the second plan and the wooden decoy
 that Wen Chou left alive makes it back to the city, you'll get an item. Guo Tu's
 group will start moving on the enemy's third turn. Once you've cleared out Wen Chou's
 army, sweep south and free up the bridge for your other squad to move north if they're
 still being held up. Otherwise, help Guan Yu defeat all the cavalry coming your
 way before you once again gang up on Yuan Shao and beat him, along with anyone else
 still alive. 

Staying low level:

          Use the second plan so all the enemies are confused, then clear a path
 for Guan Yu to reach Wen Chou. Have your weaker people kill the confused enemies
 remaining, then help Guan Yu raid Yuan Shao's camp.

=============
   INTERLUDE    
=============

Story:

          Yuan Shao is pissed that Guan Yu killed Wen Chou too. Liu Bei decides to
 send Sun Qian to tell Guan Yu where he is. Zhang Liao learns that Guan Yu is getting
 ready to leave and tells Cao Cao about it. You'll get another red-blue choice. Cao
 Cao doesn't want to lose Guan Yu, but he upholds their agreement and lets him leave
 (the first choice has them meeting in the field while the second choice is a formal
 send-off in the court). Guan Yu goes off to be with Liu Bei in Ru Nan. You'll also
 learn that Sun Ce has died and Sun Quan has taken his place as head of Wu. Yuan
 Shao's advisors fight amongst themselves and so Yuan Shao is indecisive as to what
 to do, and he throws Ju Shou in jail after Tian Feng slanders him. Cao Cao marches
 for Guan Du in order to deal Yuan Shao a decisive blow. Stock up if you need to,
 this is a big one. Deploy your best troops and go.

==============
END INTERLUDE
==============

--------------------------------
Battle 19B: Guan Du
--------------------------------

Conditions for Victory:

          Defeat Yuan Shao within 25 turns!

Player Units:

          Cao Cao
          Xu Chu
          12 Other Units (at least 7)

Enemies:

          Soldier x 13
          Archer x 4
          Cavalry x 4
          Monk x 3
          Mounted Archer x 2
          Bandit x 2
          Catapult x 2
          Gao Lan (Mounted Archer)
          Zhang He (Mounted Archer)
          Chun Yuqiong (Soldier)
          Guo Tu (Status Mage)
          Shen Pei (Attack Mage)
          Yuan Tan (Cavalry)
          Yuan Shang (Cavalry)
          Feng Ji (Healing Mage)
          Yuan Shao (Ruler)
          Xu You (Healing Mage) (only if you select the third option)

Map Items:

          Southern fort: Herb
          Eastern fort: Strong Herb
          Wu Chao lower tent: Peach
          Wu Chao upper tent: Peach
          Yuan Shao's main camp, lower tent: Herb
          Yuan Shao's main camp, middle tent: Herb
          Yuan Shao's main camp, upper tent: Herb

Rewards:

          2100 Gold
          Golden Helmet (kill Chun Yuqiong)
          Glove (kill Gao Lan)

Special Items:

          Poison Catapult (complete the battle)

Events:

          Before the battle begins, Xu You will move down to your camp and you will
 have a choice. The first two choices are whether to attack the main camp or the
 Wu Chao supply depot; selecting either will remove Xu You from the battle. The last
 choice is to kill Xu You, but this will move him back to Yuan Shao's camp and cause
 lots of enemies to move toward both Wu Chao and your base.

          Assuming you picked the first or second choice, Zhang He's group will begin
 moving on the enemy's third turn and Gao Lan's group will begin moving on the enemy's
 fourth turn.

          If any of your units enters Wu Chao, all the Wu Chao units will become
 confused.

          If you kill all the enemies in Wu Chao, all remaining enemies will have
 their defense lowered.

          If Xu Chu moves next to Zhang He, they will have a duel and Zhang He will
 retreat from battle.

          If Cao Cao moves next to Gao Lan, he will kill Gao Lan (no duel).

          If Cao Cao moves next to Yuan Shao, there will be some extra dialogue.


Comments:

          You'll hear the "epic" music here for the first time. Xu You will move
 from Yuan Shao's main camp all the way to your camp, where he tells Cao Cao about
 the supply camp that a drunken Chun Yuqiong is guarding. You'll have three options
 here; the first and second appear to do the same thing, which is remove Xu You from
 the battle and cause Yuan Shao not to move. The third choice, on the other hand,
 sends Xu You back to Yuan Shao's camp and causes Yuan Shao to send large forces
 toward his supply camp and to your camp. Either way you're given 25 turns to kill
 Yuan Shao. I'm assuming here you pick the first choice. Yuan Shao won't move for
 two turns, so make a block of troops to the northwest of your camp to defend while
 you send a smaller squad northeast to raid the supply camp. Yuan Shao will order
 Zhang He and Gao Lan to attack you on turn three, and Guo Tu and Shen Pei begin
 moving on their fifth turn. They'll reach your block of troops in a couple of turns,
 so eliminate them as they approach. If Xu Chu is in your defense group, have him
 stand next to Zhang He; they'll duel and Zhang He will retreat. Meanwhile your raiders
 should kill Chun Yuqiong and the other two soldiers in the supply camp. After you
 kill them, all of Yuan Shao's troops will have their defense reduced. If Cao Cao
 moves next to Gao Lan, he'll kill Gao Lan for you. Your raiders should move on to
 the mountain pass and clear that out, then wait for a bit. Yuan Shao will send a
 lot of his troops south to your main army, leaving his camp easier to invade. Yuan
 Shao will freak out once you enter his camp and most of his troops will move to
 defend him, including some of the ones attacking your defense force. Mop up whoever
 stays behind down south and have your forces converge on the camp. Destroy anyone
 who gets in your way and terminate Yuan Shao yet again. You'll get a new catapult
 as reward. 

Staying low level:

          Bring Zhang Liao and the Xiahou's, along with all your mages. Have your
 cavalry move north to raid the camp while you form a wall with your soldiers. Have
 the mages pick off the enemies since they're probably lower-level, and make sure
 to have Xu Chu duel Zhang He so you don't get his EXP. You should be able to defeat
 Gao Lan's cavalry group before Guo Tu and Shen Pei can reach you. Once the camp
 is secured, move west to Yuan Shao and assassinate him for the win. You'll probably
 get a lot of EXP in this level, but don't worry; the next level will make up for
 it. 

=============
   INTERLUDE    
=============

Story:

          Zhang He switches sides and joins Wei. Ju Shou, who was in prison, is also
 brought forth but refuses to join. Yuan Shao flees from the battlefield, and has
 Tian Feng executed. In a meeting his sons and advisors continue to argue. Cao Cao
 moves to pursue. The next battle is an easy one, so bring your lower level people
 so they can level up.

------New Characters------
ZHANG HE: If you don't want to use Xiahou Yuan, you can use Zhang He. Without the
 beans, Zhang He still has suprior luck and reflex compared to Xiahou Yuan. But he
 doesn't join as early as Xiahou Yuan.
-----------------------------------

==============
END INTERLUDE
==============

---------------------------------------------------
Battle 20B: Retreat from Cangting
---------------------------------------------------

Conditions for Victory:

          Defeat all enemies within 25 turns!

Player Units:

          Cao Cao
          Xu Chu
          Cheng Yu
          Zhang He
          9 Other Units (at least 4)

Enemies:

          Cavalry x 8
          Mounted Archer x 4
          Soldier x 4
          Archer x 4
          Yuan Tan (Cavalry)
          Yuan Xi (Cavalry)
          Yuan Shang (Cavalry)
          Yuan Shao (Ruler)

Map Items:

          North tent: Herb

Rewards:

          2100 Gold

Special Items:

          Wind God's Shield (kill Yuan Shao)

Events:

          When the battle begins, you will only have Cao Cao, Xu Chu, and Cheng Yu.
 Xu Chu will run up to Yuan Shao's army's rear. The plan is to lure Yuan Shao down
 to where Cao Cao is by using Xu Chu as a decoy, so have him walk south back towards
 Cao Cao. Don't move Cao Cao or Cheng Yu north or else you will spring the ambush
 early.

          If Xu Chu's health falls below half before he gets back to Cao Cao, you'll
 be given the choice of whether to continue as planned or spring the ambush now.
 Selecting the first choice will keep everything as is. Selecting the second choice
 will cause the rest of your units to appear and confuse about a third of Yuan Shao's
 units, who will begin attacking you.

          If Xu Chu makes it back to the area where Cao Cao was and you have not
 yet sprung the ambush, then all your units will appear and about half of Yuan Shao's
 army will become confused. They will begin moving back toward the tent to the far
 north and will ignore your units for the most part.

          Any enemy unit that reaches the area around the far north tent will retreat
 from the battle.

Comments:

          Yuan Shao's army is in a long line through the canyon while Cao Cao, Xu
 Chu, and Cheng Yu are at a dry riverbed to the far south. Xu Chu starts off by running
 right up to Yuan Shao's rear guard. Move Xu Chu back towards Cao Cao and, like idiots,
 Yuan Shao's entire army will follow him back. If Xu Chu gets hit, have him heal
 himself as he returns south. Cao Cao will get worried, but pick the first choice
 and don't move. Anyway, once Xu Chu is close to Cao Cao, your party will spring
 up in the forests along the canyon, confusing large parts of Yuan Shao's army. Go
 to town on them, and make sure you kill Yuan Shao so he'll drop his Wind God's Shield
 (you may need to put your strongest people in those spots to kill him fast enough).
 If any enemies lose confusion, they'll ignore your army and flee north to the area
 around the tent, which is their escape point and lets them leave the battlefield.
 Just slaughter the enemy, they won't bother fighting back. Make sure to let your
 lower level people get in some kills so they won't fall behind, and have fun with
 this easy battle. 

Staying low level:

          Effortless. Just have Xu Chu make it back to Cao Cao so the ambush goes
 off, then wait for the enemies to flee. Kill Yuan Shao if you want his Wind God's
 Shield; otherwise, just sit back and wait until they're all gone.

=============
   INTERLUDE    
=============

Story:

          Yuan Shao dies from his injuries and his sons mourn his death. Cao Cao
 is sad to hear that his old friend has died, but he presses on to conquer the north.
 However, Liu Bei is causing trouble in Ru Nan, so Cao Cao moves south to deal with
 him. Liu Bei hires some old Scarves officers, Liu Pi and Gong Du, to help him out.


New Shop Inventory
-------------------------------

Equipment:

          Bronze Shield..........2000G

          Silver Glove..............2000G

==============
END INTERLUDE
==============

-----------------------------
Battle 21B: Ru Nan
-----------------------------

Conditions for Victory:

          Defeat Liu Bei within 25 turns!

Player Units:

          Cao Cao
          Zhang Liao
          Zhang He
          Xiahou Yuan
          11 Other Units (at least 6)

Enemies:

          Soldier x 6
          Bandit x 4
          Wooden Oxen x 3
          Archer x 2
          Catapult x 2
          Gong Du (Bandit)
          Liu Pi (Bandit)
          Mi Fang (Mounted Archer)
          Sun Qian (Archer)
          Zhou Cang (Bandit)
          Guan Ping (Cavalry)
          Zhao Yun (Special Cavalry)
          Guan Yu (Special Cavalry)
          Zhang Fei (Special Cavalry)
          Liu Bei (Ruler)

Map Items:

          Tent inside city: Herb
          Fort inside city: Peach

Rewards:

          2200 gold
          Class Seal

Events:

          Before the battle begins, you will be asked how you want the ambushes to
 work. The first choice will put three soldiers near the oxen and six near the city;
 the second choice puts six near the oxen and three near the city; and the third
 choice calls off the ambushes and just puts everyone at your starting camp. Assuming
 you pick one of the first two options, Guan Yu and Zhang Fei will lead some troops
 to attack but will pull back to the outpost if Liu Bei is threatened. Also, Liu
 Bei may begin moving toward the city if he is threatened and the city is somewhat
 secured by the enemy.

          If any of the Wooden Oxen make it inside Liu Bei's outpost, all of the
 outpost units will get a stat-boost. The first ox will give a defense-up, the second
 ox a strength-up, and the last ox a reflex-up. However, if you kill any of the oxen
 before then, they will drop Strong Herbs.

          If Xiahou Yuan moves next to Gong Du, they will have a duel and Gong Du
 will die.

          If Zhang He moves next to Liu Pi, they will have a duel and Liu Pi will
 die.

          If Zhang Liao moves next to Zhao Yun, they will have a duel. This has no
 effect on the battle.

Comments:

          Liu Bei, Guan Yu, Zhang Fei, and Zhao Yun are camped out in the crater-like
 valley in the middle of the map. More Liu Bei forces are in the southwest city,
 where one of the officers leads the wooden oxen out the east gate. Gong Du leaves
 the city with his supply train. Zhang Liao will ask how you want the ambushes to
 proceed. The first choice is the best, so pick it unless you want a challenge. Whatever
 your choice, your mission here is to kill Liu Bei. If you went ahead with the ambushes,
 Xiahou Yuan can have a duel with Gong Du and will kill him Indiana Jones style (you'll
 know what I mean when you see it). Zhang He can also have a duel with Liu Pi. Take
 out the oxen for some free items. Your city-taking force should break through the
 north gate pretty easily. Guan Yu will lead a squad to help the city while Zhang
 Fei will try to assist the oxen, leaving Liu Bei's camp at half strength; good news
 for your main camp, who should be heading that way. Zhang Liao and Zhao Yun can
 have a duel if they meet up. Your ambush forces might have some problems, seeing
 as they'll have strong officers coming after them, but you should be able to use
 your main force to easily get into Liu Bei's camp and kill him. Liu Bei might try
 to run away to the southwest city, so follow him down there and finish him off.
 

Staying low level:

          Pick the first choice, and kill off Gong Du and Liu Pi with the duels.
 You can raid the oxen too if you want. Wait for Guan Yu and Zhang Fei to move south
 and then have your main camp raid Liu Bei from behind. You'll still have to deal
 with Zhao Yun though. Don't let Liu Bei retreat to the city, or you'll have a hell
 of a time killing him.

=============
   INTERLUDE    
=============

Story:

          Liu Bei and Zhang Fei retreat while Guan Yu stays behind to hold off Cao
 Cao. You'll get another red-blue choice. Cao Cao agrees to let Guan Yu go as thanks
 for his service, and Liu Bei goes to Jingzhou to stay with Liu Biao. Cao Cao marches
 back north to assault the Yuan family at Liyang. Stock up if you need to and move
 out.

==============
END INTERLUDE
==============

----------------------------------------------
Battle 22B: Skirmish at Liyang
----------------------------------------------

Conditions for Victory:

          Defeat Yuan Tan and Yuan Xi within 25 turns!

Player Units:

          Cao Cao
          Guo Jia
          9 Other Units (at least 5)
 
Enemies:

          Archer x 18
          Soldier x 11
          Catapult x 7
          Monk x 4
          Guo Tu (Status Mage)
          Feng Ji (Healing Mage)
          Yuan Tan (Cavalry)
          Yuan Xi (Cavalry)

Enemy Reinforcements:

          Feng Ji's Group
          ----------------------
          Cavalry x 6
          Mounted Archer x 2
          Feng Ji (Healing Mage)

          Shen Pei's Group
          -------------------------
          Cavalry x 6
          Mounted Archer x 2
          Shen Pei (Attack Mage)

          Yuan Shang's Group
          -------------------------
          Cavalry x 6
          Mounted Archer x 2
          Yuan Shang (Cavalry)

Map Items:

          Upper tent inside castle: Herb
          Lower tent inside castle: Herb
          Camp inside castle: Magic Pot
          Fort inside castle: Peach

Rewards:

          2200 Gold
          Class Seal (defeat all enemies)
 
Special Items:

          Seven Star Sword (kill Feng Ji, even if he escapes and returns he'll drop
 it) 

Events:

          Feng Ji will spend all his turns running north, and will reach his exit
 point by the enemy's seventh turn if not blocked. Once he gets there, he will retreat
 from battle. On you third turn after he retreats (most likely turn ten), he'll be
 back with his reinforcements. You'll be given a choice of whether to retreat or
 stay; the first option is to retreat and the second is to keep fighting. Five turns
 later (most likely turn fifteen) Shen Pei will arrive with more reinforcements.
 You will get the same choice as you did last time. Finally, Yuan Shang will bring
 the last batch of reinforcements five turns later (most likely turn twenty), and
 you will get the choice one last time. If you choose to retreat at any of the opportunities,
 you'll finish the battle. Note that if Guo Jia dies, you will NOT get the choice
 of whether to retreat or not.

          Note that if you kill Feng Ji before he can retreat, you will prevent all
 reinforcements from coming. This is impossible on your first playthrough, however.


          If Cao Cao moves next to Yuan Tan, there will be some extra dialogue.

Comments:

          Yuan Tan's got his group guarding the castle while Yuan Xi is far north
 in a camp; you'll need to kill both to win the battle. If you've been leveling up
 a lot then this might be your first battle with upgraded enemies. You can avoid
 this by bringing some lower level people to change the level average. Feng Ji will
 make a beeline to the north end of the battlefield, where he'll retreat. It's hard
 to stop him since he moves so fast. Focus on the castle here and kill everyone inside.
 Yuan Tan and Guo Tu will try and flee the castle once you're inside, so send some
 troops to block the north gate before you enter. Then finish off any enemies that
 moved south from the camps just north of you. A few turns after Feng Ji retreats
 he'll return with some reinforcements up north; pick the second option to keep fighting
 and they'll move south toward you. Move north a little and let them come to you,
 taking them out one by one. Feng Ji drops his sword when you kill him. On turn 15
 Shen Pei shows up with even more reinforcements. If you're starting to get worn
 out by now, use a couple of strong troops to block the area between the walls while
 you attack Yuan Xi's area. Yuan Shang shows up on turn 20 with yet more reinforcements
 for even more fun, so quickly kill Yuan Xi before you run out of time. Once he's
 dead, what's left of the Yuan family's army will retreat and you'll be done. 

          If you're playing the game at least your third time through, you can make
 this battle easier: "It's possible to stop Feng Ji, but you need to have beaten
 the game at least twice and choose to get all the special items. Have a mounted
 archer equip Di Lu and then have a healer increase his movement and charge after
 Feng Ji. This'll stop the reinforcements from appearing. Again, this is only possible
 when you play the game a third time (and provided you got all the treasures). "
 Thanks to Terranigma Freak for the tip. 

Staying low level:

          Easiest battle in the game to avoid leveling up. Just wait until Feng Ji
 comes back with the reinforcements and then retreat.

=============
   INTERLUDE    
=============

Story:

          Yuan Tan and Guo Tu retreat. Yuan Tan and Yuan Shang begin fighting over
 who Yuan Shao's successor is, and Yuan Tan leaves Yuan Shang behind to go to Bei
 Ping. Yuan Tan meets with his advisors and decides to form an alliance with Cao
 Cao so he can defeat Yuan Shang. Cao Pi comes of age and joins your forces, and
 Xin Pi comes to help Cao Cao on Yuan Tan's behalf. You'll get another red-blue choice
 here (this time, blue is the first choice and red is the bottom one). Cao Cao moves
 forward to Ye, the Yuan family's main city.

------New Characters------
CAO PI: Another mounted archer officer. You don't really need to mess with him since
 Xiahou Yuan and Zhang He are probably built up by this point.
-----------------------------------

==============
END INTERLUDE
==============

-----------------------------------
Battle 23B: Battle of Ye
-----------------------------------

Conditions for Victory:

          Defeat all enemies within 25 turns!

