Dynasty Warriors 3 FAQ ----------------------------------------------------------------------- In 184 A.D. War Was Beginning. What Happen? Someone Set Us Up The Ambush. Gate Captain: We Get Message. Hex Mark Turn On. Its You! How Are You Commander? All Your Kingdom Are Belong To Us. What You Say? You Have No Chance To Escape Chang Ban Make Your Time. Take Off Every Tiger General. You Know What You Doing. For Great Justice. -- From The Five Wei Generals Form The "Defending The China From the Outside Organisation" and the lovable "Diao Chan" when God aliens launch their attack on the human being. A MORE VIOLENT ATTACK WAIT FOR YOU! PAY ATTENTION!! ** All bad dialogue courtesy of Toaplan. Bay-bay-bay-bay-bay-bay-base. ----------------------------------------------------------------------- CONTENTS 1.0 Characters .1 Unlocking Them (muni_shinobu) .2 Details .3 Who'd I'd date in Sim-Dynasty Warriors 3: Hot Date 2.0 Life +10 and Musou +10 Item Locations (muni_shinobu) .1 Stage Reference Charts .2 Fastest Way to Power-up Your Weak Ass Character .3 Enemies .4 Enemas 3.0 Items .1 Regular .2 Extra Crispy (Red Named Items) (muni_shinobu) .3 What They Actually Do (Recommendations) .4 Selected Item Officer Locations 4.0 When You've Had Too Much DW3 and Don't Want to Commit Ritual Suicide .1 If Isabella Valentine was in this game, I'd . . . .2 Soul Reaver 2 soldiers versus Dynasty Warrior 3 soldiers 5.0 Fourth Weapons Appendix (muni_shinobu) .1 Stage Event Appendix (muni_shinobu) ----------------------------------------------------------------------- 1.0 CHARACTERS ----------------------------------------------------------------------- ----------- SHU KINGDOM (The Green Force. Also known as: House Ordos) ----------- Zhao Yun (initial): Young guy in blue armour and spear. Your cursor starts off here. Five Tiger General. Guan Yu (initial): Fat guy Blackbeard look-a-like in a green toga. He looks funny to Western-slash-Foreign-Devil eyes but will kick your ass in Hard Mode. Uses the Halberd set of weapons. Five Tiger General. Zhang Fei (initial): Fat bearded guy with a red bandanna. Also uses a Halberd set of weapons. Five Tiger General. Ma Chao: Some guy in elaborate armour. Some kinda spear. Five Tiger General. Wei Yan: Guy in a South American/Mexica mask. Slow, powerful, wields the staff in a Darth Maul kinda way. Wei Yan also don't talk much. Looks like Tam Tam from Samurai Shodown. Zhuge Liang: Some guy in a white robe and funny green hat. He's the minister-head-guy of this warlord kingdom and uses a white fan to kill people. He does not move as cool as the one and only "Lee" (aka Wong Fei Huang) of Last Blade fame. Huang Zhong: Old guy in armour with a bow in the picture, but uses a sword in the game. You can tell he's old by the colour of his beard, which is white. Five Tiger General. Liu Bei: Shu Kingdom ruler. The guy has a neatly trimmed beard and a hair net. True Musou makes him look like he has a lightsaber. Jiang Wei: Fruity looking young guy in silk pants and sounds like that wannabe-a-man character in Last Blade 2, but is actually a guy this time. Now tell Eddie Murphy to shove off. Pang Tong: Scary looking hobo in green rags. Carries a stick that's also green. ----------- WEI KINGDOM (The Blue Force. Also known as: House Atreides) ----------- Xiahou Dun (initial): The man with the two handed sword. Eyepatch, blue cape, big ass sword. He's commonly known as, "The Berserk Guy" since his gameplay resembles Gatsu from Sword of the Berserk (Dreamcast). Zhang He (initial): Fruity fellow with the claws and tight pants. Looks like Vega from Street Fighter 2, but more beautiful. Is he gorgeous or what? One of the Five Wei Generals; two are not playable in this game. Dian Wei (initial): Bald guy with axe. Xu Zhu: Fat guy with hammer. Zhen Ji: Hot looking woman in a dragon dress with a midriff cut-out and leather webbing on her upper thigh. No higher than that. Higher. Higher, dammit. Uses a flute to sexually destroy men who look at her wrong. Sima Yi: Guy in dark purple robes who uses a feather fan. Wei's scary prime minister. Cao Cao: Wei kingdom ruler in purple robes and uses a sword. Isn't as cool as he thinks he is. Xu Huang: Battleaxe using dude in a turban. Actually it's a coif to keep the sun off but who's counting? One of the Five Wei Generals; two are not playable in this game. Xiahou Yuan: Fat guy with a sword. Zhang Liao: Some guy in blue armour using a spear. Screams like an animal when he starts his Musou. One of the Five Wei Generals; two are not playable in this game. ---------- WU KINGDOM (The Red Force. Also known as: House Harkonnen) ---------- Zhou Yu (initial): Fruity looking fellow in red robes and a sword. The Alucard type, if he was Chinese. Huang Gai (initial): Big guy with a club. Sun Shang Xiang (initial): Only woman you can pick initially. Uses the chakram like Xena, but doesn't get shot with arrows, beheaded, and hacked into little pieces. In this game, she keeps her sexual preferences and her loyalty to the Sun Family. She's also known as, "SSX" because her name is too damn long. Lu Xun: Young guy with a funny red hat. Not a Shriner. Wu's minister after Zhou Yu. Da Qiao: I think it's pronounced, "Chao," like the little crawling nipple things from Sonic Adventure (Dreamcast) but we'll have to look at the Chinese characters to be sure. Big Qiao is the black haired girl with the red fans. For the purpose of this game, she's eleven. Xiao Qiao: Little Qiao is the other girl with the fans and cuter with her one pigtail thing her older sis don't have. She doesn't age one year past nine in the course of fifty years. Sun Jian: Dude in gold armour and a sword. Oh yeah, he's also the Wu kingdom ruler, but gets mashed into butt gravy by a rock if you play through story mode with one of the sons (see below). Sun Ce: Guy with the nightsticks (tonfa, japaheeno) and pissy attitude. Sees Sun Jian get mashed into butt gravy by a rock (see above). Sun Quan: Guy with a sword. Supposedly the Wu kingdom ruler, but sounded too annoying to Omega-Force, so they made him a reh-goo-lar character. Taishi Chi: Dude in armour with the two big sticks. The Walking Tank. Gan Ning: Half nekkid guy with a sword and red pants. Hella tattoos. Do those bells mean he's a pirate? Kinda. Lu Meng: Dude with a spear. ------- NEUTRAL (House Other) ------- Lu Bu: The other walking tank. The alien headgear should be a dead givaway. Diao Chan: The chick you see in the Full Motion movie at the Battle of Hu Lao Gate. Wears white, and has the pinkest and weirdest silk pantyhose in Ancient China. I also wonder if Koei put Nu Wa in this game, then why weren't the other three of the "Four Precious Sluts of Ancient China" (of whom Diao Chan is one of 'em) as fink characters? They can all use a pair of golden globes as weapons. Huhuhuhuhuuu. Flames for this little tidbit is as certain that someday, I will see you in hell. Dong Zhuo: Fat, disgusting little toad with the gross sneer. Killing him brings much satisfaction. I'll see you in hell. Yuan Shao: The dude in the Nazi Helmet. He's also the only other guy with a cape. And he's in yellow armour. I'll see YOU in hell. Zhang Jiao: Looks and plays like Jesus Christ, except he has a flamethrower in his walking stick. Shrieks like a rabid monkey when attacking. I - WILL - SEE - YOU - IN - HELL!! Meng Huo: Fat guy with the stubby claw weapons. If you put him in the Opening Movie as the "Enchantress" you will get a close up view of his nipple. I did not need to type that. Note to self: psycho-therapy Monday. Tuesday: visit cat house. Zhu Rong: Tyris Flare look-a-like, but without the thong. Damn. Her makeup makes her look the most appealing above the neck, if you know what I mean and I think you do. Nu Wa: Little girl! Her little sword will make little holes in your little body. Fu Xi: Other guy with the big ass sword. Not as cool as Xiahou Dun. See you in hell. ----------------------------------------------------------------------- 1.1 UNLOCKING THEM (muni_shinobu) ----------------------------------------------------------------------- ** Activity in Story Mode take precendence over Free Mode, so do all you can in Free Mode to unlock characters when you can. ----------- SHU KINGDOM (The Green Force) ----------- Initial: Zhao Yun Guan Yu Zhang Fei Clear Story Mode once with Shu or Dyansty Warrior 2 save file: Ma Chao Wei Yian Clear Story Mode once with Shu: Zhuge Liang Clear Story Mode with two Shu generals: Huang Zhong Liu Bei Zhuge Liang Clears Story Mode: Jiang Wei Complete Cheng Du (Lost Forest Stage) in Story Mode w/ Pang Tong alive: Pang Tong ----------- WEI KINGDOM (The Blue Force) ----------- Initial: Xiahou Dun Zhang He Dian Wei Clear Story Mode once with Wei or Dynasty Warriors 2 save file: Xu Zhu Zhen Ji Clear Story Mode once with Wei: Sima Yi Clear Story Mode with two Wei generals: Cao Cao Xu Huang Complete Ding Jun Mountain in Story Mode and kill Xiahou Yuan: Xiahou Yuan Complete Siege of He Fei Castle in Story Mode and kill Zhang Liao: Zhang Liao ---------- WU KINGDOM (The Red Force) ---------- Initial: Zhou Yu Huang Gai Sun Shang Xiang Clear Story Mode once with Wu or Dynasty Warriors 2 save file: Lu Xun Da Qiao Zhou Yu or Da Qiao Clears Story Mode: Xiao Qiao Clear Story Mode with two Wu generals: Sun Jian Sun Ce Kill Liu Yong in Assault on Wu Territory with Taishi Chi alive, Story Mode: Tai Shi Chi Trigger Gan Ning's surprise attack in the Battle of He Fei in Story Mode, then kill the mo'fo and complete the stage: Gan Ning Clear Fan Castle in Story Mode with Lu Meng still alive: Lu Meng Trigger Tai Shi Chi's death, Sun Quan's retreat, Zhang Liao's and Gan Ning's surprise attacks, and Cao Cao's retreat in Story Mode (oh my gawd): Sun Quan ------- NEUTRAL ------- Free or Story Mode, Hu Lao Gate, kill 1000 soldiers: