ŽOš Žuí‹L Sangokushi Senki Walkthrough - —«”õ•Ò Liu Bei Scenario
Version 3.00 (10.27.02)
Written by –³“ñ³ŽŸ Muni Masatsuki (muni_masatsuki@yahoo.com)
@@@  & –³“ñ@”E Muni Shinobu (muni_shinobu@yahoo.com)



—«”õ•Ò Liu Bei Scenario



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SCENARIO FLOW CHART

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y’§‰€‚̐¾‚¢z
@@«
y™B•—‰_z
‘‚‘€Œ‚‘ސí
@@«
‘ΘC•zí‚P
@@«@¨@@@¨@@@¨@@@¨@@@¨@«ally with ˜C•z
@@«battle ˜C•z or 5 turns pass@@@@@@@@  «
yŒZ’í‚ÌãJz@@@@@@@@@@@@@@y‹¥Ž–‚ðŒÄ‚Ô‰ƒz
‘ΘC•zí‚Q@@@@@@@@@@@@@@@@å͏p“¢”°í
@@«@@@@@@@@@@@@@@@@@@@«
yŒtB“®—z@@@@@@@@@@@@@@y˜C•z‚̐^ˆÓz
‘‚‘€“쉺‚P@@@@@@@@@@@@@@@@‘ΘC•zí‚R
@@«@@@@@@@@@@@@@@@@@@@«
@@«@@@@@@@@@@@@@@@@@@‘ΘC•z ‘‚‘€í
@@«@@@@@@@@@@@@@@@@@@@«
‘‚‘€“쉺‚Q@@@@@@@@@ˆ¶‚ðU—ª@@©@«‹–¹‚ðU—ª
@@«@@@@@@@@@@@«@@@@@@@«
@@«@¨@battle —«ƒ\ƒE@y˜ßË‚ÌðŒz@y‹{’싶‰‹z
@@«@@@@@«@@@@@ŒtB•½’èí‚Q@“ìŒtB•½’èí‚Q
y•—‰_‚̉ïzy‘å‹`‚Ə¬‹`z@«@@@@@@@«@@@@@@haven't seen
åõ—z“P‘ސí@@ŒtB•½’èí‚P@ŒtB–h‰qí‚R@@«@¨@@¨@—«”õ ending
@@«@@@@@«@@@@@«@@@@@@@«have seen@@ & ”Š‹—º no
@@«@@@@ŒtB–h‰qí‚P@«@@@@@@@«&@@@@@@ «
yÔ•Ç”R‚ä‚éz@«@@@@@«@@@@@@@«”Š‹—º yes@@ «
]‰Ä“P‘ސí@@ŒtB–h‰qí‚Q@«@@@@@@@«@@@@@@   «
@@«@@@@@«@@@@@«@@@@@@‘Α·ôí‚P@@@   «
@@«@@@@@«©@©@©@@@@@@@@«@@@@@@   «
@@«@@@@@«@@@@@@@@@@@@@«battle ‘·ô@@ «
“ìŒtB•½’èí‚P@«@¨@¨@ have seen@@@@«or@@@@@@«
@@«@@@@@«@@@@@ —«”õ ending@@@«7 turns pass@@ «
@@«@@@@@«haven't@@@ «@@@@@@«@¨@¨@¨@«
y“ü冁z@@@@«seen@@@@ «@@@@@@«@@@@@@@«
’£˜D“¢”°í@@@«@@@@@@«ally ”n’´@@  «ally ‘·ô@@yŒZ‚Ì‹wz
@@«@@@@@«@@@@@@«¨@¨@¨@«@@@@@@@‘Α·ôí‚Q
‰vB•½’èí‚P@@«@@@@@@«ally ‘·Œ @y—«”õ‚ÌŒˆˆÓz@@@«
@@«@@@@@«@@@@@@«or@@@@@–k”°‚Q@@@@@‘Α·ôí‚R
@@«@@@@@«@@@@@@«5 turns pass@«@@@@@@@@«
@@«@@@@@«@@@@@@«@@@@@@‰vB•½’èí‚S@yh–½‚Ì‘ÎŒˆz
@@«@@@y‰vBiŒ‚z@y‘·®ŽQwz@@«@@@@@@@¬“sU—ªí
@@«@@@@‰vB•½’èí‚R@‰vB•½’èí‚Q@yÅIŒˆíz@@@@«
@@«@@@@@«@@@@@@«@@@@@@é°Œà“¢”°í@@@@«
@@«@@©@@©@@©@@©@@@@@@@«@@@@@@@@«
yˆÃ‰_‚ÌŒtBz@@@@@@@@@@@@@@y“V‰º“ˆêz@y“ì–k’©iå†é°•À—§jz
Š¿’†‘ˆ’Dí
@@«@¨@@¨@@¨  «ƒzƒE“ no
@@«ƒzƒE“ yes@@@@«
åõ—z–h‰qí‚P@@@@åõ—z–h‰qí‚Q
@@«@@@@@@@@  «
@@«@take ˆ¶ V–ì@@ «
@@«@©@@©@@©  «åõ—z‚ðŽç‚é
y‘Î鰋¤“¯ìíz@yŠÖ‰H‹~oz
@–k”°‚P@@@@@@‰iˆÀU—ªí
@@«@@@@@@@@  «@¨@@¨@attack ‰iˆÀ fail
@@«@@@@@@@@  «‰iˆÀ success@@«
y册à•À—§z@@@yŽOš “C—§‚Pz@yŽOš “C—§‚QiŽjŽÀjz