Player Units:

          Cao Cao
          Guo Jia
          Cao Pi
          8 Other Units (at least 4)

Enemies:

          Archer x 10
          Soldier x 8
          Monk x 4
          Catapult x 4
          Ju Gu (Archer)
          Shen Pei (Attack Mage)

Enemy Reinforcements:

          Yuan Shang's Group
          ----------------------------
          Cavalry x 4
          Mounted Archer x 4
          Soldier x 2
          Archer x 1
          Yuan Shang (Cavalry)

Allies:

          Xin Pi (Healing Mage)

Allied Reinforcements:

          Bandit x 2

Map Items:

          Tent inside fort: Herb
          Fortress inside fort: Strong Herb
          Upper tent in outer castle: Herb
          Lower tent in outer castle: Herb
          Upper tent in inner castle: Herb
          Lower tent in inner castle: Herb
          Camp in inner castle: Magic Pot
          Fortress in inner castle: Peach

Rewards:

          2300 Gold
          Class Seal

Special Items:

          Fire God's Fan (defend Xin Pi until he can open the castle's inner gate,
 then kill Shen Pei)

Events:

          Before the battle begins, you'll be given a choice here on where to attack
 first, the castle or the fort. If you choose the castle, Xin Pi will start walking
 over to the south gate. If you choose the fort, Xin Pi will follow your army until
 you kill Yuan Shang, at which point he will begin walking over to the south gate.
 Either way, if he arrives at the south gate, one of the enemy soldiers will convert
 to a friendly bandit and the south gate will open. Now Xin Pi will enter the castle
 and will try to approach the area around the inner east gate. If he makes it there
 alive and you haven't killed all enemies in the outer castle, another enemy will
 convert and open the gate.

          Note that you MUST protect Xin Pi until he opens the south gate, or you
 cannot finish the battle. After he opens it, he is expendable, but if you want the
 Fire God's Fan you'll need to protect him until he opens the inner gate as well.
 You must leave at least one enemy in the outer castle alive for him to open the
 inner gate.

          If you kill everyone in the outer castle before Xin Pi opens the inner
 gate, Shen Pei will set the inner castle on fire, killing himself and the other
 three units inside. He will not drop the Fire God's Fan this way, though.

          After you kill a few of the enemies in the fort, Yuan Shang's reinforcements
 will immediately arrive across the river.

          If Cao Cao moves next to Ju Gu or Shen Pei, there will be some extra dialogue.


Comments:

          Shen Pei will close off the castle gates so you can't get at him. You'll
 have a decision; pick the first choice to attack the castle or the second to focus
 on the fort. Guo Jia isn't feeling too well, it seems...anyway, start moving towards
 the castle. Xin Pi will move over to the castle's south gate and convinces one of
 the soldiers there to open it. Help protect Xin Pi until he can reach the inner
 gate, but make sure you leave at least one enemy in the outer section alive. Watch
 out for the upgraded catapults, they hit in a cross effect attack (target and all
 directly adjacent targets) so spread out until you've demolished them. If you got
 Xin Pi to open the inner gate, kill Shen Pei so he'll drop his fan; this will also
 open the outer east gate. When they're all dead leave the castle and attack the
 fort; if the bandits are still alive they'll tend to stay in the castle for a few
 turns. Once you've killed a few enemies, Yuan Shang's army arrives across the river
 from you. Get inside the fort and guard the entrance while you finish off any enemies
 still inside. Yuan Shang's forces shouldn't be too much of a hassle for you to take
 care of. Ju Gu and his group aren't too tough either so plow through them for the
 victory.

Staying low level:

          Ignore Xin Pi and attack the fort. Get inside when Yuan Shang shows up
 and fend off his forces. Now go to the castle and kill all the outer enemies so
 Shen Pei will burn himself up.

=============
   INTERLUDE    
=============

Story:

          Cao Pi runs in first to get his share of the bounty. You'll get another
 red-blue choice. Guo Jia shows signs of sickness in the meeting but shrugs it off.
 With Yuan Shang driven back, Cao Cao cancels his alliance with Yuan Tan and begins
 his attack on Bei Ping. Note that the Remedy is now on sale if you want to stock
 up on some for the coming battles.

New Shop Inventory
-------------------------------

Consumables:

          Silence Herb...........300G

          Remedy..................1000G

==============
END INTERLUDE
==============

-----------------------------------------
Battle 24B: Seige of Nan Pi
-----------------------------------------

Conditions for Victory:

          Defeat Yuan Tan within 25 turns!

Player Units:

          Cao Cao
          Guo Jia
          Cao Pi
          10 Other Units (at least 5)

Enemies:

          Soldier x 12
          Archer x 8
          Catapult x 5
          Guo Tu (Status Mage)
          Xin Ping (Catapult)
          Yuan Tan (Cavalry)

Enemy Reinforcements:

          West Gate Ambush
          ---------------------------
          Bandit x 4

          South Gate Ambush
          ----------------------------
          Bandit x 4

Map Items:

          Camp inside castle: Magic Pot

Rewards:

          2400 Gold
          Class Seal
          Blue Hat (kill Guo Tu)
          Glove (kill Xin Ping)
 
Special Items:

          Golden Armor (kill Yuan Tan) 

Events:

          After you kill any unit outside a gate, the corresponding ambush group
 will appear immediately. You cannot trigger these ambushes yourself by moving into
 their area.

          After killing fourteen enemies, the west gate will open and you will be
 given a choice. The first choice changes nothing; the second choice opens the south
 gate, removes Xin Pi from battle, and causes Yuan Tan to attack you directly; the
 third choice opens the south gate, moves Xin Ping inside the inner castle, and removes
 four enemies (one soldier, one catapult, and two archers) from the battle.

          If Cao Hong moves next to Yuan Tan or Li Dian moves next to Guo Tu, there
 will be a duel. In both duels, the enemy is killed.

          If Cao Cao moves next to Yuan Tan, there will be some extra dialogue.

Comments:

          Another snow map. Yuan Tan has got some serious defense here, including
 lots of annoying catapults. Your army will split up to break through the gates.
 Remember to leave your soldiers scattered to avoid letting the catapults do too
 much damage. When you kill one of the units guarding a gate, four more enemies will
 pop up in the woods near that gate; this goes for both gates, so watch out. After
 getting rid of a few more gate guards, Yuan Tan will open the west gate and the
 enemy will swarm you. You'll get another choice here; I went with the third choice
 as it's easiest. Guo Tu will drop some gear when you kill him, and so will Xin Ping.
 Hold out until Yuan Tan reaches you, surround him and slay him. You'll get the Golden
 Armor as reward. 

Staying low level:

          Pick the second choice so Yuan Tan will come to you, then kill him when
 he gets close.

=============
   INTERLUDE    
=============

Story:

          Yuan Tan is dead, but Yuan Shang and Yuan Xi continue fleeing north to
 the desert. Cao Cao follows them north. Zhang Liao and Guo Jia volunteer to attack
 the fleeing enemy. You'll only get seven people on the next battle.

==============
END INTERLUDE
==============

---------------------------------------
Battle 25B: Guo Jia's Fate
---------------------------------------

Conditions for Victory:

          Defeat Yuan Shang/Move Guo Jia to the escape point within 25 turns!

Player Units:

          Cao Cao
          Guo Jia
          Zhang Liao
          4 Other Units (at least 1)

Enemies:

          Soldier x 5
          Archer x 4
          Catapult x 1
          Yuan Xi (Cavalry)
          Yuan Shang (Cavalry)

Enemy Reinforcements:

          Southern Ambush
          -------------------------
          Bandit x 8
          Monk x 4

          Northern Ambush
          -------------------------
          Bandit x 4
          Tiger Trainer x 4
          Monk x 2

Map Items:

          Center fort: Strong Herb

Rewards:

          2500 Gold
          Class Seal (save Guo Jia)

Special Items:

          Heaven's Manuel (complete the battle without saving Guo Jia)

Events:

          Before the battle begins, you will be asked whether you want to have Guo
 Jia retreat. Selecting the first option will make the victory condition defeating
 Yuan Shang; selecting the second option will make the victory condition moving Guo
 Jia to the escape point. Guo Jia begins this battle with his health dropped, and
 it will continue to drop every five turns starting from turn five. He cannot die
 this way, though. Also note that there is no penalty if Guo Jia dies; if your goal
 was to help him escape, then it will just switch to defeating Yuan Shang.

          If you are attacking Yuan Shang, then the Northern Ambush will trigger
 if any unit is in or north of the river after turn two. If you are saving Guo Jia,
 the Northern Ambush group will trigger regardless of your position on turn three.


          If you choose to save Guo Jia, the Southern Ambush will appear immediately.


          If Cao Cao moves next to Yuan Xi or Yuan Shang, there will be some extra
 dialogue.

          If you do not finish the battle by having Guo Jia escape, he will permanently
 die.

Comments:

          Guo Jia's sickness has grown much worse and Zhang Liao asks you to get
 him off the battlefield. Another choice pops up. The first option will continue
 the attack, in which case you'll need to kill Yuan Shang. The second option will
 make the victory condition protecting Gua Jia until he reaches the escape point.


          Defeating Yuan Shang: Move north across the river and engage the outpost
 troops. On turn three, Yuan Shang will spring the ambush troops in the forests around
 you. Watch out for the tigers; their attack works the same as Zhang Fei's Viper
 Blade, ie they'll hit the target and anyone behind them. Don't worry if Guo Jia
 dies here, there'll be some extended dialogue but you won't lose. Quickly move northeast
 to the castle and break through to Yuan Shang, then defeat him to win.

          Having Guo Jia retreat: Yuan Shang will spring up some ambush troops between
 you and the exit, so this won't be effortless. Luckily Yuan Shang's main army won't
 move while you're doing this. The soldiers will easy to take out although the monks
 can use magic, so get rid of them first so they won't hurt Guo Jia. On turn three
 Yuan Shang's ambush troops will appear in the forests around the fort north of the
 river. They'll be down where you are pretty quickly, so form a defense wall against
 them while you have one or two soldiers escort Guo Jia to the exit. Once Guo Jia
 retreats you've won. 

Staying low level:

          Choose to retreat and then just block the enemies with your extra troops
 while Guo Jia escapes.

=============
   INTERLUDE    
=============

Story:

          If you didn't have Guo Jia retreat then his condition will become too far
 gone and he'll hand over the Heaven's Manual before he passes away. If you did save
 him, there will be an extra scene with the Yuan's in their fort. The northern Gongsuns,
 who fear Cao Cao, ambush Yuan Shang and Yuan Xi as they retreat, killing them and
 sending their heads to Cao Cao. With their deaths, the Yuan family has been wiped
 out and Cao Cao finally controls He Bei. 

__________________________________ 
Chapter 3: Birth of the Three Kingdoms 

          Cao Cao's aged during all the fighting, as you can see by his new picture.
 Now that the north is conquered, Cao Cao and his advisors ponder where to go next.
 You'll get another red-blue choice during the meeting with Cao Zhi. Cao Cao decides
 to move south to Jingzhou, where Liu Bei is guarding Xinye for Liu Biao, and sends
 Li Dian and Cao Ren to fight him. They're defeated, though, and report to Cao Cao
 that Liu Bei had a brilliant strategist on his side. Cheng Yu knows it's Xu Shu,
 so he tricks Xu Shu into coming to Xuchang by forging a letter from Xu Shu's mother.
 Xu Shu's mother is disappointed that he fell for such a simple ploy and kills herself
 (bummer...). Too bad that Liu Bei already found a new strategist, Zhuge Liang. Another
 red-blue choice comes up (this one is blue first and red second). Yu Jin and Li
 Dian go back to Xinye, with Xiahou Dun this time. Zhuge Liang and Liu Bei make plans
 for how to meet this threat. 

          No Cao Cao for this battle, Xiahou Dun's in charge. Restock, pick your
 people and move out.

New Shop Inventory
-------------------------------

Equipment:

          Swift Horse..............2000G

          Gold Helmet.............2000G

Consumables:

          Magic Pot......500G

==============
END INTERLUDE
==============

----------------------------------------
Battle 26B: Bo Wang Slope
----------------------------------------

Conditions for Victory:

          Move Xiahou Dun to the escape point/Defeat Zhuge Liang within 25 turns!


Player Units:

          Xiahou Dun
          Yu Jin
          Li Dian
          6 Other Units (at least 3, Cao Cao and Guo Jia are unavailable)

Enemies:

          Bandit x 10
          Archer x 2
          Cavalry x 1
          Guan Ping (Cavalry)
          Liu Feng (Soldier)
          Guan Yu (Special Cavalry)
          Zhang Fei (Special Cavalry)
          Zhao Yun (Special Cavalry)
          Liu Bei (Ruler)
          Mi Fang (Mounted Archer)
          Mi Zhu (Mounted Archer)
          Zhuge Liang (Master Strategist)

Allies:

          Wooden Oxen x 4

Rewards:

          2500 Gold

Special Items:

          Zhuge Liang's Robe (kill Zhuge or bring him to critical) 

Events:

          Before the battle begins, you will have the option of having half of your
 army follow Xiahou Dun into the forest or all of them. Either way, some of the units
 with Xiahou Dun will become confused, and the Wooden Oxen will always become confused.
 The enemy will set more fires if you leave half your army behind.

          If Xiahou Dun moves next to Liu Bei or Zhuge Liang, there will be some
 extra dialogue.

Comments:

          Xiahou Dun and Cao Ren will move forward following Liu Bei's group. You
 have the option of having the rest of the army wait behind or follow you into the
 forest. After you've moved, the trap is sprung and several ambush parties appear
 and burn the forest around you. You'll need to get Xiahou Dun back north to the
 escape point to win. Move your main army down to open up a path through the enemies
 so Xiahou Dun can get through. You may want to leave a couple of people down south
 to hold off the enemy while Xiahou Dun runs north. When he's in the clear, your
 army will retreat and you'll win. You can also play offense here, by moving your
 forces south to Zhuge Liang's fort. You can win the battle by killing him. He'll
 drop a robe as a reward if you defeat him. 

Staying low level:

          Have your army move into the forest with you so they'll distract the enemy.
 Just kill who you need to in order to get Xiahou Dun back north across the river.


=============
   INTERLUDE    
=============

Story:

          Xiahou Dun's army returns to Xu Chang to report their failure. Another
 red-blue choice here. Cao Cao decides to go to battle himself and marches south.
 Liu Biao quickly surrenders, causing Liu Bei to flee south to Chang Ban. You'll
 meet Wen Pin and the other Xiahou's before you head off to battle.

==============
END INTERLUDE
==============

-----------------------------------
Battle 27B: Chang Ban
-----------------------------------

Conditions for Victory:

          Defeat Liu Bei within 25 turns!

Player Units:

          Cao Cao
          Xiahou Dun
          Zhang He
          7 Other Units (at least 3, Guo Jia is not available)

Enemies:

          Soldier x 2
          Cavalry x 2
          Mounted Archer x 1
          Jian Yong (Archer)
          Zhao Yun (Special Cavalry)
          Mi Fang (Mounted Archer)
          Mi Zhu (Mounted Archer)
          Zhang Fei (Special Cavalry)
          Liu Bei (Ruler)
          Civilian x 8

Enemy Reinforcements:

          Guan Yu's Group
          ------------------------
          Cavalry x 4
          Mounted Archer x 2
          Guan Yu (Special Cavalry)

          Zhuge Liang's Group
          -----------------------------
          Archer x 4
          Soldier x 3
          Liu Qi (Mounted Archer)
          Sun Qian (Archer)
          Zhuge Liang (Master Strategist)

Allies:

          Wen Pin (Cavalry)
          Xiahou En (Cavalry)
          Xiahou Jie (Cavalry)

Map Items:

          Villages: Herb

Rewards:

          2500 Gold
          Class Seal (defeat Liu Bei)

Special Items:

          Six Arts of War (kill Mi Fang)
          Three Ploys (kill Mi Zhu)
          Silver Armor/Sword of Light (after Xiahou En duels Zhao Yun, defeat him
 and pick the first choice for the armor or the second choice for the sword) 

Events:

          When the battle begins, only Xiahou Dun, Zhang He, and your allies will
 be on the battlefield. Cao Cao and the other units will arrive on turn three.

          When Xiahou En moves next to Zhao Yun (he always does this), they will
 have a duel and Xiahou En will die. Zhao Yun will take the Sword of Light that Xiahou
 En was carrying. If you later defeat Zhao Yun before he crosses the Chang Ban bridge,
 you can choose whether to spare Liu Chan or not. The first option will get you Zhao
 Yun's Silver Armor, while the second option will have him give back the Sword of
 Light.

          Zhang Fei will stop at the Chang Ban bridge, and will not move from that
 spot for the rest of the battle. If Xiahou Jie moves next to him, they will duel
 and Xiahou Jie will be killed. If you kill Zhang Fei, he will break the bridge when
 he dies so you can't use it.

          If Liu Bei reaches the upper-middle section of the map (by turn seven if
 he is not blocked), Guan Yu's reinforcements will arrive in the southeast corner.


          Zhuge Liang's reinforcements will arrive along the eastern river on turn
 twelve.

          If Wen Pin moves next to Liu Bei, they will duel. This has no effect on
 the battle.

          If Liu Bei makes it to the southwest corner, all enemies will retreat from
 battle. You still win if this happens.

Comments:

          Liu Bei's army will move south from their starting position, except for
 Zhao Yun who moves north to the village to look for Lady Mi and Liu Chan. Zhang
 Fei waits at the Chang Ban bridge. It'll just be Xiahou Dun, Zhang He, and the Cai's
 when the battle begins. Move south and get in some hits on Zhao Yun. Xiahou En will
 run over to him and they'll duel, which ends with Zhao Yun killing him. On turn
 three your main army will arrive. If Zhao Yun gets past the bridge he'll tell Liu
 Bei about Lady Mi's death, but you can kill him before he gets away and you'll have
 a choice of what to do with him; the first option will get you his Silver Armor,
 while the second option will have him give back the Sword of Light. As this is the
 only way to get the Sword of Light, I suggest you pick the second choice. By this
 point Liu Bei will be too far to catch up, but you can cut him off. If you look
 just to the right of your starting area, you'll see a shallow section of river you
 can cross. You can move some people through here and be able to meet up with Liu
 Bei. Block his path so he can't get away. Guan Yu and Zhuge Liang will arrive with
 reinforcements once Liu Bei gets to a certain point, and if you can kill them before
 you kill Liu Bei, you'll get another class change item. Finish off Liu Bei when
 you're done. 

Staying low level:

          Sit still for fifteen turns. Liu Bei retreats, you win.

=============
   INTERLUDE    
=============

Story:

          Liu Bei flees to Jiangxia, and he sends Zhuge Liang to Wu to propose an
 alliance with Sun Quan. After some debate, Sun Quan agrees and moves to Chi Bi to
 face Cao Cao's massive navy. The Wei troops, used to the plains of the north, are
 not used to fighting on ships, but Pang Tong comes to see Cao Cao and suggests chaining
 the ships so the soldiers won't get seasick. Another red-blue choice for you here
 (blue is top and red is bottom). If you saved Guo Jia he'll have recovered and you'll
 be using him in the next battle, otherwise you'll be using Cheng Yu. Guo Jia will
 inform you that chaining the ships would cause the whole navy to burn if fire was
 used; if he's dead, you'll get no such warning and some generic officers will chain
 the ships. Assemble your army and begin the battle of Chi Bi.

==============
END INTERLUDE
==============

---------------------------
Battle 28B: Chi Bi
---------------------------

Conditions for Victory:

          Defeat all enemies/Move Cao Cao to the escape point within 25 turns!