Lu Bu Free or Story Mode, Hu Lao Gate, defeat Diao Chan: Diao Chan Free or Story Mode, Hu Lao Gate, defeat Diao Chan and Lu Bu: Dong Zhuo Free or Story Mode, Guan Du, fight as Wei, kill Yian Liang and Wen Chou: Yuan Shao Free or Story Mode, Yellow Turbans, fight as Han, kill Zhang Bao, Zhang Liang, and Zhang Jiao: Zhang Jiao Story Mode, Naman, defeat Meng Huo seven times (you will trigger a movie each time you do; if you didn't, you didn't kill him) in the following locations: #1 - Initial position in front of Shu/Wu HQ #2 - West Maze Area of map, south of the rice paddy village. #3 - East Maze Area of map, north of the poisoned springs. #4 - West of the Shu/Wu HQ, and fairly close too. #5 - West Area of map in a fort that needs to be breach by an elephant. (you will trigger a movie with Zhu Rong after you defeat him this time) #6 - East of Shu/Wu HQ, and fairly close too. #7 - Naman HQ (Meng Huo will appear here if you kill Zhu Rong, or if you pass the southern most gate in the South Area of the map.) Meng Huo Free or Story Mode, Naman, kill Zhu Rong: Zhu Rong Xiao Qiao, Da Qiao, Zhen Ji, Sun Shang Xiang (SSX) Clear Story Mode: Nu Wa Sun Jian, Liu Bei, Cao Cao Clear Story Mode: Fu Xi ----------------------------------------------------------------------- 1.2 DETAILS ----------------------------------------------------------------------- Combo Legend: w = weak hit (default: square) s = charge hit (default: triangle) Combos are so easy even a lobotomised idiot oranguatuan can do it: w w-w w-w-w w-w-w-w w-w-w-w-w w-w-w-w-w-w As you can see, the combo system is fast and furious button mashin'. For the more advanced, there are the charge hit comboes: s w-s w-w-s w-w-w-s w-w-w-w-s w-w-w-w-w-s Each charge hit does different things, despite the simplicity of execution: s = charge 1 hit, does stun or knock back, depending on the character. w-s = charge 2 hit, knocks an enemy into the air to start an air combo. This combo can be done multiple times to achieve an infinite number of hits. w-w-s = charge 3 hit, causes enemy or enemies hit to be stunned. w-w-w-s = charge 4 hit, knocks back enemy or enemies, depending on character. w-w-w-w-s = charge 5 hit, starts an air combo, but delivers more hits if Triangle is pressed again as a "finisher." If the finisher is not done, the combo can be chained for an infinite number of hits. w-w-w-w-w-s = charge 6 hit, does knock back or stun, depending on the character. Some characters can press Triangle after the sixth hit to perform more hits than normal. Using this combo usually invokes the fourth weapon element as well. Musou: ------ A character's special attack or musou attack is done by pressing the Circle button. Press the circle button to reagin your life -- no wait, that's Metal Gear. Press the Circle button to invoke the musou attack. You can also hold down circle to prolong the attack. Low life means your Musou bar will automatically refill (because you suck). If you activate the musou during this time, you will do the True Musou attack, which does slightly more damage than the regular musou attack and makes you invincible to enemy attacks for a while. You can also hold down the circle button to prolong this musou, which for some people, last almost forever. First Person Shooter: --------------------- Hold R1 and L1 to move while aiming your bow. Fast Message Dot Removal: ------------------------- Remove the minimap ping by pressing R2 twice to quickly go in, then get out of, the up close-up map. Avoid Slowdown: --------------- Remove the enemy lifebars to speed up gameplay when things bog down. Sometimes, even that can't help. Bodyguards: ----------- Bodyguards add to your bonus points at the end of a stage, but penalise you should they die; it's just like the SAT if you think about it. Bodyguards have five weapons to pick from that will affect how they will fight. Sword - attacks and defends at normal rate. Spear - range is increased at cost of attack and defense. Pike - attack is increased at the cost of speed and defense. Bow - shoots arrows at normal rate. Crossbow - damage is increased at cost of rate of fire. Bodyguards are healed if you fetch a meatbun when you are at full life or if you fetch a Full Restore. Mounts: ------- There are five different types of horses in the game: Light Brown - Ride at any class, but slow and will rear at anything in front of it, even Privates. This horse is ridden by Guard Captains anyone else who is leading a squad of soldiers (occasionally a Sergeant). Dark Brown - Minimum Class 13 to ride, second slowest horse and can run down Privates and Sergeants , but not anyone of higher rank. Ridden by an Officer or a Flag Officer who is not "distinct" (but will show on the worthy opponents list in the stage result screen). White - Minimum Class 11 to ride, the average horse in the game and the best you'll normally get. Can run down everything except for other Officers and your own bodyguards. This horse is ridden by distinctive officers, i.e., characters who you can play in the game. Hex Mark - Charcoal grey horse, minimum Class 5 to ride. This horse has abilities that are very similar to Red Hare, and can be counted as another ride in a different colour. Red Hare - Red horse, minimum Class 1. Fastest horse that can barely outrun Zhen Ji with a Speed Scroll +16. Elephant - Pachyderms do not count as horses but act more like tanks. Minimum Class unknown (possibly 11). Meng Huo and Zhu Rong's elephants require Class 1 standing. Mounted Attacks: --------------- Mounted attacks suck. You will most likely hit an enemy once, doing little damage, or you will get knocked off by an arrow or by a "horse-jack" hit (note that this is one of the few instances that an enemy soldier or officer will jump). Stick with fighting on foot while using a horse to get you to where you need to go (much like how Nathan Bedford Forrest used his infantry as 'horse infantry' in the American Civil War). Elephants are pretty much the same, except Stampy is used to break the wooden palisades in the Nanman map. Cheap Shit Enemy Officer Tactics: -------------------------------- Enemy officers can regain their life by simply concentrating and a random meatbun will spawn inside them. Conversely, your own allied officers will do the same provided that there are no enemies to distract them from engaging the sub-routine. This occurs with alarming regularity on Hard Mode. To keep this from happening, use bodyguards equipped with bows to shoot these cheap bastards out of their stance, allowing you also to do some disfiguring damage to their privates. Bow bodyguards are always preferred to any other bodyguards. Gate and Supply Captains can also regain life, although their preferred "power-up" is to summon a Defense x2 when they are low on life. Officers do this with alarmingly regularity too on Hard. Force Destruction (not the Jedi Knight kinda way): ------------------------------------------------- Killing Flag Officers immediately causes the soldiers under that Officer to flee towards the closest enemy troop entry point -- even if it was "closed" or secured by killing the Gate Captain. If you get in the way of the feeling troop though, they will attempt to kill you, so stay out of their way and they will flee the battlefield, leaving you to freely kill someone else. Any adjutant officers under a "flag-officer" (the unit's commander) will simply vanish when their C.O. is killed; this will definitely occur if the subordinate officers are not on the screen. Also, a destroyed force will sometimes linger on the battlefield since they cannot successfully withdraw to the edge of the map due to barriers, walls or other obstacles. Gate Closing: ------------ When you first play the game, close enemy gates as you pass. This will not only stem the tide of enemies and allow you to get a feel of what's going on, but each Gate Captain you cack will drop a Defense +1 for your trouble. You'll develop your damn defences and let your character be that much tougher next time around. After a while, you will notice that all Gate Captains are under the map's objective officer, so they will never flee the scene until the battle is over. However, you will also notice that if every other unit (except the enemy objective officer) is routed, only the gates closest to the action (where your army is engaged with his army) will respawn reinforcements. Yup. Do yourself a favour and kill those gates first before you engage the objective officer in battle. It's better to have your army surround the bad guy than to have his army surround you. ----------------------------------------------------------------------- 1.3 WHO'D I'D DATE IN SIM-DYNASTY WARRIORS 3: HOT DATE ----------------------------------------------------------------------- Name of Character Rating of Gameplay Model Rating of In-game Japanese Voice ('I defeated an Officer!') Rating of Victory Pose Rating of Musou War Cry Rating of Dash Attack Rating of Game Over Bitmap Ranking Legend: ! --- 100 --- - --- 75 --- - --- 50 --- - --- 25 --- - --- 0 --- ?! Totally Hot - Sexy - So-So - Mild - Was Once a Man Sun Shang Xiang Gameplay Model = 25 In-game Voice = 25 Victory Pose = 75 Musou War Cry = 15 Dash Attack = 15 Game Over Pic = 0 ----------------------- Total Sexiness = 155 Zhu Rong Gameplay Model = 0 In-game Voice = 25 Victory Pose = 50 Musou War Cry = 0 Dash Attack = 10 Game Over Pic = 75 ----------------------- Total Sexiness = 160 Diao Chan Gameplay Model = 50 In-game Voice = 25 Victory Pose = 50 Musou War Cry = 75 Dash Attack = 50 Game Over Pic = 100 ----------------------- Total Sexiness = 300 Zhen Ji Gameplay Model = 100 In-game Voice = 75 Victory Pose = 25 Musou War Cry = 25 Dash Attack = 75 Game Over Pic = 25 ----------------------- Total Sexiness = 325 Da Qiao Gameplay