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SCENARIO ROUTE 1 - å† Œà•À—§

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y™B•—‰_z

‘‚‘€'s father is killed by “©Œª's sub-sub-general.
Seeking revenge, ‘‚‘€ set out to attack “©Œª at ™B.
Responding to ™B‘¾Žç “©Œª's plea for help, —«”õ arrived at ™B to battle ‘‚‘€.


‘‚‘€ŒRŒ‚‘Þ (195AD)

After the opening, the famous scene of the "’§‰€‚̐¾‚¢" the Oath of the
Three Brothers will start, after which the battle against ‘‚m will
commence immediately.

Enemy general is ‘‚m, with sub-generals —›“T and Šyi.
On your side is General —«”õ, with sub-generals ŠÖ‰H and ’£”ò.
This battle is programmed to be one-sided, so there's no need for worry of losing. 
Try to capture —›“T and Šyi by defeating them with combos, they will ease
later battles if you do.
‘‚m can not be captured.

After the battle, “©Œª will die from illness and leave ™B to —«”õ.
Utilizing the time when ‘‚‘€ is away, ˜C•z attacked ‘‚‘€'s territory but
failed. In bad shape and without a place to return to, ˜C•z came to —«”õ.
—«”õ let ˜C•z stay in ¬Ÿ.
Slowly, ˜C•z increased his strength and territory, taking over Ï–k and
˜D. Feeling himself strong enough, he requested —«”õ to hand over to
him the capital of ™B - the city of ‰ºƒq.

‘ΘC•zí1 (196AD)
To win - battle ˜C•z within 5 turns, or ally with ˜C•z.

In ‰ºƒq are field generals êgŽ±, êg–F, ’ÂŒ], ŠÈè´, ‘‚•^, etc.
êgŽ± and ŠÈè´ will automatically join your side.
’ÂŒ] has the rare Hì“Á«, so it is recommended that you get him to join your side.
With êgŽ± on your side, you can get ’“o and then ’ÂŒ] in this order.

Branch - After the battle, ˜C•z will ask you to ally with him to
attack å͏p. The story branches depending on whether you ally with ˜C•z or battle him.
Ally with ˜C•z ¨ go to "‹¥Ž–‚ðŒÄ‚Ô‰ƒ".
Battle ˜C•z ¨ you ally with ‘‚‘€ and attack ˜C•z, go to "ŒZ’í‚ÌãJ".
Exceed 5 turns ¨ you ally with ‘‚‘€ who's also attacking ˜C•z, go to "ŒZ’í‚ÌãJ".

Regardless of which branch you choose to take, set aside ŠÖ‰H from your
army and instead enlist Žü‘q who's in ’è“©, this way —«”õ can take over
àäŽ× at the same time.
Once you succeed, you will be able to form one more army troop (ŒR’c),
containing only 2 teams (•”‘à), but still worth getting.

In ¬Ÿ, the enemy general is ’£—É, with sub-generals ‚‡ and äh”e,
all of which are very strong troops.
You can capture ‚‡ and äh”e with 2-combo, and you can capture ’£—É with 4-combo.
Capturing and enlisting them not only will increase your strength, it
will also decrease ˜C•z's strength, so it's a two birds with one stone deal.
If you can enlist these 3 generals, ˜C•z won't be that much of a threat anymore.

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yŒZ’í‚ÌãJz

Because —«”õ can't trust ˜C•z, the 2 forces became opposing sides.
Angered by this, ˜C•z set his in motion against —«”õ.
For fear of ˜C•z, —«”õ decided to join forces with ‘‚‘€ who is also against ˜C•z.

‘ΘC•zí2 (196AD)
To win - defeat ˜C•z within 8 turns.

If you had enlisted ’£—É, ‚‡, and äh”e into your army in the previous
battle, defeating ˜C•z wouldn't be too difficult a task.
After the å͏РVS Œö‘·ƒTƒ“ battle, Œö‘·ƒTƒ“ is defeated. Now in the
field are Œö‘·ƒTƒ“ and æâ‰_.
Send —«”õ who is friendly with both to recruit them.
In V–ì, ™Ž will appear as a field general. ™Ž will join —«•\ in
2 to 3 turns, so quickly send —«”õ to recruit him as well.