Player Units:

          Cao Cao
          Zhang Liao
          Cheng Yu
          Guo Jia (if alive)
          11/12 Other Units (at least 6/7)

Enemies:

          Pirate x 6
          Han Dang (Mounted Archer)
          Chen Wu (Archer)
          Jiang Qin (Pirate)
          Xu Sheng (Mounted Archer)
          Ding Feng (Monk)
          Dong Xi (Soldier)
          Pan Zheng (Soldier)
          Ling Tong (Cavalry)
          Gan Ning (Pirate)
          Lu Meng (Attack Mage)
          Taishi Ci (Cavalry)
          Cheng Pu (Cavalry)
          Zhou Tai (Pirate)
          Huang Gai (Cavalry)
          Lu Su (Attack Mage)
          Lu Xun (Strategist)
          Zhou Yu (Strategist)
          Sun Quan (Ruler)

Allies:

          Soldier x 8
          Archer x 8

Rewards:

          2500 Gold

Special Items:

          Li Guan's Bow (kill Chen Wu)
          Blue Pouch Book (kill Huang Gai)
          Dragon Scale Armor (kill Han Dang)
          Peaceful Technique (defeat Zhou Yu)
          Twin Staffs (defeat all enemies) 

Events:

          Huang Gai's group will launch the fire attack as the battle begins. If
 you do not have Guo Jia, it will kill all your allies and cause widespread fires;
 if you do have him, there are fewer fires and your allies survive.

          If you do not have Guo Jia, you will be given a choice after the fire attack.
 The first two choices make the victory condition to move Cao Cao to the northwest
 corner, while the third choice is to proceed with the battle and defeat all enemies.


         If Zhang Liao moves next to Huang Gai, they will duel and Huang Gai will
 be killed. He drops his Blue Pouch Book.

         If Cao Cao moves next to Sun Quan, there will be some extra dialogue.

Comments:

          This battle will be different depending on whether or not Guo Jia is still
 alive.

          Guo Jia absent: Huang Gai uses the fire attack and your entire fleet is
 burned thanks to the chains, killing all your allies as well as causing fires across
 your camp on the north bank. There will also be ambush parties on the left and right
 banks, led by Ling Tong and Taishi Ci respectively. Sun Quan and his officers will
 come up from the south near Huang Gai and Zhou Yu will come up from the southeast.
 You'll get a choice here; the first two make the victory condition to move Cao Cao
 to the northwest corner, while the third choice is to proceed with the battle and
 kill everyone. You could try the third choice for a challenge, although it will
 be much harder than if you had Guo Jia. Assuming you want to retreat, move to the
 left and have someone strong (hopefully equiped with the Bean Bag) block the path
 between the ships while you deal with the left bank's ambush group. This might take
 a few turns. Get Cao Cao out of there once you have a chance and send him off to
 the northwest corner to retreat from this debacle. 

          Guo Jia present: Huang Gai's fleet will come up from the southwest and
 his fire boats will cause some damage, but the damage is nowhere near as severe
 as the above scenario and your allies aren't killed. There will still be ambush
 parties on the left and right banks, led by Ling Tong and Taishi Ci respectively.
 Sun Quan and his officers will come up from the south and Zhou Yu will come up from
 the southeast. You'll need to defeat everyone in this battle. (Note that if enough
 of your troops are killed, you will get the option of whether to retreat; if you
 select the first option, you'll need to move Cao Cao to the upper left corner).
 This is the first battle in the game where your water tactics really shine, as most
 of the battlefield is waterbound. Move your forces to the banks to take out the
 ambush groups while you let your large fleet of friendly forces occupy Sun Quan's
 navy. They should be able to live long enough for you to clear out the banks, and
 might even kill an enemy or two. Get a good setup on the banks and wait for the
 navy to come out of the water. Much of the fleet will be moving to the east bank,
 so be very careful with your army on that side. Sun Quan himself will move straight
 north toward your camp, so put a couple people up there to welcome him. Note that
 when you attack Han Dang, due to his armor you'll be depleting his MP before his
 HP, although you'll get this armor yourself when you kill him. Make sure you have
 Zhang Liao duel Huang Gai when he comes close; Zhang Liao will kill him and you'll
 get a scroll. Zhou Yu's book will regenerate his MP each turn; again, you'll get
 this item when he dies. Mop up the remains of the Wu army and, just for fun, try
 to get Guo Jia to kill off Sun Quan. For this history-altering victory, you'll be
 given the Twin Staffs.

=============
   INTERLUDE    
=============

Story:

          If you won at Chi Bi, skip to Battle 30. Liu Bei and Zhuge Liang plan to
 ambush Cao Cao's fleeing army. Zhuge sends out Zhao Yun and Zhang Fei, but Guan
 Yu gets angry that he isn't included. Zhuge decides to have him be the final ambush.
 At your camp, it's just Zhang Liao and Cheng Yu with Cao Cao. Restock and begin
 your retreat. You won't get to choose who you deploy; the battle starts as soon
 as you hit the deployment button.

==============
END INTERLUDE
==============

-----------------------------------------------------------
Battle 29B: Flight along Hua Rong Dao
-----------------------------------------------------------

Conditions for Victory:

          Move Cao Cao to the escape point within 25 turns! 

Player Units:

          Cao Cao
          Zhang Liao
          Cheng Yu
          Xu Chu
          Xu Huang

Enemies:

          Pirate x 5
          Lu Meng (Attack Mage)

Enemy Reinforcements:

          Zhao Yun's Group
          -------------------------
          Archer x 2
          Bandit x 2
          Monk x 2
          Zhao Yun (Special Cavalry)

          Gan Ning's Group
          -------------------------
          Pirate x 4
          Gan Ning (Pirate)

          Zhang Fei's Group
          --------------------------
          Archer x 2
          Bandit x 2
          Monk x 2
          Zhang Fei (Special Cavalry)

          Ling Tong's Group
          --------------------------
          Pirate x 4
          Ling Tong (Cavalry)

Map Items:

          Eastern village: Strong Herb
          Central village: Strong Herb
          Western village: Strong Herb

Rewards:

          2700 Gold 

Events:

          If any of your units tries to move through the forest south of the eastern
 village, Zhao Yun's group will appear. If they move around the south of the forest,
 Gan Ning's group will appear instead.

         If any of your units tries to move through the snowy mountain pass, Zhang
 Fei's group will appear. If they move along the path south of the mountains, Ling
 Tong's group will appear instead.

          If Xu Chu moves next to Zhang Fei, they will have a duel. This has no effect
 on the battle.

          Once any unit moves to the escape point, Guan Yu will appear and you'll
 be given a choice. The first choice will have Cao Cao talk to Guan Yu and the second
 choice will have him duel Guan Yu. You will win the battle either way.

Comments:

          It's just Cao Cao, Zhang Liao, and Cheng Yu starting out, although Xu Chu
 and Xu Huang soon join. Lu Meng's group is right behind you, so get moving. Gather
 around the village north of your position, then defeat Lu Meng and his troops when
 they reach you so they won't be bothering you for the rest of the battle. Zhao Yun's
 group will ambush you in the forest south of the first village, so keep them occupied
 while Cao Cao stays moving. You could avoid them by going south around the forest,
 but then Gan Ning will ambush you with some pirates. From that general area you
 have two choices, the long path around the south or the snowy valley pass to the
 north. If you take the snowy pass, Zhang Fei will ambush you with more troops; take
 the long way around, and Ling Tong will greet you. At this point you'll probably
 have to kill some of the enemies in order to pass by, just watch out for the officers.
 When you finally reach the end, Guan Yu's group shows up. You have two choices here;
 the first choice will compel Guan Yu to remember how well Cao Cao treated him before,
 while the second choice will pit Guan Yu against Cao Cao in a duel. Either way he'll
 retreat and you'll win the battle.

=============
   INTERLUDE    
=============

Story:

          Unable to score the decisive victory he desired, Cao Cao returns to Xu
 Chang and leaves Zhang Liao behind to guard He Fei. Liu Bei begins to reoccupy Southern
 Jing while Sun Quan goes back to Jian Ye. Sun Quan decides to make his own move
 against Cao Cao, and marches on He Fei. 

          It'll be Zhang Liao in charge this time. Go ahead and spread the wealth
 from Chi Bi if you got any, and restock if you need to.

==============
END INTERLUDE
==============

---------------------------
Battle 30B: He Fei
---------------------------

Conditions for Victory:

          Defeat all enemies within 25 turns!

Player Units:

          Zhang Liao
          Yue Jin
          Li Dian
          4 Other Units (at least 1, Cao Cao is unavailable)

Enemies:

          Pirate x 6
          Archer x 6
          Mounted Archer x 2
          Bandit x 2
          Cavalry x 1
          Taishi Ci (Cavalry)
          Zhang Hong (Status Mage)
          Lu Su (Attack Mage)
          Cheng Pu (Cavalry)
          Sun Quan (Ruler)

Map Items:

          Sun Quan's tent: Strong Herb

Rewards:

          2600 Gold
          Saddle (kill Cheng Pu)

Special Items:

          Mirror Armor (kill Taishi Ci)
          Art of War (kill Zhang Hong)

Events:

          Before the battle you are given a choice. The first selection will open
 the west gate, move half of Taishi Ci's group inside the castle, and confuse those
 units. The second selection will move all your units except Li Dian through the
 south gate and will confuse half of Sun Quan's group.

          When you defeat Sun Quan, if Lu Su and/or Zhang Hong are still alive, they
 will retreat as well.

          Unlike normal battles, you will not lose if your leader (Zhang Liao) is
 killed.

Comments:

          For once, you're on defense. This battle will be easier after the troubles
 you had at Chi Bi. Sun Quan's squad is near the south gate while Taishi Ci's larger
 army is over at the west gate. A few bandits will set fire in the city, and you'll
 be asked what to do about the Wu army. For the first option, your troops will line
 up along the west side of the castle, the gate will open and Taishi Ci's army will
 enter, but his front line wil become confused. For the second option, the south
 gate will open and your army will charge outside, confusing Sun Quan's front line.
 Either plan is fine since you have to kill everyone anyway. I went with the first
 choice. Quickly take out as many confused units as you can. Note that you can't
 hit Taishi Ci with missles because of his Mirror Armor. Taishi Ci will drop his
 armor when you kill him, Cheng Pu drops his horse when he dies, and Zhang Hong will
 drop a scroll. As usual, clear out enemies inside the castle and then block off
 the gate so the enemies have to come through you. It's okay if Zhang Liao dies here,
 you won't get a game over, so don't feel you must keep him alive at all costs. Finish
 off everyone and you've completed the battle.

=============
   INTERLUDE  
=============

Story:

          Cao Cao talks to Cao Zhi again. You'll learn that Wu and Shu are fighting
 over land in Southern Jing, and Zhou Yu has passed away due to battle wounds and
 stress. There's another red-blue choice here (blue is top and red is bottom). Ma
 Teng arrives and speaks to the Emperor. After this is another red-blue choice. Cao
 Cao has Ma Teng executed in order to remove him as a problem. His son, Ma Chao,
 is not happy to hear this and sets out from Xi Liang on a campaign to the capital.
 Cao Cao moves his army to engage him at Tong Gate.

==============
END INTERLUDE
==============

----------------------------------
Battle 31B: Tong Gate
----------------------------------

Conditions for Victory:

          Defeat Han Sui within 25 turns!

Player Units:

          Cao Cao
          Cao Hong
          Xu Huang
          Jia Xu
          Xu Chu
          8 Other Units (at least 3, Zhang Liao not available)

Enemies:

          6 Soldiers
          4 Xi Liang Cavalry
          4 Tiger Tamers
          4 Archers
          2 Catapults
          Healing Mage
          Pang De (Soldier)
          Ma Dai (Xi Liang Cavalry)
          Ma Chao (Xi Liang Cavalry)
          Han Sui (Attack Mage)

Map Items:

          Tent in enemy camp: Strong Herb

Rewards:

          2700 Gold
          Shield (kill Han Sui)

Events:

          The first selection will move your advance force south of the river while
 Ma Chao's perimeter moves north to meet you, as well as cause a spirit to freeze
 your camp walls. The second selection appears to do nothing (somebody correct me
 on this if you figure it out).

          The rest of your units will arrive in the southeast corner on turn four.


          If Xu Chu moves next to Ma Chao, they will have two duels. They have no
 effect on the battle.

          Once one of your units enters the enemy camp, any enemy units that are
 not immediately in range of your units will begin moving back to the camp.

          If Cao Cao moves next to Pang De or Ma Dai, there will be some extra dialogue.


Comments:

          Ma Chao and friends are down south at their camp while yours is north of
 the river. You get a choice here again.  Your target here is not Ma Chao himself,
 but Han Sui in Ma Chao's camp. Have your advance force pull back to your fort; Ma
 Chao's army will follow you up there. On turn four your ambush will appear in the
 southeast forest. Move them over to the poorly guarded fort and take out Han Sui.
 Note that if Xu Chu meets Ma Chao, they will have two duels back to back. Once you're
 inside Ma Chao's camp, Han Sui will tell the others and enemies will move to protect
 him, including the gate guards. Kill off the enemy if they bother you, but keep
 hitting Han Sui until he dies. If you manage to take out Ma Chao's group, send your
 northern people down to the camp to help out. Han Sui will drop a shield when he
 dies.

=============
   INTERLUDE  
=============

Note: The storylines split here. Keep reading for the Villain/Neutral path or search
 for H0 to skip down to the Hero section for the Hero path. 

Story:

           Ma Chao, Ma Dai, and Pang De retreat and go to stay with Zhang Lu in Han
 Zhong. Cao Cao and his advisors deliberate the current situation, and Sima Yi joins
 your army. You'll learn that Liu Bei, on pretense of protecting Yizhou, moved his
 army into the region and captured Cheng Du, replacing the region's governer Liu
 Zhang, although he lost Pang Tong in the campaign. Sun Quan and Liu Bei's relations
 have been strained due to Liu Bei's refusal to return Jingzhou. Cao Cao decides
 to contain the threat of Shu by moving to invade Han Zhong. 

The shops have finally updated. Buy some new gear if you can afford it and restock.


------New Characters------
SIMA YI: Only mounted tactican in the game. Use him. He also has this wind based
 tactic that can hit pretty much every enemy anywhere on the map. Provided they're
 not in places that protects them from wind tactics. It's pretty cool how you can
 take a good chunk of many enemies' HP before you even get near them.
-------------------------------------

New Shop Inventory
-------------------------------

Equipment:

          Saber.................3000G

          Pike...................3000G

          Great Bow.......3000G

==============
END INTERLUDE
==============

----------------------------------
Battle 32V: Han Zhong
----------------------------------

Conditions for Victory:

          Defeat Zhang Lu within 25 turns!

Player Units:

          Cao Cao
          Xu Chu
          11 Other Units (at least 6, Zhang Liao is unavailable)

Enemies:

          Archer x 8
          Catapult x 8
          Soldier x 5
          Tiger Trainer x 2
          Bear Trainer x 2
          Bandit x 1
          Zhang Wei (Cavalry)
          Yan Pu (Attack Mage)
          Zhang Lu (Status Mage)

Enemy Reinforcements:

          Xi Liang Cavalry x 6
          Pang De (Soldier)

Map Items:

          South gate: Potent Magic Pot
          East gate: Potent Magic Pot
          Center fort: Strong Herb
          Tent in city: Strong Herb

Rewards:

          3700 Gold

Special Items:

          Dark Taoist Robe (kill Yan Pu)
          Sage's Sword (make Zhang Lu surrender)

Events:

          Pang De's group will arrive on turn six.

          If Xu Chu moves next to Pang De, they will have a duel. This has no effect
 on the battle.

          If you defeat Pang De, he will surrender and your victory condition will
 change to Make Zhang Lu Surrender (done by moving Cao Cao next to him).

          If Cao Cao moves next to Yan Pu, there will be some extra dialogue.

Comments:

          You'll be up in the northwest here, blocked off by two gates held by Zhang
 Lu's troops. Zhang Lu himself is your target here, hiding down in the southeast
 castle. Move over to the eastern gate (the enemy won't move) and start killing the
 enemy. Remember to keep your soldiers staggered so the catapults can only hit one
 at a time. Send your excess soldiers down to the south gate, just so they have something
 to do. Pang De will arrive on turn 5 with enemy reinforcements. Try and take the
 fort (guarded by Beast Trainers) before he can reach you so you'll have a defensive
 advantage. Watch out for the bears since they can inflict the Don't Move status
 if they hit. Let the Xi Liang cavalry come to you and take them all out, as well
 as Pang De. Xu Chu and Pang De will have a duel if they meet up. When you kill Pang
 De, he and Cao Cao will have a long talk before he dies (the game changes your victory
 condition here; it's now just reach Zhang Lu). Keep going east to the castle, break
 through one of the gates (remember to scatter until you neutralize the catapults)
 and move Cao Cao next to Zhang Lu. Zhang Lu will make this take a little longer
 since he'll be healing wounded units, but it's not too bad. When you meet Zhang
 Lu, he'll talk with you and cough up a sword before ending the battle.

=============
   INTERLUDE  
=============

Story:

          Cao Cao recruits the captured Pang De into the Wei army. At Cheng Du, Liu
 Bei is told of the invasion, and Zhuge Liang advises to him to repulse the Wei army.
 On the China map, you'll see that Liu Bei has moved north, Guan Yu and Lu Su are
 discussing the future of Jingzhou, and Sun Quan has moved to attack Wei once again.
 You'll be in control of Zhang Liao and co. again for the next battle.

------New Characters------
PANG DE: If you skipped out on Li Dian and Yue Jin, Pang De is the armor unit to
 use. He is very powerful. In the Villain path, Pang De gets the award for killing
 the most people via cinematic battles. Don't bother with beans. Pang De joins too
 late to make use of them. Besides, he's quite powerful without them.
-------------------------------------

==============
END INTERLUDE
==============

-------------------------------------------------------
Battle 33V: Second Defense of He Fei
-------------------------------------------------------

Conditions for Victory:

          Defeat Sun Quan

Player Units:

          Zhang Liao
          Li Dian
          Yue Jin
          7 Other Units (at least 3, Cao Cao is unavailable)

Enemies:

          Pirate x 8
          Archer x 4
          Dong Xi (Soldier)
          Gan Ning (Pirate)
          Lu Meng (Attack Mage)
          Sun Quan (Ruler)

Enemy Reinforcements:

          Cavalry x 4
          Mounted Archer x 2
          Xu Sheng (Mounted Archer)
          Ling Tong (Cavalry)

Rewards:

          3700 Gold
          Class Seal

Events:

          Before the battle begins, you'll be given a choice. The first selection
 will keep your castle troops where they are; the second selection will move them
 into the long grassy area to the left. Either way, after some scenes, you will have
 Gan Ning's group surrounded and confused. 

          If Zhang Liao moves next to Sun Quan, or if Yue Jin moves next to Gan Ning,
 there will be some extra dialogue.

Comments:

          You'll be asked here whether you want the troops in the castle to move
 south when you spring your ambush; pick the first option for them to stay or the
 second option for them to move into the long, grassy area to the left of your ambush.
 Either way, Zhang Liao and Li Dian will hide in the water while Yue Jin moves south.
 Gan Ning and Yue Jin will "duel" and Yue Jin will run back north, bringing Gan Ning's
 group with him. Sun Quan's group will also move north. After Yue Jin moves up far
 enough Zhang Liao and Li Dian will reappear, confusing all of Gan Ning's group.
 Sun Quan is your target for this battle. Quickly kill Gan Ning and Lu Meng before
 they overcome the confusion, then deal with the rest of the group. Your other soldiers
 should move down from the castle or, if they're on the grass, come in from above
 to help annihilate the enemy (you'll run into Sun Quan if you try and go around
 from behind). Ling Tong will arrive on the enemy's second turn in the south with
 some reinforcements, but you should easily be able to kill Sun Quan before they
 can reach your position since he runs right up to you. Defeat him and you're done.


=============
   INTERLUDE  
=============

Story:

          Yue Jin returns to Xu Chang to report the victory, and requests reinforcements.
 Cao Cao sends the main army down to He Fei to help Zhang Liao. The shop has new
 weapons if you'd like to purchase a few.

New Shop Inventory
-------------------------------

Equipment:

          Metal Rod..................3000G

          Large Catapult.........3000G

          Steel Fan...................3000G

          Mystic Sword...........3000G

==============
END INTERLUDE
==============

--------------------------------
Battle 34V: Ru Xu Kou
--------------------------------

Conditions for Victory:

          Defeat Sun Quan within 25 turns!