Model = 75 In-game Voice = 50 Victory Pose = 100 Musou War Cry = 75 Dash Attack = 50 Game Over Pic = 25 ----------------------- Total Sexiness = 375 Xiao Qiao Gameplay Model = 75 In-game Voice = 100 Victory Pose = 25 Musou War Cry = 75 Dash Attack = 100 Game Over Pic = 25 ----------------------- Total Sexiness = 400 Nu Wa Gameplay Model = 75 In-game Voice = 100 Victory Pose = 75 Musou War Cry = 100 Dash Attack = 25 Game Over Pic = 75 ----------------------- Total Sexiness = 450 Conclusion -- I'd sleep with all of 'em, possibly at the same time. :P ----------------------------------------------------------------------- 2.0 LIFE +10 AND MUSOU +10 ITEM LOCATIONS (muni_shinobu) ----------------------------------------------------------------------- Life +10 increases a character's max HP by ten. Musou +10 increases a character's max musou by ten. They will all be inside a box or a pot. There are no exceptions. ----------------------------------------------------------------------- Siege of the Yellow Turbans (Han vs. Yellow Turbans) ---------------------------------------------------- Life +10 - North face of the city's outer wall; at the opening to the river. Life +10 - East outer wall; the first balcony north of the East Gate. Musou +10 - West Area of map, southwest of Sun Jian's inital position. Between the edge of the map and the most south-westernly small impassable boulder. Conversely, follow the edge of the map south from Zhang Liang's initial position and you will reach it. Musou +10 - West outer wall; the first balcony south of the West Gate (the gate not on the river). Battle of Hu Lao Gate (Allied vs. Dong Zhuo) -------------------------------------------- Life +10 - on top of Hu Lao Gate (gate near Dong Zhuo's initial position). Musou +10 - on top of Fan Shui Gate (gate near Sun Jian's initial position). Surprise Attack on Liu Biao (Sun Jian vs. Liu Biao) --------------------------------------------------- Life +10 - near Zhang Hu's initial position where three pots are lined in a row. Musou +10 - on the beach, pot by a group of tents farthest to the West. Battle of Wan Castle (Cao Cao vs. Zhang Xiu) -------------------------------------------- Life +10 - from the gate near Hu Che Er's initial position, go right along the castle wall until you reach the pot. Musou +10 - from the castle gate at the bottom right of map, go left and up, in the shadow of the house there Assault on Wu Territory (Sun Ce vs. Allies) ------------------------------------------- Life +10 - near the northern-most troop entry point. Musou +10 - North of Yian Bai Hu's initial position, the West of the two towers. Battle of Guan Du (Cao Cao vs. Yuan Shao) ----------------------------------------- Life +10 - center of the map, at the point where the rivers come together. Musou +10 - in the center of Cao Cao's fortress, along the north, in a pot along the waterway. Guan Yu's Escape (Guan Yu vs. Cao Cao) -------------------------------------- Life +10 - past the first gate, next to a small building on the East side (the first set of archers in the stage appears next to it). Musou +10 - on the other side of the second gate/second fortress. Battle of Chang Ban (Liu Bei vs. Cao Cao) ----------------------------------------- Life +10 - directly South of Zhang He's initial position. Musou +10 - along the shore of Liu Bei's escape route. Battle of Chi Bi (Wu vs. Wei) ----------------------------- Life +10 - in between the two troop entry points at the northwest of screen. Musou +10 - from the entry point at the southeast of the map, directly north to the boat, in a pot on that boat. Battle of Tong Gate (Allies vs. Cao Cao) ---------------------------------------- Life +10 - most Norhtwesternly area of the map, at the end of a narrow path. Musou +10 - North area of the map, before entering the narrow path, near a Cao Cao troop entry point. Battle of Cheng Du (Liu Bei vs. Liu Zhang) ------------------------------------------ Life +10 - Southwest of Zhao Yun's initial position. Musou +10 - at the edge of Liu Bei's HQ/initial posiition. Battle of He Fei (Wu vs. Wei) ----------------------------- Life +10 - Northwestern-most point of map, near a Cao Cao troop entry point. Musou +10 - Northeastern-most point of map, in the area Zhou Yu is initially. Battle of Fan Castle (Shu vs. Allied) ------------------------------------- Life +10 - Southern edge from Sima Yi's initial position; mid-level area. Musou +10 - North-eastern most corner of the Shu troop entry point; top level area. Battle of Ding Jun Mountain (Wei vs. Shu) ----------------------------------------- Life +10 - far to the left from where Cao Cao is initially positioned. Musou +10 - East fork on the downhill run; near a high tower. Battle of Yi Ling (Shu vs. Wu) ------------------------------ Life +10 - Stone Warrior Formation. Eastern most canyon "cell." Musou +10 - Stone Warrior Formation. Southwestern most canyon "cell." Naman Campaign (Naman vs. Shu; or Naman vs. Wu) ----------------------------------------------- Life +10 - at Meng Huo's 5th appearance, in the fortress area that needs to be breached by an elephant. The pot along by the river at the center of the map. Musou +10 - from the Northern fortress, crosss bridge to the West and go North to the dead end (away from the rice paddy village). Battle of Jie Ting (Wei vs. Shu) -------------------------------- Life +10 - Northwest corner of the mountain clearing where Ma Su sets up camp. Musou +10 - Northwest of Wei Yian's initial position is a house (the center avenue through the village). Strategic Battle of You Ting (Wu vs. Wei) ----------------------------------------- Life +10 - center of the map in the maze like area north of SSX's initial position. I'm not referring to Cao Xiu's fortress. Musou +10 - Cao Xiu's fortress. Northeastern most corner. Siege of He Fei Castle (Wu vs. Wei) ----------------------------------- Life +10 - North wall of Wind Corridor Trap Room. Musou +10 - North area past the Broken Bridge (East side of city). Battle of Wu Zhang Plains (Wei vs. Shu) --------------------------------------- Life +10 - near the troop entry point south of Sima Yi's initial position. Musou +10 - west of where Zhuge Liang initially is; near a tower. STORY MODE ONLY STAGES Mountain Bandit Campaign ------------------------ Life +10 - Northeast area of map, to the side of a house (you do not need to cross the water of this Kurosawa Seven Samurai rip-off stage). Musou +10 - Northwest area of the map, around a house (both items are past the flimsy wooden fences). Sea Pirate Attack ----------------- Life +10 - in the boat at the very bottom left. Musou +10 - around the troop entry point on the right. Assault on the Rogues' Fortress ------------------------------- Life +10 - North outer wall, accessible only by jumping from the top of the inner wall past the barricade of towers and buildings. Afterwards you will need to head east to go back around. Musou +10 - East inner wall, near a Lt. Commander. ----------------------------------------------------------------------- 2.1 STAGE REFERENCE CHARTS (FREE MODE) ----------------------------------------------------------------------- Stage || Force(s) || Limit ----------------------------------------------------------------------- || || Yellow Turbans || Allied vs. Yellow Turban || 90:00 Hu Lao Gate || Allied vs. Dong Zhuo || 90:00 Attack on Liu Biao || Liu Bei vs. Liu Zhang || 30:00 Wan Castle (Castle on fire)|| Cao Cao vs. Zhang Xiu || 30:00 Assault on Wu Territory || Sun Ce vs. Allies || 30:00 Guan Du (Supply Depot) || Cao Cao vs. Yuan Shao || 90:00 Guan Yu's Escape || Guan Yu vs. Cao Cao || 30:00 Chang Ban (Retreat) || Liu Bei vs. Cao Cao || 90:00 Chi Bi (Fire Ships) || Wu vs. Wei || 90:00 Tong Gate (vs Ma Chao) || Allied vs. Cao Cao || 30:00 Cheng Du (Lost Forest) || Liu Bei vs. Liu Zhang || 30:00 He Fei (Taishichi bites it)|| Wu vs. Wei || 90:00 Fan Castle (Flood) || Shu vs. Allied || 30:00 Ding Jun Shan (Downhill) || Wei vs. Shu || 30:00 Yi Ling (Stone Warrior) || Shu vs. Wu || 90:00 Naman Campaign || Naman vs. Shu / Wu || 90:00 Jie Ting (Attack on summit)|| Wei vs. Shu || 30:00 You Ting (Defection) || Wei vs. Wu || 30:00 He Fei Castle (Big Siege) || Wu vs. Wei || 90:00 Wu Zhang Plains || Shu vs. Wei || 90:00 ----------------------------------------------------------------------- 2.2 FASTEST WAY TO POWER UP YOUR WEAK ASS CHARACTER ----------------------------------------------------------------------- (Step 1) Try and get a character's fourth weapon before they start on Story Mode. This doesn't apply to the first character you play, but to every character you can play after the first. Use the second player to achieve all the objectives to get the weapon while the first character keeps the enemies' levels low (because the first character is Class 16). The fourth weapon allows a character to achieve a lot in a short amount of time, even finishing the game quickly on Normal. (Step 2) Build up your HP max and Musou max quickly by finding the four max bar power-ups in Yellow Turbans. Sweep from one side of the map to the other and be sure to kill Zhang Liang (dude who freezes the river) to make him freeze the river after he dies. You'll be able to pick up the Life +10 item easily and finish the stage as well when you cross the river to the North Coast to showdown with Zhang Jiao (flaming Jesus). With practice, you can complete this level with all four power- ups in under 7 minutes, usually less. (Step 3) Maxxed out with HP and Musou, build attack and defence by playing He Fei Castle on Normal (play Wei). This siege stage should go by quickly since all the enemy generals migrate towards the center of the map. Totalling up the kills, we get: Lu Meng -- Defense +8 Sun Shang Xiang -- Defense +8 Zhuge Jin -- Defense +2 