Event - ’£”ò & ˜C•z - attack with ’£”ò, ’£”ò and ˜C•z morale +10.
Item - •û“VŒ - take from ˜C•z with 3-combo or higher.

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yŒtB“®—z

‘‚‘€“쉺1 (207AD)
To win - prevent ‘‚‘€ from going down South within 2 turns.
Item - ˜Zèé - take over ˆ¶.
Item - –Г¿V‘ - take from ‘‚‘€ with 3-combo or higher.

Event - ŠÖ‰H & ™W - with ŠÖ‰H in your army and ™W in the enemy
army, ŠÖ‰H attacks enemy troop, ŠÖ‰H and ™W morale +10.

‘‚‘€“쉺2 (208AD)
To win - prevent ‘‚‘€ from going down South within 2 turns.
Item - dŠí‘S‘ - take over åõ—z.

Branch - did you battle —«ƒ\ƒE.
Yes battle —«ƒ\ƒE ¨ go to "‘å‹`‚Ə¬‹`".
No battle —«ƒ\ƒE ¨ go to "•—‰_‚̉ï".

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y•—‰_‚̉ïz

Here is the famous ŽOŒÚ‚Ì—ç event, where —«”õ visits ”Š‹—º 3 times
to persuade ”Š‹—º to come out of his hermitage, and use his talents
for the good of the troubled country.
”Š‹—º will be enlisted in your army after this event.

åõ—z“P‘ސí (208AD)
To win - reach åõ—z within 10 turns, V–ì can be forfeited.
Item - dŠí‘S‘ - take over åõ—z.
You don't need to capture ŠÃ”J or ™Ž here, they can be enlisted in the next battle.

”Š‹—º will leave temporarily to Œš‹Æ to persuade ‘·Œ  of an alliance.

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yÔ•Ç”R‚ä‚éz

]‰Ä“P‘ސí (208AD)
To win - reach ]‰Ä within 6 turns, åõ—z can be forfeited.
Try to capture ŠÃ”J, ™Ž, and ƒJƒC—Ç.
ƒJƒC—Ç has useful Hì“Á«, so make sure to capture him.

Event - ŠÃ”J & ’£—É - ŠÃ”J attack ’£—É, ŠÃ”J and ’£—É morale +10.

”Š‹—º will return after successfully forming an alliance with ‘·Œ .
Together, —«”õ and ‘·Œ  set out to battle ‘‚‘€. The battle field - Ô•Ç.
At the end of the battle, ‘‚‘€ will have lost, met with ŠÖ‰H during
his escape, and safely retreated back to ‹–¹.
During this time, when both ‘‚‘€ and ‘·Œ  are resting and recovering
from their losses in battle, —«”õ begins his invasion into ŒtB.

“ìŒtB•½’èí1 (208AD)
To win - take over ]‰Ä, ]—Ë, åõ—z, ’·¹, •—Ë, —ë—Ë, and Œj—z within 16 turns.
The cities you can take over are ˜¬Í, ŒšˆÀ, ḗË, “ìŠC, and ˆè—Ô.
Item - Š¿‘‰qÂ“` - take over —ë—Ë.
Item - ˆÑ㇎q - take over ŒšˆÀ.
Item - Žj‹L - take over ˆè—Ñ.

You don't need to try to capture ‰©’‰ and 鰉„, because when ’·¹ ŠØŒº
is destroyed, ‰©’‰ and 鰉„ will be automatically enlisted in your army.

Listening to the advice of ”Š‹—º, —«”õ set his next goal on ‰vB.
At the same time, ’£¼ presented the map of å†.

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y“ü冁z

Following ”Š‹—º's strategy, you ally with —«àö, and set out to battle
’£˜D who's repeatedly tried to invade ‰vB.

’£˜D“¢”°í (211AD)
To win - defeat ’£˜D within 3 turns.

During the battle with ’£˜D, —«”õ's true intention of entering ‰vB
was uncovered by —«àö, and thus —«àö turned around and attacked —«”õ from the rear.
Doing battle with —«àö who was of his same ancestry was not what —«”õ
wanted, but faced with incoming attack, —«”õ had no other choice but to fight back.

‰vB•½’èí1 (212AD)
To win - defeat —«àö within 10 turns.
The cities you can take over are ]B, ]—z, ”|—Ë, ŠŽ—–, Žé’ñ, Œš”J, ‰zè²,
and ‰_“ì. But because of their long distances apart, it's not possible to take them all.
Item - tH¶Ž“` - take over ˆ²àM.
Item - ‹­œW - take over ¬“s.
Item - ˜_ŒêW‰ð - take over Œš”J.
Item - ŒàŽq - take over ‰_“ì.