Player Units:

          Cao Cao
          Sima Yi
          Zhang Liao
          Li Dian
          Yue Jin
          Pang De
          9 Other Units (at least 4)

Enemies:

          Pirate x 10
          Archer x 3
          Catapult x 2
          Ling Tong (Cavalry)
          Dong Xi (Soldier)
          Chen Wu (Archer)
          Xu Sheng (Mounted Archer)
          Lu Meng (Attack Mage)
          Pan Zhang (Soldier)
          Jiang Qin (Pirate)
          Zhang Zhao (Attack Mage)
          Zhou Tai (Pirate)
          Sun Quan (Ruler)

Enemy Reinforcements:

          Gan Ning's Group
          ---------------------------
          Monk x 2
          Bandit x 1
          Gan Ning (Pirate)

          Zhang Zhao's Group
          -------------------------------
          Cavalry x 4
          Mounted Archer x 3
          Zhang Zhao (Attack Mage)

Map Items:

          Left tent in Sun Quan's camp: Strong Herb
          Right tent in Sun Quan's camp: Strong Herb
          Camp in Sun Quan's camp: Potent Magic Pot

Rewards:

          3800 Gold
          Class Seal (defeat Sun Quan)

Special Items:

          Li Guan's Bow (kill Chen Wu)
          Flying Dragon Robe (kill Gan Ning)
          Chain Mail (kill Dong Xi)

Events:

          You will be missing some units when the battle starts; they will arrive
 in the river on turn three.

          Gan Ning's ambush will appear on the enemy's fourth turn. If any of Gan
 Ning's units moves onto the fort at your base, you'll lose the battle.

          If Pang De moves next to Chen Wu, they will duel and Chen Wu will die.
 He drops Li Guan's Bow.

          If one of your units makes it to the far shore, Zhang Zhao will retreat
 from the battle. He will return three turns later with his reinforcements. You will
 be given the option to retreat at this point; first option to retreat or second
 option to keep fighting.

          Lu Xun's group will arrive on the enemy's tenth turn. You will be given
 another option to retreat.

Comments:

          Your camp's to the north, Sun Quan's is down south, and you've got a large
 river between you. Ling Tong's fleet is already close to you, so have your officers
 in the water fight them and move your camp forces down to help out (you can leave
 Sima Yi in the camp since he has no water magic). You may want to lure them closer
 north if you can so the enemies on the far bank won't hit you with magic. The rest
 of your army led by Pang De will arrive on turn three, in the river to your left.
 On the enemy's third turn Sun Quan will order Lu Meng's group to move forward, so
 be ready for them. Make sure to move Pang De over to Chen Wu and he'll kill him
 in a duel. Dong Xi will give you some armor when he dies, and Chen Wu drops his
 bow. Begin sending people back to your camp once the river is under control. Gan
 Ning will appear in the northeast on the enemy's fourth turn, so you'll need to
 defend against his raid. Kill him to get another dragon shirt. Then just go to the
 south bank and demolish Sun Quan's camp. Zhang Zhao will retreat when you get to
 the south bank and returns a few turns later with reinforcements, which will prompt
 the option to retreat or stay and fight. Run if you want, or just group together
 and take down these last enemies.

=============
   INTERLUDE  
=============

Story:

          Cao Cao and Sun Quan both pull back to their captials. Cao Cao discusses
 the Three Kingdoms with Sima Yi as the chapter ends. 
_________________________________ 
Chapter 4: End of the Three Kingdoms 

          While talking to Jia Xu, you'll get another red-blue choice. Liu Bei begins
 his invasion of Hanzhong, and Cao Hong returns to Xuchang to request reinforcements.
 You'll be controlling Xiahou Yuan for this battle.

==============
END INTERLUDE
==============

------------------------------------
Battle 35V: Mt. Ding Jun
------------------------------------

Conditions for Victory:

          Defeat all enemies within 20 turns!

Player Units:

          Xiahou Yuan
          Zhang He
          Cao Hong
          7 Other Units (at least 3)

Enemies:

          Xi Liang Cavalry x 4
          Cavalry x 3
          Mounted Archer x 2
          Monk x 2
          Archer x 2
          Soldier x 2
          Status Mage x 2
          Attack Mage x 1
          Meng Da (Soldier)
          Lei Tong (Monk)
          Fa Zheng (Healing Mage)
          Yan Yan (Cavalry)
          Wei Yan (Cavalry)
          Ma Chao (Xi Liang Cavalry)
          Zhao Yun (Special Cavalry)
          Huang Zhong (Mounted Archer)

Enemy Reinforcements:

          Wu Lan's Group
          -------------------
          Soldier x 2
          Archer x 2
          Wu Lan (Soldier)

          Zhang Fei's Group
          -----------------------------
          Cavalry x 2
          Mounted Archer x 2
          Zhang Fei (Special Cavalry)

          Liu Feng's Group
          ---------------------------
          Bandit x 4
          Liu Feng (Soldier)

Allies:

          Bandit x 4
          Soldier x 3
          Guo Huai (Archer)

Rewards:

          3800 Gold
          Saddle (kill Yan Yan)
          Glove (kill Lei Tong)
          Imperial Seal (defeat all enemies)

Events:

          If any of Ma Chao's units moves past the northwest gates, ???'s group will
 appear in the northwest corner. If any enemies move onto the southern camp, Zhang
 Fei's group will appear at the south. If any enemies move onto the center camp,
 Liu Feng's group will appear near Meng Da. If any enemies move onto the fort where
 Xiahou Yuan starts, you'll be given the option to retreat.

          If Xiahou Yuan moves next to Huang Zhong, they will have a duel and Xiahou
 Yuan will be permanently killed. If you then complete the battle, you will receive
 the Shadow Runner.

          If Zhang He moves next to Lei Tong, they will have a duel and Lei Tong
 will be killed.

Comments:

          Huang Zhong and Yan Yan are leading the attack here, just to prove they're
 not too old for battle. Zhao Yun, Fa Zheng, Ma Chao, and Wei Yan are also backing
 them up. You'll need to kill everyone to win, not just Huang Zhong. Your army is
 split into seperate camps, which can be confusing, but they're supplemented by some
 friendly soldiers at most spots so don't worry. Ma Chao will have to break through
 one of your gates in the northwest for him to get to the main battle; you should
 be able to hold them off, but the magic user in the group will annoy you by casting
 Confuse a lot. If one of Ma Chao's men manages to kill one of your gate guards (probably
 Cao Hong) more forces will arrive in the northwest. Xiahou Yuan's camp isn't near
 any enemies, so send your soldiers there to the other camps as reinforcements. Unless
 you have a death wish, keep Xiahou Yuan far away from Huang Zhong; they have a duel,
 where Huang Zhong will permanently kill Xiahou Yuan. Yan Yan will drop a horse when
 you kill him, and Lei Tong drops a glove. Keep killing as many people down south
 as you can, since you most likely can't move north to reach Ma Chao. Once Ma Chao
 gets inside your castle, you'll have a choice of whether to retreat (again, I retreated).
 Your army will pull out and you'll "win" the battle. If you do manage to kill everyone,
 skip down to Battle 38.

=============
   INTERLUDE  
=============

Story:

          If Xiahou Yuan died, then his death will be mourned. Cao Cao moves to attempt
 to reclaim the territory. Buy the new armor first if you can afford it.

New Shop Inventory
--------------------------------

Equipment:

          Metal Armor.......3000G

          Blue Robe................3000G

          Bronze Shield.............2000G

==============
END INTERLUDE
==============

---------------------------------
Battle 36V: Han River
---------------------------------

Conditions for Victory:

          Defeat all enemies within 30 turns!

Player Units:

          Cao Cao
          Xu Chu
          13 Other Units (at least 8)

Enemies:

          Soldier x 10
          Archer x 6
          Cavalry x 3
          Bear Tamer x 2
          Tiger Tamer x 2
          Attack Mage x 1
          Status Mage x 1
          Zhang Yi (Soldier)
          Meng Da (Soldier)
          Liu Feng (Soldier)
          Huang Zhong (Mounted Archer)
          Zhang Fei (Special Cavalry)
          Liu Bei (Ruler)
          Zhuge Liang (Master Strategist)

Map Items:

          Zhuge's tent: Strong Herb
          South tent: Strong Herb

Rewards:

          4000 Gold

Special Items:

          Zhuge's Hat (defeat all enemies)

Events:

          Before the battle begins, and on every second turn thereafter, drums will
 play that drain your defense.

          If enough of your units are killed, you'll be given the option to retreat.


          If Cao Cao moves next to Liu Bei or Zhuge Liang, there will be some extra
 dialogue.

          On turn twelve, there will be a scene and you will automatically retreat
 if you haven't already won.

Comments:

          Zhuge Liang will use some kind of ploy to decrease your defense as the
 battle begins. You'll need to kill everyone here to win. Move southwest to engage
 Liu Bei's army. They won't move, so you'll have to go to them. On the enemies second
 turn Zhuge Liang will order the army to attack, and Zhang Yi's and Meng Da's armies
 will come after you. The gong ploy will go off again on your third turn, lowering
 your defense. Keep killing off the enemies, and try and bring your defense back
 up. Liu Feng's troops (the beast trainers) will begin moving on the enemies' fourth
 turn, and the gong will sound again on turn five. Watch out for the tigers, they'll
 hit anyone standing behind their target (same as Zhang Fei's weapon). Liu Bei's
 group moves on enemy turn five, but you should have another turn before any of them
 reach you. More gongs on turn seven. Zhuge himself will move on turn eight, but
 by then his group should be the only one left alive. Finish him off for the win.
 You'll get Zhuge's hat as reward.

=============
   INTERLUDE  
=============

Story:

          A soldier tells you that Ma Chao came around from behind and is burning
 your supply camp. Restock and deploy.

==============
END INTERLUDE
==============

-----------------------------------------
Battle 37V: Ma Chao's Raid
-----------------------------------------

Conditions for Victory:

          Defeat all enemies within 30 turns!

Player Units:

          Cao Cao
          7 Other Units (at least 4)

Enemies:

          Bandit x 4
          Soldier x 2
          Monk x 2
          Archer x 2
          Tiger Tamer x 2
          Bear Tamer x 2
          Liu Feng (Soldier)
          Meng Da (Soldier)
          Wu Lan (Soldier)
          Wei Yan (Cavalry)
          Ma Chao (Xi Liang Cavalry)

Enemy Reinforcements:

          Cavalry x 4
          Mounted Archer x 3
          Huang Zhong (Mounted Archer)
          Zhang Fei (Special Cavalry)
          Zhao Yun (Special Cavalry)
          Liu Bei (Ruler)
          Zhuge Liang (Master Strategist)

Allies:

          Soldier x 2
          Archer x 1
          Cao Zhang (Cavalry)

Map Items:

          Left tent: Peach
          Right tent: Peach

Rewards:

          4200 Gold
          Gold Helmet (kill Wu Lan)

Special Items:

          Viper Blade (defeat Zhang Fei)
          Twin Swords (defeat Liu Bei)
          Dilu Horse (defeat all enemies)

Events:

          If Cao Cao moves next to Wu Lan, Wei Yan, Ma Chao, or Cao Zhang, there
 will be some extra dialogue.

          If Cao Zhang moves next to Wu Lan, they will have a duel and Wu Lan will
 be killed.

Comments:

          Ma Chao and co. are scattered in your camp, and Liu Feng and Meng Da ambush
 you from behind. However, a force led by Cao Zhang arrives in the north to help
 out. Ignore Liu Feng's group and move north to help Cao Zhang fight Ma Chao. Cao
 Zhang's group should be able to deal with the north half of the camp on their own.
 On the enemy's third turn, Zhuge Liang and Liu Bei arrive in the south and you'll
 be asked whether to retreat. If you pick the first choice, the victory condition
 will change to moving Cao Cao to the north exit of the camp. The second choice continues
 the fight. If the camp is pretty much within your control, you might consider staying
 around, but if things aren't looking good just get Cao Cao to retreat. If you do
 fight, remember to block off the south gate and use magic or archers to help if
 you have them. It may take a while, but if you can stay healthy you should be able
 to outlast them.

=============
   INTERLUDE  
=============

Story:

          Cao Cao could not hold Hanzhong against the skill of Zhuge Liang's strategy.
 He decides to turn south, to Jingzhou, where Guan Yu governs the region. Cao Ren
 and Man Chong are at Xiangyang defending the area. Cao Cao decides to send Yu Jin
 to help reinforce Xiangyang, but Pang De begs to be sent as well to prove his worth
 to Cao Cao, promising to kill Guan Yu or die trying. Cao Cao lets him go. Meanwhile,
 Cao Cao sends an alliance offer to Sun Quan, asking him to help in the attack on
 Jingzhou. Sun Quan accepts, and sends Lu Meng as commander of the Wu forces. If
 you did not get Cao Zhang in the last battle, then he will arrive during Cao Cao's
 meeting and join up.

You're Yu Jin now. Restock and head for battle.

------New Characters------
CAO ZHANG: He's better than Cao Ren and quite powerful. He's not too bad, but don't
 waste your beans on him since he joins pretty late. Not bad if you need an extra
 character.
-------------------------------------

==============
END INTERLUDE
==============

---------------------------------
Battle 38V: Fan Castle
---------------------------------

Conditions for Victory:

          Defeat all enemies within 20 turns!

Player Units:

          Cao Cao
          Cao Ren
          Man Chong
          Pang De
          Yu Jin
          10 Other Units (at least 5)

Enemies:

          Soldier x 11
          Archer x 6
          Cavalry x 4
          Mounted Archer x 2
          Tiger Tamer x 2
          Bear Tamer x 1
          Catapult x 1
          Liao Hua (Bandit)
          Yi Ji (Healing Mage)
          Wang Pu (Soldier)
          Guan Suo (Cavalry)
          Guan Ping (Cavalry)
          Guan Yu (Special Cavalry)
          Zhou Cang (Bandit)

Map Items:

          Fence north tent: Strong Herb
          Fence fort: Peach
          Fence south tent: Strong Herb
          South camp's tent: Strong Herb
          South camp's fort: Peach

Rewards:

          4100 Gold
          Helmet (kill Wang Pu)

Events:

          If any of the enemies move onto the fort inside the castle, you will lose
 the battle.

          If Pang De moves next to Zhou Cang, they will have a duel and Pang De will
 permanently die. If after this you complete the battle, you will get the Shooting
 Star weapon. Also, if Pang De moves next to Guan Yu, they will have a duel and Guan
 Yu will retreat.

          Once most of the enemies north of the main enemy camp are dead, you'll
 get a choice. The first option changes nothing, but the second option gives all
 enemies a free strength-up spell.

          Once the south camp begins moving, Wang Pu will order a retreat a few turns
 later. He will retreat, and all other enemies will begin moving back to the camp.
 If an enemy moves south far enough to line up with the south fort, they will retreat.
 Your turn limit will change to thirty turns when this event happens.

Comments:

          Cao Ren and Man Chong are in the castle, Yu Jin's group is on the north
 mountains about to fight Guan Yu's fleet, and your main force is about to tackle
 the Shu-held gate in the middle. Pang De starts out near Zhou Cang; this is bad,
 you'll need to stay away from him or Pang De will suffer permanent death in a duel.
 He'll be safe once you take out Zhou Cang. By now Sima Yi probably has his fourth
 level wind spell, which hits everyone on the map; pretty useful. You also likely
 have one or two healers who know the mega-healer spell, so use that too for wounded
 people in far off places; Yi Ji will certainly be abusing it. After killing enough
 enemies you'll get a choice. If you want a little extra challenge, try the second
 choice. Either way the southern camp will now move north. Clear out all the enemies
 that you can. On the enemy's eighth turn, Wang Pu will call the retreat and the
 remaining enemies will begin moving back to their camp. Once all enemies are dead
 or have retreated, you're done.

=============
   INTERLUDE  
=============

Story:

          Guan Yu retreats to Fan castle, where Lu Meng and Wu surround him and execute
 him. Lu Meng, however, is haunted by Guan Yu's spirit and dies. Sun Quan tries to
 avoid the curse by sending Guan Yu's head to Cao Cao, but Cao Cao gives the head
 a state burial in honor of the service that Guan Yu did for him. Another red-blue
 choice in the next scene. In Chengdu, Liu Bei and Zhang Fei are outraged over Guan
 Yu's death. Liu Bei wants to attack Sun Quan at once, but Zhao Yun and Zhuge Liang
 do not agree. Zhang Fei is soon assassinated by some of his soldiers he mistreated,
 and his head is brought to Sun Quan. Liu Bei's army marches to Yiling to fight Wu.
 To repel him, Sun Quan sends out the young strategist Lu Xun. Liu Bei's army is
 defeated, and at Baidicheng, Liu Bei dies of shame over being unable to avenge his
 brothers. His incompetant son Liu Chan takes over as head of Shu. Cao Cao takes
 advantage of the change in leadership by attacking Hanzhong, where Zhuge Liang has
 come to meet him.

==============
END INTERLUDE
==============

-----------------------------------------------------------
Battle 39V: Breakthrough at Hanzhong
-----------------------------------------------------------

Conditions for Victory:

          Move Cao Cao to the far side of the east gate within 30 turns!

Player Units:

          Cao Cao
          Sima Yi
          Xu Chu
          12 Other Units (at least 7)

Enemies:

          Soldier x 8
          Archer x 8
          Catapult x 4
          Sun Qian (Archer)
          Zhang Ji (Monk)
          Zhang Yi (Soldier)
          Jian Yong (Archer)
          Wang Ping (Archer)
          Ma Su (Status Mage)
          Zhao Yun (Special Cavalry)
          Zhuge Liang (Master Strategist)

Enemy Reinforcements:

          Wei Yan's Group
          --------------------------
          Bear Tamer x 2
          Tiger Tamer x 2
          Guan Xing (Cavalry)
          Guan Suo (Cavalry)
          Zhang Bao (Cavalry)
          Wei Yan (Cavalry)

          Ma Chao's Group
          ---------------------------
          Xi Liang Cavalry x 4
          Liao Hua (Bandit)
          Li Yan (Soldier)
          Ma Dai (Xi Liang Cavalry)
          Ma Chao (Xi Liang Cavalry)

Map Items:

          Tent north of south gate: Strong Herb
          Left fort inside south gate: Peach
          Right fort inside south gate: Peach
          Tent south of south gate: Strong Herb
          Tent west of east gate: Strong Herb
          Upper fort in east gate: Peach
          Lower fort in east gate: Peach
          Tent east of east gate: Strong Herb

Rewards:

          4400 Gold

Events:

          Before the battle begins, you'll have the option of whether to set an ambush
 behind the south gate. The first option will keep your army as is; the second option
 will make half your army disappear so they can set up the ambush.

          If you uncover either ambush, then the other one will appear as well. Whenever
 the ambushes appear, about half the guards from either gate will begin moving toward
 you.

          On turn seven, if you decided to set an ambush, then your ambush troops
 will appear behind the south gate and all the enemies at that gate will become confused.
 If you have not yet triggered the enemy ambushes, then they will be sprung, but
 the east gate guards will not move.

          If Cao Cao moves next to Ma Chao, there will be some extra dialogue.

Comments:

          Sima Yi will point out the south gate and ask you if you want to try an
 ambush. Pick the first option to keep all your people together, or the second option
 to send half your army as an ambush. Your goal here is to reach the far side of
 Zhuge Liang's gate, but you should go ahead and attack the south gate first. If
 you get close to either gate, Zhuge Liang will spring his own ambushes as Wei Yan
 and Ma Chao pop up behind you. You can expose the ambushes yourself by moving a
 unit over to one of the hills. Your ambush troops will return on turn seven behind
 the south gate, which will confuse all the soldiers at that gate. What I did is
 to send the ambush and then just wait until turn seven. If your ambush goes off
 and you haven't triggered the Shu ambushes, Zhuge will send them out anyway but
 the east gate guards won't move. Have your ambush troops take out the south gate
 while your main army deals with the ambushes. When you've finally killed everyone,
 blitz the east gate and clear a path through for Cao Cao. Get him to the east side
 of the gate and the enemy will retreat, giving you the victory.