Lu Xun -- Attack +8 Gan Ning -- Attack +8 Zhen Ji -- Attack +2 Sun Shao -- Attack +4 For a total of 18 points of Defense and 22 points of Attack. Did I mention the best part? Armed with The Way of Musou, Elixir, and the character's fourth weapon, you can scarf up all the bonuses and finish the level by killing Sun Quan in less than 20 minutes. This is the fastest way to build your people up, period. Just remember not to head straight down the middle of the big pavillion in the center of the city (right after you start) or you'll trigger enemy archers. Go around the lake instead and stay away from bridge entrances that lead into the pavillion and you'll avoid this hazard. (Step 4) Repeat, ad nauseum. ----------------------------------------------------------------------- 2.3 ENEMIES ----------------------------------------------------------------------- All enemies are indistinct save for the "people with names." However, there are some important enemies that you need to know. All enemies, when struck, will display their commanding officer and their status in the lifebar at the top left of the screen. For example, fighting Cao Cao's bodyguard will yield this display: Commanding Officer --> Cao Cao ========== lifebar here ============ Rank of enemy --> Guard The rank of the enemy will determine what task the game has them do, be it guarding a gate, or defending an enemy officer. Be sure to know these enemies since they are vital to getting special weapons and items: Private - These are the weakest soldiers. Corporal - Gives Adrian Shephard a bad name. Privates with tougher sneer but little ability. Sergeants - Slightly stronger than regular grunts, but die just as easily. Lieutenants - Low ranking officers who show up in some specific stages, like Assault on the Rogue Fortress. In that particular case, Lieutenants guard small "micro-gates" -- killing them will open these gates. They are otherwise identical to Sergeants. Captains - Don't let the name fool you. These are the Yellow Turban's equivalent to the Sergeants. Majors - These will be the toughest normal enemies you face beyond Guards; they are simply referred to as "those ass buckers*" once you play on Hard Mode. Their only saving grace is that they drop temporary items in the form of Battleaxes and Chainmails when they die, so you can use it to kill the rest of their gay buddies. * "buckers" substituted for a variant of a four letter term commonly used in the military acronym, "FUBAR." Bowmen, Crossbowmen, First Bow, Bow Captain - Alike in all but name. They shoot, and shoot, and shoot some more. Their hobbies include turning you into a human pin cushion and they tend to run off when you get close rather than die like men. Their great numbers and constant attacks will be the cause of your death on more than one occasion on Hard Mode. Musou to avoid getting hit, but kill them with regular blows since that does more damage. First Bows and Bow Captains drop arrows when dead. Gate Guard, Gate Captain - These are special guards who defend troop entry points. Defeating a gate guard is fairly easy, but killing the gate captain not only closes a gate (denying enemy reinforcments) but also nets you a Defense +1 (or +2 if you do a big enough combo). Supply Guard, Supply Captain - Rare squad that guards a precious item or even rarer fourth weapon. Ignore the guards and kill the captain; you don't get the goodies if someone else kills him. Guard, Guard Captain - The dudes with the shortest names are the baddest of them all. Guards are tough to kill and Guard Captains even tougher. The Guard Captains are also the only ones who drop health restoration items when they die, so look for one when your life is low. Trooper/ Soldier/Rogue - This is the Yellow Turban/Nanman/Bandit equivalent to the Han Private. Warrior - This is the Nanman equivalent to the Han Sergeant. Nanman Elite - This is the Nanman equivalent to the Major, although the same body shroud will be used for Nanman Guards and Guard Captains. I like the Raiden hat. Amazoness - If Amazons are the fabled women warriors, then what the hell is an "Amazoness?" Is Koei implying that Amazons are in fact half-and-half, and that's why the "-ness" suffix was added to enable this legendary race of people to reproduce? I'm intrigued. Gamewise, these are the Sergeant equivalents for Zhu Rong's army. However, don't get caught staring -- these Tyris Flare wannabes know how to handle "swords" if you know what I mean and I think you do. ----------------------------------------------------------------------- 2.4 ENEMAS ----------------------------------------------------------------------- Don't know about that. Ask your local Health Nazi. Or a whore -- which ever is easier. ----------------------------------------------------------------------- 3.0 ITEMS ----------------------------------------------------------------------- There are permanent and temporary items. Temporary items are extremely powerful, but last only for a short duration. Permanent items are in two camps: ones that raise your attack and defense, and the ones that are "equipable" items that further enhance your statistics or give you special abilites. Temporary Items: ---------------- Battleaxe - The Battleaxe doubles you current attack -- for a measly 30 seconds. It applies to both normal attacks, charge hits, and musou attacks. Chainmail - Chainmail is good, doubling your current defense, bow defense, and mounted defense for 30 seconds. Imperial Seal - Grants permission for you to use your musou for 10 seconds without stopping. Conversely, you can use it to refill your musou and leave it at that. Instant Items That-Are-Temporary-In-Nature-But-Have-Permanent-Effects: ---------------------------------------------------------------------- Single Meatbun - Restores 50 Hit Points. Double Meatbun - Restores 100 Hit Points. Triple Meatbun - Restores 200 Hit Points. Big Fat Meatbun - Restores to maximum HP, regardless of status. Jug o'Wine - Not Hooters, not Jugs, just a Jug o'Wine. Fills Musou to max. Full Recover (blue glass bottle) - Restores to maximum HP and Musou, regardless of status. Permament Items, Part One: -------------------------- Sword - Increases character attack statistic by 1, 2, 4, or 8. The bigger the combo, the harder the difficulty, the "later" the level, the better the bonus. Shield - Increases character defense statistic by 1, 2, 4, or 8. The bigger the combo, the harder the difficulty, the "later" the level, the better the bonus. Weapon Box - You get a weapon for the character you're playing. You will get to review whether you want to keep this new weapon or an old one that you have in stock. You can only keep one of each weapon (see your Database). Item Bag - You get an equipable item (section 3.1). If it's a repeat, you'll have to decide what to keep. Check your Database to see what you have and what to shoot for. Red "Ability" Items are in Red Item Bags while regular items are in brown bags. ----------------------------------------------------------------------- 3.1 REGULAR ----------------------------------------------------------------------- Items are completely random, but officers consistently drop items in certain stages so if you need a good item, go replay that stage until you get it. Later stages and harder diffulties will yield better items of higher values. Luck may or may not help. It's totally up to you. Luck also increases the percentage of an item being dropped, but that's about it. Peacock Urn - Increases Hit Point Max. Dragon Amulet - Increases Musou Max. Tiger Amulet - Increases Attack. Tortoise Amulet - Increases Defence. Speed Scroll - Increases Speed. Wing Boots - Increases Jump. Huang's Bow - Increases Bow Attack. Shell Armour - Increases Bow Defence. Horned Helm - Increases Mounted Attack. Cavalry Armour - Increases Mounted Defence. Seven Star Orb - Increases Luck. Wind Scroll - Increases Reach (of weapon). Elixir - Increases Musou Charge Rate. Item Score Max: --------------- 60 - HP Max 60 - Musou Max 20 - Attack 40 - Defence 40 - Bow Attack 40 - Bow Defence 40 - Mounted Attack 40 - Mounted Defence 16 - Speed 16 - Jump 20 - Luck 20 - Reach 20 - Musou Charge ----------------------------------------------------------------------- 3.2 EXTRA CRISPY (RED NAMED ITEMS) (muni_shinobu) ----------------------------------------------------------------------- EXTRA CRISPY ITEMS ------------------ Red Hare Saddle - start stage on Red Hare Horse. Hex Mark Saddle - start stage on Hex Mark Horse. Emperor Saddle - can ride all horses, regardless of experience Class. The Art of War - Battleaxe, Chainmail, and Imperial Seal last longer. Bodyguard Manual - Bodyguards become more aggressive. The Way of Musou - Can use True Musou attack regardless of health. Survival Guide - attack strength doubled when life critical. Defender - defense doubled when life critical. Fire Arrows - you shoot fire arrows instead of normal arrows. Buckler - won't be overpowered when guarding. Power Scroll - won't lose weapon clashes. Golden Harness - won't fall off horse when shot by an arrow. EXTRA CRISPY ITEM LOCATIONS --------------------------- Red Hare Saddle Stage: Hu Lao Gate Side: Allied Method: defeat Lu Bu, supply team will appear on top of Fan Shui Gate and head towards the northern most troop entry point. Hex Mark Saddle Stage: Cheng Du Side: Liu Bei (Shu) Method: kill all enemy generals except Liu Zhang; precious item report at southwest edge of map. Emperor Saddle Stage: Yi Ling Side: Shu Method: prevent fire event by defeating Zhu Ran (under Lu Xun) in the small valley to the east of Sun Shang Xiang's initial position after Lu Xun surveys the camp. Then defeat all Wu generals except Sun Quan, and a supply team will appear from a troop entry point near Sun Quan's command