ƒzƒE“ will appear at Œà•½ as a field general.
Whether or not you enlist him will affect a future scenario branch, so
decide which branch you want to take before deciding whether to enlist him or not.
He is a very good general with ôŽm“Á«, so it is a good idea to enlist him.

Š¿’† ’£˜D and ¼—Á ”n“« will be destroyed by ‘‚‘€. Š¿’† is now a part of ‘‚‘€'s territory.

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yˆÃ‰_‚ÌŒtBz

After taking Š¿’†, ‘‚‘€ now has his eyes set on ŒtB.

Š¿’†‘ˆ’Dí (215AD)
To win - take over Š¿’† within 10 turns.
(If you arrived at this battle from "‘å‹`‚Ə¬‹`", you only have 6 turns.)
Item - ‘·Žq—pŠÈ•Ò - take over Š¿’†.

In Š¿’† are ‰ÄŒò“Õ and ‰ÄŒò•£, both strong generals.
‰ÄŒò“Õ and ‰ÄŒò•£ can not be captured, so just fight them normally.
‘‚˜¡ and ‘‚m also can not be captured.

Branch - when you took Š¿’†, is ƒzƒE“ enlisted in your army.
ƒzƒE“ not enlisted ¨ go to "åõ—z–h‰qí2".
ƒzƒE“ yes enlisted «

With Š¿’† in his possession, —«”õ declared himself Š¿’†‰¤.
Losing Š¿’†, ‘‚‘€ shifted his concentration toward ŒtB.

åõ—z–h‰qí1 (219AD)
To win - defend åõ—z within 3 turns.

ŒtB is only stationed with ŠÖ‰H troop, so quickly send a team to aid him.
‘‚‘€ will take ˆ¶ and V–ì in 1 turn, but you can take back V–ì in the 3rd turn.

Go to "‘Î鰋¤“¯ìí".

åõ—z–h‰qí2 (218AD)
To win - only defend åõ—z within 3 turns, or also take over ˆ¶ and V–ì within 3 turns.

You will take this route if you don't have ƒzƒE“ enlisted.
At this battle, you can just win without much effort by only defending
åõ—z, or you can also take over ˆ¶ and V–ì.

Branch - did you also take over ˆ¶ and V–ì.
Only defended åõ—z ¨ go to "ŠÖ‰H‹~o".
Also took over ˆ¶ and V–ì «

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y‘Î鰋¤“¯ìíz

–k”°1 (219AD)
To win - take over ’·ˆÀ, —Œ—z, and ‹–¹ within 20 turns.
Item - ˜ß“V‚ÌŒ• - take over ’·ˆÀ.
Item - Žµ¯•ó“ - take over —Œ—z.
Item - Â[‹àH]‚ÌŒ• - take over ‹–¹.

Cities you can take over are “V…, •ˆÐ, Žðò, ˆÀ’è, 鰋», O”_, W—z,
‘ã, ^’è, ‰Í“à, ƒMƒ‡ƒE, Š¯“n, ’—¯, “ð“ì, Žõt, ƒVƒ‡ƒE, ‰ºƒq, ¬Ÿ,
á¸, à`—z, Ï–k, •½Œ´, àäŽ×, é—z, “ŒØ, Ä, ŸÝŠC, ‰, –k•½, —É“Œ, and ã—f.
Item - “S”nb - take over “V….
Item - Š¾ŒŒ”n - take over Žðò.
Item - ‰©ÎŒöŽO—ª - take over ƒMƒ‡ƒE.
Item - –nŽq - take over “ð“ì.
Item - 䤎q - take over ‰ºƒq.
Item - —´“‘„ - take over à`—z.
Item - ‘¾•½—vp‘ - take over •½Œ´.
Item - Žh‹q—ñ“` - take over –k•½.
Item - “ٍb“V‘ - take over —É“Œ.

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yå† Œà•À—§z

‘‚‘€ is destroyed, and the Š¿ emperor gave up his throne.
(If you passed by "‘å‹`‚Ə¬‹`", the emperor will have died of illness.)

The country is divided into 2, ‘·Œ  in the East, and —«”õ in the West.
The 2 kingdoms co-exist cordially, never offending each other's territories.
And thus peace arrived in the land.



 
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SCENARIO ROUTE 2 - ŽOš “C—§‚P

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y‘å‹`‚Ə¬‹`z

ŒtB•½’èí1 (208AD)
To win - take over ã—f, åõ—z, ]—½, and ]‰Ä within 12 turns.
Item - Š¿‘‰qÂ“` - take over —ë—Ë.
Item - ŒàŽq - take over ‰_“ì.
Item - ‰U㇎q - take over ŒšˆÀ.
Item - Žj‹L - take over ˆè—Ñ.