=============
   INTERLUDE  
=============

Story:

          Zhuge Liang retreats, and Cao Cao presses on towards Chengdu.

==============
END INTERLUDE
==============

------------------------------------------
Battle 40V: Gates of Yizhou
------------------------------------------

Conditions for Victory:

          Move Cao Cao to the exit point past the west/east gate within 30 turns!


Player Units:

          Cao Cao
          Sima Yi
          13 Other Units (at least 8)

Enemies:

          Soldier x 10
          Archer x 8
          Catapult x 8
          Cavalry x 4
          Wei Yan (Cavalry)
          Ma Su (Status Mage)
          Guan Xing (Cavalry)
          Guan Suo (Cavalry)
          Zhang Bao (Cavalry)
          Jiang Wei (Attack Mage)
          Zhao Yun (Special Cavalry)
          Zhuge Liang (Master Strategist)

Enemy Reinforcements:

          Li Yan's Group
          -----------------------
          Bandit x 6
          Wang Ping (Archer)
          Li Yan (Soldier)

          Xi Liang/Nanman Group
          --------------------------------------
          Xi Liang Cavalry x 1
          Ma Dai (Xi Liang Cavalry)
          Ma Chao (Xi Liang Cavalry)
          Meng You (Tiger Tamer)
          Meng Huo (Bear Tamer)
          Zhu Rong (Songstress)

          Liao Hua's Group
          ---------------------------
          Bandit x 6
          Wu Yi (Monk)
          Liao Hua (Bandit)

Map Items:

          Left tent in north gate: Strong Herb
          Right tent in north gate: Strong Herb
          Center tent: Strong Herb
          Center fort: Peach
          Upper tent in west gate: Strong Herb
          Lower tent in west gate: Strong Herb
          Upper tent in east gate: Strong Herb
          Lower tent in east gate: Strong Herb

Rewards:

          4500 Gold

Special Items:

          Green Dragon Jade (complete the battle)
          Zhuge Liang's Fan (defeat Zhuge Liang)

Events:

          Before the battle begins, you must select which gate you want to break
 through. First choice is the west gate, second choice is the east gate.

          When you approach the north gate, Wei Yan and Ma Su will start moving down
 to where Guan Xing and Guan Suo are.

          After a few turns in the center area, Zhuge will call the ambushes out.
 Li Yan's group will appear near the north gate and the Xi Liang/Nanman group will
 appear south of the center fort.

          When you approach either gate, Liao Hua's group will appear on the enemy's
 next turn and some of the gate guards will begin attacking you.

Comments:

          Sima Yi will ask you which southern gate you want to pass through; first
 choice is the west gate and second choice is the east gate. You'll have to go through
 the north gate first, though. Remember to stay staggered as you approach to avoid
 being hit by the catapults, although it can be hard in this cramped space. Ma Su
 and Wei Yan will run away once you're inside their gate, and they'll hang out with
 Guan Xing's fort guards. Take them out too. On the enemy's sixth turn, Zhuge will
 summon Meng Huo, Zhu Rong, and the Xi Liang officers as reinforcements just south
 of the middle fotress, and Jiang Wei will bring out some troops around the north
 gate. Simply demolish Meng Huo's group, then sit at the fortress and take out the
 reinforcements when they get down to you. When all is said and done, begin attacking
 your designated gate. After beginning your attack, the last enemy ambushes will
 pop up in the area near the center fort and the other gate will move to attack you.
 Hold them off with your rear guard and blitz through the gate until Cao Cao is through
 to the other side.

=============
   INTERLUDE  
=============

Story:

          Having overcome Shu's defenses, Cao Cao and the Wei army march on Cheng
 Du to put an end to Shu and Zhuge Liang once and for all. You'll be using all the
 Cao's in the next battle for some reason, so buy them some new equipment if you've
 been neglecting them.

==============
END INTERLUDE
==============

--------------------------------
Battle 41V: Cheng Du
--------------------------------

Conditions for Victory:

          Make Liu Chan surrender/Defeat Liu Chan within 30 turns!

Player Units:

          Cao Cao
          Xiahou Dun
          Cao Zhang
          Cao Ren
          Cao Hong
          Cao Pi
          9 Other Units (at least 4)

Enemies:

          Soldier x 14
          Archer x 6
          Monk x 4
          Catapult x 2
          Attack Mage x 1
          Healing Mage x 1
          Zhang Ji (Monk)
          Zhang Yi (Soldier)
          Jiang Wan (Attack Mage)
          Fei Wei (Healing Mage)
          Zhuge Liang (Master Strategist)
          Liu Chan (Soldier)

Enemy Reinforcements:

          Ma Liang's Group
          ---------------------------
          Soldier x 5
          Archer x 1
          Healing Mage x 1
          Attack Mage x 1
          Jian Yong (Archer)
          Wang Ping (Archer)
          Wu Yi (Monk)
          Yi Ji (Healing Mage)
          Sun Qian (Archer)
          Liao Hua (Bandit)
          Li Yan (Soldier)
          Ma Liang (Attack Mage)

          Zhao Yun's Group
          ----------------------------
          Catapult x 4
          Cavalry x 2
          Xi Liang Cavalry x 2
          Ma Chao (Xi Liang Cavalry)
          Zhao Yun (Special Cavalry)

          Zhu Rong's Group
          ----------------------------
          Archer x 2
          Tiger Tamer x 1
          Xi Liang Cavalry x 1
          Ma Dai (Xi Liang Cavalry)
          Zhang Bao (Cavalry)
          Wei Yan (Cavalry)
          Zhu Rong (Songstress)

          Meng Huo's Group
          -----------------------------
          Archer x 2
          Tiger Tamer x 1
          Bear Tamer x 1
          Meng You (Tiger Tamer)
          Guan Suo (Cavalry)
          Guan Xing (Cavalry)
          Meng Huo (Bear Tamer)

Rewards:

          4600 Gold

Special Items:

          Red Phoenix Jade (complete the battle)
          Silver Armor (kill Zhao Yun)

Events:

          You'll have a choice at the start of whether or not you want to make Liu
 Chan surrender. If you pick the first choice, you only need to move Cao Cao next
 to Liu Chan; if you pick the second choice, you have to defeat him.

          Once you move inside the outer section of the castle, Ma Liang's group
 will appear near the gates.

          Killing either of the guards at the gate just south of the top two gates
 will trigger Zhao Yun's group inside that gate.

          Killing either of the two guards at the west fence will trigger Zhu Rong's
 group; doing the same at the east gate will trigger Meng Huo's group.

          If Xiahou Dun moves next to Zhao Yun, they will have a duel and Zhao Yun
 will be killed. He drops his Silver Armor.

          When you reach the innermost part of the castle, any ambushes that have
 not been triggered will appear, and most enemies will begin moving toward you.

Comments:

           Chances are you haven't used most of the Cao's in a while, so just move
 them near the enemy so they can be targets. Split up and take out the gate guards.
 Shu reinforcements will arrive in the castle on the enemy's second turn, so you'll
 have to deal with them next. Zhuge will annoy you greatly during this by spamming
 his Heal 3 spell from within the castle keep. At least now all the Shu officers
 will die will you kill them this time. Slaughter them and converge on the inner
 second gate. When you kill one of these guards, Ma Chao and Zhao Yun will spring
 up inside the gate. Block off the gate with some strong troops, you know the drill.
 Watch out for those catapults though. Zhao Yun drops his Silver Armor when you off
 him. Don't get too close to the gate to the inner sanctum; just kill the enemies
 and then move to one of the side barricades. When you get close, Meng Huo/Zhu Rong
 will arrive behind the gate and you'll need to clear them out quickly. Now move
 to the side gate to the inner castle and break a path open to move Cao Cao through.
 Xu Chu can duel one of the cavalry officers and kill him. Move Cao Cao next to Liu
 Chan and he'll surrender the city, giving you the victory.

=============
   INTERLUDE  
=============

Story:

          Cao Cao has captured Cheng Du and crushed Shu. Zhuge Liang, Jiang Wei,
 and Ma Su flee the fallen kingdom. When Cao Cao learns of this, he quickly mobilizes
 his army to catch the running strategists.

==============
END INTERLUDE
==============

-----------------------------------
Battle 42V: Baidicheng
-----------------------------------

Conditions for Victory:

          Defeat all enemies within 30 turns! (it's not what the actual condition
 says, but you can still win the battle this way)

Player Units:

          Cao Cao
          Sima Yi
          8 Other Units (at least 4)

Enemies:

          Soldier x 9
          Catapult x 7
          Archer x 4
          Bear Tamer x 2
          Xi Liang Cavalry x 1
          Status Mage x 1
          Healing Mage x 1
          Meng You (Tiger Tamer)
          Meng Huo (Bear Tamer)
          Zhu Rong (Songstress)
          Li Yan (Soldier)
          Fei Wei (Healing Mage)
          Jiang Wan (Attack Mage)
          Ma Dai (Xi Liang Cavalry)
          Ma Su (Status Mage)
          Jiang Wei (Attack Mage)
          Zhuge Liang (Master Strategist)

Enemy Reinforcements:

          Bandit x 3
          Monk x 3
          Bear Tamer x 3
          Meng You (Tiger Tamer)
          Meng Huo (Bear Tamer)
          Zhu Rong (Songstress)

          Wooden Soldier x 4 (summoner: Jiang Wei)

Map Items:

          Upper tent inside castle: Strong Herb
          Lower tent in castle: Strong Herb
          Camp inside castle: Potent Magic Pot
          Fort inside castle: Peach

Rewards:

          4600 Gold

Special Items:

          White Tiger Jade (complete the battle)

Events:

          Before the battle begins, you'll be given the option of whether to bribe
 the Nanman. The first option will reject the notion, while the second will offer
 them 1000 gold. They'll ask for more, and you'll get the same options but with 2000
 gold. Zhu Rong will say it's not enough, and you'll get the options again with 4000
 gold. If you pay them the 4000, they'll take the money and leave.

          If you bribed the Nanman, they'll come back on turn seven with some extra
 troops. On turn nine, Jiang Wei will open the closed south gate so they can reach
 your army quicker.

          When you get close to the inner castle, Zhuge Liang will open the east
 gates and retreat, while Jiang Wei will begin summoning wooden soldiers. You can
 prevent both of these by killing Jiang Wei before they happen.

Comments:

          Zhuge and his remaining loyal officers are holed up in a castle, with the
 Nanman troops guarding the gate. Sima Yi mentions that the Nanman aren't very loyal
 and that you could probably buy them off. You can try it, but Zhu Rong will reject
 your initial offers of 1000 and 2000 gold; you'll need to give them 4000 for them
 to retreat. If you don't bother paying, just plow through them.The next couple of
 gates aren't too hard to get through, but some annoying cataupults on the other
 side of the wall will pummel you, so watch out. If you did pay off the Nanman troops,
 they'll reappear outside the castle on turn seven, so you'll have to turn around
 and deal with them next. Jiang Wei will open the middle gate for the Nanman on turn
 nine if they left and came back, so that's one incentive if you decided to pay them.
 When you get close to the middle of the castle, Jiang Wei will summon some wood
 soldiers to block the gate and allows Zhuge Liang to flee out the east gate. You
 can prevent this by killing Jiang Wei as soon as you enter the middle, though. Work
 fast and kill all the enemies within thirty turns for the victory.

=============
   INTERLUDE  
=============

Story:

          Zhuge Liang retreats once again, mourning for his allies who stayed behind
 and died. He seeks employment with Sun Quan in order to keep the fight against Cao
 Cao going. Cao Cao continues his relentless pursuit.

==============
END INTERLUDE
==============

------------------------------------------
Battle 43V: Return to Chi Bi
------------------------------------------

Conditions for Victory:

          Defeat Zhuge Liang within 30 turns!

Player Units:

          Cao Cao
          14 Other Units (at least 9)

Enemies:

          Pirate x 9
          Soldier x 7
          Archer x 4
          Cavalry x 3
          Mounted Archer x 2
          Monk x 2
          Wooden Soldier x 8 (summoners: Zhang Zhao, Lu Su)
          Zhang Zhao (Attack Mage)
          Lu Su (Attack Mage)
          Pan Zhang (Soldier)
          Ding Feng (Monk)
          Xu Sheng (Mounted Archer)
          Zhou Tai (Pirate)
          Jiang Qin (Pirate)
          Quan Cong (Archer)
          Ling Tong (Cavalry)
          Lu Xun (Strategist)
          Zhuge Jin (Healing Mage)
          Sun Quan (Ruler)
          Zhuge Liang (Master Strategist)

Map Items:

          Pan Zhang's tent: Strong Herb
          Zhang Zhao's tent: Strong Herb
          Lu Su's tent: Strong Herb

Rewards:

          4900 Gold

Special Items:

          Dark Warrior Jade (complete the battle)

Events:

          Before the battle begins, you'll be asked whether you want to split your
 forces. The first option will keep your army together; the second will send half
 your army east instead of west.

          If you get close to Sun Quan's camp, then Zhuge will panic and the enemies
 will retreat.

Comments:

          Sun Quan has agreed to fight you. Cao Cao demands that Zhuge Liang be turned
 over, but Sun Quan rebuffs him and some of the Wu strategists summon up some wooden
 soldiers. You'll be asked whether to split your forces; the first choice will keep
 them together and the second choice will split them into two groups. Lu Xun's navy
 pops up on the far right side after this. Move south toward the shore. Ling Tong's
 group and all the Wu boats will come after you. Split up and take care of both groups
 until they've been destroyed. Now land in the middle and take out the strategists
 so they'll stop making new wood soldiers. Sun Quan will probably send his men after
 you now, but you can just move around through the forest to the bottom of his camp
 and take out Zhuge Liang before they can cause too much trouble. You'll get the
 Dark Warrior Jade for winning.

=============
   INTERLUDE  
=============

Story:

          Cao Cao decides to take the opportunity to destroy Wu as well. Stock up
 and prepare for the march to Jian Ye.

==============
END INTERLUDE
==============

-------------------------------------------------
Battle 44V: Return to Ru Xu Kou
-------------------------------------------------

Conditions for Victory:

          Defeat Zhuge Liang within 15/30 turns!

Player Units:

          Cao Cao
          11 Other Units (at least 7)

Enemies:

          Pirate x 6
          Soldier x 2
          Archer x 2
          Zhou Tai (Pirate)
          Jiang Qin (Pirate)
          Ding Feng (Monk)
          Quan Cong (Archer)
          Xu Sheng (Mounted Archer)
          Zhang Zhao (Attack Mage)
          Ling Tong (Cavalry)
          Lu Su (Attack Mage)
          Sun Quan (Ruler)
          Zhuge Liang (Master Strategist)

Enemy Reinforcements:

          Lu Xun's Group
          -------------------------
          Pirate x 7
          Lu Xun (Strategist)

          Jiang Wei's Group
          ----------------------------
          Bear Tamer x 1
          Tiger Tamer x 1
          Monk x 1
          Status Mage x 1
          Meng You (Tiger Tamer)
          Meng Huo (Bear Tamer)
          Zhu Rong (Songstress)
          Jiang Wei (Attack Mage)

          Wooden Soldier x 8 (summoners: Zhang Zhao, Lu Su)

Rewards:

          5000 Gold

Events:

          Before the battle begins, you'll be given a choice. The first option will
 give you fifteen turns to kill Zhuge Liang; the second choice will give you thirty
 turns and will move your army into the river.

          If you picked the second choice at the start, then Lu Xun's group will
 appear on the enemy's third turn, and Jiang Wei's group will appear on the enemy's
 eighth turn. If you picked the first choice, both groups will appear immediately.


          When you get close to Sun Quan's camp, Zhang Zhao and Lu Su will begin
 summoning Wooden Soldiers.

          If you picked the first choice, the enemies will retreat when you have
 killed most of them.

Comments:

          You're back at Ru Xu Kou, only this time you're the one attacking. For
 the choice here, the first option will cause Lu Xun, Jiang Wei, and the Nanman troops
 to appear and you'll only have 15 turns to kill Zhuge Liang. The second choice sends
 your army forward into the river and gives you 30 turns. If you want an easy battle,
 pick the first choice. All the enemy units will appear on the map and will begin
 moving toward you (except Sun Quan's camp). Just move back into your fort and hold
 them off for five turns. After five turns, Zhuge decides to retreat and you'll win.
 If you want to actually kill everyone, though, pick the second choice and move down
 to the enemy navy in the river and kill them all. If you picked the second choice,
 Lu Xun's group will appear on the enemy's third turn, so you'll need to deal with
 them too. Once they're all gone, sail to the south bank and hit a few of the enemies.
 This will cause them to start moving, so back up into the river where you can seperate
 them and take them out one at a time. The Nanman army will arrive on the enemy's
 8th turn if you picked the second choice, and they'll move up toward you as well.
 Once you've been on the south bank for a couple of turns, Zhang Zhao and Lu Su will
 start making more of those wooden soldiers. Have your stronger forces hold them
 off while you send a few people around the side to Zhuge. Defeat him for the win.


=============
   INTERLUDE  
=============

Story:

          Sun Quan retreats once again, this time to his capital of Jian Ye. Cao
 Cao prepares for the final battle over control of China. Spend all your money on
 any items you'll need, and begin the last battle.

==============
END INTERLUDE
==============

-----------------------------
Battle 45V: Jian Ye
-----------------------------

Conditions for Victory:

          Defeat Sun Quan and Zhuge Liang within 40 turns!

Player Units:

          Cao Cao
          14 Other Units (at least 9)

Enemies:

          Catapult x 12
          Archer x 8
          Soldier x 6
          Status Mage x 4
          Tiger Tamer x 1
          Cavalry x 1
          Wooden Soldier x 12 (summoners: Zhang Zhao, Lu Su, Jiang Wei)
          Pan Zhang (Soldier)
          Ding Feng (Monk)
          Zhou Tai (Pirate)
          Quan Cong (Archer)
          Xu Sheng (Mounted Archer)
          Zhang Zhao (Attack Mage)
          Meng You (Tiger Tamer)
          Meng Huo (Bear Tamer)
          Zhu Rong (Songstress)
          Ling Tong (Cavalry)
          Lu Su (Attack Mage)
          Jiang Wei (Attack Mage)
          Zhuge Jin (Healing Mage)
          Sun Quan (Ruler)
          Zhuge Liang (Master Strategist)

Rewards:

          A red/yellow bird icon on the title screen
          A free extra level on your next playthrough
          A sense of satisfaction

Events:

          When one of your units reaches the innermost section of the castle, Zhuge
 will also start summoning Wooden Soldiers.

Comments:

          You'll need to kill both Zhuge Liang and Sun Quan for victory. Your army
 is split up into three groups, each attacking a gate, and unless you want to walk
 all the way around the outside of the castle, your groups won't meet up until you're
 in the very middle where Zhuge is. Large amounts of archers and catapults are spread
 out here as well, placed behind walls where you can't get at them. Plus the wooden
 soldiers will keep respawning every few turns until you eliminate their respective
 summoners (Jiang Wei, Zhang Zhao, and Lu Su). Move over to the gate guards, and
 when you get close, they'll begin moving. You can then lure them back and divide
 them up so you can kill them without too much of a problem. Have whoever has on
 the Mirror Armor go attack the archers and catapults. Once you've finally managed
 to get past each group's initial gates, come together and attack the center. When
 you approach, Zhuge will summon his own wooden soldiers and Sun Quan will start
 moving. He'll run right up to you, so you can easily defeat him. Zhuge will stay
 on his fortress, though, so you'll have to go through the wooden soldiers plus the
 magic casters inside. Try and kill the three summoners so you won't have to deal
 with the wooden soldiers respawning all the time, then break through to the fortresses,
 surround Zhuge, and pummel him into submission. When both him and Sun Quan are dead,
 every character you have still alive will say something and then the battle, and
 the war, are over.