base. Defeat Lu Xun last to be closer to the supply team when it enters the map. The Art of War Stage: Siege of He Fei Castle Side: Wei Defeat: all enemy generals except Sun Quan. After five minutes, precious item report will appear on Sun Quan's ship. Bodyguard Manual Stage: Siege of He Fei Castle Side: Wu Method: defeat Xu Zhu; precious item report at the dead end path adjacent to the room with the enemy archers and Musou +10 Item. The Way of Musou Stage: Guan Yu's Escape Side: Guan Yu Method: defeat Xiahou Dun Survival Guide Stage: Wu Zhang Plains Side: Shu Method: Allow two of the Five Tiger Generals to be defeated (Zhao Yun, Zhang Fei, or Huang Zong) to trigger the falling star event. A precious item report will apppear directly north of the right- angle ramp entrance to Zhuge Liang's encampment. Defender Stage: Wu Zhang Plains Side: Wei Method: Allow two of your distinctive officers to be defeated (Zhang He, Zhen Ji, Xu Huang, Xu Zhu, or Zhang Liao) to trigger the falling star event. It can be that threee Five Wei Generals are the only valid candidates for this item. Precious item report at the Northeastern most point of the map (in Sima Yi's camp). Fire Arrows Stage: Chi Bi Side: Wei Method: kill Zhou Yu before the fire event (winds called up is okay). Precious item report at the center of the map. Buckler Stage: Battle of He Fei Side: Wu Method: trigger Taishi Chi assassination event, Sun Quan jump bridge event, Zhang Liao's surprise attack event, kill Zhang Liao. Power Scroll Stage: Battle of He Fei Side: Wei Method: trigger Zhang Liao surprise attack event, Gan Ning surprise attack event, kill Gan Ning. Golden Harness Stage: Tong Gate Side: Wei Method: trigger Han Sui's defection, then kill all enemy generals except Ma Chao. Pass Tong Gate and the supply troop will appear in a bit from the western troop entry point. ----------------------------------------------------------------------- 3.3 WHAT THEY ACTUALLY DO (RECOMMENDATIONS) ----------------------------------------------------------------------- Tiger Amulet Tortoise Amulet Huang's Bow Shell Armour Horned Helm Cavalry Armour ------------------ Note that defence, bow defence, and mounted defence is completely separate from each other. In fact, the best scenario is that the defence characteristic is halved and applied to the bow and mounted defences. The worst case scenario is that all three attack and defence values are separate from each other. With that in mind, equip the items that will help the character if s/he sucks at say, defense. The little bit of attack you add won't pay off if you can't take six steps before dying in a puddle of your own urine. Overall, I recommend more defence than attack since you want to prolong your stay in the battlefield. So what if you more damage if you can't sustain the hits? Enemy officers can regain their life, unlike you, so you must outlast them at all costs. Wing Boots Speed Scroll ---------------- Jump is not necessary unless you need that extra height to reach riders on elephants. Speed is essential if your character is slow. Balance the need though between that extra speed that gets you to a hot spot, but without the proper defence or firepower that you require. Conversely, speedy characters do not need a speed scroll unless you want to see if they can outrace a horse. Seven Star Orb ----------------- Luck only influences whether or not items are dropped from defeated enemies. For example, high luck people will get meatbuns from lowly Sergeants while low luck characters may not even get an item from a Guard Captain. Other than that, luck serves no purpose. Wind Scroll ---------------- Extra weapon reach is good. But whether you can do the damage is another. Be sure to give this a try on characters with 360 degree attacks like Zhen Ji or Pang Tong to extend their area of effect. Elixir The Way of Musou Dragon Amulet ------------------- Always a good item to have, even if you have fast Musou Charge already. Faster musou charge means you can stay in Musou attack mode more, which in turn makes you invincible most of the time. With the True Musou item, you can kill lotsa things in a short period of time. The Dragon Amulet will prolong the attack for a few more moments and enhance the combo. Bodyguard Manual ------------------- A good idea, when you consider you have eight bodyguards who are elite killing machines. It's a bad idea to bring this idea and let your bodyguards die though since the space the Manual takes up will become dead weight. If you intend to let your bodyguards bite the dust, take another item and consider bodyguards an expendable resource. Power Scroll Buckler ------------------- Weapon clashes are rare, but they do occur. A power scroll would be great in countering it, but ask yourself, "How often do you encounter a clash?" The space can be used for a better item, and one that can actually do more in a span of more time. And while you won't lose a weapon clash, you're not garuanteed a win either -- the worst you do with this item is achieve a draw with your opponent on Hard Mode. Additionally the buckler should be considered when you are playing conservatively as a "turtle" and waiting for your Musou gauge to build when you're low on life. It will prevent you from staggering, which can prove fatal when surrounded on Hard Mode. Red Hare Saddle Hex Mark Saddle Golden Harness --------------------------- A horse should be used only if you need to do something fast. Otherwise you will be wasting a space on something you can fill with something else. Horses should only be used if you are considering just assassinating a Flag Officer or if you really have slow character. Keep in mind that you can be shot off the horse. If you use the Golden Harness, you can say in your seat, but you still take damage from the arrow and you can still be "horse-jacked" if someone takes a swipe at you. Fire Arrows ----------------------- Not as cool as it may seem. It merely does damage (a little bit) when they hit an enemy, doing more damage than a normal arrow hit (charged or regular). And no, your bodyguards do not set people on fire even if you have this item. Defender Survival Guide The Art of War ----------------------- Interesting little item the Defender, it's supposed to grant you double defence when you are at critical life (musou auto-builds). It does, but requires you to get up from a prone position while having that level of low life. That means you can't trigger an escape jump with L1 to avoid being comboed in the air. When it does activate, it basically spawns a Chainmail in your character that lasts 30 seconds. Pretty sucky. The same goes for the Survival Guide, but it's the Battleaxe. However, Xu Zhu can be made to fall down voluntarily after he finishes his True Musou attack. When he gets up, he will automatically trigger the Defender and Survival Guide. Before you go and try it, to have the critical items working, the life is already pretty low to begin with, so I wouldn't recommend this whole arrangement until Xu Zhu is properly built up. To add insult to injury, you can throw in The Art of War to prolong the effect. ----------------------------------------------------------------------- 3.4 SELECTED ITEM OFFICER LOCATIONS (SAMPLE) ----------------------------------------------------------------------- =============== Wu Zhang Plains =============== Wei: Shu: item - Cao Hong item - Guan Xing item - Cao Xiu (event officer) item - Wang Ping item - Man Chong (event officer) ======== You Ting ======== Wu: Wei: item - Quan Zong item - Man Chong item - Da Qiao item - Hu Zhi item - Zhang Yi ======== Jie Ting ======== Wei: Shu: item - Du Xi item - Li Yan item - Deng Ai item - Li Hui item - Zhang Yi =============== Nanman Campaign =============== Nanman: Shu: item - Dong Tu Ne item - Li Hui item - Yong Kai item - Liao Hua item - Meng Huo #5 weap - Zhang Yi weap - Meng Huo #1 weap - Ma Dai weap - Dailai Dongzhu weap - Zhang Bao weap - Meng You ======= Yi Ling ======= Wu: Shu: item - Pan Zhong item - Wu Lan item - Zhu Ran item - Lei Tong item - Ling Tong item - Shamoke weap - Jiang Qin weap - Wei Yan weap - Zhou Tai weap - Huang Zhong weap - Xu Sheng weap - Huang Quan ============ He Fei Field ============ Wu: Wei: item - Han Deng item - Yu Jin item - Jiang On item - Li Dian weap - Ding Feng weap - Cao Zhang weap - Zhu Ran weap - Cao Hong weap - Xu Sheng weap - Cao Pi hubba hubba - Cap Pi's wife ======= Guan Du ======= Yuan Shao: Cao Cao: item - Yuan Xi item - Li Dian item - Xun Chen item - Lin Yan item - Yuan Tan item - Song Xian weap - Han Meng weap - Yu Jin weap - Chun Yiqiong weap - Wei Xu weap - Lu Wei Kuang weap - Guan Yu ** I'm not being paid enough for this shit to go on giving you people free information. ----------------------------------------------------------------------- 4.0 WHEN YOU'VE HAD TOO MUCH DW3 & DON'T WANT TO COMMIT RITUAL SUICIDE ----------------------------------------------------------------------- #1 - Go and play something else. #2 - That failing, play DW3 again but with another character. #3 - Go for that infinite combo we always talk about. #4 - Imagine female characters fighting nekkid. #5 - See how many Red Hares you can get: knock off Lu Bu and make it respawn. #6 - Start doing really weird shit like walking backwards into every fight. #7 - Piss into the wind. #8 - Play the fat people. #9 - Sell the game for $5 or best offer, then buy DW4. #10 - Then take dump while reading the DW4 manual. ----------------------------------------------------------------------- 4.1 IF ISABELLA VALENTINE WAS IN THIS GAME, I'D . . . ----------------------------------------------------------------------- . . . play her until I knew her better than my wife. She'd definitely get my attention if she was in this game. Her