Realizing success can not be maintained without a counselor, —«”õ
visited the ‰ç—´ ”Š‹—º Crouching Dragon Zhuge Liang at —²’†, in the
hope that ”Š‹—º will be willing to lend his aid.
However, ”Š‹—º questioned —«”õ's integrity because of the fact that
he attacked —«ƒ\ƒE the descendant of —«•\ whom —«”õ was indebted to.
—«”õ, ŠÖ‰H, and ’£”ò all tried to take the responsibility upon themselves,
and tried to lift the blame from the other two.
Listening to the three brothers, ”Š‹—º suddenly started laughing. For
the bigger cause (‘å‹`) was reviving the Š¿’© Han Heritage, and personal
debts were only the smaller cause (¬‹`). And when inevitable, the act of
sacrificing the smaller cause for the good of the bigger cause must be done.
And it takes one with the courage to lose the smaller cause and the smaller
integrity with the bigger picture in mind to bring stability to the trembling country.
So to join in the painting of the bigger picture, ”Š‹—º enlisted him —«”õ's army.

ŒtB–h‰qí1 (209AD)
To win - 6 turns pass.

ŒtB–h‰qí2 (212AD)
To win - ally with ”n’´ within 5 turns, or prevent ‘‚‘€ from coming down South.

If you want to ally with ”n’´, you will need to send out the messenger right
at the start, otherwise there won't be enough time.

Branch 1 - have or haven't seen —«”õ ending.
Haven't seen ¨ go to "‰vBiŒ‚".
Have seen ¨ go to Branch 2 «

Branch 2 - ally with ”n’´ or not.
Yes ally with ”n’´ ¨ go to "—«”õ‚ÌŒˆˆÓ".
Not ally with ”n’´ (or 5 turns pass) «

If you chose to not ally with ”n’´, you will instead ally with ‘·Œ .
‘‚‘€ will attack and defeat ”n’´ and take over ¼—Á.
With the alliance with Œà, ‘·Œ 's sister ‘·® will be enlisted in your army.
Together, you set your eyes on ‰vB.

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y‘·®ŽQwz

‰vB•½’èí2 (212AD)
To win - take over ¬“s within 10 turns.
Item - tH¶Ž“` - take over ˆ²àM.
Item - “S”nb - take over “V….
Item - ‹­œW - take over ¬“s.

Try to capture ”n’´ in this battle.

‘·® will return to Œà after this battle.

Go to "ˆÃ‰_‚ÌŒtB".

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y‰vBiŒ‚z

‰vB•½’èí3 (212AD)
To win - take over ¬“s within 10 turns.
Item - tH¶Ž“` - take over ˆ²àM.
Item - “S”nb - take over “V….
Item - ‹­œW - take over ¬“s.

Try to capture ”n’´ in this battle.

‘·® will return to Œà after this battle.

Go to "ˆÃ‰_‚ÌŒtB".

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yŠÖ‰H‹~oz

Messengers were sent to ŒtB ŠÖ‰H from Œà ‘·Œ  to further strengthen alliance with the proposal of marriage.
”Š‹—º's older brother ”Š‹àõ was sent at the last to be the messenger.
ŠÖ‰H's angered reply, "Do you want my child of a tiger to marry your child of a dog!?" sent ”Š‹àõ running back to ‘·Œ  with his tail between his legs.

With that, the ‘·Œ  and —«”õ alliance was broken.
Instead, ‘·Œ  allied with ‘‚‘€, and together attacked —«”õ.
ŒtB became the target of forces from both sides, both ‘·Œ  and ‘‚‘€.
At åõ—z, ŠÖ‰H is surrounded and isolated.

‰iˆÀU—ªí (219AD)
To win - take over ‰iˆÀ within 1 turn.

Branch - success of the ‰iˆÀ battle.
‰iˆÀ battle succeeds ¨ go to "ŽOš “C—§‚QiŽjŽÀj".
‰iˆÀ battle fails «

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yŽOš “C—§‚Pz

In the end, —«”õ successfully rescued ŠÖ‰H, but ŒtB was taken by ‘·Œ  the Œàc’é Wu Emperor.

Several months later, ‘‚‘€ died, and his son ‘‚˜¡ de-throned the Š¿’é Han Emperor
and declared himself the 鰍c’é Wei Emperor.

Following the counsel of ”Š‹—º, —«”õ sacrificed his personal integrity for the
bigger cause (‘å‹`), and declared himself the 再c’é Shu Emperor, so as to
maintain the existence of the Š¿’© Han Dynasty.

Thus, the ŽOš  Three Kingdoms are formed.




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SCENARIO ROUTE 3 - ŽOš “C—§‚QiŽjŽÀj

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yŽOš “C—§‚Q (ŽjŽÀ)z

In the end, —«”õ failed, and was neither able to rescue ŠÖ‰H nor able to
prevent ŒtB from being taken by ‘·Œ  the Œàc’é Wu Emperor.