=============
       ENDING
=============

Story:

          Sun Quan makes it back to his ruined throne room, where he collapses. Cao
 Cao enters and observes the area, then sends Xiahou Dun and Xun Yu to find Zhuge
 Liang. Zhuge is outside somewhere, and Sima Yi walks over to him. They have a nice
 long chat, where Sima Yi begs Zhuge to help rebuild the kingdom. With all of China
 under his control, Cao Cao returns to Xuchang and reports to the Emperor. The next
 part is different depending on what path you did.

          Villain Path: The map of China comes up and all of Cao Cao's enemies are
 shown, then disappear in the order he defeated them.

          Neutral Path: Cao Cao forces the Emperor to step down, and Cao Pi becomes
 Emperor (they even change his face portrait to an older version of him).

          Either path: Cao Cao and his officers appear, then you'll get to see your
 officers' stats as the credits roll. At the end of the credits, you'll see a red
 bird (if you did the Villain Path) or a yellow bird (if you did the Neutral Path)
 on the screen. When you load the game again, the bird will be on the title screen,
 indicating that you beat the Villain/Neutral Storyline.

========================
THIS GAME IS COMPLETE!
========================

---------------------------

HERO PATH [H0]


Story:

          Ma Chao, Ma Dai, and Pang De go off to Han Zhong to stay with Zhang Lu.
 At the gate, Cao Cao meets Sima Yi and he joins your army. Liu Bei moves west from
 Jingzhou to meet Liu Zhang at Yizhou, where he agrees to defend against Zhang Lu.
 He takes Pang Tong with him and leaves Zhuge Liang back in Jing. At night during
 a storm, Zhuge becomes weak and is possessed by a demon. Sima Yi seems to notice
 this from his residence. Back in Yizhou, Pang Tong is ambushed by Liu Zhang's men
 and dies. Liu Bei sends Guan Ping to bring Zhuge Liang to Yizhou as replacement,
 and with his now-evil help, Liu Zhang is crushed by Liu Bei. Sun Quan is also on
 the move back towards He Fei. During the meeting, Diao Chan comes in with a secret
 plan. She uses some Scarves soldiers to capture Han Zhong. Zhang Lu is brought before
 Cao Cao, and Pang De agrees to serve Wei. Cao Zhang also arrives to help his father.
 Xiahou Yuan is sent to Mt. Ding Jun to help Cao Hong guard it. Zhuge Liang leads
 the attack on Han Zhong while Liu Bei returns to Jing. At night, Pang De and Cheng
 Yu have a little chat before the battle.

          The shop has updated at last. Buy the new stuff and move out.

New Shop Inventory
-------------------------------

Equipment:

          Saber.................3000G

          Pike...................3000G

          Great Bow.......3000G

==============
END INTERLUDE
==============

-------------------------------------
Battle 32H: Mt. Ding Jun 
-------------------------------------
 
Conditions for Victory:

          Defeat all enemies within 25 turns!

Enemies:

          Cavalry x 6
          Mounted Archer x 4
          Xi Liang Cavalry x 4
          Archer x 2
          Monk x 2
          Soldier x 2
          Status Mage x 2
          Ma Chao (Xi Liang Cavalry)
          Fa Zheng (Healing Mage)
          Zhao Yun (Special Cavalry)
          Yan Yan (Cavalry)
          Huang Zhong (Mounted Archer)
          Lei Tong (Monk)
          Wei Yan (Cavalry)
          Meng Da (Soldier)
 
Allies:

          Bandit x 4
          Soldier x 3
          Guo Huai (Archer)
 
Rewards:

          2700 Gold
          Saddle (kill Yan Yan)

Special Items:

          Imperial Seal (defeat all enemies before turn 10) 

Comments:

          Lots of dialogue at the beginning of the battle, which ends with Guan Yu
 and Zhuge leaving the battlefield. Your forces are really spread out here, so be
 careful. Move Xiahou Yuan's group over to one of the other ones so they can help
 out. Your guys will probably be swarmed quickly; there's not much you can do about
 it except try and stay healed up. If one of Ma Chao's group manages to break through
 through one of the north gates, some reinforcements will arrive in the northwest
 corner to help him out. Again, like He Fei, don't worry if Xiahou Yuan gets killed
 here, you won't get a game over. Note that if Xiahou Yuan encounters Huang Zhong,
 they'll have a duel; unlike the Red path, Xiahou Yuan will only be defeated, not
 killed. If an enemy manages to reach either the fort inside the castle or the spot
 where Xiahou Yuan started, you'll be given the option to retreat or stay. Zhuge
 will show up if you choose to retreat and, strangely, will order the Shu army to
 pull out.

=============
   INTERLUDE  
=============

Story:

          Guan Yu is told by a cavalry officer that Liu Bei has been injured and
 is dying. On his deathbed, Liu Bei says he's sorry for breaking the oath before
 he passes away. Guan Yu runs off. At the Wei camp, your officers are puzzled over
 Shu's actions. Xiahou Yuan and the others leave, and Diao Chan comes in with a message
 from Guan Yu requesting aid. You'll be given the Dilu horse and Liu Beu's Twin Blades.
 Prepare to move out once again.

==============
END INTERLUDE
==============

-------------------------------------------------
Battle 33H: Rescue at Mai Castle 
-------------------------------------------------

Conditions for Victory:

          Protect Guan Yu/Move Guan Yu to Wang Pu within 25 turns!

Enemies:

          Pirate x 16
          Archer x 8
          Pan Zheng (Soldier)
          Jiang Qin (Pirate)
          Zhuge Jin (Healing Mage)
          Zhou Tai (Pirate)
          Xu Sheng (Mounted Archer)
          Ding Feng (Monk)
          Lu Meng (Attack Mage)
          Sun Quan (Ruler)

Allies:

          Soldier x 3
          Archer x 1
          Healing Mage x 1
          Liao Hua (Bandit)
          Zhou Cang (Bandit)
          Wang Pu (Soldier)
          Guan Yu (Special Cavalry)

Rewards:

          2900 Gold

Special Items:

          Viper Blade (defeat all enemies)

Comments:

          The Shu forces are surrounded by the Wu army in their castle. Zhang Fei
 and Guan Yu's sons are soon defeated right before the Wei army arrives. You'll have
 to choose which battle condition you want when you begin the battle. Quickly move
 south and start killing the troops around the north gate. Guan Yu can take care
 of himself, but sadly the other Shu troops are not very strong and they'll be slaughtered
 by the Wu army. Get inside the castle as soon as you can, even if you don't need
 to save Wang Pu it makes a nice defensive position. From here just kill off the
 Wu army as it comes to you. Make sure to leave some people outside to help Guan
 Yu.

=============
   INTERLUDE  
=============

Story:

          Guan Yu finds the dying Zhang Fei along the road and manages to hear his
 last words before Zhang Fei dies. Guan Ping also comes near, but he collapses and
 dies soon after. Guan Yu decides to work with Cao Cao in order to avenge his fallen
 family. Meanwhile, Zhuge and Zhou Yu are discussing Cao Cao. You'll get a quick
 recap of the recent events where you learn that Evil Zhuge cooperated with Zhou
 Yu and Wu to bring Liu Bei down. With Liu Bei and Zhang Fei dead, Cao Cao moves
 south into Jing.

          Guan Yu has Red Hare and his Blue Dragon Halberd on him, if you want to
 move those items to someone else. Restock and then move out.

==============
END INTERLUDE
==============

----------------------------------
Battle 34H: Xiangyang
----------------------------------

Conditions for Victory:

          Defeat Sun Quan within 30 turns!

Enemies:

          Pirate x 11
          Soldier x 2
          Monk x 2
          Archer x 3
          Mounted Archer x 1
          Quan Cong (Archer)
          Ling Tong (Cavalry)
          Ding Feng (Monk)          Xu Sheng (Mounted Archer)
          Zhou Tai (Pirate)
          Zhuge Jin (Healing Mage)
          Sun Quan (Ruler)
          Pan Zheng (Soldier)
          Jiang Qin (Pirate)
          Lu Su (Attack Mage)
          Gan Ning (Pirate)

Rewards:

          3000 Gold
          Class Seal

Comments:

          It's only a few enemies at the start. Move your forces south toward the
 mountains. When you get close to the shore, Pan Zheng's ambush will be exposed and
 Lu Su comes in with his navy. You'll get a choice here; the first choice will remove
 Sun Quan, Zhou Tai, and Zhuge Jin from the battle and changes the victory condition
 to defeating all enemies. The second choice keeps the battle as is. Picking the
 second choice will cause Sun Quan to charge out of the castle. If you picked that
 choice then the battle is pretty easy, just hold on until Sun Quan gets close and
 then murder him. If you selected the other choice, then stay back and let the enemies
 come to you while you pick them off one by one.

=============
   INTERLUDE  
=============

Story:

          Zhuge and Zhou Yu have another meeting. Cao Cao continues his attack on
 Wu.

==============
END INTERLUDE
==============

------------------------------------------
Battle 35H: Return to Chi Bi
------------------------------------------

Conditions for Victory:

          Defeat Sun Quan within 30 turns!

Enemies:

          Pirate x 24
          Soldier x 11
          Archer x 7
          Monk x 4
          Cavalry x 2
          Catapult x 2
          Mounted Archer x 1
          Status Mage x 1
          Zhou Tai (Pirate)
          Zhou Yu (Strategist)
          Jiang Qin (Pirate)
          Lu Xun (Strategist)
          Ding Feng (Monk)
          Gan Ning (Pirate)
          Pan Zheng (Soldier)
          Qian Cong (Archer)          Lu Su (Attack Mage)
          Xu Sheng (Mounted Archer)
          Ling Tong (Cavalry)
          Lu Meng (Attack Mage)
          Zhang Zhao (Attack Mage)
          Zhuge Jin (Healing Mage)
          Sun Quan (Ruler)

Rewards:

          3200 Gold

Comments:

          You get yet another choice at the start. The first option will have your
 fleet wait while Lu Xun's group moves closer; the second will move you down to Gan
 Ning's fleet. I went with the first option. Let Lu Xun come to you and then start
 hitting his fleet quickly, before they can do too much damage to you (and they do
 a lot). Try and get your mages to use their multi-target spells to clear out the
 enemy. Once you kill Lu Xun, Sun Quan will order Zhou Yu's navy to attack. Finish
 off the remaining enemies and turn around so you're ready to face him. Defeat his
 group in the same way you did Lu Xun's. After you kill Zhou Yu, Ding Feng's group
 will get the order to attack and they'll come after you. Beware, they have catapults
 with them which will really annoy you. Stay spread out and annihilate the enemy.
 Once you've defeated most of the Wu navy, Sun Quan will sound the retreat and you'll
 win the battle.

=============
   INTERLUDE  
=============

Story:

          Sun Quan and Zhou Yu run away. Cao Cao follows them further into Wu.

==============
END INTERLUDE
==============

----------------------------------
Battle 36H: Ru Xu Kou 
----------------------------------

Conditions for Victory:

          Defeat Sun Quan within 30 turns!

Enemies:

          Pirate x 19
          Soldier x 7
          Archer x 7
          Catapult x 2
          Mounted Archer x 1
          Zhou Tai (Pirate)
          Zhou Yu (Strategist)
          Gan Ning (Pirate)          Xu Sheng (Mounted Archer)
          Qian Cong (Archer)
          Ling Tong (Cavalry)
          Pan Zheng (Soldier)
          Zhuge Jin (Healing Mage)
          Lu Su (Attack Mage)
          Zhang Zhao (Attack Mage)
          Sun Quan (Ruler)
          Lu Xun (Strategist)
          Jiang Qin (Pirate)

Rewards:

          3400 Gold
          Class Seal

Comments:

          More starting choices. First choice will keep your army on the bank, while
 the second will send you down into the river. I picked the second choice. If you
 can, stay where you are for the first turn and let Zhou Yu and Gan Ning come to
 you. Heal up any damage they did and then destroy their pirates. Again, multi-target
 spells will be a big help here. Lu Xun's group will arrive to your right on the
 enemy's second turn, so have some troops over there ready to face them. Notice that
 Jiang Qin actually dies when you kill him. After you've crushed the Wu navy, move
 south to the troops around the fence and pick them off with magic and arrows before
 you engage them. Xu Sheng also dies for good here. Heal up and approach Sun Quan's
 camp. Ding Feng and Lu Meng will arrive with ambush troops in the forest, and Sun
 Quan charges forward. Hold off the enemy and pummel Sun Quan until he goes down.
 The enemy will once again retreat and the field is yours.

=============
   INTERLUDE  
=============

Story:

          Sun Quan and Zhou Yu continue their retreat all the way back to Jian Ye.
 Cao Cao, eager to avenge his defeat at Chi Bi, marches on the Wu capital.

==============
END INTERLUDE
==============

-----------------------------
Battle 37H: Jian Ye
-----------------------------

Conditions for Victory:

          Defeat Sun Quan within 40 turns!

Enemies:

          Archer x 11
          Catapult x 8
          Soldier x 7
          Pirate x 4
          Monk x 2
          Cavalry x 1
          Status Mage x 1
          Pan Zheng (Soldier)
          Quan Cong (Archer)          Zhou Tai (Pirate)
          Gan Ning (Pirate)
          Ding Feng (Monk)
          Ling Tong (Cavalry)
          Lu Su (Attack Mage)
          Lu Meng (Attack Mage)
          Zhang Zhao (Attack Mage)
          Lu Xun (Strategist)
          Zhuge Jin (Healing Mage)
          Zhou Yu (Strategist)
          Sun Quan (Ruler)
          Wooden Soldier x 20

Rewards:

          3500 Gold

Special Items:

          Flying Dragon Ribe (kill Gan Ning)
          Blue Shield (kill Ling Tong)
          Iron Helmet (kill Pan Zheng)
          Sage's Sword (kill Zhuge Jin)

Comments:

          For this battle you're split into three groups, each focused on a different
 gate. You'll meet a new enemy here, the Wooden Soldier; they're not the strongest
 of enemies, but their strength lies in their ability to respawn every few turns
 until the mage who summons them is killed. Luckily most of them are boxed in here,
 unable to get at you. The catapults and archers, however, will annoy you to no end
 here. Once you pass one of the inner gates, the wooden soldiers near that gate will
 be released from their boxes and will start coming after you. You should send whoever
 has the Mirror Armor you picked up at He Fei deal with the long-range units while
 you attack the gates. Once you get to one of the innermost gates (where the mages
 are), Sun Quan will order an all-out attack. A good strategy here is to use your
 two side groups to run away to lure away most of the enemies while Cao Cao's group
 moves in for the kill. Eliminate Sun Quan for the last time to capture the city.
 Anyone you didn't already kill off will conviently die, except Zhou Yu who just
 retreats.

=============
   INTERLUDE  
=============

Story:

          Cao Cao meets Zhou Yu in the rubble of Sun Quan's throne room, and they
 have a brief talk before Zhou Yu drops dead. Cao Cao has crushed Wu under the power
 of his army.

____________________________________ 
Chapter 4: Resurrection of the Demon King 

          Your strategists will report on the situation. With Sun Quan dead and Wu
 demolished, Cao Cao returns to Jing to begin his attack on Shu. You'll see evil
 Zhuge again in a scene with Jiang Wei. Zhuge has set up a trap for Cao Cao, the
 Stone Warrior Formation Maze.

==============
END INTERLUDE
==============

-------------------------------------------------------
Battle 38H: Stone Warrior Formation 
-------------------------------------------------------

Conditions for Victory:

          Reach the north end of the maze within 30 turns!

Enemies:

          Clay Soldier x 16
          Zhuge Liang (Master Strategist) x 4

Rewards:

          3600 Gold

Special Items:

          Green Dragon Jade (complete the battle)
          Zhuge Liang's Hat (complete the battle)

Comments:

          This battle's a different from usual. For starters, move everyone north
 into the southwest square of the maze. Now send someone to the next square north;
 this will cause the gate to the center-south square to open. Send another person
 to that area to cause the gate to the northwest square to open. Zhuge will pop up
 and taunt you before moving to the center-north square and summoning up a new enemy,
 the Clay Soldiers. Send about half your army after him. These guys will cause confuse
 with each punch, so be careful. Break through them and hit Zhuge; another Zhuge
 arrives and moves to the middle-east square, where he also summons more Clay Soldiers.
 Get your other group to attack this new threat. Once you hit this second Zhuge,
 a third Zhuge will show up in the south-east square with yet more clay Soldiers.
 Just move any troops out of the middle-west square to close a door so they can't
 bother you. After you kill the other two Zhuge's, go south to deal with this one.
 Once you've reached the southeast square, the door to the northeast square will
 open along with another Zhuge. Kill this last Zhuge to open the northeast square's
 north gate, then walk through for the victory.

=============
   INTERLUDE  
=============

Between battles: Zhuge Liang's maze couldn't stop Cao Cao, and he continues his march.
 Restock and deploy.

==============
END INTERLUDE
==============

-----------------------------------
Battle 39H: Baidicheng
-----------------------------------

Conditions for Victory:

          Defeat all enemies within 30 turns!

Enemies:

          Soldier x 7
          Archer x 6
          Catapult x 6
          Xi Liang Cavalry x 5
          Monk x 2
          Cavalry x 2
          Zhang Yi (Soldier)
          Ma Dai (Xi Liang Cavalry)          Zhang Ji (Monk)
          Wei Yan (Cavalry)
          Ma Su (Status Mage)
          Ma Liang (Attack Mage)
          Jiang Wei (Attack Mage)
          Zhuge Liang (Master Strategist)

Rewards:

          3800 Gold

Special Items:

          Red Phoenix Jade (complete the battle)

Comments:

          Zhuge's guarding the castle here along with his strategist pals. Beging
 by attacking the gate guards here, they shouldn't put up much of a fight. Once you're
 inside, those catapults are going to be sniping at you the whole time, so try and
 destroy them with spells. Take out the group to your left and continue inside. Zhang
 Yi's group will move toward you following this; put Cao Cao next to him and they'll
 have a quick duel where Cao Cao kills him. After killing Zhang Yi, you can choose
 whether or not to taunt the other Shu generals; the first choice does nothing, while
 the second choice opens the middle south gate. If you open the gate, Wei Yan's group
 will charge you, so lure them south and away from their support before you eliminate
 them. Once you've gone either through that gate or the one Ma Dai is guarding, Zhuge
 and Jiang Wei will retreat, leaving Ma Liang and Ma Su to deal with you. Ma Liang
 will summon some Wooden Soldiers, and Ma Dai's group will head for your position
 if they're still alive. Since Zhuge was nice enough to leave the east gate open,
 just go around from that side and ambush Ma Liang to remove those pesky Wooden Soldiers.
 Then just finish off any remaining enemies and you're done.

=============
   INTERLUDE  
=============

Story:

          With Ma Su and Ma Liang defeated, Cao Cao's army proceeds on its march
 to Cheng Du.

==============
END INTERLUDE
==============

------------------------------------------
Battle 40H: Yangping Guan
------------------------------------------

Conditions for Victory:

          Defeat all enemies within 30 turns!