True Musou would be a combination of her Heel Spin, frenzied whipping, and her drop kick (aaaarrrrrrrrgh). Ivy can violate my rights anytime :P Ivy's 4th Weapon - Element : Purple (complements her eyes, but I'm not really into her eyes) Basic: 40 Reach +30 Defence +30 Jump +15 Musou Charge +15 Musou Max +50 Method: Something so disgusting, it may cause your computer screen to explode from the effort of keeping it from soiling your eyes and insulting your sexuality. Isabella Valentine Gameplay Model = 100 In-game Voice = 50 Victory Pose = 75 Musou War Cry = 50 Dash Attack = 15 Game Over Pic = 500 ----------------------- Total Sexiness = Do you think I care at this point? ----------------------------------------------------------------------- 4.2 SOUL REAVER 2 VERSUS DYNASTY WARRIORS 3 ----------------------------------------------------------------------- Quick Notes: The Legacy of Lame, Soul Beaver 2 had some cool looking human enemies, esp. that hot looking sorceress with the tight butt and girly fireball throwing motion. I also liked the war hounds working in conjunction with their religious fanatic masters who resembled the Christian Crusaders a millenia ago. So I'm asking myself if we theoretically put the two enemy AIs together in a street brawl (like the Battle of Hastings kinda, but with these fellas) what would the outcome be? Soul Beaver 2 Dynasty Warriors 3 ============= ================== Soldier - Sword Soldier - Sword Soldier - Pike Soldier - Spear Soldier - Cannonade (Crossbow) Soldier - Pike Soldier - Sorceress (hubba hubba) Soldier - Bow Soldier - War Hound Soldier - Crossbow Soldier - Crossbow (SR1) Soldier - Mounted Horse Soldier - Flamethrower (SR1) Soldier - Mounted Elephant Possible Officers: Officers: ----------------- -------- Sarafan Raziel Anybody can kill Sarafan. Sarafan Turel They suck. Some games suck, Sarafan Dumah but SR2 was the suckiest bunch Sarafan Rahab of sucks that ever sucked. Sarafan Zephon Sarafan Melchiah ----------------------------------------------------------------------- 5.0 AND NOW FOR SOMETHING COMPLETELY DIFFERENT; FOURTH WEAPONS ----------------------------------------------------------------------- FOURTH WEAPONS ============== All battles have to be fought on the Hard Difficulty. Both Story Mode and Free Mode are acceptable. After enemy supply teams appear or precious item reports appear, you can go to History and check for the location. Precious item will stay at the same spot and do not "disappear" unless the box is broken. Precious item will be found in a wooden box, break the box to retrieve the item or weapon. A Supply team will move and is subject to being killed or fleeing the map. Using the map on the top right of the screen, you can track the movement of the Supply team by keeping an eye on the small group of red dots that appeared when the supply team appearance message appeared. You need to catch up with the supply team as quickly as you can because if they reach a troop entry point or if they are eliminated by your allies, the item will be lost. Supply team will be led by a supply team captain, defeat the captain to retrieve the item (see section 2.3). Weapon Elements: ---------------- Red (Flame) Does damage to enemies after initial hit. Blue (Thunder) Juggles enemies for extra combo hits after landing. Purple (Death) Doubles damage after element is invoked. Easy Fourth Weapon Retrieval: Some fourth weapon appearances are time limited, and could be missed if you are not quick enough to get to it. Here is a convenient trick to avoid that. Start a game on 2 player cooperation mode, with 1P as the 4th weapon retrieving character and 2P as the character you want to play with. At the beginning of the game, place 1P near the 4th weapon appearance location or a safe place near the 4th weapon appearance location and leave him there. Start playing the stage using 2P and fulfill the 4th weapon appearance requirements. When the 4th weapon appears, switch back to controlling 1P and retrieve the precious item conveniently located nearby. This gets extremely easy (even on Hard Mode) if the 1st player is Class 16 and the 2nd player is a powered up max character. ------------ SHU / Green --- ZHAO YUN Fierce Dragon Element : Red Basic +43 HP +74 Attack +25 Defense +52 Musou Gage +80 Stage: Chang Ban Type: Supply Team Location: Entry point near Zhang He Direction: Toward Northeast entry point Method: Defeat Xiahou Dun and Zhang Liao, Cao Cao backup troops appear event, ride to Liu Bei to trigger Zhao Yun announces his presence event, defeat Zhang He. GUAN YU Blue Moon Dragon Element : Blue Basic +49 HP +87 Attack +28 Defense +59 Musou Increase + 25 Stage: Guan Yu's Escape Type: Supply team Location: North of 4th fort Direction: Toward South Method: Pass the 4th gate. ZHANG FEI Viper Blade Element : None Basic +47 Attack +29 Defense +58 Ride Attack +56 Ride Defense +57 Musou Increase +24 Stage: Chang Ban Type: Supply team Location: Entry point near Xu Zhu Direction: Toward Northeast entry point Method: Meet with enemies on the Chang Ban Bridge, Zhang Fei shout event, defeat Xiahou Dun and Xiahou Yuan. HUANG ZHONG Oracle Sword Element : None Basic +44 Attack +23 Defense +45 Arrow Attack +60 Arrow Defense +58 Radius +26 Stage: Ding Jun Mountain Type: Precious item Location: To the west of Cao Cao's initial position Method: Run down the center route, defeat Xiahou Shang. MA CHAO Steel Dragon Element : Red Basic +42 Jump +21 Ride Attack +60 Ride Defense +60 Radius +21 Stage: Tong Gate Type: Supply team Location: Right side of the bridge on the North of the map Direction: Toward Northeast entry point Method: Cao Cao meets Han Sui event, Han Sui defects to Cao Cao event, wait for a while. Make that a long while. WEI YIAN Double Comet Element : Purple Basic +46 Jump +23 Attack +24 Defense +56 Radius +22 Stage: Jie Ting Type: Precious item Location: On top of the hill Ma Su made camp Method: Wait for Ma Su to move up the hill on his own, enemy ambush attacks and surrounds Ma Su, defeat the enemy general attacking Ma Su to rescue him (Zhang He), defeat all enemy generals except Sima Yi, enter Sima Yi's camp. JIANG WEI Blink Element : Blue Basic +41 Musou Gage +74 Attack +23 Luck +25 Stage: Jie Ting Type: Supply team Location: Entry point to the Northeast of Sima Yi Direction: Toward Northwest entry point Method: Defeat Zhen Ji and Cao Zhen PANG TONG Tornado Staff Element : None Basic +38 HP +66 Attack +22 Arrow Attack +46 Radius +28 Musou Increase +29 Stage: Cheng Du Type: Precious item Location: Northwest of map Method: Pan Tong surrounded by Zhan Ren message, defeat Zhang Ren. ZHUGE LIANG Peacock Feather Element : Red Basic +40 Speed +22 Jump +22 Defense +55 Arrow Defense +55 Ride Defense +55 Stage: Wu Zhang Plains Type: Precious item Location: East end of Zhuge Liang's initial position Method: Enemy backup troop appear, defeat enemy backup troop general Cao Xiu. LIU BEI Gold Moon Dragon Element : None Basic +40 Speed +20 Musou Increase +70 Ride Attack +44 Ride Defense +52 Luck +22 Stage: Yi Ling Type: Precious item Location: Inside Sun Quan's camp Method: Defeat Sun Shang Xiang. ----------- WEI / Blue --- DIAN WEI Mad Bull Element : Blue Basic +49 HP +84 Attack +27 Musou Increase +28 Stage: Enjyou (Wan Chen) Type: Supply troop Location: East of Hu Che Er's initial position Direction: Toward entry point guarded by Jia Xu Method: Defeat Hu Che Er ZHANG HE Peacock Talon Element : Purple Basic +43 Jump +23 Attack +24 Radius +27 Musou Increase +29 Stage: Guan Du Type: Precious item Location: Center of map, around the bend of the central river Method: With Yian Liang and Wen Chou still alive, find and burn the enemy supply depot. XIAHOU DUN Kirin Fang Element : Red Basic +48 Attack +26 Arrow Defense +60 Ride Defense +56 Radius +24 Stage: Guan Yu's Escape Type: Precious item Location: Northeast corner of the fort Guan Ping is in Method: Defeat Zhou Can, Chen Zhen, and Guan Ping. XIAHOU YUAN Demon Fang Element : Red Basic +45 Musou Gage +84 HP +78 Arrow Attack +58 Arrow Defense +59 Stage: Ding Jun Shan Type: Precious item Location: In the alcove West of Huang Zhong's initial position Method: After Huang Zhong's downhill charge event, defeat Huang Zhong. XU ZHU Stone Crusher Element : None Basic +50 Musou Gage +88 HP +86 Attack +28 Defense +58 Luck +27 Stage: Tong Gate Type: Precious item Location: Southeast of Ma Chao's fort Method: Defeat Ma Dai and Pang De, then pass through Tong Gate into Ma Chao's fort. 2P will not trigger event, but may still kill Ma Dai and Pang De and Have 1P (as Xu Zhu) go pass gate and trigger precious item. ZHANG LIAO Dragon Breath Element : None Basic +48 HP +79 Attack +25 Ride Attack +58 Ride Defense +58 Radius +21 Stage: Battle of He Fei Type: Precious item Location: North of the broken bridge Method: Defeat Zhou Tai (or his non-union Mexican equivalent). XU HUANG Marauder Element : None Basic +46 Speed +21 Musou Gage +82 Attack +24 Luck +24 Radius +22 Stage: Fan Castle Side: Wei /Blue Type: Precious item Location: Near Northeast edge of the ground level Method: Defeat Guan Ping before the flood event. ZHEN JI Dark Moon Flute Element : None Basic +37 Speed +23 Defense +52 Arrow Attack +50 Ride Attack +50 Radius +25 Stage: Jie Ting Type: Precious item Location: Around Zhuge Liang's camp Method: Defeat Jiang Wei. SIMA YI Dark Feather Element : Blue Basic +40 Attack +28 Arrow Attack +50 Ride Attack +55 Radius +29 Musou Increase +26 Stage: Wu Zhang Plains Type: Supply team & precious item Location: Entry point Southeast of Shu base Method: Defeat Zhang Bao, 20 minutes later the supply team will appear around Zhang Bao's initial position, defeat supply team captain but receive nothing, instead receive precious item report. CAO CAO Wrath of Heaven Element : Purple Basic +45 Attack +24 Arrow Attack +52 Ride Attack +48 Radius +24 Stage: Yellow Turbans Type: Supply troop Location: Entry point Northwest of map Direction: Toward center North entry point Method: Defeat Zhang Bao and Zhang Liang without losing any of the enemy entry points and not losing any ally entry points. --------- WU / Red -- ZHOU YU Ancients' Sword Element : Red Basic +46 Attack +23 Defense +50 Radius +25 Musou Increase +27 Stage: Chi Bi Type: Precious item Location: To the Southwest of Cao Cao's initial position Method: Defeat Xiahou Dun and Zhang He. SUN SHANG XIANG Sol Chakram Element : None Basic +40 Speed +23 Jump +22 HP +66 Luck +23 Radius +30 Stage: You Ting Type: Precious item Location: Around Cao Xiu's initial position Method: Defeat Cao Xiu. HUANG GAI Black Shadow Element : None Basic +44 HP +82 Defense +57 Ride Attack +52 Radius +23 Musou Increase +27 Stage: Chi Bi Type: Precious item Location: To the Northwest of Zhuge Liang's praying structure Method: Defeat Zhang Liao. LU XUN Falcon Element : None Basic +42 Speed +22 Musou Gage +75 Defense +43 Radius +29 Stage: Yi Ling Type: Precious item Location: Northeast of Zhuge Liang's Stone Warrior Formation. Method: With either Lu Meng or Gan Ning still alive, break through the Stone Warrior Formation Maze and defeat Zhuge Liang. TAISHI CHI Tiger Slayer Element : Blue Basic +45 HP +81 Attack +26 Arrow Attack +55 Ride Attack +51 Stage: Assault on Wu Territory Side: Allied Troops Type: Precious item Location: Area in front of the center North entry point Method: Defeat all enemy generals except Sun Ce. LU MENG White Tiger Element : Blue Basic +45 Defense +53 Arrow Defense +54 Ride Defense +54 Musou Increase +25 Stage: Fan Castle Type: Precious item Location: Southeast of Wei base, on the middle level platform. Method: Defeat Guan Ping. GAN NING Sea Master Element : Blue Basic +46 Speed +22 Jump +21 Attack +25 Luck +26 Musou Increase +28 Stage: Battle of He Fei Type: Supply team Location: Entry point Northwest of map Direction: Toward entry point Southwest of map Method: Wait for Taishi Chi's death event. DA QIAO True Beauty Element : None Basic +37 Musou Gage +64 HP +65 Attack +22 Defense +48 Luck +29 Stage: You Ting Type: Precious item Location: Dead end to the West of the Northwest entry point Method: Defeat Zhang He. This one cannot be obtained in Musou Mode. XIAO QIAO True Grace Element : Purple Basic +38 Speed +24 Defense +47 Luck +28 Musou Increase +30 Stage: NaMan Campaign Type: Precious item Location: To the East of the bridge at the Northwest of map Method: Defeat Zhu Rong. SUN CE Overlord Element : Red Basic +42 Speed +21 Jump +20 Musou Gage +80 HP +72 Stage: Assault on Wu Territory Type: Precious item Location: Southwest of Taishi Chi Method: Make Taishi Chi defect to your side by defeating Liu Yong without defeating Taishi Chi. SUN QUAN Master Wolf Element : None Basic +42 Musou Gage +68 Attack +22 Arrow Attack +49 Arrow Defense +50 Musou Increase +26 Stage: Siege of He Fei Castle Type: Precious item Location: To the East of the pond in the center of the castle Method: Defeat Zhang He. SUN JIAN Savage Wolf Element : Red Basic +43 Musou Gage +76 HP +68 Attack +22 Defense +49 Stage: Surprise Attack on Liu Biao Type: Precious item Location: To the right of the entrance of the path toward Lu Gong Method: Defeat Lu Gong. OTHER CHARACTERS ---------------- LU BU Sky Scorcher Element : Blue Basic +50 Jump +24 Musou Gage +90 HP +90 Attack +30 Defense +60 Stage: Hu Lao Gate Type: Supply team Location: Entry point Northeast of map Direction: Toward entry point behind Cao Cao's initial position Method: Defeat Zhang Fei, Guan Yu, Liu Bei, and Gong Sun. DIAO CHAN Gold Globes (She's gotta pair of 'golden globes') Element : None Basic +40 Musou Gage +65 Defense +48 Luck +30 Radius +28 Musou Increase +30 Stage: Hu Lao Gate Type: Precious item Location: West of Fan Shui Gate Method: Defeat Yuan Shu (read: not Yuan Shao). DONG ZHUO Grand Star Element : None Basic +41 HP +70 Defense +45 Radius +25 Stage: Hu Lao Gate Type: Precious item Location: Entry point West of map Method: Wait until all your generals are defeated except for Lu Bu and Diao Chan. Diao Chan will defect to the Allied side, defeat Diao Chan. YUAN SHAO Grand Master Element : None Basic +44 Jump +20 Musou Gage +78 Defense +54 Arrow Attack +51 Ride Attack +46 Stage: Guan Du Type: Supply team Location: North of the Southeastern fort Direction: Toward Southeast entry point Method: Keep Wen Chou alive for 10 minutes. ZHANG JIAO (Jesus) Volcano Staff Element : Red Basic +37 Musou Gage +72 Attack +43 Radius +27 Stage: Yellow Turbans Type: Precious item Location: Southeast of the river North of map Method: Defeat all three generals of Liu Bei, all five generals of Cao Cao, or all four generals of Sun Jian. MENG HUO King of Beasts Element : Red Basic +48 HP +88 Attack +27 Ride Attack +54 Ride Defense +54 Stage: Nan Man Campaign Type: Precious item Location: West of the blocking mountain at the center of the map Method: Defeat all enemy generals on the East side - Ma Chao, Zhang Yi, and Ma Dai; or all enemy generals on the West side - Zhang Fei, Zhang Bao, and Guan Xing. ZHU RONG Magma Wheel Element : Red Basic +42 Musou Gage +72 Defense +52 Arrow Defense +52 Radius +26 Stage: Nan Man Campaign Type: Precious item Location: Near the bridge at the center of map Method: Keep Dong Tu Na and Ahui Nan alive for 15 minutes, the two of them will trigger an escape from battlefield event. FU XI Fu Xi's (Big) Sword Element : Red Basic +46 Attack +26 Defense +51 Radius +23 Musou Increase +24 Stage: Surprise Attack on Liu Biao Side: Liu Biao (not Sun Jian) Type: Precious item Location: Dead end area at the Northwest corner of the beach Method: Defeat Huang Gai. NU WA Nu Wa's (Slender) Rapier Element : Purple Basic +39 Musou Gage +62 HP +62 Attack +21 Defense +46 Stage: Wan Castle Side: Zhang Xiu (not Cao Cao) Type: Precious item Location: North of Dian Wei's initial location Method: Defeat Dian Wei. ----------------------------------------------------------------------- 5.1 STAGE EVENT APPENDIX ----------------------------------------------------------------------- Stage Event Guide courtesy of Muni Shinobu (muni_shinobu@yahoo.com) The INglish was translated by Simalcrum, closet bastard STAGE EVENTS ============ "-" . . . what event or catalyst triggers the event. "->" . . . what effect the event has, if any. "-x" . . . how to prevent this event, if possible. "-?" . . . questionable or possible trigger. "-*" . . . miscellaneous notes. Stages are listed in the order presented in Free Mode, American: --------------------------- Siege of the Yellow Turbans --------------------------- Zhang Bao starts dropping rocks: - set time pass OR going up the hill to Zhang Bao's initial position while his unit is still there. Zhang Liang freezes rivers: - set time pass OR kill Zhang Liang. Zhang Jiao teleports into city: - defeat Zhang Jiao outside the city (initial position). Zhang Jiao teleports to North shore: - defeat Zhang Jiao inside city OR after Zhang Liang freezes river, player crosses to North shore through the North city gate. --------------------- Battle of Hu Lao Gate --------------------- Yuan Shu's unit won't move: - set time pass. -> Sun Jian gets mad, Sun Jian's unit morale drops. Lu Bu's appearance: - set time pass. Three Brothers (Liu Bei, Guan Yu, Zhang Fei) battle Lu Bu: - Yuan Shu's unit destroyed, set time pass. Dong Zhuo backup troops arrive: - set time pass. -> backup troops appear around allied troop base. Ambush archers appear: - enter narrow round path before Hu Lao Gate. Zhang Liao faces Lu Bu: - play musou mode with Zhang Liao. Lu Bu defects: - Diao Chan defeated before Lu Bu. (event occurs when playing Dong Zhuo's side only) --------------------------- Surprise Attack on Liu Biao --------------------------- Sun Jian crushed by rocks: - Sun Jian enters far into enemy territory. -> Sun Jian's unit destroyed. -x play as Sun Jian. -------------------- Battle At Wan Castle -------------------- -* Battle At Wan Castle has no scripted events. ----------------------- Assault on Wu Territory ----------------------- Zhou Yu gives Sun Ce advice: - set time pass. -> Zhou Yu and SUn Ce divide troops. Sun Ce convinces Taishi Chi - Liu Yong defeated before Taishi Chi -> unlocks Taishi Chi. ----------------- Battle At Guan Du ----------------- Castle wall destroyed: - set time pass. -> North Wall of Cao Cao's castle destroyed. Troop supplies discovered: - when Yuan Shao's supply depot is found. Supply depot destroyed: - Chen Yu Qing (or officer in supply depot) defeated. -> Yuan Shao's troops supplies razed. -> All allied Cao Cao's forces mobilise. Yuan Shao orders men to charge: - Cao Cao's forces achieves upper hand, set time pass. -> Yuan Shao starts to attack. ---------------- Guan Yu's Escape ---------------- First gate falls: - Guan Yu reaches first gate OR defeat Zhang He. Shu troops appear at first gate: - Guan Yu clears first gate (Guan Yu's side only). Second Gate falls: - Guan Yu reaches second gate OR defeat Zhen Ji. Shu troops appear at second gate: - Guan Yu clears second gate (Guan Yu's side only). Third gate falls: - Guan Yu reaches third gate OR defeat Xiahou Yuan. Shu troops appear at third gate: - Guan Yu clears third gate (Guan Yu's side only). Fourth gate falls: - Guan Yu reaches fourth gate OR defeat Xu Huang. Shu troops appear at fourth gate: - Guan Yu clears fourth gate (Guan Yu's side only). Fifth gate falls: - Guan Yu reaches fourth gate OR defeat Xu Zhu. -------------------------- Battle at Chang Ban Bridge -------------------------- Cao Cao appears: - set time pass. -> Cao Cao appears at the Northeast. Zhang Fei's Stand, not to be confused with Custer's Last Stand: - Zhang Fei crosses Chang Ban Bridge. -> Cao Cao's forces' morale