Several months later, ‘‚‘€ died, and his son ‘‚˜¡ de-throned the Š¿’é
Han Emperor and declared himself the 鰍c’é Wei Emperor.

Following the counsel of ”Š‹—º, —«”õ sacrificed his personal integrity
for the bigger cause (‘å‹`), and declared himself the 再c’é Shu Emperor,
so as to maintain the existence of the Š¿’© Han Dynasty.

Thus, the ŽOš  Three Kingdoms are formed, where all three shared nearly
equal strengths, and each of the forces kept the others in check. A delicate
balance of power at the same time stable and unstable.

This is the historical ending of the —«”õ•Ò Liu Bei Scenario, where the
Three Kingdoms co-exist.



 
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SCENARIO ROUTE 4 - å† é°•À—§

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y‹¥Ž–‚ðŒÄ‚Ô‰ƒz

å͏p“¢”°í (196AD)
To win - defeat å͏p within 12 turns.
Item - ˜Zèé - take over ˆ¶.

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y˜C•z‚̐^ˆÓz

‘ΘC•zí3 (205AD)
To win - take over V–ì within 4 turns.
Item - –nŽq - take over “ð“ì.
Item - •û“VŒ - take from ˜C•z with 3-combo or higher.
Event - ’£”ò & ˜C•z - ˜C•z attacks ’£”ò, ’£”ò and ˜C•z morale +10.

‘ΘC•z ‘‚‘€í (206AD)
To win - within 6 turns, ally with ˜C•z and take over ‹–¹, or battle
˜C•z and take over ˆ¶.
Item - 䤎q - take over ‰ºƒq. (ally with ˜C•z)
Item - Â[‹àH]‚ÌŒ• - take over ‹–¹. (ally with ˜C•z)
Try to capture ’‹{ and ƒJƒC—Ç. (don't ally with ˜C•z)

Branch - attacked ˆ¶ or ‹–¹.
Attacked ˆ¶ (didn't ally with ˜C•z) ¨ go to "˜ßË‚̏ðŒ".
Attacked ‹–¹ (allied with ˜C•z) «

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y‹{’싶‰‹z

Mad with power, ˜C•z stripped the emperor of his throne and declared
independence at ‹–¹.
—«”õ escaped from ‹–¹ and joined with ŠÖ‰H in ŒtB.
To everyone's great surprise, in ’£”ò's possession is the “`‘‹ÊŽ£!

Preparing for the impending battles against both ‘‚‘€ and ˜C•z, —«”õ
moves his troops toward “ìŒtB.

“ìŒtB•½’èí2 (210AD)
To win - take over ’·¹, •—Ë, —ë—Ë, and Œj—z within 10 turns.
Item - ˆÑ㇎q - take over ŒšˆÀ.
Item - ˜_ŒêW‰ð - take over Œš”J.
Item - ŒàŽq - take over ‰_“ì.
Item - Š¿‘‰qÂ“` - take over —ë—Ë.
Item - Žj‹L - take over ˆè—Ñ.
Because —«”õ moved base to åõ—z, you can not acquire the dŠí‘S‘ there.

”Š‹—º will be at V–ì.
Whether or not you enlist him will affect a future scenario branch,
so decide which branch you want to take before deciding whether to enlist him or not.
He will be enlisted by ˜C•z on the 4th turn, so decide and act before that.

Also try to enlist ‰©’‰ and 鰉„.

‘‚‘€ defeated ˜C•z and took back the emperor.
The situation returned to how it was before.
Finding out that —«”õ has the “`‘‹ÊŽ£, ‘‚‘€ sent a secret message to ‘·ô.
Originally, the “`‘‹ÊŽ£ was discovered by ‘·ô's father ‘·Œ˜ in —Œ—z, so
feeling the “`‘‹ÊŽ£ was rightfully his, ‘·ô sent his sister ‘·® as a
messenger to —«”õ to ask for it back.

Branch - have or haven't seen —«”õ ending, also enlisted ”Š‹—º or not.
Haven't seen, and not enlisted ¨ go to "ŒZ‚Ì‹w".
Have seen and  yes enlisted «

Following ”Š‹—º's counsel, an answer was given to ‘·® to bring back to Œà.
”Š‹—º's suggestion was that the “`‘‹ÊŽ£ was to be returned to ‘·ô, and
together, ‘·ô and ¼—Á ”n’´ will join with —«”õ and attack ‘‚‘€ from three
different directions.

‘Α·ôí1 (211AD)
To win - act within 7 turns.

If you want to ally with ‘·ô, quickly send diplomatic generals to Œš‹Æ.
If you do nothing, the alliance will fail.