Enemies:

          Soldier x 8
          Catapult x 6
          Archer x 4
          Yi Ji (Healing Mage)
          Sun Qian (Archer)
          Fa Zheng (Healing Mage)
          Jian Yong (Archer)
          Wei Yan (Cavalry)
          Ma Su (Status Mage)

Rewards:

          4000 Gold

Special Items:

          Dark Warrior Jade (complete the battle)

Comments:

          Not a lot of enemies to start with. Begin by clearing out the gate in front
 of you, shouldn't be too hard. After everyone in the east gate is dead, fortify
 the east gate and send a small group to attack Ma Su's group. Once you defeat him,
 Ma Su will call his ambushes, with the Nanman troops appearing at your starting
 point, Ma Chao's Xi Liang cavalry appearing on the far side of the west gate, and
 Lei Tong's group past the north gate. You'll be asked whether you want to break
 through the north gate or just defeat all enemies. Use your main army to easily
 defeat the Nanman, who are cut off from support. By the time you've killed them,
 Ma Chao should be at your doorstep, so turn around and deal with him next. Lei Tong's
 group will garrison the north gate, and will only attack if you get close, so don't
 worry about them. If you still need to defeat all enemies, go take out the west
 gate; either way, once you're done, move north toward the north gate. Lure out Lei
 Tong's soldiers and dispatch them. Then begin your attack on the gate. If you didn't
 already conquer the west gate, Yi Ji will call for help and they'll start moving
 toward you, but it's too late for them. When you get a path open, send Cao Cao through
 and you've won.

=============
   INTERLUDE  
=============

Story:

          Cao Cao crushed Ma Su's feeble defense force, although Ma Su himself managed
 to escape. Sima Yi suggests a plan, and Jia Xu and Diao Chan go to carry it out,
 making them unavailable for deployment. Restock if you need to, and deploy for the
 next battle. 

==============
END INTERLUDE
==============

----------------------------
Battle 41H: Jianjiao
----------------------------

Conditions for Victory:

          Defeat all enemies within 30 turns!

Enemies:

          Soldier x 11
          Archer x 8
          Catapult x 8
          Cavalry x 2
          Mounted Archer x 2
          Liu Feng (Soldier)
          Meng Da (Soldier)
          Jiang Wan (Attack Mage)
          Fei Wei (Healing Mage)
          Zhao Yun (Special Cavalry)
          Huang Zhong (Mounted Archer)
          Wei Yan (Cavalry)
          Ma Su (Status Mage)

Rewards:

          4100 Gold

Special Items:

          White Tiger Jade (complete the battle)

Comments:
 
          Ma Su and Wei Yan are still retreating, and make it past the first gate
 just as your army arrives. They'll spend their time fleeing to the northwest fence,
 so move forward and assualt the first gate in front of you. Unlike the last level,
 the guards aren't content to wait for you and will move to attack once you're near
 the gate. Still, you should be able to defeat them without too much of a problem.
 Then fortify the north half of this gate with your best officers. On the enemy's
 fifth turn, Ma Su will be in position and will call out Ma Chao's Xi Liang cavalry
 again. You'll once again be asked if you want to break through the gate in the northwest
 or just defeat all enemies. If you picked to break through, the troops from the
 east gate will decide to be helpful by also attacking you. Stay in the gate and
 beat back the enemies. If you brought Sima Yi, have him use his ultimate wind spell
 over and over to weaken the enemies; no one will be healing them. On the enemy's
 seventh turn the Nanman join the fun by appearing at your starting point, so send
 out some excess generals to repel them while you continue to hold out against the
 main army. It's a battle of endurance, but unless you get poor luck with your hits
 you should be able to win out in the end if you hold the gate. When you've finally
 killed them all, just move up to the northwest gate. Don't forget to send someone
 over to the east gate to grab the goodies at the forts. Most of the enemies at the
 northwest are ranged, so you should easily be able to move past them/kill them for
 the win.

=============
   INTERLUDE  
=============

Story:

          Ma Su's flight ends with his death at the hands of Wei. Sima Yi reports
 that Zhuge Liang has been spotted further north near Han Zhong, and Cao Cao moves
 to engage. Meanwhile, we see Diao Chan and her Scarves buddies meet up with Xu Shu.
 Diao Chan and Jia Xu return to Cao Cao's camp as Cao Cao prepares to move out. Bring
 Sima Yi for the next battle to make it a lot easier.

==============
END INTERLUDE
==============

----------------------------------------------------
Battle 42H: Han Zhong Mountains
----------------------------------------------------

Conditions for Victory:

          Defeat Jiang Wei within 40 turns!

Enemies:

          Soldier x 12
          Archer x 7
          Xi Liang Cavalry x 7
          Pirate x 5
          Cavalry x 4
          Mounted Archer x 2
          Monk x 2
          Healing Mage x 2
          Attack Mage x 2
          Ma Dai (Xi Liang Cavalry)
          Ma Chao (Xi Liang Cavalry)
          Wei Yan (Cavalry)
          Zhao Yun (Special Cavalry)
          Huang Zhong (Mounted Archer)
          Jiang Wei (Attack Mage)

Rewards:

          4200 Gold

Comments:

          Evil Zhuge runs inside the mountain and leaves Jiang Wei and the Shu army
 to hold you off. You can tell this battle is going to be epic just by looking at
 it; not very many officers, but hordes of generic enemies are all across the map.
 Mountains block the most direct path, so you'll have to move around from the bottom.
 Make sure you bring Sima Yi, and have him spam his wind spell over and over so the
 enemies along the way become weaker and easier to kill once you're in range. Begin
 by moving south and taking out the small group in the forest. It always seems to
 start off raining, so your attack mages should stay back until the rain stops. Try
 and kill the enemies before their turns come up, or the healing mages down in the
 river will heal them from afar. Once the first group falls, put all your mages on
 the right side of your group and move further south to the mountain pass. Meng You
 will show up at the pass and the Nanman troops will ambush you in the forest. Have
 your people with the best defense hold back Meng You while you deal with the Nanman.
 They are pretty hard to attack, and you'll likely be hurting once they're dead,
 so heal up as you continue your march south. You'll have a nice rest spot here since
 there are only a few enemies guarding a tent. Heal up and move off into the river.
 You could just cross straight east, but leaving the healers behind will annoy you,
 so go ahead and defeat them and their entourage. If you've been casting the wind
 spell each turn they should be softened up a bit, making it easier. After they've
 dropped, get out of the water and scale the mountain to reach Jiang Wei's camp.
 Constant use of the wind spell will have turned this place into a ghost town by
 now, making it smooth sailing to Jiang Wei. Unfortunately, once you enter the camp,
 Jiang Wei will summon up some of your friends from Jian Ye, the Wooden Soldiers.
 Plow through the rest of the enemies and execute Jiang Wei to conquer the battle.


=============
   INTERLUDE  
=============

Story:

          Xu Shu enters Cao Cao's tent to tell you about Zhuge Liang. This is the
 big one, so sell everything and spend all your cash on supplies before you move
 out.

==============
END INTERLUDE
==============

-----------------------------------------------------
Battle 43H: Hall of the Demon King
-----------------------------------------------------

Conditions for Victory:

          Reach the inner chamber within 40 turns!

Enemies:

          Lu Su Ghost (Attack Mage)
          Lu Meng Ghost (Attack Mage)
          Zhou Yu Ghost (Strategist)
          Sun Jian Ghost (Ruler)
          Sun Ce Ghost (Ruler)
          Sun Quan Ghost (Ruler)
          Liu Bei Ghost (Ruler)
          Zhang Fei Ghost (Special Cavalry)
          Zhuge Liang (Master Strategist)
          Wooden Soldiers
          Clay Soldiers 

Reward:

          A blue bird icon on the title screen
          A free extra level on your next playthrough
          A sense of satisfaction

Comments:

          You're inside the mountain now, with four rooms around you. Only the east
 room, filled with water, is open. Inside are the ghosts of Wu's strategists, complete
 with Wooden Soldiers. The ghosts are the same classes as when they were alive. Clear
 out the wood soldiers and then exorcise the ghosts to make them stop spawning. After
 they're dead, the south room will open, and the souls of the Sun family arrive along
 with Clay Soldiers. The Clay Soldiers are going to quickly clog up the hallway to
 the Sun room, so burn them with spells and rush in before they respawn. Once you're
 done ghostbusting, the west room opens, but no one appears inside yet. Take the
 time to move your people back out of the earth room and regroup in the middle, healing
 if needed. Then bring some strong people followed by Cao Cao inside the room to
 make the spirits of Liu Bei and Zhang Fei appear. They haven't got any soldiers,
 so they just shut the door and confuse everyone outside. Send them back to the netherworld,
 shouldn't be too hard. When they're laid to rest, the north room finally opens and
 Zhuge appears. He decides to resummon all the people you just killed, so now you
 get to kill them again. He laughs about something, but it seems like his demon summoning
 ritual isn't working. Anyway move north and cut through the deadweights. Watch out,
 the Wu strategists like to burn you while you're in the hallway. Did I mention these
 guys respawn? Get behind them as soon as possible and take down Evil Zhuge for good.


=============
       ENDING
=============

Story:

          The demon king is in his Dark Warrior(Xuan Wu) secretly planning to recover
 from his wound when Cao Cao comes barging in. Cao Cao said that it's all over, but
 the demon king refuses to submit saying that everyone are just mere mortals and
 that he is the all powerful demon king, but suddenly he can't move as Zhuge Liang
 took the opportunity to kill the weakened Demon King by destroying all of his veins,
 which the perishing demon king said that he cannot be killed by a mere mortal and
 he is all that powerful (yeah, right). Then a dying Zhuge Liang comes back into
 senses talking to a shocked Cao Cao, who said that he has killed the demon king
 and Cao Cao attempts to heal him, but Zhuge said it's no use as he has destroyed
 all of his veins, and that he has betrayed his lord Liu Bei and he's sorry for it
 before he dies. Guan Yu then comes in and has apparently heard the dying Zhuge Liang's
 last words. Guan Yu was about to kill Zhuge Liang, but instead agreed to have Zhuge
 Liang buried near Liu Bei and Zhang Fei, as that would've been what Zhuge Liang
 (the good one) had wanted anyway. 

          The scene goes to a mountain near Wu Zhang Plains a month later. Cao Cao
 has ordered Xu Shu to go see him. Xu Shu said that has he demolished the altar yet
 which Cao Cao said yes, but it was delayed due to Zhuge Liang's funeral. Xu Shu
 finds a letter written by Zhuge Liang in Jiang Xia and gives it to Cao Cao, which
 he reads. 

          The letter was writtened around some time after Chi Bi, which Zhuge Liang
 begins by that whoever reads this letter, hopefully Xu Shu, Pang Tong, or anybody
 else able can help him out as he's feeling that he won't be living much longer.
 He's not afraid of dying, but he fears that he would cause sufferings to others.
 He begins to talk about the Demon King's rebellion during 3000 years ago and now
 he has awaken, now looking for a perfect host. The Demon King originally wanted
 to possess Liu Bei, but instead possessed Zhuge Liang as Zhuge Liang voluntarily
 agreed let him take over, not wanting his lord Liu Bei's heroic image to be tainted.
 He stated that the SE winds during Chi Bi were the works of the demon king. He has
 done all he could to fight against the demon king, but eventually will lose control
 of his body. He hopes that if that does happen, he hopes that whoever's strong enough
 will kill him. (Ironically that Cao Cao has weakened him real bad, but in the end,
 Zhuge Liang killed the demon king). 

          Cao Cao finishes, stating out of everyone who has suffered, Zhuge Liang
 suffered the most. Cao Cao then curiously asked why Xu Shu would help the demon
 king by building the fake Green Dragon (Qing Long) Altar, Xu Shu stated that he
 knows that the demon king is able to revive the dead, which Cao Cao knew that Xu
 Shu really had wanted his mother revived. Xu Shu then goes tell this to the remaining
 Shu officers.

          The final scene is at Liu Bei's, Zhuge Liang's and Zhang Fei's burial site,
 where Guan Yu is cleaning it for one last time. Cao Cao comes and pays respect to
 the deceased. Guan Yu then asks permission from Cao Cao for him to leave as he wanted
 to realise his brother's dream, which Cao Cao grants. Later, Xun Yu, Xiahou Dun,
 Xu Zhu, and Diao Chan comes. Xu Zhu wanted to go back to his home village and continue
 farming while Diao Chan wants to spread the true meaning of the Yellow Turban teachings
 (At just before Zhang Lu surrendered to Cao Cao, Diao Chan told Cao Cao that her
 parents were worshippers of the Yellow Turban teachings.), not the one which led
 to the Yellow Turban Rebellion, with her two fellow worshippers. Cao Cao grants
 them to leave and then feels a little sad, which Xun Yu and Xiahou Dun consoles
 him, telling that they will stay with him forever and there's work to do. (thanks
 to ultramanys for this translation)


========================
THIS GAME IS COMPLETE!
========================

=================
Items List [LOCC4]
=================

Herb: heals a unit for 30 HP. Can be bought in shops for 100 gold. Can be found in
 tents in earlier battles.
Strong Herb: heals a unit for 80 HP. Can be bought in shops for 300 gold. Can be
 found in tents in later battles.
Peach: fully heals a unit. Cannot be bought in shops. Can be found in forts in later
 battles.
Magic Pot: restores 30 MP to a unit. Can be bought in shops for 500 gold. Can be
 found in camps in mid-game battles.
Potent Magic Pot: restrores 80 MP to a unit. Cannot be bought in shops. Can be found
 in tents in later battles.
Antidote: cures a unit of poison. Can be bought in shops for 300 gold. Can be found
 in camps in early battles.
Confusion Herb: cures a unit of confusion. Can be bought in shops for 300 gold. Can
 be found in camps in early battles.
Paralysis Herb: cures a unit of paralysis. Can be bought in shops for 300 gold.
Silence Herb: cures a unit of silence. Can be bought in shops for 300 gold.
Remedy: cures a unit of all status effects. Can be bought in shops for 1000 gold.

Class Seal: changes a unit to their next class if they are at level 15 or 30. Can
 be bought in shops for 1000 gold. Is sometimes a reward from battles.

==========================
Character Spells List [LOCC5]
==========================

Ruler (Cao Cao, Liu Bei, Sun Jian/Ce/Quan, Yuan Shao)
---------
Wind (single-target wind, radius 4 squares, 6 MP)-default
Heal (single-ally healing, radius 4 squares, 6 MP)-level 6
All Up (self stat boost, 8 MP)-level 10
Multi-Wind (3x3-target wind, radius 4 squares, 12 MP)-upon first class change
MP Swap (single-ally MP restore, radius 3 squares, 24 MP)-level 20
Multi-Fire (cross-target fire, radius 4 squares, 12 MP)-level 25
Multi-Attack Down (3x3-target stat drain, radius 3 squares, 12 MP)-upon second class
 change

Attack Mage 
--------------------
Fire (single-target fire, radius 4 squares, 6 MP)-default
Earth (single-target earth, radius 4 squares, 6 MP)-default
Tactic Up (self stat boost, 3 MP)-default
Water (single-target water, radius 4 squares, 6 MP)-level 7
Heal (single-ally healing, radius 4 squares, 6 MP)-level 9
Multi-Fire (cross-target fire, radius 4 squares, 12 MP)-level 11
Multi-Earth (cross-target earth, radius 4 squares, 12 MP)-level 13
Multi-Water (cross-target water, radius 4 squares, 12 MP)-level 15
Wind (single-target wind, radius 4 squares, 6 MP)-upon first class change
Fire 2 (single-target greater fire spell, radius 3 squares, 10 MP)-level 17
Earth 2 (single-target greater earth spell, radius 3 squares, 10 MP)-level 19
Water 2 (single-target greater water spell, radius 3 squares, 10 MP)-level 21
HP-MP Switch (self HP-MP switch, 0 MP (24 HP))-level 23
Earth 3 (single-target greatest earth spell, radius 2 squares, 18 MP)-level 25
Water 3 (single-target greatest water spell, radius 2 squares, 20 MP)-level 27
Multi-Earth 2(cross-target greater earth spell, radius 3 squares, 20 MP)-level 29

Fire Wall (line-target greatest fire spell, radius 2 squares up/down/left/right from
 caster, 24 MP)-upon second class change
Water Dragon (cross-target greatest water spell, radius 3 squares, 20 MP)-level 31

Fire Dragon (cross-target greatest fire spell, radius 3 squares, 20 MP)-level 33

Red Phoenix Flame (3x3-target ultimate fire spell, radius 4 squares, 40 MP)-level
 35, must have Red Phoenix Jade equipped and it must be a sunny day

Healing Mage
---------------------
Heal (single-ally healing, radius 4 squares, 6 MP)-default
Reflex Up (cross-area stat boost, radius 4 squares, 6 MP)-default
Morale Up (cross-area stat boost, radius 4 squares, 6 MP)-default
Cure (single-ally status removal, radius 4 squares, 8 MP)-level 7
Defense Up (single-ally stat boost, radius 4 squares, 6 MP)-level 9
MP Restore (single-ally mp restore, radius 3 squares, 24 MP)-level 11
Strength Up (single-ally stat boost, radius 4 squares, 6 MP)-level 13
Defense Up (single-ally stat boost, radius 4 squares, 6 MP)-level 15
Heal 2 (single-ally greater healing, radius 3 squares, 10 MP)-upon first class change

Multi-Heal (cross-ally healing, radius 4 squares, 12 MP)-upon first class change

Multi-Morale Up (3x3-ally stat boost, radius 3 squares, 12 MP)-level 17
Multi-Reflex Up (3x3-ally stat boost, radius 3 squares, 12 MP)-level 19
Movement Up (single-ally movement boost, radius 3 squares, 8 MP)-level 21
Multi-Defense Up (cross-ally stat boost, radius 3 squares, 12 MP)-level 23
Heal 3 (single-ally greatest healing, anywhere on the battlefield, 18 MP)-level 25

Multi-Attack Up (cross-ally stat boost, radius 3 squares, 12 MP)-level 27
MP Restore 2 (single-ally greater mp restore, radius 2 squares, 48 MP)-level 29
Restore Action (gives ally another turn, radius adjacent, 24 MP)-upon second class
 change
Multi-Cure (3x3 ally status removal, radius 3 squares, 18 MP)-level 31
Multi-Heal 2 (3x3 ally greater healing, radius 3 squares, 20 MP)-level 33
White Tiger Healing (full healing and cure on all units, 40 MP)-level 35, must have
 White Tiger Jade equipped to use

Status Mage
-------------------
Reflex Down (cross-target stat drain, radius 4 squares, 6 MP)-default
Morale Down (cross-target stat drain, radius 4 sqaures, 6 MP)-default
Poison (single-target poison, radius 4 sqaures, 8 MP)-default
Drain (single-target health drain, radius 3 squares, 8 MP)-level 8
Heal (single-target healing, radius 4 squares, 6 MP)-level 9
Paralyze (single-target paralyze, radius 4 squares, 8 MP)-level 11
Strength Down (single-target stat drain, radius 4 squares, 6 MP)-level 13
Defense Down (single-target stat drain, radius 4 squares, 6 MP)-level 15
Confuse (single-target confusion, radius 4 squares, 8 MP)-upon first class change

Attack Down (single-target stat drain, radius 4 squares, 6 MP)-upon first class change

Silence (single-target spell block, radius 4 squares, 8 MP)-level 17
Heal 2 (single-ally greater healing, radius 3 squares, 10 MP)-level 19
Multi-Morale Down (3x3-target stat drain, radius 3 squares, 12 MP)-level 20
Multi-Reflex Down (3x3-target stat drain, radius 3 squares, 12 MP)-level 21
MP Drain (single-target MP drain, radius 3 squares, 4 MP)-level 23
Multi-Poison (cross-target poison, radius 3 squares, 18 MP)-level 25
Multi-Attack Down (cross-target stat drain, radius 3 squares, 12 MP)-level 27
Multi-Defense Down (cross-target stat drain, radius 3 squares, 12 MP)-level 29
Multi-Paralyze (cross-target paralyze, radius 3 squares, 18 MP)-level 30
Multi-Confuse (cross-target confusion, radius 3 squares, 18 MP)-upon second class
 change
Death (single-target death spell, radius 3 squares, 16 MP)-level 31
Hexagram (3x3-target random effect, radius 3 squares, 20 MP)-level 33
Dark Warrior Spell (Hexagram on all targets and allies, 40 MP)-level 35, must have
 the Dark Warrior Jade equipped