drops. Retreat ships arrive: - set time pass. -> Liu Bei gives order for his forces to go Southwest. ------------------------------ Battle of Chi Bi (Wall o'Fire) ------------------------------ Zhuge Liang summons wind: - set time pass. -> Huang Gai starts to move. -x defeat Lu Meng. "The wind is here": - playing Wu side only. -> your character is amazed. Huang Gai fools Cao Cao: - Huang Gai reaches Xiahou Dun's initial position. -> fire trick succeeded, Cao Cao's army morale drops. -x defeat Huang Gai after his team appears at Xiahou Dun's initial position. Wu troops, don't let the glory be taken by others!: - after fire trick succeeds, set time pass. -> Shu troops appear from Northwest of map. --x defeating Zhou Yu quickly will prevent all four events. Cao Cao backup troops arrive: - set time pass -> backup troops appear around Cao Cao's location ------------------- Battle at Tong Gate ------------------- Cao Cao appeals to Han Sui in a nonhomosocial manner: - Han Sui's morale drops. Han Sui defects: - both Ma Chao's subordinate officers defeated, Cao Cao appeals to Han Sui, set time pass. -> Han Sui defects to Cao Cao. -> Ma Chao's army morale drops (playing as Allied Forces only). ----------------- Battle at Chen Du ----------------- You got lost. DING! (Interstate 76): - at the beginning of battle, Liu Bei's forces only. -> map disappears while in the forest. This is Drop Phoenix Valley...: - Pang Tong arrives at the Valley. -> Liu Zhang's ambush troops will appear after set time pass. Pang Tong settles to die: - Liu Zhang's ambush party appears, set time pass. -x defeat Zhang Ren before ambush appears. -> if alive, Pang Tong will become unlocked. Liu Zhang surrenders: - all enemy generals defeated except for Liu Zhang, set time pass. -> Liu Zhangsurrenders ---------------- Battle at He Fei ---------------- Death of Taishi Chi (Wei Side): - Zhang Liao still alive. - Taishi Chi enters the center square area, set time pass. -> Taishi Chi's unit is destroyed. Death of Taishi Chi (Wu Side): - set time pass. -> ambush archers led by Zhang Liao shoots Taishi Chi, Taishi Chi's unit destroyed. -x kill Zhang Liao. Zhang Liao pulls out from center square area: - Taishi Chi is killed, other generals that were initially placed in the center square area killed. Sun Quan jumps bridge: - when playing as Wu only. - Sun Quan is still near the Southeast bridge. - approach Sun Quan. -> Sun Quan's unit teleports to southeast area. Zhang Liao attacks: - set time pass after Sun Quan's jump event; Zhang Liao must have pulled out from center square area earlier. -> Zhang Liao teleports into Sun Quan's HQ. -x if playing as Zhang Liao, Wei side. Gan Ning attacks: - set time pass (Wu) OR after Zhang Liao teleports into Sun Quan's HQ (Wei). -> Gan Ning's troops appear in front of Cao Cao's HQ. -> Sun Quan army launches all out attack -* Cao Cao may now be defeated if Sun Quan approaches Cao Cao' HQ. -x if playing as Gan Ning, Wu side. Wei backup troops arrive: - set time pass. -> backup troops appear around Cao Cao's command base. -------------------- Battle at Fan Castle -------------------- Water attack iminent: - "Guan Yu is preparing to flood the castle!" message appears, set time pass. -> lower portion of Fan Castle flooded (kills all units on lower level). Guan Yu meets Xu Huang: - when Guan Yu meets Xu Huang. Wu betrays Shu: - set time pass. -> Wu troops arrive to aid Wei. -> Lu Meng, Gan Ning, and Lu Xun appear. ----------------------- Battle at Ding Jun Shan ----------------------- Huang Zhong displays octagenarian valour: - set time pass. -> Huang Zhong shoots arrows toward the enemy. "Brother Dun, the rest is yours!": - Shu side only. - defeat Xiahou Yuan. -> Xiahou Yuan unlocked. Downhill charge: - your character Huang Zhong while riding a horse. -> Huang Zhong rides down the hill heroically and proves old people can do other physical activites besides sex. ----------------- Battle at Yi Ling ----------------- Master Zhuge Liang is not here: - set time pass. -> Lu Xun surveys battlefield. -> Lu Xun orders the fire attack. -> Zhu Ran (non-flag officer; under Lu Xun) appears in the valley East of Sun Shang Xiang. Shu base razed: - set time pass after Lu Xun orders fire attack. -> Shu army morale drops. -x defeat Zhu Ran before fire attack occurs. Zhuge Liang arrives: - set time pass -> Zhuge Liang appears in Liu Bei's HQ. Stone Warrior formation: - when playing as Wu side only. - enter Stone Warrior formation. - exit Stone Warrior formation. --------------- Nanman Campaign --------------- Shu/Wu troops flee from elephants: - your character encounter an elephant troop OR set time pass. -> elepant troops appear and start attacking. Arrows fleck off super Nazi Raiden soldier: - your characters Naman Elite soldier OR set time pass. -> arrows can't damage Naman Elite soldiers (in the funny Raiden hats). Nanman surprise attack: - set time pass. -> Nanman troops appear from the Northwest. Zhu Rong goes into Angry Mode (tm): - Meng Huo defeated five times by you, and not your buddies. -> Zhu Rong's morale rises. Subjugate Meng Huo: - fight and personally defeat Meng Huo seven times. -> Meng Huo unlocked. "What is this!?" OR "What's going on here!?!?": - Nanman only, enter Zhuge Liang or Lu Xun's HQ. Meng Huo teleports to Nanman HQ: - Zhu Rong killed. -> You won't need to fight his fat ass seven times. ------------------ Battle at Jie Ting ------------------ Zhao Yun arrives: - set time pass -> Zhao Yun appears at Shu HQ. Zhang He does his beautiful charge: - Ma Su defeated, set time pass. -> Zhang He does his beautiful charge. Seriously, who'd pay good money to see him and Bon Jenet (Mark of the Wolves, Neo Geo) tongue kiss for one whole minute? ------------------ Battle at You Ting ------------------ Zhou Fang swaps sides (Wei): - set time pass. - Sima Yi says something sinister. -> Zhou Fang defects to Wu. Zhou Fang swaps sides (Wu): - defeat the two units that are initially north of Xiao Qiao and Diao Qiao; causes the following messages, "East Fortress has fallen!" and "West Fortress has fallen!". -> Zhou Fang defects to Wu. Zhen Ji meets Sun Shang Xiang: - Zhen Ji meets Sun Shang Xiang. -* I like t'see these two wrestle like a coupla nekkid mud weasels. ---------------------- Siege at He Fei Castle ---------------------- Wu backup troops arrive: - set time pass -> Wu backup troops appear on the sides of the castle. Wei backup troops arrive: - set time pass -> Wei backup troops appear east of Sun Quan. Archer troops: - cross the stone bridge at the center of castle. -x don't cross the stone bridge. This is very important. Arrow Trap, Wind Tunnel Trap: - enter the castle through the Northeast, you have to pass through these trap rooms. ------------------------- Battle at Wu Zhang Plains ------------------------- Wei backup troops arrive: - set time pass, after defeating Sun Li and Cao Hong. Shu backup troops arrive: - set time pass. Wooden Ox (Shu side only): - south of the small village on the East. -> inside the cows are emergency rations from Zhuge Liang. Catapult bombardment: - set time pass. -> Wei will start tossing rocks at Shu HQ. Sima Yi taunted: - reach Wei HQ. -> Sima Yi will lose his cool. -> Sima Yi's troops start attacking, but lose morale. -> You cannot use Sima Yi to taunt Sima Yi (Free Mode). -* This is Dynasty Warriors 3, not Mortal Kombat 3. Ambush! (Warhammer): - assault Shu HQ from the East. -> ambush team will appear in front of the fort entrance. Falling star (Wei): - when playing on Wei's side. - two of the Five Wei Generals defeated (Zhang He or Xu Huang). -? possible it may also be triggered by allowing Zhen Ji or Xu Zhu be defeated as well. -> player character sees shooting star. -> special item report. Falling stars (Shu): - when playing on Shu's side. - two of the Five Tiger Generals defeated (Huang Zhong or Zhao Yun). -? possible to allow Wei Yan, Jiang Wei, or Zhang Fei to trigger this event. -> player character sees shooting star. -> special item report. =============== Story Mode Only =============== ------------------------ Pirates on the High Seas ------------------------ "Please spare this ship." "NO!" Bleyahh! (ROTK): - Captain is killed. -> You lose. ------------------------ Mountain Bandit Campaign ------------------------ "Kurosawa should sue Koei for ripping off the Seven Samurai -- I mean, please save my village! Bandits are attacking!": - Start the mission. -> Nothing really, just go kill. ----------------------------- Assault on the Rogue Fortress ----------------------------- Player character stupefied: - meet a dead end after passing one of the outer gates. Leader shows his face - breach the inner stone keep. -* leader changes when using different characters on different sides. ----------------------------------------------------------------------- Content in this work Copyright 2001 Muni Shinobu (muni_shinobu@yahoo.com) The useful shit was all his, but it was all in Japaheeno so no one could understand what the hell he was saying. So I'm givin' it to you in INglish with his, her, or its blessing. "What? Me fail INglish? Why 'dat umpossible!" Other additions in this were added by Simalcrum, a man of complete and utter evil and there is no "version" you damned morons, BWHAHAHAHAHAA ----------------------------------------------------------------------- Stop. Think. Ask yourself if the question is along the lines of, "Why aren't there any black characters in this game?" And if so, do you expect anyone to answer it, you dumb buck*? * "buck" is substituted for another four letter word in the commonly used military acronym, FUBAR. --> muni_shinobu@yahoo.com <-- --> simalcrum@hotmail.com <-- This FAQ was brought to you by the letters "F" and "U". -----------------------------------------------------------------------