If you decide to battle ‘·ô, attack him within the 7 turns.
Item - ‘·Ž—pŠÈ•Ò take over Š¿’†.

Branch - ally ‘·ô or battle ‘·ô.
Ally with ‘·ô ¨ go to "—«”õ‚ÌŒˆˆÓ".
Battle with ‘·ô or 7 turns pass «

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yŒZ‚Ì‹wz

‘Α·ôí2 (212AD)
To win - within 8 turns, take over ‘·ô's front line base
(one of •¹, àN—z, ˜¬Í, or ḗË).
Item - ŒÃù“ - take from ‘·ô with 3-combo or higher.
Item - í‘ô - take over àN—z.

In •¹ is ‘·ô and Žüàï.
In àN—z is ‘·Œ .
In ˜¬Í is ‘·®.
From Œš‹Æ is ’£º, who will advance to —¤Œû.

In the ‘·® troop is ‘¾ŽjŽœ who possessed the –œl“G“Á«, try to capture and enlist him.

‘Α·ôí3 (212AD)
To win - take over Œš‹Æ within 12 turns.
Item - í‘ô - take over àN—z.
Item - ‘·Žq take over Œš‹Æ.
Item - ŒÃù“ - take from ‘·ô with 3-combo or higher.

You can't pass through ˆ¶, so detour to ã—f and head toward ‘‚‘€ territory from there.

In this scenario route, ”Š‹—º is not enlisted in your army, and will appear
as an enemy general. Capture him now and enlist him.

Losing Œš‹Æ is a major blow to ‘·ô, and the devastation led to his demise.
The responsibility of Œà was thus passed on to ‘·Œ .

Remembering the alliance made with ‘·® when she came as the messenger of Œà,
and thinking about how the agreements made then were all broken now, —«”õ is saddened.

At this time, ‘·® attacked seeking vengeance for his brother.
ŠÖ‰H and ’£”ò easily fended away the attack.

Afterwards, ‘·Œ  surrendered to ‘‚‘€, and formed a barrier along the ’·] area.
As a result, the ’·] area is now inaccessible.

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yh–½‚Ì‘ÎŒˆz

While —«”õ and ‘·Œ  are fighting with each other, ‘‚‘€ invaded and took over ‰vB.
In response, —«”õ moved his troops out to battle ‘‚‘€.

¬“sU—ªí (215AD)
To win - take over ¬“s within 20 turns.
Item - Š¾ŒŒ”n - take over Žðò.
Item - “S”nb - take over “V….
Item - ‹­œW - take over ¬“s.

The ’·] area - ”G{Œû, —¤Œû, ]‰Ä are barricaded by ‘·Œ , and thus are
inaccessible and can not be passed through. Being neutral also means you can't attack them.
Also ]—Ë is occupied by ‘‚‘€, so you can't pass through that way either.
The only way to attack is to pass through àN—z, ’·¹, and them advance from •—Ë.

‘‚‘€'s main troop is in ¬“s, with 2 troops in ŠŽ—–, and 1 troop in ”|—Ë.
‘‚˜¡'s 1 troop will advance from ‹–¹ to ‡”ì.
There's no need to worry about the Œš‹Æ base, it will not be attacked.

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y“ì–k’©ziå† é°•À—§j

—«”õ successfully took over ¬“s.
The ‘‚‘€ troops stationed at ‰vB are destroyed.
‘‚‘€ escaped to the Northeast, and got ready for another come back.
—«”õ went after ‘‚‘€ personally, and finally met ‘‚‘€ face to face one last time...

Afterwards, ‘‚˜¡ took over what ‘‚‘€ began, de-throned the emperor, and declared
himself the emperor of the Kingdom of é°.
To be at equal standing, —«”õ formed the Kingdom of å†, and also declared himself emperor.
Thus the “ì–k’© South and North Dynasty started. A balance of two major powers at
the same time stable and unstable.




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SCENARIO ROUTE 5 - “V‰º“ˆê

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y˜ßË‚ÌðŒz

—«”õ decided to break alliance with ˜C•z, and attacked ˆ¶.
Seeing —«”õ and ˜C•z fighting each other, ‘‚‘€ led his troops out and invaded ŒtB.
As a result, —«”õ became surrounded, North by ‘‚‘€ and South by ˜C•z

ŒtB•½’èí2 (207AD)
To win - take over ã—f, åõ—z, ]—Ë, ]‰Ä, and ˆ¶ within 10 turns.
Item - dŠí‘S‘ - take over åõ—z.
Item - –Г¿V‘ - take from ‘‚‘€ with 3-combo or higher.

Try to capture ’‹{ early on. ˜C•z won't be as much of a threat without his skillful counselor.
Try to take down åõ—z and ]—Ë first to defeat ˜C•z, then deal with ‘‚‘€.