Monk (Dian Wei, various enemies)
---------
Strength Up (self stat boost, 3 MP)-default
Reflex Down (cross-target stat drain, radius 4 squares, 8 MP)-level 8
Poison (single-target poison, radius 4 squares, 8 MP)-upon first class change
Multi-Reflex Down (3x3-target stat drain, radius 3 squares, 12 MP)-upon second class
 change

Bandit (Xu Chu, various enemies)
------------
Earth (single-target earth spell, radius 4 squares, 6 MP)-default
Defense Down (single-target stat drain, radius 4 squares, 6 MP)-level 8
Earth 2 (single-target greater earth spell, radius 3 squares, 10 MP)-upon first class
 change
Earth 3 (single-target greatest earth spell, radius 2 squares, 18 MP)-upon second
 class change

Songstress (Diao Chan, Zhu Rong)
----------------
Auto-Cure (all adjacent ally status removal, happens at beginning of turn)-default

Cure (single-ally status removal, radius 4 squares, 8 MP)-default
Strength Up (single-ally stat boost, radius 4 squares, 6 MP)-default
Drain (single-target health drain, radius 3 squares, 8 MP)-upon first class change

Multi-Cure (3x3 ally status removal, radius 3 squares, 18 MP)-level 22
Death (single-target death spell, radius 3 squares, 16 MP)-upon second class change


Mounted Strategist (Sima Yi) (starting from level 27)
-------------------------------
Fire (single-target fire, radius 4 squares, 6 MP)-default
Fire 2 (single-target greater fire spell, radius 3 squares, 10 MP)-default
Multi-Fire (cross-target fire, radius 4 squares, 12 MP)-default
Wind (single-target wind, radius 4 squares, 6 MP)-default
Wind 2 (single-target greater wind spell, radius 4 squares, 10 MP)-default
Multi-Wind (3x3-target wind, radius 4 squares, 12 MP)-default
Earth (single-target earth spell, radius 4 squares, 6 MP)-default
Earth 2 (single-target earth spell, radius 3 squares, 10 MP)-default
Earth 3 (single-target greatest earth spell, radius 2 squares, 18 MP)-default
Paralyze (single-target paralyze, radius 4 squares, 8 MP)-default
Heal (single-target healing, radius 4 squares, 6 MP)-default
Sunny Day (changes weather to sunny, 16 MP)-default
Cloudy Day (changes weather to cloudy, 10 MP)-default
Tactic Up (self stat boost, 3 MP)-default
HP-MP Switch (self HP-MP switch, 0 MP (24 HP))-default
Windstorm (wind spell on all possible targets, 24 MP)-level 29
Stormy Day (changes weather to stormy, 16 MP)-upon second class change
Fire Wall (line-target greatest fire spell, radius 2 squares up/down/left/right from
 caster, 24 MP)-level 31
Wind Dragon (3x3-target greater wind spell, radius 4 squares, 20 MP)-level 32
Fire Dragon (cross-target greatest fire spell, radius 3 squares, 20 MP)-level 33

Green Dragon Thunder (hits an enemy with thunder with possible random targets afterward,
 radius 3 squares, 40 MP)-level 35, Sima Yi must have the Green Dragon Jade equipped
 and it must be a stormy day

Pirate (starting from level 21)
-------------
Water (single-target water, radius 4 squares, 6 MP)-default
Water 2 (single-target greater water spell, radius 3 squares, 10 MP)-default
Defense Down (single-target stat drain, radius 4 squares, 6 MP)-default
Water 3 (single-target greatest water spell, radius 2 squares, 20 MP)-level 30

Strategist (Zhou Yu and Lu Xun) (starting from level 27)
-----------------
Fire (single-target fire, radius 4 squares, 6 MP)-default
Multi-Fire (cross-target fire, radius 4 squares, 12 MP)-default
Water (single-target water, radius 4 squares, 6 MP)-default
Water 2 (single-target greater water spell, radius 3 squares, 10 MP)-default
Multi-Water (cross-target water, radius 4 squares, 12 MP)-default
Confuse (single-target confusion, radius 4 squares, 8 MP)-default
Heal (single-ally healing, radius 4 squares, 6 MP)-default
Multi-Water 2(cross-target water, radius 3 squares, 20 MP)-level 30
Water Dragon (single-target greatest water spell, radius 2 squares, 20 MP)-level
 30
Fire Dragon (cross-target greatest fire spell, radius 3 squares, 20 MP)-level 33?


Master Strategist (Zhuge Liang) (starting from level 33)
----------------------------
Fire (single-target fire, radius 4 squares, 6 MP)-default
Fire 2 (single-target greater fire spell, radius 3 squares, 10 MP)-default
Multi-Fire (cross-target fire, radius 4 squares, 12 MP)-default
Fire Dragon (cross-target greater fire spell, radius 3 squares, 20 MP)-default
Water (single-target water, radius 4 squares, 6 MP)-default
Water 2 (single-target greater water spell, radius 3 squares, 10 MP)-default
Multi-Water (cross-target water, radius 4 squares, 12 MP)-default
Water Dragon(cross-target water, radius 3 squares, 20 MP)-default
Wind (single-target wind, radius 4 squares, 6 MP)-default
Wind 2 (single-target greater wind spell, radius 4 squares, 10 MP)-default
Multi-Wind (3x3-target wind, radius 4 squares, 12 MP)-default
Wind Dragon (3x3-target greater wind spell, radius 4 squares, 20 MP)-default
Earth (single-target earth spell, radius 4 squares, 6 MP)-default
Earth 2 (single-target earth spell, radius 3 squares, 10 MP)-default
Multi-Earth (cross-target earth, radius 4 squares, 12 MP)-default
Multi-Earth 2(cross-target greater earth spell, radius 3 squares, 20 MP)-default

Drain (single-target health drain, radius 3 squares, 8 MP)-default
Death (single-target death spell, radius 3 squares, 16 MP)-default
MP Drain (single-target MP drain, radius 3 squares, 4 MP)-default
Reflex Down (cross-target stat drain, radius 4 squares, 6 MP)-default
Multi-Reflex Down (3x3-target stat drain, radius 3 squares, 12 MP)-default
Morale Down (cross-target stat drain, radius 4 sqaures, 6 MP)-default
Multi-Morale Down (3x3-target stat drain, radius 3 squares, 12 MP)-default
Attack Down (single-target stat drain, radius 4 squares, 6 MP)-default
Multi-Attack Down (cross-target stat drain, radius 3 squares, 12 MP)-default
Defense Down (single-target stat drain, radius 4 squares, 6 MP)-default
Multi-Defense Down (cross-target stat drain, radius 3 squares, 12 MP)-default
Confuse (single-target confusion, radius 4 squares, 8 MP)-default
Multi-Confuse (cross-target confusion, radius 3 squares, 18 MP)-default
Poison (single-target poison, radius 4 sqaures, 8 MP)-default
Multi-Poison (cross-target poison, radius 3 squares, 18 MP)-default
Paralyze (single-target paralyze, radius 4 squares, 8 MP)-default
Multi-Paralyze (cross-target paralyze, radius 3 squares, 18 MP)-default
Silence (single-target spell block, radius 4 squares, 8 MP)-default
Hexagram (3x3-target random effect, radius 3 squares, 20 MP)-default
Heal (single-ally healing, radius 4 squares, 6 MP)-default
Heal 2 (single-ally greater healing, radius 3 squares, 10 MP)-default
Multi-Heal (cross-ally healing, radius 4 squares, 12 MP)-default
Multi-Heal 2 (3x3-ally healing, radius 3 squares, 20 MP)-default
Heal 3 (single-ally greatest healing, anywhere on the battlefield, 18 MP)-default

MP Restore (single-ally mp restore, radius 3 squares, 24 MP)-default
MP Restore 2 (single-ally greater mp restore, radius 2 squares, 48 MP)-default
Cure (single-ally status removal, radius 4 squares, 8 MP)-default
Multi-Cure (3x3 ally status removal, radius 3 squares, 18 MP)-default
Movement Up (single-ally movement boost, radius 3 squares, 8 MP)-default
Reflex Up (cross-area stat boost, radius 4 squares, 6 MP)-default
Multi-Reflex Up (3x3-ally stat boost, radius 3 squares, 12 MP)-default
Morale Up (cross-area stat boost, radius 4 squares, 6 MP)-default
Multi-Morale Up (3x3-ally stat boost, radius 3 squares, 12 MP)-default
Attack Up (single-ally stat boost, radius 3 squares, 6 MP)-default
Multi-Attack Up (cross-ally stat boost, radius 3 squares, 12 MP)-default
Defense Up (single-ally stat boost, radius 4 squares, 6 MP)-default
Multi-Defense Up (cross-ally stat boost, radius 3 squares, 12 MP)-default
Restore Action (gives ally another turn, radius adjacent, 24 MP)-default
Tactic Up (self stat boost, 3 MP)-default
HP-MP Switch (self HP-MP switch, 0 MP (24 HP))-default

============================
SPECIAL ITEMS GUIDE [LOCC6]
============================

1. Twin Blades
How to get it: On Villain Path, defeat Liu Bei at Ma Chao's Raid (Battle 37). On
 Hero Path, automatic after Mt. Ding Jun (Battle 32).
Function: The wielder will always get a counter-counter-attack (ie, you attack, enemy
 attacks, then you attack again).

2. Sword of Light
How to get it: On either path, defeat Zhao Yun at Chang Ban (Battle 27) and select
 the second option.
Function: The wielder will do extra damage against mounted units.

3. Sword of Heaven:
How to get it: On either path, Cao Cao begins with it equipped.
Function: The wielder's evasion rate will rise.

4. Ancestral Sword:
How to get it: On either path, complete Si Shui Guan (Battle 2) with Sun Jian alive
 and he will give you the sword.
Function: The wielder's critical rate will rise.

5. Black Dragon:
How to get it: On Hero Path only, Guan Yu joins with this equipped.
Function: When you attack someone with this equipped, they won't counter-attack.


6. Serpent Halberd:
How to get it: On Villain Path, defeat Zhang Fei at Ma Chao's Raid (Battle 37). On
 Hero Path, automatic after Rescue at Mai Castle (Battle 33).
Function: When you attack someone with this equipped, any enemy in the same line
 of attack will also be hit.

7. Lu Bu's Halberd:
How to get it: On either path, automatic after Lu Bu at Baimen (Battle 15).
Function: If you kill an enemy with this equipped, you will attack another enemy
 if any more are in range (counter rules still apply).

8. Lu Bu's Bow:
How to get it: On either path, on Second Assault on Yanzhou (Battle 9) you must have
 the scene where the merchant closes the gates, then after the battle you must select
 the first option to get the bow.
Function: Inflicts Paralyze on an enemy if you hit them.

9. Li Guan's Bow:
How to get it: On either path, defeat all enemies at Reclaiming Yanzhou (Battle 7).
 You can get another in either path by killing Chen Wu in later battles.
Function: Inflicts Silence on an enemy if you hit them.

10. Shooting Star:
How to get it: On Villain Path, at Fan Castle (Battle 38) have Pang De duel Zhou
 Cong and then complete the level.
Function: Inflicts Confuse on an enemy if you hit them.

11. Twin Whips:
How to get it: On either path, defeat all enemies at Chi Bi (Battle 28).
Function: The wielder will always get a counter-counter-attack (ie, you attack, enemy
 attacks, then you attack again).

12. Poison Catapult:
How to get it: On either path, automatic after Guan Du (Battle 19).
Function: Inflicts Poison on an enemy if you hit them.

13. Leaf Fan:
How to get it: On either path, select to defeat Yuan Shu within 12 turns when fighting
 Yuan Shu (Battle 12) and you'll get it after the battle.
Function: Boosts the power of wind-based tactics.

14. Fire Fan:
How to get it: On either path, protect Xin Pi at Attack on Ye (Battle 23) until he
 opens the castle's inner gate, then kill Shen Pei.
Function: Boosts the power of wind-based tactics.

15. Zhuge Liang's Fan:
How to get it: On Villain Path, defeat Zhuge Liang at Yangping Guan (Battle 40).

Function: Lowers the amount of MP needed for tactics.

16. Seven-Star Sword:
How to get it: On either path, kill Feng Ji at Skirmish at Liyang (Battle 22).
Function: Increase tactic's accuracy by 15%.

17. Sage's Sword:
How to get it: On either path, talk to the Emperor on The Emperor's Flight (Battle
 10) and select the second choice, and you'll get it after the battle. You can get
 another in Villain Path by making Zhang Lu surrender at Han Zhong (Battle 32).
Function: Increase Max MP by 20 points.

18. Mirror Armor:
How to get it: On either path, kill Taishi Ci at He Fei (Battle 30).
Function: Arrows and Catapults have a 0% of hitting you.

19. Golden Armor:
How to get it: On either path, talk to the Emperor on The Emperor's Flight (Battle
 10) and select the first choice, and you'll get it after the battle. You can get
 another on either path by killing Yuan Tan at Siege of Nan Pi (Battle 24).
Function: The wearer is immune to critical attacks.

20. Chain Mail:
How to get it: On either path, defeat all enemies at Ambush at Yanzhou (Battle 8).
 You can get another on either path by killing Dong Xi in later battles.
Function: The wearer is immune to consecutive attacks.

21. Silver Armor:
How to get it: On either path, defeat Zhao Yun at Chang Ban (Battle 27) and select
 the second option. You can get another on either path by killing Zhao Yun in later
 battles.
Function: Reduces damage from tactic by 15%.

22. Dragon Scale Armor:
How to get it: On either path, kill Han Dang at Chi Bi (Battle 28).
Function: When you get hit, your MP goes down instead of your HP. You will lose HP
 only when your MP bar is completely gone. Even if you have 1 MP left, you won't
 take damage until it's gone.

23. Flying Draon Robe:
How to get it: On either path, select Dian Wei's plan at Yellow Scarves in Qingzhou
 (Battle 5). You can get two more in either path by killing Hu Che Er at Dian Wei's
 Stand (Battle 11) and by killing Gan Ning in later battles.
Function: Increase critical rate by 10 points.

24. Zhuge Liang's Robe:
How to get it: On either path, defeat Zhuge Liang or bring him under 1/4 health at
 Bo Wang Slope (Battle 26).
Function: Increase tactical power by 10 points.

25. Dark Taoist Robe:
How to get it: On either path, choose Xun Yu's plan or Xun You's plan at Yellow Scarves
 in Qingzhou. You can get another on Villain Path by killing Yan Pu at Han Zhong
 (Battle 32).
Function: Increase Max MP by 20 points.

26. Phoenix Robe:
How to get it: On either path, complete Dian Wei's Stand (Battle 11) without saving
 Dian Wei, and you'll get it after the battle.
Function: Recovers a bit of HP at the beginning of each turn.

27. Silver Mirror Shield:
How to get it: On either path, kill Wen Chou at Battle at Yellow River (Battle 18).

Function: Raises tactical evasion by 15%.

28. Wind God's Shield:
How to get it: On either path, defeat Yuan Shao at Retreat from Cangting (Battle
 20).
Function: Raises physical and tactical evasion by 15%.

29. Wheel:
How to get it: On either path, automatic after Yuan Shu (Battle 12).
Function: Increase movement of catapults by 2 points. (Only Liu Ye can use this)


30. Shadow Runner:
How to get it: On Villain Path only, have Xiahou Yuan duel Huang Zhong at Mt. Ding
 Jun (Battle 35) and then retreat.
Function: Increase movement by 2 points.

31. Grey Horse:
How to get it: On either path, kill Li Ru at Dong Zhuo Pursuit (Battle 4).
Function: Increase movement by 2 points.

32. Red Hare:
How to get it: On Hero Path only, Guan Yu joins with it equipped.
Function: Allows you to move in between units.

33. Di Lu:
How to get it: On Villain Path, defeat all enemies at Ma Chao's Raid (Battle 37).
 On Hero Path, automatic after Mt. Ding Jun (Battle 32).
Function: Ignores terrain reductions allowing you to walk anywhere without losing
 movement.

34. Iron Helmet:
How to get it: On either path, kill Pan Zhang in the later battles.
Function: Increase Max HP by 45 points.

35. Zhuge Liang's Hat:
How to get it: On Hero Path only, automatic after Stone Warrior Formation (Battle
 38).
Function: Increase Max MP by 45 points.

36. Featherless Arrow:
How to get it: On either path, kill Zang Ba at Rescue at Xiao Pei (Battle 14).
Function: Allows you to attack enemies from one space away like an archer.

37. Art of War:
How to get it: On either path, kill Zhang Hong at He Fei (Battle 30).
Function: Gives you a little extra exp at the beginning of each turn.

38. Meng De:
How to get it: ?
Function: When you fight, you get a little more exp than normal.

39. Blue Pouch Book:
How to get it: On either path, kill Huang Gai at Chi Bi (Battle 28).
Function: Recovers a little HP at the start of each turn.

40. Way of Peace:
How to get it: On either path, kill Zhang Bao at Yellow Turbans (Battle 1).
Function: Recovers from any and all status effects at the beginning of your turn.


41. Peaceful Technique:
How to get it: On either path, defeat Zhou Yu at Chi Bi (Battle 28).
Function: Recovers a little MP at the beginning of each turn.

42. Heaven's Manuel:
How to get it: On either path, defeat Yuan Shang at Guo Jia's Fate (Battle 25).
Function: Allows you to mimic the tactics of anyone next to you.

43. Six Arts of War:
How to get it: On either path, kill Mi Fang at Chang Ban (Battle 27).
Function: Gains a bit of weapon exp at the beginning of each turn.

44. Three Ploys:
How to get it: On either path, kill Mi Zhu at Chang Ban (Battle 27).
Function: Gains a bit of armor exp at the beginning of each turn.

45. Bean Bag:
How to get it: On either path, kill Yan Liang at Battle at Baima (Battle 17).
Function: Automatically uses an Herb when you're attacked. Doesn't work if you run
 out of Herbs.

46. Imperial Seal:
How to get it: On either path, defeat all enemies at Mt. Ding Jun (Battle 35/Battle
 32)
Function: Unit equipped with this always gets critical attacks.

47. Green Dragon Jade:
How to get it: On Villain Path, automatic after Yangping Guan (Battle 40). On Hero
 Path, automatic after Stone Warrior Formation (Battle 38).
Function: When equipped, unit may cast Green Dragon Thunder if they know it.

48. Red Phoenix Jade:
How to get it: On Villain Path, automatic after Cheng Du (Battle 41). On Hero Path,
 automatic after Baidicheng (Battle 39).
Function: When equipped, unit may cast Red Phoenix Flame if they know it.

49. Dark Warrior Jade:
How to get it: On Villain Path, automatic after Baidicheng (Battle 42). On Hero Path,
 automatic after Yangping Guan (Battle 40).
Function: When equipped, unit may cast Dark Warrior Spell if they know it.

50. White Tiger Jade:
How to get it: On Villain Path, automatic after Return to Chi Bi (Battle 43). On
 Hero Path, automatic after Battle of Jianjiao (Battle 41).
Function: When equipped, unit may cast White Tiger Healing if they know it.

================
THANKS [LOCC7]
================

*Luo Guanzhong, for writing a classic story

*KOEI, for making a great series of Three Kingdoms games

*Lord Yuan Shu and Junsuijin, for running a great game site/forum (www.lordyuanshu.com)


*James, for running one of the most famous Three Kingdoms sites (www.kongming.net)


*All the LYS forum members, for being a great group of people

*Terranigma Freak and ultramanys, for help with basics and translations

*Al Gore, for inventing the Internet

=====================
LEGAL STUFF [LOCC8]
=====================

This guide is copyright (c) Taishi Ci, 2007. This guide is only to be hosted by www.lordyuanshu.com
 and www.kongming.net. If you wish to post this guide on your site, you must get
 full permission from the author, who may be contacted at straybow13@gmail.com