After battling ‘‚‘€'s army full of skilled counselors, —«”õ realized his lack
and need for a counselor. And not just any counselor, but a counselor capable
of dealing with ‘‚‘€'s army.

—«”õ's search led him to —²’†, where the •š—´ Crouching Dragon ”Š‹—º lives.
After meeting with —«”õ, ”Š‹—º's response was, "The savior of China has finally
shown himself, and that savior is —«”õ. Even though the light is still at the
moment weak, it will one day shine brighter than any light ever seen. If my
humble abilities can contribute to the security of ŒtB, I shall lend my
hand in the affair."

ŒtB–h‰qí3 (210AD)
To win - 4 turns pass.

You only need to prevent ‘‚‘€'s coming down South within 4 turns, so the
battle is actually quite easy.

Branch 1 - have or haven't seen —«”õ ending.
Haven't seen ¨ go to "‰vBiŒ‚".
Have seen ¨ go to Branch 2 «

Branch 2 - ally with ‘·Œ  or not.
Yes ally with ‘·Œ  ¨ go to "‘·®ŽQw".
Not ally with ‘·Œ  «

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y—«”õ‚ÌŒˆˆÓz

—«”õ returns the “`‘‹ÊŽ£ to ‘·ô, and together the alliance was made with
¼—Á ”n’´. The common enemy is ‘‚‘€.

–k”°2 (213AD)
To win - take over —Œ—z, V–ì, ˆ¶, and ’·ˆÀ within 12 turns.
Take over cities with —«”õ or ”n’´ are both fine.
Item - Žµ¯•ó“ - take over —Œ—z.
Item - ˜ß“V‚ÌŒ• - take over ’·ˆÀ.

”n’´ will take over “V… on his 1st turn, and ’·ˆÀ on his 2nd turn, so if you
want the ˜ß“V‚ÌŒ• in ’·ˆÀ, do it before the 2nd turn, otherwise the city
will be taken by ”n’´.

The allied invasion of ‘‚‘€'s territory was a success.
After rejoining with —«”õ, ”n’´ asked to enlist in —«”õ's army, together with ”n‘Ð.

To reunite the “`‘‹ÊŽ£ with the emperor, ‘·ô attacked ‹–¹. In the battle,
against ‘‚‘€ troops' strong defense, ‘·ô died.
The responsibilities left behind by ‘·ô are thus taken up by ‘·Œ .

While ‘‚‘€ and ‘·Œ  are fighting each other, —«”õ set out to settle ‰vB.

‰vB•½’èí3 (215AD)
To win - take over ¬“s within 10 turns.
Item - tH¶Ž“` - take over ˆ²àM.
Item - ˜_ŒêW‰ð - take over Œš”J.
Item - Žj‹L - take over ˆè—Ñ.
Item - ˆÑ㇎q - take over ŒšˆÀ.
Item - ‹­œW - take over ¬“s.

’£”C can not be captured in this battle.

There needn't be any worries of attacks from either ‘‚‘€ or ‘·Œ .
So concentrate all your attacks toward —«àö.

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yÅIŒˆíz

‘‚‘€ de-throned the emperor and formed the Kingdom of é°.
‘‚‘€ decided to become friendly with ‘·Œ , and granted him the position of
king, which ‘·Œ  accepted.
Thus their alliance was made. The common enemy is —«”õ.

é°Œà“¢”°í (219AD)
To win - take over Œš‹Æ, ƒMƒ‡ƒE, Š¿’†, and ‹–¹ within 40 turns.
Item - ‘·Žq - take over Œš‹Æ.
Item - ‘¾•½—vp‘ - take over •½Œ´.
Item - “ٍb“V‘ - take over —É“Œ.
Item - —´“‘„ - take over à`—z.
Item - Â[‹àH]‚ÌŒ• - take over ‹–¹.

Try to defeat ‘‚‘€ first, then deal with ‘·Œ .

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y“V‰º“ˆêz

—«”õ successfully destroyed both ‘‚‘€ and ‘·Œ .
Listening to the voices of the people, and following the counsel of his
generals and counselors, —«”õ agreed to become emperor.
The Š¿ Han Dynasty is revived.

—«”õ's kind to the people politics remained glorious for 5000 years to come.




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* Thanks to –³“ñ³ŽŸ for making the Scenario Flow Chart.


This Info Walkthrough is written based on the Japanese version of the game
"ŽOš Žuí‹L" - "Sangokushi Senki".

Sangokushi Senki official website:
http://www.gamecity.ne.jp/products/products/ee/new/sansenki/index.htm



This FAQ/Walkthrough can also be found at Muni Shinobu's FAQ Page:
http://www.geocities.com/muni_shinobu/faq/



This Document Copyright 2002
–³“ñ³ŽŸ "Muni Masatsuki" & –³“ñ@”E "Muni Shinobu"